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  • Port Android Application to Blackberry

    - by Pria
    Lets say I have an Android app that uses Google Maps and GPS.Uses custom views and timers. How much time will it require to develop it for Blackberry? What changes will be required? Can the UI be reused? I am totally new to Blackberry, though I know Java. Please help me estimate the time.

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  • How to open different App version for one given file extension

    - by Erik Lenaerts
    We have a data files with an extension ".ppx" for our business app here. Users will typically have multiple versions of the application installed (side by side) for example version 1 and version 2. The ppx files are xml files and they contain the version of the app they were created from (v1 or v2). Lets say that we have AFileCreatedWithAppv1.ppx and AFileCreatedWithAppv2.ppx opens with version 1 or version 2 of our app respectivly when they both have the same file extension? It must be doable since that is what Visual Studio does. In fact, they even provide different icons for the same .sln extension to indicate what Visual Studio version it will open with. I learned that Visual Studio is using the Selector or Launcher in between, but then again, how do they change the icons in Windows? cheers :)

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  • Google Chrome and (cache or memory leaks).

    - by Alexey Ogarkov
    Hello All, I have a big problem with Google Chrome and its memory. My app is displaying to user several image charts and reloads them every 10s. In the interval i have code like that var image = new Image(); var src = 'myurl/image'+new Date().getTime(); image.onload = function() { document.getElementById('myimage').src = src; image.onload = image.onabort = image.onerror = null; } image.src = src; So i have no memory leaks in Firefox and IE. Here the response headers for images Server Apache-Coyote/1.1 Vary * Cache-Control no-store (// I try no-cache, must-revalidate and so on here) Content-Type image/png Content-Length 11131 Date Mon, 31 May 2010 14:00:28 GMT Vary * taken from here In about:cache page there is no my cached images. If i enable purge-memory-button for chrome (--purge-memory-button parameter) it`s not help. Images is in PNG24. So i think that the problem is not in cache. May be Google Chrome is not releasing memory for old images. Please help. Any suggestions. Thanks.

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  • How can I reuduce jQuery ?

    - by Tommy
    I'm using just a few basic jQuery functions on my site. How can I remove unused jQuery code? Knowing only the basics, I looked at the code and was not sure where to start. If you could point me in the right direction, that would be appreciated. Thanks.

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  • server controlled or Synchronized web slide show?

    - by Gnome Guru
    I am creating a e-learning application , where the students (wireless) connect to the teachers machine, the teacher hosts a tomcat server. the teacher has a set of HTML web-pages(each of which can be thought of as a slide). and the students can view a web slide-show on his/her browser... the problem is.... i want the pages on the students browser to be redirected according to the teachers input.. in short: i want the server to automatically redirect all the client browsers to the next page when the teacher wants it to be so... how do i do it?? [i am using JSP/javascript/Java/Tomcat/Eclipse]

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  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

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  • Using include() to load different page content acts differently locally vs hosted

    - by hookedonwinter
    I have a live site that includes different php files depending on what page the user is trying to access. The header and footer are the same, but in the file, if the user requests filename1.php vs filename2.php, a different php is loaded into the content of the page. Basic CMS stuff. On the live site, it works fine. I just set up a local dev environment, and it doesn't work. The file that is supposed to load into the middle of the page instead is the only file loaded. I'm not saying this well. Here's an example: How it works live: <html> <head> Stuff </head> <body> More stuff <? include( 'some_file.php' ); ?> </body> </html> How it works locally: <? include( 'some_file.php' ); ?> Just that file loads, no other content. Any thoughts on why that one page is loading, but not the surrounding content? If I'm not explaining this well, please let me know.

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  • DirectX 9 HLSL vs. DirectX 10 HLSL: syntax the same?

    - by numerical25
    For the past month or so, I have been busting my behind trying to learn DirectX. So I've been mixing back back and forth between DirectX 9 and 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. One of the drastic changes I notice is how you get the GPU to recognize your structs. In DirectX 9, you define the Flexible Vertex Formats. Your typical set up would be like this: #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) In DirectX 10, I believe the equivalent is the input vertex description: D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in DirectX 10 that it is more descriptive. Besides this, what are some of the drastic changes made, and is the HLSL syntax the same for both?

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • What is the best way to create a wizard for web?

    - by Yan
    I want to create a wizard that includes a few steps, that in the final steps we need to include all the steps and save to the data base. What is the best design to do this ? Is there an implementation for jquery ? Do I need to save the steps in session till the final save ?

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  • Button Application- iPhone Application

    - by Extremely frustrated
    I am a meganoob in iPhone Application programming. All I want to do is make an application with a single button. When you press the button, it plays an audio file. The button is just two images, one for the normal state and one for the pressed state. I have no clue how to get from point A to point B, it seems so straightforward in web design, why can't it be like that for this too? Anyone out there willing to drop some hints?

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  • In Corona SDK the background image always cover other images

    - by user1446126
    I'm currently making a tower defense game with Corona SDK. However, while I'm making the gaming scene, The background scene always cover the monster spawn, I've tried background:toBack() ,however it's doesn't work.Here is my code: module(..., package.seeall) function new() local localGroup = display.newGroup(); local level=require(data.levelSelected); local currentDes = 1; monsters_list = display.newGroup() --The background local bg = display.newImage ("image/levels/1/bg.png"); bg.x = _W/2;bg.y = _H/2; bg:toBack(); --generate the monsters function spawn_monster(kind) local monster=require("monsters."..kind); newMonster=monster.new() --read the spawn(starting point) in level, and spawn the monster there newMonster.x=level.route[1][1];newMonster.y=level.route[1][2]; monsters_list:insert(newMonster); localGroup:insert(monsters_list); return monsters_list; end function move(monster,x,y) -- Using pythagoras to calauate the moving distace, Hence calauate the time consumed according to speed transition.to(monster,{time=math.sqrt(math.abs(monster.x-x)^2+math.abs(monster.y-y)^2)/(monster.speed/30),x=x, y=y, onComplete=newDes}) end function newDes() currentDes=currentDes+1; end --moake monster move according to the route function move_monster() for i=1,monsters_list.numChildren do move(monsters_list[i],200,200); print (currentDes); end end function agent() spawn_monster("basic"); end --Excute function above. timer2 = timer.performWithDelay(1000,agent,10); timer.performWithDelay(100,move_monster,-1); timer.performWithDelay(10,update,-1); move_monster(); return localGroup; end and the monster just stuck at the spawn point and stay there. but, When i comment these 3 lines of code: --local bg = display.newImage ("image/levels/1/bg.png"); --bg.x = _W/2;bg.y = _H/2; --bg:toBack(); The problem disappear Any ideas??Thanks for helping

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  • GUI system architecture?

    - by topright
    I'm designing GUI (graphical user interface) system for a game engine (C++). Idea is to create a heirarchy of GUI controllers like Focusable, Hoverable, Dragable etc. Every GUI component can attach multiple controllers, they modify component's behaviour. I think it gives flexible system and protects from code duplication. Different instances of the same GUI class can have different complex behaviours (may be, even change it dynamically), so this approach looks practical. The other choice is to add focused, hovered, dragged etc. flags in the base GUI component class. It looks like overhead and not that flexible. Another solution is to use Decorator pattern and wrap objects with FocusDecorator, HoverDecorator etc. Maintaining such system looks a bit harder. Question: What are pitfalls in my solution? May be you have seen a better approaches in GUI systems? What are the best ways of implementing such flexible complex system?

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  • Is JavaFx suitable for creating online multiplayer board/card games?

    - by Piniu
    In JavaFx i can easy create animations, moving pieces etc., but as far as i see there is better to write program logic and communication in java. Worst i see at the moment is calling javafx part as a result of data incoming from server. Is there any convenient way to do it or its better to change to other technology (flex, qt?) assuming it is not important if program will run in browser or outside as a standalone application? I just started to learn javafx but can drop it and move to other technology and consider c++ + wxWidgets or Qt which im more comforatable with.

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  • JQuery: $(window).resize() doesn't work on Load

    - by Nicki
    I noticed that the following JQuery code doesn't run on the page load, but instead, it only runs after the page loads and I change the size of my browser window. $(window).resize(function() { ... // dynamically set the height of some div based on the browser viewpoint height }); Question: How do I get the code above to also run when the page loads?

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  • Practical ways around the GPL?

    - by Daniel
    My company makes an extremely specialized piece of software which costs a lot of money for those few who need it. On our current release we have no choice but to use a few libraries which are released only under the GPL. Releasing the code is not an option and it would take months, if not years to implement the functionality the libraries provide. What do companies do in this situation? Are there practical and legal ways around the GPL?

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