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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • Need help with Java Producer Consumer Problem, NullPointerException

    - by absk
    This is my code: package test; import java.util.logging.Level; import java.util.logging.Logger; class Data{ int ar[]=new int[50]; int ptr; Data() { for(int i=0;i<50;i++) ar[i]=0; ptr=0; } public int produce() { if(this.ptr<50) { this.ar[this.ptr]=1; this.ptr++; return this.ptr; } else return -1; } public int consume() { if(this.ptr>0) { this.ar[this.ptr]=0; this.ptr--; return this.ptr; } else return -1; } } class Prod implements Runnable{ private Main m; Prod(Main mm) { m=mm; } public void run() { int r = m.d.produce(); if (r != -1) { System.out.println("Produced, total elements: " + r); } else { try { wait(); } catch (InterruptedException ex) { Logger.getLogger(Prod.class.getName()).log(Level.SEVERE, null, ex); } } } } class Cons implements Runnable{ private Main m; Cons(Main mm) { m=mm; } public void run() { int r=m.d.consume(); if(r!=-1) System.out.println("Consumed, total elements: " + r); else { try { wait(); } catch (InterruptedException ex) { Logger.getLogger(Prod.class.getName()).log(Level.SEVERE, null, ex); } } notify(); } } public class Main{ Data d; public static void main(String s[]) throws InterruptedException{ Main m = new Main(); Prod p = new Prod(m); Cons c = new Cons(m); new Thread(p).start(); new Thread(c).start(); } } It is giving following errors: Exception in thread "Thread-0" Exception in thread "Thread-1" java.lang.NullPointerException at test.Cons.run(Main.java:84) at java.lang.Thread.run(Thread.java:619) java.lang.NullPointerException at test.Prod.run(Main.java:58) at java.lang.Thread.run(Thread.java:619) I am new to Java. Any help will be appreciated.

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  • Any way to speed up this hierarchical query?

    - by RenderIn
    I've got a serious performance problem with a hierarchical query that I can't seem to fix. I am modeling several organization charts in my database, each representing a virtual organization within our company. For example, we have several temporary committees that are created from time to time and there may be a Committee Organizer role at the top of this virtual hierarchy, with several people assigned to the Committee Member role beneath the organizer. Some of our virtual organizations have many levels and several branches at each level. I have a single table in which I represent all the role assignments. i.e. a ROLE_ID column and a PARENT_ROLE_ID column which is a foreign key to the ROLE_ID column. For each assignment we also store as a column the location in the company where this person has the assignment. For example, the Committee Organizer would have a company-level/ CEO assignment, while the committee members would have department-level assignments such as ACCOUNTING, MARKETING, etc. So to model the organizer/member relationship for two individuals we would have: ROLE_ID = 4 PARENT_ROLE_ID = NULL EMPLOYEE_NUMBER = 213423 COMPANY_LOCATION = CEO ROLE_ID = 5 PARENT_ROLE_ID = 4 EMPLOYEE_NUMBER = 838221 COMPANY_LOCATION = ACCOUNTING Here's where things get tricky. I have an application that every person in the organization can log in to. When they log in they should be able to view all the virtual organizations in our company. e.g. the committee members should be able to see the committee organizer and vice-versa. However, only the committee organizer should be able to edit the committee members. The difficulty is in determining whether an individual (who can have multiple role assignments) has edit access for each other assignment. While this seems simple in the example, consider a virtual organization in which we have President at the top, 5 departments directly beneath him, 2 subdepartments below each department. We only want people in the Accounting department to be able to edit individuals in the subdepartments belonging to the Accounting department. They should not have edit access to anybody in the Marketing department or its subdepartments. To determine edit access when a user views a virtual organization in our company I run a query that executes two inline views: A) Hierarchically query for all assignments in this virtual organization and using SYS_CONNECT_BY_PATH to store the entire path to each user/role/company_location and B) Hierarchically retrieve all the assignments the individual logged in has and using the SYS_CONNECT_BY_PATH to store the entire path to each of these assignments. The result of the query is all the records from A) plus a boolean determined by joining with B) which flags whether the logged in user has edit access for each record. Indexes don't seem to be helping... it simply appears that there is too much processing going on to separate all the records and then determine edit access. One issue is that I can't store the SYS_CONNECT_BY_PATH and index it... determining whether an individual record has edit access consists of comparing if: test_record_sys_path LIKE individual_record_sys_path || '%' Is a materialized view the answer?

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  • deep injection - spring

    - by Bob
    What is the best way (or options) for accessing spring components at layers deep within the application that aren't managed by spring? For example, I have a low level utility POJO class into which I need to autowire/inject a spring component. I'll call it LowLevelHelper. There are multiple classes that use LowLevelHelper - most are layers away from anything that is hooked up with spring. One option would be to make all the layers in to spring components, but that seems like I'm hacking my design to force spring to help me. I have some complex things going on that won't be nearly as clean if I have to @Autowire all the pieces and don't new anything. Another option might be to manually inject the component in the low level class, but I'm not really sure if this is possible or the right solution.

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  • Console-like control that allows full control over individual text formatting

    - by Rich.Carpenter
    I'm tinkering with writing a simple text-based role-playing game. I would like to use WinForms, and utilize WinForm controls for the UI and simple text for the output. The catch is, I would like to have complete control over the formatting of the individual text - some words being different colors, etc. A simple console control would suffice, as that would provide control over text colors, but it would be nice to also be able to change style, font and size. Less important: it would be nice to have complete control over where text appears in the control through a coordinate system, as with DOS windows of old. I'd appreciate suggestions on the best method of implementing this. Perhaps there is a better method I had not considered for rendering the output of a text-based game.

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  • C++ double division by 0.0 versus DBL_MIN

    - by wonsungi
    When finding the inverse square root of a double, is it better to clamp invalid non-positive inputs at 0.0 or MIN_DBL? (In my example below double b may end up being negative due to floating point rounding errors and because the laws of physics are slightly slightly fudged in the game.) Both division by 0.0 and MIN_DBL produce the same outcome in the game because 1/0.0 and 1/DBL_MIN are effectively infinity. My intuition says MIN_DBL is the better choice, but would there be any case for using 0.0? Like perhaps sqrt(0.0), 1/0.0 and multiplication by 1.#INF000000000000 execute faster because they are special cases. double b = 1 - v.length_squared()/(c*c); #ifdef CLAMP_BY_0 if (b < 0.0) b = 0.0; #endif #ifdef CLAMP_BY_DBL_MIN if (b <= 0.0) b = DBL_MIN; #endif double lorentz_factor = 1/sqrt(b); double division in MSVC: 1/0.0 = 1.#INF000000000000 1/DBL_MIN = 4.4942328371557898e+307

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  • Rules Engine vs Expert System

    - by User1
    What is the difference between a rules engine and an expert system? Example1: Let's say that I have a program that determines the expiration date of a new driver's license. It takes inputs like visa expiration date, passport number, birthday, etc. It determines the expiration date of the driver's license from this input. It can even give an error if the input did not have enough valid identifications to allow a new driver's license. Example2: Let's say I am making an online version of the game Monopoly. I want the ability to change the rules of the game (say $400 for passing go or no one can buy properties until they land on the same property twice, etc). I have a module in the code to handle these rules. Are these both rules engines or are they expert systems? They both seem so similar. Is it just a synonym?

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  • How should I measure Concurrent Licence Usage

    - by Andrew Wood
    Hi I have detailed stats on user access to my system detailing login and logout times as well as machine used, network username etc. I am in need of measuring what I would term a concurrent user licences level based on this information. Now I could take the maximum logged in for any 1 day in a 3 month period say 170 or I could take the average say 133. Does anyone have or know of a formula for working this out or is it as simple as the high water mark which is 170 in my example. A client has recently gone from an unlimited licence to a concurrent licence so I am faced with the task of setting the initial licence level. There is potential for more licence sales in the future so I don't want it set to high and I do want it based on historical data that the system collects rather than guess work.

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  • Complex Django filter question

    - by HWM-Rocker
    Lets say I have this class (simplified): class Tag (...): children = models.ManyToManyField(null=True, symmetrical=False) Now I already implemented the functions get_parents, get_all_ancestors. Is there a nice pythonic way to just the top level tags? If I had designed my Tags differently (to point to the parents instead) I would just make get_all_parents().filter(children=null). My first thought is to create a new function that will go recursively through all parents and save those that has none. But is there a possibility with filters or Query-objects to do the same (with fewer lines of code)? Thanks for your help. [edit] When it is finished, it should be a hierarchical tagging system. Each tag can have children, parents, but only the children are saved. I want to get all the top level tags, that point through many children / childrens children to my tag.

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  • Some basic COM question...

    - by smwikipedia
    I have just finished my first COM server DLL. And it runs smoothly. So I'd like to show my understanding for now and hear your critics. 1- How COM simply works? COM - "The Call Chain" COM Lib methods - Traditional DLL exports - Classes encapsulated in the COM DLL 2- With C++, the benefits like "interface" in OOP can only be taken advantage of at the source level. With COM, these benefits can be used at a binary level. 3- Some illustration about interface &pInterface ------- pInterface ---------- Interface----------------- methods Ixx ** Ixx * (method table) (void **) A Interface is a data structure in memory. It's nothing but a memory area containg a method table. Is my understanding alright? Thanks for your revision.

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  • Open GL ES 2.0 co-ordinate systems

    - by Chris
    Hi, I want to use Open GL ES 2.0 for a new game, but I have two questions. Q: The first is how do I set up perspective views in Open GL ES 2.0 - do I need to include Open GL ES 1.0 and use glOrtho, or is there a new way? Q: I want to use the 4th quadrant of a Cartesian co-ordinate system for my game and not use -0.5 to +0.5 for values on screen, how once the first question is answered can I achieve this? Other resources: http://iphonedevelopment.blogspot.com/2009/04/opengl-es-from-ground-up-part-3.html Thanks Chris

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  • Good programming style when handling multiple objects

    - by Glitch
    I've been programming a software version of a board game. Thus far I have written the classes which will correspond to physical objects on the game board. I'm well into writing the program logic, however I've found that many of the logic classes require access to the same objects. At first I was passing the appropriate objects to methods as they were called, but this was getting very tedious, particularly when the methods required many objects to perform their tasks. To solve this, I created a class which initialises and stores all the objects I need. This allows me to access an object from any class by calling Assets.dice(), for example. But now that I've thought about it, this doesn't seem right. This is why I'm here, I fear that I've created some sort of god class. Is this fear unfounded, or have I created a recipe for disaster?

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  • Comet with ASP.NET AsyncHttpHandlers

    - by Sumit
    I am implementing a comet using AsyncHttpHandlers in my current asp.net application. According to my implementation client initially sends Notification Hook request to server (with its user id) on AsyncHttpHandler, and on server side I maintain a Global (Application level) dictionary of userid(key) and IAynsResult (value). So when ever a request is received to send notification to a user I just pick the matching IAsyncResult from the Global Dictionary and send response to the client user. My concern is, is maintaing a Dictionary of Userid and IAsyncResult at Application level a good design? I feel it will put a lot of load on the server, at the time of high traffic. Is there any other way I can achieve the comet. or what will be the good design to achieve comet for high traffic scenarios.

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  • Getting a Target to run BEFORE anything else runs when building from Visual Studio

    - by damageboy
    Hi, I'm trying to get a one-time costly target to run only when building a certain top-level project (that has many dependencies). I have no problem on getting this working from plain msbuild / command line build. I do this with setting and InitialTargets on the project, or alternatively with < BeforeBuild /. The tricky part is with Visual Studio. When I build the same project from VS. VS runs the dependencies before even invoking my .csproj, so my target (which affects how the other projects are built) doesn't get to run until they have already been built. Is there someway to force VS to run a target before invoking the dependencies? I'm currently working around this, by running the same costly target from my most low-level project (the one that get's always built...) by using: Condition=" $(BuildingInsideVisualStudio) " Any ideas on how to get this done "properly"? Again, I'm looking for a solution that will work FROM VS.

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  • Markers in Google Maps Application

    - by Samuh
    I am supposed to display a certain location using Google Maps application. I have lat/long values and tried Intent.ACTION_VIEW with "geo:lat,long?z=15" uri. The Google Maps application loads centered on the supplied lat-long value but obviously does not display any marker(overlays) pin-pointing the location. Is it possible to request the Google Maps App to display markers? Also, the zoom level paramater doesnt seem to work. Maps load at the default zoom level of 10. I can easily achieve this using MapActivity but Google Map App is what is desired. Thanks

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  • Cocos2d: is it good practice to use a shared GameScene when having various levels?

    - by mm24
    In my code (based on the ShootEmUp example in this book, which I highly reccomend, source code in chapter 8 available here) I often use the trick of accessing the GameScene via: +(GameScene*) sharedGameScene; which returns a reference to the static instance of GameScene. Is a static instance of GameScene as in the book still a valid pattern in case I want a MainMenu calling GameScene initialized with different level data each time (e.g. different enemies)? (I have created a sceneWithId:(int) method where I load different level data each time. Or should I pheraps create a GameScene class and then sublcass it? E.g. FirstGameScene : GameScene

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  • Sitecore E-Commerce Module - Discount/Promotional Codes

    - by Zachary Kniebel
    I am working on a project for which I must use Sitecore's E-Commerce Module (and Sitecore 6.5 rev. 120706 - aka 'Update 5') to create a web-store. One of the features that I am trying to implement is a generic promotional/discount code system - customer enters a code at checkout which grants a discount like 'free shipping', '20% off', etc. At the moment, I am looking for some guidance (a high-level solution, a few pseudo-ideas, some references to review, etc) as to how this can be accomplished. Summary: What I am looking for is a way to detect whether or not the user entered a promo code at a previous stage in the checkout line, and to determine what that promo code is, if they did. Progress Thus Far: I have thoroughly reviewed all of the Sitecore E-Commerce Services (SES) documentation, especially "SES Order Line Extension" documentation (which I believe will have to be modified/extended in order to accomplish this task). Additionally, I have thoroughly reviewed the Sitecore Community article Extending Sitecore E-Commerce - Pricing and believe that it may be a useful guide for applying a discount statically, but does not say much in the way of applying a discount dynamically. After reviewing these documents, I have come up with the following possible high-level solution to start from: I create a template to represent a promotional code, which holds all data relevant to the promotion (percent off, free shipping, code, etc). I then create another template (based on the Product Search Group template) that holds a link to an item within a global "Promotional Code" items folder. Next, I use the Product Search Group features of my new template to choose which products to apply the discount to. In the source code for the checkout I create a class that checks if a code has been entered and, if so, somehow carry it through the rest of the checkout process. This is where I get stuck. More Details: No using cookies No GET requests No changing/creating/deleting items in the Sitecore Database during the checkout process (e.g., no manipulation of fields of a discount item during checkout to signal that the discount has been applied) must stay within the scope of C# Last Notes: I will update this post with any more information that I find/progress that I make. I upgrade all answers that are relevant and detailed, thought-provoking, or otherwise useful to me and potentially useful to others, in addition to any high-level answers that serve as a feasible solution to this problem; even if your idea doesn't help me, if I think it will help someone else I will still upgrade it. Thanks, in advance, for all your help! :)

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  • Optimize loading an XAP file with an asp.net website

    - by theoneawaited
    I've been developing a game using Silverlight 4 and silversprite (http://silversprite.codeplex.com/) This game is HEAVILY content dependent, using a lot of audio and images. My content folder is around 90 mbs worth of stuff. And because of that, my XAP file is around 60 MB, and takes 5 minutes to download from the website before any user can start playing. I am using Visual Web Developer 2010 to create my site and load the XAP. Is there a way where I can take content out of my XAP and put it in my ASP.net site project? Or perhaps upload my content files to the site's storage? This would make my XAP file much quicker to download. Anyone have suggestions? Thanks!

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  • Using GLOrtho to view Side, Front, Top perspectives of a 3D scene

    - by talldan
    Dear all, I'm building a game level editing app as part of a university project. In my application I have multiple viewports, a Perspective viewport and three orthographic views all setup to view the same scene. I've successfuly setup the orthographic views and can translate and scale them to mimic scrolling and zooming. Unfortunately, I'm having one problem - my scene still contains 3 dimensions, so objects viewed in orthographic mode of certain depths are clipped when they fall outside of my clipping volume. Most 3D authoring tools or level editors allow you to view all objects in orthographic mode regardless of depth. I guess what I need to do is scale my scene in the appropriate dimension so that all values lie between 1 and -1, is there a straightforward way of going about this? Or is there a different better approach. Thanks very much for your help, Dan

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  • feature extraction from acoustic signals

    - by Dolphin
    Hi everyone, It's been a while. I found APIs in Java for extracting features from acoustic audio files and symbolic files separately. But now I have a problem in mapping from low level wav audio features to high level midi features. i.e. I need to write the extracted wav audio features on to midi format. But I cannot think of anything even close to it. Can someone pls provide me some insight as in how I can approach this. Greatly appreciate your responses. Advance thanks

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  • How do I determine the revision number of an Android build?

    - by hermo
    I know how to get the API level, android.os.Build.VERSION.SDK_INT, but there are also several revisions of each level release, e.g. for 2.1 there's rev 1 and 2. How do I determine the revision of a build? The reason i'd like to know this is that I have a workaround for a bug in Android 2.1 (and 2.2), and this workaround will break the moment the corresponding bug is fixed. So right now i'm in the odd position of hoping that the bug won't be fixed (at least not until I can find an answer to above question).

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  • Java: omitting a data member from the equals method.

    - by cchampion
    public class GamePiece { public GamePiece(char cLetter, int nPointValue) { m_cLetter=cLetter; m_nPointValue=nPointValue; m_nTurnPlaced=0; //has not been placed on game board yet. } public char GetLetter() {return m_cLetter;} public int GetPointValue() {return m_nPointValue;} public int GetTurnPlaced() {return m_nTurnPlaced;} public void SetTurnPlaced(int nTurnPlaced) { m_nTurnPlaced=nTurnPlaced; } @Override public boolean equals(Object obj) { /*NOTE to keep this shorter I omitted some of the null checking and instanceof stuff. */ GamePiece other = (GamePiece) obj; //not case sensitive, and I don`t think we want it to be here. if(m_cLetter != other.m_cLetter) { return false; } if(m_nPointValue != other.m_nPointValue) { return false; } /* NOTICE! m_nPointValue purposely omitted. It does not affect hashcode or equals */ return true; } @Override public int hashCode() { /* NOTICE! m_nPointValue purposely omitted. It should not affect hashcode or equals */ final int prime = 41; return prime * (prime + m_nPointValue + m_cLetter); } private char m_cLetter; private int m_nPointValue; private int m_nTurnPlaced;//turn which the game piece was placed on the game board. Does not affect equals or has code! } Consider the given piece of code. This object has been immutable until the introduction of the m_nTurnPlaced member (which can be modified by the SetTurnPlaced method, so now GamePiece becomes mutable). GamePiece is used in an ArrayList, I call contains and remove methods which both rely on the equals method to be implemented. My question is this, is it ok or common practice in Java for some members to not affect equals and hashcode? How will this affect its use in my ArrayList? What type of java Collections would it NOT be safe to use this object now that it is mutable? I've been told that you're not supposed to override equals on mutable objects because it causes some collections to behave "strangely" (I read that somewhere in the java documentation).

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  • GKPeerStateAvailable for non existing peers?

    - by Ernest
    Hi, used this website for the long time to find answers, now need to ask on myself! :) I have implemented multi player for my game using GKSession and client/server approach, not using peer picker (up to 4 player allowed). I have one big problem which I can't find solution for. If you disconnect/reconnect server peer quickly enough, client peer will "remember" that host and will show it in the list of all available peers permanently, only turning wifi/bluetooth off resets this. So if I do this 5 times in a row, my client will show 5 available hosts with the same name! Anyone had experience with this? Any idea of workarounds? I should note that requirements for my game is iPhone SDK 3.0 for Bluetooth and 3.1 for Wifi as GKSession supports both now.

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  • Accessing functions in a parent controller

    - by meridimus
    I have made a ViewController in XCode for an iPhone project I'm working on, but I have a question about nested ViewControllers and what the best way to access a parents ViewController functions? Essentially, at the moment I have a SwitchViewController with MenuViewController (nested) and GameViewController (nested, which renders OpenGL ES). At the moment, I have animated view switching controlled in the SwitchViewController which works. But I want to call it after a player has selected the level from the MenuViewController and run the appropriate level in GameViewController. Not rocket science, I know. What's the best way to call parent functions?

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