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  • FIFOs implementation

    - by nunos
    Consider the following code: writer.c mkfifo("/tmp/myfifo", 0660); int fd = open("/tmp/myfifo", O_WRONLY); char *foo, *bar; ... write(fd, foo, strlen(foo)*sizeof(char)); write(fd, bar, strlen(bar)*sizeof(char)); reader.c int fd = open("/tmp/myfifo", O_RDONLY); char buf[100]; read(fd, buf, ??); My question is: Since it's not know before hand how many bytes will foo and bar have, how can I know how many bytes to read from reader.c? Because if I, for example, read 10 bytes in reader and foo and bar are together less than 10 bytes, I will have them both in the same variable and that I do not want. Ideally I would have one read function for every variable, but again I don't know before hand how many bytes will the data have. I thought about adding another write instruction in writer.c between the write for foo and bar with a separator and then I would have no problem decoding it from reader.c. Is this the way to go about it? Thanks.

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  • Intel Assembly Programming

    - by Kay
    class MyString{ char buf[100]; int len; boolean append(MyString str){ int k; if(this.len + str.len>100){ for(k=0; k<str.len; k++){ this.buf[this.len] = str.buf[k]; this.len ++; } return false; } return true; } } Does the above translate to: start: push ebp ; save calling ebp mov ebp, esp ; setup new ebp push esi ; push ebx ; mov esi, [ebp + 8] ; esi = 'this' mov ebx, [ebp + 14] ; ebx = str mov ecx, 0 ; k=0 mov edx, [esi + 200] ; edx = this.len append: cmp edx + [ebx + 200], 100 jle ret_true ; if (this.len + str.len)<= 100 then ret_true cmp ecx, edx jge ret_false ; if k >= str.len then ret_false mov [esi + edx], [ebx + 2*ecx] ; this.buf[this.len] = str.buf[k] inc edx ; this.len++ aux: inc ecx ; k++ jmp append ret_true: pop ebx ; restore ebx pop esi ; restore esi pop ebp ; restore ebp ret true ret_false: pop ebx ; restore ebx pop esi ; restore esi pop ebp ; restore ebp ret false My greatest difficulty here is figuring out what to push onto the stack and the math for pointers. NOTE: I'm not allowed to use global variables and i must assume 32-bit ints, 16-bit chars and 8-bit booleans.

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  • DataTable won't DataBind with a DataTable.NewRow()

    - by David
    Is DataRow.NewRow() insufficient as the only row in a DataTable? I would expect this to work, but it doesn't. It's near the end of my Page_Load inside my If(!Postback) block. gridCPCP is GridView DataTable dt = new DataTable(); dt.Columns.Add("ID", int.MinValue.GetType()); dt.Columns.Add("Code", string.Empty.GetType()); dt.Columns.Add("Date", DateTime.MinValue.GetType()); dt.Columns.Add("Date2", DateTime.MinValue.GetType()); dt.Columns.Add("Filename", string.Empty.GetType()); //code to add rows if (dt.Rows.Count > 0) { gridCPCP.DataSource = dt; gridCPCP.DataBind(); } else { dt.Rows.Add(dt.NewRow()); gridCPCP.DataSource = dt; gridCPCP.DataBind(); //EXCEPTION int TotalColumns = gridCPCP.Rows[0].Cells.Count; gridCPCP.Rows[0].Cells.Clear(); gridCPCP.Rows[0].Cells.Add(new TableCell()); gridCPCP.Rows[0].Cells[0].ColumnSpan = TotalColumns; gridCPCP.Rows[0].Cells[0].Text = "No Record Found"; } The exception throws on gridCPCP.DataBind() and only when execution reaches the else block. If there were rows added above via dt.Rows.Add(new object[] { ... } binding works. System.ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length

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  • Iterate through main function in C?

    - by Mohit Deshpande
    Here is my main function: int main(int argc, char **argv) { LoadFile(); Node *temp; char *key; switch (GetUserInput()) { case 1: temp = malloc(sizeof(Node)); printf("\nEnter the key of the new node: "); scanf("%s", temp->key); printf("\nEnter the value of the new node: "); scanf("%s", temp->value); AddNode(temp); free(temp); break; case 2: key = malloc(sizeof(char *)); printf("Enter the key of the node you want to delete: "); scanf("%s", key); DeleteNode(key); free(key); break; case 3: PrintAll(); break; case 4: SaveFile(); break; case 5: return 0; break; default: printf("\nWrong choice!\n"); break; } return 0; } The only problem with it is that after any case statement breaks, the program just exits out. I understand why, but I don't know how to fix it. I want the program to repeat itself each time even after the case statements. Would I just say: main(argc, argv); before every break statement?

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  • Trying to Create a ToolBar with an ImageList, not working.

    - by blaquee
    Im trying to get my toolbar to work, with an imagelist. The images are png's and are individual So i was adding them in the ImageList in succession. But it wasnt working, Here is the code to add the Image to the ImageList HIMAGELIST CreateToolBarImages( HINSTANCE hInst) { HIMAGELIST v_ImageList = NULL; //IMAGE_LIST v_Img; HICON hIcon; HBITMAP hBit; COLORMAP cMap; COLORREF fromColor = RGB( 0,0,0 ); InitCommonControls(); v_ImageList = ImageList_Create( 32,32, ILC_MASK, 1,1 ); cMap.from = fromColor; cMap.to = ::GetSysColor ( COLOR_BTNFACE ); hBit = CreateMappedBitmap( hInst, IDB_CONSOLE, 0, &cMap, 1 ); //hBit = LoadBitmap( hInst, MAKEINTRESOURCE(IDB_CONSOLE) ); consoleImg = ImageList_Add( v_ImageList, hBit, 0 ); if( consoleImg == -1 ) return NULL; DeleteObject( hBit ); Then i create The ToolBar, but it fails at the Image function. HWND CreateToolBarButton( HWND hWndParent ) { const int ImageID = 0; const int numB = 1; COLORREF iColor; HWND hToolBar = CreateWindowEx( 0, TOOLBARCLASSNAME, NULL, WS_CHILD |TBSTYLE_LIST |TBSTYLE_FLAT | WS_VISIBLE, 0,0,0,0, hWndParent, NULL, g_hInst, NULL ); if( hToolBar == NULL ) return NULL; HIMAGELIST ImgList = CreateToolBarImages ( g_hInst); if( ImgList == NULL ) MessageBox( hWndParent, L"No Tool Images", L"BOB", MB_OK ); return NULL; Is there something im missing? or not doing?

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  • slot function not getting called

    - by chappar
    I am learning QT and trying out some examples. I am trying to make a dialog that disappears a label when a button is pressed and makes it appear when the same button is pressed again. Below is the code. #include <QApplication> #include <QPushButton> #include <QLabel> #include <QDialog> #include <QObject> #include <QHBoxLayout> int main(int argc, char ** argv) { QApplication app(argc, argv); QDialog *dialog = new QDialog; QPushButton *testButton = new QPushButton(QObject::tr("test")); QLabel * testLabel = new QLabel (QObject::tr("test")); QHBoxLayout * layout = new QHBoxLayout; layout->addWidget(testButton); layout->addWidget(testLabel); QObject::connect(testButton, SIGNAL(toggled(bool)), testLabel, SLOT(setVisible(bool))); dialog->setLayout(layout); dialog->show(); return app.exec(); } It is not working. Whenever i press the test button nothing happens. But if i change the signal slot connections as QObject::connect(testButton, SIGNAL(clicked(bool)), testLabel, SLOT(setVisible(bool))); it makes the label disappear. So, why it is not working with signal "toggled". What i am guessing is, it is not able to find that signal. Can you guys throw some light?

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  • How to TDD Asynchronous Events?

    - by Padu Merloti
    The fundamental question is how do I create a unit test that needs to call a method, wait for an event to happen on the tested class and then call another method (the one that we actually want to test)? Here's the scenario if you have time to read further: I'm developing an application that has to control a piece of hardware. In order to avoid dependency from hardware availability, when I create my object I specify that we are running in test mode. When that happens, the class that is being tested creates the appropriate driver hierarchy (in this case a thin mock layer of hardware drivers). Imagine that the class in question is an Elevator and I want to test the method that gives me the floor number that the elevator is. Here is how my fictitious test looks like right now: [TestMethod] public void TestGetCurrentFloor() { var elevator = new Elevator(Elevator.Environment.Offline); elevator.ElevatorArrivedOnFloor += TestElevatorArrived; elevator.GoToFloor(5); //Here's where I'm getting lost... I could block //until TestElevatorArrived gives me a signal, but //I'm not sure it's the best way int floor = elevator.GetCurrentFloor(); Assert.AreEqual(floor, 5); } Edit: Thanks for all the answers. This is how I ended up implementing it: [TestMethod] public void TestGetCurrentFloor() { var elevator = new Elevator(Elevator.Environment.Offline); elevator.ElevatorArrivedOnFloor += (s, e) => { Monitor.Pulse(this); }; lock (this) { elevator.GoToFloor(5); if (!Monitor.Wait(this, Timeout)) Assert.Fail("Elevator did not reach destination in time"); int floor = elevator.GetCurrentFloor(); Assert.AreEqual(floor, 5); } }

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  • mprotect - how aligning to multiple of pagesize works?

    - by user299988
    Hi, I am not understanding the 'aligning allocated memory' part from the mprotect usage. I am referring to the code example given on http://linux.die.net/man/2/mprotect char *p; char c; /* Allocate a buffer; it will have the default protection of PROT_READ|PROT_WRITE. */ p = malloc(1024+PAGESIZE-1); if (!p) { perror("Couldn't malloc(1024)"); exit(errno); } /* Align to a multiple of PAGESIZE, assumed to be a power of two */ p = (char *)(((int) p + PAGESIZE-1) & ~(PAGESIZE-1)); c = p[666]; /* Read; ok */ p[666] = 42; /* Write; ok */ /* Mark the buffer read-only. */ if (mprotect(p, 1024, PROT_READ)) { perror("Couldn't mprotect"); exit(errno); } For my understanding, I tried using a PAGESIZE of 16, and 0010 as address of p. I ended up getting 0001 as the result of (((int) p + PAGESIZE-1) & ~(PAGESIZE-1)). Could you please clarify how this whole 'alignment' works? Thanks,

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  • Databinding to Classmember of Classmember

    - by Walter
    Hello, I need some help about WPF and Databinding. Let's say I have a ClassA with a member of ClassB. ClassB has again a member, maybe an int: ClassB { public int MemberOfB { get; set; } } ClassA { private ClassB _theB; public ClassB MemberOfA { get {return _theB;} set { _theB = value; // Need to do something here... } } } When I have a Databinding in XAML like this: <TextBox Text="{Binding Path=MemberOfA.MemberOfB}"/> Where the Datacontext of the Textbox is an object of type ClassA. As you can see, i need to do some computations in the setter of MemberOfA in ClassA. But with the databinding above, this setter is of course never called, because it binds to the member of ClassB. So, how can i get to be informed if the MemberOfA changes (when I Type something into the Textbox)? Are there any best practices? (Didn't check the code in Visual Studio, so there may be some syntax errors). Thanks, Walter

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  • Creating a custom Configuration

    - by Rob
    I created a customer configuration class Reports. I then created another class called "ReportsCollection". When I try and do the "ConfigurationManager.GetSection()", it doesn't populate my collection variable. Can anyone see any mistakes in my code? Here is the collection class: public class ReportsCollection : ConfigurationElementCollection { public ReportsCollection() { } protected override ConfigurationElement CreateNewElement() { throw new NotImplementedException(); } protected override ConfigurationElement CreateNewElement(string elementName) { return base.CreateNewElement(elementName); } protected override object GetElementKey(ConfigurationElement element) { throw new NotImplementedException(); } public Report this[int index] { get { return (Report)BaseGet(index); } } } Here is the reports class: public class Report : ConfigurationSection { [ConfigurationProperty("reportName", IsRequired = true)] public string ReportName { get { return (string)this["reportName"]; } //set { this["reportName"] = value; } } [ConfigurationProperty("storedProcedures", IsRequired = true)] public StoredProceduresCollection StoredProcedures { get { return (StoredProceduresCollection)this["storedProcedures"]; } } [ConfigurationProperty("parameters", IsRequired = false)] public ParametersCollection Parameters { get { return (ParametersCollection)this["parameters"]; } } [ConfigurationProperty("saveLocation", IsRequired = true)] public string SaveLocation { get { return (string)this["saveLocation"]; } } [ConfigurationProperty("recipients", IsRequired = true)] public RecipientsCollection Recipients { get { return (RecipientsCollection)this["recipients"]; } } } public class StoredProcedure : ConfigurationElement { [ConfigurationProperty("storedProcedureName", IsRequired = true)] public string StoredProcedureName { get { return (string)this["storedProcedureName"]; } } } public class StoredProceduresCollection : ConfigurationElementCollection { protected override ConfigurationElement CreateNewElement() { throw new NotImplementedException(); } protected override ConfigurationElement CreateNewElement(string elementName) { return base.CreateNewElement(elementName); } protected override object GetElementKey(ConfigurationElement element) { throw new NotImplementedException(); } public StoredProcedure this[int index] { get { return (StoredProcedure)base.BaseGet(index); } } } } And here is the very straight-forward code to create the variable: ReportsCollection reportsCollection = (ReportsCollection) System.Configuration.ConfigurationManager.GetSection("ReportGroup");

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  • Using Linq to group a list of objects into a new grouped list of list of objects

    - by Simon G
    Hi, I don't know if this is possible in Linq but here goes... I have an object: public class User { public int UserID { get; set; } public string UserName { get; set; } public int GroupID { get; set; } } I return a list that may look like the following: List<User> userList = new List<User>(); userList.Add( new User { UserID = 1, UserName = "UserOne", GroupID = 1 } ); userList.Add( new User { UserID = 2, UserName = "UserTwo", GroupID = 1 } ); userList.Add( new User { UserID = 3, UserName = "UserThree", GroupID = 2 } ); userList.Add( new User { UserID = 4, UserName = "UserFour", GroupID = 1 } ); userList.Add( new User { UserID = 5, UserName = "UserFive", GroupID = 3 } ); userList.Add( new User { UserID = 6, UserName = "UserSix", GroupID = 3 } ); I want to be able to run a Linq query on the above list that groups all the users by GroupID. So the out pub will be a list of user lists that contains user (if that makes sense?). So the out put would be something like: GroupedUserList UserList UserID = 1, UserName = "UserOne", GroupID = 1 UserID = 2, UserName = "UserTwo", GroupID = 1 UserID = 4, UserName = "UserFour", GroupID = 1 UserList UserID = 3, UserName = "UserThree", GroupID = 2 UserList UserID = 5, UserName = "UserFive", GroupID = 3 UserID = 6, UserName = "UserSix", GroupID = 3 I've tried using the groupby linq clause but this seems to return a list of keys and its not grouped by correctly: var groupedCustomerList = userList.GroupBy( u => u.GroupID ).ToList(); Any help would be much appreciated. Thanks

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  • Can I use loops in repeater? Is it recommended?

    - by iTayb
    My datasource has an Rating dataItem contains an integer from 0 to 5. I'd like to print stars accordignly. I'm trying to do it within Repeater control: <b>Rating:</b> <% for (int j = 1; j <= DataBinder.Eval(Container.DataItem, "Rating"); j++) { %> <img src="App_Pics/fullstar.png" /> <% } for (int j = 1; j <= 5 - DataBinder.Eval(Container.DataItem, "Rating"); j++) { %> <img src="App_Pics/emptystar.png" /> <%} %> I get the error The name 'Container' does not exist in the current context. It is weird, because when I used <%# DataBinder.Eval(Container.DataItem, "Name")%> a line before, it worked great. Is it clever to include loops in my aspx page? I think it's not very convenient. What's my alternatives? What's that # means? Thank you very much.

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  • Entity Framework 4 overwrite Equals and GetHashCode of an own class property

    - by Zhok
    Hi, I’m using Visual Studio 2010 with .NET 4 and Entity Framework 4. I’m working with POCO Classes and not the EF4 Generator. I need to overwrite the Equals() and GetHashCode() Method but that doesn’t really work. Thought it’s something everybody does but I don’t find anything about the problem Online. When I write my own Classes and Equals Method, I use Equals() of property’s, witch need to be loaded by EF to be filled. Like this: public class Item { public virtual int Id { get; set; } public virtual String Name { get; set; } public virtual List<UserItem> UserItems { get; set; } public virtual ItemType ItemType { get; set; } public override bool Equals(object obj) { Item item = obj as Item; if (obj == null) { return false; } return item.Name.Equals(this.Name) && item.ItemType.Equals(this.ItemType); } public override int GetHashCode() { return this.Name.GetHashCode() ^ this.ItemType.GetHashCode(); } } That Code doesn’t work, the problems are in Equals and GetHashCode where I try to get HashCode or Equal from “ItemType” . Every time I get a NullRefernceException if I try to get data by Linq2Entites. A dirty way to fix it, is to capture the NullReferenceException and return false (by Equals) and return base.GetHashCode() (by GethashCode) but I hope there is a better way to fix this problem. I’ve wrote a little test project, with SQL Script for the DB and POCO Domain, EDMX File and Console Test Main Method. You can download it here: Download

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  • Fluent NHibernate mapping List<Point> as value to single column

    - by Paja
    I have this class: public class MyEntity { public virtual int Id { get; set; } public virtual List<Point> Vectors { get; set; } } How can I map the Vectors in Fluent NHibernate to a single column (as value)? I was thinking of this: public class Vectors : ISerializable { public List<Point> Vectors { get; set; } /* Here goes ISerializable implementation */ } public class MyEntity { public virtual int Id { get; set; } public virtual Vectors Vectors { get; set; } } Is it possible to map the Vectors like this, hoping that Fluent NHibernate will initialize Vectors class as standard ISerializable? Or how else could I map List<Point> to a single column? I guess I will have to write the serialization/deserialization routines myself, which is not a problem, I just need to tell FNH to use those routines. I guess I should use IUserType or ICompositeUserType, but I have no idea how to implement them, and how to tell FNH to cooperate.

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  • std::locale breakage on MacOS 10.6 with LANG=en_US.UTF-8

    - by fixermark
    I have a C++ application that I am porting to MacOSX (specifically, 10.6). The app makes heavy use of the C++ standard library and boost. I recently observed some breakage in the app that I'm having difficulty understanding. Basically, the boost filesystem library throws a runtime exception when the program runs. With a bit of debugging and googling, I've reduced the offending call to the following minimal program: #include <locale> int main ( int argc, char *argv [] ) { std::locale::global(std::locale("")); return 0; } This program fails when I run this through g++ and execute the resulting program in an environment where LANG=en_US.UTF-8 is set (which on my computer is part of the default bash session when I create a new console window). Clearing the environment variable (setenv LANG=) allows the program to run without issues. But I'm surprised I'm seeing this breakage in the default configuration. My questions are: Is this expected behavior for this code on MacOS 10.6? What would a proper workaround be? I can't really re-write the function because the version of the boost libraries we are using executes this statement internally as part of the filesystem library. For completeness, I should point out that the program from which this code was synthesized crashes when launched via the 'open' command (or from the Finder) but not when Xcode runs the program in Debug mode. edit The error given by the above code on 10.6.1 is: $ ./locale terminate called after throwing an instance of 'std::runtime_error' what(): locale::facet::_S_create_c_locale name not valid Abort trap

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  • Variable Assignment and loops (Java)

    - by Raven Dreamer
    Greetings Stack Overflowers, A while back, I was working on a program that hashed values into a hashtable (I don't remember the specifics, and the specifics themselves are irrelevant to the question at hand). Anyway, I had the following code as part of a "recordInput" method. tempElement = new hashElement(someInt); while(in.hasNext() == true) { int firstVal = in.nextInt(); if (firstVal == -911) { break; } tempElement.setKeyValue(firstVal, 0); for(int i = 1; i<numKeyValues;i++) { tempElement.setKeyValue(in.nextInt(), i); } elementArray[placeValue] = tempElement; placeValue++; } // close while loop } // close method This part of the code was giving me a very nasty bug -- no matter how I finagled it, no matter what input I gave the program, it would always produce an array full of only a single value -- the last one. The problem, as I later determined it, was that because I had not created the tempElement variable within the loop, and because values were not being assigned to elementArray[] until after the loop had ended -- every term was defined rather as "tempElement" -- when the loop terminated, every slot in the array was filled with the last value tempElement had taken. I was able to fix this bug by moving the declaration of tempElement within the while loop. My question to you, Stackoverflow, is whether there is another (read: better) way to avoid this bug while keeping the variable declaration of tempElement outside the while loop. (suggestions for better title and tags also appreciated)

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  • moving a sprite causes jerky movement

    - by mac_55
    I've got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it's even taking into account a delta - because frame rate may not be consistant. However, I notice that the y movement usually finishes before the x movement (even when the distances to travel are the same), so it appears like the sprite is moving in an 'L' shape rather than a smooth diagonal line. Vertical and horizontal velocity (vx, vy) are both set to 300. Any ideas what's wrong? How can I go about getting my sprite to move in a smooth diagonal line? - (void)update:(ccTime)dt { int x = self.position.x; int y = self.position.y; //if ball is to the left of target point if (x<targetx) { //if movement of the ball won't take it to it's target position if (x+(vx *dt) < targetx) { x += vx * dt; } else { x = targetx; } } else if (x>targetx) //same with x being too far to the right { if (x-(vx *dt) > targetx) { x -= vx * dt; } else { x = targetx; } } if (y<targety) { if (y+(vy*dt)<targety) { y += vy * dt; } else { y = targety; } } else if (y>targety) { if (y-(vy*dt)>targety) { y -= vy * dt; } else { y = targety; } } self.position = ccp(x,y); }

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  • How do I properly display all content in a JTabbedPane?

    - by maleki
    I am nesting a JPanel inside a JTabbedPane. I am having trouble displaying all the content inside of the JTabbedPane. The outside borders of the internal content get chopped off. I am currently not using a Layout Manager for my JTabbedPane or dummy Panel because it stretches my content automatically. How do I add a JPanel inside the JTabbedPane so that I can have an even border around all the content.My attempts to create a dummy panel and setting a border for the inner panel using BorderFactory haven't worked. Is there a convention that I need to know to do this correctly? JTabbedPane tabPane = new JTabbedPane(); GridPane tab1 = new GridPane(); GridPane tab2 = new GridPane(); tabPane.add("My Pieces",tab1); tabPane.add("Opponent Pieces",tab2); public class GridPane extends JPanel { public GridPane() { this.setPreferredSize(new Dimension(400,160)); this.setLayout(new GridLayout(4,10)); this.setComponentOrientation(ComponentOrientation.LEFT_TO_RIGHT); for (int i = 0; i < 4; i++) { for (int j = 0; j < 10; j++) { boardSquares[i][j] = new JPanel(); boardSquaresArr.add(boardSquares[i][j]); this.add(boardSquares[i][j]); } } } }

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  • JPanel Appears Behind JMenuBar

    - by Matt H
    import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); GameCanvas canvas = new GameCanvas(); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } import java.awt.Canvas; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { g.drawString("hI", 0, 0); } } This code causes the string to appear behind the JMenuBar. To see the string, you must draw it at (0,10). I'm sure this must be something simple, so do you guys have any ideas?

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  • displaying video from webcam in OpenCV

    - by Adi
    hi all, I have installed VS2008 and am able to run the demo codes "camshiftdemo and lkdemo " which comes in the opencv library. With this done, now I am trying to run some simple codes from the internet to get acquainted with the OpenCV. I am just trying to display video from webcam and I am getting the following error.. Error I am getting is : Unhandled exception at 0x5e7e3d10 (highgui200.dll) in opencv.exe: 0xC0000005: Access violation reading location 0x719b3856. The code I am trying to run is : include include void main(int argc,char argv[]) { int c; IplImage color_img; CvCapture* cv_cap = cvCaptureFromCAM(-1); // -1 = only one cam or doesn't matter cvNamedWindow("Video",1); // create window for(;;) { color_img = cvQueryFrame(cv_cap); // get frame if(color_img != 0) cvShowImage("Video", color_img); // show frame c = cvWaitKey(10); // wait 10 ms or for key stroke if(c == 27) break; // if ESC, break and quit } /* clean up */ cvReleaseCapture( &cv_cap ); cvDestroyWindow("Video"); } Any help in this will be greatly appreciated. Thanks aditya

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  • Java Bucket Sort on Strings

    - by Michael
    I can't figure out what would be the best way to use Bucket Sort to sort a list of strings that will always be the same length. An algorithm would look like this: For the last character position down to the first: For each word in the list: Place the word into the appropriate bucket by current character For each of the 26 buckets(arraylists) Copy every word back to the list I'm writing in java and I'm using an arraylist for the main list that stores the unsorted strings. The strings will be five characters long each. This is what I started. It just abrubdly stops within the second for loop because I don't know what to do next or if I did the first part right. ArrayList<String> count = new ArrayList<String>(26); for (int i = wordlen; i > 0; i--) { for (int j = 0; i < myList.size(); i++) myList.get(j).charAt(i) } Thanks in advanced.

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  • Confused about definition of a 'median' when constructing a kd-Tree

    - by user352636
    Hi there. Im trying to build a kd-tree for searching through a set of points, but am getting confused about the use of 'median' in the wikipedia article. For ease of use, the wikipedia article states the pseudo-code of kd-tree construction as: function kdtree (list of points pointList, int depth) { if pointList is empty return nil; else { // Select axis based on depth so that axis cycles through all valid values var int axis := depth mod k; // Sort point list and choose median as pivot element select median by axis from pointList; // Create node and construct subtrees var tree_node node; node.location := median; node.leftChild := kdtree(points in pointList before median, depth+1); node.rightChild := kdtree(points in pointList after median, depth+1); return node; } } I'm getting confused about the "select median..." line, simply because I'm not quite sure what is the 'right' way to apply a median here. As far as I know, the median of an odd-sized (sorted) list of numbers is the middle element (aka, for a list of 5 things, element number 3, or index 2 in a standard zero-based array), and the median of an even-sized array is the sum of the two 'middle' elements divided by two (aka, for a list of 6 things, the median is the sum of elements 3 and 4 - or 2 and 3, if zero-indexed - divided by 2.). However, surely that definition does not work here as we are working with a distinct set of points? How then does one choose the correct median for an even-sized list of numbers, especially for a length 2 list? I appreciate any and all help, thanks! -Stephen

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  • UICollectionView with one static cell and N dynamic ones from a fetchresultscontroller exception

    - by nflacco
    I'm trying to make a UITableView that shows a blog post and comments for that post. My setup is a tableview in storyboard with two dynamic prototype cells. The first cell is for the post and should never change. The second cell represents the 0 to N comments. My cellForRowAtIndexPath method shows the post cell properly, but fails to get the comment at the given index path (though if I comment out the fetch I get the appropriate number of comment cells with a green background that I set as a visual debug thing). let comment = fetchedResultController.objectAtIndexPath(indexPath) as Comment I get the following exception on this line: 2014-08-24 15:06:40.712 MessagePosting[21767:3266409] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[__NSArrayM objectAtIndex:]: index 1 beyond bounds [0 .. 0]' *** First throw call stack: ( 0 CoreFoundation 0x0000000101aa43e5 __exceptionPreprocess + 165 1 libobjc.A.dylib 0x00000001037f9967 objc_exception_throw + 45 2 CoreFoundation 0x000000010198f4c3 -[__NSArrayM objectAtIndex:] + 227 3 CoreData 0x00000001016e4792 -[NSFetchedResultsController objectAtIndexPath:] + 162 Section and cell setup: override func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int { // #warning Incomplete method implementation. // Return the number of rows in the section. switch section { case 0: return 1 default: if let realPost:Post = post { return fetchedResultController.sections[0].numberOfObjects } else { return 0 } } } override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! { switch indexPath.section { case 0: let cell = tableView.dequeueReusableCellWithIdentifier(postViewCellIdentifier, forIndexPath: indexPath) as UITableViewCell cell.backgroundColor = lightGrey if let realPost:Post = self.post { cell.textLabel.text = realPost.text } return cell default: let cell = tableView.dequeueReusableCellWithIdentifier(commentCellIdentifier, forIndexPath: indexPath) as UITableViewCell cell.backgroundColor = UIColor.greenColor() let comment = fetchedResultController.objectAtIndexPath(indexPath) as Comment // <---------------------------- :( cell.textLabel.text = comment.text return cell } } FRC: func controllerDidChangeContent(controller: NSFetchedResultsController!) { tableView.reloadData() } func getFetchedResultController() -> NSFetchedResultsController { fetchedResultController = NSFetchedResultsController(fetchRequest: taskFetchRequest(), managedObjectContext: managedObjectContext, sectionNameKeyPath: nil, cacheName: nil) return fetchedResultController } func taskFetchRequest() -> NSFetchRequest { if let realPost:Post = self.post { let fetchRequest = NSFetchRequest(entityName: "Comment") let sortDescriptor = NSSortDescriptor(key: "date", ascending: false) fetchRequest.predicate = NSPredicate(format: "post = %@", realPost) fetchRequest.sortDescriptors = [sortDescriptor] return fetchRequest } else { return NSFetchRequest(entityName: "") } }

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  • iPhone Core Data problem

    - by Junior B.
    This is my first project with Core Data, I followed the Event tutorial provided by Apple that helped me to understand the basic of core data in iPhone. But now, working over my project, I've a problem adding data into my database. When i create an object and set the data, if I try to get it back, the system returns me a strange sequence of characters. This is what i see in log if I try to log it: 2010-05-11 00:16:43.523 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.525 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.526 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.527 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.527 FG[2665:207] Package: ‡}00å 2010-05-11 00:16:43.527 FG[2665:207] Items: 5 What kind of problem could be this? Edit: This is the part of the code that generate the error: package = (Package *)[NSEntityDescription insertNewObjectForEntityForName:@"Package" inManagedObjectContext:moc]; theNodes = [doc nodesForXPath:@"//pack" error:&error]; for (CXMLElement *theElement in theNodes) { // Create a counter variable as type "int" int counter; // Loop through the children of the current node for(counter = 0; counter < [theElement childCount]; counter++) { if([[[theElement childAtIndex:counter] name] isEqualToString: @"id"]) [package setIdPackage:[[theElement childAtIndex:counter] stringValue]]; if([[[theElement childAtIndex:counter] name] isEqualToString: @"title"]) [package setPackageTitle:[[theElement childAtIndex:counter] stringValue]]; if([[[theElement childAtIndex:counter] name] isEqualToString: @"category"]) [package setCategory:[[theElement childAtIndex:counter] stringValue]]; if([[[theElement childAtIndex:counter] name] isEqualToString: @"lang"]) [package setLang:[[theElement childAtIndex:counter] stringValue]]; if([[[theElement childAtIndex:counter] name] isEqualToString: @"number"]) { NSNumberFormatter * f = [[NSNumberFormatter alloc] init]; [f setNumberStyle:NSNumberFormatterDecimalStyle]; NSNumber * myNumber = [f numberFromString:[[theElement childAtIndex:counter] stringValue]]; [f release]; [package setNumber:myNumber]; } } } NSLog([NSString stringWithFormat:@"=== %s ===\nID: %s\nCategory: %s\nLanguage: %s",[package packageTitle], [package idPackage] ,[package category],[package lang]]);

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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