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  • Faking a Single Address Space

    - by dsimcha
    I have a large scientific computing task that parallelizes very well with SMP, but at too fine grained a level to be easily parallelized via explicit message passing. I'd like to parallelize it across address spaces and physical machines. Is it feasible to create a scheduler that would parallelize already multithreaded code across multiple physical computers under the following conditions: The code is already multithreaded and can scale pretty well on SMP configurations. The fact that not all of the threads are running in the same address space or on the same physical machine must be transparent to the program, even if this comes at a significant performance penalty in some use cases. You may assume that all of the physical machines involved are running operating systems and CPU architectures that are binary compatible. Things like locks and atomic operations may be slow (having network latency to deal with and all) but must "just work".

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  • "pseudo-atomic" operations in C++

    - by dan
    So I'm aware that nothing is atomic in C++. But I'm trying to figure out if there are any "pseudo-atomic" assumptions I can make. The reason is that I want to avoid using mutexes in some simple situations where I only need very weak guarantees. 1) Suppose I have globally defined volatile bool b, which initially I set true. Then I launch a thread which executes a loop while(b) doSomething(); Meanwhile, in another thread, I execute b=true. Can I assume that the first thread will continue to execute? In other words, if b starts out as true, and the first thread checks the value of b at the same time as the second thread assigns b=true, can I assume that the first thread will read the value of b as true? Or is it possible that at some intermediate point of the assignment b=true, the value of b might be read as false? 2) Now suppose that b is initially false. Then the first thread executes bool b1=b; bool b2=b; if(b1 && !b2) bad(); while the second thread executes b=true. Can I assume that bad() never gets called? 3) What about an int or other builtin types: suppose I have volatile int i, which is initially (say) 7, and then I assign i=7. Can I assume that, at any time during this operation, from any thread, the value of i will be equal to 7? 4) I have volatile int i=7, and then I execute i++ from some thread, and all other threads only read the value of i. Can I assume that i never has any value, in any thread, except for either 7 or 8? 5) I have volatile int i, from one thread I execute i=7, and from another I execute i=8. Afterwards, is i guaranteed to be either 7 or 8 (or whatever two values I have chosen to assign)?

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  • Works on debug but not release

    - by user146780
    I have a thread that sets a value to true when it is done. Until then I wait: while(1) { if(done[0] == true) { break; } } This code works just fine in Debug but in Release it stays in the loop forever even though the debugger clearly says that it is true and not false. Why would this not work? Thanks

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  • Does the Java Memory Model (JSR-133) imply that entering a monitor flushes the CPU data cache(s)?

    - by Durandal
    There is something that bugs me with the Java memory model (if i even understand everything correctly). If there are two threads A and B, there are no guarantees that B will ever see a value written by A, unless both A and B synchronize on the same monitor. For any system architecture that guarantees cache coherency between threads, there is no problem. But if the architecture does not support cache coherency in hardware, this essentially means that whenever a thread enters a monitor, all memory changes made before must be commited to main memory, and the cache must be invalidated. And it needs to be the entire data cache, not just a few lines, since the monitor has no information which variables in memory it guards. But that would surely impact performance of any application that needs to synchronize frequently (especially things like job queues with short running jobs). So can Java work reasonably well on architectures without hardware cache-coherency? If not, why doesn't the memory model make stronger guarantees about visibility? Wouldn't it be more efficient if the language would require information what is guarded by a monitor? As i see it the memory model gives us the worst of both worlds, the absolute need to synchronize, even if cache coherency is guaranteed in hardware, and on the other hand bad performance on incoherent architectures (full cache flushes). So shouldn't it be more strict (require information what is guarded by a monitor) or more lose and restrict potential platforms to cache-coherent architectures? As it is now, it doesn't make too much sense to me. Can somebody clear up why this specific memory model was choosen? EDIT: My use of strict and lose was a bad choice in retrospect. I used "strict" for the case where less guarantees are made and "lose" for the opposite. To avoid confusion, its probably better to speak in terms of stronger or weaker guarantees.

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  • executorservice to read data from database in chuncks and run process on them

    - by TazMan
    I'm trying to write a process that would read data from a database and upload it onto a cloud datastore. How can I decide the partition strategy of the data? I want to query the table in chunks and process each chunk in 10 threads. Each thread basically will send the data to an individual node on a 10 node cluster on the cloud.. Where in the below multi threading code will the dataquery to extract and send 10 concurrent requests for uploading data to cloud would be? public class Caller { public static void main(String[] args) { ExecutorService executor = Executors.newFixedThreadPool(10); for (int i = 0; i < 10; i++) { Runnable worker = new DomainCDCProcessor(i); executor.execute(worker); } executor.shutdown(); while (!executor.isTerminated()) { } System.out.println("Finished all threads"); } }

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  • Thread Code...anything wrong with this, must use java 1.4

    - by bmw0128
    I have a servlet automatically firing up when the app server starts, and in its init(), I'm making another thread: init(){ new FooThread() } in FooThread(), i want to periodically check the status of a DB value, then depending on the value, make a web service call. When these two tasks complete, I want the thread to sleep to wait a certain period then repeat. This cycle would just continue forever. FooThread: public class FooThread implements Runnable{ Thread t; FooThread(){ t = new Thread(this, "BBSThread"); logger.info("*** about to start " + t.getName()); t.start(); logger.info("*** started: " + t); } public void run() { try{ while(true){ //do the db check, then conditionally do the web services call logger.info("*** calling sleep() ***"); Thread.sleep(50000); logger.info("*** now awake ***"); } } catch (InterruptedException e) { System.out.println("*** FooThread interrupted"); } } }

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  • C++ volatile required when spinning on boost::shared_ptr operator bool()?

    - by JaredC
    I have two threads referencing the same boost::shared_ptr: boost::shared_ptr<Widget> shared; On thread is spinning, waiting for the other thread to reset the boost::shared_ptr: while(shared) boost::thread::yield(); And at some point the other thread will call: shared.reset(); My question is whether or not I need to declare the shared pointer as volatile to prevent the compiler from optimizing the call to shared.operator bool() out of the loop and never detecting the change? I know that if I were simply looping on a variable, waiting for it to reach 0 I would need volatile, but I'm not sure if boost::shared_ptr is implemented in such a way that it is not necessary here.

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  • Locking individual elements in a static collection?

    - by user638474
    I have a static collection of objects that will be frequently updated from multiple threads. Is it possible to lock individual objects in a collection instead of locking the entire collection so that only threads trying to access the same object in the collection would get blocked instead of every thread? If there is a better way to update objects in a collection from multiple threads, I'm all ears.

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  • Turn based synchronization between threads

    - by Amarus
    I'm trying to find a way to synchronize multiple threads having the following conditions: * There are two types of threads: 1. A single "cyclic" thread executing an infinite loop to do cyclic calculations 2. Multiple short-lived threads not started by the main thread * The cyclic thread has a sleep duration between each cycle/loop iteration * The other threads are allowed execute during the inter-cycle sleep of the cyclic thread: - Any other thread that attempts to execute during an active cycle should be blocked - The cyclic thread will wait until all other threads that are already executing to be finished Here's a basic example of what I was thinking of doing: // Somewhere in the code: ManualResetEvent manualResetEvent = new ManualResetEvent(true); // Allow Externally call CountdownEvent countdownEvent = new CountdownEvent(1); // Can't AddCount a CountdownEvent with CurrentCount = 0 void ExternallyCalled() { manualResetEvent.WaitOne(); // Wait until CyclicCalculations is having its beauty sleep countdownEvent.AddCount(); // Notify CyclicCalculations that it should wait for this method call to finish before starting the next cycle Thread.Sleep(1000); // TODO: Replace with actual method logic countdownEvent.Signal(); // Notify CyclicCalculations that this call is finished } void CyclicCalculations() { while (!stopCyclicCalculations) { manualResetEvent.Reset(); // Block all incoming calls to ExternallyCalled from this point forward countdownEvent.Signal(); // Dirty workaround for the issue with AddCount and CurrentCount = 0 countdownEvent.Wait(); // Wait until all of the already executing calls to ExternallyCalled are finished countdownEvent.Reset(); // Reset the CountdownEvent for next cycle. Thread.Sleep(2000); // TODO: Replace with actual method logic manualResetEvent.Set(); // Unblock all threads executing ExternallyCalled Thread.Sleep(1000); // Inter-cycles delay } } Obviously, this doesn't work. There's no guarantee that there won't be any threads executing ExternallyCalled that are in between manualResetEvent.WaitOne(); and countdownEvent.AddCount(); at the time the main thread gets released by the CountdownEvent. I can't figure out a simple way of doing what I'm after, and almost everything that I've found after a lengthy search is related to producer/consumer synchronization which I can't apply here.

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  • Why aren't my threads start at the same time? Java

    - by Ada
    Hi, I have variable number of threads which are used for parallel downloading. I used this, for(int i = 0; i< sth; i++){ thrList.add(new myThread (parameters)); thrList.get(i).start(); thrList.get(i).join(); } I don't know why but they wait for each other to complete. When using threads, I am supposed get mixed print outs, since right then there are several threads running that code. However, when I print them out, they are always in order and one thread waits for the previous one to finish first. I only want them to join the main thread, not wait for each other. I noticed that when I measured time while downloading in parallel. How can I fix this? Why are they doing it in order? In my .java, there is MyThread class with run and there is Downloader class with static methods and variables. Would they be the cause of this? The static methods and variables? How can I fix this problem?

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  • Will lock() statement block all threads in the proccess/appdomain?

    - by MikeJ
    Maybe the question sounds silly, but I don't understand 'something about threads and locking and I would like to get a confirmation (here's why I ask). So, if I have 10 servers and 10 request in the same time come to each server, that's 100 request across the farm. Without locking, thats 100 request to the database. If I do something like this: private static readonly object myLockHolder = new object(); if (Cache[key] == null) { lock(myLockHolder) { if (Cache[key] == null) { Cache[key] = LengthyDatabaseCall(); } } } How many database requests will I do? 10? 100? Or as much as I have threads?

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  • Debug.writeline locks

    - by Carra
    My program frequently stops with a deadlock. When I do a break-all and look at the threads I see that three threads are stuck in our logging function: public class Logging { public static void WriteClientLog(LogLevel logLevel, string message) { #if DEBUG System.Diagnostics.Debug.WriteLine(String.Format("{0} {1}", DateTime.Now.ToString("HH:mm:ss"), message)); //LOCK #endif //...Log4net logging } } If I let the program continue the threads are still stuck on that line. I can't see where this can lock. The debug class, string class & datetime class seem to be thread safe. The error goes away when I remove the "#if DEBUG System... #endif" code but I'm curious why this behavior happens. Thread one: public void CleanCache() { Logging.WriteClientLog(LogLevel.Debug, "Start clean cache.");//Stuck } Thread two: private void AliveThread() { Logging.WriteClientLog(LogLevel.Debug, "Check connection");//Stuck }

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  • boost scoped_lock mutex crashes

    - by JahSumbar
    hello, I have protected a std::queue's access functions, push, pop, size, with boost::mutexes and boost::mutex::scoped_lock in these functions from time to time it crashes in a scoped lock the call stack is this: 0 0x0040f005 boost::detail::win32::interlocked_bit_test_and_set include/boost/thread/win32/thread_primitives.hpp 361 1 0x0040e879 boost::detail::basic_timed_mutex::timed_lock include/boost/thread/win32/basic_timed_mutex.hpp 68 2 0x0040e9d3 boost::detail::basic_timed_mutex::lock include/boost/thread/win32/basic_timed_mutex.hpp 64 3 0x0040b96b boost::unique_lock<boost::mutex>::lock include/boost/thread/locks.hpp 349 4 0x0040b998 unique_lock include/boost/thread/locks.hpp 227 5 0x00403837 MyClass::inboxSize - this is my inboxSize function that uses this code: MyClass::inboxSize () { boost::mutex::scoped_lock scoped_lock(m_inboxMutex); return m_inbox.size(); } and the mutex is declared like this: boost::mutex m_inboxMutex; it crashes at the last pasted line in this function: inline bool interlocked_bit_test_and_set(long* x,long bit) { long const value=1<<bit; long old=*x; and x has this value: 0xababac17 Thanks for the help

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  • Start a thread using a method pointer

    - by Michael
    Hi ! I'm trying to develop a thread abstraction (POSIX thread and thread from the Windows API), and I would very much like it to be able to start them with a method pointer, and not a function pointer. What I would like to do is an abstraction of thread being a class with a pure virtual method "runThread", which would be implanted in the future threaded class. I don't know yet about the Windows thread, but to start a POSIX thread, you need a function pointer, and not a method pointer. And I can't manage to find a way to associate a method with an instance so it could work as a function. I probably just can't find the keywords (and I've been searching a lot), I think it's pretty much what Boost::Bind() does, so it must exist. Can you help me ?

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  • How to have synchronous writing to a file (Threads) ?

    - by bobby
    Hi all. I created and started some Threads that each one writes something to a common text file. but the following error appears to me: "The process cannot access the file 'C:\hello.txt' because it is being used by another process." void AccessFile() { int num = 5; Thread[] trds = new Thread[5]; for (int i = 0; i < num; i++) { trds[i] = new Thread(new ParameterizedThreadStart(WriteToFile)); } for (int i = 0; i < num; i++) { trds[i].Start(String.Format("{0}: Hello from thread id:#{1}", i, trds[i].ManagedThreadId)); } } void WriteToFile(object message) { string FileName = "C:\\hello.txt"; string mess = (string)message; System.IO.StreamWriter sw = null; FileStream objStream = null; sw = File.AppendText(FileName); if (sw == null) { objStream = new FileStream(FileName, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite); sw = new StreamWriter(objStream); } sw.WriteLine(mess); sw.Close(); sw.Dispose(); } the AccessFile() method is the starting point. could any one tell me what should i do?

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Threaded Python port scanner

    - by Amnite
    I am having issues with a port scanner I'm editing to use threads. This is the basics for the original code: for i in range(0, 2000): s = socket(AF_INET, SOCK_STREAM) result = s.connect_ex((TargetIP, i)) if(result == 0) : c = "Port %d: OPEN\n" % (i,) s.close() This takes approx 33 minutes to complete. So I thought I'd thread it to make it run a little faster. This is my first threading project so it's nothing too extreme, but I've ran the following code for about an hour and get no exceptions yet no output. Am I just doing the threading wrong or what? import threading from socket import * import time a = 0 b = 0 c = "" d = "" def ScanLow(): global a global c for i in range(0, 1000): s = socket(AF_INET, SOCK_STREAM) result = s.connect_ex((TargetIP, i)) if(result == 0) : c = "Port %d: OPEN\n" % (i,) s.close() a += 1 def ScanHigh(): global b global d for i in range(1001, 2000): s = socket(AF_INET, SOCK_STREAM) result = s.connect_ex((TargetIP, i)) if(result == 0) : d = "Port %d: OPEN\n" % (i,) s.close() b += 1 Target = raw_input("Enter Host To Scan:") TargetIP = gethostbyname(Target) print "Start Scan On Host ", TargetIP Start = time.time() threading.Thread(target = ScanLow).start() threading.Thread(target = ScanHigh).start() e = a + b while e < 2000: f = raw_input() End = time.time() - Start print c print d print End g = raw_input()

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  • How do I read and write to a file using threads in java?

    - by WarmWaffles
    I'm writing an application where I need to read blocks in from a single file, each block is roughly 512 bytes. I am also needing to write blocks simultaneously. One of the ideas I had was BlockReader implements Runnable and BlockWriter implements Runnable and BlockManager manages both the reader and writer. The problem that I am seeing with most examples that I have found was locking problems and potential deadlock situations. Any ideas how to implement this?

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  • Threads syncronization with ThreadPoolExecutor

    - by justme1
    I'm trying to implement some logic when I create main(father) thread witch executes several other threads. Then it waits for some condition which child threads creates. After condition is meet the father executes some more child threads. The problem that when I use wait/notify I have java.lang.IllegalMonitorStateException exception. Here is the code: public class MyExecutor { final static ArrayBlockingQueue<Runnable> queue = new ArrayBlockingQueue<Runnable>(10); final static ExecutorService svc = Executors.newFixedThreadPool(1); static final ThreadPoolExecutor threadPool = new ThreadPoolExecutor(5, 8, 10, TimeUnit.SECONDS, queue); public static void main(String[] args) throws InterruptedException { final MyExecutor me = new MyExecutor(); svc.execute(new Runnable() { public void run() { try { System.out.println("Main Thread"); me.execute(threadPool, 1); System.out.println("Main Thread waiting"); wait(); System.out.println("Main Thread notified"); me.execute(threadPool, 2); Thread.sleep(100); threadPool.shutdown(); threadPool.awaitTermination(20000, TimeUnit.SECONDS); } catch (InterruptedException e) { e.printStackTrace(); } } }); svc.shutdown(); svc.awaitTermination(10000, TimeUnit.SECONDS); System.out.println("Main Thread finished"); } public void execute(ThreadPoolExecutor tpe, final int id) { tpe.execute(new Runnable() { public void run() { try { System.out.println("Child Thread " + id); Thread.sleep(2000); System.out.println("Child Thread " + id + " finished"); notify(); } catch (InterruptedException e) { e.printStackTrace(); } } }); } } When I comment wait and notify line I have the following output: Main Thread Main Thread waiting Main Thread notified Child Thread 1 Child Thread 2 Child Thread 1 finished Child Thread 2 finished Main Thread finished

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  • What is the absolute fastest way to implement a concurrent queue with ONLY one consumer and one producer?

    - by JohnPristine
    java.util.concurrent.ConcurrentLinkedQueue comes to mind, but is it really optimum for this two-thread scenario? I am looking for the minimum latency possible on both sides (producer and consumer). If the queue is empty you can immediately return null AND if the queue is full you can immediately discard the entry you are offering. Does ConcurrentLinkedQueue use super fast and light locks (AtomicBoolean) ? Has anyone benchmarked ConcurrentLinkedQueue or knows about the ultimate fastest way of doing that? Additional Details: I imagine the queue should be a fair one, meaning the consumer should not make the consumer wait any longer than it needs (by front-running it) and vice-versa.

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  • Tomcat thread waiting on and locking the same resource

    - by Adam Matan
    Consider the following Java\Tomcat thread dump: "http-0.0.0.0-4080-4" daemon prio=10 tid=0x0000000019a2b000 nid=0x360e in Object.wait() [0x0000000040b71000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at java.lang.Object.wait(Object.java:485) at org.apache.tomcat.util.net.JIoEndpoint$Worker.await(JIoEndpoint.java:458) - locked <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:484) at java.lang.Thread.run(Thread.java:662) Is this a deadlock? It seems that the same resource (0x00002ab5565fe358) is both locked and waited on - what does it mean?

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  • Registering an event from different thread

    - by ET
    Hi, I have a question regarding events in c#. Lets say I have an object obj1 of a class that exposes an event, and this object is running on thread t1. Now on different thread t2, there is another object called obj2 that is registered for the event of obj1. Is it promised that obj2 will get the event when it will be raised? thanks.

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  • Help regarding multi-threading in MFC,please help me firends!

    - by kiddo
    Hello all,in my application there is a small part of function,in which it will read files to get some information,the number of filecount would be utleast 50,So I thought of implementing threading.Say if the user is giving 50 files,I wanted to separate it as 5 *10, 5 thread should be created,so that each thread can handle 10 files which can speed up the process.And also from the below code you can see that some variables are common.I read some articles about threading and I am aware that only one thread should access a variable/contorl at a me(CCriticalStiuation can be used for that).For me as a beginner,I am finding hard to imlplement what I have learned about threading.Somebody please give me some idea with code shown below..thanks in advance file read function:// void CMyClass::GetWorkFilesInfo(CStringArray& dataFilesArray,CString* dataFilesB, int* check,DWORD noOfFiles,LPWSTR path) { CString cFilePath; int cIndex =0; int exceptionInd = 0; wchar_t** filesForWork = new wchar_t*[noOfFiles]; int tempCheck; int localIndex =0; for(int index = 0;index < noOfFiles; index++) { tempCheck = *(check + index); if(tempCheck == NOCHECKBOX) { *(filesForWork+cIndex) = new TCHAR[MAX_PATH]; wcscpy(*(filesForWork+cIndex),*(dataFilesB +index)); cIndex++; } else//CHECKED or UNCHECKED { dataFilesArray.Add(*(dataFilesB+index)); *(check + localIndex) = *(check + index); localIndex++; } } WorkFiles(&cFilePath,dataFilesArray,filesForWork, path, cIndex); dataFilesArray.Add(cFilePath); *(check + localIndex) = CHECKED; }

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