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  • What is the best software design to use in this scenario

    - by domdefelice
    I need to generate HTML snippets using jQuery. The creation of those snippets depends on some data. The data is stored server-side, in session (where PHP is used). At the moment I achieved this - retrieving the data from the server via AJAX in form of JSON - and building the snippets via specific javascript functions that read those data The problem is that the complexity of the data is getting bigger and hence the serialization into JSON is getting even more difficult since I can't do it automatically. I can't do it automatically because some information are sensible so I generate a "stripped" version to send to the client. I know it is difficult to understand without any code to read, but I am hoping this is a common scenario and would be glad for any tip, suggestion or even design-pattern you can give me. Should I store both a complete and a stripped data on the server and then use some library to automatically generate the JSON from the stripped data? But this also means I have to get the two data synchronized. Or maybe I could move the logic server-side, this way avoiding sending the data. But this means sending javascript code (since I rely on jQuery). Maybe not a good idea. Feel free to ask me more details if this is not clear. Thank you for any help

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  • What to implement today to help yourself fixing bugs in the future?

    - by Heinrich Ulbricht
    Assume you are in the process of developing some really cool software. It will be deployed to a lot of customers. They will need this software and they will use it in time-critical situations. So if something goes wrong they will call (you). And you or your team will be the ones who have to resolve the issue. Fast. You know out of experience this will happen. Now if you could decide what to implement to aid your future self - what would that be?

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  • Software Architecture: Unit of Work design pattern discussion

    - by santiagobasulto
    Hey everybody. According Martin Fowler's Unit of Work description: "Maintains a list of objects that are affected by a business transaction and coordinates the writing out of changes and resolution of concurrency problems." Avoiding very small calls to the database, which ends up being very slow I'm wondering. If we just delimit it to database transaction management, won't prepare statements help with this?

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  • Reccomendations for code/components/software for online custom print

    - by ahrnee
    Can anyone recommend code or components (open source or commercial) that can be integrated with an existing e-commerce website to do the following: Allow customers to edit custom text on an image (such as a birthday card) See a preview of the image with the custom text added Generate a proof of the image with the customizations I have been using search engines to try and find this, but am not having much luck. Any help appreciated!

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  • What is the Software Development Lifecycle?

    - by j-t-s
    Our investor wants a SDLC. I've never written one before, and I don't have enough time to go and buy a book, or spend much time learning about them. From what I've been told about them, they consist of requirements (what needs to be done), and a list is done. Is this correct? Update: I have found this article which really helps to explain things in simple terms and very quickly. Not that I think an SDLC should be done quickly. In my case, I have no other option.

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  • What's the best software analogy you've heard?

    - by Mantorok
    Hi Quite frequently I have to explain things to Project Managers who sometimes want to know a little bit more about something, and sometimes I try and come up with some analogy that best explains it. Now, I can't really kick this off with a good analagy because mine usually suck, but I would be interested in yours, or some you've heard that have been used to simplify explanations. One analogy that does come up often is when explaining Interfaces (i.e. .Net) to which I usually explain in terms of a vehicle has a driver interface, and all vehicles must implement that interface so that anyone who can drive a vehicle will be able to utilise it. Any more? Would like to hear some, both serious and humourous. Please close if a duplicate.

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  • how to design and produce enterprise software in Java Technology EE ? more importantly does it have

    - by fwfwfw
    I want to be able to design and produce enterprise software/applications. Java EE comes to mind. but are there alternatives ? Does it have to be J2EE, to make enterprisey software ? More importantly, how common is it for developers to use Java Technology in order to build enterprise software ? I mean how much "meat" do you need to pack before you can charge a $100,000 sticker price ? is bloatware common in this industry ? what is the best way I can learn the entire Java Enterprise and be able to design and produce enterprise software ? Or perhaps an alternative to Java ? I am starting software engineering in University, but I have personal coding experience....i just would love to be able to design enterprise software using Java Technology....i can pick up books and start practicing.....i just dont know where to begin or what to expect. My goal is to get as much experience in enterprise software field, and specialize into niches start my own company. so far i know enterprise software sale process usually take at least a couple of months but for a good reason..

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  • How does Software/Code actually communicate with Harware?

    - by AbyJames
    My question is: When I press the "Shut down" button in Windows/Linux,the computer shutdowns.How did the command "Shut down" actually make the computer Physically shutdown? To make my point clear: When we kick a ball,there is physical contact between the ball and our leg,for the ball to move.So how is the physical connection achieved between softwares and hardwares?How does plain text of codes make the computer do what it does? (Noob question,I know but it has been irritating me for quite sometime now) -Aby

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  • Official definition of CSCI (Computer Software Configuration Item)

    - by Andreas_D
    I'm looking for the most official definition of CSCI / Configuration Item - not just what it is but what we have to deliver / can expect when a contract defines subsystems which shall be developed as configuration items. I spend some time with my famous search tool and found a lot of explanations for CSCI (wikipedia, acronym directories, ...) but I haven't found a standard or a pointer to a standard (like ISO-xxx) yet which tells (1) what it is and (2) what has to be done from a QM/CM point of view. I just ask, because a contractors QM representative stated during an acceptance test, that CI only requires to not forget the CI in the configuration plan and to assign a serial number ... I expected to see some SRS, SDD, ICD, SVD, SIP, ... documents and acceptance test documentation for those subsystems...

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  • Secrets of delivering .NET size large products?

    - by Joan Venge
    In software companies I have seen it's really hard to work on very large products where everything depends on everything else. For instance Microsoft works on C#, F#, .NET, WPF, Visual Studio where these things are interconnected. I don't know how many people are involved, but if it's in 100s, how do they keep in sync with everything, so they design and implement features without conflicting with other dependencies and future plans of other products? I am wondering that if MS is able to do this, they must have a very good system. Any guidelines or secrets for MS or non-MS very large software product delivering?

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  • blurry image rendered

    - by Jason
    I'm using Direct2D to render a PNG image using a ID2D1BitmapRenderTarget and then caling it's GetBitmap() function and rendering the image using ID2D1HwndRenderTarget::DrawBitmap(). Some of the images rendered this way are clear but others appear blurry. I did some research and followed a tutorial to make my application "DPI Aware" but it didn't help. What could cause the rendered image to appear blurry? Has anyone experienced this issue before? What can I do about this?

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  • Render an image with separate layers for shadows/reflections in 3D Studio Max?

    - by Bernd Plontsch
    I have a scene with a simple object standing on a ground in the center. Caused by lights and the ground material there is some shadow and reflection on the ground surrounding the object. How can I render an image containing 3 separate layers for the object the ground the reflection / shadow on the ground Which format to use for this (it should include all 3 layers + I should be able to enable/disable them in Photoshop)? How do I define or prepare those layers for being rendering as image layers?

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  • spinning a 2d Cube

    - by Rahul Verma
    I know that a cube is actually a 3d shape , but i have some other problem over here. I have been doing 2D Game dev using libgdx but have never touched 3D rendering. Now what I want in my 2D game is that instead of coins I make my player collect magical cubes. But those cubes need to be spinning on one Diagonal, same can be seen in popular game Vector. Here is a screenshot. Can someone explaing the mathematics of such an animation

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  • Render an image with layers for shadows /reflections, object and ground in 3D Studio Max?

    - by Bernd Plontsch
    I have a scene with a simple object standing on the ground in the center. This object has shadows and reflections on the ground. How can I render an image containing 3 separate layers for The object The ground The reflection / shadow on the ground Which format do I use for this? (It should include all 3 layers + I should be able to enable/disable them in Photoshop) How do I define or prepare those layers for being rendering as image layers?

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  • Are there any preexisting maps for a Minecraft-like level I could use in my engine?

    - by Rishav Sharan
    I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine? I don't want to start on procedural generation now, I just want a resource where I can get the coord list for a pretty looking terrain. Alternatively, is it possible for me to parse the Minecraft world files and use that data to generate terrain/buildings in my code?

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  • OpenGL position from depth is wrong

    - by CoffeeandCode
    My engine is currently implemented using a deferred rendering technique, and today I decided to change it up a bit. First I was storing 5 textures as so: DEPTH24_STENCIL8 - Depth and stencil RGBA32F - Position RGBA10_A2 - Normals RGBA8 x 2 - Specular & Diffuse I decided to minimize it and reconstruct positions from the depth buffer. Trying to figure out what is wrong with my method currently has not been fun :/ Currently I get this: which changes whenever I move the camera... weird Vertex shader really simple #version 150 layout(location = 0) in vec3 position; layout(location = 1) in vec2 uv; out vec2 uv_f; void main(){ uv_f = uv; gl_Position = vec4(position, 1.0); } Fragment shader Where the fun (and not so fun) stuff happens #version 150 uniform sampler2D depth_tex; uniform sampler2D normal_tex; uniform sampler2D diffuse_tex; uniform sampler2D specular_tex; uniform mat4 inv_proj_mat; uniform vec2 nearz_farz; in vec2 uv_f; ... other uniforms and such ... layout(location = 3) out vec4 PostProcess; vec3 reconstruct_pos(){ float z = texture(depth_tex, uv_f).x; vec4 sPos = vec4(uv_f * 2.0 - 1.0, z, 1.0); sPos = inv_proj_mat * sPos; return (sPos.xyz / sPos.w); } void main(){ vec3 pos = reconstruct_pos(); vec3 normal = texture(normal_tex, uv_f).rgb; vec3 diffuse = texture(diffuse_tex, uv_f).rgb; vec4 specular = texture(specular_tex, uv_f); ... do lighting ... PostProcess = vec4(pos, 1.0); // Just for testing } Rendering code probably nothing wrong here, seeing as though it always worked before this->gbuffer->bind(); gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT); gl::Enable(gl::DEPTH_TEST); gl::Enable(gl::CULL_FACE); ... bind geometry shader and draw models and shiz ... gl::Disable(gl::DEPTH_TEST); gl::Disable(gl::CULL_FACE); gl::Enable(gl::BLEND); ... bind textures and lighting shaders shown above then draw each light ... gl::BindFramebuffer(gl::FRAMEBUFFER, 0); gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT); gl::Disable(gl::BLEND); ... bind screen shaders and draw quad with PostProcess texture ... Rinse_and_repeat(); // not actually a function ;) Why are my positions being output like they are?

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  • Need help drawings planets in Java.

    - by d33j
    I am looking for help/links/notes/agorithms/URLs/examples on drawing/rendering spheres in pure Java (so that I can hopefully, one day, generate/render planets with various surfaces & atmospheres) So for the moment, i'd be pretty happy to be able to start off with just drawing a wireframed sphere(s). ps: I don't want to use external libraries like Java3D, JOGL or aftermarket engines like JMonkeyEngine, Would rather keep it as straight Java.

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  • How Do I Do Alpha Transparency Properly In XNA 4.0?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • How to do proper Alpha in XNA?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • Rendering a view to a string in MVC, then redirecting -- workarounds?

    - by James S
    Hi -- I can't render a view to a string and then redirect, despite this answer from Feb (after version 1.0, I think) that claims it's possible. I thought I was doing something wrong, and then I read this answer from Haack in July that claims it's not possible. If somebody has it working and can help me get it working, that's great (and I'll post code, errors). However, I'm now at the point of needing workarounds. There are a few, but nothing ideal. Has anybody solved this, or have any comments on my ideas? This is to render email. While I can surely send the email outside of the web request (store info in a db and get it later), there are many types of emails and I don't want to store the template data (user object, a few other LINQ objects) in a db to let it get rendered later. I could create a simpler, serializable POCO and save that in the db, but why? ... I just want rendered text! I can create a new RedirectToAction object that checks if the headers have been sent (can't figure out how to do this -- try/catch?) and, if so, builds out a simple page with a meta redirect, a javascript redirect, and also a "click here" link. Within my controller, I can remember if I've rendered an email and, if so, manually do #2 by displaying a view. I can manually send the redirect headers before any potential email rendering. Then, rather than using the MVC infrastructure to redirecttoaction, I just call result.end. This seems easiest, but really messy. Anything else? EDIT: I've tried Dan's code (very similar to the code from Jan/Feb that I've already tried) and I'm still getting the same error. The only substantial difference I can see is that his example uses a view while I use a partial view. I'll try testing this later with a view. Here's what I've got: Controller public ActionResult Certifications(string email_intro) { //a lot of stuff ViewData["users"] = users; if (isPost()) { //create the viewmodel var view_model = new ViewModels.Emails.Certifications.Open(userContext) { emailIntro = email_intro }; //i've tried stopping this after just one iteration, in case the problem is due to calling it multiple times foreach (var user in users) { if (user.Email_Address.IsValidEmailAddress()) { //add more stuff to the view model specific to this user view_model.user = user; view_model.certification302Summary.subProcessesOwner = new SubProcess_Certifications(RecordUpdating.Role.Owner, null, null, user.User_ID, repository); //more here.... //if i comment out the next line, everything works ok SendEmail(view_model, this.ControllerContext); } } return RedirectToAction("Certifications"); } return View(); } SendEmail() public static void SendEmail(ViewModels.Emails.Certifications.Open model, ControllerContext context) { var vd = context.Controller.ViewData; vd["model"] = model; var renderer = new CustomRenderers(); //i fixed an error in your code here var text = renderer.RenderViewToString3(context, "~/Views/Emails/Certifications/Open.ascx", "", vd, null); var a = text; } CustomRenderers public class CustomRenderers { public virtual string RenderViewToString3(ControllerContext controllerContext, string viewPath, string masterPath, ViewDataDictionary viewData, TempDataDictionary tempData) { //copy/paste of dan's code } } Error [HttpException (0x80004005): Cannot redirect after HTTP headers have been sent.] System.Web.HttpResponse.Redirect(String url, Boolean endResponse) +8707691 Thanks, James

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  • An Alphabet of Eponymous Aphorisms, Programming Paradigms, Software Sayings, Annoying Alliteration

    - by Brian Schroer
    Malcolm Anderson blogged about “Einstein’s Razor” yesterday, which reminded me of my favorite software development “law”, the name of which I can never remember. It took much Wikipedia-ing to find it (Hofstadter’s Law – see below), but along the way I compiled the following list: Amara’s Law: We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run. Brook’s Law: Adding manpower to a late software project makes it later. Clarke’s Third Law: Any sufficiently advanced technology is indistinguishable from magic. Law of Demeter: Each unit should only talk to its friends; don't talk to strangers. Einstein’s Razor: “Make things as simple as possible, but not simpler” is the popular paraphrase, but what he actually said was “It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simple and as few as possible without having to surrender the adequate representation of a single datum of experience”, an overly complicated quote which is an obvious violation of Einstein’s Razor. (You can tell by looking at a picture of Einstein that the dude was hardly an expert on razors or other grooming apparati.) Finagle's Law of Dynamic Negatives: Anything that can go wrong, will—at the worst possible moment. - O'Toole's Corollary: The perversity of the Universe tends towards a maximum. Greenspun's Tenth Rule: Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp. (Morris’s Corollary: “…including Common Lisp”) Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law. Issawi’s Omelet Analogy: One cannot make an omelet without breaking eggs - but it is amazing how many eggs one can break without making a decent omelet. Jackson’s Rules of Optimization: Rule 1: Don't do it. Rule 2 (for experts only): Don't do it yet. Kaner’s Caveat: A program which perfectly meets a lousy specification is a lousy program. Liskov Substitution Principle (paraphrased): Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it Mason’s Maxim: Since human beings themselves are not fully debugged yet, there will be bugs in your code no matter what you do. Nils-Peter Nelson’s Nil I/O Rule: The fastest I/O is no I/O.    Occam's Razor: The simplest explanation is usually the correct one. Parkinson’s Law: Work expands so as to fill the time available for its completion. Quentin Tarantino’s Pie Principle: “…you want to go home have a drink and go and eat pie and talk about it.” (OK, he was talking about movies, not software, but I couldn’t find a “Q” quote about software. And wouldn’t it be cool to write a program so great that the users want to eat pie and talk about it?) Raymond’s Rule: Computer science education cannot make anybody an expert programmer any more than studying brushes and pigment can make somebody an expert painter.  Sowa's Law of Standards: Whenever a major organization develops a new system as an official standard for X, the primary result is the widespread adoption of some simpler system as a de facto standard for X. Turing’s Tenet: We shall do a much better programming job, provided we approach the task with a full appreciation of its tremendous difficulty, provided that we respect the intrinsic limitations of the human mind and approach the task as very humble programmers.  Udi Dahan’s Race Condition Rule: If you think you have a race condition, you don’t understand the domain well enough. These rules didn’t exist in the age of paper, there is no reason for them to exist in the age of computers. When you have race conditions, go back to the business and find out actual rules. Van Vleck’s Kvetching: We know about as much about software quality problems as they knew about the Black Plague in the 1600s. We've seen the victims' agonies and helped burn the corpses. We don't know what causes it; we don't really know if there is only one disease. We just suffer -- and keep pouring our sewage into our water supply. Wheeler’s Law: All problems in computer science can be solved by another level of indirection... Except for the problem of too many layers of indirection. Wheeler also said “Compatibility means deliberately repeating other people's mistakes.”. The Wrong Road Rule of Mr. X (anonymous): No matter how far down the wrong road you've gone, turn back. Yourdon’s Rule of Two Feet: If you think your management doesn't know what it's doing or that your organisation turns out low-quality software crap that embarrasses you, then leave. Zawinski's Law of Software Envelopment: Every program attempts to expand until it can read mail. Zawinski is also responsible for “Some people, when confronted with a problem, think 'I know, I'll use regular expressions.' Now they have two problems.” He once commented about X Windows widget toolkits: “Using these toolkits is like trying to make a bookshelf out of mashed potatoes.”

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  • Is software support an option for your career?

    - by Maria Sandu
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 If you have a technical background, why should you choose a career in support? We have invited Serban to answer these questions and to give us an overview of one of the biggest technical teams in Oracle Romania. He’s been with Oracle for 7 years leading the local PeopleSoft Financials & Supply Chain Support team. Back in 2013 Serban started building a new support team in Romania – Fusion HCM. His current focus is building a strong support team for Fusion HCM, latest solution for Business HR Professionals from Oracle. The solution is offered both on Premise (customer site installation) but more important as a Cloud offering – SaaS.  So, why should a technical person choose Software Support over other technical areas?  “I think it is mainly because of the high level of technical skills required to provide the best technical solutions to our customers. Oracle Software Support covers complex solutions going from Database or Middleware to a vast area of business applications (basically covering any needs that a large enterprise may have). Working with such software requires very strong skills both technical and functional for the different areas, going from Finance, Supply Chain Management, Manufacturing, Sales to other very specific business processes. Our customers are large enterprises that already have a support layer inside their organization and therefore the Oracle Technical Support Engineers are working with highly specialized staff (DBA’s, System/Application Admins, Implementation Consultants). This is a very important aspect for our engineers because they need to be highly skilled to match our customer’s specialist’s expectations”.  What’s the career path in your team? “Technical Analysts joining our teams have a clear growth path. The main focus is to become a master of the product they will support. I think one need 1 or 2 years to reach a good level of understanding the product and delivering optimal solutions because of the complexity of our products. At a later stage, engineers can choose their professional development areas based on the business needs and preferences and then further grow towards as technical expert or a management role. We have analysts that have more than 15 years of technical expertise and they still learn and grow in technical area. Important fact is, due to the expansion of the Romanian Software support center, there are various management opportunities. So, if you want to leverage your experience and if you want to have people management responsibilities Oracle Software Support is the place to be!”  Our last question to Serban was about the benefits of being part of Oracle Software Support. Here is what he said: “We believe that Oracle delivers “State of the art” Support level to our customers. This is not possible without high investment in our staff. We commit from the start to support any technical analyst that joins us (being junior or very senior) with any training needs they have for their job. We have various technical trainings as well as soft-skills trainings required for a customer facing professional to be successful in his role. Last but not least, we’re aiming to make Oracle Romania SW Support a global center of excellence which means we’re investing a lot in our employees.”  If you’re looking for a job where you can combine your strong technical skills with customer interaction Oracle Software Support is the place to be! Send us your CV at [email protected]. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • What software license should I release my code under?

    - by Citizen
    We're about to finish some free software and we're not sure what license we should release it under. Here's the details: The software is funded by several sponsors The software is open source (edit: see comments) The software will be free to download by the end-user The software will be free to use and modify for personal and commercial use by the end-user We want to retain ownership of the code We don't want anyone else to distribute our product What software license should we use? Edit: this is a free php social arcade script. Something like a Kongregate.com clone.

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  • GNU General Public License (v2): can a company use the licensed software for free?

    - by EOL
    When a library is released under the GPL v2, can a company use it internally for free? If they develop software based on it, do they have to release it under the GPL, even if they don't distribute it? Can they make money by using (not distributing) internally developed software that links to the GPL'ed library, without any compensation for the author? I am looking for a software license that only allows non-commercial uses (copy, modify, link to); the resulting derived programs must also be free for non-commercial uses. Is there any software license that does this for non-commercial uses, and prevents any commercial use (including using the software in order to make money)? It looks like the Creative Commons licenses are flexible enough to do something close to that, but I've read against using them for software. What do you think?

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