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  • Android thread handler NullPointerException

    - by Realn0whereman
    So this null pointer is confusing me. I believe it is a scope issue. My main activity looks like this: public class App extends Activity { ProgressDialog progressDialog; ProgressThread progressThread; Then inside of the oncreate I do this: ProgressDialog progressDialog = new ProgressDialog(this); progressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER); progressDialog.setMessage("Fetching Images..."); ProgressThread progressThread = new ProgressThread(handler,mImageIds,mImages); progressThread.start(); progressDialog.show(); THEN inside progressThread which is a separate class I do mHandler.sendMessage(mHandler.obtainMessage()); Now up until this point i believe it behaves as it should. I have my handler hanging out in class scope right underneath my oncreate final Handler handler = new Handler() { public void handleMessage(Message msg){ progressDialog.hide(); progressThread.interrupt(); } }; The program thinks that progressDialog and progressThread are declared, but are null. Why would they be null if I instantiate in my oncreate.

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  • Works on debug but not release

    - by user146780
    I have a thread that sets a value to true when it is done. Until then I wait: while(1) { if(done[0] == true) { break; } } This code works just fine in Debug but in Release it stays in the loop forever even though the debugger clearly says that it is true and not false. Why would this not work? Thanks

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  • C# Multi threading- Move objects between threads

    - by Grant
    Hi, i am working with a winforms control that is both a GUI element and also does some internal processing that has not been exposed to the developer. When this component is instantiated it may take between 5 and 15 seconds to become ready so what i want to do is put it on another thread and when its done bring it back to the gui thread and place it on my form. The problem is that this will (and has) cause a cross thread exception. Normally when i work with worker threads its just with simple data objects i can push back when processing is complete and then use with controls already on the main thread but ive never needed to move an entire control in this fashion. Does anyone know if this is possible and if so how? If not how does one deal with a problem like this where there is the potential to lock the main gui?

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  • C# Threading in a method

    - by user177883
    I have the following method : public List<string> someMethod() { // populate list of strings // dump them to csv file //return to output } Question is: i dont want the user to wait for csv dump, which might take a while. If i use a thread for csvdump, will it complete? before or after the return of output?

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  • C++ thread to seperate process

    - by silverbandit91
    Is there any way i can have a thread branch off into it's own independent process? I know there's the CreateProcess function but as far as I can tell, you can only run external applications with it. Is what I'm asking for at all possible?

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  • lock statement not working when there is a loop inside it?

    - by Ngu Soon Hui
    See this code: public class multiply { public Thread myThread; public int Counter { get; private set; } public string name { get; private set; } public void RunConsolePrint() { lock(this) { RunLockCode("lock"); } } private void RunLockCode(string lockCode) { Console.WriteLine("Now thread "+lockCode+" " + name + " has started"); for (int i = 1; i <= Counter; i++) { Console.WriteLine(lockCode+" "+name + ": count has reached " + i + ": total count is " + Counter); } Console.WriteLine("Thread " + lockCode + " " + name + " has finished"); } public multiply(string pname, int pCounter) { name = pname; Counter = pCounter; myThread = new Thread(new ThreadStart(RunConsolePrint)); } } And this is the test run code: static void Main(string[] args) { int counter = 50; multiply m2 = new multiply("Second", counter); multiply m1 = new multiply("First", counter); m1.myThread.Start(); m2.myThread.Start(); Console.ReadLine(); } I would expect that m2 must execute from start to finish before m1 starts executing, or vice versa, because of the lock statement. But the result I found was the call to lock first and lock second was intermingled together, i.e., something like this Now thread lock First has started Now thread lock Second has started lock First: Count has reached 1: total count is 50 lock First: Count has reached 2: total count is 50 lock Second: Count has reached 1: total count is 50 What did I do wrong?

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  • Interrupt a thread in DatagramSocket.receive

    - by SEK
    I'm building an application that listens on both TCP and UDP, and I've run into some trouble with my shutdown mechanism. When I call Thread.interrupt() on each of the listening threads, the TCP thread is interrupted from listening, whereas the UDP listener isn't. To be specific, the TCP thread uses Socket.accept(), which simply returns (without actually connecting). Whereas the UDP thread uses DatagramSocket.receive, and doesn't exit that method. Is this an issue in my JRE, my OS, or should I just switch to (Datagram)Socket.close()?

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  • does anyone see any issues with this thread pattern?

    - by prmatta
    Here is a simple thread pattern that I use when writing a class that needs just one thread, and needs to a specific task. The usual requirements for such a class are that it should be startable, stopable and restartable. Does anyone see any issues with this pattern that I use? public class MyThread implements Runnable { private boolean _exit = false; private Thread _thread = null; public void start () { if (_thread == null) { _thread = new Thread(this, "MyThread"); _thread.start(); } } public void run () { while (_exit) { //do something } } public void stop () { _exit = true; if (_thread != null) { _thread.interrupt(); _thread = null; } } } I am looking for comments around if I am missing something, or if there is a better way to write this.

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  • Is there a straightforward way to have a ThreadStatic instance member?

    - by Dan Tao
    With the ThreadStatic attribute I can have a static member of a class with one instance of the object per thread. This is really handy for achieving thread safety using types of objects that don't guarantee thread-safe instance methods (e.g., System.Random). It only works for static members, though. Is there some corresponding attribute that provides the same functionality, but for instance members? In other words, that allows me to have one instance of the object, per thread, per instance of the containing class?

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  • What is better and why to use List as thread safe: BlockingCollection or ReaderWriterLockSlim or lock?

    - by theateist
    I have System.Collections.Generic.List _myList and many threads can read from it or add items to it simultaneously. From what I've read I should using 'BlockingCollection' so this will work. I also read about ReaderWriterLockSlim' and 'lock', but I don't figure out how to use them instead ofBlockingCollection`, so my question is can I do the same with: ReaderWriterLockSlim lock instead of using 'BlockingCollection'. If YES, can you please provide simple example and what pros and cons of using BlockingCollection, ReaderWriterLockSlim, lock?

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  • How can I get back into my main processing thread?

    - by daveomcd
    I have an app that I'm accessing a remote website with NSURLConnection to run some code and then save out some XML files. I am then accessing those XML Files and parsing through them for information. The process works fine except that my User Interface isn't getting updated properly. I want to keep the user updated through my UILabel. I'm trying to update the text by using setBottomBarToUpdating:. It works the first time when I set it to "Processing Please Wait..."; however, in the connectionDidFinishLoading: it doesn't update. I'm thinking my NSURLConnection is running on a separate thread and my attempt with the dispatch_get_main_queue to update on the main thread isn't working. How can I alter my code to resolve this? Thanks! [If I need to include more information/code just let me know!] myFile.m NSLog(@"Refreshing..."); dispatch_sync( dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ [self getResponse:@"http://mylocation/path/to/file.aspx"]; }); [self setBottomBarToUpdating:@"Processing Please Wait..."]; queue = dispatch_queue_create("updateQueue", DISPATCH_QUEUE_CONCURRENT); connectionDidFinishLoading: if ([response rangeOfString:@"Complete"].location == NSNotFound]) { // failed } else { //success dispatch_async(dispatch_get_main_queue(),^ { [self setBottomBarToUpdating:@"Updating Contacts..."]; }); [self updateFromXMLFile:@"http://thislocation.com/path/to/file.xml"]; dispatch_async(dispatch_get_main_queue(),^ { [self setBottomBarToUpdating:@"Updating Emails..."]; }); [self updateFromXMLFile:@"http://thislocation.com/path/to/file2.xml"]; }

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  • "pseudo-atomic" operations in C++

    - by dan
    So I'm aware that nothing is atomic in C++. But I'm trying to figure out if there are any "pseudo-atomic" assumptions I can make. The reason is that I want to avoid using mutexes in some simple situations where I only need very weak guarantees. 1) Suppose I have globally defined volatile bool b, which initially I set true. Then I launch a thread which executes a loop while(b) doSomething(); Meanwhile, in another thread, I execute b=true. Can I assume that the first thread will continue to execute? In other words, if b starts out as true, and the first thread checks the value of b at the same time as the second thread assigns b=true, can I assume that the first thread will read the value of b as true? Or is it possible that at some intermediate point of the assignment b=true, the value of b might be read as false? 2) Now suppose that b is initially false. Then the first thread executes bool b1=b; bool b2=b; if(b1 && !b2) bad(); while the second thread executes b=true. Can I assume that bad() never gets called? 3) What about an int or other builtin types: suppose I have volatile int i, which is initially (say) 7, and then I assign i=7. Can I assume that, at any time during this operation, from any thread, the value of i will be equal to 7? 4) I have volatile int i=7, and then I execute i++ from some thread, and all other threads only read the value of i. Can I assume that i never has any value, in any thread, except for either 7 or 8? 5) I have volatile int i, from one thread I execute i=7, and from another I execute i=8. Afterwards, is i guaranteed to be either 7 or 8 (or whatever two values I have chosen to assign)?

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  • Registering an event from different thread

    - by ET
    Hi, I have a question regarding events in c#. Lets say I have an object obj1 of a class that exposes an event, and this object is running on thread t1. Now on different thread t2, there is another object called obj2 that is registered for the event of obj1. Is it promised that obj2 will get the event when it will be raised? thanks.

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  • Sleeping a thread blocking stdin

    - by Sid
    Hey, I'm running a function which evaluates commands passed in using stdin and another function which runs a bunch of jobs. I need to make the latter function sleep at regular intervals but that seems to be blocking the stdin. Any advice on how to resolve this would be appreciated. The source code for the functions is def runJobs(comps, jobQueue, numRunning, limit, lock): while len(jobQueue) >= 0: print(len(jobQueue)); if len(jobQueue) > 0: comp, tasks = find_computer(comps, 0); #do something time.sleep(5); def manageStdin(): print "Global Stdin Begins Now" for line in fileinput.input(): try: print(eval(line)); except Exception, e: print e; --Thanks

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  • Please tell me what is wrong with my threading!!!

    - by kiddo
    I have a function where I will compress a bunch of files into a single compressed file..it is taking a long time(to compress),so I tried implementing threading in my application..Say if I have 20 files for compression,I separated that as 5*4=20,inorder to do that I have separate variables(which are used for compression) for all 4 threads in order to avoid locks and I will wait until the 4 thread finishes..Now..the threads are working but i see no improvement in their performance..normally it will take 1 min for 20 files(for example) after implementing threading ...there is only 5 or 3 sec difference., sometimes the same. here i will show the code for 1 thread(so it is for other3 threads) //main thread myClassObject->thread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,myClassObject); .... HANDLE threadHandles[4]; threadHandles[0] = myClassObject->thread1->m_hThread; .... WaitForSingleObject(myClassObject->thread1->m_hThread,INFINITE); UINT MyThreadFunction(LPARAM lparam) { CMerger* myClassObject = (CMerger*)lparam; CString outputPath = myClassObject->compressedFilePath.GetAt(0);//contains the o/p path wchar_t* compressInputData[] = {myClassObject->thread1outPath, COMPRESS,(wchar_t*)(LPCTSTR)(outputPath)}; HINSTANCE loadmyDll; loadmydll = LoadLibrary(myClassObject->thread1outPath); fp_Decompress callCompressAction = NULL; int getCompressResult=0; myClassObject->MyCompressFunction(compressInputData,loadClient7zdll,callCompressAction,myClassObject->thread1outPath, getCompressResult,minIndex,myClassObject->firstThread,myClassObject); return 0; }

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  • How to share a dictionary between multiple processes in python without locking

    - by RandomVector
    I need to share a huge dictionary (around 1 gb in size) between multiple processs, however since all processes will always read from it. I dont need locking. Is there any way to share a dictionary without locking? The multiprocessing module in python provides an Array class which allows sharing without locking by setting lock=false however There is no such option for Dictionary provided by manager in multiprocessing module.

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  • New form on a different thread

    - by Dan
    So I have a thread in my application, which purpose is to listen to messages from the server and act according to what it recieves. I ran into a problem when I wanted to fire off a message from the server, that when the client app recieves it, the client app would open up a new form. However this new form just freezes instantly. I think what's happening is that the new form is loaded up on the same thread as the thread listening to the server, which of course is busy listening on the stream, in turn blocking the thread. Normally, for my other functions in the clients listening thread, I'd use invokes to update the UI of the main form, so I guess what I'm asking for is if here's a way to invoke a new form on the main form.

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  • Threading and iterating through changing collections

    - by adamjellyit
    In C# (console app) I want to hold a collection of objects. All objects are of same type. I want to iterate through the collection calling a method on each object. And then repeat the process continuously. However during iteration objects can be added or removed from the list. (The objects themselves will not be destroyed .. just removed from the list). Not sure what would happen with a foreach loop .. or other similar method. This has to have been done 1000 times before .. can you recommend a solid approach?

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  • How to identify deadlock conditions in a third-party application?

    - by Imhotep is Invisible
    I am using a third-party application to handle batch CD audio extraction via multiple FireWire attached devices, but the application frequently (though non-deterministically) hangs during the extraction. I suspect that the multithreaded application is deadlocking over some shared resource. The developer, however, suspects the problem lies elsewhere but is not addressing the problem at this time. I would like to be able to do some legwork on my end to a) prove the condition exists and b) ideally point him in the right direction. The problems: while I used to be a programmer, it's been awhile and I need to shake off the dust (last work I did was back in '99 and it was under Solaris, while the application runs under XP). Rather than there being a dearth of information online, there's almost too much to digest. Are there any suggested guides or tutorials that might help me get back up to speed sufficient enough to help identify and/or diagnose the deadlock, or are there tools or approaches that I should study up on to aid me in my task? Many thanks for all suggestions!

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  • BlackBerry threading model

    - by Rory Fitzpatrick
    I've read a lot of comments mention in passing that the BlackBerry threading model deviates from the Java standard and can cause issues, but no amount of googling has enlightened me on what this means exactly. I've been developing a fairly large business application for the BlackBerry and, although I don't really have any previous experience with Java multi-threaded applications, haven't come across any issue that we've been able to blame on threading, other than what we caused ourselves. Can someone describe exactly how the BlackBerry threading model is different, and how I as a developer should take that into account? Obviously any links on the topic would also be great.

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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