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  • Is the BCM4306 wireless card ipv6 capable?

    - by horroricane
    I've been trying to connect with ipv6 enabled networks with my Broadcom Wireless card under Ubuntu 12.04. The wireless card model is BCM4306. $lspci $Network controller: Broadcom Corporation BCM4306 802.11b/g Wireless LAN Controller (rev 03) $Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) I have been unsuccesful to connect through an ipv6 address, but I can still connect to a network when assigned an ipv4 address. While searching for an answer or a solution, I know the kernel can handle dealing with ipv6. So, what's left to question should be the hardware handling the connection. Unfortunately nothing comes up when I specifically try to search for information on BCM4306 ipv6 capabilities. I just tried using a wired connection to establish an ipv6 only connection to the network I'm on right now, but I got the same behavior of constant disconnections. Maybe it's not the hardware? I don't know.. I don't want to disable ipv6 on my machine as relevant networks I'll be connecting to will be using it exclusively, but I'm not sure what is wrong and which parts should I replace/fix to get this working.. Could someone please point me in a fruitful direction to get ipv6 working under Ubuntu 12.04?

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  • I can't hear any sounds on ubuntu 11.10 on Dell inspiron N5010

    - by Ahmed
    I have a problem that I can't hear any sounds and I don't know where to start. I did the following : lspci -v | grep -A7 -i "audio" 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) Subsystem: Dell Device 0447 Flags: bus master, fast devsel, latency 0, IRQ 48 Memory at fbf00000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel -- 01:00.1 Audio device: ATI Technologies Inc Manhattan HDMI Audio [Mobility Radeon HD 5000 Series] Subsystem: Dell Device 0447 Flags: bus master, fast devsel, latency 0, IRQ 49 Memory at fbe40000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel And It seems that I have 2 soundcards. Is that normal ?? I also did this: aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: Generic [HD-Audio Generic], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 Also on the sound setting GUI. I have 2 hardware profiles for sound cards but none of them works when I test the speakers. Where should I start searching ?

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  • Driver for asus wireless PC card WL-100GE

    - by emab
    I have bought an Asus wireless LAN PC Card WL-100GE model, and I am using lubuntu on my system. While I have no cable connection, currently I cannot access the internet and update my laptop. Device: Broad Range Wireless Card Bus Adaptor - Asus - WL-100GE I searched the web and couldn't find any adequate driver for it. Is there any solution for it? My sudo lshw -C network output is: *-network description: Ethernet interface product: RTL-8100/8101L/8139 PCI Fast Ethernet Adapter vendor: Realtek Semiconductor Co., Ltd. physical id: 3 bus info: pci@0000:02:03.0 logical name: eth0 version: 10 serial: 00:02:3f:ba:55:c8 size: 10Mbit/s capacity: 100Mbit/s width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=8139too driverversion=0.9.28 duplex=half latency=128 link=no maxlatency=64 mingnt=32 multicast=yes port=MII speed=10Mbit/s resources: irq:19 ioport:3000(size=256) memory:e0200800-e02008ff *-network description: Network controller product: BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller vendor: Broadcom Corporation physical id: 1 bus info: pci@0000:07:00.0 version: 02 width: 32 bits clock: 33MHz capabilities: bus_master configuration: driver=b43-pci-bridge latency=64 resources: irq:21 memory:38000000-38001fff ----:~$ iwconfig lo no wireless extensions. eth0 no wireless extensions.

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  • Headphones not working in ubuntu 12.04LTS

    - by mursalat
    So after a million warnings about not supported ubuntu OS, last night I finally upgraded to 12.04 - went somewhat smoothly (sadly) After my installation I got all excited with the exciting new look when I login, and all the new shebang, gently I installed chrome and went to youtube to check out some of my music and test flash in the process, now the sound worked awesomely, however when I plugged in my headphones, I could hear only a buzz-like sound when the base drops or there is a loud noise, maybe I didn't hear it from the headphones, but some other source. However sadly my headphones are not working, and I am a noob at fixing these stuff on Ubuntu. I've done loads of programming but when it comes to linux drivers and settings I seem to get frustrated. So I would really appreciate any help people! IN SUMMARY: My headphones are not working, my laptop's internal speakers are working awesome. To be as helpful as I can I have pasted the output from lspci -v to http://pastebin.com/VQNzDkZs I have also checked the volume levels from alsamixer and none are on mute. If you need any more information, please just ask, and I will be checking this post every 3 to 4 hours! Cheers!

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  • Is my graphics card in use or not?

    - by Lindhe94
    I have a Samsung Series 7 NP730U3E which is running Ubuntu Gnome 13.10. This computer have an Intel Core i5 3337U an AMD Radeon HD 8570M on the inside. Ubuntu 13.10 is said to have driver support for this graphics card, but I am not sure whether or not this is the case. When I check System Settings Details it says "Graphics: Intel® Ivybridge Mobile" and lspci | grep VGA returns VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09). But lshw -c video returns *-display description: Display controller product: Mars [Radeon HD 8730M] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:47 memory:e0000000-efffffff memory:f7e00000-f7e3ffff ioport:e000(size=256) memory:f7e40000-f7e5ffff *-display description: VGA compatible controller product: 3rd Gen Core processor Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:f7800000-f7bfffff memory:d0000000-dfffffff ioport:f000(size=64) What is the case? Is my graphics card is use, or do my laptop have undiscovered powers yet to yield?

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  • Clientside anticheating in multiplayer game 1vs1

    - by garnav
    I'm developing a simple card game, where there will be a matchmaking system that will put you against another human player. This will be the only game mode available, a 1vs1 against another human, no AI. I want to prevent cheating as much as possible. I have already read a lot of similar questions here and I already know that I cannot trust the client and I have to make all verifications server side. I intend to have a server (need one for the matchmaking anyway) and I intend to make some verifications server side but if I want to check everything server side this makes my server to be able to keep track of the state of all current games and check every action, and I don't have the money/infrastructure to support that server. My idea is to make clients check and verify some of the actions made by their opponent* and if they find some illegal action notify the possible cheating to the server and make the server verify it. This will still require my server to keep track of all current games, but it will save resources only checking some things that cannot be checked at client side(like card order in the deck) and only checking other things when they are actually wrong. *(only those they can check with out allowing themselves cheating! for example:they can't check if the played card was in hand cos that will need them to know all cards in hand) Summing up, my questions are: is this a viable approach? will I actually save resources doing this or the extra complexity in the server and client for exchanging this messages is not worth it? do you know any game that has successfully or unsuccessfully tried a similar approach? Thanks all for reading and answering

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  • Simple Multiplayer CCG System

    - by TobiHeidi
    I am working on a cross plattform Multiplayer CCG (web, android, ios). Here are my goals in design: I want to game to be easly accessible and understandable for non CCG players within the first minute of play. a single game should be played by 2 - 4 players a once, without problems if one players drops out during play. players should make their next turn simultaneous (without waiting for other to make their turns) My current approach: each Card has a point value for four Elements. In each Turn an Element is (randomly) selected and every Player chooses 1 card out of 3. The Player choosen the card with the highest value for that element wins the Round. After 10 Rounds the players a ranked by how many rounds they won. Why does this approach seems not optimal? It seems really to easy to determin the next best turn. Your own turn is to little affected by the play style of the others. I would love the have a system where some cards are better against other cards. A bit of rock paper scissors where you have to think about what next turn the other players will make or so. But really think freely. I would love to hear ideas may it be additions or new systems to make a CCG with roughly the stated design goals. Thanks

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  • How do I prevent my filesystems from being mounted read-only after suspending?

    - by Chas. Owens
    I have Ubuntu 12.04 installed on an SDHC card (only one ext2 partition, no swap). When I suspend using pm-suspend, my root filesystem is mounted read-only. I am currently "fixing" this with the following file: /etc/pm/sleep.d/99_make_disk_rw: #!/bin/sh mount -o remount,rw / But the disk is marked as needing an fsck on reboot. How can I prevent the filesystem from being mounted read-only or whatever is going wrong here. Update: It looks like it is getting mounted read-only because an error occurred. I have changed the mount options for / in /etc/fstab to noatime,nodiratime,errors=continue and it no longer mounts the SDHC card as read-only after it resumes. So the problem is happening when it suspends, not when it resumes as I had thought. I checked /sys/bus/usb/devices/1-4/power/persist and it is set to 1. So the SDHC card shouldn't appear disconnected to the OS (or more accurately it should recover from the disconnection without error). Here seems to be the relevant section of the syslog Sep 10 10:34:23 iubit kernel: [ 748.246226] sd 4:0:0:0: [sdb] Media Changed Sep 10 10:34:23 iubit kernel: [ 748.246234] sd 4:0:0:0: [sdb] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE Sep 10 10:34:23 iubit kernel: [ 748.246243] sd 4:0:0:0: [sdb] Sense Key : Unit Attention [current] Sep 10 10:34:23 iubit kernel: [ 748.246253] Info fld=0x0 Sep 10 10:34:23 iubit kernel: [ 748.246258] sd 4:0:0:0: [sdb] Add. Sense: Not ready to ready change, medium may have changed Sep 10 10:34:23 iubit kernel: [ 748.246271] sd 4:0:0:0: [sdb] CDB: Read(10): 28 00 00 5d 3e f0 00 00 08 00 Sep 10 10:34:23 iubit kernel: [ 748.246291] end_request: I/O error, dev sdb, sector 6110960 Sep 10 10:34:23 iubit kernel: [ 748.247027] EXT2-fs (sdb1): error: ext2_fsync: detected IO error when writing metadata buffers Sep 10 10:34:23 iubit anacron[6954]: Anacron 2.3 started on 2012-09-10 Sep 10 10:34:23 iubit anacron[6954]: Normal exit (0 jobs run) Sep 10 10:34:24 iubit laptop-mode: Laptop mode Sep 10 10:34:24 iubit laptop-mode: enabled, not active Sep 10 10:34:24 iubit kernel: [ 749.055376] sd 4:0:0:0: [sdb] No Caching mode page present Sep 10 10:34:24 iubit kernel: [ 749.055387] sd 4:0:0:0: [sdb] Assuming drive cache: write through Sep 10 10:34:25 iubit anacron[7555]: Anacron 2.3 started on 2012-09-10 Sep 10 10:34:25 iubit anacron[7555]: Normal exit (0 jobs run) Sep 10 10:34:31 iubit kernel: [ 756.090861] EXT2-fs (sdb1): previous I/O error to superblock detected

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  • Installing drivers for switchable graphics

    - by Anonymous
    I recently bought a laptop that came with Windows 7 64-bit installed. I have some older (16-bit and 32-bit) software that doesn't work with 64-bit Windows, but works just fine with 32-bit. Since I also wanted to get rid of all of the pre-installed spam, I decided to wipe the hard drive and install a fresh copy of Windows 7 32-bit. I can't get the graphics cards working. This laptop uses switchable graphics, an Intel card and a Radeon card. I first tried installing this driver from Intel, which works for the Intel card. Of course, the Radeon card doesn't work with this driver and I need it for some of the newer games I have. I also tried this driver. Windows's device manager will recognize the Radeon card, but it will still use the Intel card. Also, even though that package says it contains the Intel driver, the Intel card still isn't properly recognized by Windows (leaving me with a nasty 800x600 resolution). On top of that, the Catalyst Control Center won't open (saying "The Catalyst Control Center is not supported by the driver version of your enabled graphics adapter") I tried installing HP's driver then installing Intel's driver on top of it. Device manager will then recognize both graphics cards properly. However, the laptop still uses the Intel card. The CCC still won't start (saying the same thing as before) and I can't find any of 'switching' graphics cards. Before formatting, I could right-click the desktop and click "Configure Switchable Graphics" This option hasn't been in the context menu regardless of what driver(s) I've installed. After some research, I found out that this menu entry runs the command "cli.exe Start PowerXpressHybrid" I've tried manually running this command, but I get the same unsupported message from CCC. So, does anyone know how I can get this working? I would like to be able to switch between the Intel and Radeon. But, if there's some way to disable the Intel and use only the Radeon, that would be fine I dual-boot with Linux (framebuffer uses the Intel, haven't even tried getting X set up yet) Here's the output of lspci # lspci -v | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) 01:00.0 VGA compatible controller: ATI Technologies Inc NI Seymour [AMD Radeon HD 6470M] (prog-if 00 [VGA controller]) The laptop is a HP Pavilion g6t-1d00. HP doesn't support installing anything but Windows 7 64-bit, so calling tech support isn't an option. Thanks for any help UPDATE: I finally got it working. After a fresh install of Windows 7, I installed the HP driver (the one linked above). Then, there's an optional Windows update I installed (don't remember the exact name, but it'll stick out). After that, graphics switching works just like it's supposed to. Moab, thanks anyways for your help

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  • Basic shadow mapping fails on NVIDIA card?

    - by James
    Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a very simple shadow POC project the problem appears to be that the scene being drawn never results in a draw to the depth map and as a result the entire depth map is just infinity, 1.0 (Reading directly from the depth component after draw (glReadPixels) shows every pixel is infinity (1.0), replacing the depth comparison in the shader with a comparison of the depth from the shadow map with 1.0 shadows the entire scene, and writing random values to the depth map and then not calling glClear(GL_DEPTH_BUFFER_BIT) results in a random noisy pattern on the scene elements - from which we can infer that the uploading of the depth texture and comparison within the shader are functioning perfectly.) Since the problem appears almost certainly to be in the depth render, this is the code for that: const int s_res = 1024; GLuint shadowMap_tex; GLuint shadowMap_prog; GLint sm_attr_coord3d; GLint sm_uniform_mvp; GLuint fbo_handle; GLuint renderBuffer; bool isMappingShad = false; //The scene consists of a plane with box above it GLfloat scene[] = { -10.0, 0.0, -10.0, 0.5, 0.0, 10.0, 0.0, -10.0, 1.0, 0.0, 10.0, 0.0, 10.0, 1.0, 0.5, -10.0, 0.0, -10.0, 0.5, 0.0, -10.0, 0.0, 10.0, 0.5, 0.5, 10.0, 0.0, 10.0, 1.0, 0.5, ... }; //Initialize the stuff used by the shadow map generator int initShadowMap() { //Initialize the shadowMap shader program if (create_program("shadow.v.glsl", "shadow.f.glsl", shadowMap_prog) != 1) return -1; const char* attribute_name = "coord3d"; sm_attr_coord3d = glGetAttribLocation(shadowMap_prog, attribute_name); if (sm_attr_coord3d == -1) { fprintf(stderr, "Could not bind attribute %s\n", attribute_name); return 0; } const char* uniform_name = "mvp"; sm_uniform_mvp = glGetUniformLocation(shadowMap_prog, uniform_name); if (sm_uniform_mvp == -1) { fprintf(stderr, "Could not bind uniform %s\n", uniform_name); return 0; } //Create a framebuffer glGenFramebuffers(1, &fbo_handle); glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); //Create render buffer glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); //Setup the shadow texture glGenTextures(1, &shadowMap_tex); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, s_res, s_res, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return 0; } //Delete stuff void dnitShadowMap() { //Delete everything glDeleteFramebuffers(1, &fbo_handle); glDeleteRenderbuffers(1, &renderBuffer); glDeleteTextures(1, &shadowMap_tex); glDeleteProgram(shadowMap_prog); } int loadSMap() { //Bind MVP stuff glm::mat4 view = glm::lookAt(glm::vec3(10.0, 10.0, 5.0), glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::ortho<float>(-10,10,-8,8,-10,40); glm::mat4 mvp = projection * view; glm::mat4 biasMatrix( 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); glm::mat4 lsMVP = biasMatrix * mvp; //Upload light source matrix to the main shader programs glUniformMatrix4fv(uniform_ls_mvp, 1, GL_FALSE, glm::value_ptr(lsMVP)); glUseProgram(shadowMap_prog); glUniformMatrix4fv(sm_uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); //Draw to the framebuffer (with depth buffer only draw) glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMap_tex, 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (GL_FRAMEBUFFER_COMPLETE != result) { printf("ERROR: Framebuffer is not complete.\n"); return -1; } //Draw shadow scene printf("Creating shadow buffers..\n"); int ticks = SDL_GetTicks(); glClear(GL_DEPTH_BUFFER_BIT); //Wipe the depth buffer glViewport(0, 0, s_res, s_res); isMappingShad = true; //DRAW glEnableVertexAttribArray(sm_attr_coord3d); glVertexAttribPointer(sm_attr_coord3d, 3, GL_FLOAT, GL_FALSE, 5*4, scene); glDrawArrays(GL_TRIANGLES, 0, 14*3); glDisableVertexAttribArray(sm_attr_coord3d); isMappingShad = false; glBindFramebuffer(GL_FRAMEBUFFER, 0); printf("Render Sbuf in %dms (GLerr: %d)\n", SDL_GetTicks() - ticks, glGetError()); return 0; } This is the full code for the POC shadow mapping project (C++) (Requires SDL 1.2, SDL-image 1.2, GLEW (1.5) and GLM development headers.) initShadowMap is called, followed by loadSMap, the scene is drawn from the camera POV and then dnitShadowMap is called. I followed this tutorial originally (Along with another more comprehensive tutorial which has disappeared as this guy re-configured his site but used to be here (404).) I've ensured that the scene is visible (as can be seen within the full project) to the light source (which uses an orthogonal projection matrix.) Shader utilities function fine in non-shadow-mapped projects. I should also note that at no point is the GL error state set. What am I doing wrong here and why did this not cause problems on my AMD card? (System: Ubuntu 12.04, Linux 3.2.0-49-generic, 64 bit, with the nvidia-experimental-310 driver package. All other games are functioning fine so it's most likely not a card/driver issue.)

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  • AS3 How do I stop sound and video when clicking a menu button to go to another frame?

    - by Jennifer Heidelberg
    Hello, I have a problem with my slideshow script. I have embedding a flash video file into my website with this slideshow called monoslideshow, and everything seems to work perfectly. Trouble is, when I am clicking on another menu button that should jump to another frame, it still keeps playing the video and sound while displaying the new menu data. So I will probably need some code that stops the video instantly, when another menu button is clicked. But how do I write it and where do I put it? Here is my actionscript for the video file to show: var loaderSlide:Loader = new Loader(); var monoslideshow:Object; loaderSlide.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); addChild(loaderSlide); loaderSlide.load(new URLRequest("monoslideshow.swf")); function onLoadComplete(event:Event):void { monoslideshow = event.target.content; monoslideshow.showLogo = false; monoslideshow.setViewport(new Rectangle(730, 20, 700, 660)); var xml:XML = <album title="TITLE" itemPath="photography/makingoff/" thumbnailPath="thumbnails/"> <contents> <video source="VIDEO.flv" /> </contents> </album> monoslideshow.loadXML(xml); } It would be great to get a solution to this problem, otherwise my website will be kinda messy ;) THANK YOU!!

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  • How to play sound in MacOS widget?

    - by omidomaru
    I want to play sound in my widget with this code: var soundFile = "/sound.wav"; widget.playSound (soundFile); But there is no sound. Please help me. I tried to find something like System.Sound.playSound(soundFile), but have not found analogue for Mac OS.

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  • off a sound effect with NSUserDefaults

    - by Momeks
    i try to off a sound effect on my app play method is [myMusic play]; ' BOOL soundIsOff = [defaults boolForKey:@"sound_off"]; //the problem is here //xcode compiler doesn't copile this code [myMusic play] = soundIsOff; sound code : ///sound effect ', NSString * musicSonati = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"wav"]; myMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicSonati] error:NULL]; myMusic.delegate = self; myMusic.numberOfLoops = 0;

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  • linux mint VIA sound issue

    - by user2699451
    So I installed linux Mint 15 "Olivia" 64 bit on my Mecer W550EU laptop I have HD Audio with a VIA chipset charles-W55xEU charles # lsmod | grep snd snd_hda_codec_hdmi 36913 1 snd_hda_codec_via 51018 1 snd_hda_intel 39619 5 snd_hda_codec 136453 3 snd_hda_codec_hdmi,snd_hda_codec_via,snd_hda_intel snd_hwdep 13602 1 snd_hda_codec snd_pcm 97451 4 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel snd_page_alloc 18710 2 snd_pcm,snd_hda_intel snd_seq_midi 13324 0 snd_seq_midi_event 14899 1 snd_seq_midi snd_rawmidi 30180 1 snd_seq_midi snd_seq 61554 2 snd_seq_midi_event,snd_seq_midi snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi snd_timer 29425 2 snd_pcm,snd_seq snd 68876 19 snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_hda_codec_via,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device soundcore 12680 1 snd And my sound card charles-W55xEU charles # aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: VT1802 Analog [VT1802 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 2: VT1802 HP [VT1802 HP] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 and my audio device charles-W55xEU charles # lspci -v | grep -A7 -i "audio" 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High `Definition Audio Controller (rev 04)` Subsystem: CLEVO/KAPOK Computer Device 0550 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at f7c10000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel Sometimes when I boot up, soundworks, other times it doenst, it is completely random, so far, no-one on xchat linux help or linux mint forums was able to help me, I have always had issues with sound on VIA chipsets I have: sudo apt-get upgrade && apt-get install mint-meta-cinnamon it seemed to help but after 2-3 reboots, the problem came back, btw, everytime I checked, pulse audio is selected to Duplex Audio Input & Output and alsa mixer is always unmuted!

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  • No sound through headset - only mic is working

    - by Kristis
    I noticed that no sound is being played to my headphones. The laptop has a conexant sound card together with the sounds apps provided. But the thing is that I also noticed that now instead of one playback device - 2 are presented: speakers and headphones. And while speakers do play sound nicely - even test sound are not played through headphone output. Also, headphone output does not have a jack assigned to it, while speakers have L R Rear panel Analog Jack(my laptop does not have a jack on the back - only on the right). Also - my headphones have a mic as well - and when I plug it in - the mic is working(using top panel digital jack),but the headphones themselves are not. And laptop is recognizing when audio device is plugged in. And I checked the headset on other devices - the headphones are working. I have tried updating drivers, rolling back drivers and completely uninstalling drivers and then restarting - nothing helped. I imagine that I somehow need to reconfigure the jack configuration just have no idea how and where. Any suggestions? Thanks

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  • Common Access Card (CAC) Authentication Using Java

    - by Paul
    I'm bascially looking for someplace to start learning how to interface with a government CAC card using java. Ultimately, my goal is to find out how to use CAC card authentication (by PIN number) to authorize access to a website hosted using a Tomcat/J2EE server. But I'll need somewhere to start. So I figure I'd start by writing a small java program to simply read the CAC card information from the CAC card which is inserted into a card reader on my keyboard (DELL keyboard with CAC reader above the numeric keypad). By searching google, I found the cacard java project (https://cacard.dev.java.net/) which was replaced by the OpenSSO project. But I can't seem to find sample code of how to use it to connect to a card, read from a card, etc. Does anyone know where I can find some sample code so that I can start learning how to interact with a CAC card using java? Thanks EDIT: After researching more, I was thinking, would I be able to just set clientAuth="true" in the connector element in the server.xml file? http://tomcat.apache.org/tomcat-6.0-doc/ssl-howto.html clientAuth: Set this value to true if you want Tomcat to require all SSL clients to present a client Certificate in order to use this socket.

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  • ATI Radeon 5850 video card one analog, one digital and one tv connected to hdmi, unable to run all 3

    - by McLovin
    I have one analog monitor connected through dvi adapter one digital monitor connected through dvi tv connected through hdmi I'm unable to run all 3 at the same time, when I try to extend desktop it asks me to disable one of the monitors so I can only have 2 at one time. I tried finding solution but according to some forums I should be able to achieve it since one is analog I should be able to run 3 outputs with hdmi that way. Does any one have any suggestions? Thank you.

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  • Can a PCI Graphics card, and AGP be used together?

    - by Everyone
    The question pretty much says it all. I use an old 845GBV board ( to-date reliant upon the integrated graphics processor ). All slots on the board are unused. Lately I've been thinking in terms changing it to a dual monitor so that I can use one console for documentation/help/sample code/whatever, the other one to play with code. Assuming this board can handle a PCI GPU, can an AGP4x board coexist with a PCI GPU?

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  • Can a PCI Graphics card, and AGP be used together? [closed]

    - by Everyone
    The question pretty much says it all. I use an old 845GBV board ( to-date reliant upon the integrated graphics processor ). All slots on the board are unused. Lately I've been thinking in terms changing it to a dual monitor so that I can use one console for documentation/help/sample code/whatever, the other one to play with code. Assuming this board can handle a PCI GPU, can an AGP4x board coexist with a PCI GPU?

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  • Notification CeSetUserNotificationEx with custom sound

    - by inTagger
    Hail all! I want to display notification and play custom sound on my Windows Mobile 5/6 device. I have tried something like that, but my custom sound does not play, though message is displayed with standart sound. If i edit Wave key in [HKEY_CURRENT_USER\ControlPanel\Notifications{15F11F90-8A5F-454c-89FC-BA9B7AAB0CAD}] to sound file i need then it plays okay. But why there are flag NotificationAction.Sound and property UserNotification.Sound? It doesn't work. Also Vibration and Led don't work, if i use such flags. (You can obtain full project sources from http://dl.dropbox.com/u/1758206/Code/Thunder.zip) var trigger = new UserNotificationTrigger { StartTime = DateTime.Now + TimeSpan.FromSeconds(1), Type = NotificationType.ClassicTime }; var userNotification = new UserNotification { Sound = @"\Windows\Alarm1.wma", Text = "Hail from Penza, Russia!", Action = NotificationAction.Dialog | NotificationAction.Sound, Title = string.Empty, MaxSound = 16384 }; NotificationTools.SetUserNotification(0, trigger, userNotification); UserNotificationTrigger.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Specifies the type of notification. /// </summary> public enum NotificationType { /// <summary> /// Equivalent to using the SetUserNotification function. /// The standard command line is supplied. /// </summary> ClassicTime = 4, /// <summary> /// System event notification. /// </summary> Event = 1, /// <summary> /// Time-based notification that is active for the time period between StartTime and EndTime. /// </summary> Period = 3, /// <summary> /// Time-based notification. /// </summary> Time = 2 } /// <summary> /// System Event Flags /// </summary> public enum NotificationEvent { None, TimeChange, SyncEnd, OnACPower, OffACPower, NetConnect, NetDisconnect, DeviceChange, IRDiscovered, RS232Detected, RestoreEnd, Wakeup, TimeZoneChange, MachineNameChange, RndisFNDetected, InternetProxyChange } /// <summary> /// Defines what event activates a notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotificationTrigger { internal int dwSize = 52; private int dwType; private int dwEvent; [MarshalAs(UnmanagedType.LPWStr)] private string lpszApplication = string.Empty; [MarshalAs(UnmanagedType.LPWStr)] private string lpszArguments; internal SYSTEMTIME stStartTime; internal SYSTEMTIME stEndTime; /// <summary> /// Specifies the type of notification. /// </summary> public NotificationType Type { get { return (NotificationType) dwType; } set { dwType = (int) value; } } /// <summary> /// Specifies the type of event should Type = Event. /// </summary> public NotificationEvent Event { get { return (NotificationEvent) dwEvent; } set { dwEvent = (int) value; } } /// <summary> /// Name of the application to execute. /// </summary> public string Application { get { return lpszApplication; } set { lpszApplication = value; } } /// <summary> /// Command line (without the application name). /// </summary> public string Arguments { get { return lpszArguments; } set { lpszArguments = value; } } /// <summary> /// Specifies the beginning of the notification period. /// </summary> public DateTime StartTime { get { return stStartTime.ToDateTime(); } set { stStartTime = SYSTEMTIME.FromDateTime(value); } } /// <summary> /// Specifies the end of the notification period. /// </summary> public DateTime EndTime { get { return stEndTime.ToDateTime(); } set { stEndTime = SYSTEMTIME.FromDateTime(value); } } } } UserNotification.cs: using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Contains information used for a user notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotification { private int ActionFlags; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogTitle; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogText; [MarshalAs(UnmanagedType.LPWStr)] private string pwszSound; private int nMaxSound; private int dwReserved; /// <summary> /// Any combination of the <see cref="T:Thunder.Lib.NotificationAction" /> members. /// </summary> /// <value>Flags which specifies the action(s) to be taken when the notification is triggered.</value> /// <remarks>Flags not valid on a given hardware platform will be ignored.</remarks> public NotificationAction Action { get { return (NotificationAction) ActionFlags; } set { ActionFlags = (int) value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise /// </summary> public string Title { get { return pwszDialogTitle; } set { pwszDialogTitle = value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise. /// </summary> public string Text { get { return pwszDialogText; } set { pwszDialogText = value; } } /// <summary> /// Sound string as supplied to PlaySound. /// </summary> public string Sound { get { return pwszSound; } set { pwszSound = value; } } public int MaxSound { get { return nMaxSound; } set { nMaxSound = value; } } } } NativeMethods.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { [StructLayout(LayoutKind.Sequential)] public struct SYSTEMTIME { public short wYear; public short wMonth; public short wDayOfWeek; public short wDay; public short wHour; public short wMinute; public short wSecond; public short wMillisecond; public static SYSTEMTIME FromDateTime(DateTime dt) { return new SYSTEMTIME { wYear = (short) dt.Year, wMonth = (short) dt.Month, wDayOfWeek = (short) dt.DayOfWeek, wDay = (short) dt.Day, wHour = (short) dt.Hour, wMinute = (short) dt.Minute, wSecond = (short) dt.Second, wMillisecond = (short) dt.Millisecond }; } public DateTime ToDateTime() { if ((((wYear == 0) && (wMonth == 0)) && ((wDay == 0) && (wHour == 0))) && ((wMinute == 0) && (wSecond == 0))) return DateTime.MinValue; return new DateTime(wYear, wMonth, wDay, wHour, wMinute, wSecond, wMillisecond); } } /// <summary> /// Specifies the action to take when a notification event occurs. /// </summary> [Flags] public enum NotificationAction { /// <summary> /// Displays the user notification dialog box. /// </summary> Dialog = 4, /// <summary> /// Flashes the LED. /// </summary> Led = 1, /// <summary> /// Dialog box z-order flag. /// Set if the notification dialog box should come up behind the password. /// </summary> Private = 32, /// <summary> /// Repeats the sound for 10–15 seconds. /// </summary> Repeat = 16, /// <summary> /// Plays the sound specified. /// </summary> Sound = 8, /// <summary> /// Vibrates the device. /// </summary> Vibrate = 2 } internal class NativeMethods { [DllImport("coredll.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)] internal static extern int CeSetUserNotificationEx(int hNotification, UserNotificationTrigger lpTrigger, UserNotification lpUserNotification); } } NotificationTools.cs: using System.ComponentModel; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { public static class NotificationTools { /// <summary> /// This function modifies an existing user notification. /// </summary> /// <param name="handle">Handle of the Notification to be modified</param> /// <param name="trigger">A UserNotificationTrigger that defines what event activates a notification.</param> /// <param name="notification">A UserNotification that defines how the system should respond when a notification occurs.</param> /// <returns>Handle to the notification event if successful.</returns> public static int SetUserNotification(int handle, UserNotificationTrigger trigger, UserNotification notification) { int num = NativeMethods.CeSetUserNotificationEx(handle, trigger, notification); if (num == 0) throw new Win32Exception(Marshal.GetLastWin32Error(), "Error setting UserNotification"); return num; } } }

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  • My nVidia GeForce 8600M GT card stopped working: "extension GLX missing on display 0:0"

    - by Wolter Hellmund
    So I turned on my computer and log into my gnome-shell session to find that the shell is gone, and there is instead a very thick panel with a vertically repeated pattern of the gradient the Unity panel displays. I ran some tests and found out that my graphic acceleration was failing. I have attached some outputs of some commands to help helpers help me: Some command outputs Video card: nVidia GeForce 8600M GT (note that it is not an Optimus card). Output of lspci | grep VGA: 01:00.0 VGA compatible controller: NVIDIA Corporation G84 [GeForce 8600M GT] (rev a1) Output of glxinfo: Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Contents of /var/log/Xorg.0.log: NVIDIA: Failed to load the NVIDIA kernel module. Please check your NVIDIA: system's kernel log for additional error messages. UnloadModule: "nvidia" Unloading nvidia Failed to load module "nvidia" (module-specific error, 0) If I use the Aditional Drivers system application, I see none of the drivers active, and when I try to activate any, I get an error telling me to check the jockey.log file. The contents of /var/log/jockey.log are: 2012-09-20 23:11:32,690 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:32,690 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:11:34,606 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:11:34,657 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:34,657 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:11:36,647 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:36,648 DEBUG: KMH enabled: False 2012-09-20 23:11:38,642 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:38,642 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:11:40,546 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,546 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:11:40,620 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,620 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:11:40,629 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:11:40,698 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,698 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:11:40,759 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,760 DEBUG: KMH enabled: False 2012-09-20 23:11:40,826 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,826 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:11:45,415 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:45,415 DEBUG: KMH enabled: False 2012-09-20 23:11:47,367 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:47,367 DEBUG: KMH enabled: False 2012-09-20 23:11:55,961 WARNING: modinfo for module nvidia_current failed: ERROR: modinfo: could not find module nvidia_current 2012-09-20 23:11:55,962 ERROR: XorgDriverHandler.enable(): package or module not installed, aborting 2012-09-20 23:12:27,780 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:27,781 DEBUG: KMH enabled: False 2012-09-20 23:12:27,840 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:27,840 DEBUG: KMH enabled: False 2012-09-20 23:12:43,196 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,197 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:12:43,208 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:12:43,269 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,269 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:12:43,333 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,333 DEBUG: KMH enabled: False 2012-09-20 23:12:43,393 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,394 DEBUG: KMH enabled: False 2012-09-20 23:12:43,465 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,465 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:12:43,531 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,531 DEBUG: KMH enabled: False 2012-09-20 23:12:43,587 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,587 DEBUG: KMH enabled: False 2012-09-20 23:12:43,663 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,663 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:12:43,672 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:12:43,738 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,739 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:12:43,803 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,803 DEBUG: KMH enabled: False 2012-09-20 23:12:43,863 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,863 DEBUG: KMH enabled: False 2012-09-20 23:12:43,930 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,930 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:24:16,305 DEBUG: Shutting down Things I have tried Checked the video card on a Windows session. Reran nvidia-xconfig. Purged all nvidia software from my computer, and reinstall it. Run nvidia-xconfig. Tried a different kernel.

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  • Built-in network card not working?

    - by Zeeshan
    Hi, I am new to Ubuntu. I have installed Ubuntu 9.04(Jaunty). After installation I found that network card is not wokring. And id doest not list in "System Preferenes Network Connections" So , i got another card from my friend and try to search on internat about my problem but still cant find solution. Some commands output is here which may be help to solve problem root@mzeeshan-desktop:/home/mzeeshan# uname -r 2.6.28-11-generic root@mzeeshan-desktop:/home/mzeeshan# ifconfig -a eth0 Link encap:Ethernet HWaddr 00:02:44:4a:45:12 inet addr:192.168.5.37 Bcast:192.168.5.255 Mask:255.255.255.0 inet6 addr: fe80::202:44ff:fe4a:4512/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3774 errors:0 dropped:0 overruns:0 frame:0 TX packets:3611 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4307045 (4.3 MB) TX bytes:583067 (583.0 KB) Interrupt:22 Base address:0x1000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4 errors:0 dropped:0 overruns:0 frame:0 TX packets:4 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:240 (240.0 B) TX bytes:240 (240.0 B) pan0 Link encap:Ethernet HWaddr 5e:25:17:a1:18:ac BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) root@mzeeshan-desktop:/home/mzeeshan# lspci 00:00.0 Host bridge: Intel Corporation Device 0069 (rev 12) 00:01.0 PCI bridge: Intel Corporation Auburndale/Havendale PCI Express x16 Root Port (rev 12) 00:19.0 Ethernet controller: Intel Corporation Device 10f0 (rev 05) 00:1a.0 USB Controller: Intel Corporation Ibex Peak USB2 Enhanced Host Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Ibex Peak PCI Express Root Port 1 (rev 05) 00:1c.4 PCI bridge: Intel Corporation Ibex Peak PCI Express Root Port 5 (rev 05) 00:1c.6 PCI bridge: Intel Corporation Ibex Peak PCI Express Root Port 7 (rev 05) 00:1c.7 PCI bridge: Intel Corporation Ibex Peak PCI Express Root Port 8 (rev 05) 00:1d.0 USB Controller: Intel Corporation Ibex Peak USB2 Enhanced Host Controller (rev 05) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev a5) 00:1f.0 ISA bridge: Intel Corporation Ibex Peak LPC Interface Controller (rev 05) 00:1f.2 IDE interface: Intel Corporation Ibex Peak 4 port SATA IDE Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Ibex Peak SMBus Controller (rev 05) 00:1f.5 IDE interface: Intel Corporation Ibex Peak 2 port SATA IDE Controller (rev 05) 01:00.0 VGA compatible controller: nVidia Corporation GeForce 8400 GS (rev a1) 06:00.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 07) 06:00.1 Input device controller: Creative Labs SB Live! Game Port (rev 07) 06:01.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) 06:03.0 FireWire (IEEE 1394): Texas Instruments TSB43AB22/A IEEE-1394a-2000 Controller (PHY/Link) root@mzeeshan-desktop:/home/mzeeshan# Motherboard is Intel DP55WG. I don't know what to do next. Any help will be greatly appreciated.. Thanks

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  • No audio in Adobe Flash

    - by Amey Jah
    I am on 11.10 64bit and I have installed flash from http://get.adobe.com/flashplayer/otherversions/. I had downloaded install_flash_player_11_linux.x86_64.tar.gz and moved libflashplayer.so to ~/.mozilla and ~/.mozilla/plugins I also have OSS installed because alsa does not work for me. I generally follow steps mentioned at https://help.ubuntu.com/community/OpenSound and everything works fine. But for 11.10, flash has no sound. I am not sure if that is OSS problem.

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  • How to correctly Dispose a SourceVoice once its finished

    - by clamp
    i am starting to play a sound with XAudio2 and SourceVoice and once its finished, it should be correctly disposed to not have any leaks. i was expecting it to be something like this: sourceVoice.Start(); sourceVoice.StreamEnd += delegate { if (!sourceVoice.IsDisposed) { sourceVoice.DestroyVoice(); sourceVoice.Dispose(); } }; but that crashes with a read access violation in native code deep in XAudio2.dll which i cant debug.

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