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  • How to ensure I can replace files in a directory?

    - by chaiguy
    I want to completely replace one directory on the file system with another directory in a temp directory. The tricky part is that the files in the folder to be replaced could be being used at any time, causing the replace operation to fail. I need to somehow wait on an exclusive lock on the directory so that I can delete all of its contents without failing, so I can then move the other directory in to replace it. To make matters potentially more difficult, the process that is likely to be using the files is my own (via a Lucene.net library and out of my hands). So it can't be a process-level lock it has to be an object-level lock. Any thoughts on how I might do this? Or should I just keep re-attempting until it succeeds? I guess that's always an option.

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  • Error creating a table : "There is already an object named ... in the database", but not object with

    - by DavRob60
    Hi, I'm trying to create a table on a Microsoft SQL Server 2005 (Express). When i run this query USE [QSWeb] GO /****** Object: Table [dbo].[QSW_RFQ_Log] Script Date: 03/26/2010 08:30:29 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO SET ANSI_PADDING ON GO CREATE TABLE [dbo].[QSW_RFQ_Log]( [RFQ_ID] [int] NOT NULL, [Action_Time] [datetime] NOT NULL, [Quote_ID] [int] NULL, [UserName] [nvarchar](256) NOT NULL, [Action] [int] NOT NULL, [Parameter] [int] NULL, [Note] [varchar](255) NULL, CONSTRAINT [QSW_RFQ_Log] PRIMARY KEY CLUSTERED ( [RFQ_ID] ASC, [Action_Time] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO I got this error message Msg 2714, Level 16, State 4, Line 2 There is already an object named 'QSW_RFQ_Log' in the database. Msg 1750, Level 16, State 0, Line 2 Could not create constraint. See previous errors. but if i try to find the object in question using this query: SELECT * FROM QSWEB.sys.all_objects WHERE upper(name) like upper('QSW_RFQ_%') I got this (0 row(s) affected) What is going on????

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  • Change Gmail message routing on individual mailboxes

    - by citadelgrad
    We are using dual delivery for one of our Google Apps doamins and need to be able to disable mail delivery to the Gmail account. You can manually update the settings on a per user basis through the Admin interface by unchecking the box next to "Google Apps Email" in the Email routing section. From the Google Apps API documentation for the python library it does not appear that I programmatically disable the email routing for "Google Apps Email" on a per user basis. Does anyone know if it's possible? The only routing related method I can find is at the Domain level and not the user level. gdata.apps.adminsettings.service Thank you!

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  • Animating UIImageView iPhone

    - by Fred Dpn
    Hi, i'm having trouble about animating an Image in a UIImageView. I've created an image view in interface builder and linked it to its iboutlet. Here is my code. @interface Game : UIViewController <UIAccelerometerDelegate>{ IBOutlet UIImageView *diying; } @property (nonatomic, retain) UIImageView *diying; In the viewDidLoad method i've written this code NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Die1.gif"], [UIImage imageNamed:@"Die2.gif"], [UIImage imageNamed:@"Die3.gif"], [UIImage imageNamed:@"Die4.gif"], nil]; diying.animationImages = imageArray; diying.animationDuration = 1.1; diying.contentMode = UIViewContentModeBottomLeft; [diying startAnimating]; [super viewDidLoad]; which is a adaptation of what i've found here : http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ NB : those .gif files are simple images and are not animated. I did the tutorial and it worked fine but i can't figure out why it my adaptation doesn't work !

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  • Moving to OOP hopefully!

    - by Luke
    So I am trying to understand OOP more and use it. The following code was written before i started using OOP. //loop through all the users $game = "$_POST[Game]_teams"; $result = mysql_query("SELECT username FROM `users`") or die(mysql_error()); while( $row=mysql_fetch_assoc($result) ) { $u[] = $row['username']; } I have put the query into my database page like following: function selectAllUsers() { $q = "SELECT username FROM ".TBL_USERS.""; mysql_query($q, $this->connection); } I'm a little confused about how the rest could be different? Would it be? Is it possible for anyone to help me without more code or understanding of my structure?

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  • IOC/Autofac problem

    - by Krazzy
    I am currently using Autofac, but am open to commentary regarding other IOC containers as well. I would prefer a solution using Autofac if possible. I am also somewhat new to IOC so I may be grossly misunderstanding what I should be using an IOC container for. Basically, the situation is as follows: I have a topmost IOC container for my app. I have a tree of child containers/scopes where I would like the same "service" (IWhatever) to resolve differently depending on which level in the tree it is resolved. Furthermore if a service is not registered at some level in the tree I would like the tree to be transversed upward until a suitable implementation is found. Furthermore, when constructing a given component, it is quite possible that I will need access to the parent container/scope. In many cases the component that I'm registering will have a dependency on the same or a different service in a parent scope. Is there any way to express this dependency with Autofac? Something like: builder.Register(c=> { var parentComponent = ?.Resolve<ISomeService>(); var childComponent = new ConcreteService(parentComponent, args...); return childComponent; }).As<ISomeService>(); I can't get anything similar to the above pseudocode to work for serveral reasons: A) It seems that all levels in the scope tree share a common set of registrations. I can't seem to find a way to make a given registration confined a certain "scope". B) I can't seem to find a way to get a hold of the parent scope of a given scope. I CAN resolve ILifetimeScope in the container and then case it to a concrete LifetimeScope instance which provides its parent scope, but I'm guessing it is probably note meant to be used this way. Is this safe? C) I'm not sure how to tell Autofac which container owns the resolved object. For many components I would like component to be "owned" by the scope in which it is constructed. Could tagged contexts help me here? Would I have to tag every level of the tree with a unique tag? This would be difficult because the tree depth is determined at runtime. Sorry for the extremely lengthy question. In summary: 1) Is there any way to do what I want to do using Autofac? 2) Is there another container more suited to this kind of dependency structure? 3) Is IOC the wrong tool for this altogether?

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  • [Python/Tkinter] Grid within a frame?

    - by Sam
    Is it possible to place a grid of buttons in Tkinter inside another frame? I'm wanting to create a tic-tac-toe like game and want to use the grid feature to put gamesquares (that will be buttons). However, I'd like to have other stuff in the GUI other than just the game board so it's not ideal to just have everything in the one grid. To illustrate: O | X | X | ---------- | O | O | X | Player 2 wins! ---------- | X | O | X | The tic tac toe board is in a grid that is made up of all buttons and the 'player 2 wins' is a label inside a frame. This is an oversimplification of what I'm trying to do so bear with me, for the way I've designed the program so far (the board is dynamically created) a grid makes the most sense.

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  • Why Aren't Programs Written In Assembly More Often?

    - by mudge
    It seems to be a mainstream opinion that assembly programming takes longer and is more difficult to program in than a higher level language such as C. Therefore it seems to be recommend or assumed that it is better to write in a higher level language for these reasons and for the reason of better portability. Recently I've been writing in x86 assembly and it has dawned on me that perhaps these reasons are not really true, except perhaps portability. Perhaps it is more of a matter of familiarity and knowing how to write assembly well. I also noticed that programming in assembly is quite different than programming in an HLL. Perhaps a good and experienced assembly programmer could write programs just as easily and as quickly as an experienced C programmer writing in C. Perhaps it is because assembly programming is quite different than HLLs, and so requires different thinking, methods and ways, which makes it seem very awkward to program in for the unfamiliar, and so gives it its bad name for writing programs in. If portability isn't an issue, then really, what would C have over a good assembler such as NASM?

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  • How to Insert a <a> tag link in a Facebook wall

    - by Diogo Hacka
    How can I insert a html link like the 2 posts below with the Facebook iOS SDK? Link to Image! In Train Conductor and "itunes.apple.com" for The Fleas post they use a bit.ly link. I tried to use the html tag <a href="www.mystuff.com">Whatever<\a but it didn't work. NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"My game in iTunes", @"name", @"http://www.mystuff.com", @"link", @"Check out this cool game for iPhone.", @"description", nil]; This code works but that is just a normal post.

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  • How can I detect collisions between two images in c#?

    - by Shane Callanan
    hope you can help me out with this one. I'm new to c# so am very inexperienced. But basically I'm trying to make a game in which certain objects fall from the sky. Some objects like feathers take a while to drop, while metal balls will drop faster. You start off with a certain amount of cash and can buy weapons of your choice to place on the ground below. Now I've never done anything to do with collisions before, so simple answers will be of much help! Here are some of the collisions that will be in the game: (Not sure if different types of collisions are coded differently) -Collision between bullets and falling objects -Collision between falling objects and the ground (which is inanimate) -Collisions between falling objects and a certain radius around another object (for example, if a weapon gives off a radiation beam starting from its centre) -Collisions between rotating objects (rotating blade) and falling objects If someone could help me with this, it would be much appreciated!

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  • Help debugging Apache, Passenger and Rails problem

    - by Matt Dressel
    We have an environment running that uses Apache, Passenger and rails. The system is handling most request normally, yet certain requests do not make it to the rails application. For instance, a request to /books is successful, but /books/1 hits apache and passenger, but does not even make it to rails. We set the apache log level to debug and the passenger log level to 3 so that we could monitor all incoming requests. We could see each request coming through and even the /books/1 request is being handled by passenger. But it never gets to rails. Is there any way to determine where the request goes between Passenger and rails or where debugging information might live? Has anyone ever seen any problems with passenger spawning or queuing? We have spawning set to conservative. Also, we have had some permission/ownership problems in the past, so I am not ruling this out yet. Thanks in advance

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  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

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  • Restart logging to a new file (Python)

    - by compie
    I'm using the following code to initialize logging in my application. logger = logging.getLogger() logger.setLevel(logging.DEBUG) # log to a file directory = '/reserved/DYPE/logfiles' now = datetime.now().strftime("%Y%m%d_%H%M%S") filename = os.path.join(directory, 'dype_%s.log' % now) file_handler = logging.FileHandler(filename) file_handler.setLevel(logging.DEBUG) formatter = logging.Formatter("%(asctime)s %(filename)s, %(lineno)d, %(funcName)s: %(message)s") file_handler.setFormatter(formatter) logger.addHandler(file_handler) # log to the console console_handler = logging.StreamHandler() level = logging.INFO console_handler.setLevel(level) logger.addHandler(console_handler) logging.debug('logging initialized') How can I close the current logging file and restart logging to a new file? Note: I don't want to use RotatingFileHandler, because I want full control over all the filenames and the moment of rotation.

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  • Return to AvAudioPlayer

    - by robmontesinos
    I can use some help with an AVAudioPlayer issue. My App is basically an interactive audio book. The RootViewController is a UITableView using a drill-down approach sitting on top of a Navigation Controller. The first level are the Chapters and the second level are the Topics. Each Topic goes to an audio file which plays in a SoundPlayerViewController utilizing AVAudioPlayer - standard stuff. If the user leaves the SoundPlayer to browse Chapters and Topics with the Back button(s), the audio continues playing - this is good. If the user selects a new Topic, the current audio file stops and the new audio file begins playing - this is good. What I have not been able to figure out is how to allow the user to go back to the current SoundPlayer so they can rewind, pause or whatever. This is not so good. Any help with an approach or pointing to some help would be greatly appreciated. Thanks so much in advance.

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  • Where can I find the transaction protocol used by Automated Teller Machines?

    - by Dave
    I'm doing a grad-school software engineering project and I'm looking for the protocol that governs communications between ATMs and bank networks. I've been googling for quite a while now, and though I'm finding all sorts of interesting information about ATMs, I'm surprised to find that there seems to be no industry standard for high-level communications. I'm not talking about 3DES or low-level transmission protocols, but something along the lines of an Interface Control Document; something that governs the sequence of events for various transactions: verify credentials, withdrawal, check balance, etc. Any ideas? Does anything like this even exist? I can't believe that after all this time the banks and ATM manufacturers are still just making this up as they go. A shorter question: if I wanted to go into the ATM software manufacturing business, where would I start looking for standards?

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  • How Serializable works with insert in SQL Server 2005

    - by Spence
    G'day I think I have a misunderstanding of serializable. I have two tables (data, transaction) which I insert information into in a serializable transaction (either they are both in, or both out, but not in limbo). SET TRANSACTION ISOLATION LEVEL SERIALIZABLE BEGIN TRANSACTION INSERT INTO dbo.data (ID, data) VALUES (@Id, data) INSERT INTO dbo.transactions(ID, info) VALUES (@ID, @info) COMMIT TRANSACTION I have a reconcile query which checks the data table for entries where there is no transaction at read committed isolation level. INSERT INTO reconciles (ReconcileID, DataID) SELECT Reconcile = @ReconcileID, ID FROM Data WHERE NOT EXISTS (SELECT 1 FROM TRANSACTIONS WHERE data.id = transactions.id) Note that the ID is actually a composite (2 column) key, so I can't use a NOT IN operator My understanding was that the second query would exclude any values written into data without their transaction as this insert was happening at serializable and the read was occurring at read committed. I have evidence that reconcile is picking up entries

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  • Facebook Hacker Cup: Power Overwhelming

    - by marcog
    A lot of people at Facebook like to play Starcraft II™. Some of them have made a custom game using the Starcraft II™ map editor. In this game, you play as the noble Protoss defending your adopted homeworld of Shakuras from a massive Zerg army. You must do as much damage to the Zerg as possible before getting overwhelmed. You can only build two types of units, shield generators and warriors. Shield generators do no damage, but your army survives for one second per shield generator that you build. Warriors do one damage every second. Your army is instantly overrun after your shield generators expire. How many shield generators and how many warriors should you build to inflict the maximum amount of damage on the Zerg before your army is overrun? Because the Protoss value bravery, if there is more than one solution you should return the one that uses the most warriors. Constraints 1 = G (cost for one shield generator) = 100 1 = W (cost for one warrior) = 100 G + W = M (available funds) = 1000000000000 (1012)

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  • How to do concurrent modification testing for grails application

    - by werner5471
    I'd like to run tests that simulate users modifying certain data at the same time for a grails application. Are there any plug-ins / tools / mechanisms I can use to do this efficiently? They don't have to be grails specific. It should be possible to fire multiple actions in parallel. I'd prefer to run the tests on functional level (so far I'm using Selenium for other tests) to see the results from the user perspective. Of course this can be done in addition to integration testing if you'd recommend to run concurrent modification tests on integration level as well.

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  • Tomcat 6 Realm Config with Windows AD

    - by mat
    We have Tomcat 6 connecting to a Win2k3 Server running AD. The realm is configured as such <Realm className="org.apache.catalina.realm.JNDIRealm" debug="99" referrals="follow" connectionURL="<url>" connectionName="CN=Query Account,OU=Service Accounts,DC=company,DC=com" connectionPassword="<pwd>" userBase="OU=Users,DC=company,DC=com" userSubtree="true" userSearch="(sAMAccountName={0})" userRoleName="member" roleBase="OU=Security Groups,DC=company,DC=com" roleName="cn" roleSearch="(member={0})" roleSubtree="true"/> Our groups in AD are such Security Groups (OU) IT (OU) IT Support (OU) Support Staff (CN) The LDAP security works if in the web.xml, I speficy Support Staff. i.e works for Common names. We want ANY user under Security Groups OU to have access to the application and not just the CN. Tomcat does not search OU's and it just searches CN's in our case. How do we configure our settings so we can do OU level authorization and not just CN level ? thanks Mat

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  • Does SQL Server 2005 error message numbers back to the asp.net application?

    - by Duke
    I'd like to get the message number and severity level information from SQL Server upon execution of an erroneous query. For example, when a user attempts to delete a row being referenced by another record, and the cascade relationship is "no action", I'd like the application to be able to check for error message 547 ("The DELETE statement conflicted with the REFERENCE constraint...") and return a user friendly and localized message to the user. When running such a query directly on SQL Server, the following message is printed: Msg 547, Level 16, State 0, Line 1 <Error message...> In an Asp.Net app is this information available in an event handler parameter or elsewhere? Also, I don't suppose anyone knows where I can find a definitive reference of SQL Server message numbers?

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • low latency data link pc to android

    - by steveh
    can anyone recommend a method for low latency bi-directional com link between my pc app and android slave app. the app i have works now via wifi but the latency is too slow (about 300mS), i'm looking to get it down to 10mS or so. the android is acting like a glorified remote control to the game on the pc. the apk displays a low res image and sends button presses back to the game and the round trip need to be quick i'm thinking the only option beside the network, is to connect a usb cable but i don't see a lot of support for that path and not even sure it would be lower latency than wifi any ideas please?

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