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Search found 2334 results on 94 pages for 'unity'.

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  • How to adjust the shooting angle of an object

    - by Blue
    I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is too great. I also found that rotating the object it's shooting from changes the angle. But I don't know how to proceed from that. Can somebody show me the problem with the script below, as in how to add height to the addforce without it going to far up or to the side? Or how to change the angle of the object? var theAngle : int; var maxAngle : int = 130; var minAngle : int = 0; var angleIncreasing : boolean = false; var angleDecreasing : boolean = false; var rotationSpeed : float = 10; var ball : Rigidbody; var spawnPos : Transform; var shotForce : float = 25; function Update () { if(Input.GetKeyDown("k")){ angleIncreasing = true; angleDecreasing = false; } if(Input.GetKeyUp("k")){ angleIncreasing = false; } if(Input.GetKeyDown("l")){ angleIncreasing = false; angleDecreasing = true; } if(Input.GetKeyUp("l")){ angleDecreasing = false; } ------- if(angleIncreasing){ theAngle += Time.deltaTime * rotationSpeed; if(theAngle > maxAngle){ theAngle = maxAngle; } } if(angleDecreasing){ theAngle -= Time.deltaTime * rotationSpeed; if(theAngle < minAngle){ theAngle = minAngle; } } } function Shoot(power : float, angle : int){ ---- var forward : Vector3 = spawnPos.forward; var upward : Vector3 = spawnPos.up; pFab.AddForce(forward * power * shotForce); pFab.AddForce(upward * angle * 10); ---- }

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  • How can I always show the close, minimise and maximise buttons on their windows and keep global menus?

    - by sup
    First, this is not a duplicate of How can I always show the close, minimise & maximise buttons into their own windows? - I would like to preserve global menus. Is there a way to only always show the close, minimise and maximise buttons on every application? The use case is as follows: I have a maximized application in the background, over it is a not-maximized application that has got focus. I want to close the maximized application. I move the pointer to upper left corner. The buttons do not show, since the background application does not have focus. I have to go back, click on it and then go back to the corner to close it. I do that several times a day :-( .

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  • Installing Peachtree Complete Accounting...?

    - by d_Joke
    I do make a research about accounting applications for Ubuntu 11.10 but any of the can satisfy my needs. I install Peachtree Complete Accounting 2006 with Wine but there's some bugs like, the Home Page does not appear (even I don't use it) and the Invoice Module does not work properly... it sends me to an error message and the application automatically close. I know about GNUCash and others but the real thing is that those kind of programs are made for personal budget and that kind of stuff... accountants like me, that we made the decision of migrate to Ubuntu, are in the need of a real accounting program for Ubuntu or, at least (and I think that must be the best option) Wine must be updated to run that kind of applications. The same happens thing happens with the taxes applications (at least in my country).

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  • Double launchers and mouse captured between screens in Twinview configuration

    - by Numpty
    Just upgraded to 12.04 and noticed an extremely annoying issue. While using twinview, there now appears to be a launcher on each screen. Moving the mouse between monitors and over the launcher "captures" the mouse for half a second or so, creating the perception of lag. According to some bug reports I've read it appears that a launcher on every screen is a new "feature". Is there any way I can get rid of the 2nd launcher? It's driving my crazy.

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  • HELP: I Broke Ubuntu By Uninstalling Compiz

    - by tSquirrel
    I'm still getting used to Linux, having come from Windows. I was receiving an error that "compiz" had crashed a few times so I figured I'd uninstall it. sudo apt-get remove compiz sudo apt-get install compiz I logged out then back in, after that, the GUI was totally gone and I have no idea how to get it back or what I need to do to restore the GUI to what it was before I killed poor Compiz. GUI was pretty much unmodified after a fresh install of 14.04 How can I fix it? I'm not even sure how to get to a terminal or anything. The login screen looks normal, but after logging in, it's a totally bare desktop with my backround and a few icons. No Dash, toolbar, etc. Hot Keys don't seem to work either (Super = Dash doesn't work, etc); although I did accidently open "Disk" UI. Not sure how. Please Help! Right now I'm working off my W7 dualboot.

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  • Rotate a vector relative to itself

    - by Paul Manta
    I have a plane defined by transform.forward and transform.right, with 0 degrees corresponding to the forward vector and positive 90 degrees to the right vector. How can I create a third vector rotated in this plane. A rotation of 0 degrees would mean the vector is identical to transform.forward, a rotation of 30 degrees would mean it forms a 30 degree angle with the forward vector. In other words, I want to rotate the forward vector relative to itself, in the plane it defines with the right vector.

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  • Polygon count budget

    - by Lautaro
    Is there any smart way to think about polygon budget relating to PC gaming today? My game will have one static 3d background scene and two fighters. No more enemies. I am thinking about having animated 3d models in the background for atmosphere, like spectators. So how could i find out what the polygon count for the player models and background scenarios could be. I guess the question is, what is a for today typical polygon count that most PCs can handle?

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  • Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics, and I'd like to know the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have a 2D png for players' placeholders, and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However, it would be a waste of memory and thus less efficient. What do you suggest?

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  • How Would I create alternate players (Turn base Event)

    - by Blue
    The picture above shows 2 players. Each containing 3 characters. I want to know how to make a Turn based event starting with player 1 alternating turns with player 2. And in every alternation each character gets a turn. If a character dies, the next character on the same team goes, and so on. How would I create this? Is there a tutorial? I haven't made any turn-based games so I don't know how to program these kinds of stuff.

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  • Ubuntu 12.04 freezing on startup

    - by Frank
    Have been looking everywhere to find a solution to this problem but have yet to find a solution. I am running 64 bit 12.04 LTS on a AMD C-50 Dual core 6 gigs ram AMD Ratheon HD 6250. The problem I am experiencing is when ubuntu gets to the wallpaper screen it will sometimes freeze soon after the the image appears or shortly there after gnome loads locking up keyboard and mouse. When I try to log in via the console the same thing happens (this is as ubuntu is loading). At the moment the system is set to auto login previously it was set to ask for password but it did the same thing. Switching to from lightdm to gdm did nothing to alleviate the issue. I have never had so many issues with ubuntu I have to say 12.04 is the most buggy version yet.

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  • How do I make my character slide down high-angled slopes?

    - by keinabel
    I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the mountains with higher degrees. But he can still jump them up. How do I manage to make him slide down again when he jumped at places with too high slope? Thanks in advance. edit: Code snippet of my basic movement. using UnityEngine; using System.Collections; public class BasicMovement : MonoBehaviour { private float speed; private float jumpSpeed; private float gravity; private float slopeLimit; private Vector3 moveDirection = Vector3.zero; void Start() { PlayerSettings settings = GetComponent<PlayerSettings>(); speed = settings.GetSpeed(); jumpSpeed = settings.GetJumpSpeed(); gravity = settings.GetGravity(); slopeLimit = settings.GetSlopeLimit(); } void Update() { CharacterController controller = GetComponent<CharacterController>(); controller.slopeLimit = slopeLimit; if (controller.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton("Jump")) { moveDirection.y = jumpSpeed; } } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } }

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  • Unity3D 3.5 pro - Moving the camera vs setting draw distance

    - by stoicfury
    I move the camera mostly via right-click + WASD, sometimes with [shift] if I want it to move faster. Occasionally, instead of moving my camera, it alters the draw distance / FOV / some visual aspect of the editing scene that causes trees and other object to disappear when I scroll enough, and eventually even the terrain starts disappearing. It is not m "zooming out". My camera does not move, the width and height of the FOV stays the same (one might say the depth is being altered though). What key am I hitting to cause this to happen, and is it possible to disable it? side note: "keybinds" is probably the most spot-on tag for this question but it doesn't exist (surprisingly) and I lack the rep to create it.

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  • ubuntu 12.10 The location is not a folder [closed]

    - by psychok7
    i just upgraded my Ubuntu to 12.10 and i noticed that i get this message The location is not a folder whenever i try to access a mounted media (USB or even my other partitions). I am now unable to view content on my usb pendrive or other partitions. already tried sudo apt-get remove exo-utils with no luck because it says it is not installed. Can anyone help me? UPDATE: this workaround seems to work for me http://askubuntu.com/a/204226/59618

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  • Unity3D or UDK or OPENGL from scratch?

    - by Legolas
    I am just very confused which I should choose in terms of high end game development. The application that I am designing is pretty simple, requires some 3D, and some effects. I am looking at a game similar to ping pong, but with high textures and graphics. I will just need web services to submit high scores. From my description, you can see that its pretty straight forward and I am confused whether I should use Unity3D or UDK or write the entire application myself with openGL (which will take a lot of time though). If you had faced this dilemma before, and chose for a particular graphics engine, please provide your suggestions and reasons as to why that was better. It would be helpful. Also, how can this affect in terms of investment and revenue ?

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  • How to prioritize related game entity components?

    - by Paul Manta
    I want to make a game where you have to run over a bunch of zombies with your car. When moving around, the zombies have a few things to take into consideration: When there's no player around they might just roam about randomly. And even when some other component dictates a specific direction, they should wobble to the left and right randomly (like drunk people). This implies a small, random, deviation in their movement. They should avoid static obstacles. When they see they are headed towards a wall, they should reorient themselves. They should avoid the car. They should try to predict where the car will be based on its velocity and try to move out of the way. When they can, they should try to get near the player. All these types of decisions they have to do seem like they should be implemented in different components. But how should I manage them? How can I give different components different weights that reflect the importance of each decision (in a given situation)? I would need some other component that acts as a manager, but do you have any tips on how I should implement it? Or maybe there's a better solution?...

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  • How to fix "The system is running in low-graphics mode" error?

    - by jokerdino
    Note: This is an attempt to create a canonical question that covers all instances of "low-graphics mode" error that occurs to a user, including but not limited to installation of wrong drivers, incorrect or invalid lightdm greeters, low disk space, incorrect installation of graphics card like ATI and Nvidia, incorrect configuration of xorg.conf file while setting up multiple monitors among others. If you are experiencing the "low-graphics mode" error when trying to login but none of the following answers work for you, please do ask a new question and then update the answers of this canonical question as and when your new question gets answered. When I try to boot into my computer, I am getting this error: The system is running in low-graphics mode Your screen, graphics cards, and input device settings could not be detected correctly. You will need to configure these yourself. How do I fix the failsafe X mode and login into my computer? Answer index: The greeter is invalid

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  • Resume Button error

    - by user3178359
    i have two class. if i press button pause it can show button resume, retry,menu and the game time is paused. but when i press the resume the game time still paused. help me plase how to continue the game time ?? code for button pause : using UnityEngine; using System.Collections; public class pause : MonoBehaviour { public GUITexture showMenu; public GUITexture btnResume; public bool gamePaused = false; void OnMouseDown() { gamePaused = true; Time.timeScale = 0; showMenu.pixelInset = new Rect(220, 200, showMenu.pixelInset.width, showMenu.pixelInset.height); btnResume.pixelInset = new Rect(300, 300, btnResume.pixelInset.width, btnResume.pixelInset.height); code for button resume : using UnityEngine; using System.Collections; public class btResume : pause { //public GUITexture shoe; void onMouseDown() { base.gamePaused = false; Time.timeScale = 1; btnResume.pixelInset = new Rect(300, -300, btnResume.pixelInset.width, btnResume.pixelInset.height); showMenu.pixelInset = new Rect(220, -200, showMenu.pixelInset.width, showMenu.pixelInset.height); } }

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  • How to quickly open an application for the 2nd time via Dash?

    - by Andre
    When I want to open an application via Dash, I just hit Super, type the first letters, and hit Enter. For instance: Super, "drop", Enter to start Dropbox. However, if I want to start an application again, Dash remembers it, but I cannot start it by hitting ENTER although "drop" is still in there, and Dropbox is in the first position. Why? How can I (without using the mouse) start an application again? UPDATE: better example (hopefully): Super ... type "ged" ... Enter to start Gedit close Gedit Super ... and now? "ged" is remembered, Gedit is still in pole position ready to be started. However, hitting Enter does not work. How can I start an application again? - Without using the mouse or retyping? If I have to retype, it makes no sense that Dash remembers the application and my typed letters. I assume there is a way to open the application again by just: Super + Enter (or something similar). Thanks!

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  • How to configure screens in console or create screen configuration profiles?

    - by uncle Lem
    I have two monitors and integrated GPU (Intel® HD Graphics 4600). It works fine for work or movies, but if I launch games in fullscreen mode - I get artifacts, glitches and so on. Temporary disabling second monitor solve this problem, but then I have to enable it back, and set its properties manually (by default, additional screen attaches its left-top corner to main monitor's right-top corner, but I need it to be left-bottom and right-bottom corners). So I need some kind of automatization here. Best option - tool to create and swap between some kind of config profiles. Or, maybe, some console manipulations which I can put into script files would be fine too. (Ubuntu 13.04, if it matters)

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  • Ubuntu 12.10 Network Connection menu GUI doesnt work properly

    - by wax
    Many a times I have seen When I click on network connection(besides volume icon), I am unable to select any options. When I hover over VPN connections, the list shows nothing. I have added many VPNs. Network menu becomes non responsive to any clicks. This is annoying because I am not able to connect to any of the VPN connections. "Enable Wireless", "Edit Connections" or any other option doesnt work at all. Restarting ubuntu fixes this issue. But problem starts randomly again and restarting my laptop is the only way to fix it. Is this a known bug? Any ways to fix this prob?

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  • Dual displays not working with Xinerama in Ubuntu 12.04

    - by user68489
    I just upgraded from Ubuntu 10.10 to 12.04. I had been using a display configuration just like the one described at http://bitkickers.blogspot.com/2009/08/rotate-just-one-monitor-with.html without any problems under 10.10. I have an nvidia Quadro FX 380 and have upgraded to the latest drivers (295.49). Everything appears to be fine when the system first boots up. However, after logging in, the left screen goes black, and the right screen displays what should be displayed on the left screen. Logging into Ubuntu 2D somewhat improves things. The left screen correctly displays the left portion of the desktop but the right screen contains a duplicate view of the left screen. Turning off Xinerama and enabling TwinView appears to fix the issues but does not allow the right monitor to be rotated. Since the display problems start to occur only after logging on, I thought it might have to do with carryover user configuration from 10.10 but the problems persist even when logging in as a guest. Clicking on System Settings - Displays results in the error message "Could not get screen information - RANDR extension is not present." Any help would be greatly appreciated.

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  • Missing launcher, top panel without icons, an ATI driver problem?

    - by jlotero
    After upgrading to Ubuntu 11.10, the following problems occurs when accesing in ubuntu mode (3D): the launcher is missing, top panel without icons on the right side, and I can only restart with Terminal (Alt-T and then sudo reboot). No problems in 2D. It occurs on my PC with AMD Athlon (tm) II X4 640 Processor, Radeon HD5670 and both with the 32-bit and 64 bits versions of Ubuntu. Both versions work well on an older PC with AMD Athlon 64 x2 Dual Core 4200 + processor, and an Nvidia integrated graphics card (C61 GeForce 6150SE nForce 430). Could it be a problem with the ATI driver?

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  • Certain applications don't stay in Launcher

    - by user10669
    I can start up IntelliJ Idea using the commandline, which is a shell script that starts up a java process. It then appears in the launcher, as normal. I can select "Keep in Launcher", but it only remains there until I reboot, then it disapears again. This is the only application I've seen that does this - Stuff already in the applications menu stocks around fine if I tell it to stay in the launcher.

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  • two guitexture that do not work together

    - by London2423
    I have two GUITexture that move left and right a cube. Is pretty strange but together they don't work. If I activate only one it works. To be more specific: If I have the left GUItexture alone in the game the cube move left. If I have the right GUITexture activated alone the cube move right. Seems all fine I thought but If I have both of them the cube move only right and not left. Where is the mistake? Here is the code inside the GameObject cube for Right move void OnMousedown () { transform.position += Vector3.right * Time.deltaTime; } For Left move void OnMousedown () { transform.position += Vector3.left * Time.deltaTime; } And this is the left GUITexture code //move the cube left Cube.GetComponent<Left> ().enabled = true; left.transform.position += Vector3.left * Time.deltaTime; This is the right GUITexture //move the cube right Cube.GetComponent<Left> ().enabled = true; right.transform.position += Vector3.right * Time.deltaTime; What is the reason for this? I hope someone can help me.

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  • Disable Dash Home Shortcut in 12.04

    - by kunigami
    I'm using Ubuntu 12.04 in VirtualBox on a MacBook. The current shortcut for the dash home launcher is the Command key (Super). I'm trying to disable it. First, this option is not present in the shortcuts preferences. I have already tried: Changing it through gconf-editor Changing it through ccsm Even though when I press Super or Super+F it still launches the dash home. Any ideas on what I can still try?

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