Search Results

Search found 1638 results on 66 pages for 'multithreading'.

Page 53/66 | < Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >

  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

    Read the article

  • Thread Code...anything wrong with this, must use java 1.4

    - by bmw0128
    I have a servlet automatically firing up when the app server starts, and in its init(), I'm making another thread: init(){ new FooThread() } in FooThread(), i want to periodically check the status of a DB value, then depending on the value, make a web service call. When these two tasks complete, I want the thread to sleep to wait a certain period then repeat. This cycle would just continue forever. FooThread: public class FooThread implements Runnable{ Thread t; FooThread(){ t = new Thread(this, "BBSThread"); logger.info("*** about to start " + t.getName()); t.start(); logger.info("*** started: " + t); } public void run() { try{ while(true){ //do the db check, then conditionally do the web services call logger.info("*** calling sleep() ***"); Thread.sleep(50000); logger.info("*** now awake ***"); } } catch (InterruptedException e) { System.out.println("*** FooThread interrupted"); } } }

    Read the article

  • Does async and await incease performance of an ASP.Net application

    - by Kerezo
    I recently read a article about c#-5 and new $ nice asynchronous programming. I see it works greate in windows application. The question came to me before is if this feature can increase ASP.Net performance? consider this code: public T GetData() { var d = GetSomeData(); return d; } and public async T GetData2() { var d = await GetSomeData(); return d; } Has in an ASP.Net appication that two codes difference? thanks

    Read the article

  • Delphi - Is there any equivalent to C# lock?

    - by CaldonCZE
    I'm writing a multi-threaded application in Delphi and need to use something to protect shared resources. In C# I'd use the "lock" keyword: private someMethod() { lock(mySharedObj) { //...do something with mySharedObj } } In Delphi I couldn't find anything similar, I found just TThread.Synchronize(someMethod) method, which prevents potential conflicts by calling someMethod in main VCL thread, but it isn't exactly what I want to do.... Edit: I'm using Delphi 6

    Read the article

  • Does the Java Memory Model (JSR-133) imply that entering a monitor flushes the CPU data cache(s)?

    - by Durandal
    There is something that bugs me with the Java memory model (if i even understand everything correctly). If there are two threads A and B, there are no guarantees that B will ever see a value written by A, unless both A and B synchronize on the same monitor. For any system architecture that guarantees cache coherency between threads, there is no problem. But if the architecture does not support cache coherency in hardware, this essentially means that whenever a thread enters a monitor, all memory changes made before must be commited to main memory, and the cache must be invalidated. And it needs to be the entire data cache, not just a few lines, since the monitor has no information which variables in memory it guards. But that would surely impact performance of any application that needs to synchronize frequently (especially things like job queues with short running jobs). So can Java work reasonably well on architectures without hardware cache-coherency? If not, why doesn't the memory model make stronger guarantees about visibility? Wouldn't it be more efficient if the language would require information what is guarded by a monitor? As i see it the memory model gives us the worst of both worlds, the absolute need to synchronize, even if cache coherency is guaranteed in hardware, and on the other hand bad performance on incoherent architectures (full cache flushes). So shouldn't it be more strict (require information what is guarded by a monitor) or more lose and restrict potential platforms to cache-coherent architectures? As it is now, it doesn't make too much sense to me. Can somebody clear up why this specific memory model was choosen? EDIT: My use of strict and lose was a bad choice in retrospect. I used "strict" for the case where less guarantees are made and "lose" for the opposite. To avoid confusion, its probably better to speak in terms of stronger or weaker guarantees.

    Read the article

  • What is the absolute fastest way to implement a concurrent queue with ONLY one consumer and one producer?

    - by JohnPristine
    java.util.concurrent.ConcurrentLinkedQueue comes to mind, but is it really optimum for this two-thread scenario? I am looking for the minimum latency possible on both sides (producer and consumer). If the queue is empty you can immediately return null AND if the queue is full you can immediately discard the entry you are offering. Does ConcurrentLinkedQueue use super fast and light locks (AtomicBoolean) ? Has anyone benchmarked ConcurrentLinkedQueue or knows about the ultimate fastest way of doing that? Additional Details: I imagine the queue should be a fair one, meaning the consumer should not make the consumer wait any longer than it needs (by front-running it) and vice-versa.

    Read the article

  • Tomcat thread waiting on and locking the same resource

    - by Adam Matan
    Consider the following Java\Tomcat thread dump: "http-0.0.0.0-4080-4" daemon prio=10 tid=0x0000000019a2b000 nid=0x360e in Object.wait() [0x0000000040b71000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at java.lang.Object.wait(Object.java:485) at org.apache.tomcat.util.net.JIoEndpoint$Worker.await(JIoEndpoint.java:458) - locked <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:484) at java.lang.Thread.run(Thread.java:662) Is this a deadlock? It seems that the same resource (0x00002ab5565fe358) is both locked and waited on - what does it mean?

    Read the article

  • Multithreaded update of multiple ProgressBars

    - by ClaudeS
    I have developped an application that can process data (in my case image algorithms performed on videos). I have developed different ProcessingMethods. Sometimes several videos are processed in parallel. Each process runs in a seperate thread. I have a GUI with several ProgressBars, one for each thread that is processing data. What is a good way to update the ProgressBar? Today my GUI is creating all the processing threads and one progressBars for each thread. Then I pass those progressBars to the threads, which pass them to the ProcessingMethod. The ProcessingMethod will then update the progressbar (using Invoke(..)). I have different processingMethods. Within each of these methods I have copy-paste code to update the progressBar. Although I am a new to programming, I know copy-paste is not good. What is a good way to make it better?

    Read the article

  • How do I read and write to a file using threads in java?

    - by WarmWaffles
    I'm writing an application where I need to read blocks in from a single file, each block is roughly 512 bytes. I am also needing to write blocks simultaneously. One of the ideas I had was BlockReader implements Runnable and BlockWriter implements Runnable and BlockManager manages both the reader and writer. The problem that I am seeing with most examples that I have found was locking problems and potential deadlock situations. Any ideas how to implement this?

    Read the article

  • Locking individual elements in a static collection?

    - by user638474
    I have a static collection of objects that will be frequently updated from multiple threads. Is it possible to lock individual objects in a collection instead of locking the entire collection so that only threads trying to access the same object in the collection would get blocked instead of every thread? If there is a better way to update objects in a collection from multiple threads, I'm all ears.

    Read the article

  • Python threading question (Working with a method that blocks forever)

    - by Nix
    I am trying to wrap a thread around some receiving logic in python. Basically we have an app, that will have a thread in the background polling for messages, the problem I ran into is that piece that actually pulls the messages waits forever for a message. Making it impossible to terminate... I ended up wrapping the pull in another thread, but I wanted to make sure there wasn't a better way to do it. Original code: class Manager: def __init__(self): receiver = MessageReceiver() receiver.start() #do other stuff... class MessageReceiver(Thread): receiver = Receiver() def __init__(self): Thread.__init__(self) def run(self): #stop is a flag that i use to stop the thread... while(not stopped ): #can never stop because pull below blocks message = receiver.pull() print "Message" + message What I refectored to: class Manager: def __init__(self): receiver = MessageReceiver() receiver.start() class MessageReceiver(Thread): receiver = Receiver() def __init__(self): Thread.__init__(self) def run(self): pullThread = PullThread(self.receiver) pullThread.start() #stop is a flag that i use to stop the thread... while(not stopped and pullThread.last_message ==None): pass message = pullThread.last_message print "Message" + message class PullThread(Thread): last_message = None def __init__(self, receiver): Thread.__init(self, target=get_message, args=(receiver)) def get_message(self, receiver): self.last_message = None self.last_message = receiver.pull() return self.last_message I know the obvious locking issues exist, but is this the appropriate way to control a receive thread that waits forever for a message? One thing I did notice was this thing eats 100% cpu while waiting for a message... **If you need to see the stopping logic please let me know and I will post.

    Read the article

  • Manually Increasing the Amount of CPU a Java Application Uses

    - by SkylineAddict
    I've just made a program with Eclipse that takes a really long time to execute. It's taking even longer because it's loading my CPU to 25% only (I'm assuming that is because I'm using a quad-core and the program is only using one core). Is there any way to make the program use all 4 cores to max it out? Java is supposed to be natively multi-threaded, so I don't understand why it would only use 25%.

    Read the article

  • C++ volatile required when spinning on boost::shared_ptr operator bool()?

    - by JaredC
    I have two threads referencing the same boost::shared_ptr: boost::shared_ptr<Widget> shared; On thread is spinning, waiting for the other thread to reset the boost::shared_ptr: while(shared) boost::thread::yield(); And at some point the other thread will call: shared.reset(); My question is whether or not I need to declare the shared pointer as volatile to prevent the compiler from optimizing the call to shared.operator bool() out of the loop and never detecting the change? I know that if I were simply looping on a variable, waiting for it to reach 0 I would need volatile, but I'm not sure if boost::shared_ptr is implemented in such a way that it is not necessary here.

    Read the article

  • Threading across multiple files

    - by Zach M.
    My program is reading in files and using thread to compute the highest prime number, when I put a print statement into the getNum() function my numbers are printing out. However, it seems to just lag no matter how many threads I input. Each file has 1 million integers in it. Does anyone see something apparently wrong with my code? Basically the code is giving each thread 1000 integers to check before assigning a new thread. I am still a C noobie and am just learning the ropes of threading. My code is a mess right now because I have been switching things around constantly. #include <stdio.h> #include <stdlib.h> #include <time.h> #include <string.h> #include <pthread.h> #include <math.h> #include <semaphore.h> //Global variable declaration char *file1 = "primes1.txt"; char *file2 = "primes2.txt"; char *file3 = "primes3.txt"; char *file4 = "primes4.txt"; char *file5 = "primes5.txt"; char *file6 = "primes6.txt"; char *file7 = "primes7.txt"; char *file8 = "primes8.txt"; char *file9 = "primes9.txt"; char *file10 = "primes10.txt"; char **fn; //file name variable int numberOfThreads; int *highestPrime = NULL; int fileArrayNum = 0; int loop = 0; int currentFile = 0; sem_t semAccess; sem_t semAssign; int prime(int n)//check for prime number, return 1 for prime 0 for nonprime { int i; for(i = 2; i <= sqrt(n); i++) if(n % i == 0) return(0); return(1); } int getNum(FILE* file) { int number; char* tempS = malloc(20 *sizeof(char)); fgets(tempS, 20, file); tempS[strlen(tempS)-1] = '\0'; number = atoi(tempS); free(tempS);//free memory for later call return(number); } void* findPrimality(void *threadnum) //main thread function to find primes { int tNum = (int)threadnum; int checkNum; char *inUseFile = NULL; int x=1; FILE* file; while(currentFile < 10){ if(inUseFile == NULL){//inUseFIle being used to check if a file is still being read sem_wait(&semAccess);//critical section inUseFile = fn[currentFile]; sem_post(&semAssign); file = fopen(inUseFile, "r"); while(!feof(file)){ if(x % 1000 == 0 && tNum !=1){ //go for 1000 integers and then wait sem_wait(&semAssign); } checkNum = getNum(file); /* * * * * I think the issue is here * * * */ if(checkNum > highestPrime[tNum]){ if(prime(checkNum)){ highestPrime[tNum] = checkNum; } } x++; } fclose(file); inUseFile = NULL; } currentFile++; } } int main(int argc, char* argv[]) { if(argc != 2){ //checks for number of arguements being passed printf("To many ARGS\n"); return(-1); } else{//Sets thread cound to user input checking for correct number of threads numberOfThreads = atoi(argv[1]); if(numberOfThreads < 1 || numberOfThreads > 10){ printf("To many threads entered\n"); return(-1); } time_t preTime, postTime; //creating time variables int i; fn = malloc(10 * sizeof(char*)); //create file array and initialize fn[0] = file1; fn[1] = file2; fn[2] = file3; fn[3] = file4; fn[4] = file5; fn[5] = file6; fn[6] = file7; fn[7] = file8; fn[8] = file9; fn[9] = file10; sem_init(&semAccess, 0, 1); //initialize semaphores sem_init(&semAssign, 0, numberOfThreads); highestPrime = malloc(numberOfThreads * sizeof(int)); //create an array to store each threads highest number for(loop = 0; loop < numberOfThreads; loop++){//set initial values to 0 highestPrime[loop] = 0; } pthread_t calculationThread[numberOfThreads]; //thread to do the work preTime = time(NULL); //start the clock for(i = 0; i < numberOfThreads; i++){ pthread_create(&calculationThread[i], NULL, findPrimality, (void *)i); } for(i = 0; i < numberOfThreads; i++){ pthread_join(calculationThread[i], NULL); } for(i = 0; i < numberOfThreads; i++){ printf("this is a prime number: %d \n", highestPrime[i]); } postTime= time(NULL); printf("Wall time: %ld seconds\n", (long)(postTime - preTime)); } } Yes I am trying to find the highest number over all. So I have made some head way the last few hours, rescucturing the program as spudd said, currently I am getting a segmentation fault due to my use of structures, I am trying to save the largest individual primes in the struct while giving them the right indices. This is the revised code. So in short what the first thread is doing is creating all the threads and giving them access points to a very large integer array which they will go through and find prime numbers, I want to implement semaphores around the while loop so that while they are executing every 2000 lines or the end they update a global prime number. #include <stdio.h> #include <stdlib.h> #include <time.h> #include <string.h> #include <pthread.h> #include <math.h> #include <semaphore.h> //Global variable declaration char *file1 = "primes1.txt"; char *file2 = "primes2.txt"; char *file3 = "primes3.txt"; char *file4 = "primes4.txt"; char *file5 = "primes5.txt"; char *file6 = "primes6.txt"; char *file7 = "primes7.txt"; char *file8 = "primes8.txt"; char *file9 = "primes9.txt"; char *file10 = "primes10.txt"; int numberOfThreads; int entries[10000000]; int entryIndex = 0; int fileCount = 0; char** fileName; int largestPrimeNumber = 0; //Register functions int prime(int n); int getNum(FILE* file); void* findPrimality(void *threadNum); void* assign(void *num); typedef struct package{ int largestPrime; int startingIndex; int numberCount; }pack; //Beging main code block int main(int argc, char* argv[]) { if(argc != 2){ //checks for number of arguements being passed printf("To many threads!!\n"); return(-1); } else{ //Sets thread cound to user input checking for correct number of threads numberOfThreads = atoi(argv[1]); if(numberOfThreads < 1 || numberOfThreads > 10){ printf("To many threads entered\n"); return(-1); } int threadPointer[numberOfThreads]; //Pointer array to point to entries time_t preTime, postTime; //creating time variables int i; fileName = malloc(10 * sizeof(char*)); //create file array and initialize fileName[0] = file1; fileName[1] = file2; fileName[2] = file3; fileName[3] = file4; fileName[4] = file5; fileName[5] = file6; fileName[6] = file7; fileName[7] = file8; fileName[8] = file9; fileName[9] = file10; FILE* filereader; int currentNum; for(i = 0; i < 10; i++){ filereader = fopen(fileName[i], "r"); while(!feof(filereader)){ char* tempString = malloc(20 *sizeof(char)); fgets(tempString, 20, filereader); tempString[strlen(tempString)-1] = '\0'; entries[entryIndex] = atoi(tempString); entryIndex++; free(tempString); } } //sem_init(&semAccess, 0, 1); //initialize semaphores //sem_init(&semAssign, 0, numberOfThreads); time_t tPre, tPost; pthread_t coordinate; tPre = time(NULL); pthread_create(&coordinate, NULL, assign, (void**)numberOfThreads); pthread_join(coordinate, NULL); tPost = time(NULL); } } void* findPrime(void* pack_array) { pack* currentPack= pack_array; int lp = currentPack->largestPrime; int si = currentPack->startingIndex; int nc = currentPack->numberCount; int i; int j = 0; for(i = si; i < nc; i++){ while(j < 2000 || i == (nc-1)){ if(prime(entries[i])){ if(entries[i] > lp) lp = entries[i]; } j++; } } return (void*)currentPack; } void* assign(void* num) { int y = (int)num; int i; int count = 10000000/y; int finalCount = count + (10000000%y); int sIndex = 0; pack pack_array[(int)num]; pthread_t workers[numberOfThreads]; //thread to do the workers for(i = 0; i < y; i++){ if(i == (y-1)){ pack_array[i].largestPrime = 0; pack_array[i].startingIndex = sIndex; pack_array[i].numberCount = finalCount; } pack_array[i].largestPrime = 0; pack_array[i].startingIndex = sIndex; pack_array[i].numberCount = count; pthread_create(&workers[i], NULL, findPrime, (void *)&pack_array[i]); sIndex += count; } for(i = 0; i< y; i++) pthread_join(workers[i], NULL); } //Functions int prime(int n)//check for prime number, return 1 for prime 0 for nonprime { int i; for(i = 2; i <= sqrt(n); i++) if(n % i == 0) return(0); return(1); }

    Read the article

  • Blackberry screen navigation probelm

    - by dalandroid
    I have a Screen name DownloaderScreen when the screen start it will start download some file and when download is complete it will go forward to next screen autometically. I using the following code. public DownloaderScreen() { super(NO_VERTICAL_SCROLL | NO_HORIZONTAL_SCROLL | USE_ALL_HEIGHT | USE_ALL_WIDTH); this.application = UiApplication.getUiApplication(); HorizontalFieldManager outerBlock = new HorizontalFieldManager(USE_ALL_HEIGHT); VerticalFieldManager innerBlock = new VerticalFieldManager(USE_ALL_WIDTH | FIELD_VCENTER); innerBlock.setPadding(0, 10, 0, 10); outerBlock.setBackground(BackgroundFactory .createBitmapBackground(LangValue.dlBgimg)); outerBlock.add(innerBlock); add(outerBlock); phraseHelper = new PhraseHelper(); final String[][] phraseList = phraseHelper.getDownloadList(); gaugeField = new GaugeField("Downloading ", 0, phraseList.length, 0, GaugeField.PERCENT); innerBlock.add(gaugeField); Thread dlTread = new Thread() { public void run() { startDownload(phraseList); } }; dlTread.start(); } private void startDownload(String[][] phraseList){ if(phraseList.length!=0){ for(int i=0; i < phraseList.length ; i++){// gaugeField.setValue(i); // code for download } } goToNext(); } private void goToNext() { final Screen currentScreen = application.getActiveScreen(); if (UiApplication.isEventDispatchThread()) { application.popScreen(currentScreen); application.pushScreen(new HomeScreen()); } else { application.invokeLater(new Runnable() { public void run() { application.popScreen(currentScreen); application.pushScreen(new HomeScreen()); } }); } } The code is working fine and starts download files and when download is completed it is going forward to next screen. But when there is no file to download phraseList array length is zero, it is not going forward. What is problem in my code?

    Read the article

  • Java: "implements Runnable" vs. "extends Thread"

    - by goosefraba19
    From what time I've spent with threads in Java, I've found these two ways to write threads. public class ThreadA implements Runnable { public void run() { //Code } } //with a "new Thread(threadA).start()" call public class ThreadB extends Thread { public ThreadB() { super("ThreadB"); } public void run() { //Code } } //with a "threadB.start()" call Is there any significant difference in these two blocks of code?

    Read the article

  • How does lock(syncRoot) make sense on a static method?

    - by Rising Star
    The following code is excerpted from the (Windows Identity Foundation SDK) template that MS uses to create a new Security Token Service Web Site. public static CustomSecurityTokenServiceConfiguration Current { get { HttpApplicationState httpAppState = HttpContext.Current.Application; CustomSecurityTokenServiceConfiguration customConfiguration = httpAppState.Get( CustomSecurityTokenServiceConfigurationKey ) as CustomSecurityTokenServiceConfiguration; if ( customConfiguration == null ) { lock ( syncRoot ) { customConfiguration = httpAppState.Get( CustomSecurityTokenServiceConfigurationKey ) as CustomSecurityTokenServiceConfiguration; if ( customConfiguration == null ) { customConfiguration = new CustomSecurityTokenServiceConfiguration(); httpAppState.Add( CustomSecurityTokenServiceConfigurationKey, customConfiguration ); } } } return customConfiguration; } } I'm relatively new to multi-threaded programming. I assume that the reason for the lock statement is to make this code thread-safe in the event that two web requests arrive at the web site at the same time. However, I would have thought that using lock (syncRoot) would not make sense because syncRoot refers to the current instance that this method is operating on... but this is a static method? How does this make sense?

    Read the article

  • Parent Thread exiting before Child Threads [python]

    - by crgwbr
    I'm using Python in a webapp (CGI for testing, FastCGI for production) that needs to send an occasional email (when a user registers or something else important happens). Since communicating with an SMTP server takes a long time, I'd like to spawn a thread for the mail function so that the rest of the app can finish up the request without waiting for the email to finish sending. I tried using thread.start_new(func, (args)), but the Parent return's and exits before the sending is complete, thereby killing the sending process before it does anything useful. Is there anyway to keep the process alive long enough for the child process to finish?

    Read the article

  • Faking a Single Address Space

    - by dsimcha
    I have a large scientific computing task that parallelizes very well with SMP, but at too fine grained a level to be easily parallelized via explicit message passing. I'd like to parallelize it across address spaces and physical machines. Is it feasible to create a scheduler that would parallelize already multithreaded code across multiple physical computers under the following conditions: The code is already multithreaded and can scale pretty well on SMP configurations. The fact that not all of the threads are running in the same address space or on the same physical machine must be transparent to the program, even if this comes at a significant performance penalty in some use cases. You may assume that all of the physical machines involved are running operating systems and CPU architectures that are binary compatible. Things like locks and atomic operations may be slow (having network latency to deal with and all) but must "just work".

    Read the article

< Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >