I have a function where I will compress a bunch of files into a single compressed file..it is taking a long time(to compress),so I tried implementing threading in my application..Say if I have 20 files for compression,I separated that as 5*4=20,inorder to do that I have separate variables(which are used for compression) for all 4 threads in order to avoid locks and I will wait until the 4 thread finishes..Now..the threads are working but i see no improvement in their performance..normally it will take 1 min for 20 files(for example) after implementing threading ...there is only 5 or 3 sec difference., sometimes the same.
here i will show the code for 1 thread(so it is for other3 threads)
//main thread
myClassObject->thread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,myClassObject);
....
HANDLE threadHandles[4];
threadHandles[0] = myClassObject->thread1->m_hThread;
....
WaitForSingleObject(myClassObject->thread1->m_hThread,INFINITE);
UINT MyThreadFunction(LPARAM lparam)
{
CMerger* myClassObject = (CMerger*)lparam;
CString outputPath = myClassObject->compressedFilePath.GetAt(0);//contains the o/p path
wchar_t* compressInputData[] = {myClassObject->thread1outPath,
COMPRESS,(wchar_t*)(LPCTSTR)(outputPath)};
HINSTANCE loadmyDll;
loadmydll = LoadLibrary(myClassObject->thread1outPath);
fp_Decompress callCompressAction = NULL;
int getCompressResult=0;
myClassObject->MyCompressFunction(compressInputData,loadClient7zdll,callCompressAction,myClassObject->thread1outPath,
getCompressResult,minIndex,myClassObject->firstThread,myClassObject);
return 0;
}