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  • C++ and C#, "Casting" Functions to Delegates, What's the scoop?

    - by Jacob G
    In C# 2.0, I can do the following: public class MyClass { delegate void MyDelegate(int myParam); public MyClass(OtherObject obj) { //THIS IS THE IMPORTANT PART obj.SomeCollection.Add((MyDelegate)MyFunction); } private void MyFunction(int myParam); { //... } } Trying to implement the same thing in C++, it appears I have to do: MyDelegate del = gcnew MyDelegate(this, MyFunction); obj-SomeCollection-Add(del); Obviously I can create a new instance of the delegate in C# as well instead of what's going on up there. Is there some kind of magic going on in the C# world that doesn't exist in C++ that allows that cast to work? Some kind of magic anonymous delegate? Thanks.

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  • How do I pass a struct (or class) message back and forth between a C# service and a separate VB 6 ap

    - by grantjumper
    I need to pass data between a c# service and a running vb 6 application, considering using Windows Messaging. How do I pass the data back and forth between a C# service and a running vb 6 application? Shortened sample of the data I am passing back and forth is below: namespace MainSection { public struct Info { private int _Id; private string _TypeCode; private float _Calc; private DateTime _ProcessDate; private bool _ProcessFlag; public int Id { get { return _Id; } set { _Id = value; } } public string TypeCode { get { return _TypeCode; } set { _TypeCode = value; } } public float Calc { get { return _Calc; } set { _Calc = value; } } public DateTime ProcessDate { get { return _ProcessDate} set { _ProcessDate = value; } } public bool ProcessFlag { get { return _ProcessFlag} set { _ProcessFlag = value; } } } }

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  • Creating objects makes the VM faster?

    - by Sudhir Jonathan
    Look at this piece of code: MessageParser parser = new MessageParser(); for (int i = 0; i < 10000; i++) { parser.parse(plainMessage, user); } For some reason, it runs SLOWER (by about 100ms) than for (int i = 0; i < 10000; i++) { MessageParser parser = new MessageParser(); parser.parse(plainMessage, user); } Any ideas why? The tests were repeated a lot of times, so it wasn't just random. How could creating an object 10000 times be faster than creating it once?

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  • How to verify if two tables have exactly the same data?

    - by SiLent SoNG
    Basically we have one table (original table) and it is backed up into another table (backup table); thus the two tables have exactly the same schema. At the beginning both tables (original table and backup table) contains exactly the same set of data. After sometime for some reason I need to verify whether dataset in the original table has changed or not. In order to do this I have to compare the dataset in the original table against the backup table. Let's say the original table has the following schema: `create table LemmasMapping ( lemma1 int, lemma2 int, index ix_lemma1 using btree (lemma1), index ix_lemma2 using btree (lemma2) )` How could I achieve the dataset comparision? Update: the table does not have a primary key. It simply stores mappings between two ids.

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  • C# Nullable Type question

    - by TatMing
    for example: int? taxid; if (ddlProductTax.SelectedValue == "") { taxid = null; } else { taxid = Convert.ToInt32(ddlProductTax.SelectedValue); } //Correct But int? taxid; taxid = (ddlProductTax.SelectedValue == "" ? null : Convert.ToInt32(ddlProductTax.SelectedValue)); //Error It error say and int32 cannot implicit convert. The ( ? truepart : falsepart); is not short of (if ..else..) ?

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  • Custom Control Overriding Command Button

    - by pm_2
    I am trying to create a custom command button that defaults width and height to specific settings. I have the following code: public partial class myCommandButton : Button { public magCommandButton() { InitializeComponent(); } [DefaultValue(840)] public override int Width { get { return base.Width; } set { base.Width = value; } } [DefaultValue(340)] public override int Height { get { return base.Height; } set { base.Height = value; } } protected override void OnPaint(PaintEventArgs pe) { base.OnPaint(pe); } } However, it won't compile because it tells me that I can not override Width or Height. Can anyone tell me if I'm approaching this wrongly, or if there's a way around this?

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  • Multiple levels of 'collection.defaultdict' in Python

    - by Morlock
    Thanks to some great folks on SO, I discovered the possibilities offered by collections.defaultdict, notably in readability and speed. I have put them to use with success. Now I would like to implement three levels of dictionaries, the two top ones being defaultdict and the lowest one being int. I don't find the appropriate way to do this. Here is my attempt: from collections import defaultdict d = defaultdict(defaultdict) a = [("key1", {"a1":22, "a2":33}), ("key2", {"a1":32, "a2":55}), ("key3", {"a1":43, "a2":44})] for i in a: d[i[0]] = i[1] Now this works, but the following, which is the desired behavior, doesn't: d["key4"]["a1"] + 1 I suspect that I should have declared somewhere that the second level defaultdict is of type int, but I didn't find where or how to do so. The reason I am using defaultdict in the first place is to avoid having to initialize the dictionary for each new key. Any more elegant suggestion? Thanks pythoneers!

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  • C Struct : typedef Doubt !

    - by Mahesh
    In the given code snippet, I expected the error symbol Record not found. But it compiled and ran fine on Visual Studio 2010 Compiler. I ran it as a C program from Visual Studio 2010 Command Prompt in the manner - cl Record.c Record Now the doubt is, doesn't typedef check for symbols ? Does it work more like a forward declaration ? #include "stdio.h" #include "conio.h" typedef struct Record R; struct Record { int a; }; int main() { R obj = {10}; getch(); return 0; }

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  • C# private (hidden) base class

    - by Loadmaster
    It is possible to make a C# base class accessible only within the library assembly it's compiled into, while making other subclasses that inherit from it public? For example: using System.IO; class BaseOutput: Stream // Hidden base class { protected BaseOutput(Stream o) { ... } ...lots of common methods... } public class MyOutput: BaseOutput // Public subclass { public BaseOutput(Stream o): base(o) { ... } public override int Write(int b) { ... } } Here I'd like the BaseOutput class to be inaccessible to clients of my library, but allow the subclass MyOutput to be completely public. I know that C# does not allow base classes to have more restrictive access than subclasses, but is there some other legal way of achieving the same effect?

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  • Boost thread synchronization in release build

    - by Joseph16
    Hi, when I try to run the following code in debug and release mode in VS2005. Each time I see different output in console and It doesn't seem like the multithreading is achieved in release mode. 1. #include <boost/thread.hpp> 2. #include <iostream> 3. 4. void wait(int seconds) 5. { 6. boost::this_thread::sleep(boost::posix_time::seconds(seconds)); 7. } 8. 9. boost::mutex mutex; 10. 11. void thread() 12. { 13. for (int i = 0; i < 5; ++i) 14. { 15. //wait(1); 16. mutex.lock(); 17. std::cout << "Thread " << boost::this_thread::get_id() << ": " << i << std::endl; 18. mutex.unlock(); 19. } 20. } 21. 22. int main() 23. { 24. boost::thread t1(thread); 25. boost::thread t2(thread); 26. t1.join(); 27. t2.join(); 28. } Debug Mode Thread 00153E60: 0 Thread 00153E90: 0 Thread 00153E60: 1 Thread 00153E90: 1 Thread 00153E90: 2 Thread 00153E60: 2 Thread 00153E90: 3 Thread 00153E60: 3 Thread 00153E60: 4 Thread 00153E90: 4 Press any key to continue . . . Release Mode Thread 00153D28: 0 Thread 00153D28: 1 Thread 00153D28: 2 Thread 00153D28: 3 Thread 00153D28: 4 Thread 00153D58: 0 Thread 00153D58: 1 Thread 00153D58: 2 Thread 00153D58: 3 Thread 00153D58: 4 Press any key to continue . . .

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  • Android: Prompt user to save changes when Back button is pressed

    - by chriskopec
    I have an activity that contains several user editable items (an EditText field, RatingBar, etc). I'd like to prompt the user if the back/home button is pressed and changes have been made that have not yet been saved. After reading through the android documentation, it seems like this piece of code should go in the onPause method. I've tried putting an AlertDialog in the onPause however the dialog gets shown and then immediately tears down because nothing is there to block the pause from completing. This is what I've come up with so far: @Override protected void onPause() { super.onPause(); AlertDialog ad = new AlertDialog.Builder(this).setMessage( R.string.rating_exit_message).setTitle( R.string.rating_exit_title).setCancelable(false) .setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects OK, save changes to db } }).setNeutralButton(android.R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects Cancel, discard all changes } }).show(); } Am I on the right track or is there another way to accomplish what I'm trying to do here? Any help would be great!

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  • iteration on numbers with no 2 same digits

    - by rahmivolkan
    I dont know if it is asked (I couldn't find any). I want to iterate on this kind of numbers implemented on array; int a[10]; int i = 0; for( ; i < 10; i++ ) a[i] = i+1; now the array has "1 2 3 4 5 6 7 8 9 10" and I want to get "1 2 3 4 5 6 7 8 10 9" and then "1 2 3 4 5 6 7 9 8 10" "1 2 3 4 5 6 7 9 10 8" . . . . I tried to get an algorithm but I couldn't figure it out. Is there an easy way to implement "next" iterator for this kind of problems? Thanks in advance

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  • How can I copy one map into another using std::copy?

    - by Frank
    I would like to copy the content of one std::map into another. Can I use std::copy for that? Obviously, the following code won't work: int main() { typedef std::map<int,double> Map; Map m1; m1[3] = 0.3; m1[5] = 0.5; Map m2; m2[1] = 0.1; std::copy(m1.begin(), m1.end(), m2.begin()); return 0; } Is there any way to make it work with std::copy? Thanks!

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  • i have problem to get new inserted columnID using sql

    - by newBie
    hi I have an identity column defined as int in sql . I use SCPOE_IDENTITY () to get the new inserted column id. this is sample of my code: Dim sql As String = "insert into infoHotel (nameHotel, knownAs1, knownAs2, knownAs3, knownAs4, streetAddress) values (N" & _ FormatSqlParam(hotel) & ",N" & _ FormatSqlParam(KnownAs(0)) & ",N" & _ FormatSqlParam(KnownAs(1)) & ",N" & _ FormatSqlParam(KnownAs(2)) & ",N" & _ FormatSqlParam(KnownAs(3)) & ",N" & _ FormatSqlParam(StreetAddress) & _ "SELECT CAST(scope_identity() AS int)")" Dim objCommand1 As New SqlCommand(sql, conn) Dim infoID As Integer = objCommand1.ExecuteScalar() my problem here is, i cant get the infoID's value..is my code wrong?..some help plzz.. im using vb.net n sql

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  • Value from UISlider method?

    - by fuzzygoat
    Can anyone point me in the right direction regarding sliders, the version below was my first attempt (the range is 0.0 - 100.0) The results I get are not right. // Version 1.0 -(IBAction)sliderMoved:(id)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1845:207] SliderMoved ... -1.991753 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 32768.000435 With the version below I get the values I expect, what am I missing in version_001? // Version 2.0 -(IBAction)sliderMoved:(UISlider *)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1914:207] SliderMoved ... 1 // [1914:207] SliderMoved ... 2 // [1914:207] SliderMoved ... 3 // [1914:207] SliderMoved ... 4 cheers Gary

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  • How to replace an object in an NSMutableArray at a given index with a new object

    - by shakeelw
    Hi guys. I have an NSMutableArray object(retained, synthesized as all) that is initiated just fine and I can easily add objects to it using the 'addObject:' method. But if I want to replace an object at a certain index with a new one in that NSMutableArray, it doesn't work. For example: ClassA.h @interface ClassA : NSObject { NSMutableArray *list; } @property (nonatomic, copy, readwrite) NSMutableArray *list; end ClassA.m import "ClassA.h" @implementation ClassA @synthesize list; (id)init { [super init]; NSMutableArray *localList = [[NSMutableArray alloc] init]; self.list = localList; [localList release]; //Add initial data [list addObject:@"Hello "]; [list addObject:@"World"]; } // Custom set accessor to ensure the new list is mutable (void)setList:(NSMutableArray *)newList { if (list != newList) { [list release]; list = [newList mutableCopy]; } } -(void)updateTitle:(NSString *)newTitle:(NSString *)theIndex { int i = [theIndex intValue]-1; [self.list replaceObjectAtIndex:i withObject:newTitle]; NSLog((NSString *)[self.list objectAtIndex:i]); // gives the correct output } However, the change remains true only inside the method. from any other method, the NSLog((NSString *)[self.list objectAtIndex:i]); gives the same old value. How can I actually get the old object replaced with the new one at a specific index so that the change can be noticed from within any other method as well. I even modified the method like this, but the result is the same: -(void)updateTitle:(NSString *)newTitle:(NSString *)theIndex { int i = [theIndex intValue]-1; NSMutableArray *localList = [[NSMutableArray alloc] init]; localList = [localList mutableCopy]; for(int j = 0; j < [list count]; j++) { if(j == i) { [localList addObject:newTitle]; NSLog(@"j == 1"); NSLog([NSString stringWithFormat:@"%d", j]); } else { [localList addObject:(NSString *)[self.list objectAtIndex:j]]; } } [self.list release]; //self.list = [localList mutableCopy]; [self setList:localList]; [localList release]; } Please help out guys :)

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  • Calling different functions depending on the template parameter c++

    - by Noman Javed
    I want to have something like that class A { public: Array& operator()() { . . . } }; class B { public: Element& operator[](int i) { ... } }; template<class T> class execute { public: output_type = operator()(T& t) { if(T == A) Array out = T()(); else { Array res; for(int i=0 ; i < length; ++i) a[i] = t[i]; } } }; There are two issues here 1. Meta-function replacing if-else in the execute operator() 2. Return type of execute operator() Thanks in anticipation Noman

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  • Getting percentages.

    - by user287798
    Hi, i have got a standing answer in this thread. http://stackoverflow.com/questions/2396203/get-the-count-of-elements-where-candidate-has-won But i am failing to get the percentage, what am i doing wrong. I have the code below. var s4 = from can in allCandidates let noDists= ((from d in root.Elements("Provinces") select d.Attribute("Province").Value).Distinct()).Count() let count = (from winner in (from p in root.Descendants("Province_Data") let maxVotes = (from c in p.Elements("Candidate") select c) .Max(x => ((int)x.Element("votes"))) select (from c in p.Elements("Candidate") select c).Where(x => ((int)x.Element("votes")) == maxVotes) .First().Element("name").Value ) where winner == can select winner).Count() orderby count descending select new { Candidate = can, NumberOfProvincesWon = count,Percentage= (count/noDists)*100}; foreach (var d in s4) Console.WriteLine(" {0}", d.ToString());

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  • Set Hibernate session's flush mode in Spring

    - by glaz666
    I am writing integration tests and in one test method I'd like to write some data to DB and then read it. @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(locations = {"classpath:applicationContext.xml"}) @TransactionConfiguration() @Transactional public class SimpleIntegrationTest { @Resource private DummyDAO dummyDAO; /** * Tries to store {@link com.example.server.entity.DummyEntity}. */ @Test public void testPersistTestEntity() { int countBefore = dummyDAO.findAll().size(); DummyEntity dummyEntity = new DummyEntity(); dummyDAO.makePersistent(dummyEntity); //HERE SHOULD COME SESSION.FLUSH() int countAfter = dummyDAO.findAll().size(); assertEquals(countBefore + 1, countAfter); } } As you can see between storing and reading data, the session should be flushed because the default FushMode is AUTO thus no data can be actually stored in DB. Question: Can I some how set FlushMode to ALWAYS in session factory or somewhere else to avoid repeating session.flush() call? All DB calls in DAO goes with HibernateTemplate instance. Thanks in advance.

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  • Does this simple cache class need thread synchronization?

    - by DayOne
    Does this simple cache class need thread synchronization ... if I remove the lock _syncLock statement will encounter any problems? I think i can remove the locks as the references should be updated correctly right? ... BUt i'm think whar happens if client code is iterating over the GetMyDataStructure method and it get replaced? Thanks! public sealed class Cache { private readonly object _syncLock = new object(); private IDictionary<int, MyDataStructure> _cache; public Cache() { Refresh(); } public void Refresh() { lock (_syncLock) { _cache = DAL.GetMyDataStructure(); } } public IDictionary<int, MyDataStructure> **GetMyDataStructure**() { lock (_syncLock) { return _cache; } } }

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  • SQL CREATE TABLE Error

    - by Adam M-W
    Hi, I've been stuck on this one simple(ish) thing for the last 1/2 hour so I thought I might try to get a quick answer here. What exactly is incorrect about my SQL syntax, assuming I'm using mysql 5.1 CREATE TABLE 'users' ( 'id' MEDIUMINT(8) UNSIGNED NOT NULL AUTO_INCREMENT PRIMARY KEY, 'username' VARCHAR(20) NOT NULL, 'password' VARCHAR(40) NOT NULL, 'salt' VARCHAR(40) DEFAULT NULL, 'email' VARCHAR(80) NOT NULL, 'created_on' INT(11) UNSIGNED NOT NULL, 'last_login' INT(11) UNSIGNED DEFAULT NULL, 'active' TINYINT(1) UNSIGNED DEFAULT NULL, ) ENGINE InnoDB; Also, does anyone have any good tutorials about how to use Zend_Auth for complete noobs? Thanks.

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  • Can a process have two pid's?

    - by limp_chimp
    I'm studying computer systems and I've made this very simple function which uses fork() to create a child process. fork() returns a pid_t that is 0 if it's a child process. But calling the getpid() function within this child process returns a different, nonzero pid. In the code I have below, is newPid only meaningful in the context of the program, and not to the operating system? Is it possibly only a relative value, measured against the pid of the parent? #include <stdio.h> #include <unistd.h> #include <sys/types.h> #include <string.h> #include <errno.h> #include <stdlib.h> void unixError(char* msg) { printf("%s: %s\n", msg, strerror(errno)); exit(0); } pid_t Fork() { pid_t pid; if ((pid = fork()) < 0) unixError("Fork error"); return pid; } int main(int argc, const char * argv[]) { pid_t thisPid, parentPid, newPid; int count = 0; thisPid = getpid(); parentPid = getppid(); printf("thisPid = %d, parent pid = %d\n", thisPid, parentPid); if ((newPid = Fork()) == 0) { count++; printf("I am teh child. My pid is %d, my other pid is %d\n", getpid(), newPid); exit(0); } printf("I am the parent. My pid is %d\n", thisPid); return 0; } Output: thisPid = 30050, parent pid = 30049 I am the parent. My pid is 30050 I am teh child. My pid is 30052, my other pid is 0 Lastly, why is the child's pid 2 higher than the parent's, and not 1? The difference between the main function's pid and its parent is 1, but when we create a child it increments the pid by 2. Why is that?

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  • PHP array of object(stdClass) fusion/intersect?

    - by Gremo
    $arr1 is an associative array of anonymus objects: array 15898 => object(stdClass)[8] public 'date' => int $arr2 is another associative array with two (or more, it's not fixed) properties: array 15898 => object(stdClass)[10] public 'fruits' public 'drinks' I can't find any function for intersect and content fusion when dealing with objects. Basically i'd like to obtain: array 15898 => object(stdClass)[8] public 'date' => int public 'fruits' public 'drinks' Question is: is this even possible?

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  • [C#] How to create a constructor of a class that return a collection of instances of that class?

    - by codemonkie
    My program has the following class definition: public sealed class Subscriber { private subscription; public Subscriber(int id) { using (DataContext dc = new DataContext()) { this.subscription = dc._GetSubscription(id).SingleOrDefault(); } } } ,where _GetSubscription() is a sproc which returns a value of type ISingleResult<_GetSubscriptionResult> Say, I have a list of type List<int> full of 1000 ids and I want to create a collection of subscribers of type List<Subscriber>. How can I do that without calling the constructor in a loop for 1000 times? Since I am trying to avoid switching the DataContext on/off so frequently that may stress the database. TIA.

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