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  • how to change the filed while showing on the grid?

    - by rockers
    helo friends, I am new to Asp.net mvc.. I have a column called Indicator in the data base..that has Y or N this is the code I am using to get the field from data base.. Indicator= !dr.IsDBNull(8) ? dr.GetString(8) : null, In my entity class i have the filed public string Indicator { get; set; } while to assing the grid I am doing soemthing like this var result = (from e in A.List.AsQueryable() select new { Indicator= e.Indicator, }); return gridModel.ListGrid.DataBind(result); But on the grid I am seeing Y and N.. but Yesterda of that if it return Y I need to show them YES if it is N i need to show them NO where do I need to change this? thanks

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Finding if a string is an iterative substring?

    - by EsotericMe
    I have a string S. How can I find if the string follows S = nT. Examples: Function should return true if 1) S = "abab" 2) S = "abcdabcd" 3) S = "abcabcabc" 4) S = "zzxzzxzzx" But if S="abcb" returns false. I though maybe we can repeatedly call KMP on substrings of S and then decide. eg: for "abab": call on KMP on "a". it returns 2(two instances). now 2*len("a")!=len(s) call on KMP on "ab". it returns 2. now 2*len("ab")==len(s) so return true Can you suggest any better algorithms?

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  • How do I scope variables properly in jQuery?

    - by safetycopy
    I'm working on a jQuery plugin, but am having some trouble getting my variables properly scoped. Here's an example from my code: (function($) { $.fn.ksana = function(userOptions) { var o = $.extend({}, $.fn.ksana.defaultOptions, userOptions); return this.each(function() { alert(rotate()); // o is not defined }); }; function rotate() { return Math.round(o.negRot + (Math.random() * (o.posRot - o.negRot))); }; $.fn.ksana.defaultOptions = { negRot: -20, posRot: 20 }; })(jQuery); I'm trying to get the private function rotate to be able to see the o variable, but it just keeps alerting 'o is not defined'. I'm not sure what I'm doing wrong.

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  • table row long press

    - by adoo42
    I have a table which is built dynamically based on how much data is present, if at all. I want to be able to long press anywhere on a the table row to be able to get some options to delete or edit etc. Is this possible? Remember I need to do all this without setting any XML as its dynamically built. Is this relevant to what I want to achieve? ` @override public boolean onKeyLongPress(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { // do your stuff here return true; } return super.onKeyLongPress(keyCode, event); } ` any advice is appreciated.

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  • MySQL: Select pages that are not tagged?

    - by lauthiamkok
    Hi, I have a db with two tables like these below, page table pg_id title 1 a 2 b 3 c 4 d tagged table tagged_id pg_id 1 1 2 4 I want to select the pages which are tagged, I tried with this query below but doesn't work, SELECT * FROM root_pages LEFT JOIN root_tagged ON ( root_tagged.pg_id = root_pages.pg_id ) WHERE root_pages.pg_id != root_tagged.pg_id It returns zero - Showing rows 0 - 1 (2 total, Query took 0.0021 sec) But I want it to return pg_id title 2 b 3 c My query must have been wrong?? How can I return the pages which are not tagged correctly? Thanks.

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  • Want to understand C++ sentry object

    - by Romain Hippeau
    I answered this [question][1] and somebody else had answered as he modern C++ equivalent would be a sentry object: construct it at the beginning of a function, with its constructor implementing call(), and upon return (or abnormal exit), its destructor implements I am not familiar with using sentry objects in C++. I thought they were limited to input and output streams. Could somebody explain to me about C++ sentry objects as well as how to use them as an around interceptor for one or more methods in a class ? [1]: http://stackoverflow.com/questions/2688043/call-return-feature-of-classic-cc-with-classes-what-modern-languages-have-it/2688095#2688095 /

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  • How to limit select items with L2E/S?

    - by orlon
    This code is a no-go var errors = (from error in db.ELMAH_Error select new { error.Application, error.Host, error.Type, error.Source, error.Message, error.User, error.StatusCode, error.TimeUtc }).ToList(); return View(errors); as it results in a 'requires a model of type IEnumerable' error. The following code of course works fine, but selects all the columns, some of which I'm simply not interested in: var errors = (from error in db.ELMAH_Error select error).ToList(); return View(errors); I'm brand spanking new to MVC2 + L2E, so maybe I'm just not thinking in the right mindset yet, but this seems counter-intuitive. Is there an easy way to select a limited number of columns, or is this just part of using an ORM?

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  • Dynamic allocating of const member structures

    - by Willy
    I've got class which is using plain-only-data struct with const variables and I'm not sure, if I'm allocating these structures in a proper way. It looks more or less like: #include <cstdlib> #include <iostream> using std::cout; using std::endl; struct some_const_struct { const int arg1; const int arg2; }; class which_is_using_above_struct { public: some_const_struct* m_member; const some_const_struct* const m_const_member; public: const some_const_struct& get_member() const { return *m_member; } const some_const_struct& get_const_member() const { return *m_const_member; } void set_member(const int a, const int b) { if(m_member != NULL) { delete m_member; m_member = NULL; } m_member = new some_const_struct((some_const_struct){a, b}); } explicit which_is_using_above_struct(const int a, const int b) : m_const_member(new some_const_struct((const some_const_struct){a, b})) { m_member = NULL; } ~which_is_using_above_struct() { if(m_member != NULL) { delete m_member; } if(m_const_member != NULL) { delete m_const_member; } } }; int main() { which_is_using_above_struct c(1, 2); c.set_member(3, 4); cout << "m_member.arg1 = " << c.get_member().arg1 << endl; cout << "m_member.arg2 = " << c.get_member().arg2 << endl; cout << "m_const_member.arg1 = " << c.get_const_member().arg1 << endl; cout << "m_const_member.arg2 = " << c.get_const_member().arg2 << endl; return 0; } I'm just not quite sure if the statement: m_member = new some_const_struct((some_const_struct){a, b}); doesn't produce unnessesary use of some_const_struct's copy constructor, ergo allocating that struct twice. What do you think? And is it reasonable to make that struct's members const? (they're not supposed to change in their lifetime at all)

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  • python filter can't output

    - by Jesse Siu
    i create filter by python to the log file like Sat Jun 2 03:32:13 2012 [pid 12461] CONNECT: Client "66.249.68.236" Sat Jun 2 03:32:13 2012 [pid 12460] [ftp] OK LOGIN: Client "66.249.68.236", anon password "[email protected]" Sat Jun 2 03:32:14 2012 [pid 12462] [ftp] OK DOWNLOAD: Client "66.249.68.236", "/pub/10.5524/100001_101000/100022/readme.txt", 451 bytes, 1.39Kbyte/sec the script is import time lines=[] f= open("/opt/CLiMB/Storage1/log/vsftp.log") line = f.readline() lines=[line for line in f] def OnlyRecent(line): if time.strptime(line.split("[")[0].strip(),"%a %b %d %H:%M:%S %Y") < time.time()-(60*60*24*2): return True return False print"\n".join(filter(OnlyRecent,lines)) f.close() but when i run this script, it continue running but didn't show anything until i stop it. Why it can't shows records happened in 2 days.

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  • How to reflect over T to build an expression tree for a query?

    - by Alex
    Hi all, I'm trying to build a generic class to work with entities from EF. This class talks to repositories, but it's this class that creates the expressions sent to the repositories. Anyway, I'm just trying to implement one virtual method that will act as a base for common querying. Specifically, it will accept a an int and it only needs to perform a query over the primary key of the entity in question. I've been screwing around with it and I've built a reflection which may or may not work. I say that because I get a NotSupportedException with a message of LINQ to Entities does not recognize the method 'System.Object GetValue(System.Object, System.Object[])' method, and this method cannot be translated into a store expression. So then I tried another approach and it produced the same exception but with the error of The LINQ expression node type 'ArrayIndex' is not supported in LINQ to Entities. I know it's because EF will not parse the expression the way L2S will. Anyway, I'm hopping someone with a bit more experience can point me into the right direction on this. I'm posting the entire class with both attempts I've made. public class Provider<T> where T : class { protected readonly Repository<T> Repository = null; private readonly string TEntityName = typeof(T).Name; [Inject] public Provider( Repository<T> Repository) { this.Repository = Repository; } public virtual void Add( T TEntity) { this.Repository.Insert(TEntity); } public virtual T Get( int PrimaryKey) { // The LINQ expression node type 'ArrayIndex' is not supported in // LINQ to Entities. return this.Repository.Select( t => (((int)(t as EntityObject).EntityKey.EntityKeyValues[0].Value) == PrimaryKey)).Single(); // LINQ to Entities does not recognize the method // 'System.Object GetValue(System.Object, System.Object[])' method, // and this method cannot be translated into a store expression. return this.Repository.Select( t => (((int)t.GetType().GetProperties().Single( p => (p.Name == (this.TEntityName + "Id"))).GetValue(t, null)) == PrimaryKey)).Single(); } public virtual IList<T> GetAll() { return this.Repository.Select().ToList(); } protected virtual void Save() { this.Repository.Update(); } }

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  • [C++] FillRect won't draw anything

    - by kaykun
    I'm trying to create a simple window in Win32 and draw a rectangle in it, but for some reason FillRect isn't working for me. Here's my source: #include <windows.h> #include "resource.h" RECT rect; LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { static PAINTSTRUCT ps; static HDC hDC; switch(msg) { case WM_PAINT: hDC = BeginPaint(hWnd, &ps); FillRect(hDC, &rect, (HBRUSH)(COLOR_WINDOW+1)); EndPaint(hWnd, &ps); break; case WM_CLOSE: DestroyWindow(hWnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, msg, wParam, lParam); } return 0; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hWnd; MSG msg; rect.left = 0; rect.right = 0; rect.top = 100; rect.bottom = 100; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(COLOR_ACTIVEBORDER+1); wc.lpszMenuName = MAKEINTRESOURCE(IDR_MAIN_MENU); wc.lpszClassName = "Main"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); RegisterClassEx(&wc); hWnd = CreateWindowEx(NULL, "Main", "Main", WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, 240, 360, NULL, NULL, hInstance, NULL); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); while(GetMessage(&msg, NULL, 0, 0) > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } Is there something I'm missing or doing wrong in my code? Thanks in advance

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  • scripting subtlties [closed]

    - by jpmyob
    Possible Duplicates: When to use anonymous JavaScript functions? Is there any difference between var name = function() {} & function name() {} in Javascript? in javascript (and other scripting languages) what is the 'real' difference between these two syntax: a) function myFun(x) { yadda yadda } b) myFun(x) = function { yadda yadda } to a casual observer - no 'real' difference - you still call either as myFun()...and they still return the same thing, so if reference and return are identical - is it a preference or is there some difference in the code parsing engine that treats these two differently - and if so - when would you use one over the other???

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  • What is the most elegant way to access current_user from the models? or why is it a bad idea?

    - by TheLindyHop
    So, I've implemented some permissions between my users and the objects the users modify.. and I would like to lessen the coupling between the views/controllers with the models (calling said permissions). To do that, I had an idea: Implementing some of the permission functionality in the before_save / before_create / before_destroy callbacks. But since the permissions are tied to users (current_user.can_do_whatever?), I didn't know what to do. This idea may even increase coupling, as current_user is specifically controller-level. The reason why I initially wanted to do this is: All over my controllers, I'm having to check if a user has the ability to save / create / destroy. So, why not just return false upon save / create / destroy like rails' .save already does, and add an error to the model object and return false, just like rails' validations? Idk, is this good or bad? is there a better way to do this?

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  • PHP getting full server name including port number and protocol

    - by vivid-colours
    In PHP, is there a reliable and good way of getting these things: Protocol: i.e. http or https Servername: e.g. localhost Portnumber: e.g. 8080 I can get the server name using $_SERVER['SERVER_NAME']. I can kind of get the protocol but I don't think it's perfect: if(strtolower(substr($_SERVER["SERVER_PROTOCOL"],0,5))=='https') { return "https"; } else { return "http"; } I don't know how to get the port number though. The port numbers I am using are not 80.. they are 8080 and 8888. Thank you.

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  • Objective C: App freezes when using a timer

    - by Chris
    It took me hours to figure out how to implement a timer into my program, but when it runs, the app doesn't load completely as it did before the timer. In my main.m: int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; OutLauncher *theLauncher = [[OutLauncher alloc] init]; NSTimer *theTimer = [theLauncher getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; [[NSRunLoop currentRunLoop] run]; [pool release]; return 0; } The file OutLauncher is being imported into that, which looks like this: - (void)doStuff { NSLog( @"Doing Stuff"); } - (NSTimer *)getTimer{ NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(doStuff) userInfo:nil repeats:YES]; return [theTimer autorelease]; } The timer works, the console updates every second with the phrase "doing stuff" but the rest of the program just won't load. It will if I comment out the code I added to int main though

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  • Possible for C++ template to check for a function's existence?

    - by andy
    Is it possible to write a C++ template that changes behavior depending on if a certain member function is defined on a class? Here's a simple example of what I would want to write: template<class T> std::string optionalToString(T* obj) { if (FUNCTION_EXISTS(T->toString)) return obj->toString(); else return "toString not defined"; } So if class T has "toString" defined then it uses it, otherwise it doesn't. The magical part that I don't know how to do is the "FUNCTION_EXISTS" part.

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  • populating on the basis of array elements in php

    - by Avinash
    This is my code. if(in_array("1", $mod)){ $res=array('First Name','Insertion','Last Name','Lead Country');} if(in_array("2", $mod)){ $res=array('Landline No:','Mobile No:','Lead Country');} if(in_array("3", $mod)){ $res=array('City','State','Country','Lead Country');} if(in_array("4", $mod)){ $res=array('Email','Lead Country');} return $res; Upto this it works fine. But if the array contains more than one value say (1,3) I need to return both results of 1 and 3. eg: if the array is like this array([0]=>1 [1]=>3) then $res=array('First Name','Insertion','Last Name','City','State','Country','Lead Country') But if there are 2 lead country only one should be displayed how to do this? Pls help me.

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  • Need help in downloading file with header() function

    - by riccardo
    Hi. I'm trying to explain as best as I can, sorry for my English. I have a list of links, each linked to a php file with an id by parameters (ex. download.php?id=1 or ?id=2 and so on). This file create a new instance of a class witch return the correct header of the files so it displays the save dialog box of the browser. Now I need to check if the files is already downloaded in past (The first time you downloaded it I add a field on the mysql db). This checks go ahead if you haven't download the files, else return false. Here is the problem, when it returns false or something else the browser redirect me to the download.php file, so I get a blank page or what I'm echoing. I need that if the file is already download it show me a js alert for advice ppl. Hope you can understand what i mean. Thanks for help

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  • jQuery: use filter(), but work with both results

    - by Tomalak
    In jQuery, filter() reduces your result to those elements that fulfill a certain condition. This splits the list in two parts. Working with the "good half" of the elements is easy: $("some selector").filter(function() { // determine result... return result; }).each( /* do something */ ); But how can I work with the "other half" of my elements, too - but without doing the equivalent of this: $("some selector").filter(function() { // determine result... return !result; }).each( /* do something */ ); Basically, I'd like to feed two separate /* do something */ parts to a single filter. One for those that match, and one for the others - without having to select and filter twice.

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  • Implementing Clonable in Java

    - by Artium
    In which cases should I use this way: public A clone() throws CloneNotSupportedException { A clone = (A)super.clone(); clone.x= this.x; return clone; } And in which cases should I use that way: public ShiftedStack clone() throws CloneNotSupportedException { return new A(this.x); } What should I do if x is final and I want to use the first way? Regarding the first way, I understand it like this: we clone the super class and up-cast it, leading to some members uninitialized. After this initialize these members. Is my understanding correct? Thank you.

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  • C++ cin returns 0 for integer no matter what the user inputs

    - by kevin dappah
    No matter the cin it continues to to output 0 for score. Why is that? I tried returning the "return 0;" but still no go :/ #include "stdafx.h" #include <iostream> using namespace std; // Variables int enemiesKilled; const int KILLS = 150; int score = enemiesKilled * KILLS; int main() { cout << "How many enemies did you kill?" << endl; cin >> enemiesKilled; cout << "Your score: " << score << endl; return 0; }

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  • SimpleInjector - Register a type for all it's interfaces

    - by Karl Cassar
    Is it possible to register a type for all it's implementing interfaces? E.g, I have a: public class Bow : IWeapon { #region IWeapon Members public string Attack() { return "Shooted with a bow"; } #endregion } public class HumanFighter { private readonly IWeapon weapon = null; public HumanFighter(IWeapon weapon) { this.weapon = weapon; } public string Fight() { return this.weapon.Attack(); } } [Test] public void Test2b() { Container container = new Container(); container.RegisterSingle<Bow>(); container.RegisterSingle<HumanFighter>(); // this would match the IWeapon to the Bow, as it // is implemented by Bow var humanFighter1 = container.GetInstance<HumanFighter>(); string s = humanFighter1.Fight(); }

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  • Oracle function always returning null

    - by JavaRocky
    I can't get this function to behave as i desire. Can anyone point out why it always returns null instead of CURRENT_TIMESTAMP? CREATE OR REPLACE FUNCTION nowts RETURN TIMESTAMP IS vTimestamp TIMESTAMP; BEGIN SELECT type_date INTO vTimestamp FROM param_table WHERE param_table = 3 AND exists ( SELECT * FROM param_table WHERE param_table = 2 ); IF vTimestamp IS NULL THEN vTimestamp := CURRENT_TIMESTAMP; END IF; return vTimestamp; END nowts; Right now there is nothing in the table named param_table.

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  • Custom Control Overriding Command Button

    - by pm_2
    I am trying to create a custom command button that defaults width and height to specific settings. I have the following code: public partial class myCommandButton : Button { public magCommandButton() { InitializeComponent(); } [DefaultValue(840)] public override int Width { get { return base.Width; } set { base.Width = value; } } [DefaultValue(340)] public override int Height { get { return base.Height; } set { base.Height = value; } } protected override void OnPaint(PaintEventArgs pe) { base.OnPaint(pe); } } However, it won't compile because it tells me that I can not override Width or Height. Can anyone tell me if I'm approaching this wrongly, or if there's a way around this?

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