Search Results

Search found 15819 results on 633 pages for 'django errors'.

Page 448/633 | < Previous Page | 444 445 446 447 448 449 450 451 452 453 454 455  | Next Page >

  • Ruby execute code in class getting inherited to

    - by AdamB
    I'm trying to be able to have a global exception capture where I can add extra information when an error happens. I have two classes, "crawler" and "amazon". What I want to do is be able to call "crawl", execute a function in amazon, and use the exception handling in the crawl function. Here are the two classes I have: require 'mechanize' class Crawler Mechanize.html_parser = Nokogiri::HTML def initialize @agent = Mechanize.new end def crawl puts "crawling" begin #execute code in Amazon class here? rescue Exception => e puts "Exception: #{e.message}" puts "On url: #{@current_url}" puts e.backtrace end end def get(url) @current_url = url @agent.get(url) end end class Amazon < Crawler #some code with errors def stuff page = get("http://www.amazon.com") puts page.parser.xpath("//asldkfjasdlkj").first['href'] end end a = Amazon.new a.crawl Is there a way I can call "stuff" inside of "crawl" so I can use that exception handling over the entire stuff function? Is there a better way to accomplish this?

    Read the article

  • Simple Hide/Expand with Javascript

    - by user478419
    I have created a simple expand/hide test script: <html> <head> <script type="type/javascript"><!-- function showHide(elementid){ if (document.getElementById(elementid).style.display == 'none'){ document.getElementById(elementid).style.display = ''; } else { document.getElementById(elementid).style.display = 'none'; } } //--> </script> </head> <body> <div><a href="javascript:showHide('div_1035677');">more...</a></div> <div id="div_1035677" style="display:none"> HIDDEN CONTENT </div> </body> </html> I get an error message that I can't make any sense of (Object expected on line one). I don't see any errors in the above code. :-(

    Read the article

  • ASP.NET Ajax Error: Sys.WebForms.PageRequestManagerParserErrorException

    - by Phil Bennett
    My website has been giving me intermittent errors when trying to perform any Ajax activities. The message I get is Sys.WebForms.PageRequestManagerParserErrorException: The message received from the server could not be parsed. Common causes for this error are when the response is modified by calls to Response.Write(), response filters, HttpModules, or server trace is enabled. Details: Error parsing near ' So its obviously some sort of server timeout or the server's just returning back mangled garbage. This generally, unfortunately not always, happens when the site has been idle for a while. Anybody else been able to overcome this? Thanks

    Read the article

  • Usercontrol access javascript from a Content's Page's Master Page

    - by Coda
    Hello all I have a problem. I have a masterpage that all of my Content pages inherit from. Within this masterpage I have a script tag pointing to the javascript file folder "~/Scripts/validation.js" On my content pages I use different usercontrols that require the use of many of the functions within the validation.js file however if I dont put the tag and the javascript functions within a contentholder on the contentpage the usercontrols do not see these functions and I get errors like "OnNameValidation" is not defined. Of course I can copy the javscript code into all of the pages but that's 30+ pages and a maintenance nightmare if I find a bug in one of the javscript functions. So the question (if you haven't already figured out from my long dissertation) is how can I declare the script tag with the path to the validation.js file so that contentpages and their usercontrols etc. can access the functions/code. Thanks in advance.

    Read the article

  • Bash scripting - Iterating through "variable" variable names for a list of associative arrays

    - by user1550254
    I've got a variable list of associative arrays that I want to iterate through and retrieve their key/value pairs. I iterate through a single associative array by listing all its keys and getting the values, ie. for key in "${!queue1[@]}" do echo "key : $key" echo "value : ${queue1[$key]}" done The tricky part is that the names of the associative arrays are variable variables, e.g. given count = 5, the associative arrays would be named queue1, queue2, queue3, queue4, queue5. I'm trying to replace the sequence above based on a count, but so far every combination of parentheses and eval has not yielded much more then bad substitution errors. e.g below: for count in {1,2,3,4,5} do for key in "${!queue${count}[@]}" do echo "key : $key" echo "value : ${queue${count}[$key]}" done done Help would be very much appreciated!

    Read the article

  • Ruby on Rails when create method fails, render loses local variables

    - by Jimmy
    Hey guys I have a simple create method with some validations and whenever the create method fails due to validation errors it re-renders the 'new' action. The problem is in my new action/view I have a local variable that is established in the action and passed to a partial to render some related information to what the user is creating. Now when my create action fails and I try to re-render the 'new' action I'm getting the always awesome undefined method `cover' for nil:NilClass error. What is the best way to handle re-establishing my action's local variables on a render instead of redirecting to the action again and the user losing the data they input?

    Read the article

  • ASP.NET MVC: What is the correct way to redirect to pages/actions in MVC?

    - by Mark Redman
    I am fairly new to MVC but not sure exactly which Redirect... replaces the standard redirect used in WebForms ie the standard Response.Redirect() For instance, I need to redirect to other pages in a couple of scenarios: 1) WHen the user logs out (Forms signout in Action) I want to redirect to a login page 2) In a Controller or base Controller event eg Initialze, I want to redirect to another page (AbsoluteRootUrl + Controller + Action) It seems that multiple redirects get called in some cases which causes errors, something to do with the fact a page is already being redirected? How can cancel the current request and just redirect?

    Read the article

  • SQL Script to clear database tables.

    - by pencilslate
    I have a need to take backup of a SQL Server Db with tons of data in it and import into another environment for updating and testing. Since, i am not interested in the data, i just want to recreate the schema on my other server. There is an option called 'Generate Script', but is throwing errors running them on the target server. Curious, if anyone attempted to write a SQL script that would run through all the tables in the db and clear the rows, thereby i could just create the schema backup as .bak file and restore it into another server.

    Read the article

  • How do I get this div tag using selenium webdriver?

    - by user1603518
    <div id="ctl00_ContentHolder_vs_ValidationSummary" class="errorblock"> <p><strong>The following errors were found:</strong></p> <ul><input type="hidden" Name="SummaryErrorCmsIds" Value="E024|E012|E014" /> <li>Please select a title.</li> <li>Please key in your first name.</li> <li>Please key in your last name.</li> </ul> </div> I want to capture the text having value of E024 E012 and E014 and write it in to an Excel file. I tried the following but it doesn't work. string val1 = driver.FindElement(By.XPath("//div[contains(@class, 'errorblock'/ value = 'E024|E012|E014'")).Text; How can I do this?

    Read the article

  • How do I set up for sharing code (ASP.NET) across multiple domain names?

    - by Scott J.
    I have built a website and now the customer wants to split it between three different domains. What is the best way to do this? This is what I have so far. c:/website1/ points to www.website1.com c:/website1/vd1/ points to www.website2.com c:/website1/vd2/ points to www.website3.com The webhost I'm working with has done it the following way, but now I'm getting a bunch of errors that seems like it's not seeing the App_code folder. Do I need to make a lot of changes? How does this affect the location references?

    Read the article

  • jquery/javascript: accessing contents of an iframe

    - by rz
    I would like to manipulate the html inside an iframe using jquery. I thought I'd be able to do this by setting the context of the jQuery function to be the document of the iframe, something like: $(function(){//document ready $('some selector', frames['nameOfMyIframe'].document).doStuff() }); However this doesn't seem to work. A bit of inspection shows me that the variables in frames['nameOfMyIframe'] are undefined unless I wait a while for the iframe to load. However, when the iframe loads the variables are unaccessible (I get permission denied type errors). Does anyone know of way to work around this?

    Read the article

  • Input string was not in correct format.

    - by jawahar-sync
    Hi Experts, I had a Ribbon like custom control. I created an application using this control. These applications work fine until I change the system number format. They crashes if I change the system number format like below: Current Format = English (United State) Decimal symbol = ',' Digit group symbol = '.' When I run applications, they throw an exception "Input string not in Correct format". . Some other applications specify the Exception's message = "Input string '0,2,0,2' was not a correct format", so I think in Wpf ES's xaml files, we may declare some properties i.e Padding, Margin like "0,2,0,2" = that will cause errors with the system number format above. I have note that this error only occurs in Windows Vista, it does not occurs on Windows XP. I do not know why? I have also look at this link, But it not helps for Vista. http://support.microsoft.com/kb/968227/en-us

    Read the article

  • "Did you mean" feature on a dictionary database

    - by Hazar
    I have a ~300.000 row table; which includes technical terms; queried using PHP and MySQL + FULLTEXT indexes. But when I searching a wrong typed term; for example "hyperpext"; naturally giving no results. I need to "compansate" little writing errors and getting nearest record from database. How I can accomplish such feaure? I know (actually, learned today) about Levenshtein distance, Soundex and Metaphone algorithms but currently not having a solid idea to implement this to querying against database. Best regards. (Sorry about my poor English, I'm trying to do my best)

    Read the article

  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

    Read the article

  • How to apply encoding when reading from a serial port

    - by rross
    I'm reading data from a serial port. I read this posting: http://social.msdn.microsoft.com/Forums/en-US/vbgeneral/thread/a709d698-5099-4e37-9e10-f66ff22cdd1e He is writing about many of the issues I have encounter, but in his writing he refers to using: System.Text.Encoding.GetEncoding("Windows-1252"). The problem I'm having is when and how to apply this. There are three potitional spots in my opinion. When the serial port object is define: private SerialPort comport = new SerialPort(); The Event handler: comport.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived); Or when reading the data: string data = comport.ReadExisting(); No matter where I add it. I seem to get errors. How would one use Encoding?

    Read the article

  • error handling in asp.net

    - by user98454
    Hi How can i pass the different types of errors from Data access layer to presentation layer? suppose if we take the northwind database scenario I want to delete the customer, so i selected one customer in ui and clicked the "delete" button.It internally calls the "delete" in data access layer. The prerequisite for deleting the customer is that the customer doesn't have any orders.So in data access layer we wil check whether that customer has any orders.If the customer has orders how can we pass the message from dal to presentation layer that the customer has orders and we don't delete. Am i doing right?is there any other ways to deal with this type? Thanks in advance

    Read the article

  • thumbs.db messing up my upload routine

    - by Scott B
    I'm getting the following error while uploading a zip archive. Warning: ZipArchive::extractTo(C:\xampplite\htdocs\testsite/wp-content/themes/mytheme//styles\mytheme/Thumbs.db) [ziparchive.extractto]: failed to open stream: Permission denied in C:\xampplite\htdocs\testsite\wp-content\themes\mythem\uploader.php on line 17 The thing I can't quite figure is that I don't see a thumbs.db file in either the zip archive or the destination folder that was created (the upload still processes, I just get these errors). The function is below, line 17 is commented... function openZip($file_to_open) { global $target; $zip = new ZipArchive(); $x = $zip->open($file_to_open); if($x === true) { $zip->extractTo($target); //this is line 17 $zip->close(); unlink($file_to_open); } else { die("There was a problem. Please try again!"); } }

    Read the article

  • Injecting relationships in DBIx::Class

    - by Carl
    I have a handful of DBIx::Class::Core objects that model various database tables. For some of those models (those that have a 'queue' column), I have another class inject subs (basically, to 'move' the model object along it's queue states). I'd like to also have that class inject has_many relationships ala class($name)->has_many('queue_history','MySchema::Result::QueueHistory', { 'foreign.record_id'=>'self.id' }, { where => { type => $name }} ); but I can't seem to get the relationships to register properly (keep getting "No Such Relationship" errors - however, when calling the relationship method on the sources provides back the relationship). Any clues as to what's wrong?

    Read the article

  • Is it ever OK to throw a java.lang.Error?

    - by Abhijeet Kashnia
    I have a plugin module that goes into a web application. If the module does not load correctly, it does not make sense for the web application to go on, and the web application should probably not load at all, we would prefer this module to initialize correctly always. If I were to throw a runtime exception, it would get into the logs, and just get ignored since the application will continue anyway, and the end users would never know... I know that errors are meant to be thrown only under exceptional conditions, and they generally have to do with situations that the system cannot recover from, but what would you do in such a situation?

    Read the article

  • some verd problems in qt

    - by prabhakaran
    I am very new to qt, So whatever I facing is either errors or problems. Here goes some of them, 1)Just try to install it in VisualStudio, you will got enough for the day. 2)After you installed it as a separate qt(without embedding it inside visual studio).Open a c++ file in qt, = then you won't get any option to compile it. 3)Create a empty qt4 project like below #include<iostream> using namespace std; int main(int a,char * argv[]) { } Then build it, you will get a error like this C:\qt-greenhouse\Trolltech\Code_less_create_more\Trolltech\Code_less_create_more\Troll\4.6\qt\src\winmain/qtmain_win.cpp:131: undefined reference to `qMain(int, char**)' Can anybody clear any of these problems to me.

    Read the article

  • Is it possible to find out what FlashBuilder is doing during compilation?

    - by justkevin
    I've found that Flash Builder 4 (formerly Flex Builder) has trouble working with large projects. After a certain point, builds seem to take longer and longer. I've tried many different ways of improving build time including: Moving embedded resources into externally linked projects. Using -incremental. Tweaking the .ini jvm settings including memory and -server. Turning off automatic build (I'd prefer not to have to do this, because one of the main reasons for using an IDE is to be told about errors as you make them). Deleting the project and re-checking out from the repository. While some of these may help a bit, the performance is still annoyingly slow. I feel if I knew what was taking so long I could refactor my projects to build faster. Is there some setting that tells FlashBuilder to let me see what parts of the build process take so much time?

    Read the article

  • Idatareaders not returning values from database

    - by Phil
    In my codebehind I have this vb: Dim reader as idatareader = includes.SelectDepartmentID(PageID) While reader.Read Did = reader("departmentid") GroupingHeading = reader("heading") Folder = reader("folder") If reader("OwnBanner") Is DBNull.Value Then OwnBanner = String.Empty Else OwnBanner = reader("ownbanner") End If Then in my class I have: Public Function SelectDepartmentID(ByVal PageID As Integer) As IDataReader Dim Command As SqlCommand = db.GetSqlStringCommand("sql") db.AddInParameter(Command, "@pageid", Data.DbType.Int32, PageID) Dim reader As IDataReader = db.ExecuteReader(Command) reader.Read() Return reader End Function No Errors are being presented yet nothing is being returned by the reader. Is there an error in my code? Thanks.

    Read the article

  • Asynchrous calls cause StaleObjectStateException

    - by Mulone
    Hi all, I'm struggling with a Grails service. The service gets AJAX calls from the clients and behaves like a simple local cache for remote objects: void **someCallFromClient**() { // extract params def results = remoteService.queryService(params) results.each{ // try to fetch result object from local DB def obj = SomeClass.findBySomeField(result.someField) if (!obj){ obj = new Result(params) obj.save() } // do stuff on obj } } The service works fine when only one client is connected, but as soon as 2 or more clients start bombing the server with requests, I start getting: 2010-05-24 13:09:49,764 [30893094@qtp-26315919-2] ERROR errors.GrailsExceptionResolver - Row was updated or deleted by another transaction (or unsaved-value mapping was incorrect): [ some object #892901] org.hibernate.StaleObjectStateException: Row was updated or deleted by another transaction (or unsaved-value mapping was incorrect): [ some object #892901] // very long stactrace It probably happens when 2 calls are trying to create the same object concurrently. I suppose this is a rather typical situation to end up in. Could you recommend any pattern/good practice to fix this issue? For example, is there a way to say to one of the service instances to hang on and wait for the other to finish its stuff and try again? Cheers!

    Read the article

  • How to add netbeans platform for compiling iReport sources?

    - by user356108
    I need to customize iReport sources.. (not creating plugin) Currently i am using iReport 3.7.2 and netbeans 6.5.1 ide. I downloaded the netbeans platform 6.0.1 and followed the procedures as shown in the jaspersoft link on how to compile iReport sources. But when i tried to compile the sources. I am getting errors like libs-xerces-jar is of incompatible specification version. And if i replace the jar new version of that jar in the NetBeans platform 6.0.1-200801291616 folder I am getting org-netbeans-awt.jar is of incompatiable specification version. and the same incompatiable specification version error is throwing for other jars in the netbeans platform folder. Can anyone help me in this issue

    Read the article

  • C variable decleration on gcc compiler - compile time error.

    - by liv2hak
    Assume the following C variable decleration int *A[10] , B[10][10]; Of the following expressions A[2] A[2][3] B[1] B[2][3] which will not give compile time errors if used as left hand sides of assignment statements in a C program. A) 1,2 and 4 only B) 2,3, and 4 only C) 2 and 4 only D) 4 only I have tried this on a gcc compiler.I assigned the value '0' to all the above variables.Only the third one showed an error.I can't really understand the reason.Can someone please expalin why that is.? Thanks

    Read the article

< Previous Page | 444 445 446 447 448 449 450 451 452 453 454 455  | Next Page >