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  • Adding Related Entities without using navigation properties

    - by Barisa Puter
    I have the following classes, set for testing: public class Company { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } } public class Employee { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } public int CompanyId { get; set; } public virtual Company Company { get; set; } } public class EFTestDbContext : DbContext { public DbSet<Employee> Employees { get; set; } public DbSet<Company> Companies { get; set; } } For the sake of testing, I wanted to insert one company and one employee for that company with single SaveChanges call, like this: Company company = new Company { Name = "Sample company" }; context.Companies.Add(company); // ** UNCOMMENTED FOR TEST 2 //Company company2 = new Company //{ // Name = "Some other company" //}; //context.Companies.Add(company2); Employee employee = new Employee { Name = "Hans", CompanyId = company.Id }; context.Employees.Add(employee); context.SaveChanges(); Even though I am not using navigational properties, but instead I've made relation over Id, this somehow mysteriously worked - employee was saved with proper foreign key to company which got updated from 0 to real value, which made me go ?!?! Some hidden C# feature? Then I've decided to add more code, which is commented in the snippet above, making it to be inserting of 2 x Company entity and 1 x Employee entity, and then I got exception: Unable to determine the principal end of the 'CodeLab.EFTest.Employee_Company' relationship. Multiple added entities may have the same primary key. Does this mean that in cases where foreign key is 0, and there is a single matching entity being inserted in same SaveChanges transaction, Entity Framework will assume that foreign key should be for that matching entity? In second test, when there are two entities matching the relation type, Entity Framework throws an exception as it is not able to figure out to which of the Companies Employee should be related to.

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  • When should we use * and & and . and -> ?

    - by uzay95
    Why we are using * character when we are creating button but we aren't adding it to app instance? #include <QApplication> #include <QPushButton> int main(int argc,char *argv[]) { QApplication app(argc,argv); QPushButton *button = new QPushButton("Button Text"); QObject::connect(button,SIGNAL(clicked()),&app,SLOT(quit())); button->show(); return app.exec(); } When should we use * and & and . and - ?

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  • How to use enumeration types in C++? Apply within example.

    - by Sagistic
    I do not understand how to use enumeration types. I understand what they are, but I don't quite get their purpose. I have made a program that inputs three sides of a triangle and outputs whether or not they are isosceles, scalene, or equilateral. I'm suppose to incorporate the enumeration type somewhere, but don't get where and how to use them. Any help would be appreciated. // h8p466x1.cpp : Defines the entry point for the console application. // include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } include using namespace std; enum triangleType {scalene, isosceles, equilateral, noTriangle}; void triangleShape(double x, double y, double z); int main() { double x, y, z; cout << "Please enter the three sides of a triangle:" << endl; cout << "Enter side 1: "; cin >> x; cout << endl; cout << "Enter side 2: "; cin >> y; cout << endl; cout << "Enter side 3: "; cin >> z; cout << endl; triangleShape(x, y, z); return 0; } void triangleShape(double x, double y, double z) { if (((x+y) z) && ((x+z) y) && ((y+z) x)) { cout << "You have a triangle!" << endl; if (x == y && y == z) cout << "Your triangle is an equilateral" << endl; else if (x == y || x == z || y == z) cout << "Your triangle is an isosceles" << endl; else cout << "Your triangle is a scalene" << endl; } else if ((x+y) <= z || ((x+z) <= y) || ((y+z) <= x)) cout << "You do not have a triangle." << endl; }

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  • Accessing primitive properties from objects stored in a NSDictionary

    - by ChrisS
    Apologies if this is a basic question, I am just starting with Objective-C and trying to wrap things around in my head! I have a simple class of the form: @interface Whatever : NSObject { int somePrimitive; SomeObject* someObject; } @property (nonatomic) int somePrimitive; @property (nonatomic, retain) SomeObject* someObject; The class is more involved that this, but this illustrates the purpose. When I store instances of this class in a NSMutableDictionary: Whatever *whatever = [[Whatever alloc] init]; whatever.somePrimitive = 1; whatever.someObject = ...; [myDictionary setObject:whatever forKey:@"someKey"]; and then try to retrieve the object later: Whatever *result = [myDictionary valueForKey:@"someKey"]; then, result.someObject is ok to reference but, result.somePrimitive crashes. Does the NSDictionary not copy over the primitives of the object? Is the rule that the object stored in a dictionary should only contain objects?

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  • What are the advantages of squashing assignment and error checking in one line?

    - by avakar
    This question is inspired by this question, which features the following code snippet. int s; if((s = foo()) == ERROR) print_error(); I find this style hard to read and prone to error (as the original question demonstrates -- it was prompted by missing parentheses around the assignment). I would instead write the following, which is actually shorter in terms of characters. int s = foo(); if(s == ERROR) print_error(); This is not the first time I've seen this idiom though, and I'm guessing there are reasons (perhaps historical) for it being so often used. What are those reasons?

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  • Does a CPU assigns a value atomically to memory?

    - by Poni
    Hi! A quick question I've been wondering about for some time; Does the CPU assign values atomically, or, is it bit by bit (say for example a 32bit integer). If it's bit by bit, could another thread accessing this exact location get a "part" of the to-be-assigned value? Think of this: I have two threads and one shared "unsigned int" variable (call it "g_uiVal"). Both threads loop. On is printing "g_uiVal" with printf("%u\n", g_uiVal). The second just increase this number. Will the printing thread ever print something that is totally not or part of "g_uiVal"'s value? In code: unsigned int g_uiVal; void thread_writer() { g_uiVal++; } void thread_reader() { while(1) printf("%u\n", g_uiVal); }

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  • Sql Server query performance

    - by Macros
    I have a stored procedure on a busy database which constantly come out top in the list of expensive queries (by some way). The query is very simple, it takes a single parameter (@ID, int) which is the primary key of the table, and selects the record that matches that ID. The primary key is an identity field with a clustered index, so I am stumped as to how to optimise this any further? The query is as follows CREATE PROCEDURE [dbo].[P_Call_Get] @ID int = null AS select ID, AppID, AgentID, AgentLogin, Ext, VDN, VDNName, Skill, SkillName, CallFrom, TelNoFrom, ParentCallID, CallStart, ACWStart, CallEnd, Outcome, StageID, TxTo, TxSuccess, ServiceID, DiallerID, CRC, TSCallID, CallDirection, [Manual], CallBackAgent, CallBackDateTime, Notes from P_Call where (ID = @ID or @ID is null) Not sure the best way to post the execution plan - all it shows is that 100% of the operation is taken up by the clustered index scan

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  • C++ Arrays of Structure access

    - by learningtolive
    Hi, I'm studying C++ from Schildt's book and don't quite understand what does he mean under third structure; Can somebody explain this - To access a specific structure within an array of structures, you must index the structure name. For example, to display the on_hand member of the third structure, you would write cout cout << invtry[2].on_hand; Some code: struct type{ char item[40]; double cost; double retail; int on_hand; int lead_time; }invtry[SIZE];

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  • Mysql with innodb and serializable transaction does not (always) lock rows

    - by Tobias G.
    Hello, I have a transaction with a SELECT and possible INSERT. For concurrency reasons, I added FOR UPDATE to the SELECT. To prevent phantom rows, I'm using the SERIALIZABLE transaction isolation level. This all works fine when there are any rows in the table, but not if the table is empty. When the table is empty, the SELECT FOR UPDATE does not do any (exclusive) locking and a concurrent thread/process can issue the same SELECT FOR UPDATE without being locked. CREATE TABLE t ( id INT NOT NULL AUTO_INCREMENT PRIMARY KEY, display_order INT ) ENGINE = InnoDB; SET TRANSACTION ISOLATION LEVEL SERIALIZABLE; START TRANSACTION; SELECT COALESCE(MAX(display_order), 0) + 1 from t FOR UPDATE; .. This concept works as expected with SQL Server, but not with MySQL. Any ideas on what I'm doing wrong? EDIT Adding an index on display_order does not change the behavior.

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  • xcode 4 creating a 2d grid (range and domain)

    - by user1706978
    I'm learning how to program c and i'm trying to make a program the finds the range (using an equation with x as the domain) of a 2d grid...ive already attempted it, but it's giving me all these errors on Xcode, any help?(As you can see, I'm quite stuck!) #include <stdio.h> #include <stdlib.h> float domain; float domain = 2.0; float domainsol(float x ) { domain = x; float func = 1.25 * x + 5.0; return func; } int main(int argc, const char * argv[]) { }

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  • Why do you sometimes need to write <typename T> instead of just <T> ?

    - by StackedCrooked
    I was reading the Wikipedia article on SFINAE and encountered following code sample: struct Test { typedef int Type; }; template < typename T > void f( typename T::Type ) {} // definition #1 template < typename T > void f( T ) {} // definition #2 void foo() { f< Test > ( 10 ); //call #1 f< int > ( 10 ); //call #2 without error thanks to SFINAE } Now I've actually written code like this before, and somehow intuitively I knew that I needed to type "typename T" instead of just "T". However, it would be nice to know the actual logic behind it. Anyone care to explain?

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  • MySQL: Query to obtain recipes using all given ingredients.

    - by John_A
    hi I have the following simplified tables: CREATE TABLE recipe(id int, name varchar(25)); CREATE TABLE ingredient(name varchar(25)); CREATE TABLE uses_ingredient(recipe_id int, name varchar(25)); I want to make a query that returns all id's of recipes that contain both Chicken and Cream. I have tried SELECT recipe_id FROM uses_ingredient INNER JOIN (SELECT * FROM ingredient WHERE name="Chicken" OR name="Cream") USING (name) GROUP BY recipe_id HAVING COUNT(recipe_id) >= (SELECT COUNT(*) FROM theme); which gives me :"ERROR 1248 (42000): Every derived table must have its own alias" and is probably wrong too. Next I tried SELECT recipe_id FROM (SELECT * FROM ingredient WHERE name="Chicken" OR name="Cream") AS t INNER JOIN uses_ingredient USING (name) GROUP BY recipe_id HAVING COUNT(recipe_id)>= (SELECT COUNT(*) FROM t); which gives "ERROR 1146 (42S02): Table 'recipedb.t' doesn't exist" I want to avoid creating temporary tables including using ENGINE=MEMORY.

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  • Key that yields multiple Results

    - by SgtStud
    I'm pretty new to programming so I'm sorry if this is a stupid question. I was wondering if there was a type of data that returns (possibly) more than one answer per key. For example: TestType<int,String> test = new TestType<int,String>(); So if you typed, test.getKey(1), you could get {"hello","this","is","a","test"}. Basically, is there a type of data that can return multiple answers, sort of like a HashMap and List combined?

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  • c# class design - what can I use instead of "static abstract"?

    - by Ryan
    I want to do the following public abstract class MyAbstractClass { public static abstract int MagicId { get; } public static void DoSomeMagic() { // Need to get the MagicId value defined in the concrete implementation } } public class MyConcreteClass : MyAbstractClass { public static override int MagicId { get { return 123; } } } However I can't because you can't have static abstract members. I understand why I can't do this - any recommendations for a design that will achieve much the same result? (For clarity - what I am trying to do is provide a library with an abstract base class but the concrete versions MUST implement a few properties/methods themselves and yes, there are good reasons for keeping it static.)

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  • How do I create an editable databound combo box in a DataGrid in WinForm

    - by signaldev235
    I have a noob question. I have a WinForm (.net 2.0 in VS 2008) on my from I have a DataGrid One of the fields in that datagrid is a combo box that is bound to a separate table. this works, but I am unable to edit or add, I cannot add a value that is not on the list. I am looking to create a lookup box for lack of a better term. The form is for Parts Order Entry In the data Grid Data Source is PartsOrder_table, the Work order Field is a int in the PartsOrder_table, and the combo box is bound to the WorkOrder_table. The WorkOPRder_Table has WorkOrd_ID int and WrkOrd nvarchar(10) the Combo Box Data Source is WorkOrd_Table Display Member is WorkOrd Value Member is WorkOrder_ID This works great with the problem that I cannot add or select anything not in WorkOrder_table. Any Help would be greatly appreciated. Thanks

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  • How to cin Space in c++?

    - by Narek
    Say we have a code: int main() { char a[10]; for(int i = 0; i < 10; i++) { cin>>a[i]; if(a[i] = ' ') cout<<"It is a space!!!"<<<endl; } return 0; } How to cin a Space symbol from command line? If you write space, program ignores! :(

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  • reading root element in xml not the child

    - by Umesha MS
    Hi I am working on an application which reads XML file. Here I am trying to read the node under the not under the node . When I tried to read the I get both. Please help me to solve the problem. Bellow is the sample. "a" "x"..."/X" "b" "name" 123 "/name" "/b" "name" main "/name" "c".."/c" "/a" QDomDocument mDocument; QDomElement mDocumentElement; if (!mDocument.setContent(file.readAll())) { return ; } mDocumentElement = mDocument.documentElement(); QDomNodeList list = mDocumentElement.elementsByTagName("a").at(0).toElement().elementsByTagName("name"); int count = list.count(); for (int i = 0; i < count; i++) { QString str = list.at(i).nodeValue(); QMessageBox::information(this, "text", str, QMessageBox::Yes, 0); }

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  • C++ operator[] syntax.

    - by Lanissum
    Just a quick syntax question. I'm writing a map class (for school). If I define the following operator overload: template<typename Key, typename Val> class Map {... Val* operator[](Key k); What happens when a user writes: Map<int,int> myMap; map[10] = 3; Doing something like that will only overwrite a temporary copy of the [null] pointer at Key k. Is it even possible to do: map[10] = 3; printf("%i\n", map[10]); with the same operator overload?

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  • Minimizing distance to a weighted grid

    - by Andrew Tomazos - Fathomling
    Lets suppose you have a 1000x1000 grid of positive integer weights W. We want to find the cell that minimizes the average weighted distance.to each cell. The brute force way to do this would be to loop over each candidate cell and calculate the distance: int best_x, best_y, best_dist; for x0 = 1:1000, for y0 = 1:1000, int total_dist = 0; for x1 = 1:1000, for y1 = 1:1000, total_dist += W[x1,y1] * sqrt((x0-x1)^2 + (y0-y1)^2); if (total_dist < best_dist) best_x = x0; best_y = y0; best_dist = total_dist; This takes ~10^12 operations, which is too long. Is there a way to do this in or near ~10^8 or so operations?

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  • Why can't I reserve 1,000,000,000 in my vector ?

    - by vipersnake005
    When I type in the foll. code, I get the output as 1073741823. #include <iostream> #include <vector> using namespace std; int main() { vector <int> v; cout<<v.max_size(); return 0; } However when I try to resize the vector to 1,000,000,000, by v.resize(1000000000); the program stops executing. How can I enable the program to allocate the required memory, when it seems that it should be able to? I am using MinGW in Windows 7. I have 2 GB RAM. Should it not be possible? In case it is not possible, can't I declare it as an array of integers and get away? BUt even that doesn't work. Another thing is that, suppose I would use a file(which can easily handle so much data ). How can I let it read and write and the same time. Using fstream file("file.txt', ios::out | ios::in ); doesn't create a file, in the first place. But supposing the file exists, I am unable to use to do reading and writing simultaneously. WHat I mean is this : Let the contents of the file be 111111 Then if I run : - #include <fstream> #include <iostream> using namespace std; int main() { fstream file("file.txt",ios:in|ios::out); char x; while( file>>x) { file<<'0'; } return 0; } Shouldn't the file's contents now be 101010 ? Read one character and then overwrite the next one with 0 ? Or incase the entire contents were read at once into some buffer, should there not be atleast one 0 in the file ? 1111110 ? But the contents remain unaltered. Please explain. Thank you.

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  • C++ beginner question regarding chars

    - by Samwhoo
    I'm just messing around with some C++ at the moment trying to make a simple tic-tac-toe game and I'm running into a bit of a problem. This is my code: #include <iostream> using namespace std; class Square { public: char getState() const; void setState(char); Square(); ~Square(); private: char * pState; }; class Board { public: Board(); ~Board(); void printBoard() const; Square getSquare(short x, short y) const; private: Square board[3][3]; }; int main() { Board board; board.getSquare(1,2).setState('1'); board.printBoard(); return 0; } Square::Square() { pState = new char; *pState = ' '; } Square::~Square() { delete pState; } char Square::getState() const { return *pState; } void Square::setState(char set) { *pState = set; } Board::~Board() { } Board::Board() { } void Board::printBoard() const { for (int x = 0; x < 3; x++) { cout << "|"; for (int y = 0; y < 3; y++) { cout << board[x][y].getState(); } cout << "|" << endl; } } Square Board::getSquare(short x, short y) const { return board[x][y]; } Forgive me if there are blatantly obvious problems with it or it's stupidly written, this is my first program in C++ :p However, the problem is that when I try and set the square 1,2 to the char '1', it doesn't print out as a 1, it prints out as some strange character I didn't recognise. Can anyone tell me why? :) Thanks in advance.

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  • Java Collections.Rotate with an array doesn't work

    - by steve_72
    I have the following java code: import java.util.Arrays; import java.util.Collections; public class Test { public static void main(String[] args) { int[] test = {1,2,3,4,5}; Collections.rotate(Arrays.asList(test), -1); for(int i = 0; i < test.length; i++) { System.out.println(test[i]); } } } I want the array to be rotated, but the output I get is 1 2 3 4 5 Why is this? And is there an alternative solution?

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  • How to set a value from another class

    - by Ram
    Its said that property should not be "Set" only and it should be "Get" as well. What should i do if I need to set value to a variable from some other class? The will keep changing so I cannot pass it through constructor. Shall I create a function for this as shown below? class A { public void SetValue() { b = new B(); b.SetTest(10); } } class B { int test; public void SetTest(int value) { test = value; } } What are the other alternatives?

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  • Why does this static factory method involving implied generic types, work?

    - by Cheeso
    Consider public class Tuple<T1, T2> { public Tuple(T1 v1, T2 v2) { V1 = v1; V2 = v2; } public T1 V1 { get; set; } public T2 V2 { get; set; } } public static class Tuple { // MAGIC!! public static Tuple<T1, T2> New<T1, T2>(T1 v1, T2 v2) { return new Tuple<T1, T2>(v1, v2); } } Why does the part labeled "MAGIC" in the above work? It allows syntax like Tuple.New(1, "2") instead of new Tuple<int, string>(1, "2"), but ... how and why? Why do I not need Tuple.New<int,string>(1, "2") ??

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