Search Results

Search found 34893 results on 1396 pages for 'const method'.

Page 463/1396 | < Previous Page | 459 460 461 462 463 464 465 466 467 468 469 470  | Next Page >

  • jQuery .live() not working.

    - by Silvio Iannone
    Hi there, my actual problem is that .live() jQuery method is not working. This si the code where i use it: jQuery.fn.sb_animateMenuItem = function() { var mousehoverColor = '#0089F7'; var duration = 250; return this.each(function() { var originalColor = $(this).css('background-color'); $(this).live('mouseover', function() { this.style.cursor = 'pointer'; $(this).animate().stop(); $(this).animate( { backgroundColor: mousehoverColor }, duration); }); $(this).live('mouseout', function() { this.style.cursor = 'default'; $(this).animate( { backgroundColor: originalColor }, duration); }); }); }; This snipped is used i another page in this way: <script type="text/javascript" src="ui/js/jquery-1.4.2.js"></script> <script type="text/javascript" src="ui/js/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="ui/js/color.js"></script> <script type="text/javascript" src="engine/js/tiny_mce/tiny_mce.js"></script> <script type="text/javascript" src="ui/js/ui.js"></script> <script type="text/javascript"> // UI effects $(document).ready(function() { $('button').sb_animateButton(); $('input').sb_animateInput(); $('.top_menu_item').sb_animateMenuItem(); $('.top_menu_item_right').sb_animateMenuItem(); $('.left_menu_item').sb_animateMenuItem(); }); </script> Since my site uses AJAX requests i used the .live method in the first snippet, but when i load the page the effects are not applied the the button/input... tags. If i remove the .live method and use the 'normal' way, ui effects defined in the first snipped are applied but only the the elements loaded before any AJAX request. The elements loaded after the ajax request are not affected by first snippet (though they have the same selector). Thanks for helping.

    Read the article

  • Using the JNotify library, how can you tell if a deleted file was a file or a directory?

    - by Moeri
    For those unfamiliar with JNotify, this is a library which provides an easy way to monitor events in a directory. For instance, when a file gets deleted in the selected folder, the method "fileDeleted" gets called, along with a few parameters. Here's an example of the fileDeleted method: public void fileDeleted(int wd, String rootPath, String name) { print("deleted " + rootPath + " : " + name); } Now, I would like to know if the deleted file was a file or directory. My usual approach is to create a new File object with the given path, and use the methods isFile() and isDirectory() However, since this file is already deleted, these methods always return false. So here's my concrete question: I have the path to a deleted file or directory, how can I tell wether it was a file or a directory? Is there a workaround to this? What's the best practice to do here? Thank you in advance.

    Read the article

  • Task.wait not working as I imagined

    - by user2357446
    I am trying to download a file, wait for the file to finish downloading, and then read the file afterwards. I have the following methods to do this: private async Task startDownload(string link, string savePath) { WebClient client = new WebClient(); client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(client_DownloadProgressChanged); client.DownloadFileCompleted += new AsyncCompletedEventHandler(client_DownloadFileCompleted); await client.DownloadFileTaskAsync(new Uri(link), savePath); } private void checkUpdateButton_Click(object sender, EventArgs e) { Task task = Task.Factory.StartNew(() => startDownload(versionLink, versionSaveTo)); task.Wait(); if (task.IsCompleted) { checkVersion(); } } The checkVersion() method reads the file that was downloaded. This is throwing an IOException saying that the file is in use by something else and cannot be read. I thought that having task.Wait would prevent the rest of the method from executing until the task was finished?

    Read the article

  • Filling a LOV in Oracle Apex based on data in another text box

    - by Martin Pugh
    I am fairly new to Oracle Apex, and have a problem. Our application currently has a method of entering data, with several text boxes and Optional List of Values. I would like to have an LOV based on information in another text box like so: select APPOINTMENT_ID PATIENT_ID from APPOINTMENT where PATIENT_ID = :P9_PAT_NUM where P9_PAT_NUM is a patient number in a text box. However, this would apparently only work if the text box has already been submitted, else it assumes the text box is null. Is there any way to get this working with an LOV, or perhaps some other method?

    Read the article

  • How to pass object in :with field for a link_to_remote call

    - by mathee
    I have an object elem that I'd like to pass to the remove_tag_from_cart method. Here is my attempt: -elem = @tags[1] #{elem.name}#{link_to_remote image_tag('x.png'), :url => {:controller => 'questions', :action => 'remove_tag_from_cart'}, :with => {:tag_to_remove => :elem}} The :with clause isn't working correctly. The image does not even show up. If I take out the :with clause, then the link properly shows up and calls the method correctly, but I need the elem object in order to remove it from the cart. Suggestions?

    Read the article

  • asp:calendar not work correctly in MVC

    - by TStamper
    I have an asp:calendar on my view page and as I hover over it..it shows a javascript postback status bar. but I have an asp:button also on the same page and when I hover over it. The action from the controller is in the status bar..because I have an onClick attribute for the button that triggers an action on the server side. and in the asp:calendar I also have a trigger event OnSelectionChanged the has a method on the server side...but as I said when I hover over the calendar to pick a date in the status bar it shows:javascript:_doPostBack($ct100ContentPlaceHolder?mycalendar',''3270) and when I click a date I receive an error that says object doesnt support this method..Also mycalendar is the id name of the asp:calendar

    Read the article

  • How to change the coordinate of a point that is inside a GraphicsPath?

    - by Ben
    Is there anyway to change the coordinates of some of the points within a GraphicsPath object while leaving the other points where they are? The GraphicsPath object that gets passed into my method will contain a mixture of polygons and lines. My method would want to look something like: void UpdateGraphicsPath(GraphicsPath gPath, RectangleF regionToBeChanged, PointF delta) { // Find the points in gPath that are inside regionToBeChanged // and move them by delta. // gPath.PathPoints[i].X += delta.X; // Compiles but doesn't work } GraphicsPath.PathPoints seems to be readonly, so does GraphicsPath.PathData.Points. So I am wondering if this is even possible. Perhaps generating a new GraphicsPath object with an updated set of points? How can I know if a point is part of a line or a polygon? If anyone has any suggestions then I would be grateful.

    Read the article

  • Break a string into parts, returning all characters

    - by Benjamin
    I want to break a string according to the following rules: all consecutive alpha-numeric chars, plus the dot (.) must be treated as one part all other consecutive chars must be treated as one part consecutive combinations of 1 and 2 must be treated as different parts no whitespace must be returned For example this string: Method(hierarchy.of.properties) = ? Should return this array: Array ( [0] => Method [1] => ( [2] => hierarchy.of.properties [3] => ) [4] => = [5] => ? ) I was unsuccessful with preg_split(), as AFAIK it cannot treat the pattern as an element to be returned. Any idea for a simple way to do this?

    Read the article

  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

    Read the article

  • jQuery variables and scope

    - by Peuge
    I am writing a jQuery plugin and am running into a few problems with regard to variables. For example I have the following skeleton structure for my plugin, which is going to act on a textbox. In my init function I want to set a variable and bind a keypress event to my textbox. That keypress event needs to call another function, in which I need the variable. Is this possible? (function($){ var methods = { init : function(options){ return this.each(function(){ var $this = $(this); var someVar = 'somevar'; $this.keypress(function(event){ //I want to call my customFunction }); }); }, customFunction : function(){ //I am wanting to access 'someVar' here }; $.fn.mynamespace = function(method){ //handle which method to call here }; })(jQuery); Many thanks in advance.

    Read the article

  • Trouble with Action<T1, T2> and passing multiple parameters

    - by dotnetdev
    Hi, I have this code: s(x => x.Open()); s is a method which calls one parameter, which is perfectly fine, like so: public void s(Action<p1> action) {} Ignoring the naming conventions, if I make the method like the below: public void s(Action<p1, p2> action) {} How do I pass in more than one parameter? Out of interest, is there any way to use the params keyword with Action<? Also, I am using C# 4.0 so I would be interested to see how it can help me in an way. Thanks

    Read the article

  • Generating link path with parameters

    - by fl00r
    Hi. I've got model with many associations. User :has_many = :posts, :videos, :images etc I've got helper method, which receives one of this association draw_chart user.videos def draw_chart(assoc) assoc.each do |a| link_to "update", [a.user, a], :method => :put, :remote => true, :confirm => 'orrly?' end end Problem here is to send extra parameters to update action. For example I want to get this url: /users/1/videos/2?status=done but I am confused how to realize this while I am using [a.user, a] instead of user_videos_path(video, :status => 'done'). But I can't use last, because it can be either videos, or images or anything else

    Read the article

  • Trick to getting initWithNibFile to be invoked?

    - by PhazeZero
    I've implemented a View Controller, and I'm trying to do some very basic initialization in initWithNibFile...which I understand to be the designated initializer for View Controller objects. I've tried to put breakpoints on the code, and have put very simple NSLog statements into it as well. Regardless...I'm not seeing it be executed (and the object i'm attempting to alloc/init inside the function is also not being allocated - so I'm about 99% sure I'm not hitting the code. Is there something I need to do elsewhere to cause this method to be invoked? I'm getting a clean build, no warnings or errors. And the app successfully loads up the View, and I can invoke a ButtonClick method I've coded and connected to this same View Controller. Any suggestions would be appreciated. TC

    Read the article

  • How can I make the storage of C++ lambda objects more efficient?

    - by Peter Ruderman
    I've been thinking about storing C++ lambda's lately. The standard advice you see on the Internet is to store the lambda in a std::function object. However, none of this advice ever considers the storage implications. It occurred to me that there must be some seriously black voodoo going on behind the scenes to make this work. Consider the following class that stores an integer value: class Simple { public: Simple( int value ) { puts( "Constructing simple!" ); this->value = value; } Simple( const Simple& rhs ) { puts( "Copying simple!" ); this->value = rhs.value; } Simple( Simple&& rhs ) { puts( "Moving simple!" ); this->value = rhs.value; } ~Simple() { puts( "Destroying simple!" ); } int Get() const { return this->value; } private: int value; }; Now, consider this simple program: int main() { Simple test( 5 ); std::function<int ()> f = [test] () { return test.Get(); }; printf( "%d\n", f() ); } This is the output I would hope to see from this program: Constructing simple! Copying simple! Moving simple! Destroying simple! 5 Destroying simple! Destroying simple! First, we create the value test. We create a local copy on the stack for the temporary lambda object. We then move the temporary lambda object into memory allocated by std::function. We destroy the temporary lambda. We print our output. We destroy the std::function. And finally, we destroy the test object. Needless to say, this is not what I see. When I compile this on Visual C++ 2010 (release or debug mode), I get this output: Constructing simple! Copying simple! Copying simple! Copying simple! Copying simple! Destroying simple! Destroying simple! Destroying simple! 5 Destroying simple! Destroying simple! Holy crap that's inefficient! Not only did the compiler fail to use my move constructor, but it generated and destroyed two apparently superfluous copies of the lambda during the assignment. So, here finally are the questions: (1) Is all this copying really necessary? (2) Is there some way to coerce the compiler into generating better code? Thanks for reading!

    Read the article

  • Stopping looping thread in Java

    - by halfwarp
    I'm using a thread that is continuously reading from a queue. Something like: public void run() { Object obj; while(true) { synchronized(objectsQueue) { if(objectesQueue.isEmpty()) { try { objectesQueue.wait(); } catch (InterruptedException e) { e.printStackTrace(); } obj = objectesQueue.poll(); } } // Do something with the Object obj } } What is the best way to stop this thread? I see two options: 1 - Since Thread.stop() is deprecated, I can implement a stopThisThread() method that uses a n atomic check-condition variable. 2 - Send a Death Event object or something like that to the queue. When the thread fetches a death event it exists. I prefer the 1st way, however, I don't know when to call the stopThisThread() method, as something might be on it's way to the queue and the stop signal can arrive first (not desirable). Any suggestions?

    Read the article

  • LINQ to SQl updating primary key field?

    - by Curtis White
    I have a linq to sql table/class that uses a GUID as both a primary key and as foreign key. This problem came up when factoring some code that previously worked. The exception generated is "Operation is not valid due to the current state of the object." The process I use is as such: aspnet_User user() = new aspnet_User(); aspnet_user.childTable = new childTable(); .. set some properties user.Insert() -> my custom method ... @ my custom method using (mycontext dc = new context() ) { user.childTable.ID = (Guid)myNewlyCreatedGuid; } The exception occurs on the assignment childTable.set_UserId().

    Read the article

  • Pass Session data to a Class Library without using a bunch of constructors?

    - by sah302
    Hi all, I've got my application here where literally every object has a lastUpdatedBy property. The information I put into here is the person's username, which is retrieved from the session("username") variable. How can I pass this data to my DAL in the class library? At first I was just passing in the value into each method, but this is ridiculous I thought, there should be no reason to do that every time a method is called. Then I thought well if I just put it in a constructor for each of the DAL related classes, that will make it even easier. However, even still on any given page, I've got a plethora of New() declarations, for which every single line I need to pass in the session username casted as a string. Is there an even still more efficient way of doing this so that I could only declare this in one place, and everything will know what it is and I can pass it to classes in a class library?

    Read the article

  • Is it possible to come over the time out issue for a function call in C#?

    - by infant programmer
    In my program I call a method xslTransform.Load(strXmlQueryTransformPath, xslSettings, new XmlUrlResolver()); The problem I am facing is: sometimes this function doesn't execute well within the time. Sometimes compiler raises the time out issue after a long time of trial.. which inturn causes this part of application to shut. That is what I want to avoid. So if it exceeds certain time say 10 seconds I need to recall the method. Is it possible to add some code lines adjacent to this, which can meet the requirement?

    Read the article

  • Print out the variable name objective-C

    - by vodkhang
    Continued from the last question here: Log method name in Obj-C . I just wondered if there is a way to print out the variable name as well. For example: NSString *name = "vodkhang"; NCLog(@"%@", name); and I hope that the output should be: name: vodkhang Just to summarize the previous post, currently, I can print out the class name, method name and the line number when I call NCLog(@"Hello World"); <ApplicationDelegate:applicationDidFinishLaunching:10>Hello world with #define NCLog(s, ...) NSLog(@"<%@:%d> %@", __FUNCTION__, __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__])

    Read the article

  • @OneToyMany property null in Entity after (second) merge

    - by iNPUTmice
    Hi, I'm using JPA (with Hibernate) and Gilead in a GWT project. On the server side I have this method and I'm calling this method twice with the same "campaign". On the second call it throws a null pointer exception in line 4 "campaign.getTextAds()" public List<WrapperTextAd> getTextAds(WrapperCampaign campaign) { campaign = em.merge(campaign); System.out.println("getting textads for "+campaign.getName()); for(WrapperTextAd textad: campaign.getTextAds()) { //do nothing } return new ArrayList<WrapperTextAd>(campaign.getTextAds()); } The code in WrapperCampaign Entity looks like this @OneToMany(mappedBy="campaign") public Set<WrapperTextAd> getTextAds() { return this.textads; }

    Read the article

  • Sqlite3 : "Database is locked" error

    - by Miraaj
    Hi all, In my cocoa application I am maintaining a SQLite db within resources folder and trying to do some select, delete operations in it but after some time it starts giving me 'Database is locked' error. The methods which I am using for select delete operations are as follows: // method to retrieve data if (sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); } NSLog(@"mailBodyFor:%d andFlag:%d andFlag:%@",UId,x,Ffolder); NSMutableArray *recordsToReturn = [[NSMutableArray alloc] initWithCapacity:2]; NSString *tempMsg; const char *sqlStatementNew; NSLog(@"before switch"); switch (x) { case 9: // tempMsg=[NSString stringWithFormat:@"SELECT * FROM users_messages"]; tempMsg=[NSString stringWithFormat:@"SELECT message,AttachFileOriName as oriFileName,AttachmentFileName as fileName FROM users_messages WHERE id = (select message_id from users_messages_status where id= '%d')",UId]; NSLog(@"mail body query - %@",tempMsg); break; default: break; } sqlStatementNew = [tempMsg cStringUsingEncoding:NSUTF8StringEncoding]; sqlite3_stmt *compiledStatementNew; NSLog(@"before if statement"); if(sqlite3_prepare_v2(database, sqlStatementNew, -1, &compiledStatementNew, NULL) == SQLITE_OK) { NSLog(@"the sql is finalized"); while(sqlite3_step(compiledStatementNew) == SQLITE_ROW) { NSMutableDictionary *recordDict = [[NSMutableDictionary alloc] initWithCapacity:3]; NSString *message; if((char *)sqlite3_column_text(compiledStatementNew, 0)){ message = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatementNew, 0)]; } else{ message = @""; } NSLog(@"message - %@",message); NSString *oriFileName; if((char *)sqlite3_column_text(compiledStatementNew, 1)){ oriFileName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatementNew, 1)]; } else{ oriFileName = @""; } NSLog(@"oriFileName - %@",oriFileName); NSString *fileName; if((char *)sqlite3_column_text(compiledStatementNew, 2)){ fileName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatementNew, 2)]; } else{ fileName = @""; } NSLog(@"fileName - %@",fileName); [recordDict setObject:message forKey:@"message"]; [recordDict setObject:oriFileName forKey:@"oriFileName"]; [recordDict setObject:fileName forKey:@"fileName"]; [recordsToReturn addObject:recordDict]; [recordDict release]; } sqlite3_finalize(compiledStatementNew); sqlite3_close(database); NSLog(@"user messages return -%@",recordsToReturn); return recordsToReturn; } else{ NSLog(@"Error while creating retrieving mailBodyFor in messaging '%s'", sqlite3_errmsg(database)); sqlite3_close(database); } // method to delete data if (sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); } NSString *deleteQuery = [[NSString alloc] initWithFormat:@"delete from users_messages_status where id IN(%@)",ids]; NSLog(@"users_messages_status msg deleteQuery - %@",deleteQuery); sqlite3_stmt *deleteStmnt; const char *sql = [deleteQuery cStringUsingEncoding:NSUTF8StringEncoding]; if(sqlite3_prepare_v2(database, sql, -1, &deleteStmnt, NULL) != SQLITE_OK){ NSLog(@"Error while creating delete statement. '%s'", sqlite3_errmsg(database)); } else{ NSLog(@"successful deletion from users_messages"); } if(SQLITE_DONE != sqlite3_step(deleteStmnt)){ NSLog(@"Error while deleting. '%s'", sqlite3_errmsg(database)); } sqlite3_close(database); Things are going wrong in this sequence Data is retrieved 'Database is locked' error arises on performing delete operation. When I retry to perform 1st step.. it now gives same error. Can anyone suggest me: If I am doing anything wrong or missing some check? Is there any way to unlock it when it gives locked error? Thanks, Miraaj

    Read the article

  • What's the best way to call jQuery scripts, in HTML/PHP template, or seperate js file?

    - by j-man86
    StackOverflow is telling me this is a subjective question, but I think it's a matter of fact! I have a number of scripts that I'm using on different parts of my site. In terms of making fewer http requests, I know it's better to combine all of these scripts into one .js file. However, isn't a waste of time for a page to call a .js full of 10 or 15 different functions when it's only using one? The other method I am using is to use PHP conditional statements... <?php if( is_page() ) { > $(document).ready(function(){ ... }); <?php } ?> What's the best method or comination of these methods?

    Read the article

  • Calculate Spearman's Rank Correlation Coefficient

    - by Arvigeus
    I'm trying to calculate correlations using this method. However, when I do the math by hand, I get one result, and when I do it with R - cor(dt, use="complete.obs", method="spearman") - I get totally different thing. Example data below: --------------------------------- AnswerPosID.1007 AnswerPosID.1008 --------------------------------- 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 --------------------------------- Manual result: 0.799777530589544; R cor: -0.07142857

    Read the article

< Previous Page | 459 460 461 462 463 464 465 466 467 468 469 470  | Next Page >