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  • How to work with PHP abstract?

    - by YumYumYum
    Why would you use such abstract? Does it speed up work or what exactly its for? // file1.php abstract class Search_Adapter_Abstract { private $ch = null; abstract private function __construct() { } abstract public funciton __destruct() { curl_close($this->ch); } abstract public function search($searchString,$offset,$count); } // file2.php include("file1.php"); class abc extends Search_Adapter_Abstract { // Will the curl_close now automatically be closed? } What is the reason of extending abstract here? Makes me confused. What can i get from it now?

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  • C# Design a class with interface?

    - by Haroon
    I am having a bit of trouble understanding how I will design a class. My class will have 3 methods ICollection<Field> GetFields(); //perform validation internally - return back the object T UpdateFields(ICollection<Field> fields); //pass in model object with values on it, set up fields, then pass back all fields ICollection<Field> GetFieldsWithValues(T object); What is the best way to construct/design such a class keeping in mind: 1. The model object I pass in will be one of 3 or 4 tables, however when I call GetFIelds - internally for each object I know what fields will be there i.e. list.add(new Field{name = "id", value = "5"}); list.add(new Field{name = "nameofcompany", value = "super guys"});

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  • Actionscript 2.0 Functions problem and somewhat "global" variable

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • 2 Classes need each other declared C++

    - by Prodigga
    I have a "Game" class which holds all the games settings and manages the game. I have a "Grid" class which is the grid the game is played on. The "Game" class initializes a "Grid" object as one of its members (passing itself ("this") as one of the parameters for "Grid"s constructor).. The "Grid" object therefor needs to deal with a "Game*" pointer. To do this it needs to know what "Game" is; i need to declare it before "Grid". But "Game" uses "Grid"...so it also needs "Grid" declared before it. so confused on how to include headers/etc correctly here..

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  • Transferring object from parent to child

    - by waiwai933
    I'm currently developing an Custom Application using the IP.Board framework, which is in PHP, which by default, creates a IPSMember object for the logged-in user. However, I'm developing an additional class, basically class SpecialUser extends IPSMember Is there a way to get the parent object, which is IPSMember to change to SpecialUser?

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  • Am I trying to Implement Multiple Inheritance. How can I do this.

    - by Shantanu Gupta
    I have created a class say A which has some functions defined as protected. Now Class B inherits A and class C inherits B. Class A has private default constructor and protected parameterized constructor. I want Class B to be able to access all the protected functions defined in Class A but class C can have access on some of the functions only not all the functions and class C is inheriting class B. How can I restrict access to some of the functions of Class A from Class C ? EDIT: namespace Db { public Class A { private A(){} protected A(string con){assign this value} protected DataTable getTable(){return Table;} protected Sqlparameters setParameters(){return parameter;} } } namespace Data { public Class B:A { protected B():base("constring"){} protected DataTable output(){return getTable();} protected sqlparameter values(param IDataParameter[] parameter){} } } namespace Bsns { public Class C:B { protected C():base(){} protected DataTable show() {return values(setparameter());} } } EDIT I think what I am trying to do here is Multiple inheritance. Please check. Class A { //suppose 10 functions are declared } Class B:A { //5 functions declared which are using A's function in internal body } Class C:B { //using all functions of B but require only 4 functions of A to be accessible by C. }

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  • How can I handle multiple views of a data object? Which design pattern is acceptable?

    - by tranquil.byte
    I have a person object. class Person { private $name; ... } I need to be able to change how they are displayed on the front-end ( visitors have control ). They can choose list view, grid view, photo view for example. class PersonDisplay { public function displayList() { // Query database // Output html to display in list mode } public function displayPhoto() { // Query database // Output html to display in photo mode } } Is this an acceptable way to handle the presentation of the items on the front-end or is there a specific design pattern I should be researching to help me with this task? Does anyone have any suggestions or ideas where this could go wrong or if this could potentially make maintenance a nightmare? The Person object was just an example very similiar to what I am using.

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  • How to design app to be modular / support plugins

    - by Lee
    I'm currently in the process of refactoring my webplayer so that we'll be more easily able to run it on our other internet radio stations. Much of the setup between these players will be very similar, however, some will need to have different UI plugins / other plugins. Currently in the webplayer I do something like this in it's init(): _this.ui = new UI(); _this.ui.playlist = new Playlist(); _this.ui.channelDropdown = new ChannelDropdown(); _this.ui.timecode = ne Timecode(); etc etc This works fine but that blocks me into requiring those objects at run time. What I'd like to do is be able to add those based on the stations needs. Basically my question is, do I need to add some kind of "addPlugin()" functionality here? And if I do that, do I need to constantly check from my WebPlayer object if that plugin exists before it attempts to use it? Like... if (_hasPlugin('playlist')) this.plugins.playlist.add(track); I apologize if some of this might not be clear... really trying to get my head wrapped around all of this. I feel I'm closer but I'm still stuck. Any advice on how I should proceed with this would be greatly appreciated. Thanks in advance, Lee

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  • Abstract attributes in Python

    - by deamon
    What is the shortest / most elegant way to implement the following Scala code with an abstract attribute in Python? abstract class Controller { val path: String } A subclass of Controller is enforced to define "path" by the Scala compiler. A subclass would look like this: class MyController extends Controller { override val path = "/home" }

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  • Actionscript 2.0 Functions problem

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • Why is my class method not visible when I implement an interface in my class?

    - by Phsika
    i can not see MyLoad.TreeLoader(.... but why i can not see? i implemented iloader to TreeViewLoad. i should see TreeLoader why? namespace Rekursive { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { //treeView1.Nodes.Add("Test"); iloader MyLoad = new TreeViewLoad(); MyLoad.loader("test", treeView1, 1); // i can not see MyLoad.TreeLoader(.... but why i can not see? // i implemented iloader to TreeViewLoad. i should see TreeLoader why? //TreeViewLoad myloader = new TreeViewLoad(); } } interface iloader { void loader(string nodeName, TreeView myTre, int id); } class TreeViewLoad : iloader { public void TreeLoader(TreeView tre) { // i will call loader... } public void loader(string nodeName, TreeView myTre, int id) { myTre.Nodes.Add(nodeName + id.ToString()); if (id

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  • Zend_Form and Liskov Substitution Principle

    - by blockhead
    A very common pattern I see (I'm picking on Zend Framework, only because I was dealing with it at the moment of this question), is something like this: class My_Form extends Zend_Form { public function init() { $this->addElement(); } } Zend_Form is not an abstract class, but is perfectly usable on its own. This seems to be "recommended" as place to "encapsulate" your forms into a nice class. Does this violate the Liskov Substitution Principle? Each subclass of Zend_Form will have a wildy different behavior than the base class. Would it be better to use composition for this, or am I totally misunderstanding this principle?

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  • mysqli and php requesting rows returned in object oriented scripting...

    - by Matt
    in object oriented php mysqli I am trying to request a username, and return if it matches a row, without actually returning any user data. How would I write this?...so far I have... $sql = "SELECT NULL FROM database WHERE usernick=?"; $stmt = $link->prepare($sql) $stmt->bind_param('s', $snr); $stmt->execute(); After this step I need to see if a row matched the query...but I have no idea how to write it, everyone here pretty much writes in mysql if I dont mention I want object oriented mysqli :S

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  • Can i access outer class objects in inner class

    - by Shantanu Gupta
    I have three classes like this. class A { public class innerB { //Do something } public class innerC { //trying to access objB here directly or indirectly over here. //I dont have to create an object of innerB, but to access the object created by A //i.e. innerB objInnerB = objB; //not like this innerB objInnerB= new innerB(); } public innerB objB{get;set;} } I want to access the object of class B in Class C that is created by class A. Is it possible somehow to make changes on object of Class A in Class C. Can i get Class A's object by creating event or anyhow.

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  • Extend DOMElement object

    - by Comma
    How could I exdend objects provided with Document Object Model? Seems that there is no way according to this [issue][2]. class Application_Model_XmlSchema extends DOMElement { const ELEMENT_NAME = 'schema'; /** * @var DOMElement */ private $_schema; /** * @param DOMDocument $document * @return void */ public function __construct(DOMDocument $document) { $this->setSchema($document->getElementsByTagName(self::ELEMENT_NAME)->item(0)); } /** * @param DOMElement $schema * @return void */ public function setSchema(DOMElement $schema){ $this->_schema = $schema; } /** * @return DOMElement */ public function getSchema(){ return $this->_schema; } /** * @param string $name * @param array $arguments * @return mixed */ public function __call($name, $arguments) { if (method_exists($this->_schema, $name)) { return call_user_func_array( array($this->_schema, $name), $arguments ); } } } $version = $this->getRequest()->getParam('version', null); $encoding = $this->getRequest()->getParam('encoding', null); $source = 'http://www.w3.org/2001/XMLSchema.xsd'; $document = new DOMDocument($version, $encoding); $document->load($source); $xmlSchema = new Application_Model_XmlSchema($document); $xmlSchema->getAttribute('version'); I got an error: Warning: DOMElement::getAttribute(): Couldn't fetch Application_Model_XmlSchema in C:\Nevermind.php on line newvermind

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  • Partial class or "chained inheritance"

    - by Charlie boy
    Hi From my understanding partial classes are a bit frowned upon by professional developers, but I've come over a bit of an issue; I have made an implementation of the RichTextBox control that uses user32.dll calls for faster editing of large texts. That results in quite a bit of code. Then I added spellchecking capabilities to the control, this was made in another class inheriting RichTextBox control as well. That also makes up a bit of code. These two functionalities are quite separate but I would like them to be merged so that I can drop one control on my form that has both fast editing capabilities and spellchecking built in. I feel that simply adding the code form one class to the other would result in a too large code file, especially since there are two very distinct areas of functionality, so I seem to need another approach. Now to my question; To merge these two classes should I make the spellchecking RichTextBox inherit from the fast edit one, that in turn inherits RichTextBox? Or should I make the two classes partials of a single class and thus making them more “equal” so to speak? This is more of a question of OO principles and exercise on my part than me trying to reinvent the wheel, I know there are plenty of good text editing controls out there. But this is just a hobby for me and I just want to know how this kind of solution would be managed by a professional. Thanks!

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  • In what circumstances are instance variables declared as '_var' in 'use fields' readonly?

    - by Pedro Silva
    I'm trying to understand the behavior of the fields pragma, which I find poorly documented, regarding fields prefixed with underscores. This is what the documentation has to say about it: Field names that start with an underscore character are made private to the class and are not visible to subclasses. Inherited fields can be overridden but will generate a warning if used together with the -w switch. This is not consistent with its actual behavior, according to my test, below. Not only are _-prefixed fields visible within a subclass, they are visible within foreign classes as well (unless I don't get what 'visible' means). Also, directly accessing the restricted hash works fine. Where can I find more about the behavior of the fields pragma, short of going at the source code? { package Foo; use strict; use warnings; use fields qw/a _b __c/; sub new { my ( $class ) = @_; my Foo $self = fields::new($class); $self->a = 1; $self->b = 2; $self->c = 3; return $self; } sub a : lvalue { shift->{a} } sub b : lvalue { shift->{_b} } sub c : lvalue { shift->{__c} } } { package Bar; use base 'Foo'; use strict; use warnings; use Data::Dumper; my $o = Bar->new; print Dumper $o; ##$VAR1 = bless({'_b' => 2, '__c' => 3, 'a' => 1}, 'Foo'); $o->a = 4; $o->b = 5; $o->c = 6; print Dumper $o; ##$VAR1 = bless({'_b' => 5, '__c' => 6, 'a' => 4}, 'Foo'); $o->{a} = 7; $o->{_b} = 8; $o->{__c} = 9; print Dumper $o; ##$VAR1 = bless({'_b' => 8, '__c' => 9, 'a' => 7}, 'Foo'); }

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  • Using $this when not in object context

    - by Ken
    I'm creating a function to show blog's. So I made a show blog function but it keeps giving "Using $this when not in object context" error Class Blog{ public function getLatestBlogsBig($cat = null){ $sqlString = "SELECT blog_id FROM jab_blog"; if($cat != null) $sqlString .= " WHERE blog_cat = " . $cat; $sqlString .= " ORDER BY blog_id DESC LIMIT 5"; $blog = mysql_query($sqlString); while($id = mysql_result($blog,"blog_id")){ $this->showBlog($id); //Error is on this line } } function showBlog($id,$small = false){ $sqlString = "SELECT blog_id FROM jab_blog WHERE blog_id=" . $id . ";"; $blog = mysql_query($sqlString); if($small = true){ echo "<ul>"; while($blogItem = mysql_fetch_array($blog)){ echo '<a href="' . $_SESSION['JAB_LINK'] . "blog/" . $blogItem['blog_id'] . "/" . SimpleUrl::toAscii($blogItem['blog_title']) .'">' . $blogItem['blog_title'] . '</a></li>'; } echo "</ul>"; }else{ while($blogItem = mysql_fetch_array($blog)){ ?> <div class="post"> <h2 class="title"><a href="<?php echo $_SESSION['JAB_LINK'] . "blog/" . $blogItem['blog_id'] . "/" . SimpleUrl::toAscii($blogItem['blog_title']);?>"><?php echo $blogItem['blog_title'];?></a></h2> <p class="meta"><span class="date">The date implement</span><span class="posted">Posted by <a href="#">Someone</a></span></p> <div style="clear: both;">&nbsp;</div> <div class="entry"> <?php echo $blogItem['blog_content'];?> </div> </div> <?php } } } }

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  • Which class should store the lookup table?

    - by max
    The world contains agents at different locations, with only a single agent at any location. Each agent knows where he's at, but I also need to quickly check if there's an agent at a given location. Hence, I also maintain a map from locations to agents. I have a problem deciding where this map belongs to: class World, class Agent (as a class attribute) or elsewhere. In the following I put the lookup table, agent_locations, in class World. But now agents have to call world.update_agent_location every time they move. This is very annoying; what if I decide later to track other things about the agents, apart from their locations - would I need to add calls back to the world object all across the Agent code? class World: def __init__(self, n_agents): # ... self.agents = {} self.agent_locations = {} for id in range(n_agents): x, y = self.find_location() agent = Agent(self,x,y) self.agents.append(agent) self.agent_locations[x,y] = agent def update_agent_location(self, agent, x, y): del self.agent_locations[agent.x, agent.y] self.agent_locations[x, y] = agent def update(self): # next step in the simulation for agent in self.agents: agent.update() # next step for this agent # ... class Agent: def __init__(self, world, x, y): self.world = world self.x, self.y = x, y def move(self, x1, y1): self.world.update_agent_location(self, x1, y1) self.x, self.y = x1, y1 def update(): # find a good location that is not occupied and move there for x, y in self.valid_locations(): if not self.location_is_good(x, y): continue if self.world.agent_locations[x, y]: # location occupied continue self.move(x, y) I can instead put agent_locations in class Agent as a class attribute. But that only works when I have a single World object. If I later decide to instantiate multiple World objects, the lookup tables would need to be world-specific. I am sure there's a better solution... EDIT: I added a few lines to the code to show how agent_locations is used. Note that it's only used from inside Agent objects, but I don't know if that would remain the case forever.

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  • Strange Java Coding??? Class in class???

    - by poeschlorn
    Hi guys, I got a question about Java coding in general... In some sample codes there are methods and classes declared WITHIN other methods and/or classes.... I've never heard/red about this...what effect does this kind of programming have? Wouldn't it be better to write down classes in a seperate file and methods side by side and not within each other (like every book tells you)? What are the advantages and disadvantages of this kind of programming? Here's an example of what I mean: Handler mHandler = new Handler() { public void handleMessage(android.os.Message msg) { TextView textView = (TextView) findViewById(R.id.description); textView.setText(mRoad.mName + " " + mRoad.mDescription); MapOverlay mapOverlay = new MapOverlay(mRoad, mapView); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); mapView.invalidate(); }; };

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  • Perl - Calling subclass constructor from superclass (OO)

    - by Emmel
    This may turn out to be an embarrassingly stupid question, but better than potentially creating embarrassingly stupid code. :-) This is an OO design question, really. Let's say I have an object class 'Foos' that represents a set of dynamic configuration elements, which are obtained by querying a command on disk, 'mycrazyfoos -getconfig'. Let's say that there are two categories of behavior that I want 'Foos' objects to have: Existing ones: one is, query ones that exist in the command output I just mentioned (/usr/bin/mycrazyfoos -getconfig`. Make modifications to existing ones via shelling out commands. Create new ones that don't exist; new 'crazyfoos', using a complex set of /usr/bin/mycrazyfoos commands and parameters. Here I'm not really just querying, but actually running a bunch of system() commands. Affecting changes. Here's my class structure: Foos.pm package Foos, which has a new($hashref-{name = 'myfooname',) constructor that takes a 'crazyfoo NAME' and then queries the existence of that NAME to see if it already exists (by shelling out and running the mycrazyfoos command above). If that crazyfoo already exists, return a Foos::Existing object. Any changes to this object requires shelling out, running commands and getting confirmation that everything ran okay. If this is the way to go, then the new() constructor needs to have a test to see which subclass constructor to use (if that even makes sense in this context). Here are the subclasses: Foos/Existing.pm As mentioned above, this is for when a Foos object already exists. Foos/Pending.pm This is an object that will be created if, in the above, the 'crazyfoo NAME' doesn't actually exist. In this case, the new() constructor above will be checked for additional parameters, and it will go ahead and, when called using -create() shell out using system() and create a new object... possibly returning an 'Existing' one... OR As I type this out, I am realizing it is perhaps it's better to have a single: (an alternative arrangement) Foos class, that has a -new() that takes just a name -create() that takes additional creation parameters -delete(), -change() and other params that affect ones that exist; that will have to just be checked dynamically. So here we are, two main directions to go with this. I'm curious which would be the more intelligent way to go.

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  • Using the same modules in multiple projects

    - by Andreas Vinther
    I'm using Visual Studio 2010 and coding in VB.NET. My problem is that I've collected all the modules I've written and intend to reuse and placed them in a separate folder. When I want to add a module from the above folder to any given project, it takes a copy of the module and places in the project's source code folder, instead of referencing the module in the folder containing all the other modules. Is it possible to include a module in my project and leave it in the folder with all the other modules, so that when I improve upon a module, it'll affect all the projects that uses/references that module. Instead of me having to manually copy the new module to all the projects that uses/references the module. Right now I have multiple instances of the exact same module that i need to update manually when I improve code or add functionality?

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