Search Results

Search found 29619 results on 1185 pages for 'android virtual device'.

Page 403/1185 | < Previous Page | 399 400 401 402 403 404 405 406 407 408 409 410  | Next Page >

  • Paying a developer in stock/fixed rate? [closed]

    - by user51648
    I have an idea for a cross platform application. It will require knowledge of several different languages, web development, and system administration/IT. I don't personally code, but I want to pay professionals to do it. I'm wondering how I should go about paying them. Yes, this will be a large project, but I want it done ASAP. Is it ok if I don't pay them by the hour? I really want it to be a set price. Also, is it reasonable to pay them in stock of the company? Like, 20%? P.S. How do I know how big a project will be in order to give the devs themselves an idea?

    Read the article

  • Does shutdown idle VMs improve the performance?

    - by Samselvaprabu
    Often our team members are coming to me with a compliant that their VMs are slow. Our team members suggested to shutdown some of the VMs temporarily and try to access the VM. But most cases that would not help. Assume that i have assigned 4 GB for and 2 CPUs for my VM. So ideally it should not face performance issue. As our ESXi 4.1 server has multiple VM in the same server (we have overcommited memory and CPU). Does shut down other VM really helps to improve performance or not? [Note : We are using ESXi 4.1 and our hardware is R710 server. We have more number of VMs in single server so we have overcommited memory.]

    Read the article

  • ASMLib

    - by wcoekaer
    Oracle ASMlib on Linux has been a topic of discussion a number of times since it was released way back when in 2004. There is a lot of confusion around it and certainly a lot of misinformation out there for no good reason. Let me try to give a bit of history around Oracle ASMLib. Oracle ASMLib was introduced at the time Oracle released Oracle Database 10g R1. 10gR1 introduced a very cool important new features called Oracle ASM (Automatic Storage Management). A very simplistic description would be that this is a very sophisticated volume manager for Oracle data. Give your devices directly to the ASM instance and we manage the storage for you, clustered, highly available, redundant, performance, etc, etc... We recommend using Oracle ASM for all database deployments, single instance or clustered (RAC). The ASM instance manages the storage and every Oracle server process opens and operates on the storage devices like it would open and operate on regular datafiles or raw devices. So by default since 10gR1 up to today, we do not interact differently with ASM managed block devices than we did before with a datafile being mapped to a raw device. All of this is without ASMLib, so ignore that one for now. Standard Oracle on any platform that we support (Linux, Windows, Solaris, AIX, ...) does it the exact same way. You start an ASM instance, it handles storage management, all the database instances use and open that storage and read/write from/to it. There are no extra pieces of software needed, including on Linux. ASM is fully functional and selfcontained without any other components. In order for the admin to provide a raw device to ASM or to the database, it has to have persistent device naming. If you booted up a server where a raw disk was named /dev/sdf and you give it to ASM (or even just creating a tablespace without asm on that device with datafile '/dev/sdf') and next time you boot up and that device is now /dev/sdg, you end up with an error. Just like you can't just change datafile names, you can't change device filenames without telling the database, or ASM. persistent device naming on Linux, especially back in those days ways to say it bluntly, a nightmare. In fact there were a number of issues (dating back to 2004) : Linux async IO wasn't pretty persistent device naming including permissions (had to be owned by oracle and the dba group) was very, very difficult to manage system resource usage in terms of open file descriptors So given the above, we tried to find a way to make this easier on the admins, in many ways, similar to why we started working on OCFS a few years earlier - how can we make life easier for the admins on Linux. A feature of Oracle ASM is the ability for third parties to write an extension using what's called ASMLib. It is possible for any third party OS or storage vendor to write a library using a specific Oracle defined interface that gets used by the ASM instance and by the database instance when available. This interface offered 2 components : Define an IO interface - allow any IO to the devices to go through ASMLib Define device discovery - implement an external way of discovering, labeling devices to provide to ASM and the Oracle database instance This is similar to a library that a number of companies have implemented over many years called libODM (Oracle Disk Manager). ODM was specified many years before we introduced ASM and allowed third party vendors to implement their own IO routines so that the database would use this library if installed and make use of the library open/read/write/close,.. routines instead of the standard OS interfaces. PolyServe back in the day used this to optimize their storage solution, Veritas used (and I believe still uses) this for their filesystem. It basically allowed, in particular, filesystem vendors to write libraries that could optimize access to their storage or filesystem.. so ASMLib was not something new, it was basically based on the same model. You have libodm for just database access, you have libasm for asm/database access. Since this library interface existed, we decided to do a reference implementation on Linux. We wrote an ASMLib for Linux that could be used on any Linux platform and other vendors could see how this worked and potentially implement their own solution. As I mentioned earlier, ASMLib and ODMLib are libraries for third party extensions. ASMLib for Linux, since it was a reference implementation implemented both interfaces, the storage discovery part and the IO part. There are 2 components : Oracle ASMLib - the userspace library with config tools (a shared object and some scripts) oracleasm.ko - a kernel module that implements the asm device for /dev/oracleasm/* The userspace library is a binary-only module since it links with and contains Oracle header files but is generic, we only have one asm library for the various Linux platforms. This library is opened by Oracle ASM and by Oracle database processes and this library interacts with the OS through the asm device (/dev/asm). It can install on Oracle Linux, on SuSE SLES, on Red Hat RHEL,.. The library itself doesn't actually care much about the OS version, the kernel module and device cares. The support tools are simple scripts that allow the admin to label devices and scan for disks and devices. This way you can say create an ASM disk label foo on, currently /dev/sdf... So if /dev/sdf disappears and next time is /dev/sdg, we just scan for the label foo and we discover it as /dev/sdg and life goes on without any worry. Also, when the database needs access to the device, we don't have to worry about file permissions or anything it will be taken care of. So it's a convenience thing. The kernel module oracleasm.ko is a Linux kernel module/device driver. It implements a device /dev/oracleasm/* and any and all IO goes through ASMLib - /dev/oracleasm. This kernel module is obviously a very specific Oracle related device driver but it was released under the GPL v2 so anyone could easily build it for their Linux distribution kernels. Advantages for using ASMLib : A good async IO interface for the database, the entire IO interface is based on an optimal ASYNC model for performance A single file descriptor per Oracle process, not one per device or datafile per process reducing # of open filehandles overhead Device scanning and labeling built-in so you do not have to worry about messing with udev or devlabel, permissions or the likes which can be very complex and error prone. Just like with OCFS and OCFS2, each kernel version (major or minor) has to get a new version of the device drivers. We started out building the oracleasm kernel module rpms for many distributions, SLES (in fact in the early days still even for this thing called United Linux) and RHEL. The driver didn't make sense to get pushed into upstream Linux because it's unique and specific to the Oracle database. As it takes a huge effort in terms of build infrastructure and QA and release management to build kernel modules for every architecture, every linux distribution and every major and minor version we worked with the vendors to get them to add this tiny kernel module to their infrastructure. (60k source code file). The folks at SuSE understood this was good for them and their customers and us and added it to SLES. So every build coming from SuSE for SLES contains the oracleasm.ko module. We weren't as successful with other vendors so for quite some time we continued to build it for RHEL and of course as we introduced Oracle Linux end of 2006 also for Oracle Linux. With Oracle Linux it became easy for us because we just added the code to our build system and as we churned out Oracle Linux kernels whether it was for a public release or for customers that needed a one off fix where they also used asmlib, we didn't have to do any extra work it was just all nicely integrated. With the introduction of Oracle Linux's Unbreakable Enterprise Kernel and our interest in being able to exploit ASMLib more, we started working on a very exciting project called Data Integrity. Oracle (Martin Petersen in particular) worked for many years with the T10 standards committee and storage vendors and implemented Linux kernel support for DIF/DIX, data protection in the Linux kernel, note to those that wonder, yes it's all in mainline Linux and under the GPL. This basically gave us all the features in the Linux kernel to checksum a data block, send it to the storage adapter, which can then validate that block and checksum in firmware before it sends it over the wire to the storage array, which can then do another checksum and to the actual DISK which does a final validation before writing the block to the physical media. So what was missing was the ability for a userspace application (read: Oracle RDBMS) to write a block which then has a checksum and validation all the way down to the disk. application to disk. Because we have ASMLib we had an entry into the Linux kernel and Martin added support in ASMLib (kernel driver + userspace) for this functionality. Now, this is all based on relatively current Linux kernels, the oracleasm kernel module depends on the main kernel to have support for it so we can make use of it. Thanks to UEK and us having the ability to ship a more modern, current version of the Linux kernel we were able to introduce this feature into ASMLib for Linux from Oracle. This combined with the fact that we build the asm kernel module when we build every single UEK kernel allowed us to continue improving ASMLib and provide it to our customers. So today, we (Oracle) provide Oracle ASMLib for Oracle Linux and in particular on the Unbreakable Enterprise Kernel. We did the build/testing/delivery of ASMLib for RHEL until RHEL5 but since RHEL6 decided that it was too much effort for us to also maintain all the build and test environments for RHEL and we did not have the ability to use the latest kernel features to introduce the Data Integrity features and we didn't want to end up with multiple versions of asmlib as maintained by us. SuSE SLES still builds and comes with the oracleasm module and they do all the work and RHAT it certainly welcome to do the same. They don't have to rebuild the userspace library, it's really about the kernel module. And finally to re-iterate a few important things : Oracle ASM does not in any way require ASMLib to function completely. ASMlib is a small set of extensions, in particular to make device management easier but there are no extra features exposed through Oracle ASM with ASMLib enabled or disabled. Often customers confuse ASMLib with ASM. again, ASM exists on every Oracle supported OS and on every supported Linux OS, SLES, RHEL, OL withoutASMLib Oracle ASMLib userspace is available for OTN and the kernel module is shipped along with OL/UEK for every build and by SuSE for SLES for every of their builds ASMLib kernel module was built by us for RHEL4 and RHEL5 but we do not build it for RHEL6, nor for the OL6 RHCK kernel. Only for UEK ASMLib for Linux is/was a reference implementation for any third party vendor to be able to offer, if they want to, their own version for their own OS or storage ASMLib as provided by Oracle for Linux continues to be enhanced and evolve and for the kernel module we use UEK as the base OS kernel hope this helps.

    Read the article

  • Using the same VPC image on multiple workstations

    - by justSteve
    I haven't used an VMs before so brand new to the party. I'm running Win7 off an honest to goodness MSDN license so OS licensing is not an issue. I'd like to think that I could create a VPC image on a USB/eSATA hard drive and move that drive from one Win7-based workstation/laptop to another and I'd have the same services/desktop/computing environment at all of them. I'm a developer working against the IIS7/SQL08 stack with VS10 so i'm working with apps and services as deeply embedded with the OS as you can get. Should I expect to be able to pull this off? thx

    Read the article

  • Making a Background Scrolling in Stacking Game

    - by David Dimalanta
    Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next piece reaches the top of the screen, it automatically scrolls to the next one where the available space left. Aside from that, is it also involved with the camera code (Orthographic Camera) that the screen size appeared like 720x1280 but actually it's 1440x2560 for example? And another thing, does the background scrolling have the option to scroll from start to finish and infinite?

    Read the article

  • Ubuntu 11.04 does not detect my tata photon +

    - by nikhil
    I am trying to connect to the Internet via my photon+ from the past day and have tried various suggestions on the Internet and have tried to zero in to the main cause of the problem which is that my device is not detected. I have tried the following ways: 1) After connecting the device, I tried to create a mobile broadband connection via System Preferences Network Connections and selected tata photon plus. But there was no connection. 2) I did sudo apt-get install usb-modeswitch-data and sudo apt-get install usb-modeswitch But the prompt said that they are at their newest version. 3) I tried to edit the file sudo gedit /etc/usb_modeswitch.d/12d1:1446, but this file did not exist. 4) my lsusb output is nikhil@nikhil:~$ lsusb Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 003: ID 22f4:0021 Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 04f2:b159 Chicony Electronics Co., Ltd Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Any Ideas ??

    Read the article

  • Microsoft VirtualPC Networking Issue

    - by Joda Maki
    I am using Microsoft VPC running the supplied microsoft images to test IE6/7. The ip addresses that get assigned to these images are via dhcp and get valid ip addresses in my subnet. They can access the external internet just fine. However, they cannot ping my host machine, nor can my host machine ping them (using internal ip addresses). Thus, they can't access my webserver to test with. How is this possible and how do I fix it?

    Read the article

  • The technology behind 22can's curiosity

    - by Cameron Scully
    I don't have alot of experience with mobile apps and I definitely don't know much about MMO's but I was wondering what the basic architecture of a game like that would be (understandably some don't consider it a game, but it must use some game theory and implementation). Mainly, how are they able to send/recieve real time feed back of the cube being chipped away by thousands of players on their mobile devices? How is data of the cube's millions of pieces stored and accessed so quickly? Thanks

    Read the article

  • rotate sprite and shooting bullets from the end of a cannon

    - by Alberto
    Hi all i have a problem in my Andengine code, I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of the cannon) The cannon rotates perfectly but when I touch the screen the bullet is not created at the end of the turret This is my code: private void shootProjectile(final float pX, final float pY){ int offX = (int) (pX-canon.getSceneCenterCoordinates()[0]); int offY = (int) (pY-canon.getSceneCenterCoordinates()[1]); if (offX <= 0) return ; if(offY>=0) return; double X=canon.getX()+canon.getWidth()*0,5; double Y=canon.getY()+canon.getHeight()*0,5 ; final Sprite projectile; projectile = new Sprite( (float) X, (float) Y, mProjectileTextureRegion,this.getVertexBufferObjectManager() ); mMainScene.attachChild(projectile); int realX = (int) (mCamera.getWidth()+ projectile.getWidth()/2.0f); float ratio = (float) offY / (float) offX; int realY = (int) ((realX*ratio) + projectile.getY()); int offRealX = (int) (realX- projectile.getX()); int offRealY = (int) (realY- projectile.getY()); float length = (float) Math.sqrt((offRealX*offRealX)+(offRealY*offRealY)); float velocity = (float) 480.0f/1.0f; float realMoveDuration = length/velocity; MoveModifier modifier = new MoveModifier(realMoveDuration,projectile.getX(), realX, projectile.getY(), realY); projectile.registerEntityModifier(modifier); } @Override public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_MOVE){ double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); return true; } else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN){ final float touchX = pSceneTouchEvent.getX(); final float touchY = pSceneTouchEvent.getY(); double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); shootProjectile(touchX, touchY); } return false; } Anyone know how to calculate the coordinates (X,Y) of the end of the barrel to draw the bullet?

    Read the article

  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

    Read the article

  • My card reader doesn't show up at all, but previously did in 10.10

    - by Nathan J. Brauer
    I bought a pin-based-USB powered internal media card reader and it worked perfectly when I first installed Ubuntu 10.10 a month ago. I used it a few times since and today I booted up the computer and it's not working. Here's how it used to work: In nautilus->computer, 5 "drives" would display even when no card was inserted. One for each slot (SD, XD, CF/MS, etc). Opening one w/o a card would initiate a "Please insert card." dialog. Inserting a card would automatically open nautilus. Now: No drives display at all whether cards are inserted or not. lsusb lists the following (which seems to indicate that it's not being detected) Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 002: ID 046d:c52e Logitech, Inc. (my keyboard/mouse) Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 002: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub (A side note, all of my USB ports are 2.0 + 1 USB port which is 3.0, why does everything say 1.1/2.0?) I tried using ubuntu-bug but for USB devices it expects you to be able to remove and insert them while the computer is running -- obviously something you probably shouldn't be doing when you're dealing with devices plugged straight into the USB pins. Thanks in advance!

    Read the article

  • Open Source Errors on Apple Cruch

    - by BluFire
    I've been looking around and I finally got the full source code called Apple-Crunch from google code. But when I put it into my project, the source code included so many errors in the class files such as: cannot be resolved into a type the constructor is undefined the method method() is undefined for the type Sprite class.java I downloaded the source directly from the command-line and noticed errors popping up on my project. Since i couldn't figure out how to import the actual folder into my workspace(it wouldn't show up on existing projects) I decided to copy and overwrite the folders into the project. The Errors were still there so I looked at the class files and noticed that the classes with errors extended from 'RokonActivity'. I then proceeded to add to the libs folder the rokon library in hopes to fix the errors. Sadly it didn't work and now I don't what to do to fix the errors. How do i fix the errors without having to manually change the code? The source code should be fully functional so why is there errors?

    Read the article

  • Unable to mount hard disk

    - by user101522
    I am unable to mount hard disk and got this message: Unable to mount 158 GB Filesystem Error mounting: mount: wrong fs type, bad option, bad superblock on /dev/sda1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so From the terminal, I tried syslog - try: No command 'syslog' found, did you mean: Command 'dsyslog' from package 'dsyslog' (universe) Command 'syslogd' from package 'sysklogd' (universe) Command 'syslogd' from package 'inetutils-syslogd' (universe) Command 'syslogd' from package 'busybox-syslogd' (universe) syslog: command not found Also tried dmesg | tail: [ 971.390588] sd 0:0:0:0: [sda] CDB: Read(10): 28 00 12 62 30 80 00 00 40 00 [ 971.390600] end_request: I/O error, dev sda, sector 308424832 [ 971.390605] Read-error on swap-device (8:0:308424840) [ 971.390608] Read-error on swap-device (8:0:308424848) [ 971.390617] Read-error on swap-device (8:0:308424856) [ 971.390620] Read-error on swap-device (8:0:308424864) [ 971.390623] Read-error on swap-device (8:0:308424872) [ 971.390626] Read-error on swap-device (8:0:308424880) [ 971.390629] Read-error on swap-device (8:0:308424888) [ 971.390632] Read-error on swap-device (8:0:308424896) It was fine before I tried to re-install 12.04 from the live CD (which failed due to the disk problem).

    Read the article

  • Is there a way to get a larger desktop than the screen?

    - by Cajuntechie
    Is there any freeware out there that will allow me to run the desktop that is larger than the resolution of the screen? My situation: Win XP, Dell Mini 10, iirc- Intel GMA950 I need to use a netbook for one specific web site (with firefox) that doesn't render properly if the screen isn't at least 1024x768. It is a netbook, so the res is 1024x600. Is there anything out there that will allow me to use a 1024x768 desktop on this smaller screen WITHOUT shrinking the desktop to fit. I want to pan around. Thanks! Cajuntechie

    Read the article

  • Managing disk in a VM

    - by dst
    I'm replacing my two old rack servers with a new one that has plenty of power to take over the functionality my current servers. The server is a 4U rack mount with 16 3.5" SAS drive bays, two 2.5" bays, a Xeon E3-1230v2 CPU and 32GB of ECC RAM. My issue is the following. I would like to have a FreeBSD file server with ZFS managing disks. However, I need other VMs for e.g. a shell/git server, mail server etc. I'm wondering how to deal with the following issues: I want ZFS to fully manage the disks, so I'm not using any hardware RAID. Should I pass the SAS controller directly to the FreeBSD system as passthrough PCI? I want to maximize the reliability of the setup. On what disks should I install the hypervsor and keep server system disks? For (2) I have the option of having a RAID setup on the SAS controller and using that as system disk to store the hypervisor as well as VM images. However, this makes PCI passthrough to the file server impossible. Another option is using the two 2.5" bays. In terms of reliability how are SSDs compared to e.g. WD RE4 disks? Would it make sense to have two SSDs in software RAID as boot disks for the hypervisor or should I just go with e.g. WD RE4 disks in a software RAID setup. I also need to think about where to store the mails for the mail server, but this could be done over NFS between the VMs. BTW, this is for home use, so the load is not really that big. What I'm looking for is best practices for splitting up a server.

    Read the article

  • How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d

    - by Jack Dsilva
    I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow path and it works fine in turning But my problem is instead of using cube I used FBX(character) to follow path here when turn comes character will not move This is my problem Image: I want this type: How to Slove this problem?

    Read the article

  • configs for several sites in apache with ssl

    - by elCapitano
    i need to secure two different sites in apache. One of them should only be a proxy for a different server which is running on port 8069. Now one (which is natively included in apache) runs with SSL: <VirtualHost *:443> ServerName 192.168.1.20 SSLEngine on SSLCertificateFile /etc/ssl/erp/oeserver.crt SSLCertificateKeyFile /etc/ssl/erp/oeserver.key DocumentRoot /var/www/cloud ServerPath /cloud/ #CustomLog /var/www/logs/ssl-access_log combined #ErrorLog /var/www/logs/ssl-error_log </VirtualHost> The other one is not running and even not registered. When i try to access it, i get an exception (ssl_error_rx_record_too_long): <VirtualHost *:443> ServerName 192.168.1.20 ServerPath /erp/ SSLEngine on SSLCertificateFile /etc/ssl/erp/oeserver.crt SSLCertificateKeyFile /etc/ssl/erp/oeserver.key ProxyRequests Off ProxyPreserveHost On <Proxy *> Order deny,allow Allow from all </Proxy> ProxyVia On ProxyPass / http://127.0.0.1:8069/ ProxyPassReverse / http://127.0.0.1:8069 RewriteEngine on RewriteRule ^/(.*) http://127.0.0.1:8069/$1 [P] RequestHeader set "X-Forwarded-Proto" "https" SetEnv proxy-nokeepalive 1 </VirtualHost> My whish is the following configuration: 192.168.1.20 ->> unsecured local path to website 192.168.1.20/cloud/ ->> secured local documentpath from cloud 192.168.1.20/erp/ ->> secured proxy on port 80 for http://192.168.1.20:8069 how is this possible? is this even possible? perhaps cloud.192.168.1.20 and erp.192.168.1.20 is better?! Thank you

    Read the article

  • VM can't connect to outside in bridged mode

    - by Kamal
    Hi Guys, I am not able to ping any machine(not even the host) from Guest VM in bridged mode. But I got an IP which is on the same subnet as host. I can ping my guest VM from the host and can use ssh to connect to the guest. I am using Vmware workstation 6.5. Guest VM is a centos VM and host is windows xp. Every thing works fine in NAT mode. Any clues as to what could be happening. I tried disabling all the firewalls I have.

    Read the article

  • Having to check collisions twice per game tic

    - by user22241
    I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, collisions with the main character) I check my vertical collisions after characters vertical movements and then horizontal collisions after horizontal movements. The problem is that I want my platform to kill the player if it squashes him from the top, and also if he's on a moving platform (that is moving up) that squashes him into a solid block. Correct behaviour, player on solid blocks being squashed from above by decending elevator Here is what happens. Gravity pushes character into solid block, solid block collision routine corrects characters position and sits him on the solid block which pushes him into the moving elevator, elevator routine then checks for collision and kills player. This assumes I am checking solid blocks first, then elevator collisions. However, if it's the other way around, this happens.... Incorrect behaviour, player on accending elevator gets pushed into solid blocks above Player is on an elevator moving up, gravity pushes him into the elevator, solid block CD routine detects no collision, no action taken. Elevator CD routine detects character has been pushed into elevator by gravity, corrects this by moving character up and sitting him on the elevator and pushes him into the solid blocks above, however the solid block vertical routine has now already run for this tic, so the game continues and the next solid block collision that is encountered is the horizontal routine. This detects a collision and moves the character out of the collision to the left or right of the block which looks odd to say the least (character should get killed here). The only way I've managed to get this working correctly is by running the solid block CD, then the elevator CD, then the solid block CD again straight after. This is clearly wasteful but I can't figure out how else to do this. Any help would be appreciated.

    Read the article

  • How do I generate a level randomly?

    - by Charlton Santana
    I am currently hard coding 10 different instances like the code below, but but I'd like to create many more. Instead of having the same layout for the new level, I was wondering if there is anyway to generate a random X value for each block (this will be how far into the level it is). A level 100,000 pixels wide would be good enough but if anyone knows a system to make the level go on and on, I'd like to know that too. This is basically how I define a block now (with irrelevant code removed): block = new Block(R.drawable.block, 400, platformheight); block2 = new Block(R.drawable.block, 600, platformheight); block3 = new Block(R.drawable.block, 750, platformheight); The 400 is the X position, which I'd like to place randomly through the level, the platformheight variable defines the Y position which I don't want to change.

    Read the article

  • Keyloggers and Virtualization

    - by paranoid
    Whilst pondering about security, and setting up different VM for certain online activities deemed more risky or requiring extra security (banking, or visiting untrusted websites, etc), I came to think about how such a setup (different VMs for different uses) would defend me against a keylogger. So, two questions then: 1: If a keylogger has been installed inside a VM, can it capture data outside its own VM? 2: The opposite, does a keylogger in a host capture strokes typed within a VM residing in that host? My bet would be No and Yes respectively, but I really have no idea. Anyone else does?

    Read the article

  • Under what circumstances can/will a 10BASE-T device slow down a 100BASE-T or faster network?

    - by Fred Hamilton
    Suppose I have a 10BASE-T device, but everything else on my network is 100BASE-T or faster. When I attach the 10Mbit device, one of two things could happen: It could be passed through as 10BASE-T, making whatever it's connected to slow down to 10BASE-T, or It could be converted to a higher speed. I'm looking for all the plausible examples where #1 could happen; where attaching this 10Mbit device will slow down other traffic. I sorta think it can't happen - that as soon as it comes into contact with other traffic it has to get retimed to be inserted into the higher rate traffic (so no slowdown aside from the extra bits from the connection), and that when it's not contacting other traffic, who cares if it's only 10Mbit? Basically I'd like a better understanding of any impact of inserting a slow device into a fast ethernet network.

    Read the article

  • Install reliance Driver software in ubuntu 14.04

    - by A Umar Mukthar
    I'm Using Huawei ec 150 dongle. I need to install driver software It is quiet a big task for begineers in linux. So i took this matter over here. EDIT Output of lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 003: ID 12d1:140b Huawei Technologies Co., Ltd. EC1260 Wireless Data Modem HSD USB Card Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 003: ID 046d:c05a Logitech, Inc. M90/M100 Optical Mouse Bus 002 Device 002: ID 046d:c31d Logitech, Inc. Media Keyboard K200 Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub

    Read the article

< Previous Page | 399 400 401 402 403 404 405 406 407 408 409 410  | Next Page >