Search Results

Search found 9492 results on 380 pages for 'logic unit'.

Page 48/380 | < Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >

  • async_write/async_read problems while trying to implement question-answer logic

    - by Max
    Good day. I'm trying to implement a question - answer logic using boost::asio. On the Client I have: void Send_Message() { .... boost::asio::async_write(server_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent.\n"; .... boost::asio::async_read(server_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... } And on the Server i have the "same - logic" code: void Read_Message() { .... boost::asio::async_read(client_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... boost::asio::async_write(client_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent back.\n"; .... } Message it's just a structure. And the output on the Client is: Message was sent. Output on the Server is: I have a new message. And that's all. After this both programs are still working but nothing happens. I tried to implement code like: if (!error) { .... } else { // close sockets and etc. } But there are no errors in reading or writing. Both programs are just running normally, but doesn't interact with each other. This code is quite obvious but i can't understand why it's not working. Thanks in advance for any advice.

    Read the article

  • Joomla 2.5 - Modify registration form and logic

    - by ice13ill
    Hello I'm new to Joomla and I want to change the way an account is created (in Joomla 2.5): Change the registation form (remove one or two fields) Change the registration logic: I want to add more stuff in the sent email (and a pdf attachment) and also i want to call some other functions (or make extra requests), analyse the result and then return the response to the client. What ways are there?

    Read the article

  • What's the logic flaw in this conditional?

    - by Scott B
    I've created this code branch so that if the permalink settings do no match at least one of the OR conditions, I can execute the "do something" branch. However, I believe there is a flaw in the logic, since I've set permalinks to /%postname%.html and it still tries echo's true; I believe I need to change the ORs to AND, right? if (get_option('permalink_structure') !== "/%postname%/" || get_option('my_permalinks') !== "/%postname%/" || get_option('permalink_structure') !== "/%postname%.html" || get_option('my_permalinks') !== "/%postname%.html")) { //do something echo "true"; }

    Read the article

  • Should I be using Lua for game logic on mobile devices?

    - by Rob Ashton
    As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical component based model whereby entities exist and have components attached to them and messages are sent to and fro in order to make things happen. Obviously the layer for actually performing that is thin, and if I were to write an iPhone version of this app, I'd have to re-write the renderer and core driver (of this component based system) in Objective C. The entities are just flat files determining the names of the components to be added, and the components themselves are simple, single-purpose objects containing the logic for the entity. Now, if I write all the logic for those components in Java, then I'd have to re-write them on Objective C if I decided to do an iPhone port. As the bulk of the application logic is contained within these components, they would, in an ideal world, be written in some platform-agnostic language/script/DSL which could then just be loaded into the app on whatever platform. I've been led to believe however that this is not an ideal world though, and that Lua performance etc on mobile devices still isn't up to scratch, that the overhead is too much and that I'd run into troubles later if I went down that route? Is this actually the case? Obviously this is just a hypothetical question, I'm happy writing them all in Java as it's simple and easy get things off the ground, but say I actually enjoy making this game (unlikely, given how much I'm currently disliking having to deal with all those different mobile devices) and I wanted to make a commercially viable game - would I use Lua or would I just take the hit when it came to porting and just re-write all the code?

    Read the article

  • Unit testing a controller in ASP.NET MVC 2 with RedirectToAction

    - by Rob Walker
    I have a controller that implements a simple Add operation on an entity and redirects to the Details page: [HttpPost] public ActionResult Add(Thing thing) { // ... do validation, db stuff ... return this.RedirectToAction<c => c.Details(thing.Id)); } This works great (using the RedirectToAction from the MvcContrib assembly). When I'm unit testing this method I want to access the ViewData that is returned from the Details action (so I can get the newly inserted thing's primary key and prove it is now in the database). The test has: var result = controller.Add(thing); But result here is of type: System.Web.Mvc.RedirectToRouteResult (which is a System.Web.Mvc.ActionResult). It doesn't hasn't yet executed the Details method. I've tried calling ExecuteResult on the returned object passing in a mocked up ControllerContext but the framework wasn't happy with the lack of detail in the mocked object. I could try filling in the details, etc, etc but then my test code is way longer than the code I'm testing and I feel I need unit tests for the unit tests! Am I missing something in the testing philosophy? How do I test this action when I can't get at its returned state?

    Read the article

  • Zend Framework: How to start PHPUnit testing Forms?

    - by Andrew
    I am having trouble getting my filters/validators to work correctly on my form, so I want to create a Unit test to verify that the data I am submitting to my form is being filtered and validated correctly. I started by auto-generating a PHPUnit test in Zend Studio, which gives me this: <?php require_once 'PHPUnit/Framework/TestCase.php'; /** * Form_Event test case. */ class Form_EventTest extends PHPUnit_Framework_TestCase { /** * @var Form_Event */ private $Form_Event; /** * Prepares the environment before running a test. */ protected function setUp () { parent::setUp(); // TODO Auto-generated Form_EventTest::setUp() $this->Form_Event = new Form_Event(/* parameters */); } /** * Cleans up the environment after running a test. */ protected function tearDown () { // TODO Auto-generated Form_EventTest::tearDown() $this->Form_Event = null; parent::tearDown(); } /** * Constructs the test case. */ public function __construct () { // TODO Auto-generated constructor } /** * Tests Form_Event->init() */ public function testInit () { // TODO Auto-generated Form_EventTest->testInit() $this->markTestIncomplete( "init test not implemented"); $this->Form_Event->init(/* parameters */); } /** * Tests Form_Event->getFormattedMessages() */ public function testGetFormattedMessages () { // TODO Auto-generated Form_EventTest->testGetFormattedMessages() $this->markTestIncomplete( "getFormattedMessages test not implemented"); $this->Form_Event->getFormattedMessages(/* parameters */); } } so then I open up terminal, navigate to the directory, and try to run the test: $ cd my_app/tests/unit/application/forms $ phpunit EventTest.php Fatal error: Class 'Form_Event' not found in .../tests/unit/application/forms/EventTest.php on line 19 So then I add a require_once at the top to include my Form class and try it again. Now it says it can't find another class. I include that one and try it again. Then it says it can't find another class, and another class, and so on. I have all of these dependencies on all these other Zend_Form classes. What should I do? How should I go about testing my Form to make sure my Validators and Filters are being attached correctly, and that it's doing what I expect it to do. Or am I thinking about this the wrong way?

    Read the article

  • How to implement or emulate an "abstract" OCUnit test class?

    - by Quinn Taylor
    I have a number of Objective-C classes organized in an inheritance hierarchy. They all share a common parent which implements all the behaviors shared among the children. Each child class defines a few methods that make it work, and the parent class raises an exception for the methods designed to be implemented/overridden by its children. This effectively makes the parent a pseudo-abstract class (since it's useless on its own) even though Objective-C doesn't explicitly support abstract classes. The crux of this problem is that I'm unit testing this class hierarchy using OCUnit, and the tests are structured similarly: one test class that exercises the common behavior, with a subclass corresponding to each of the child classes under test. However, running the test cases on the (effectively abstract) parent class is problematic, since the unit tests will fail in spectacular fashion without the key methods. (The alternative of repeating the common tests across 5 test classes is not really an acceptable option.) The non-ideal solution I've been using is to check (in each test method) whether the instance is the parent test class, and bail out if it is. This leads to repeated code in every test method, a problem that becomes increasingly annoying if one's unit tests are highly granular. In addition, all such tests are still executed and reported as successes, skewing the number of meaningful tests that were actually run. What I'd prefer is a way to signal to OCUnit "Don't run any tests in this class, only run them in its child classes." To my knowledge, there isn't (yet) a way to do that, something similar to a +(BOOL)isAbstractTest method I can implement/override. Any ideas on a better way to solve this problem with minimal repetition? Does OCUnit have any ability to flag a test class in this way, or is it time to file a Radar? Edit: Here's a link to the test code in question. Notice the frequent repetition of if (...) return; to start a method, including use of the NonConcreteClass() macro for brevity.

    Read the article

  • Where do you take mocking - immediate dependencies, or do you grow the boundaries...?

    - by Peter Mounce
    So, I'm reasonably new to both unit testing and mocking in C# and .NET; I'm using xUnit.net and Rhino Mocks respectively. I'm a convert, and I'm focussing on writing behaviour specifications, I guess, instead of being purely TDD. Bah, semantics; I want an automated safety net to work above, essentially. A thought struck me though. I get programming against interfaces, and the benefits as far as breaking apart dependencies goes there. Sold. However, in my behaviour verification suite (aka unit tests ;-) ), I'm asserting behaviour one interface at a time. As in, one implementation of an interface at a time, with all of its dependencies mocked out and expectations set up. The approach seems to be that if we verify that a class behaves as it should against its collaborating dependencies, and in turn relies on each of those collaborating dependencies to have signed that same quality contract, we're golden. Seems reasonable enough. Back to the thought, though. Is there any value in semi-integration tests, where a test-fixture is asserting against a unit of concrete implementations that are wired together, and we're testing its internal behaviour against mocked dependencies? I just re-read that and I think I could probably have worded it better. Obviously, there's going to be a certain amount of "well, if it adds value for you, keep doing it", I suppose - but has anyone else thought about doing that, and reaped benefits from it outweighing the costs?

    Read the article

  • Simplifying Testing through design considerations while utilizing dependency injection

    - by Adam Driscoll
    We are a few months into a green-field project to rework the Logic and Business layers of our product. By utilizing MEF (dependency injection) we have achieved high levels of code coverage and I believe that we have a pretty solid product. As we have been working through some of the more complex logic I have found it increasingly difficult to unit test. We are utilizing the CompositionContainer to query for types required by these complex algorithms. My unit tests are sometimes difficult to follow due to the lengthy mock object setup process that must take place, just right, to allow for certain circumstances to be verified. My unit tests often take me longer to write than the code that I'm trying to test. I realize this is not only an issue with dependency injection but with design as a whole. Is poor method design or lack of composition to blame for my overly complex tests? I've tried base classing tests, creating commonly used mock objects and ensuring that I utilize the container as much as possible to ease this issue but my tests always end up quite complex and hard to debug. What are some tips that you've seen to keep such tests concise, readable, and effective?

    Read the article

  • Rhino Mocks Partial Mock

    - by dotnet crazy kid
    I am trying to test the logic from some existing classes. It is not possible to re-factor the classes at present as they are very complex and in production. What I want to do is create a mock object and test a method that internally calls another method that is very hard to mock. So I want to just set a behaviour for the secondary method call. But when I setup the behaviour for the method, the code of the method is invoked and fails. Am I missing something or is this just not possible to test without re-factoring the class? I have tried all the different mock types (Strick,Stub,Dynamic,Partial ect.) but they all end up calling the method when I try to set up the behaviour. using System; using MbUnit.Framework; using Rhino.Mocks; namespace MMBusinessObjects.Tests { [TestFixture] public class PartialMockExampleFixture { [Test] public void Simple_Partial_Mock_Test() { const string param = "anything"; //setup mocks MockRepository mocks = new MockRepository(); var mockTestClass = mocks.StrictMock<TestClass>(); //record beahviour *** actualy call into the real method stub *** Expect.Call(mockTestClass.MethodToMock(param)).Return(true); //never get to here mocks.ReplayAll(); //this is what i want to test Assert.IsTrue(mockTestClass.MethodIWantToTest(param)); } public class TestClass { public bool MethodToMock(string param) { //some logic that is very hard to mock throw new NotImplementedException(); } public bool MethodIWantToTest(string param) { //this method calls the if( MethodToMock(param) ) { //some logic i want to test } return true; } } } }

    Read the article

  • Emulating Test::More::done_testing - what is the most idiomatic way?

    - by DVK
    I have to build unit tests for in environment with a very old version of Test::More (perl5.8 with $Test::More::VERSION being '0.80') which predates the addition of done_testing(). Upgrading to newer Test::More is out of the question for practical reasons. And I am trying to avoid using no_tests - it's generally a bad idea not catching when your unit test dies prematurely. What is the most idiomatic way of running a configurable amount of tests, assuming no no_tests or done_testing() is used? Details: My unit tests usually take the form of: use Test::More; my @test_set = ( [ "Test #1", $param1, $param2, ... ] ,[ "Test #1", $param1, $param2, ... ] # ,... ); foreach my $test (@test_set) { run_test($test); } sub run_test { # $expected_tests += count_tests($test); ok(test1($test)) || diag("Test1 failed"); # ... } The standard approach of use Test::More tests => 23; or BEGIN {plan tests => 23} does not work since both are obviously executed before @tests is known. My current approach involves making @tests global and defining it in the BEGIN {} block as follows: use Test::More; BEGIN { our @test_set = (); # Same set of tests as above my $expected_tests = 0; foreach my $test (@tests) { my $expected_tests += count_tests($test); } plan tests = $expected_tests; } our @test_set; # Must do!!! Since first "our" was in BEGIN's scope :( foreach my $test (@test_set) { run_test($test); } # Same sub run_test {} # Same I feel this can be done more idiomatically but not certain how to improve. Chief among the smells is the duplicate our @test_test declarations - in BEGIN{} and after it.

    Read the article

  • Mocking non-virtual methods in C++ without editing production code?

    - by wk1989
    Hello, I am a fairly new software developer currently working adding unit tests to an existing C++ project that started years ago. Due to a non-technical reason, I'm not allowed to modify any existing code. The base class of all my modules has a bunch of methods for Setting/Getting data and communicating with other modules. Since I just want to unit testing each individual module, I want to be able to use canned values for all my inter-module communication methods. I.e. for a method Ping() which checks if another module is active, I want to have it return true or false based on what kind of test I'm doing. I've been looking into Google Test and Google Mock, and it does support mocking non-virtual methods. However the approach described (http://code.google.com/p/googlemock/wiki/CookBook#Mocking_Nonvirtual_Methods) requires me to "templatize" the original methods to take in either real or mock objects. I can't go and templatize my methods in the base class due to the requirement mentioned earlier, so I need some other way of mocking these virtual methods Basically, the methods I want to mock are in some base class, the modules I want to unit test and create mocks of are derived classes of that base class. There are intermediate modules in between my base Module class and the modules that I want to test. I would appreciate any advise! Thanks, JW EDIT: A more concrete examples My base class is lets say rootModule, the module I want to test is leafModule. There is an intermediate module which inherits from rootModule, leafModule inherits from this intermediate module. In my leafModule, I want to test the doStuff() method, which calls the non virtual GetStatus(moduleName) defined in the rootModule class. I need to somehow make GetStatus() to return a chosen canned value. Mocking is new to me, so is using mock objects even the right approach?

    Read the article

  • implementation musical instrument using audio unit

    - by Develop.Kim
    post same question at apple developer forum ,too hi first sorry that my english is poor.. i want develop iphone application that playing musical instrument like 'ocarina' but don't need blow mic features. so first i tried to find that how implementation 'virtual musical instrument ' in iphone development. the during the decide implementation using 'Audio Unit' to report this article (link) so i want two kind of questions. i recognize that the 'musical instrument' can be divided into three sound that 'attack', 'sustain' , 'release'. 'decay' maybe included (link) . How implementation when audio unit base 'AUInstrumentBase' each sound ? i download sample 'SinSynth' (link) . i want play note this instrument unit for analyze source and study. Is there way to using AULab? expected the way using MIDI input . but i don't have MIDI. in addition, i wonder that i would think it right the way. to ask the advice... thank for reading poor english my article.

    Read the article

  • Unit testing a 'legacy' WPF Application

    - by sc_ray
    The product I have been working on has been in development for the past six years. It started as a generic data entry portal into an insanely complex part WPF/part legacy application. The system has been developed for all these years without a single Unit test in its fold. Now, the point has been raised for a comprehensive unit testing framework. I have been recruited recently to work on this product and have been tasked to get the 'Testing' in order. Since the team that worked on the product for the last six years adopted 'Agile', the project lacks any documentation of the business rules or any design documents. I have been trying to write unit tests for some of the modules. But I am not sure what to Mock, how to setup my Test fixture and eventually what to Test for, since a casual glance of the methods does not reveal its intentions. Also, it has come to my attention that the code was not developed with a particular methodology in mind. Given the situation, I was wondering if the good people of Stackoverflow could provide me with some advise on how to salvage this situation. I have heard about the book 'Working with Legacy Code' that has something to say about this general situation but I was thinking about getting some pointers from individuals who have encountered similar situations within the technology stack(C#,VB,C++,.NET 3.5,WCF,SQL Server 2005).

    Read the article

  • Running unittest with typical test directory structure.

    - by Major Major
    The very common directory structure for even a simple Python module seems to be to separate the unit tests into their own test directory: new_project/ antigravity/ antigravity.py test/ test_antigravity.py setup.py etc. for example see this Python project howto. My question is simply What's the usual way of actually running the tests? I suspect this is obvious to everyone except me, but you can't just run python test_antigravity.py from the test directory as its import antigravity will fail as the module is not on the path. I know I could modify PYTHONPATH and other search path related tricks, but I can't believe that's the simplest way - it's fine if you're the developer but not realistic to expect your users to use if they just want to check the tests are passing. The other alternative is just to copy the test file into the other directory, but it seems a bit dumb and misses the point of having them in a separate directory to start with. So, if you had just downloaded the source to my new project how would you run the unit tests? I'd prefer an answer that would let me say to my users: "To run the unit tests do X."

    Read the article

  • How can this Ambient Context become null?

    - by Mark Seemann
    Can anyone help me explain how TimeProvider.Current can become null in the following class? public abstract class TimeProvider { private static TimeProvider current = DefaultTimeProvider.Instance; public static TimeProvider Current { get { return TimeProvider.current; } set { if (value == null) { throw new ArgumentNullException("value"); } TimeProvider.current = value; } } public abstract DateTime UtcNow { get; } public static void ResetToDefault() { TimeProvider.current = DefaultTimeProvider.Instance; } } Observations All unit tests that directly reference TimeProvider also invokes ResetToDefault() in their Fixture Teardown. There is no multithreaded code involved. Once in a while, one of the unit tests fail because TimeProvider.Current is null (NullReferenceException is thrown). This only happens when I run the entire suite, but not when I just run a single unit test, suggesting to me that there is some subtle test interdependence going on. It happens approximately once every five or six test runs. When a failure occurs, it seems to be occuring in the first executed tests that involves TimeProvider.Current. More than one test can fail, but only one fails in a given test run. FWIW, here's the DefaultTimeProvider class as well: public class DefaultTimeProvider : TimeProvider { private readonly static DefaultTimeProvider instance = new DefaultTimeProvider(); private DefaultTimeProvider() { } public override DateTime UtcNow { get { return DateTime.UtcNow; } } public static DefaultTimeProvider Instance { get { return DefaultTimeProvider.instance; } } } I suspect that there's some subtle interplay going on with static initialization where the runtime is actually allowed to access TimeProvider.Current before all static initialization has finished, but I can't quite put my finger on it. Any help is appreciated.

    Read the article

  • Quick, Linux-compatible unit-aware calculator

    - by endolith
    I want to be able to press a keyboard combination, start typing a mathematical expression that includes units and slightly advanced math (not just a four-function calculator), and get a result immediately, in units that I specify, that I can copy and paste. Currently I open Firefox and press Ctrl+K, type in the search box, and it usually gives me a result in the drop-down from Google Calculator. It doesn't always, though, so I press "=" at the end, wait for a result, remove the equals, wait for a result, realize it doesn't understand the way I typed a unit, open the result in a new tab, etc. it sucks. Wolfram Alpha is smarter, but very much slower, and the output is all images, not text, and I don't have a quick widget for it, if such a thing could even exist. GNU units has a ton of units, which is great, and I can define my own units, which is great, but they have to be written in specific, unintuitive ways, it doesn't handle much advanced math, and I'd need to open a terminal, start units, etc. I hate the command line. I wasted a lot of time trying to make front-ends for units in Deskbar and Launchy, but I'm not a real coder and I don't use either of those anymore. Any other solutions or enhancements of these?

    Read the article

  • Optimal Networking Setup for a 2-Story unit?

    - by user29336
    I am moving into a 4 bedroom two-story unit. It’s roughly 2,200 sq ft. I want absolute max throughput possible to be achieved in all focal points. We’re all in internet related industries. Between gaming and web-development latency and throughput are major factors for us. Here’s our main focal points: 1) Garage (office). downstairs 2) Each bedroom x4. upstairs 3) Living room. downstairs The fastest line we can get is Comcast 50mbdown/5up (Wideband). I am looking for the best way to achieve wireless and wired performance for our setup. Our gaming computers may be in our bedroom, and we also may bring it down to the office every now and then for “LAN” sessions. Most wireless will be happening downstairs with our laptops, but since we may do LAN sessions then hard wired latency may be important there too. My concerns: If we do only wireless there would be too much latency for gaming. I don’t know if placing one D-link DGL 4500 on the top floor would be enough; which I currently own. (http://dlink.com/us/en/home-solutions/support/product/dgl-4500-xtreme-n-gaming-router) As far as I’m aware wireless signals transfer best top down. Would this wireless router be enough on top floor and that’s it? My second strategy was a combination of wiring and wireless but I’m not sure what’s easiest way to do this? This is a place we’re renting, so I’m not sure how much leeway we have with wiring, but we’re all pretty competent... if we can’t drill through a wall we can probably “stitch” them across the edges wherever needed. Thoughts on the optimal way to do this?

    Read the article

  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

    Read the article

  • java.sql.SQLException: SQL logic error or missing database

    - by Sunil Kumar Sahoo
    Hi All, I ahve created database connection with SQLite using JDBC in java. My sql statements execute properly. But sometimes I get the following error while i use conn.commit() java.sql.SQLException: SQL logic error or missing database Can anyone please help me how to avoid this type of problem. Can anyone give me better approach of calling JDBC programs Class.forName("org.sqlite.JDBC"); conn = DriverManager.getConnection("jdbc:sqlite:/home/Data/database.db3"); conn.setAutoCommit(false); String query = "Update Chits set BlockedForChit = 0 where ServerChitID = '" + serverChitId + "' AND ChitGatewayID = '" + chitGatewayId + "'"; Statement stmt = null; try { stmt.execute(query); conn.commit(); stmt.close(); stmt = null; } Thanks Sunil Kumar Sahoo

    Read the article

  • java.sql.SQLException: SQL logic error or missing database, SQLite, JDBC

    - by Sunil Kumar Sahoo
    Hi All, I ahve created database connection with SQLite using JDBC in java. My sql statements execute properly. But sometimes I get the following error while i use conn.commit() java.sql.SQLException: SQL logic error or missing database Can anyone please help me how to avoid this type of problem. Can anyone give me better approach of calling JDBC programs Class.forName("org.sqlite.JDBC"); conn = DriverManager.getConnection("jdbc:sqlite:/home/Data/database.db3"); conn.setAutoCommit(false); String query = "Update Chits set BlockedForChit = 0 where ServerChitID = '" + serverChitId + "' AND ChitGatewayID = '" + chitGatewayId + "'"; Statement stmt = conn.createStatement(); try { stmt.execute(query); conn.commit(); stmt.close(); stmt = null; } Thanks Sunil Kumar Sahoo

    Read the article

< Previous Page | 44 45 46 47 48 49 50 51 52 53 54 55  | Next Page >