Search Results

Search found 18331 results on 734 pages for 'blog engine'.

Page 455/734 | < Previous Page | 451 452 453 454 455 456 457 458 459 460 461 462  | Next Page >

  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

    Read the article

  • Drupal 7 : vers la sortie de la version finale le 5 janvier, la 3e et dernière Release Candidate du CMS open-source est disponible

    Drupal 7 : vers une sortie de la version finale le 5 Janvier La 3ème et dernière RC du système de gestion de contenu open-source est disponible Mise à jour du 27/12/2010 par Idelways L'équipe de Drupal vient de sortir la troisième et (à priori) dernière release-candidate de la version 7 du système de gestion de contenu open-source. Dries Buytaert, le créateur du CMS a par ailleurs annoncé sur son blog que le 5 janvier prochain sera la date de sortie de la version finale, il promet une "fête gigantesque" pour célébrer cet évènement. Avec cette troisième RC, le CMS retrouve le statut de zéro faille...

    Read the article

  • EAIESB is pleased to announce the release of book “Oracle Service Bus (OSB) in 21 days: A hands on guide for OSB”.

    - by JuergenKress
    It is available for order and signed copies are available through our website. For more information, Visit the below links. http://www.eaiesb.com/OSBin21daysbook.html http://eaiesb.com/OSBin21days.html For more information, visit the below links. http://www.eaiesb.com/OSBin21daysbook.html & http://eaiesb.com/OSBin21days.html. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: OSB,EAIESB,OSB 21 days,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

    Read the article

  • New "How do I ..." series

    - by Maria Colgan
    Over the last year or so the Optimizer development team has presented at a number of conferences and we got a lot of questions that start with "How do I ...". Where people were looking for a specific command or set of steps to fix a problem they had encountered. So we thought it would be a good idea to create a series of small posts that deal with these "How do I" question directly. We will use a simple example each time, that shows exactly what commands and procedures should be used to address a given problem. If you have an interesting "How do I .." question you would like to see us answer on the blog please email me and we will do our best to answer them! Watch out for the first post in this series which addresses the problem of "How do I deal with a third party application that has embedded hints that result in a sub-optimal execution plan in my environment?"

    Read the article

  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

    Read the article

  • Where Was That Session Again??? - PartnerNetwork Exchange Room Maps

    - by Get_Specialized!
    So as I was preparing my session schedule I was trying to visually picture where the Partner Exchange sessions at at Oracle OpenWorld 2012 were. So I've placed them in my blog as a handy resource once I was onsite. Possibly a few partners will also find them handy. Sunday the PartnerExchange keynote is in Moscone North  Hall D.  Afterwards you will find PartnerExchange tracks in Moscone South Hall. And then on Monday through Thursday there are PartnerExchange session tracks at the Marriott Marquis.

    Read the article

  • How to Add a Google Call Widget to Any Web Page

    - by babblescribe
    Adding a Google Call Widget to your website or blog allows visitors to contact you using your Google Voice number. The widget provides an easy and cost-effective way to provide live customer support without the customer knowing your real number. The Call Widget works using Google Voice to first call the number the customer types into the widget form. Once connected, the user is prompted to connect to the number you have configured the widget to call. Google voice connects the two numbers and you are talking away in an instant.How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

    Read the article

  • SharePoint Search Problem: The crawler could not communicate with the server.

    - by Clara Oscura
    This one was not easy to solve ... Error: The crawler could not communicate with the server. Check that the server is available and that the firewall access is configured. Context: Some pages were not crawled (giving the above error) and, what is worse, all the sub content of that site was not crawled either! (the pages were the homepages of the site) Solution:The pages that could not be crawled due to this error contained a custom web part. This web part used default credentials for a given action. During crawling, the SP_Search account tried to perform this action but did not have the appropriate rights. This gave an error that stopped the crawling for the whole site. This blog helped me: http://patricklamber.blogspot.com/2010/04/why-might-moss-crawler-not-working.html

    Read the article

  • Le projet Jigsaw officiellement repoussé à Java 9, la modularisation attendra 2015 mais une proposition d'amélioration prépare le terrain

    Le projet Jigsaw officiellement repoussé à Java 9, la modularisation attendra 2015 Mais une proposition d'amélioration de Java 8 prépare le terrain Le projet Jigsaw, dont le but est la mise en place d'un système de modules et la mise en oeuvre de modularité pour la plate-forme Java SE, a été prévu à l'origine pour Java 7. Il a été reporté ensuite à Java 8 et vient d'être officiellement repoussé à Java 9, prévue pour 2015. [IMG]http://idelways.developpez.com/news/images/jdk8-jigsaw.png[/IMG] Ce report est la conclusion d'une proposition de l'architecte en chef du Groupe de plate-forme Java chez Oracle, le dénommé Mark Reinhold. Dans son blog, Reinhold fait ...

    Read the article

  • What technology to use for turn-based game server? [closed]

    - by mekanikus
    If I create a mobile turn-based game which could consist from 2 up to 6 players. I expect the server to support for about hundreds of game. And I aim for something free and not costly technology. What software and hardware recommendation would be enough for me? I've found some game server engine such as photon. But is it too much for a simple game? I'm thinking of using REST technology with F3 PHP server and Mysql. Will it be adequate? Will only one physical server enough? What is the hardware recommendation for the server?

    Read the article

  • Folly : la bibliothèque C++ open-source de Facebook, une initiative pour partager les outils utilisés en interne

    Folly : la bibliothèque C++ open-source de Facebook Une initiative pour partager les outils utilisés en interne Herb Sutter, l'expert reconnu du langage C++, encense dans son dernier billet de blog l'initiative de Facebook qui vient tout juste de publier en open-source sa bibliothèque d'utilités : Folly. Cette bibliothèque contient tout un tas d'algorithmes et de structures utilisés dans le code de Facebook. L'essentiel des fonctionnalités couvre les problèmes de performances ou d'absence d'implémentations trouvés dans les bibliothèques déjà existantes comme Boost ou la bibliothèque standard. De plus en plus d'entreprises mettent leur code source à disposition de tous et permettent...

    Read the article

  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

    Read the article

  • Facebook corrige un bogue susceptible d'avoir provoqué une fuite de données de six millions d'utilisateurs

    Facebook corrige un bogue susceptible d'avoir provoqué une fuite de données de six millions d'utilisateursSi vous avez reçu ce weekend un courriel de la part de Facebook vous expliquant que votre compte a été compromis suite à un bogue, sachez que ce n'est pas un SPAM.En effet, vendredi dernier, Facebook a voulu jouer la carte de la transparence en annonçant dans un billet blog avoir été victime d'une panne logicielle qui a été à l'origine de la fuite de données de près de six millions d'utilisateurs. Download Your Information (DYI) est l'outil qui a provoqué le dysfonctionnement. Il est chargé de récupérer les adresses de courriel et numéros de téléphone des utilisateurs dans le cadre de la sécu...

    Read the article

  • Would it be more efficient to handle 2D collision detection with polygons, rather than both squares/polygons?

    - by KleptoKat
    I'm working on a 2D game engine and I'm trying to get collision detection as efficient as possible. One thing I've noted is that I have a Rectangle Collision collider, a Shape (polygon) collider and a circle collider. Would it be more efficient (either dev-time wise or runtime wise) to have just one shape collider, rather than have that and everything else? I feel it would optimize my code in the back end, but how much would it affect my game at runtime? Should I be concerned with this at all, as 3D games generally have tens of thousands of polygons?

    Read the article

  • Windows 8 : réduction des redémarrages automatiques pour le service Windows Update

    Windows 8 : réduction des redémarrages automatiques après les mises à jour Mise à jour du 15/11/11 Windows 8 apportera une révision majeure du service Windows Update qui sera désormais moins intrusif, avec des redémarrages centralisés. Microsoft, sur le blog consacré à l'OS, présente les améliorations apportées au service Windows Update utilisé pour mettre à jour plus de 350 millions de PC sous Windows 7 et plus de 800 millions de dispositifs Windows en général, selon la firme. Avec Windows 8, les redémarrages pour les mises à jour seront effectués une seule fois au début de chaque mois, après la publication du Patch Tuesday qui survient le...

    Read the article

  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

    Read the article

  • L'Internet totalement coupé en Libye, y compris à l'intérieur du territoire, les URL de bit.ly en souffriront-elles ?

    L'Internet totalement coupé en Libye, y compris à l'intérieur du territoire, les URL de bit.ly en souffriront-elles ? Mise à jour du 04.03.2011 par Katleen Alors que la situation numérique s'était arrangée en Libye il y a une dizaine de jours, l'escalade de violences qui s'y déroule actuellement semble avoir tout remis en question. En effet, d'après plusieurs spécialistes, il n'y a plus aucun trafic Internet sortant ou entrant dans le pays. [IMG]http://www.renesys.com/blog/assets_c/2011/03/latencies_Libya2_AllSources_c-thumb-400x342-275.png[/IMG] Diverses entreprises dans les secteurs de la sécurité informatique et de la surveillance des réseaux ont constaté que l'espace...

    Read the article

  • WCF Firestarter Online Saturday 6/19/2010

    This weekend is the WCF Firestarter in New York City.  Registration to attend in person is SOLD OUT and were looking forward to a full house in the Big Apple on Saturday!  You can see the event agenda at Peter Laudatis blog, as well as at MSDN Events.  Firestarter events have been quite popular wherever Microsoft has hosted them around the country. Are you NOT in New York this weekend and feeling a little left out?  Dont worry we know there are plenty of folks who dont live...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Technical website - Should I assume that my visitors will use a modern browser?

    - by marco-fiset
    I am in the process of creating my own website, which will include a technical blog. I want to build my website using modern technologies such as HTML5 and CSS3. Since my website will be targetted at programmers and mostly tech-savvy users, should I take for granted that these people will be using a modern browser? Or should I make my site compatible with older browsers just in case? I don't want to go through the pain of adapting my website to be compatible with browsers I assume won't be used.

    Read the article

  • Hard Core EF4 Full-Day Workshop, June 23rd, Stockholm

     The date (June 23rd), the city (Stockholm) and the abstract are firm. Now I have to wait for the person organizing this workshop on my behalf to provide registration details. This will be a public workshop. I will update this blog post, write a new one and also tweet (twitter.com/julielerman) the details as soon as I have them. Hard Core EF4 Full Day of Advanced Entity Framework 4 Workshop with Julie Lerman You’ve been working...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How to interpret Google's "Avg. Page Load Time"?

    - by hawbsl
    Is there any industry rule of thumb for what's considered an unacceptable load time v. an OK one v. a blistering fast one? We're just reviewing some Google Analytics data and getting 0.74 Avg. Page Load Time reported. I guess that's OK. However it would be good if some meatier comparison data were available, or a blog post, or somewhere where there's some analysis of what speeds are generally being achieved by various kinds of sites. Any useful links to help someone interpret these speeds? If you Google it you just get a lot of results dealing with how to improve your speed. We're not at that stage yet.

    Read the article

  • Apps Script Office Hours - November 29, 2012

    Apps Script Office Hours - November 29, 2012 In this episode Arun and Ikai ... - Talk about the recent Apps Script hackathon they held in Los Angeles. - Cover the items in the release notes for recent releases. - Discuss recent Apps Script blog posts, including reminders, open source libraries, and more. - Answer a question about where best to store your data in Apps Script. Visit developers.google.com to find out when we'll be hosting our next Office Hours. From: GoogleDevelopers Views: 363 11 ratings Time: 28:55 More in Science & Technology

    Read the article

  • Style sheet compression and .less add-in...updated with source

    Design time minification and .net less for style sheets.Read my previous post on this subject. http://blog.waynebrantley.com/2009/12/ultimate-automatic-stylesheet-combining.html Known IssuesIt has been reported that this does not work in 'web site project'. I do not use those anymore, not since they brought back our 'web application project'. If anyone wants to try and make it work, the...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Style sheet compression and .less add-in...updated with source

    Design time minification and .net less for style sheets.Read my previous post on this subject. http://blog.waynebrantley.com/2009/12/ultimate-automatic-stylesheet-combining.html Known IssuesIt has been reported that this does not work in 'web site project'. I do not use those anymore, not since they brought back our 'web application project'. If anyone wants to try and make it work, the...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

    Read the article

< Previous Page | 451 452 453 454 455 456 457 458 459 460 461 462  | Next Page >