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  • I need to debug my BrowserHelperObject (BHO) (in C++) after a internet explorer 8 crash in Release m

    - by BHOdevelopper
    Hi, here is the situation, i'm developping a Browser Helper Object (BHO) in C++ with Visual Studio 2008, and i learned that the memory wasn't managed the same way in Debug mode than in Release mode. So when i run my BHO in debug mode, internet explorer 8 works just fine and i got no erros at all, the browser stays alive forever, but as soon as i compile it in release mode, i got no errors, no message, nothing, but after 5 minutes i can see through the task manager that internet explorer instances are just eating memory and then the browser just stop responding every time. Please, I really need some hint on how to get a feedback on what could be the error. I heard that, often it was happening because of memory mismanagement. I need a software that just grab a memory dump or something when iexplorer crashes to help me find the problem. Any help is appreciated, I'll be looking for responses every single days, thank you.

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  • problem in multiple asynchronous calls on webservice method in wpf application

    - by black sensei
    Hello Experts! i'm trying to create an application which connects to internet and consume web services for every of it's operation.As far as i'm concerned i'll like to useasync method which i'm using already to get a collection of Contacts.I've realized that when i'm doing the same for groups (meaning getting groups async) i'm having errors in the calls , but when using normal call there ins't.So i did some research online and find that a lot of people has the same problem. Some of them are asked to use WCF (for which i don't know jack).I'll like to know if there is another way to overcome this. if not can somebody point me to reliable resource online and help me get through it? thanks for reading and helping

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  • Getting NoClassDefFoundError only with TestCases

    - by Teja
    I have one class, that creates excel sheet.For that I added poi-3.2.jar to classpath. I am working with Eclipse3.7. I have generated testcases by recording workbench actions using with WindowTester Pro. I edited generated testcase and tried to create excel sheet within that to write test result. If I use same API from normal java program (within that plugin itself), it can able to create excel file without errors. But, when I try to create from testcase, I am getting the following error: java.lang.NoClassDefFoundError: org/apache/poi/hssf/usermodel/HSSFWorkbook I have added required jar file into lib folder and added to build-path. Why its working from normal java program, but not working from WindowTester generated testcase. Could anyone help me.

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  • libxml2 install error: command 'gcc' failed with exit status 1? What are the dependencies of libxml2

    - by SIA
    Hi everybody!! I am trying to install libxml2 on unbuntu 9.10 and getting errors: $ sudo python setup.py develop Its a very lengthy error message but the last error is Setup script exited with error: Command 'gcc' failed with exit status 1. Can anybody tell me why i am getting this error? What are the dependencies or libraries required to install this? scenario: I am trying to setup the reddit.com clone, and when i run develop command, its generating a huge error as stated above. Please help!! Thanks in advance And my many thanks to Stackoverflow team for having such a life saving site.

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  • What if I made an explicit reference to 'this' for use inside an inner class?

    - by badp
    So far, I've used this approach to access this from the scope of an inner class: class FooManagementWindow extends JFrame { JButton rejectFoo; //... void getFooAcceptingPanel(){ //... final FooManagementWindow referenceToThis = this; rejectFoo = new JButton("Reject"); rejectFoo.addEventListener(new EventListener() { @Override public void actionPerformed(ActionEvent arg) { referenceToThis.setEnabled(false); //this requires a network call //... referenceToThis.setEnabled(true); //the user may resume his work } }); //... } } However, I just learned that instead of declaring referenceToThis, a direct reference is kept for me as: FooManagementWindow.this I have no reason to think my less standard approach may lead to errors or weird corner cases. Or are there?

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  • Zero KB SQLite File created by Core Data on application start up

    - by Tots
    I'm developing an iPhone application using Core Data. I had everything working and had to make an adjustment to the database schema and change the relationships through the xcdatamodel file. I deleted the my project's sqlite file in Library/Application Support/iPhone Simulator/3.1.3//Documents. Build and run the application, it creates the sqlite file, but its empty with a file size of 0 KB. At a minimum the table information should be in there. There are no errors/warning in the console. Anyone have an idea what is wrong?

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  • sql server 2008 multiple inserts over 2 tables

    - by Rob
    I got the following trigger on my sql server 2008 database CREATE TRIGGER tr_check_stoelen ON Passenger AFTER INSERT, UPDATE AS BEGIN IF EXISTS( SELECT 1 FROM Passenger p INNER JOIN Inserted i on i.flight= p.flight WHERE p.flight= i.flightAND p.seat= i.seat ) BEGIN RAISERROR('Seat taken!',16,1) ROLLBACK TRAN END END The trigger is throwing errors when i try to run the query below. This query i supposed to insert two different passengers in a database on two different flights. I'm sure both seats aren't taken, but i can't figure out why the trigger is giving me the error. Does it have to do something with correlation? INSERT INTO passagier VALUES (13392,5315,3,'Janssen Z','2A','October 30, 2006 10:43','M'), (13333,5316,2,'Janssen Q','2A','October 30, 2006 11:51','V')

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  • Using MicrosoftReportViewer with Web Forms programmatically

    - by user283897
    Hi, I'm repeating my question because the prior one under this topic was lost. Could you please help me? I want to use MicrosoftReportViewer for Web Forms so that the DataSource be set programmatically. There is some sample code on the Internet for Windows Forms but I haven't found anything for Web Forms. For example, here is some code I've tried to use. It gives no errors but nothing is displayed. How should I modify the code to display a table in the ReportViewer? Imports System.Data Imports Microsoft.Reporting.WebForms Partial Class TestReportViewer Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load CreateReport() End Sub Sub CreateReport() Dim dt As DataTable Dim rpt As ReportDataSource dt = New DataTable("Sample") With dt .Columns.Add("No", GetType(Integer)) .Columns.Add("Name") .Rows.Add(1, "A1") .Rows.Add(2, "A2") .Rows.Add(3, "A3") .Rows.Add(4, "A4") .AcceptChanges() End With rpt = New ReportDataSource rpt.DataMember = "Sample" rpt.Value = dt rpt.Name = "test" With ReportViewer1 .LocalReport.DataSources.Add(rpt) .DataBind() .LocalReport.Refresh() End With End Sub End Class

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  • create a folder and files in c:\program files\myApp\data in windows 7

    - by ile
    I have an old c++ application that needs to be modified to work with windows 7. Problem is in creating a new folder and saving a file in that folder. This folder should be created in c:\program files\myApp\data\newFolder. This is function I use to create new folder and get errors: if(!CreateDirectory(pathSamples,NULL)) //Throw Error { DWORD errorcode = GetLastError(); LPVOID lpMsgBuf; FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, errorcode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&lpMsgBuf, 0, NULL ); MessageBox(NULL, (LPCTSTR)lpMsgBuf, TEXT("Error"), MB_OK); } In XP this works, but in Windows 7 it doesn't. If I run application as administrator than the folder is created, otherwise "Access is denied" error is thrown. My question is following: Is there an option to make changes to the code so that the folder can be created in "program files" nad that files can be saved in this folder? PS I saw this thread already but it doesn't answer my question. Thanks, Ilija

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  • SQL Script to clear database tables.

    - by pencilslate
    I have a need to take backup of a SQL Server Db with tons of data in it and import into another environment for updating and testing. Since, i am not interested in the data, i just want to recreate the schema on my other server. There is an option called 'Generate Script', but is throwing errors running them on the target server. Curious, if anyone attempted to write a SQL script that would run through all the tables in the db and clear the rows, thereby i could just create the schema backup as .bak file and restore it into another server.

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  • Python 3.0 - Dynamic Class Instance Naming

    - by Jon
    I want to use a while loop to initialize class objects with a simple incremented naming convention. The goal is to be able to scale the number of class objects at will and have the program generate the names automatically. (ex. h1...h100...h1000...) Each h1,h2,h3... being its own instance. Here is my first attempt... have been unable to find a good example. class Korker(object): def __init__(self,ident,roo): self.ident = ident self.roo = roo b = 1 hwinit = 'h' hwstart = 0 while b <= 10: showit = 'h' + str(b) print(showit) #showit seems to generate just fine as demonstrated by print str(showit) == Korker("test",2) #this is the line that fails b += 1 The errors I get range from a string error to a cannot use function type error.... Any help would be greatly appreciated.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • How do I programmatically add an Android Gestures view to a custom view?

    - by user351201
    I have a custom view that works fine and I'm trying to get gestures into it. The most common technique I see is to add XML, such as this (from Android docs: My view is within a RelativeView and when I attempt to reference this GetureOverlayView, I get an exception. I've also tried to connect within my existing custom view class, like this: mGestures = new GestureOverlayView(context, attrs); mGestures.addOnGesturePerformedListener(this); But the callback is never invoked. Can someone see my errors or suggest a better way that will allow me to get gesture callbacks?

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  • How does R treat positional arguments

    - by inspectorG4dget
    I'm a python guy and very new to R (so far, all I've done is copy-paste code and screen-shot the resulting, graph). I would now like to actually learn the language so that I can draw useful plots (right now, I am trying to plot this). In attempting my first plot, I came across this function call: sets_options("universe", seq(from = 0, to = 25, by = 0.1)) Now, I would like to know if I can achieve the same result by calling sets_options("universe", seq(0, 25, 0.1)) The help page for seq doesn't speak to this specifically (or I'm not reading it correctly), so I was hoping someone could shed some light on how R handles positional arguments I tried calling the function that way in R and it worked (no syntax errors, etc), but I don't know how to test the output of that function, so I'm forced to ask here

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  • jquery/javascript: accessing contents of an iframe

    - by rz
    I would like to manipulate the html inside an iframe using jquery. I thought I'd be able to do this by setting the context of the jQuery function to be the document of the iframe, something like: $(function(){//document ready $('some selector', frames['nameOfMyIframe'].document).doStuff() }); However this doesn't seem to work. A bit of inspection shows me that the variables in frames['nameOfMyIframe'] are undefined unless I wait a while for the iframe to load. However, when the iframe loads the variables are unaccessible (I get permission denied type errors). Does anyone know of way to work around this?

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  • Error on SQL insert statement

    - by Ashley Stewart
    I exported a recordset from one database into a csv file, and when I try to import it into another using mysql workbench I keep this this error message: Executing SQL script in server ERROR: Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ' 'Lord it Over', 'Ben', '1993-03-01', 'TRC', NULL, 1983, '1999-09-01', 'NULL', '' at line 1 INSERT INTO `TRC`.`horse` (`horse_id`, `registered_name`, `stable_name`, `arrival_date`, `last_known_location`, `is_ex_racer`, `birth_year`, `death_date`, `horse_comments`, `sex`, `referral_date`, `horse_height`, `arrival_weight`, `passport_no`, `microchip_no`, `is_on_waiting_list`) VALUES (, 'Lord it Over', 'Ben', '1993-03-01', 'TRC', NULL, 1983, '1999-09-01', 'NULL', 'NULL', 'NULL', NULL, NULL, 'NULL', 'NULL', 0) SQL script execution finished: statements: 29 succeeded, 1 failed Fetching back view definitions in final form. Nothing to fetch Any help would be appreciated as their appears to be no errors as far as I can see.

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  • Selenium: How to click an HTML button element?

    - by Andrew
    I have button on the page that being used as a link to another page. So when the user clicks the button they are redirected to the right page. I am using the Selenium extension for PHPUnit and I would like to test that the button is correctly redirecting the user. Here is the HTML that I am trying to test: <button onclick="window.location='/sponsor';" value="Continue" type="button" id="sponsorContinue" name="sponsorContinue">Continue</button> I have tried a lot of different approaches to click the button, but I can't seem to get any of them to work: $this->click("//button[@id='sponsorContinue']"); This command executes and does not throw any errors, but the page isn't redirected. It works fine when I manually click the button. What should I do?

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  • How to configure a OCUnit test bundle for a framework?

    - by GuidoMB
    I've been developing a Mac OS X framework and I want to use OCUnit in my XCode 3.2.1 project. I've followed several tutorials on how to configure a OCUnit test bundle. The problem is that when I create a test case that uses a function that is defined in one of the framework's sources, I get a building error telling me that the symbol is not found. I made the test bundle dependent of my project's target as the tutorial said, but that doesn't seem to be problem. First I thought that I could solve this problem by dragging the framework's source files into the compile sources section within the Test bundle target, but then all the symbols referenced from that source file started to show up in the build errors, so that seems to not be a good solution/idea. How can I configure my unit test bundle so it builds properly?

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  • Does SQL Server Compact not support keywords 'Foreign Key References' in Create Table or am I making a mistake?

    - by johnmortal
    I keep getting errors using Sql Compact. I have seen that it is possible to create table constraints in compact edition as shown here. And according to the documents found here it provides "Full referential integrity with cascading deletes and updates". So am I really not allowed to do the following or am I making a mistake? I keep getting complaints from sql server compact edition that the constaint is not valid, though it works fine on express edition. CREATE TABLE [A] (AKey int NOT NULL PRIMARY KEY); CREATE TABLE [B] (AKey int NOT NULL FOREIGN KEY REFERENCES A(AKey));

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  • Can't run the ActionBarCompat sample

    - by David Miler
    I am having trouble compiling and running the ActionBarCompat sample of Android 16. I have API level 16 as the build target selected, which seems to build fine, but when I try to debug these errors pop up. Of course I could change the min API level in the manifest, but what would be the point of that? I have made no changes to the sample, so how come it is not working properly? Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 129 Android Lint Problem Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 134 Android Lint Problem Class requires API level 14 (current min is 3): android.view.MenuItem.OnActionExpandListener SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 155 Android Lint Problem I am thoroughly confused, any help would be appreciated.

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  • Link List Implementation Help - Visual C++

    - by Greenhouse Gases
    Hi there I'm trying to implement a link list which stores the city name (though you will see this commented out as I need to resolve the issue of not being able to use string and needing to use a primitive data type instead during the declaration), longitude, latitude and of course a pointer to the next node in the chain. I am new to the Visual C++ environment and my brain is somewhat scrambled after coding for several straight hours today so I wondered if anyone could help resolve the 2 errors I am getting (ignore the #include syntax as I had to change them to avoid the browser interpreting html!): 1U08221.obj : error LNK2028: unresolved token (0A000298) "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) 1U08221.obj : error LNK2019: unresolved external symbol "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) The code for my header file is here: include string struct locationNode { //char[10] nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; }; class Locations { private: int size; public: Locations(); // constructor for the class locationNode* Head; int Add(locationNode* Item); }; and here is the code for the file containing the main method: // U08221.cpp : main project file. include "stdafx.h" include "Locations.h" include iostream include string using namespace std; int n = 0; int x; string cityNameInput; bool acceptedInput = false; int Locations::Add(locationNode *NewItem) { locationNode *Sample = new locationNode; Sample = NewItem; Sample-Next = Head; Head = Sample; return size++; } void CorrectCase(string name) // Correct upper and lower case letters of input { x = name.size(); int firstLetVal = name[0], letVal; n = 1; // variable for name index from second letter onwards if((name[0] 90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(n <= x - 1) { if((name[n] = 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } cityNameInput = name; } void nameValidation(string name) { n = 0; // start from first letter x = name.size(); while(!acceptedInput) { if((name[n] = 65) && (name[n] <= 122)) // is in the range of letters { while(n <= x - 1) { while((name[n] =91) && (name[n] <=97)) // ERROR!! { cout << "Please enter a valid city name" << endl; cin name; } n++; } } else { cout << "Please enter a valid city name" << endl; cin name; } if(n <= x - 1) { acceptedInput = true; } } cityNameInput = name; } int main(array ^args) { cout << "Enter a city name" << endl; cin cityNameInput; nameValidation(cityNameInput); // check is made up of valid characters CorrectCase(cityNameInput); // corrects name to standard format of capitalised first letter, and lower case subsequent letters cout << cityNameInput; cin cityNameInput; Locations::Locations(); Locations *Parts = new Locations(); locationNode *Part; Part = new locationNode; //Part-nodeCityName = "London"; Part-nodeLati = 87; Part-nodeLongi = 80; Parts-Add(Part); } I am familiar with the concepts but somewhat inexperienced with OOP so am making some silly errors that you can never find when you've stared at something too long. Any help you can offer will be appreciated! Thanks

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  • Python metaprogramming help

    - by Timmy
    im looking into mongoengine, and i wanted to make a class an "EmbeddedDocument" dynamically, so i do this def custom(cls): cls = type( cls.__name__, (EmbeddedDocument,), cls.__dict__.copy() ) cls.a = FloatField(required=True) cls.b = FloatField(required=True) return cls A = custom( A ) and tried it on some classes, but its not doing some of the base class's init or sumthing in BaseDocument def __init__(self, **values): self._data = {} # Assign initial values to instance for attr_name, attr_value in self._fields.items(): if attr_name in values: setattr(self, attr_name, values.pop(attr_name)) else: # Use default value if present value = getattr(self, attr_name, None) setattr(self, attr_name, value) but this never gets used, thus never setting ._data, and giving me errors. how do i do this?

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  • How do I programmatically nullify a File Attachment in InfoPath Forms

    - by Doctor Zinda
    Howdy all, I'm running into a problem with some InfoPath C# code while trying to remove an attachment from a form. Basically the process is: User opens form User clicks button File attachment is cleared I've tried adding a blank attachment to my schema that never becomes populated, then setting the original field's value equal to that value by the method below. When debugging the form I catch an error: Schema validation found non-data type errors. Any tips here would be appreciated. public void BTN_ClearAttachment_Clicked(object sender, ClickedEventArgs e) { try { _OriginalAttachment.SetValue(_BLANK_ATTACHMENT.Value); } catch (Exception ex) { _ErrorField.SetValue(ex.Message + " : " + ex.StackTrace); } } Thanks, Dr Z Edit - P.S. I should clear up that both _OriginalAttachment & _ErrorField are both XPathNavigators, pointing at different schema elements. I've verified that these XPathNavigators are both pointing at valid schema elements.

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  • Coping with weak typing

    - by John Leonard
    I'm a front end Flex developer peeking over the wall at html. One of the things I have a hard time with is weak typing in Javascript. I know many developers say they prefer it. How do I stop worrying and learn to love the weak typing? Are there best practices for variable naming that help make var types human readable? Another thing I have trouble with is getting by without my trusted compiler errors and warnings. I'm getting along with firebug. Is there anything else I should have in my toolkit?

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  • Adding Apache common dependency to Play Framework 2.0

    - by Mooh
    i want to import org.apache.commons.io but i'm getting this error: [info] Compiling 1 Java source to /home/ghost/Bureau/app/play-2.0.1/waf/target/scala-2.9.1/classes... [error] /home/ghost/Bureau/app/play-2.0.1/waf/app/controllers/Application.java:9: error: package org.apache.commons.io does not exist [error] import org.apache.commons.io.*; [error] ^ [error] /home/ghost/Bureau/app/play-2.0.1/waf/app/controllers/Application.java:41: error: cannot find symbol [error] FileUtils.copyFile(file, destinationFile); [error] ^ [error] symbol: variable FileUtils [error] location: class Application [error] 2 errors [error] {file:/home/ghost/Bureau/app/play-2.0.1/waf/}waf/compile:compile: javac returned nonzero exit code [error] application - Play can't find package org.apache.commons.io . How i can i add it as a dependency ?

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