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  • Design to distribute work when generating task oriented input for legacy dos application?

    - by TheDeeno
    I'm attempting to automate a really old dos application. I've decided the best way to do this is via input redirection. The legacy app (menu driven) has many tasks within tasks with branching logic. In order to easily understand and reuse the input for these tasks, I'd like to break them into bit size pieces. Since I'll need to start a fresh app on each run, repeating a context to consume a bit might be messy. I'd like to create an object model that: allows me to concentrate on the task at hand allows me to reuse common tasks from different start points prevents me from calling a task from the wrong start point To be more explicit, given I have the following task hierarchy: START A A1 A1a A1b A2 A2a B B1 B1a I'd like an object model that lets me generate an input file for task "A1b" buy using building blocks like: START -> do_A, do_A1, do_A1b but prevents me from: START -> do_A1 // because I'm assuming a different call chain from above This will help me write "do_A1b" because I can always assume the same starting context and will simplify writing "do_A1a" because it has THE SAME starting context. What patterns will help me out here? I'm using ruby at the moment so if dynamic language features can help, I'm game.

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  • Which design better when use foreign key instead of a string to store a list of id

    - by Kien Thanh
    I'm building online examination system. I have designed to table, Question and GeneralExam. The table GeneralExam contains info about the exam like name, description, duration,... Now I would like to design table GeneralQuestion, it will contain the ids of questions belongs to a general exam. Currently, I have two ideas to design GeneralQuestion table: It will have two columns: general_exam_id, question_id. It will have two columns: general_exam_id, list_question_ids (string/text). I would like to know which designing is better, or pros and cons of each designing. I'm using Postgresql database.

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  • What should be the minimal design/scope documentation before development begins?

    - by Oliver Hyde
    I am a junior developer working on my own in the programming aspect of projects. I am given a png file with 5-6 of the pages designed, most times in specific detail. From this I'm asked to develop the back end system needed to maintain the website, usually a cataloging system with products, tags and categories and match the front end to the design. I find myself in a pickle because when I make decisions based on assumptions about the flow of the website, due to a lack of outlining details, I get corrected and am required to rewrite the code to suit what was actually desired. This process happens multiple times throughout a project, often times on the same detail, until it's finally finished, with broken windows all through it. I understand that projects have scope creep, and can appreciate that I need to plan for this, but I feel that in this situation, I'm not receiving enough outlining details to effectively plan for the project, resulting in broken code and a stressed mind. What should be the minimal design/scope documentation I receive before I begin development?

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  • Oracle Schema Design: Seperate Schema with I/O Overhead?

    - by Guru
    We are designing database schema for a new system based on Oracle 11gR1. We have identified a main schema which would have close to 100 tables, these will be accessed from the front end Java application. We have a requirement to audit the values which got changed in close to 50 tables, this has to be done every row. Which means, it is possible that, for a single row in MYSYS.T1 there might be 50 (or more) rows in MYSYS_AUDIT.T1_AUD table. We might be having old values of every column entry and new values available from T1. DBA gave an observation, advising against this method, because he said, separate schema meant an extra I/O for every operation. Basically AUDIT schema would be used only to do some analyse and enter values (thus SELECT and INSERT). Is it true that, "a separate schema means an extra I/O" ? I could not find justification. It appears logical to me, as the AUDIT data should not be tampered with, so a separate schema. Also, we designed a separate schema for archiving some tables from MYSYS. From MYSYS_ARC the table might be backed up into tapes or deleted after sufficient time. Few stats: Few tables (close to 20, 30) in MYSYS schema could grow to around 50M rows. We have asked for a total disk space of 4 TB. MYSYS_AUDIT schema might be having 10 times that of MYSYS but we wont keep them more than 3 months. Questions Given all these, can you suggest me any improvements? Separate schema affects disc I/O? (one extra I/O for every schema ?) Any general suggestions? Figure: +-------------------+ +-------------------+ | MYSYS | | MYSYS_AUDIT | | | | | | 1. T1 | | 1. T1_AUD | | 2. T2 | | 2. T2_AUD | | 3. T3 |--------->| 3. T3_AUD | | 4. T4 |(SELECT, | 4. T4_AUD | | . | INSERT) | . | | . | | . | | . | | . | | 100. T100 | | 50. T50_AUD | +-------------------+ +-------------------+ | | | | |(INSERT) | | | * +-------------------+ | MYSYS_ARC | | | | 1. T1_ARC | | 2. T2_ARC | | 3. T3_ARC | | 4. T4_ARC | | . | | . | | . | | 100. T100_ARC | +-------------------+ Apart from this, we have two more schemas with only read only rights, but mainly they are for adhoc purpose and we dont mind the performance on them.

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  • What benefits does a game design degree have for a hobby game programmer?

    - by sm4
    I am interested in studying game design, not because I want a job in the games industry, but because I am interested in the subject itself. I read the following questions, but they mostly deal with the effects on your career in game industry. Should I consider a graduate degree in game development? Game Development Degree vs Computer Science Degree First I thought a game development degree could be beneficial. But from the websites of colleges that offer such degrees, I feel like its more about basic programming with examples from games. This college offers game design degrees, for example. My question is, can I benefit from such a degree when I already have a degree in Computer Science, I already know programming, I'm already developing a game and finally, I have this site to help me when I get stuck?

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  • Is this a well known design pattern? what is it's name

    - by GenEric35
    Hi I have seen this often in code, but when I speak of it i don't know the name of such 'pattern' I have a method with 2 arguments that calls an overloaded method that has 3 arguments and intentionality sets the 3rd one to empty string. public DoWork(string name, string phoneNumber) { CreateContact(name, phoneNumber, string.Empty) } public DoWork(string name, string phoneNumber, string emailAddress) { //do the work } The reason I'm doing this is I to not duplicate code, and allow the existing callers to still call the method that has only 2 parameters. I have associate a few tags to this question, but it probably fit in more categories of questions. Is this a pattern, and does it have a name?

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  • How do I improve this design for dealing with intersecting date ranges and resolving date range conf

    - by derdo
    I am working on some code that deals with date ranges. I have pricing activities that have a starting-date and an end-date to set a certain price for that range. There are multiple pricing activities with intersecting date ranges. What I ultimately need is the ability to query valid prices for a date range. I pass in (jan1,jan31) and I get back a list that says jan1--jan10 $4 , jan11--jan19 $3 jan20--jan31 $4. There are priorities between pricing activities. Some type of pricing activities have high priority, so they override other pricing activities and for certain type of pricing activities lowest price wins etc. I currently have a class that holds these pricing activities and keeps a resolved pricing calendar. As I add new pricing activities I update the resolved calendar. As I write more tests/code, it started to get very complicated with all the different cases (pricing activities intersecting in different ways). I am ending up with very complicated code where I am resolving a newly added pricing activity. See AddPricingActivity() method below. Can anybody think of a simpler way to deal with this? Could there be similar code somewhere out there? Public class PricingActivity() { DateTime startDate; DateTime endDate; Double price; Public bool StartsBeforeEndsAfter (PricingActivity pAct) { // pAct covers this pricing activity } Public bool StartsMiddleEndsAfter (PricingActivity pAct){ // early part of pAct Itersects with later part of this pricing activity } //more similar methods to cover all the combinations of intersecting } Public Class PricingActivityList() { List<PricingActivity> activities; SortedDictionary<Date, PricingActivity> resolvedPricingCalendar; Public void AddPricingActivity(PricingActivity pAct) { //update the resolvedCalendar //go over each activity and find intersecting ones //update the resolved calendar correctly //depending on the type of the intersection //this part is getting out of hand….. } }

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • Is there a good book or articles to learn about 2D Game Design and Effects?

    - by user28015
    I am not looking for a read how to develop games and how to implement one. I am looking for a general about possible effects in 2D Games and about general design of modern 2D gaming. I have programmed several smaller games over the years and also read books like "Golden Rules of Game Programming" by Martin Bronwlo. So I know how to implement games. What I am looking for are 2 things: Finishing touches such as effects like explosions, particles etc. Not how to make them, but how to design them so it looks right and cool. How to make a 2D game feel "more right" so that users get a satisfying gaming experience. I played a lot of 2D games but I could use some more advice.

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  • [Design Question] When to open a link on a new window?

    - by Ian
    Hi All, When designing a web application/web site, is there an accepted practice on when to open a link on a new window? Currently, if the site being linked to is outside the domain (say Google.com), I am always launching it on a new window. If the page being linked is within the same domain, I open it on the current active window. I've read somewhere the opening links on a new window explicitly is being frowned upon. Thanks!

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  • How to determine the right amount of up front design?

    - by Gian
    Software developers occasionally are called upon to write fairly complex bits of software under tight deadlines. Often, it seems like the quickest thing to do is to simply start coding, and solve the problems as they arise. However, this approach can come back to bite you—often costing time or money in the long run! How do we determine the right amount of up front design work? If your work environment actively discourages you from thinking about things up front, how do you handle that? How can we manage risk if we eschew up-front thinking (by choice or under duress) and figure out the problems as they arise? Does the amount of up front design depend entirely on the size or complexity of the task, or is it based on something else?

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  • What is the best database design for managing historical information? [closed]

    - by Emmad Kareem
    Say you have a Person table with columns such as: ID, FirstName, LastName, BirthCountry, ...etc. And you want to keep track of changes on such a table. For example, the user may want to see previous names of a person or previous addresses, etc. The normalized way is to keep names in separate table, addresses in a separate table,...etc. and the main person table will contain only the information that you are not interested in monitoring changes for (such information will be updated in place). The problem I see here, aside form the coding hassle due to the extensive number of joins required in a real-life situation, is that I have never seen this type of design in any real application (maybe because most did not provide this feature!). So, is there a better way to design this? Thanks.

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  • Design pattern: static function call with input/output containers?

    - by Pavlo Dyban
    I work for a company in software research department. We use algorithms from our real software and wrap them so that we can use them for prototyping. Every time an algorithm interface changes, we need to adapt our wrappers respectively. Recently all algorithms have been refactored in such a manner that instead of accepting many different inputs and returning outputs via referenced parameters, they now accept one input data container and one output data container (the latter is passed by reference). Algorithm interface is limited to a static function call like that: class MyAlgorithm{ static bool calculate(MyAlgorithmInput input, MyAlgorithmOutput &output); } This is actually a very powerful design, though I have never seen it in a C++ programming environment before. Changes in the number of parameters and their data types are now encapsulated and they don't change the algorithm callback. In the latest algorithm which I have developed I used the same scheme. Now I want to know if this is a popular design pattern and what it is called.

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  • How to deal with OOP design problems in interviews?

    - by haps10
    This is a question where I seek guidance from fellow/senior developers to get into my dream company - it's a pioneer in OOP and Agile. I've already failed once to clear an interview. One part I feel most challenging is to come up with a proper Object Oriented design(classes, interfaces, methods, interactions etc.) in a very short time for certain situations like Pacman, Game Of Life and so on. As the problems are unprecedented ones - my approach is mostly to try different things and then make decisions - which they feel is not clear and not what they expect from a developer with 5+ years of experience. I've already studied a few books on patterns, OOP - it didn't help me much and I think it'll take a bit more than that. Could some one please guide on what specifically shall I practice so that I can do better at design problems as above. I want to refine my approach and have a better thought process.

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  • Can I boot up a virtual machine natively?

    - by Anshul
    My question is: Is is possible to run a virtual machine natively on your hardware if you have installed the proper drivers etc? In other words, can I use a VHD as a regular hard drive to boot from? The reason I want to do this is that I do both graphics-intensive and audio-intensive work, but my computer is not powerful enough to handle both at the same time and many times I install a bunch of audio programs that I don't want affecting the stability of my graphics programs. Basically I wanted to have sandboxing between the two sets of applications. So I tried running the graphics-intensive programs in a VirtualBox VM and the audio-intensive work natively (simply because it's a pain to route ASIO audio devices in/out of VirtualBox). This kind-of works - the graphics-intensive stuff is tolerable, but still relatively slow, because it's running inside a VM. So my next idea was to just dual-boot and install the graphics and audio programs in separate partitions but I frequently use them in tandem, so it wouldn't be practical to reboot my machine every time I need to use the other set of programs. But I could live with this scenario: If I need to do more audio-intensive stuff, I'll just boot up to the audio partition and run the graphics programs in a VM, and then when I'm working heavily on the graphics part, I'll just boot the graphics partition as a regular OS directly on the hardware. Is this possible? For example by booting up a VHD as a regular hard drive? Or by setting up dual-boot, and every time the audio partition is shut down, synchronize the graphics VM VHD with the native graphics partition? Is it practical, given the above scenario? And if it's not possible, barring buying another computer, can anyone suggest a best-of-all-worlds setup (the two worlds being performance, sandboxing, and running in parallel) for the above scenario? Thanks in advance.

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  • UX Design Principles Pluralsight course review

    - by pluginbaby
    I've just finished the "Creating User Experiences: Fundamental Design Principles" course on Pluralsight, I am glad I took it, and here is why you should. The course is held by Billy Hollis, an internationally known author and speaker focused on user experience design. It was published in May 2012, so it is quite fresh (You’ll hear some reference to XAML, even if the content is not focused on any particular technology). I think what I liked the most about this course is the fact that Billy is not just imposing design ideas and pushing them in your throat (which would be too confronting for us developers, even if he was right), he spends a fair share amount of time explaining each topics, and illustrate them with great metaphors. If you are a minimum open minded you should get great value out of this course. Billy makes you think outside the box, he encourages you to use your right side brain, and understand design principles by simply looking at what’s around us (physical objects, nature, …). During the course he refers several time to "don't make me think" a book on UX design, which is about giving confidence to users, by making it easier for them to achieve their goals when using your app. Billy thinks that every developer can participate in elaborating good design when building software, not only designers should be involved. Get away of the easy path "let's build functional stuff for now and we will hire a designer later if we have time and budget". The course is also live and interactive as the author suggests that you do some live exercises during each module. He actually makes you realize and understand by yourself the need for change. We’re in a new era of software and devices, where grids and menus aren't enough. You can’t remain satisfied by just making things possible, you need to make them easier for your users. Understanding some fundamental design principles will help. This course can definitely be followed by any developers who wants to improve user experience of software they are working on, and I definitely recommend it.

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  • Do your own design jobs and make it look professional

    - by Webgui
    Looks and design is becoming more and more important for customers and organizations event when we deal with internal enterprise applications. However,  many web developers who work on business apps end up not investing resources on the design. The reason may be that they ran out of time so with their client's pressure there was no choice but to skip past the design process. In some cases, especially in sall software houses, there are no trained professional designers and the developers have to do both jobs. Since designing web applications can be very complex and requires mastering several languages and concepts, unless a big budget was allocated to the project it is very hard to produce a professional custom design. For that exact reasons, Visual WebGui integrated Point & Click Design Tools within its Web/Cloud Development Platform. Those tools allow developers to customize the UI look of the applications they build in a visual way that is fairly simple and doesn't require coding or mastering HTML, CSS and JavaScript in order to design. The development tools also allow professional designers easier work interface with the developers and quicly create new skins. So if you are interested in getting your design job done much easier, you should probably tune in for about an hour and find out how. Click here to register: https://www1.gotomeeting.com/register/740450625

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  • Mirroring a portion of the screen to an external display (in OSX)

    - by Adam
    I would like to write a program that can mirror a portion of the main display into a new window. Ideally this new window could then be displayed on an external monitor. I have seen this uiltity for a flightsim that does this on a pc (a multifunction display extractor). MFDex http://trac2.assembla.com/lightnings..._x86_Setup.msi I have looked at screen magnifiers or vnc clients for ideas but I think I need to write something from scratch. I have tried to do some reading on osx programing but where do I start in terms of gaining access to the display? I somehow need to extract the graphics from a particular program. Is it best to go near the final output stage (the individual pixels sent to the display) or somewhere nearer the window management stage. Any ideas or pointers would be much appreciated. I just need somewhere to start from. Regards,

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • MyPaint is an Open-Source Graphics App for Digital Painters

    - by Asian Angel
    Are you looking for a terrific graphics app to use for original painting and artwork creation on your computer? Whether it is for you or the kids, MyPaint is an app that you should definitely have on hand for when those artistic moods come along. For our example we chose to install MyPaint on Ubuntu 10.10…you can easily find it in the Ubuntu Software Center by doing a quick search. Once you have it installed, all that is left to do is decide if you want to add additional brushes (link provided below) and then start having fun creating your next work of art. Here are some of MyPaint’s wonderful features: Exists for several platforms (Linux, Windows, and Mac OS X) Supports pressure sensitive graphics tablets Extensive brush creation and configuration options Unlimited canvas (you never have to resize) Basic layer support Comes with a large brush collection including charcoal and ink to emulate real media MyPaint is fun to use and can quickly become very addicting as you experiment during the creation process! Links MyPaint Homepage Download Additional Brushes for MyPaint Download the GIMP Plugin for the OpenRaster File Format Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Rendering UIImage/CGImage into CGPDFContext results in... blankness!

    - by quixoto
    Hi all, I'm trying to take an image that I have in a image object and render into a Core Graphics PDF context-- happens to be on an iPhone but this question surely applies equally to desktop Quartz. This UIImage is a simple color-on-white image at about 600x800 resolution. If I (say) turn it into a PNG file, that file looks exactly as expected-- so the data is OK. Here's what I'm doing to generate the PDF: NSMutableData * outputData = [[NSMutableData alloc] init]; CGDataConsumerRef dataConsumer = CGDataConsumerCreateWithCFData((CFMutableDataRef)outputData); CFMutableDictionaryRef attrDictionary = NULL; attrDictionary = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); CFDictionarySetValue(attrDictionary, kCGPDFContextTitle, @"My Awesome Document"); CGContextRef pdfContext = CGPDFContextCreate(dataConsumer, NULL, attrDictionary); CFRelease(dataConsumer); CFRelease(attrDictionary); CGImageRef pageImage = [myUIImage CGImage]; CGPDFContextBeginPage(pdfContext, NULL); CGContextDrawImage(pdfContext, CGRectMake(0, 0, [myUIImage size].width, [myUIImage size].height), pageImage); CGPDFContextEndPage(pdfContext); CGContextRelease(pdfContext); Resulting PDF, which ends up in outputData, seems like a valid PDF file (opens correctly, document title is present in metadata), but it consists of precisely one blank page. What am I doing wrong? Thanks.

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  • How to systematically generate images from data?

    - by adamvickers
    I work for a performing arts nonprofit. We have seating charts for each of the theaters we work with; each seating chart shows the number of sections, the shape of each section, and the number of rows in each section. We'd like to create dynamic seating charts based on this info. We'd like them to look/feel kinda like this: http://www.fansnap.com/tickets/177754-on. But the tricky part is we'd like to be able to store all the info about each theater (the section names, shape/size of each section, and number of rows in each section) as data and then build a system that reads this data and uses it to create a dynamic map. I'm a life-long web developer, but I don't have have any experience with a difficult graphics problem like this. I realize it's a complex problem and I don't expect anyone to give me a complete answer here, but I would love direction on where I should be looking for more info. Is what I'm describing possible? Does this sort of technique have a name? Where can I learn more about how to accomplish this? What software should I use? Any info would be helpful.

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  • Considerations Before Hiring Logo Design Services

    These days, hiring a logo design service is not easy. Just enter a keyword "logo design" in a search engine and you will see thousands of result pages full of online logo design services. Certainly, ... [Author: Gisselle Gloria - Web Design and Development - October 05, 2009]

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