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  • destructor and copy-constructor calling..(why does it get called at these times)

    - by sil3nt
    Hello there, I have the following code #include <iostream> using namespace std; class Object { public: Object(int id){ cout << "Construct(" << id << ")" << endl; m_id = id; } Object(const Object& obj){ cout << "Copy-construct(" << obj.m_id << ")" << endl; m_id = obj.m_id; } Object& operator=(const Object& obj){ cout << m_id << " = " << obj.m_id << endl; m_id = obj.m_id; return *this; } ~Object(){ cout << "Destruct(" << m_id << ")" << endl; } private: int m_id; }; Object func(Object var) { return var; } int main(){ Object v1(1); cout << "( a )" << endl; Object v2(2); v2 = v1; cout << "( b )" << endl; Object v4 = v1; Object *pv5; pv5 = &v1; pv5 = new Object(5); cout << "( c )" << endl; func(v1); cout << "( d )" << endl; delete pv5; } which outputs Construct(1) ( a ) Construct(2) 2 = 1 ( b ) Copy-construct(1) Construct(5) ( c ) Copy-construct(1) Copy-construct(1) Destruct(1) Destruct(1) ( d ) Destruct(5) Destruct(1) Destruct(1) Destruct(1) I have some issues with this, firstly why does Object v4 = v1; call the copy constructor and produce Copy-construct(1) after the printing of ( b ). Also after the printing of ( c ) the copy-constructor is again called twice?, Im not certain of how this function works to produce that Object func(Object var) { return var; } and just after that Destruct(1) gets called twice before ( d ) is printed. sorry for the long question, I'm confused with the above.

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  • Java DAO caching

    - by santiagobasulto
    I'm developing a medium Java app, and i'm facing a small problem due to my lack of experience. I've a custom DAO, which gets "Article" objects from the Database. I've the Article class, and the DAO has a method called getArticle(int id), this method returns an Article. The Article has a Category object, and I'm using lazy loading. So, when I request for an article's category (Article a = new Article(); a.getCategory();) the Article class gets the Category from the DAO and then returns it. I'm now thinking to cache it, so when I request multiple times to an article's category, the database is only queried one time. My question is: where should I put that cache? I can put it on the Article class (in the DTO), or I can put it on the DAO class. What do you say?

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  • Relogging a user in with different Spring Security Authorities programmatically

    - by user1331982
    PreReq: User logs in and is given roles got from the database using a custom implementation of userService. i.e. authentication-provider user-service-ref="securityPolicyService" The implemented method loadUserByUsername gets called and the roles are load for the user for the particular club they are logging into, Default one is loaded first time in. The user then click on a different club from the UI and I call a method on a service that gets the new list of authorities for this club. I then perform the following: Object principle = SecurityContextHolder.getContext().getAuthentication().getPrincipal(); SecureMember sm = (SecureMember) principle; Authentication auth = new UsernamePasswordAuthenticationToken(sm, null, newAuthories); <br><br> SecurityContextHolder.getContext().setAuthentication(auth);<br> request.getSession(false).invalidate(); SecureMember extends User from SpringFramework. The problem is the SecureMember authorities are never updated with the new ones. thanks Gary

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  • UIViewController is popped from view stack and NSURLConnection crashes the application

    - by rickharrison
    I am pushing a UIViewController onto a UINavigationController. This view controller immediately starts a download of an xml feed and then parses it. However, if you hit the back button before it is done downloading, and crashes with EXC_BAD_ACCESS. The line that is crashing it is in parserDidEndDocument and is this line: if (self.delegate && [self.delegate conformsToProtocol:@protocol(ModelDelegate)]) [self.delegate modelDidFinishParsing:self]; I assume it is crashing because it is trying to access self.delegate which is not assigned anymore. How do I get around this? Also, I would release the model object in the modelDidFinishParsing method. How would I release this model if it never reaches this method.

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  • Has Object in VB 2010 received the same optimalization as dynamic in C# 4.0?

    - by Abel
    Some people have argued that the C# 4.0 feature introduced with the dynamic keyword is the same as the "everything is an Object" feature of VB. However, any call on a dynamic variable will be translated into a delegate once and from then on, the delegate will be called. In VB, when using Object, no caching is applied and each call on a non-typed method involves a whole lot of under-the-hood reflection, sometimes totaling a whopping 400-fold performance penalty. Have the dynamic type delegate-optimization and caching also been added to the VB untyped method calls, or is VB's untyped Object still so slow?

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  • PrimeFaces commandButton doesn't navigate or update

    - by Sven
    I'am using Primefaces to make my app a little bit more beautiful. I noticed that p:commandButton and h:commandButton don't work the same way. The p:commandButton calls the method and nothing else hapens. The h:commandButton calls the method and returns a navigation. I have got trouble with redirecting after pressing the login button when using p:commandButton. How to deal with that? I do have an update parameter: <p:commandButton value="Login" action="#{login.login}" type="submit" update="msgs" />

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  • What's the proper way to use sqlite at xCode?

    - by Elliot Chen
    Hi, Experts: Can you please give some suggestions on sqlite using at xcode? Within my application, I use a sqlite DB to store all local data. Two methods can be used to retrieve those data during running time. 1, Load all the data into memory at initialization stage. (More memory used, less DB open/close operation needed) 2, Read corresponding records when necessary, free the occupied memory after using. (Good habit for memory using, but much DB open/close operations needs). I prefer to use method 2, but not sure whether too many DB opening/closing operations could affect app's efficiency. Or do you think I can 'upgrade' method 2 by opening DB when app launches and closing DB when app quits? Thanks for your suggestions very much!

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  • Java RMI cannot connect to host from external client.

    - by Koe
    I've been using RMI in this project for a while. I've gotten the client program to connect (amongst other things) to the server when running it over my LAN, however when running it over the internet I'm running into the following exception: java.rmi.ConnectException: Connection refused to host: (private IP of host machine); nested exception is: java.net.ConnectException: Connection timed out: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Source) at sun.rmi.server.UnicastRef.invoke(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invoke(Unknown Source) at $Proxy1.ping(Unknown Source) at client.Launcher$PingLabel.runPing(Launcher.java:366) at client.Launcher$PingLabel.<init>(Launcher.java:353) at client.Launcher.setupContentPane(Launcher.java:112) at client.Launcher.<init>(Launcher.java:99) at client.Launcher.main(Launcher.java:59) Caused by: java.net.ConnectException: Connection timed out: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(Unknown Source) at java.net.PlainSocketImpl.connectToAddress(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(Unknown Source) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(Unknown Source) ... 12 more This error is remeniscent of my early implementation of RMI and I can obtain the error verbatum if I run the client locally without the server program running as well. To me Connection Timed Out means a problem with the server's response. Here's the client initiation: public static void main(String[] args) { try { String host = "<WAN IP>"; Registry registry = LocateRegistry.getRegistry(host, 1099); Login lstub = (Login) registry.lookup("Login Server"); Information istub = (Information) registry.lookup("Game Server"); new Launcher(istub, lstub); } catch (RemoteException e) { System.err.println("Client exception: " + e.toString()); e.printStackTrace(); } catch (NotBoundException e) { System.err.println("Client exception: " + e.toString()); e.printStackTrace(); } } Interestingly enough no Remote Exception is thrown here. Here's the server initiation: public static void main(String args[]) { try { GameServer gobj = new GameServer(); Information gstub = (Information) UnicastRemoteObject.exportObject( gobj, 1099); Registry registry = LocateRegistry.createRegistry(1099); registry.bind("Game Server", gstub); LoginServer lobj = new LoginServer(gobj); Login lstub = (Login) UnicastRemoteObject.exportObject(lobj, 7099); // Bind the remote object's stub in the registry registry.bind("Login Server", lstub); System.out.println("Server ready"); } catch (Exception e) { System.err.println("Server exception: " + e.toString()); e.printStackTrace(); } } Bad practice with the catch(Exception e) I know but bear with me. Up to this stage I know it works fine over the LAN, here's where the exception occurs over the WAN and is the first place a method in the server is called: private class PingLabel extends JLabel { private static final long serialVersionUID = 1L; public PingLabel() { super(""); runPing(); } public void setText(String text) { super.setText("Ping: " + text + "ms"); } public void runPing() { try { PingThread pt = new PingThread(); gameServer.ping(); pt.setRecieved(true); setText("" + pt.getTime()); } catch (RemoteException e) { e.printStackTrace(); } } } That's a label placed on the launcher as a ping test. the method ping(), in gameserver does nothing, as in is a null method. It's worth noting also that ports 1099 and 7099 are forwarded to the server machine (which should be obvious from the stack trace). Can anyone see anyting I'm missing/doing wrong? If you need any more information just ask. EDIT: I'm practically certain the problem has nothing to do with my router settings. When disabling my port forwarding settings I get a slightly different error: Client exception: java.rmi.ConnectException: Connection refused to host: (-WAN IP NOT LOCAL IP-); but it appears both on the machine locally connected to the server and on the remote machine. In addition, I got it to work seamlessly when connecting the server straight tho the modem (cutting out the router. I can only conclude the problem is in my router's settings but can't see where (I've checked and double checked the port forwarding page). That's the only answer i can come up with.

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  • How do I render a partial to a string from within a filter attached to a controller

    - by Tristan Havelick
    I have some code I need to use in multiple controllers in a rails 1.0 application (I can't, for strange reasons upgrade to a newer rails). I've extracted the relevant code into a filer object, and I'm using the around_filter construct to execute it. Before the extract, I was using the method render_to_string() to get the contents of a rendered partial into a string. However, this method is protected, so I am unable to access it from within my Filter object. As a workaround, I tried adding this to my ApplicationController: def render_to_string(*a) super(*a) end this seems to have remedied the protection level issue, but now I get the error: Can only render or redirect once per action When no such error occurred before the extraction. Why? Is there a different approach I should take here?

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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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  • Python preprocessing imports

    - by FiloSottile
    I am managing a quite large python code base (2000 lines) that I want anyway to be available as a single runnable python script. So I am searching for a method or a tool to merge a development folder, made of different python files into a single running script. The thing/method I am searching for should take code split into different files, maybe with a starting __init___.py file that contains the imports and merge it into a single, big script. Much like a preprocessor. Best if a near-native way, better if I can anyway run from the dev folder. I have already checked out pypp and pypreprocessor but they don't seem to take the point. Something like a strange use of __import__() or maybe a bunch of from foo import * replaced by the preprocessor with the code? Obviously I only want to merge my directory and not common libraries.

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  • Form Security (discussion)

    - by Eray Alakese
    I'm asking for brain storming and sharing experience. Which method you are using for form submiting security ? For example , for block automatically sended POST or GET datas, i'm using this method : // Generating random string <?php $hidden = substr(md5(microtime()) ,"-5"); ?> <form action="post.php" .... // assing this random string to a hidden input <input type="hidden" value="<?php echo $hidden;" name="secCode> // and then put this random string to a session variable $_SESSION["secCode"] = $hidden; **post.php** if ($_POST["secCode"] != $_SESSION["secCode"]) { die("You have to send this form, on our web site"); }

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  • ActionScript Gradient Banding Problem

    - by TheDarkIn1978
    i'm having a strange issue with banding between certain colors of a gradient. to create the gradient, i'm drawing evenly spaced circle wedges from the center to the border, and filling each circle wedge from a bitmap line gradient pixel in a loop. public class ColorWheel extends Sprite { private static const DEFAULT_RADIUS:Number = 100; private static const DEFAULT_BANDING_QUALITY:int = 3600; public function ColorWheel(nRadius:Number = DEFAULT_RADIUS) { init(nRadius); } public function init(nRadius:Number = DEFAULT_RADIUS):void { var nRadians : Number; var nColor : Number; var objMatrix : Matrix = new Matrix(); var nX : Number; var nY : Number; var previousX : Number = nRadius; var previousY : Number = 0; var leftToRightColors:Array = new Array(0xFF0000, 0xFFFF00, 0x00FF00, 0x00FFFF, 0x0000FF, 0xFF00FF); leftToRightColors.push(leftToRightColors[0]); var leftToRightAlphas:Array = new Array(); var leftToRightRatios:Array = new Array(); var leftToRightPartition:Number = 255 / (leftToRightColors.length - 1); //Push arrays for (var j:int = 0; j < leftToRightColors.length; j++) { leftToRightAlphas.push(1); leftToRightRatios.push(j * leftToRightPartition); } var leftToRightColorsMatrix:Matrix = new Matrix(); leftToRightColorsMatrix.createGradientBox(DEFAULT_BANDING_QUALITY, 1); //Produce a horizontal leftToRightLine sprite var leftToRightLine:Sprite = new Sprite(); leftToRightLine.graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); leftToRightLine.graphics.lineGradientStyle(GradientType.LINEAR, leftToRightColors, leftToRightAlphas, leftToRightRatios, leftToRightColorsMatrix); leftToRightLine.graphics.moveTo(0, 0); leftToRightLine.graphics.lineTo(DEFAULT_BANDING_QUALITY, 0); //Assign bitmapData to the leftToRightLine var leftToRightLineBitmapData:BitmapData = new BitmapData(leftToRightLine.width, leftToRightLine.height); leftToRightLineBitmapData.draw(leftToRightLine); for(var i:int = 1; i < (DEFAULT_BANDING_QUALITY + 1); i++) { // Convert the degree to radians. nRadians = i * (Math.PI / (DEFAULT_BANDING_QUALITY / 2)); // OR the individual color channels together. nColor = leftToRightLineBitmapData.getPixel(i-1, 0); // Calculate the coordinate in which the line should be drawn to. nX = nRadius * Math.cos(nRadians); nY = nRadius * Math.sin(nRadians); // Create a matrix for the wedges gradient color. objMatrix.createGradientBox(nRadius * 2, nRadius * 2, nRadians, -nRadius, -nRadius); graphics.beginGradientFill(GradientType.LINEAR, [nColor, nColor], [1, 1], [127, 255], objMatrix); graphics.moveTo( 0, 0 ); graphics.lineTo( previousX, previousY ); graphics.lineTo( nX, nY ); graphics.lineTo( 0, 0 ); graphics.endFill(); previousX = nX; previousY = nY; } } } i'm creating a circle with 3600 wedges, although it doesn't look like it based on the screen shot within the orange color that is produced from gradating from red to yellow numbers. adding a orange number between red and yellow doesn't help. but if i create the circle with only 360 wedges, the gradient banding is much more obvious. 3600 is probably overkill, and doesn't really add more detail over, say, making the circle of 1440 wedges, but i don't know any other way to slightly elevate this banding issue. any ideas how i can fix this, or what i'm doing wrong? could it be caused by the circleMatrix rotation?

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  • how do I find the number of xml children in AS3

    - by vasion
    so live docs says this for calling .lenght() on an XML object For XML objects, this method always returns the integer 1. The length() method of the XMLList class returns a value of 1 for an XMLList object that contains only one value. i called it on an xml that looked like this: <xml> <picture>1</picture> <picture>2</picture> </xml> and it reallt returned 1. how do i get the number of children in my xml?

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  • How can I make the storage of C++ lambda objects more efficient?

    - by Peter Ruderman
    I've been thinking about storing C++ lambda's lately. The standard advice you see on the Internet is to store the lambda in a std::function object. However, none of this advice ever considers the storage implications. It occurred to me that there must be some seriously black voodoo going on behind the scenes to make this work. Consider the following class that stores an integer value: class Simple { public: Simple( int value ) { puts( "Constructing simple!" ); this->value = value; } Simple( const Simple& rhs ) { puts( "Copying simple!" ); this->value = rhs.value; } Simple( Simple&& rhs ) { puts( "Moving simple!" ); this->value = rhs.value; } ~Simple() { puts( "Destroying simple!" ); } int Get() const { return this->value; } private: int value; }; Now, consider this simple program: int main() { Simple test( 5 ); std::function<int ()> f = [test] () { return test.Get(); }; printf( "%d\n", f() ); } This is the output I would hope to see from this program: Constructing simple! Copying simple! Moving simple! Destroying simple! 5 Destroying simple! Destroying simple! First, we create the value test. We create a local copy on the stack for the temporary lambda object. We then move the temporary lambda object into memory allocated by std::function. We destroy the temporary lambda. We print our output. We destroy the std::function. And finally, we destroy the test object. Needless to say, this is not what I see. When I compile this on Visual C++ 2010 (release or debug mode), I get this output: Constructing simple! Copying simple! Copying simple! Copying simple! Copying simple! Destroying simple! Destroying simple! Destroying simple! 5 Destroying simple! Destroying simple! Holy crap that's inefficient! Not only did the compiler fail to use my move constructor, but it generated and destroyed two apparently superfluous copies of the lambda during the assignment. So, here finally are the questions: (1) Is all this copying really necessary? (2) Is there some way to coerce the compiler into generating better code? Thanks for reading!

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  • Term for releasing software with time dependant portions still unfinished.

    - by Jeremy French
    I remember a while a go on a SO podcast Jeff was talking about the bounty system and he said that they released the bounty offering code before the bounty awarding code was written as the code would not be needed for a couple of weeks. Is there a standard term for this? Agile can work in this way but it doesn’t have to. I am thinking of suggesting it to a client for something and would like to use the correct terminology along with any information backing it up as a method. Essentially the method is to release code with some functionality incomplete as the time until the incomplete functionality is needed is less that the time it will take to develop.

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  • Java CRTP: Works for container but not for methods?

    - by Daniel
    I have a baseclass with a protected static ArrayList. I want to have a seperate ArrayList for each kind of subclass that extends this baseclass. This is when I applied CRTP: public class BaseExample<T> { protected static ArrayList<Integer> data = new ArrayList<Integer>(); } This works just fine. However, when I try to implement the following static method in the same base class, it doesn't adhere to CRTP: public static void clear() { data.clear(); } For example: class SubExample extends BaseExample<SubExample> { // insertion methods accessing 'data' field // these work fine :) } SubExample.clear(); // does not seem to clear data container Do I need to somehow explicitly specify T in my baseclass clear method? Note: These are all pure static classes.

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  • Trouble Copying custom class initialization

    - by Parad0x13
    I have a custom class of type NSObject that contains a single NSMutableArray. This class is called Mutable2DArray and is designed to emulate a 2 dimensional array of type NSMutableArray. There is a custom init method - (id)initWithX:(int)x Y:(int)y that asks for the dimensions for the array and allocates the required arrays within the only array the class owns. My issue is when I try to copy an instance of Mutable2DArray I get an error saying the copyWithZone is an unrecognized selector. I thought copy was a base method of NSObject so I'm confused why I cant create a copy of the instance like this: Mutable2DArray *Array1 = [[Mutable2DArray alloc] initWithX:10 Y:10]; Mutable2DArray *Array2 = [Array1 copy]; Am I missing something so obvious here?

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  • RUP (Rational Unified Process)

    - by tony
    I have chosen to use the development method RUP (Rational Unified Process) in my project. This is a method I've never used before. I've also included some elements from Scrum in the development process. The question is what the requirement specifications should contain in a RUP-model? Is it functional and non-functional requirements? And what should be included in a technical analysis and security requirements for RUP? Can’t find any information. Notes about this would be helpful. Hope people with RUP experience can share some useful experiences

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  • In datastore, confused on how to pass a list of key_names as an argument to somemodel.get_or_insert(

    - by indiehacker
    Are there examples of how to pass a list of key_names to Model.get_or_insert() ? My Problem: With a method of ParentLayer I want to make the children. The key_names of the new (or editable) entities of class Child will come from such a list below: namesList = ["picture1","picture2"] so I should be able to build a list of key_names with method from the parent class as follows: class ParentLayer(db.Model): def getOrMakeChildren(self, namesList): keyslist = [ db.Key.from_path( 'Child' , name , parent = self.key() ) for name in namesList ] the problem is next where I simply want to get_or_insert entities based on keylist defined above: childrenEntitiesList = Child.get_or_insert(keyslist) # no works? also none of the below attempts worked: #childrenEntitiesList = Child.get_or_insert(keyslist, parent = u'TEST') #childrenEntitiesList = Child.get_or_insert(keyslist, parent=self.key().name() ) #childrenEntitiesList = Child.get_or_insert(keyslist, parent=self.key()

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  • Randomize numbers within a subset

    - by Samuel
    I have a array of integer numbers (say 1,2,3,4,5 or 1,2,3, ... 10 or 1,2,3, ... 50) from which I would like to get a random set of numbers ordered differently every time. Is there a utility method to do this? e.g. for 1,2,3,4,5 post randomization it might be either [1,5,4,2,3 or 2,1,3,5,4 or 3,1,2,4,5 or ...] I would like to know if there is a java utility method / class which already provides this capability?

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  • Calculate Spearman's Rank Correlation Coefficient

    - by Arvigeus
    I'm trying to calculate correlations using this method. However, when I do the math by hand, I get one result, and when I do it with R - cor(dt, use="complete.obs", method="spearman") - I get totally different thing. Example data below: --------------------------------- AnswerPosID.1007 AnswerPosID.1008 --------------------------------- 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 --------------------------------- Manual result: 0.799777530589544; R cor: -0.07142857

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  • unrecognized selector sent to instance

    - by iamsmug
    My app works fine in the simulator but when I run it on my phone I get this error: 2010-04-05 21:32:45.119 Top Banana[119:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[MethodViewController setReferringObject:]: unrecognized selector sent to instance 0x16e930' It happens here: -(void)method { [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:0.50]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:self.navigationController.view cache:NO]; MethodViewController *methodViewController = [[MethodViewController alloc] initWithNibName:@"MethodViewController" bundle:0]; NSManagedObject *selectedObject = self.referringObject; methodViewController.referringObject = selectedObject; [self.navigationController pushViewController:methodViewController animated:NO]; methodViewController.title = @"Method"; [UIView commitAnimations]; [MethodViewController release]; } It crashes on this line: methodViewController.referringObject = selectedObject; Not sure how to resolve this as it works in the simulator, I'm sure it is fairly basic to fix, any help will be appreciated.

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