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  • Use Google AppEngine datastore outside of AppEngine project

    - by Holtwick
    For my little framework Pyxer I would like to to be able to use the Google AppEngine datastores also outside of AppEngine projects, because I'm now used to this ORM pattern and for little quick hacks this is nice. I can not use Google AppEngine for all of my projects because of its's limitations in file size and number of files. A great alternative would also be, if there was a project that provides an ORM with the same naming as the AppEngine datastore. I also like the GQL approach very much, since this is a nice combination of ORM and SQL patterns. Any ideas where or how I might find such a solution? Thanks.

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  • Django Querysets -- need a less expensive way to do this..

    - by rh0dium
    Hi all, I have a problem with some code and I believe it is because of the expense of the queryset. I am looking for a much less expensive (in terms of time) way to to this.. log.info("Getting Users") employees = Employee.objects.filter(is_active = True) log.info("Have Users") if opt.supervisor: if opt.hierarchical: people = getSubs(employees, " ".join(args)) else: people = employees.filter(supervisor__name__icontains = " ".join(args)) else: log.info("Filtering Users") people = employees.filter(name__icontains = " ".join(args)) | \ employees.filter(unix_accounts__username__icontains = " ".join(args)) log.info("Filtered Users") log.info("Processing data") np = [] for person in people: unix, p4, bugz = "No", "No", "No" if len(person.unix_accounts.all()): unix = "Yes" if len(person.perforce_accounts.all()): p4 = "Yes" if len(person.bugzilla_accounts.all()): bugz = "Yes" if person.cell_phone != "": exphone = fixphone(person.cell_phone) elif person.other_phone != "": exphone = fixphone(person.other_phone) else: exphone = "" np.append({ 'name':person.name, 'office_phone': fixphone(person.office_phone), 'position': person.position, 'location': person.location.description, 'email': person.email, 'functional_area': person.functional_area.name, 'department': person.department.name, 'supervisor': person.supervisor.name, 'unix': unix, 'perforce': p4, 'bugzilla':bugz, 'cell_phone': fixphone(exphone), 'fax': fixphone(person.fax), 'last_update': person.last_update.ctime() }) log.info("Have data") Now this results in a log which looks like this.. 19:00:55 INFO phone phone Getting Users 19:00:57 INFO phone phone Have Users 19:00:57 INFO phone phone Processing data 19:01:30 INFO phone phone Have data As you can see it's taking over 30 seconds to simply iterate over the data. That is way too expensive. Can someone clue me into a more efficient way to do this. I thought that if I did the first filter that would make things easier but seems to have no effect. I'm at a loss on this one. Thanks To be clear this is about 1500 employees -- Not too many!!

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  • Django and json request

    - by Hulk
    In a template i have the following code <script> var url="/mypjt/my_timer" $.post(url, paramarr, function callbackHandler(dict) { alert('got response back'); if (dict.flag == 2) { alert('1'); $.jGrowl("Data could not be saved"); } else if(dict.ret_status == 1) { alert('2'); $.jGrowl("Data saved successfully"); window.location = "/mypjt/display/" + dict.rid; } }, "json" ); </script> In views i have the following code, def my_timer(request): dict={} try: a= timer.objects.get(pk=1) dict({'flag':1}) return HttpResponse(simplejson.dumps(dict), mimetype='application/javascript') except: dict({'flag':1}) return HttpResponse(simplejson.dumps(dict), mimetype='application/javascript') My question is since we are making a json request and in the try block ,after setting the flag ,cant we return a page directly as return render_to_response('mypjt/display.html',context_instance=RequestContext(request,{'dict': dict})) instead of sending the response, because on success again in the html page we redirect the code Also if there is a exception then only can we return the json request. My only concern is that the interaction between client and server should be minimal. Thanks..

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  • How to extend the comments framework (django) by removing unnecesary fields?

    - by Ignacio
    Hi, I've been reading on the django docs about the comments framework and how to customize it (http://docs.djangoproject.com/en/1.1/ref/contrib/comments/custom/) In that page, it shows how to add new fields to a form. But what I want to do is to remove unnecesary fields, like URL, email (amongst other minor mods.) On that same doc page it says the way to go is to extend my custom comments class from BaseCommentAbstractModel, but that's pretty much it, I've come so far and now I'm at a loss. I couldn't find anything on this specific aspect.

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  • How to classify NN/NNP/NNS obtained from POS tagged document as a product feature

    - by Shweta .......
    I'm planning to perform sentiment analysis on reviews of product features (collected from Amazon dataset). I have extracted review text from the dataset and performed POS tagging on that. I'm able to extract NN/NNP as well. But my doubt is how do I come to know that extracted words classify as features of the products? I know there are classifiers in nltk but I don't know how I should use it for my project. I'm assuming there are 2 ways of finding whether the extracted word is a product feature or not. One is to compare with a bag of words and find out if my word exists in that. Doubt: How do I create/get bag of words? Second way is to implement some kind of apriori algorithm to find out frequently occurring words as features. I would like to know which method is good and how to go about implementing it. Some pointers to available softwares or code snippets would be helpful! Thanks!

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  • How to replace empty string with zero in comma-separated string?

    - by dsaccount1
    "8,5,,1,4,7,,,,7,,1,9,3,6,,,8,6,3,9,,2,5,4,,,,,3,2,,,7,4,1,1,,4,,6,9,,5,,,,5,,,1,,6,3,,,6,5,,,,7,4,,1,7,6,,,,8,,5,,,7,1,,3,9," I'm doing a programming challenge where i need to parse this sequence into my sudoku script. Need to get the above sequence into 8,5,0,1,4,7,0,0,0,7,0,1,9,3,6,0,0,8......... I tried re but without success, help is appreciated, thanks.

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  • Numpy modify array in place?

    - by User
    I have the following code which is attempting to normalize the values of an m x n array (It will be used as input to a neural network, where m is the number of training examples and n is the number of features). However, when I inspect the array in the interpreter after the script runs, I see that the values are not normalized; that is, they still have the original values. I guess this is because the assignment to the array variable inside the function is only seen within the function. How can I do this normalization in place? Or do I have to return a new array from the normalize function? import numpy def normalize(array, imin = -1, imax = 1): """I = Imin + (Imax-Imin)*(D-Dmin)/(Dmax-Dmin)""" dmin = array.min() dmax = array.max() array = imin + (imax - imin)*(array - dmin)/(dmax - dmin) print array[0] def main(): array = numpy.loadtxt('test.csv', delimiter=',', skiprows=1) for column in array.T: normalize(column) return array if __name__ == "__main__": a = main()

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  • Refactoring code/consolidating functions (e.g. nested for-loop order)

    - by bmay2
    Just a little background: I'm making a program where a user inputs a skeleton text, two numbers (lower and upper limit), and a list of words. The outputs are a series of modifications on the skeleton text. Sample inputs: text = "Player # likes @." (replace # with inputted integers and @ with words in list) lower = 1 upper = 3 list = "apples, bananas, oranges" The user can choose to iterate over numbers first: Player 1 likes apples. Player 2 likes apples. Player 3 likes apples. Or words first: Player 1 likes apples. Player 1 likes bananas. Player 1 likes oranges. I chose to split these two methods of outputs by creating a different type of dictionary based on either number keys (integers inputted by the user) or word keys (from words in the inputted list) and then later iterating over the values in the dictionary. Here are the two types of dictionary creation: def numkey(dict): # {1: ['Player 1 likes apples', 'Player 1 likes...' ] } text, lower, upper, list = input_sort(dict) d = {} for num in range(lower,upper+1): l = [] for i in list: l.append(text.replace('#', str(num)).replace('@', i)) d[num] = l return d def wordkey(dict): # {'apples': ['Player 1 likes apples', 'Player 2 likes apples'..] } text, lower, upper, list = input_sort(dict) d = {} for i in list: l = [] for num in range(lower,upper+1): l.append(text.replace('#', str(num)).replace('@', i)) d[i] = l return d It's fine that I have two separate functions for creating different types of dictionaries but I see a lot of repetition between the two. Is there any way I could make one dictionary function and pass in different values to it that would change the order of the nested for loops to create the specific {key : value} pairs I'm looking for? I'm not sure how this would be done. Is there anything related to functional programming or other paradigms that might help with this? The question is a little abstract and more stylistic/design-oriented than anything.

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  • How to create instances of a class from a static method?

    - by Pierre
    Hello. Here is my problem. I have created a pretty heavy readonly class making many database calls with a static "factory" method. The goal of this method is to avoid killing the database by looking in a pool of already-created objects if an identical instance of the same object (same type, same init parameters) already exists. If something was found, the method will just return it. No problem. But if not, how may I create an instance of the object, in a way that works with inheritance? >>> class A(Object): >>> @classmethod >>> def get_cached_obj(self, some_identifier): >>> # Should do something like `return A(idenfier)`, but in a way that works >>> class B(A): >>> pass >>> A.get_cached_obj('foo') # Should do the same as A('foo') >>> A().get_cached_obj('foo') # Should do the same as A('foo') >>> B.get_cached_obj('bar') # Should do the same as B('bar') >>> B().get_cached_obj('bar') # Should do the same as B('bar') Thanks.

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  • SQLAlchemy returns tuple not dictionary

    - by Ivan
    Hi everyone, I've updated SQLAlchemy to 0.6 but it broke everything. I've noticed it returns tuple not a dictionary anymore. Here's a sample query: query = session.query(User.id, User.username, User.email).filter(and_(User.id == id, User.username == username)).limit(1) result = session.execute(query).fetchone() This piece of code used to return a dictionary in 0.5. My question is how can I return a dictionary?

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  • How can I lookup an attribute in any scope by name?

    - by Wai Yip Tung
    How can I lookup an attribute in any scope by name? My first trial is to use globals() and locals(). e.g. >>> def foo(name): ... a=1 ... print globals().get(name), locals().get(name) ... >>> foo('a') None 1 >>> b=1 >>> foo('b') 1 None >>> foo('foo') <function foo at 0x014744B0> None So far so good. However it fails to lookup any built-in names. >>> range <built-in function range> >>> foo('range') None None >>> int <type 'int'> >>> foo('int') None None Any idea on how to lookup built-in attributes?

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • How to get bit rotation function to accept any bit size?

    - by calccrypto
    i have these 2 functions i got from some other code def ROR(x, n): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (32 - n)) def ROL(x, n): return ROR(x, 32 - n) and i wanted to use them in a program, where 16 bit rotations are required. however, there are also other functions that require 32 bit rotations, so i wanted to leave the 32 in the equation, so i got: def ROR(x, n, bits = 32): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (bits - n)) def ROL(x, n, bits = 32): return ROR(x, bits - n) however, the answers came out wrong when i tested this set out. yet, the values came out correctly when the code is def ROR(x, n): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (16 - n)) def ROL(x, n,bits): return ROR(x, 16 - n) what is going on and how do i fix this?

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  • Splitting a person's name into forename and surname

    - by Nick
    ok so basically I am asking the question of their name I want this to be one input rather than Forename and Surname. Now is there any way of splitting this name? and taking just the last word from the "Sentence" e.g. name = "Thomas Winter" print name.split() and what would be output is just "Winter"

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  • a simple smtp server

    - by fixxxer
    Could you please suggest a simple SMTP server with the very basic APIs(by very basic I mean, to read,write,delete email) that could be run on a linux box? I just need to convert the crux of the email into XML format and FTP it to another machine.

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  • Simple pygtk and threads example please.

    - by wtzolt
    Hello, Can someone give me a simple example involving threads in this manner, please. Problem with my code is that when I click button One, GUI freezes until its finished. I want buttons to stay responsive when def is being executed. How can i fix that? class fun: wTree = None def __init__( self ): self.wTree = gtk.glade.XML( "ui.glade" ) dic = { "on_buttonOne" : self.one, "on_buttonTwo" : self.two, } self.wTree.signal_autoconnect( dic ) gtk.main() def sone(self, widget): time.sleep(1) print "1" time.sleep(1) print "2" time.sleep(1) print "3" def stwo(self, widget): time.sleep(1) print "4" time.sleep(1) print "5" time.sleep(1) print "6" do=fun() Pretty please, help me.

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  • Formwizards for editing in Django

    - by Espen Christensen
    Hi, I am in the process of making a webapp, and this webapp needs to have a form wizard. The wizard consists of 3 ModelForms, and it works flawlessly. But I need the second form to be a "edit form". That is, i need it to be a form that is passed an instance. How can you do this with a form wizard? How do you pass in an instance of a model? I see that the FormWizard class has a get_form method, but isnt there a documented way to use the formwizard for editing/reviewing of data?

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  • Why does my buffered GraphicsContext application have a flickering problem?

    - by Bibendum
    import wx class MainFrame(wx.Frame): def __init__(self,parent,title): wx.Frame.__init__(self, parent, title=title, size=(640,480)) self.mainPanel=DoubleBufferTest(self,-1) self.Show(True) class DoubleBufferTest(wx.Panel): def __init__(self,parent=None,id=-1): wx.Panel.__init__(self,parent,id,style=wx.FULL_REPAINT_ON_RESIZE) self.SetBackgroundColour("#FFFFFF") self.timer = wx.Timer(self) self.timer.Start(100) self.Bind(wx.EVT_TIMER, self.update, self.timer) self.Bind(wx.EVT_PAINT,self.onPaint) def onPaint(self,event): event.Skip() dc = wx.MemoryDC() dc.SelectObject(wx.EmptyBitmap(640, 480)) gc = wx.GraphicsContext.Create(dc) gc.PushState() gc.SetBrush(wx.Brush("#CFCFCF")) bgRect=gc.CreatePath() bgRect.AddRectangle(0,0,640,480) gc.FillPath(bgRect) gc.PopState() dc2=wx.PaintDC(self) dc2.Blit(0,0,640,480,dc,0,0) def update(self,event): self.Refresh() app = wx.App(False) f=MainFrame(None,"Test") app.MainLoop() I've come up with this code to draw double buffered GraphicsContext content onto a panel, but there's a constant flickering across the window. I've tried different kinds of paths, like lines and curves but it's still there and I don't know what's causing it.

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  • uWSGI with Cherokee: first steps

    - by Steve
    Has anyone tried using uWSGI with Cherokee? Can you share your experiences and what documents you relied upon the most? I am trying to get started from the documentation on both (uWSGI and Cherokee) websites. Nothing works yet. I am using Ubuntu 10.04.

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  • basic unique ModelForm field for Google App Engine

    - by Alexander Vasiljev
    I do not care about concurrency issues. It is relatively easy to build unique form field: from django import forms class UniqueUserEmailField(forms.CharField): def clean(self, value): self.check_uniqueness(super(UniqueUserEmailField, self).clean(value)) def check_uniqueness(self, value): same_user = users.User.all().filter('email', value).get() if same_user: raise forms.ValidationError('%s already_registered' % value) so one could add users on-the-fly. Editing existing user is tricky. This field would not allow to save user having other user email. At the same time it would not allow to save a user with the same email. What code do you use to put a field with uniqueness check into ModelForm?

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  • How to extend models of other applications in Django?

    - by culebrón
    I have a small app with Category model and want to make a required foreign key referencing it from Photologue Gallery model. What's the right approach? I can make many-to-many field in Category, but this way it will not be required in Gallery. Use "register" and modify the Gallery model? Inherit it in my app?

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