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  • ThreadExceptionEventHandler and invoking delegates

    - by QmunkE
    If I assign a ThreadExceptionEventHandler to Application.ThreadException, why when I invoke a delegate method using a control on the main application thread are any exceptions thrown by that delegate not triggering the event handler? i.e. static void Main() { ... Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.Error.Write("A thread exception occurred!"); } ... private void Form1_Load(object sender, EventArgs e) { Thread syncThread = new Thread(new ThreadStart(this.ThrowException)); syncThread.Start(); } private void ThrowException() { button1.Invoke(new MethodInvoker(delegate { // Not handled by ThreadExceptionEventHandler? throw new Exception(); })); } The context on this is that I have a background thread started from a form which is throwing an unhandled exception which terminates the application. I know this thread is going to be unreliable since it is network connectivity reliant and so subject to being terminated at any point, but I'm just interested as to why this scenario doesn't play out as I expect?

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  • Reducing lag when downloading large amount of data from webpage

    - by Mahir
    I am getting data via RSS feeds and displaying each article in a table view cell. Each cell has an image view, set to a default image. If the page has an image, the image is to be replaced with the image from the article. As of now, each cell downloads the source code from the web page, causing the app to lag when I push the view controller and when I try scrolling. Here is what I have in the cellForRowAtIndexPath: method. NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; cell.picture.image = image; Someone suggested using NSOperationQueue. Would this way be a good solution? EDIT: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"FeedCell"; LMU_LAL_FeedCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"LMU_LAL_FeedCell" owner:self options:nil]; cell = (LMU_LAL_FeedCell*) [nib objectAtIndex:0]; } int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1]; NSString *untrimmedTitle = [[stories objectAtIndex: storyIndex] objectForKey: @"title"]; cell.title.text = [untrimmedTitle stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]; CGSize maximumLabelSize = CGSizeMake(205,9999); CGSize expectedLabelSize = [cell.title.text sizeWithFont:cell.title.font constrainedToSize:maximumLabelSize]; //adjust the label to the the new height. CGRect newFrame = cell.title.frame; newFrame.size.height = expectedLabelSize.height; cell.title.frame = newFrame; //position frame of date label CGRect dateNewFrame = cell.date.frame; dateNewFrame.origin.y = cell.title.frame.origin.y + cell.title.frame.size.height + 1; cell.date.frame = dateNewFrame; cell.date.text = [self formatDateAtIndex:storyIndex]; dispatch_queue_t someQueue = dispatch_queue_create("cell background queue", NULL); dispatch_async(someQueue, ^(void){ NSError *error = nil; NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; dispatch_async(dispatch_get_main_queue(), ^(void){ cell.picture.image = image; }); }) //error: expected expression } return cell; //error: expected identifier } //error extraneous closing brace

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  • Error with threads during automatic testing on TeamCity 5

    - by yeyeyerman
    Hello, I'm having some problems executing the tests of the application I'm developing. All the tests execute normally with ReSharper and in NCover. However, the execution of one of these tests in TeamCity is generating an error. This test initializes two objects, the object under test and a simulator of a real object. Both objects will communicate throug a serial link in a representation of the real scenario. ObjectSimulator r_simulator = new ObjectSimulator(...); ObjectDriver r_driver = new ObjectDriver(...); Assert.IsTrue(r_driver.Connect() == ErrorCode.Success); The simulator just do the following in the constructor public class ObjectSimulator { ... public ObjectSimulator() { // serial port configuration m_port = new SerialPort(); m_port.DataReceived += DataReceivedEvent; } ... } The main object has two threads. The main thread of the application and a timer to refresh a watchdog timer in the real object. public ErrorCode Connect() { ... StartSynchroTimer(); Thread.Sleep(4); // to check if the timer is working properly ... } The problem is comming from the Thread.Sleep() call, as when I remove it everything works. It seems like the ObjectSimulator also sleeps and doesn't receive the DataReceived event. How can I resolve this issue?

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  • C# What would happen to GC if I run process with priority = RealTime?

    - by Bobb
    I have a C# app which runs with priority RealTime. It was all fine until I made few hectic changes in past 2 days. Now it runs out of memory in few hours. I am trying to find whether it is a memory leak I created of this is because I consume lot more objects than before and GC simply cant collect them because it runs with same priority. My question is - what could happen to GC when it tries to collect objects in application with RealTime priority (there is also at least one thread running with Highest thread priority)? (P.S. by realtime priority I mean Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.RealTime)

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  • Neat way of calling InvokeRequired and Invoke

    - by ho
    I seem to remember seeing some neat way of calling InvokeRequired and Invoke to avoid repeating too much code in every event handler but I can't remember what that was. So does anyone know a neat way of writing that code? Preferably for VB.Net 2005.

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  • Best way to reuse a Runnable

    - by Gandalf
    I have a class that implements Runnable and am currently using an Executor as my thread pool to run tasks (indexing documents into Lucene). executor.execute(new LuceneDocIndexer(doc, writer)); My issue is that my Runnable class creates many Lucene Field objects and I would rather reuse them then create new ones every call. What's the best way to reuse these objects (Field objects are not thread safe so I cannot simple make them static) - should I create my own ThreadFactory? I notice that after a while the program starts to degrade drastically and the only thing I can think of is it's GC overhead. I am currently trying to profile the project to be sure this is even an issue - but for now lets just assume it is.

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  • WPF: issue updating UI from background thread

    - by Ted Shaffer
    My code launches a background thread. The background thread makes changes and wants the UI in the main thread to update. The code that launches the thread then waits looks something like: Thread fThread = new Thread(new ThreadStart(PerformSync)); fThread.IsBackground = true; fThread.Start(); fThread.Join(); MessageBox.Show("Synchronization complete"); When the background wants to update the UI, it sets a StatusMessage and calls the code below: static StatusMessage _statusMessage; public delegate void AddStatusDelegate(); private void AddStatus() { AddStatusDelegate methodForUIThread = delegate { _statusMessageList.Add(_statusMessage); }; this.Dispatcher.BeginInvoke(methodForUIThread, System.Windows.Threading.DispatcherPriority.Send); } _statusMessageList is an ObservableCollection that is the source for a ListBox. The AddStatus method is called but the code on the main thread never executes - that is, _statusMessage is not added to _statusMessageList while the thread is executing. However, once it is complete (fThread.Join() returns), all the stacked up calls on the main thread are executed. But, if I display a message box between the calls to fThread.Start() and fThread.Join(), then the status messages are updated properly. What do I need to change so that the code in the main thread executes (UI updates) while waiting for the thread to terminate? Thanks.

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  • Persistance Queue Implementation

    - by Winter
    I was reading an article on Batch Processing in java over at JDJ http://java.sys-con.com/node/415321 . The article mentioned using a persistence queue as a Batch Updater instead of immediately sending an individual insert or update to the database. The author doesn't give a concrete example of this concept so I googled Persistence Queue but that didn't come up with much. Does anyone know of a good example of this?

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  • Form.Show() is not showing it's child controls

    - by Refracted Paladin
    I have a form, frmPleaseWait, that has a MarqueeProgressBar and a Label that I want to use when the UI is loading the data in a poorly structured app we have. The problem is that frmPleaseWait.Show() shows the form but not the controls in it. It is just a white rectangle. Now frmPleaseWait.ShowDialog() shows the child controls but doesn't let the UI load it's data. What am I missing? Below is a code snippet from where I am trying this. PleaseWait = new frmPleaseWait(); PleaseWait.Show(this); // Set all available HUD values in HUD Object HUD.LastName = GetCurrentRowVal("LastName").Trim(); HUD.FirstName = GetCurrentRowVal("FirstName").Trim(); HUD.PersonId = Convert.ToInt32(GetCurrentRowVal("PersonID").Trim()); HUD.SSn = GetCurrentRowVal("SSN").Trim(); HUD.MiddleName = GetCurrentRowVal("MiddleName").Trim(); HUD.MasterID = ConnectBLL.BLL.DriInterface.CheckForDriId(HUD.PersonId).ToString(); // This loads numerous UserControls with data shellForm.FormPaint(HUD.PersonId); PleaseWait.Close();

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  • DataGridView cells not editable when using an outside thread call

    - by joslinm
    Hi, I'm not able to edit my datagridview cells when a number of identical calls takes place on another thread. Here's the situation: Dataset table is created in the main window The program receives in files and processes them on a background thread in class TorrentBuilder : BackgroundWorker creating an array objects of another class Torrent My program receives those objects from the BW result and adds them into the dataset The above happens either on my main window thread or in another thread: I have a separate thread watching a folder for files to come in, and when they do come in, they proceed to call TorrentBuilder.RunWorkerAsynch() from that thread, receive the result, and call an outside class that adds the Torrent objects into the table. When the files are received by the latter thread, the datagridview isn't editable. All of the values come up properly into the datagridview, but when I click on a cell to edit it: I can write letters and everything, but when I click out of it, it immediately reverts back to its original value. If I restart the program, I can edit the same cells just fine. If the values are freshly added from the main window thread, I can edit the cells just fine. The outside thread is called from my main window thread, and sits there in the background. I don't believe it to be ReadOnly because I would have gotten an exception. Here's some code: From my main window class: private void dataGridView_DragDrop(object sender, DragEventArgs e) { ArrayList al = new ArrayList(); string[] files = (string[])e.Data.GetData(DataFormats.FileDrop); foreach (string file in files) { string extension = Path.GetExtension(file); if (Path.GetExtension(file).Equals(".zip") || Path.GetExtension(file).Equals(".rar")) { foreach (string unzipped in dh.UnzipFile(file)) al.Add(unzipped); } else if (Path.GetExtension(file).Equals(".torrent")) { al.Add(file); } } dataGridViewProgressBar.Visible = true; tb.RunWorkerCompleted += new RunWorkerCompletedEventHandler(tb_DragDropCompleted); tb.ProgressChanged += new ProgressChangedEventHandler(tb_DragDropProgress); tb.RunWorkerAsync() } void tb_DragDropCompleted(object sender, RunWorkerCompletedEventArgs e) { data.AddTorrents((Torrent[])e.Result); builder.Dispose(); dh.MoveProcessedFiles(data); dataGridViewProgressBar.Visible = false; } From my outside Thread while (autocheck) { if (torrentFiles != null) { builder.RunWorkerAsync(torrentFiles); while (builder.IsBusy) Thread.Sleep(500); } } void builder_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) { data.AddTorrents((Torrent[])e.Result); builder.Dispose(); dh.MoveProcessedFiles(xml); data.Save(); //Save just does an `AcceptChanges()` and saves to a XML file }

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  • Crossthread exception and invokerequired solution doesn't change my control value

    - by Pilouk
    EDIT Solution : Here i'm setting my byref value in each object then i'm running a backgroundworker Private Sub TelechargeFichier() Dim DocManquant As Boolean = False Dim docName As String = "" Dim lg As String = "" Dim telechargementFini As Boolean = False lblMessage.Text = EasyDealChangeLanguage.Instance.GetStringFromResourceName("1478") prgBar.Maximum = m_listeFichiers.Count For i As Integer = 0 To m_listeFichiers.Count - 1 m_listeFichiers(i).Set_ByRefLabel(lblMessage) m_listeFichiers(i).Set_ByRefPrgbar(prgBar) m_listeThreads.Add(New Thread(AddressOf m_listeFichiers(i).DownloadMe)) Next m_bgWorker = New BackgroundWorker m_bgWorker.WorkerReportsProgress = True AddHandler m_bgWorker.DoWork, AddressOf DownloadFiles m_bgWorker.RunWorkerAsync() ''Completed 'lblMessage.Text = EasyDealChangeLanguage.Instance.GetStringFromResourceName("1383") 'Me.DialogResult = System.Windows.Forms.DialogResult.OK End Sub Here is my downloadFiles function : Note that each start will do the downloadMe function see below too Private Sub DownloadFiles(sender As Object, e As DoWorkEventArgs) For i As Integer = 0 To m_listeThreads.Count - 1 m_listeThreads(i).Start() Next For i As Integer = 0 To m_listeThreads.Count - 1 m_listeThreads(i).Join() Next End Sub I have multiple thread that each will download a ftp file. I would like that each file that have been completed will set a value to a progress bar and a label from my UI thread. For some reason invokerequired never change to false. Here is my little function that start all the thread Private Sub TelechargeFichier() Dim DocManquant As Boolean = False Dim docName As String = "" Dim lg As String = "" Dim telechargementFini As Boolean = False lblMessage.Text = EasyDealChangeLanguage.Instance.GetStringFromResourceName("1478") prgBar.Maximum = m_listeFichiers.Count For i As Integer = 0 To m_listeFichiers.Count - 1 m_listeFichiers(i).Set_ByRefLabel(lblMessage) m_listeFichiers(i).Set_ByRefPrgbar(prgBar) m_listeThreads.Add(New Thread(AddressOf m_listeFichiers(i).DownloadMe)) Next For i As Integer = 0 To m_listeThreads.Count - 1 m_listeThreads(i).Start() Next For i As Integer = 0 To m_listeThreads.Count - 1 m_listeThreads(i).Join() Next 'Completed lblMessage.Text = EasyDealChangeLanguage.Instance.GetStringFromResourceName("1383") Me.DialogResult = System.Windows.Forms.DialogResult.OK End Sub Here my property that hold the Byref control from the UI thread. This is in my object which content the addressof function that will download the file (DownloadMe) Public Sub Set_ByRefPrgbar(ByRef prgbar As ProgressBar) m_prgBar = prgbar End Sub Public Sub Set_ByRefLabel(ByRef lbl As EasyDeal.Controls.EasyDealLabel3D) m_lblMessage = lbl End Sub Here is the download function : Public Sub DownloadMe() Dim ftpReq As FtpWebRequest Dim ftpResp As FtpWebResponse = Nothing Dim streamInput As Stream Dim fileStreamOutput As FileStream Try ftpReq = CType(WebRequest.Create(EasyDeal.Controls.Common.FTP_CONNECTION & m_downloadFtpPath & m_filename), FtpWebRequest) ftpReq.Credentials = New NetworkCredential(FTP_USER, FTP_PASS) ftpReq.Method = WebRequestMethods.Ftp.DownloadFile ftpResp = ftpReq.GetResponse streamInput = ftpResp.GetResponseStream() fileStreamOutput = New FileStream(m_outputPath, FileMode.Create, FileAccess.ReadWrite) ReadWriteStream(streamInput, fileStreamOutput) Catch ex As Exception 'Au pire la fichier sera pas downloader Finally If ftpResp IsNot Nothing Then ftpResp.Close() End If Dim nomFichier As String = m_displaynameEN If EasyDealChangeLanguage.GetCurrentLanguageTypes = EasyDealChangeLanguage.EnumLanguageType.Francais Then nomFichier = m_displaynameFR End If If m_lblMessage IsNot Nothing Then EasyDealCommon.TH_SetControlText(m_lblMessage, String.Format(EasyDealChangeLanguage.Instance.GetStringFromResourceName("1479"), nomFichier)) End If If m_prgBar IsNot Nothing Then EasyDealCommon.TH_SetPrgValue(m_prgBar, 1) End If End Try End Sub Here is the crossthread invoke solution function : Public Sub TH_SetControlText(ByVal ctl As Control, ByVal text As String) If ctl.InvokeRequired Then ctl.BeginInvoke(New Action(Of Control, String)(AddressOf TH_SetControlText), ctl, text) Else ctl.Text = text End If End Sub Public Sub TH_SetPrgValue(ByVal prg As ProgressBar, ByVal value As Integer) If prg.InvokeRequired Then prg.BeginInvoke(New Action(Of ProgressBar, Integer)(AddressOf TH_SetPrgValue), prg, value) Else prg.Value += value End If End Sub The problem is the invokerequired never get to false it actually goes in to beginInvoke but never end in the Else section to set the value.

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  • how to run TimerTask off main UI thread?

    - by huskyd97
    I am having trouble with a TimerTask Interfering with In App Purchasing (Async Tasks). I am weak with Threads, so I believe it is running on the main UI thread, eating up resources. How can I run this outside the UI thread? I have searched, and tried some suggestions using handlers. but seems like I get the same result, app gets really laggy. when I don't run this task (refreshes every 500mS), the activity runs smoothly, and there are no hangs during In app purchases. Your help is appreciated, code snippet below: public class DummyButtonClickerActivity extends Activity { protected Timer timeTicker = new Timer("Ticker"); private Handler timerHandler = new Handler(); protected int timeTickDown = 20; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.mainhd); // start money earned timer handler TimerTask tick = new TimerTask() { public void run() { myTickTask(); } }; timeTicker.scheduleAtFixedRate(tick, 0, 500); // 500 ms each } // End OnCreate protected void myTickTask() { if (timeTickDown == 0) { /// run my code here //total = total + _Rate; timerHandler.post(doUpdateTimeout); } else if(timeTickDown < 0) { // do nothing } timeTickDown--; } private Runnable doUpdateTimeout = new Runnable() { public void run() { updateTimeout(); } }; private void updateTimeout() { // reset tick timeTickDown = 2; // 2* 500ms == once a second } }

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  • Download multiple files in background in Android

    - by Addev
    Basically I'm trying to make a little app for watching offline content. So there's a moment where the user selects to download the contents (and the app should download about 300 small files and images). I'd like to show the user how does the process go if he enters the proper activity. Showing a list of all the files, telling what has been already downloaded, in progress or waiting for download. My problem is that I really don't know what approach to take for achieve this. Since the download should last until finished I imagine the solution is an Service, but whats best? an IntentService, a Bound Service or an Standard Service calling a startService() for each download? And how can I keep my objects updated for displaying them later? should I use a database or objects in memory? Thanks

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  • How to implement a multi-threaded asynchronous operation?

    - by drowneath
    Here's how my current approach looks like: // Somewhere in a UI class // Called when a button called "Start" clicked MyWindow::OnStartClicked(Event &sender) { _thread = new boost::thread(boost::bind(&MyWindow::WorkToDo, this)); } MyWindow::WorkToDo() { for(int i = 1; i < 10000000; i++) { int percentage = (int)((float)i / 100000000.f); _progressBar->SetValue(percentage); _statusText->SetText("Working... %d%%", percentage); printf("Pretend to do something useful...\n"); } } // Called on every frame MyWindow::OnUpdate() { if(_thread != 0 && _thread->timed_join(boost::posix_time::seconds(0)) { _progressBar->SetValue(100); _statusText->SetText("Completed!"); delete _thread; _thread = 0; } } But I'm afraid this is far from safe since I keep getting unhandled exception at the end of the program execution. I basically want to separate a heavy task into another thread without blocking the GUI part.

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  • How to end a thread in perl

    - by user1672190
    I am new to perl and i have a question about perl thread. I am trying to create a new thread to check if the running function is timed out, and my way of doing it is as below. Logic is 1.create a new thread 2.run the main function and see if it is timed out, if ture, kill it Sample code: $exit_tread = false; # a flag to make sure timeout thread will run my $thr_timeout = threads->new( \&timeout ); execute main function here; $exit_thread = true # set the flag to true to force thread ends $thr_timeout->join(); #wait for the timeout thread ends Code of timeout function sub timeout { $timeout = false; my $start_time = time(); while (!$exit_thread) { sleep(1); last if (main function is executed); if (time() - $start_time >= configured time ) { logmsg "process is killed as request timed out"; _kill_remote_process(); $timeout = true; last; } } } now the code is running as i expected, but i am just not very clear if the code $exit_thread = true works because there is a "last" at the end of while loop. Can anybody give me a answer? Thanks

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  • C++ WIN32: Short multitasking example

    - by Con Current
    I searched for examples on how to create a simple multithreaded app that does something similar to this: #include <iostream> using namespace std; int myConcurrentFunction( ) { while( 1 ) { cout << "b" << endl; } } int main( ) { // Start a new thread for myConcurrentFunction while( 1 ) { cout << "a" << endl; } } How can I get the above to output a and b "randomly" by starting a new thread instead of just calling myConcurrentFunction normally? I mean: What is the minimal code for it? Is it really only one function I have to call? What files do I need to include? I use MSVC 2010, Win32

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  • Cocoa multhithreads, locks don't work

    - by Igor
    I have a threadMethod which shows in console robotMotorsStatus every 0.5 sec. But when I try to change robotMotorsStatus in changeRobotStatus method I receive an exception. Where I need to put locks in that program. #import "AppController.h" @implementation AppController extern char *robotMotorsStatus; - (IBAction)runThread:(id)sender { [self performSelectorInBackground:@selector(threadMethod) withObject:nil]; } - (void)threadMethod { char string_to_send[]="QFF001100\r"; //String prepared to the port sending (first inintialization) string_to_send[7] = robotMotorsStatus[0]; string_to_send[8] = robotMotorsStatus[1]; while(1){ [theLock lock]; usleep(500000); NSLog (@"Robot status %s", robotMotorsStatus); [theLock unlock]; } } - (IBAction)changeRobotStatus:(id)sender { robotMotorsStatus[0]='1'; }

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  • Serialized task distribution: use thread or epoll?

    - by hpsmouse
    Now I'm in such a situation that there is a group of predefined tasks for multiple clients to do(any client can take any task). When a client connects to the server, server choose a task from the uncompleted tasks and send it to the client. It takes a while for the client to finish the task and send the result back to the server. Since a task should be sent to only one client, server should process requests in a serialized way. Now I have two plans to do it: create a thread for each client connection and all the threads take turns accessing the task pool, or use epoll listening on all the connection and process for each event of clients. Which one is better for the job? Or is there any other ideas? The server will be run on a multi-core machine.

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  • Is my way of doing threads in Android correct?

    - by Charlie
    Hi, I'm writing a live wallpaper, and I'm forking off two separate threads in my main wallpaper service. One updates, and the other draws. I was under the impression that once you call thread.start(), it took care of everything for you, but after some trial and error, it seems that if I want my update and draw threads to keep running, I have to manually keep calling their run() methods? In other words, instead of calling start() on both threads and forgetting, I have to manually set up a delayed handler event that calls thread.run() on both the update and draw threads every 16 milliseconds. Is this the correct way of having a long running thread? Also, to kill threads, I'm just setting them to be daemons, then nulling them out. Is this method ok? Most examples I see use some sort of join() / interrupt() in a while loop...I don't understand that one...

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  • How to get a stable, snappy UI using threads?

    - by Thomas Ahle
    I recently watching this video on Google Chrome with great interest. It explains that Google Chrome uses one thread for IO, one for opening files and one for intermodule communication. I think I may be able to use something similar for my own - currently quite messy - application. I wondered if there were any good articles on best-practices or patterns for such threaded divisions of tasks?

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  • Design for fastest page download

    - by mexxican
    I have a file with millions of URLs/IPs and have to write a program to download the pages really fast. The connection rate should be at least 6000/s and file download speed at least 2000 with avg. 15kb file size. The network bandwidth is 1 Gbps. My approach so far has been: Creating 600 socket threads with each having 60 sockets and using WSAEventSelect to wait for data to read. As soon as a file download is complete, add that memory address(of the downloaded file) to a pipeline( a simple vector ) and fire another request. When the total download is more than 50Mb among all socket threads, write all the files downloaded to the disk and free the memory. So far, this approach has been not very successful with the rate at which I could hit not shooting beyond 2900 connections/s and downloaded data rate even less. Can somebody suggest an alternative approach which could give me better stats. Also I am working windows server 2008 machine with 8 Gig of memory. Also, do we need to hack the kernel so as we could use more threads and memory. Currently I can create a max. of 1500 threads and memory usage not going beyond 2 gigs [ which technically should be much more as this is a 64-bit machine ]. And IOCP is out of question as I have no experience in that so far and have to fix this application today. Thanks Guys!

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  • XNA Multi-Thread Jitters

    - by Ice Phoenix
    Hi guys, brand new question. Just implemented multi-threading into my XNA game as it was unable to keep up with using 1 processor. MT is all implemented fine and everything, however the player seems to jitter all over the spot every now and then. I originally thought it was a loss of data between the update and render, but even when i did the player update in the render it did the same thing. It's not a memory/processor issue as i'm no where near maxing out my RAM or processors. It's strange aswell because none of the other entities in the game seem to have any of these issues. Any ideas at all??

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