Search Results

Search found 21759 results on 871 pages for 'int 0'.

Page 429/871 | < Previous Page | 425 426 427 428 429 430 431 432 433 434 435 436  | Next Page >

  • Need help with this question: Write Java code which reads numbers from the keyboard.....

    - by Chris
    Write Java code which reads numbers from the keyboard until zero is entered. Only the positive numbers entered are to be added to a variable-sized collection. This is what I have so far: import java.lang.*; import java.util.*; import java.io.*; import java.net.*; public class Demo1App extends Object { public static void main(String[] argStrings) throws Exception { ArrayList myArrayList = new ArrayList(); Scanner input = new Scanner(System.in); System.out.println ("NUMBERS:"); while (int input > 0) { myArrayList.add(input); } while (int input < 0) { System.out.println ("ENTER NUMBERS GREATER THAN 0!"); } } } This code doesn't work, I'm not sure why but any help with it would be appreciated.

    Read the article

  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

    Read the article

  • Merge 2 Colors to make a tranparent Ovelap?

    - by CrazyJoe
    I have two System.Windows.Media.Color (a and b)and need to get a and put over b to simulate tranparency. to use in my merge method: public static Image Merge(Image a,Image b) { for(int x=0;x < b.Width;x++ ) { for (int y = 0; y < b.Height; y++) { a.SetPixel(x, y, b.GetPixel(x, y)); } } return a; } Help Thank's!!

    Read the article

  • How to validate phone number(US format) in Java?

    - by Maxood
    I just want to know where am i wrong here: import java.io.*; class Tokens{ public static void main(String[] args) { //String[] result = "this is a test".split(""); String[] result = "4543 6546 6556".split(""); boolean flag= true; String num[] = {"0","1","2","3","4","5","6","7","8","9"}; String specialChars[] = {"-","@","#","*"," "}; for (int x=1; x<result.length; x++) { for (int y=0; y<num.length; y++) { if ((result[x].equals(num[y]))) { flag = false; continue; } else { flag = true; } if (flag == true) break; } if (flag == false) break; } System.out.println(flag); } }

    Read the article

  • how to use string in va_start?

    - by Newbie
    for some reason, i cant get this working: void examplefunctionname(string str, ...){ ... va_start(ap, str.c_str()); nor do i get this work: void examplefunctionname(string str, ...){ ... int len = str.length(); char *strlol = new char[len+1]; for(int i = 0; i < len; i++){ strlol[i] = str[i]; } strlol[len] = 0; va_start(ap, strlol); but this does: void examplefunctionname(const char *str, ...){ ... va_start(ap, str); could someone show me how i can use string instead of const char * there? its outputting random numbers when i call examplefunctionname("%d %d %d", 1337, 1337, 1337)

    Read the article

  • Error while trying to reverse a char array

    - by mpminnich
    Hi, I'm trying to get better at C++ (I know a little). I'm working on character arrays. I found an exercise where the objective is to reverse a character array (after I convert it from an integer). I'm getting the following error (using VS2005): Run-Time Check Failure #2 - Stack around the variable 'revBuffer' was corrupted. When I step through the code, I notice the following: revBuffer = 0x0012fe40 "100899ÌÌÌÌÌÌÌÌÌÌ998001" The relevant code is below. char buffer[5]; char revBuffer[5]; int i; int j=5; long number = 998001; itoa(number, buffer, 10); for(i=0; i<strlen(buffer);i++) { revBuffer[j] = buffer[i]; j--; } Any help would be great. TIA!

    Read the article

  • how to export a 2D table in java

    - by kate
    hello i would like to ask you about the 2D tables in java!!my code is this an i would like to make a system out in order t see the registrations in mytable citylink can anyone help me? int i=0; while(i<=citylink.length){ for(Xml polh_is:fetchsite.child("site").child("poleis").children("polh")){ //url if((polh_is.string("name")=="")||(polh_is.content()==""))//attribute error += "Error in polh: name is - " + polh_is.string("name") + " with url - " + polh_is.content() + " -.\n"; else for(int j=0; j<citylink.length; j++){ citylink[j][0]=HtmlMethods.removeBreaks(polh_is.string("name")); citylink[j][1]=HtmlMethods.removeBreaks(polh_is.string("with url -"+polh_is.content() +"-.\n")); i++; } }

    Read the article

  • [VC++ 2010] Stack around the variable 'xyz' was corrupted.

    - by tirolerhut
    hi, I'm trying to get some simple piece of code I found on a website to work in VC++ 2010 on windows vista 64: #include "stdafx.h" #include <windows.h> int _tmain(int argc, _TCHAR* argv[]) { DWORD dResult; BOOL result; char oldWallPaper[MAX_PATH]; result = SystemParametersInfo(SPI_GETDESKWALLPAPER, sizeof(oldWallPaper)-1, oldWallPaper, 0); fprintf(stderr, "Current desktop background is %s\n", oldWallPaper); return 0; } it does compile, but when I run it, I always get this error: Run-Time Check Failure #2 - Stack around the variable 'oldWallPaper' was corrupted. I'm not sure what is going wrong, but I noticed, that the value of oldWallPaper looks something like "C\0\:\0\0U\0s\0e\0r\0s[...]" -- I'm wondering where all the \0s come from. A friend of mine compiled it on windows xp 32 (also VC++ 2010) and is able to run it without problems any clues/hints/opinions? thanks

    Read the article

  • List.clear() followed by List.add() not working.

    - by Vincent
    I have the following C# Class/Function: class Hand { private List<Card> myCards = new List<Card>(); public void sortBySuitValue() { IEnumerable<Card> query = from s in myCards orderby (int)s.suit, (int)s.value select s; myCards = new List<Card>(); myCards.AddRange(query); } } On a card Game. This works fine, however, I had trouble at first, instead of using myCards = new List(); to 'reset' myCards, I would use myCards.clear(), however, once I called the clear function, I would not be able to call myCards.add() or myCards.addRange(). The count would stay at zero. Is my current approach good? Is using LINQ to sort my cards good/bad?

    Read the article

  • Why is this C++ code working ?

    - by gregseth
    Why doesn't the program segfault on the p->info() call? struct A { int info() { retrun (this) ? 1 : -1; } }; int main() { A* p = NULL; if (p->info() == 1) { cout << "I'm alive!" << endl; } else { cout << "I'm NULL..." << endl; } return 0; }

    Read the article

  • Switch/Case statements in C++

    - by vgoklani
    Regarding the switch/case statement in the C++ code below: "Case 1" is obviously false, so how/why does it enter the do-while loop? #include <iostream> using namespace std; int main() { int test = 4; switch(test) { case 1: do { case 2: test++; case 3: test++; case 4: cout << "How did I get inside the do-while loop?" << endl; break; case 5: test++; } while(test > 0); cout << test << endl; } }

    Read the article

  • Help with enums in Java

    - by devoured elysium
    Is it possible to have an enum change its value (from inside itself)? Maybe it's easier to understand what I mean with code: enum Rate { VeryBad(1), Bad(2), Average(3), Good(4), Excellent(5); private int rate; private Rate(int rate) { this.rate = rate; } public void increateRating() { //is it possible to make the enum variable increase? //this is, if right now this enum has as value Average, after calling this //method to have it change to Good? } } This is want I wanna achieve: Rate rate = Rate.Average; System.out.println(rate); //prints Average; rate.increaseRating(); System.out.println(rate); //prints Good Thanks

    Read the article

  • Purpose of front() and back() in assigning values in a Queue? (C++)

    - by kevin
    I have declared: queue<int, list<int> > Q After a series of calls: Q.push(37); Q.pop(); Q.push(19); Q.push(3); Q.push(13); Q.front(); Q.push(22); Q.push(8); Q.back(); I get: 19-3-13-22-8-NULL What I don't get is what the calls to Q.front() and Q.back() do. From what I understand, they return a reference to the first or last elements respectively, but I dont see how my list would be any different had those calls not been made. Do they have any effect? Sorry if this seems trivial, but I'm trying to figure out of those calls have a purpose, or of my professor is just trying to screw with me.

    Read the article

  • Android ArrayList Calendar add and get is different

    - by Raku ShinShou
    I put increment date of the calendar and add into arraylist, but when i loop them out, the date is all same. Calendar a = Calendar.getInstance(); ArrayList<Calendar> b = new ArrayList<Calendar>(); for (int i=0; i<3; i++) { a.add(Calendar.DATE, i>0 ? 1 : 0); b.add(a); } for (int i=0; i<b.size(); i++){ Log.d("xxx", "test=" + b.get(i)); } suppose i wan 10/11/2012, 11/11/2012, 12/11/2012 but it come out like 12/11/2012, 12/11/2012, 12/11/2012 Anyone know how to solve this?

    Read the article

  • What's the outcome if I use free with new or delete with malloc?

    - by skydoor
    It is a compiler error or runtime error? The code below can be compiled! class Base{ void g(); void h(); }; int main() { Base* p = new Base(); free(p); return 0; } However it can't be compiled with a virtual function if I declare the class Base like this class Base{ virtual void g(); void h(); }; The code below can be compiled all the time, no matter the function is virtual or not. class Base{ void g(); void h(); }; int main() { Base* p = (Base*)malloc(sizeof(Base)); delete p; return 0; }

    Read the article

  • Can I use a single pointer for my hash table in C?

    - by aks
    I want to implement a hash table in the following manner: struct list { char *string; struct list *next; }; struct hash_table { int size; /* the size of the table */ struct list **table; /* the table elements */ }; Instead of struct hash_table like above, can I use: struct hash_table { int size; /* the size of the table */ struct list *table; /* the table elements */ }; That is, can I just use a single pointer instead of a double pointer for the hash table elements? If yes, please explain the difference in the way the elements will be stored in the table?

    Read the article

  • Calculate average in LINQ C# with string representation of property name

    - by Paul
    I need to calculate a whole bunch of averages on an List of Surveys. The surveys have lots of properties that are int and double valued. I am creating a business object to handle all the calculations (there are like 100) and I'd rather not code 100 different methods for finding the average for a particular property. I'd like to be able to have the UI pass a string (representing the property) and have the the business object return an average for that property. So, like... int AverageHeightInInches = MyObject.GetIntAverage("HeightInInches"); . . . Then have linq code to calculate the result. Thanks!

    Read the article

  • Why only random-access-iterator implements operator+ in C++?

    - by xopht
    I'd like get far next value for STL list iterator but it doesn't implement operator+, vector has it though. Why and how can I get the value where I want? I think I can do that if I call operator++ several times, but isn't that a little bit dirty? What I want to do is the following: list<int> l; ...omitted... list<int>::iterator itr = l.begin() + 3; // but, list iterator does not have // operator+ What is the best solution for what I want?

    Read the article

  • simple for loop not running

    - by NativeCoder
    for ( var i:int = 0 ; i < 1; i++) { for ( var j:int = 0 ; j < 1; j++) { if (shape[j][i] == 0 ) { pencil.graphics.beginFill(0); pencil.graphics.drawRect(10,10,5,5); pencil.graphics.endFill(); } } } i am trying to run this code where shape is an array 2*2 gives an error ReferenceError: Error #1069: Property 0 not found on Number and there is no default value. at Main() need help

    Read the article

  • ArrayList to Array of Strings in java

    - by rajivpradeep
    ArrayList<String> newArray = new ArrayList<String>(); newArray = urlList.getUrl(); for( int i = 0 ; i < newArray.size();i++) { System.out.println(newArray.get(i)); } newArray.toArray(mStrings );// is this correct mStrings = newArray.toArray();// or this to convert ArrayList ot String array here for( int i = 0 ; i < mStrings.length;i++) { System.out.println(mStrings[i]); }

    Read the article

  • JUnit - assertSame

    - by Michael
    Can someone tell me why assertSame() do fail when I use values 127? import static org.junit.Assert.*; ... @Test public void StationTest1() { .. assertSame(4, 4); // OK assertSame(10, 10); // OK assertSame(100, 100); // OK assertSame(127, 127); // OK assertSame(128, 128); // raises an junit.framework.AssertionFailedError! assertSame(((int) 128),((int) 128)); // also junit.framework.AssertionFailedError! } I'm using JUnit 4.8.1.

    Read the article

  • Need help in translating code from C or C++ to Java.

    - by Vuntic
    From this article. Here's the code: float InvSqrt(float x){ // line 0 float xhalf = 0.5f * x; int i = *(int*)&x; // store floating-point bits in integer i = 0x5f3759d5 - (i >> 1); // initial guess for Newton's method x = *(float*)&i; // convert new bits into float x = x*(1.5f - xhalf*x*x); // One round of Newton's method return x; } ...I can't even tell if that's C or C++. Could someone translate it to Java for me, please? It's (only, I hope) lines 2 and 4 that are confusing me. I'll edit out the confusion about C/C++ from the tags once somebody tells me which it is.

    Read the article

  • Qt : crash due to delete (trying to handle exceptions...)

    - by Seub
    I am writing a program with Qt, and I would like it to show a dialog box with a Exit | Restart choice whenever an error is thrown somewhere in the code. What I did causes a crash and I really can't figure out why it happens, I was hoping you could help me understanding what's going on. Here's my main.cpp: #include "my_application.hpp" int main(int argc, char *argv[]) { std::cout << std::endl; My_Application app(argc, argv); return app.exec(); } And here's my_application:hpp: #ifndef MY_APPLICATION_HPP #define MY_APPLICATION_HPP #include <QApplication> class Window; class My_Application : public QApplication { public: My_Application(int& argc, char ** argv); virtual ~My_Application(); virtual bool notify(QObject * receiver, QEvent * event); private: Window *window_; void exit(); void restart(); }; #endif // MY_APPLICATION_HPP Finally, here's my_application.cpp: #include "my_application.hpp" #include "window.hpp" #include <QMessageBox> My_Application::My_Application(int& argc, char ** argv) : QApplication(argc, argv) { window_ = new Window; window_->setAttribute(Qt::WA_DeleteOnClose, false); window_->show(); } My_Application::~My_Application() { delete window_; } bool My_Application::notify(QObject * receiver, QEvent * event) { try { return QApplication::notify(receiver, event); } catch(QString error_message) { window_->setEnabled(false); QMessageBox message_box; message_box.setWindowTitle("Error"); message_box.setIcon(QMessageBox::Critical); message_box.setText("The program caught an unexpected error:"); message_box.setInformativeText("What do you want to do? <br>"); QPushButton *restart_button = message_box.addButton(tr("Restart"), QMessageBox::RejectRole); QPushButton *exit_button = message_box.addButton(tr("Exit"), QMessageBox::RejectRole); message_box.setDefaultButton(restart_button); message_box.exec(); if ((QPushButton *) message_box.clickedButton() == exit_button) { exit(); } else if ((QPushButton *) message_box.clickedButton() == restart_button) { restart(); } } return false; } void My_Application::exit() { window_->close(); //delete window_; return; } void My_Application::restart() { window_->close(); //delete window_; window_ = new Window; window_->show(); return; } Note that the line window_->setAttribute(Qt::WA_DeleteOnClose, false); means that window_ (my main window) won't be deleted when it is closed. The code I've written above works, but as far as I understand, there's a memory leak: I should uncomment the line //delete window_; in My_Application::exit() and My_Application::restart(). But when I do that, the program crashes when I click restart (or exit but who cares). (I'm not sure this is useful, in fact it might be misleading, but here's what my debugger tells me: a segmentation fault occurs in QWidgetPrivate::PaintOnScreen() const which is called by a function called by a function... called by My_Application::notify()) When I do some std::couts, I notice that the program runs through the entire restart() function and in fact through the entire notify() function before it crashes. I have no idea why it crashes. Thanks in advance for your insights! Update: I've noticed that My_Application::notify() is called very often. For example, it is called a bunch of times while the error dialog box is open, also during the execution of the restart function. The crash actually occurs in the subfunction QApplication::notify(receiver, event). This is not too surprising in light of the previous remark (the receiver has probably been deleted) But even if I forbid the function My_Application::notify() to do anything while restart() is executed, it still crashes (after having called My_Application::notify() a bunch of times, like 15 times, isn't that weird)? How should I proceed? Maybe I should say (to make the question slightly more relevant) that my class My_Application also has a "restore" function, which I've not copied here to try to keep things short. If I just had that restart feature I wouldn't bother too much, but I do want to have that restore feature. I should also say that if I keep the code with the "delete window_" commented, the problem is not only a memory leak, it still crashes sometimes apparently. There must surely be a way to fix this! But I'm clueless, I'd really appreciate some help! Thanks in advance.

    Read the article

  • Doubt regarding usage of array as a pointer in C

    - by Som
    For eg. I have an array of structs 'a' as below: struct mystruct{ int b int num; }; struct bigger_struct { struct my_struct a[10]; } struct bigger_struct *some_var; i know that the name of an array when used as a value implicitly refers to the address of the first element of the array.(Which is how the array subscript operator works at-least) Can i know do the other way around i.e if i do: some_var->a->b, it should be equivalent to some_var->a[0]->b, am i right? I have tested this and it seems to work , but is this semantically 100% correct?

    Read the article

< Previous Page | 425 426 427 428 429 430 431 432 433 434 435 436  | Next Page >