Hi, i have seen in flash game that it retrive user's friend in same application.How is possible.I searched the code but i have not found yet.Please help me .
Thank you
I'm looking into creating a GUI program for Windows in C++, I have a good knowledge of C++ in the command line and also in game creation. But I'm not sure where to start with GUI application development.
I have Visual Studio 2010 and have created new projects with a GUI but these templates are complex and leaves me not understanding whats happening and how to modify it.
So I'm asking where do I start? Preferably good websites that you can recommend or tutorials, rather than books being a poor student :)
I am developing a game with Unity 3D and want to use custom code to get strings in the various languages I will be supporting. I've read articles about using the Android "res/values-xx/" directories (such as this page: http://developer.android.com/training/basics/supporting-devices/languages.html). If I do not store my translated strings in this way is there a downside? My main concern is whether the Google Play store may not know what languages my app is localized for.
Hi, I'm looking for a profiler in order to find the bottleneck of my c++ code.
I'd like to find a free, non intrusive, good profiling tool.
I'm a game developer and I use PIX for Xbox360, I found it very good (but not free)
I know the Intel v-Tune, but it's not free.
There exists any free profiling tool?
I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.
I just watched this video from Apple that shows multi-tasking on the new iPhone (running iOS 4.0). What are the implications of multi-tasking to developers? Include both positives and negatives.
For example what happens if the user decides to launch two resource-intensives apps at the same time, one of the apps crashes and progress in a game (for example) is lost. Should developers be considering this when writing apps for the new OS and phone?
ScrollTo isn't the smoothest animation i've seen and i also notice that it hasn't been updated for a while..
are there any new similar plugins that out perform scrollTo or is it still top of its game?
I'm programming a function for a ti-nspire, so I can't use the builtins from inside a function. what is the most generally efficient algorithm for sorting a list of numbers without modifying the list itself? (recursion and list-splitting are fair game, as is general use of math.)
I have a sequence of integers representing dice in F#.
In the game in question, the player has a pool of dice and can choose to play one (governed by certain rules) and keep the rest.
If, for example, a player rolls a 6, 6 and a 4 and decides to play one the sixes, is there a simple way to return a sequence with only one 6 removed?
Seq.filter (fun x -> x != 6) dice
removes all of the sixes, not just one.
Based on a college-project I'm trying to realize a relatively simple game (Poker) where an iPad acts as Server and multiple iPod-Touchs connect to it as Clients.
Gamekit seems to drop out, since those old ipod-touch-devices don't have bluetooth-support.
Are there already some Frameworks out there simplifying the process, or do I have to fall back on TCP-Streaming-Sockets and implement it myself?
This is more of a management issue... Anyway
We're currently making quiz-like game which, well includes a LOT of sound files, and it's bogging down xcode. It's so slow that scrolling up and down takes minutes.
In cocos2d i am developing game with 5 levels. In my option scene am giving an option to select a sprite among 4 spritesbackground, If a sprite is selected, it should fixed as background for all levels. How to accomplish this
Hi i am developing game level editor.Currently I am using win32 with directX.But with win32 I cant achieve fully object oriented implementation.So I am thinking to develop it in MFC.
Will it be better option than win32?
Which technology(MFC/Win32) is widely used in industry?
Also which technology is most suitable for my project?
While I'm pretty sure this might just get closed, I might just have some free time on my hands so I'm opening a request thread to see if anyone desires a jQuery plugin that I might be able to provide - if you have a specific request for a plugin that you can't find which isn't overly demanding ( such as a game ) can you reply to this thread?
What would be a better parctice, writing the drawing method inside the GameObject class or in the Game class?
GameObject obj = new GameObject();
obj.Draw();
Or
GameObject obj = new GameObject();
DrawGameObject(obj);
hi,
i am trying to improve the layout for my game. the problem is that while i can create a
good layout for one android phone, it doesn't work for another, ie the trackball for MyTouch
is on the right side (landscape mode), but for the MyCliq, the DPad is on the left side. is
there a way to programmatically set the layout based on which phone it is? thanks.
Hi,
I'm making a game in Flash for school. I have a few dialog boxes that work just fine! Now I need a bigger one with more buttons and with the same code, I can't even get a trace reaction...
My code:
On the button itself:
okButton.addEventListener(MouseEvent.CLICK,MovieClip(parent).clickMyButton);
In the AS file:
public function clickMyButton(event:MouseEvent) {
trace("Halloooo");
}
Another question:
How can I close (remove from stage) a child dialog box (movie clip)
I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks
I'm trying to put together a game for Mac OS X which involves a lot of fast action and flinging around of the mouse cursor. If the user wants to play in windowed mode, I'd quite like to lock the cursor to the inside of the window to avoid accidentally changing programs in the heat of battle (obviously this will cancel itself if the user changes programs or hits escape for the pause menu.)
On Windows, this can be accomplished easily with ClipCursor(). I can't find an equivalent on Mac OS X. Is there one?
Pardon my noobness. I'm making a game in which several characters have relationships with each other and they need to be able to interact with each other and store some relationship data regarding how they feel about each other.
I have an object for each character. Is it bad for each of those character objects to have an array of all the other character objects in order to perform these interactions? Is there a better way to do this?
Hi,
I am a newbee in iPhone game development.
What I want is that wherever user touches on iPhone screen, where I will display a pic at that place.
Can anyone help me how to get co-ordinates of the area everytime when user touches the screen?
Regards,
Nouman
Hello,
I am coding my first iPhone game with cocos2D. And I want to save the best score of the player (just an NSInteger) in the app. What is the best and simplest way to keep this information ?
Thanks !
I am trying to make a chess game. So I am placing the board,coins as labels in a widget. Now I want to make the chess board as a non-movable label. Because if I clicks and moves the board, it's moving. How to constraint it.
After profiling a large game playing program, I have found that the library function rand() is consuming a considerable fraction of the total processing time. My requirements for the random number generator are not very onerous - its not important that it pass a great battery of statistical tests of pure randomness. I just want something cheap and cheerful that is very fast. Any suggestions?
Is it possible to use a Facebook session in a Flash to authenticate on Google App Engine? I'm trying to create a Flash game and I want to use GAE as the back-end.