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  • How do I get started with fog type effects in a first person game?

    - by Dream Lane
    Hey guys, I'm currently using JME3 to learn 3d game development in java, and I have run into a situation. I would like to add fog effects to my games, but I don't even know where to start to implement this. I know how to set the camera's far frustum to limit the render distance, but that just simply makes a sharp cutoff. I'd like the fog it up a bit to make it feel more natural. I'm looking for an answer that points me into the correct direction. I'm not looking for specific code snippets or even JME3's engine specifics. I just want to get an idea of how this stuff works in general. Thanks!

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  • Experience embedding javascript

    - by deft_code
    I'm looking into scripting languages to embed in my game. I've always assumed Lua was the best choice, but I've read some recent news about embedding V8 as was considering using it instead. My question is two fold: Does anyone with experience embedding v8 (or another javascript engine) recommend it? How does it compare with embedding Lua? I like that v8 has a c++ embedding API. However Lua API has had lots of time to be refined (newer isn't always better and all that). Note: At this point I'm not too concerned with which is better language or which library has better performance. I'm only asking about ease of embedding.

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  • Java EE@Java Day Taipei 2014

    - by reza_rahman
    Java Day Taipei 2014 was held at the Taipei International Convention Center on August 1st. Organized by Oracle University, it is one of the largest Java developer events in Taiwan. This was another successful year for Java Day Taipei with a fully sold out venue. In addition to Oracle speakers like me, Steve Chin and Naveen Asrani, the event also featured a bevy of local speakers including Taipei Java community leaders. Topics included Java SE, Java EE, JavaFX and Big Data. I delivered a keynote on Java EE 7/Java EE 8 as well as a talks on aligning the JavaScript ecosystem with Java EE 7 and using NoSQL solutions in Java EE applications. More details on the sessions and Java Days Taipei, including the slide decks and code, posted on my personal blog.

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  • Why does Linq to Entity Sum return null when the list is empty?

    - by Hannele
    There are quite a few questions on Stack Overflow about the Linq to Entity / Linq to SQL Sum extension method, about how it returns null when the result set is empty: 1, 2, 3, 4, 5, 6, 7, and many more, as well as a blog post discussing the issue here. Now, I could go a flag these as duplicates, but I feel it is still an inconsistency in the Linq implementation. I am assuming at this point that it is not a bug, but is more or less working as designed. I understand that there are workarounds (for example, casting the field to a nullable type, so you can coalesce with ??), and I also understand that for the underlying SQL, a NULL result is expected for an empty list. But because the result of the Sum extension for nullable types is also not nullable, why would the Linq to SQL / Linq to Entity Sum have been designed to behave this way?

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • WCF Firestarter Online Saturday 6/19/2010

    This weekend is the WCF Firestarter in New York City.  Registration to attend in person is SOLD OUT and were looking forward to a full house in the Big Apple on Saturday!  You can see the event agenda at Peter Laudatis blog, as well as at MSDN Events.  Firestarter events have been quite popular wherever Microsoft has hosted them around the country. Are you NOT in New York this weekend and feeling a little left out?  Dont worry we know there are plenty of folks who dont live...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to get familiar with "what happens underneath of Java"?

    - by FidEliO
    I did not study CS nor IT. I just became a developer, now working with Java. Actually, since I now work with a big company writing high-scalable web applications, I think I need to be better with details. I have no understanding of what happens underneath of Java. Java Performance, Server-Side Java might be the buzz words?!! I am very poor with those more of low-level details but I do not know where to look honestly. I started looking for some keywords in Amazon, ended up reading books like "pragmatic programmer", "clean code", "code complete" which IMO they are not what I am looking for. Could you please give me some learning resources (books, articles, blog posts, online trainings) for this matter? I also read this post as well: Approaching Java/JVM internals But I think I need a pre-step before jumping into the OpenJDK, right?!

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  • Apps Script Office Hours - November 29, 2012

    Apps Script Office Hours - November 29, 2012 In this episode Arun and Ikai ... - Talk about the recent Apps Script hackathon they held in Los Angeles. - Cover the items in the release notes for recent releases. - Discuss recent Apps Script blog posts, including reminders, open source libraries, and more. - Answer a question about where best to store your data in Apps Script. Visit developers.google.com to find out when we'll be hosting our next Office Hours. From: GoogleDevelopers Views: 363 11 ratings Time: 28:55 More in Science & Technology

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  • What technology to use for turn-based game server? [closed]

    - by mekanikus
    If I create a mobile turn-based game which could consist from 2 up to 6 players. I expect the server to support for about hundreds of game. And I aim for something free and not costly technology. What software and hardware recommendation would be enough for me? I've found some game server engine such as photon. But is it too much for a simple game? I'm thinking of using REST technology with F3 PHP server and Mysql. Will it be adequate? Will only one physical server enough? What is the hardware recommendation for the server?

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  • game is playing but broken graphics

    - by mewanttux
    I installed Steam on Lubuntu and wanted to play dota2 (it has source engine) and it sayed i need a 3dts driver or something but i installed it alredy. I can start dota now, but when i start a game it is not... displaying correctly. For example when i pick a hero the 3d modell is covered in some kind of a lasershow and the map...... i looked around a bit think it is because of the drivers and i should have mesa 9. Steam can show the system specs and it says that i have nouveau Gallium 0.4 on NVAA as driver and 3.0 Mesa 10.0.0-devel (git-1100093 saucy-oibaf-ppa) as driverversion and OpenGL 3.0 i am a noob on linux and need step by step guides please

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • Where Was That Session Again??? - PartnerNetwork Exchange Room Maps

    - by Get_Specialized!
    So as I was preparing my session schedule I was trying to visually picture where the Partner Exchange sessions at at Oracle OpenWorld 2012 were. So I've placed them in my blog as a handy resource once I was onsite. Possibly a few partners will also find them handy. Sunday the PartnerExchange keynote is in Moscone North  Hall D.  Afterwards you will find PartnerExchange tracks in Moscone South Hall. And then on Monday through Thursday there are PartnerExchange session tracks at the Marriott Marquis.

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  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

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  • Stumbling Through: Visual Studio 2010 (Part II)

    I would now like to expand a little on what I stumbled through in part I of my Visual Studio 2010 post and touch on a few other features of VS 2010.  Specifically, I want to generate some code based off of an Entity Framework model and tie it up to an actual data source.  Im not going to take the easy way and tie to a SQL Server data source, though, I will tie it to an XML data file instead.  Why?  Well, why not?  This is purely for learning, there are probably much better ways to get strongly-typed classes around XML but it will force us to go down a path less travelled and maybe learn a few things along the way.  Once we get this XML data and the means to interact with it, I will revisit data binding to this data in a WPF form and see if I cant get reading, adding, deleting, and updating working smoothly with minimal code.  To begin, I will use what was learned in the first part of this blog topic and draw out a data model for the MFL (My Football League) - I dont want the NFL to come down and sue me for using their name in this totally football-related article.  The data model looks as follows, with Teams having Players, and Players having a position and statistics for each season they played: Note that when making the associations between these entities, I was given the option to create the foreign key but I only chose to select this option for the association between Player and Position.  The reason for this is that I am picturing the XML that will contain this data to look somewhat like this: <MFL> <Position/> <Position/> <Position/> <Team>     <Player>         <Statistic/>     </Player> </Team> </MFL> Statistic will be under its associated Player node, and Player will be under its associated Team node no need to have an Id to reference it if we know it will always fall under its parent.  Position, however, is more of a lookup value that will not have any hierarchical relationship to the player.  In fact, the Position data itself may be in a completely different xml file (something Id like to play around with), so in any case, a player will need to reference the position by its Id. So now that we have a simple data model laid out, I would like to generate two things based on it:  A class for each entity with properties corresponding to each entity property An IO class with methods to get data for each entity, either all instances, by Id or by parent. Now my experience with code generation in the past has consisted of writing up little apps that use the code dom directly to regenerate code on demand (or using tools like CodeSmith).  Surely, there has got to be a more fun way to do this given that we are using the Entity Framework which already has built-in code generation for SQL Server support.  Lets start with that built-in stuff to give us a base to work off of.  Right click anywhere in the canvas of our model and select Add Code Generation Item: So just adding that code item seemed to do quite a bit towards what I was intending: It apparently generated a class for each entity, but also a whole ton more.  I mean a TON more.  Way too much complicated code was generated now that code is likely to be a black box anyway so it shouldnt matter, but we need to understand how to make this work the way we want it to work, so lets get ready to do some stumbling through that text template (tt) file. When I open the .tt file that was generated, right off the bat I realize there is going to be trouble there is no color coding, no intellisense no nothing!  That is going to make stumbling through more like groping blindly in the dark while handcuffed and hopping on one foot, which was one of the alternate titles I was considering for this blog.  Thankfully, the community comes to my rescue and I wont have to cast my mind back to the glory days of coding in VI (look it up, kids).  Using the Extension Manager (Available under the Tools menu), I did a quick search for tt editor in the Online Gallery and quickly found the Tangible T4 Editor: Downloading and installing this was a breeze, and after doing so I got some color coding and intellisense while editing the tt files.  If you will be doing any customizing of tt files, I highly recommend installing this extension.  Next, well see if that is enough help for us to tweak that tt file to do the kind of code generation that we wantDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • EAIESB is pleased to announce the release of book “Oracle Service Bus (OSB) in 21 days: A hands on guide for OSB”.

    - by JuergenKress
    It is available for order and signed copies are available through our website. For more information, Visit the below links. http://www.eaiesb.com/OSBin21daysbook.html http://eaiesb.com/OSBin21days.html For more information, visit the below links. http://www.eaiesb.com/OSBin21daysbook.html & http://eaiesb.com/OSBin21days.html. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: OSB,EAIESB,OSB 21 days,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • How to Add a Google Call Widget to Any Web Page

    - by babblescribe
    Adding a Google Call Widget to your website or blog allows visitors to contact you using your Google Voice number. The widget provides an easy and cost-effective way to provide live customer support without the customer knowing your real number. The Call Widget works using Google Voice to first call the number the customer types into the widget form. Once connected, the user is prompted to connect to the number you have configured the widget to call. Google voice connects the two numbers and you are talking away in an instant.How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

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  • Comments Application SEO

    - by user1015448
    I am developing a commenting application. Users will be able to integrate this application in Blogs. I am unsure how to make the comments searchable in Search Engines. What I want is all the comments which are being posted should be included in Search Engine results when searched with relevant keywords. Please give me some hint how to do this. Do I need to use meta tags ? If so, how should I create them?

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  • Technical website - Should I assume that my visitors will use a modern browser?

    - by marco-fiset
    I am in the process of creating my own website, which will include a technical blog. I want to build my website using modern technologies such as HTML5 and CSS3. Since my website will be targetted at programmers and mostly tech-savvy users, should I take for granted that these people will be using a modern browser? Or should I make my site compatible with older browsers just in case? I don't want to go through the pain of adapting my website to be compatible with browsers I assume won't be used.

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  • Would it be more efficient to handle 2D collision detection with polygons, rather than both squares/polygons?

    - by KleptoKat
    I'm working on a 2D game engine and I'm trying to get collision detection as efficient as possible. One thing I've noted is that I have a Rectangle Collision collider, a Shape (polygon) collider and a circle collider. Would it be more efficient (either dev-time wise or runtime wise) to have just one shape collider, rather than have that and everything else? I feel it would optimize my code in the back end, but how much would it affect my game at runtime? Should I be concerned with this at all, as 3D games generally have tens of thousands of polygons?

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  • Facebook corrige un bogue susceptible d'avoir provoqué une fuite de données de six millions d'utilisateurs

    Facebook corrige un bogue susceptible d'avoir provoqué une fuite de données de six millions d'utilisateursSi vous avez reçu ce weekend un courriel de la part de Facebook vous expliquant que votre compte a été compromis suite à un bogue, sachez que ce n'est pas un SPAM.En effet, vendredi dernier, Facebook a voulu jouer la carte de la transparence en annonçant dans un billet blog avoir été victime d'une panne logicielle qui a été à l'origine de la fuite de données de près de six millions d'utilisateurs. Download Your Information (DYI) est l'outil qui a provoqué le dysfonctionnement. Il est chargé de récupérer les adresses de courriel et numéros de téléphone des utilisateurs dans le cadre de la sécu...

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  • Folly : la bibliothèque C++ open-source de Facebook, une initiative pour partager les outils utilisés en interne

    Folly : la bibliothèque C++ open-source de Facebook Une initiative pour partager les outils utilisés en interne Herb Sutter, l'expert reconnu du langage C++, encense dans son dernier billet de blog l'initiative de Facebook qui vient tout juste de publier en open-source sa bibliothèque d'utilités : Folly. Cette bibliothèque contient tout un tas d'algorithmes et de structures utilisés dans le code de Facebook. L'essentiel des fonctionnalités couvre les problèmes de performances ou d'absence d'implémentations trouvés dans les bibliothèques déjà existantes comme Boost ou la bibliothèque standard. De plus en plus d'entreprises mettent leur code source à disposition de tous et permettent...

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  • New Release of Survey webapplication - C# open source

    Published today at http://survey.codeplex.com a new release of the free and open source survey & webform application: Survey v. 1.2.1 Survey is a free web based survey and form engine toolkit for Microsoft .Net. written in asp.net and C#. The open source Survey project is a restart of the former websurvey solution NSurvey.A demosite is available at http://survey.dotnetnukes.nlMore information available at the Survey Community site at http:/www.surveyproject.info ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • IE10 : Microsoft dévoile les détails du navigateur dans Windows 8, tuiles de navigation, ergonomie et sécurité

    IE10 : Microsoft dévoile les détails du navigateur dans Windows 8 tuiles de navigation, ergonomie, support du tactile et améliorations de la sécurité Microsoft a publié depuis quelques semaines déjà la Consumer Preview de Windows 8 avec un nombre important de nouveaux composants. Parmi ceux-ci, figure la Platform Preview 5 d'Internet Explorer 10. Quoi de neuf pour la future version du navigateur dans cette mouture de l'OS ? C'est à cette question que répond Microsoft au travers du blog Windows 8, qui revient sur les améliorations et nouveautés d'IE 10 dans le système d'exploitation. La firme se concentre principalement sur la version Metro d'IE 10. Pour rappel IE 10 se décl...

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