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  • Do TODO comments make sense?

    - by Ivan Crojach Karacic
    I am working on a fairly big project and got the task to do some translations for it. There were tons of labels that haven't been translated and while I was digging through the code I found this little piece of code //TODO translations This made me think about the sense of these comments to yourself (and others?) because I got the feeling that most developers after they get a certain piece of code done and it does what it's supposed to do they never look at this until they have to maintain it or add new functionality. So that this TODO will be lost for a long time. Does it make sense to write this comments or should they be written on a whiteboard/paper/something else where they remain in the focus of developers?

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  • Restore database to the point of disaster

    - by TiborKaraszi
    This is really basic, but so often overlooked and misunderstood. Basically, we have a database, and something goes south. Can we restore all the way up to that point? I.e., even if the last backup (db or log) is earlier than the disaster? Yes, of course we can (unless for more extreme cases, read on), but many don't realize/do that, for some strange reason. This blog post was inspired from a thread in the MSDN forums, which exposed just this misunderstanding. Basically the scenario was that they...(read more)

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  • Nodes can't connect to server after bootstrap

    - by user84471
    I installed maas and I was able to add nodes and they became in ready state. I executed: juju bootstrap And then one of my nodes is waking up and I receive this message on server (after juju status): And this message is shown on node after it wakes up: I am doing this several times and each time I receive the same result. I think something is wrong with my network. It look like this: internet <-> router <-> switch <-> nodes | |<----->server Router is used as a DHCP Server. It's ip is 192.168.0.1 - it's my default gateway. When I was installing maas server I installed dnsmasq and I have used as a range 192.168.0.5-192.158.0.200 and for gateway I used 192.168.0.1 and for domain I used nothing. I was able to add nodes without problems. What maybe the problem not letting nodes to connect to maas server?

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  • How do functional languages handle random numbers?

    - by Electric Coffee
    What I mean about that is that in nearly every tutorial I've read about functional languages, is that one of the great things about functions, is that if you call a function with the same parameters twice, you'll always end up with the same result. How on earth do you then make a function that takes a seed as a parameter, and then returns a random number based on that seed? I mean this would seem to go against one of the things that are so good about functions, right? Or am I completely missing something here?

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  • how to ask questions about bad practices in stackoverflow ( or other technical forums) [migrated]

    - by Nahum Litvin
    I had a case when I needed to do something in code that I knew is a bad practice. but because of a unique situation and after considering the risks thoroughly decided that is worth it. I cannot start explaining all my considerations that include buisness secrets over the internet but I do need technical assistance. when I tried to ask at SA I got heated responses why it is a bad practice instead of answeres to how to do this. poeple are so conserned about what is the right way to write code that they forget that there are other considerations as well. can anyone provide insight of how to correctly ask such a question in order to avoid "this is a bad practice" answers and get real answers?

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  • Interesting/Innovative Open Source tools for indie games [closed]

    - by Gastón
    Just out of curiosity, I want to know opensource tools or projects that can add some interesting features to indie games, preferably those that could only be found on big-budget games. EDIT: As suggested by The Communist Duck and Joe Wreschnig, I'm putting the examples as answers. EDIT 2: Please do not post tools like PyGame, Inkscape, Gimp, Audacity, Slick2D, Phys2D, Blender (except for interesting plugins) and the like. I know they are great tools/libraries and some would argue essential to develop good games, but I'm looking for more rare projects. Could be something really specific or niche, like generating realistic trees and plants, or realistic AI for animals.

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  • How are realistic 3D faces created and animated in video games?

    - by Anton
    I'm interested in being able to create realistic faces and facial expressions for the 3D characters of a game I'm working on. Think something similar to the dialog scenes in games like Mass Effect. Unfortunately I'm not sure where to begin. I'm sure the faces/animations are created through 3D Modeling software, but otherwise I am lost. Do facial animations use the same "bones" that normal body animation uses? Is there any preferred 3D software for realistic faces and animations? Is there a preferred format to export these faces and animations in?

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  • File formats to download ringtones

    - by Osvaldo
    What file formats and other specifications must be used to give ringtones (to download) in a website? I'm interested in giving away just one ringtone. The target audience uses smartphones with Android, iOS and Windows Phones launched in the last 2/3 years. Is it necessary to include instructions or is it something relatively easy to do? Or can't be done for some reason? The ringtone has to be downloaded to a desktop first? Or has to be downloaded from the mobile phone while accessing the web page with the download?

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  • CSS naming guildlines with elements with multiple classes

    - by ryanzec
    Its seems like there are 2 ways someone can handle naming classes for elements that are designed to have multiple classes. One way would be: <span class="btn btn-success"></span> This is something that twitter bootstrap uses. Another possibility I would think would be: <span class="btn success"></span> It seems like the zurb foundation uses this method. Now the benefits of the first that I can see is that there less chance of outside css interfering with styling as the class name btn-success would not be as common as the class name success. The benefit of the second as I can see is that there is less typing and potential better style reuse. Are there any other benefits/disadvantages of either option and is one of them more popular than the other?

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  • Vector Graphics in DirectX

    - by Doug
    I'm curious as to people's thoughts on the best way to use vector graphics in a directX game instead of rasterized textures(think Super Meat Boy). I want to remain resolution independent and don't want to downscale/upscale rasterized graphics. Also the idea would be for all assets to be vector graphics(again think Super Meat Boy). I've looked at Valve's paper "Improved Alpha-Tested Magnification for Vector Textures and Special Effects" and also looked at using shaders http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html. Wondering if anyone has done something similar or an alternate approach. Cheers

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  • Resources on how to relate structured and semi- / un-structured information

    - by Fritz Meissner
    I don't have a great background in information organisation / retrieval, but I know of a few ways of dealing with the problem. For structured information, it's possible to go OOish - everything "has-a" or "has-many" something else, and you navigate the graph to find relationships between things. For unstructured information, you have techniques like text search and tagging. What resources - articles or books - are there that summarise the CS theory behind these techniques or could introduce me to others? I'm developing a system that needs to handle capture and retrieval of information that ranges from necessarily unstructured (advice about X) to structured (list of Xs that relate to Ys) to a combination (Ys that relate to the advice about X) and I'd like to get some insight into how to do it properly.

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  • Together at Last

    - by [email protected]
    OpenWorld, JavaOne, and Oracle Develop Get ready to converge on the ultimate IT convergence. Join us September 19-23 in San Francisco to attend Oracle OpenWorld, JavaOne, and Oracle Develop. With our new and complete technology stack apps-to-disk approach, there's something here for everyone. For all the nitty-gritty details, check out this recent article from Oracle Magazine. Better yet, reserve your place now on our registration page. We'll turn your visit to the city of the Golden Gate into a golden opportunity for your enterprise.

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  • Can't get my Blue Snowflake Mic to work

    - by TheNerdAL
    It was working fine when I bought it. I think it was an update or something that made it stop. I don't think the Mic is broken, at least I hope not. Can anyone help? Please? I need it before tommorrow. I'm working on a video. I get this when I check the terminal for what USB devices are connected: Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 004: ID 2525:8912 Bus 003 Device 003: ID 058f:9360 Alcor Micro Corp. 8-in-1 Media Card Reader Bus 003 Device 002: ID 056a:00d2 Wacom Co., Ltd Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Thanks.

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  • How can I import models from Blender into jMonkeyEngine?

    - by Nathan Sabruka
    I have some blender model files (Blender version 2.6) which I would like to use with the jMonkeyEngine SDK. However, when I use Blender's native .obj exporter, I can't import it in jMonkeyEngine (the model simply fails to import or looks messed up). I've tried importing .obj files or .blend files directly into the jMonkeyEngine SDK to no avail. I've also tried to use various OGRE exporters to export .scene and .material files, but only the .scene file is created. Is there a simple way to simply export files from Blender into the jMonkeyEngine SDK? EDIT: I seem to have found something in Blender. When I go under addons, there's a warning in the OGRE exporter; "'.mesh' output requires OgreCommandLineTools". However, I have already installed those tools under the C drive. Has anyone else encountered this issue?

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  • How can I get shockwave flash to work on Ubuntu 12.04

    - by John Hill
    I've tried most of the things suggested on this site and others so far. It's kind of frustrating because this is a home computer and I mainly use it for browsing the internet and watching YouTube videos. When I try to install something that might fix it, it just downloads a bunch of files and says to extract them or whatever. I'm not sure what to do with the files after I extract them. That's probably the main issue: I don't have a lot of experience working with computers at this level. I'm used to Windows, which seems to make most software installs idiot-proof. Any suggestions are appreciated!!

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  • New promising webdevelopment language?

    - by Rick
    I'm looking for a new language focused on webdevelopment. I know there are many current language/framework combination that are very suited for webdevelopment; ASP.Net, Ruby on Rails, PHP with numerous frameworks, etc... I like shiny new things! I like digging through language documentation or even an interpreter to figure out why something is not working the way I expect it to. Sure I could use an existing solution, but that wouldn't be fun! Are there any new up and coming language focused to webdevelopment (optionally language + webframework setup would be fine too)?

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  • Simulating simultaneous entities

    - by Steven Jeuris
    Consider the need to simulate a set of entitities in an accurate way. All entities exist in an artificial timeline. Within 'steps' of this timeline, all entities can do certain operations. It is imperative that timed events, are handled accurately, and not in processing order. So simple threading isn't a proper simulation, nor is procedurally walking across all entities. Processing may be slow, accuracy is key here. I have some ideas how to implement this myself, but most likely something like this has been done before. Are there any frameworks available for these purposes? Is there any particular paradigm more suitable?

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  • Why don't research papers that mention custom software release the source code?

    - by Antoine
    Is there a reason why the source code of softwares mentioned in research papers is not released ? I understand that research papers are more about the general idea of accomplishing something than implementation details, but I don't get why they don't release the code. For example, in this paper ends with: Results The human line drawing system is implemented through the Qt framework in C++ using OpenGL, and runs on a 2.00 GHz Intel dual core processor workstation without any additional hardware assistance. We can interactively draw lines while the system synthesizes the new path and texture. Do they keep the source code closed intentionally because of a monetization they intend to make with it, or because of copyright ?

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  • Calendar like tool for managing multiple clients simultaneously?

    - by Yuji Tomita
    I've tried several systems to keep my clients requests / work organized, but somehow they still fall through the cracks. I don't like the idea of a bug tracker-like site for every client (I would not check them all). Ideally, it's all in one page but separated by client. What systems do you guys use? I'm about to just use a spreadsheet with columns for clients. Just curious if there's something better out there :) I've seen smartsheet in action which is basically a really nice spreadsheet that shows bars of time between things that are due. This looks promising.

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  • Going back to ASP.Net Webforms from ASP.Net MVC. Recommend patterns/architectures?

    - by jlnorsworthy
    To many of you this will sound like a ridiculous question, but I am asking because I have little to no experience with ASP.Net Webforms - I went straight to ASP.Net MVC. I am now working on a project where we are limited to .Net 2.0 and Visual Studio 2005. I liked the clean separation of concerns when working with ASP.Net MVC, and am looking for something to make webforms less unbearable. Are there any recommended patterns or practices for people who prefer asp.net MVC, but are stuck on .net 2.0 and visual studio 2005?

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  • A deadlock was detected while trying to lock variables in SSIS

    Error: 0xC001405C at SQL Log Status: A deadlock was detected while trying to lock variables "User::RowCount" for read/write access. A lock cannot be acquired after 16 attempts. The locks timed out. Have you ever considered variable locking when building your SSIS packages? I expect many people haven’t just because most of the time you never see an error like the one above. I’ll try and explain a few key concepts about variable locking and hopefully you never will see that error. First of all, what is all this variable locking all about? Put simply SSIS variables have to be locked before they can be accessed, and then of course unlocked once you have finished with them. This is baked into SSIS, presumably to reduce the risk of race conditions, but with that comes some additional overhead in that you need to be careful to avoid lock conflicts in some scenarios. The most obvious place you will come across any hint of locking (no pun intended) is the Script Task or Script Component with their ReadOnlyVariables and ReadWriteVariables properties. These two properties allow you to enter lists of variables to be used within the task, or to put it another way, these lists of variables to be locked, so that they are available within the task. During the task pre-execute phase the variables and locked, you then use them during the execute phase when you code is run, and then unlocked for you during the post-execute phase. So by entering the variable names in one of the two list, the locking is taken care of for you, and you just read and write to the Dts.Variables collection that is exposed in the task for the purpose. As you can see in the image above, the variable PackageInt is specified, which means when I write the code inside that task I don’t have to worry about locking at all, as shown below. public void Main() { // Set the variable value to something new Dts.Variables["PackageInt"].Value = 199; // Raise an event so we can play in the event handler bool fireAgain = true; Dts.Events.FireInformation(0, "Script Task Code", "This is the script task raising an event.", null, 0, ref fireAgain); Dts.TaskResult = (int)ScriptResults.Success; } As you can see as well as accessing the variable, hassle free, I also raise an event. Now consider a scenario where I have an event hander as well as shown below. Now what if my event handler uses tries to use the same variable as well? Well obviously for the point of this post, it fails with the error quoted previously. The reason why is clearly illustrated if you consider the following sequence of events. Package execution starts Script Task in Control Flow starts Script Task in Control Flow locks the PackageInt variable as specified in the ReadWriteVariables property Script Task in Control Flow executes script, and the On Information event is raised The On Information event handler starts Script Task in On Information event handler starts Script Task in On Information event handler attempts to lock the PackageInt variable (for either read or write it doesn’t matter), but will fail because the variable is already locked. The problem is caused by the event handler task trying to use a variable that is already locked by the task in Control Flow. Events are always raised synchronously, therefore the task in Control Flow that is raising the event will not regain control until the event handler has completed, so we really do have un-resolvable locking conflict, better known as a deadlock. In this scenario we can easily resolve the problem by managing the variable locking explicitly in code, so no need to specify anything for the ReadOnlyVariables and ReadWriteVariables properties. public void Main() { // Set the variable value to something new, with explicit lock control Variables lockedVariables = null; Dts.VariableDispenser.LockOneForWrite("PackageInt", ref lockedVariables); lockedVariables["PackageInt"].Value = 199; lockedVariables.Unlock(); // Raise an event so we can play in the event handler bool fireAgain = true; Dts.Events.FireInformation(0, "Script Task Code", "This is the script task raising an event.", null, 0, ref fireAgain); Dts.TaskResult = (int)ScriptResults.Success; } Now the package will execute successfully because the variable lock has already been released by the time the event is raised, so no conflict occurs. For those of you with a SQL Engine background this should all sound strangely familiar, and boils down to getting in and out as fast as you can to reduce the risk of lock contention, be that SQL pages or SSIS variables. Unfortunately we cannot always manage the locking ourselves. The Execute SQL Task is very often used in conjunction with variables, either to pass in parameter values or get results out. Either way the task will manage the locking for you, and will fail when it cannot lock the variables it requires. The scenario outlined above is clear cut deadlock scenario, both parties are waiting on each other, so it is un-resolvable. The mechanism used within SSIS isn’t actually that clever, and whilst the message says it is a deadlock, it really just means it tried a few times, and then gave up. The last part of the error message is actually the most accurate in terms of the failure, A lock cannot be acquired after 16 attempts. The locks timed out.  Now this may come across as a recommendation to always manage locking manually in the Script Task or Script Component yourself, but I think that would be an overreaction. It is more of a reminder to be aware that in high concurrency scenarios, especially when sharing variables across multiple objects, locking is important design consideration. Update – Make sure you don’t try and use explicit locking as well as leaving the variable names in the ReadOnlyVariables and ReadWriteVariables lock lists otherwise you’ll get the deadlock error, you cannot lock a variable twice!

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  • grub/burg listing a lot of os's

    - by Matthew
    I guess I've got more than one ubuntu installation (either two or three) along with a windows 7 installation. Each of the ubuntu installations also list something extra (maybe like a safe mode?) within grub. Firstly, how do I remove the ubuntu installations I don't use? (how do I first identify the one I do use? I log into it after booting it, but how do I delete the others) Also, how do I leave just a Windows 7 option and an Ubuntu option?

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  • Auto-mount CD/DVD drive to single, specific mount point every time?

    - by Christopher Parker
    Currently, whenever I insert a CD or DVD into my DVD drive, it mounts to a location such as /media/<LABEL>, where <LABEL> is the arbitrary label assigned to the optical disc. I remember, once upon a time, CD and DVD media being reliably located at /media/cdrom0 or something similar. Why was this changed? And how do I get this old behavior back for this drive? I can understand this behavior for USB sticks. It makes sense for those. But not for CD/DVD media, in my opinion. For example, because of this, I have no way to configure Wine to point to my DVD drive, as the mount point changes with every single CD I insert. TL;DR: How do I make CD/DVD media always mount to /media/cdrom0?

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  • Remapping Shift Selection in Gnome Terminal

    - by Gowie47
    Hey so I was hoping somebody could help me out in finding a way to get shift-selection working in gnome-terminal on Ubuntu 11.10. I found the question/bug report below but neither seem to have a solution. I use Emacs for development and being able to select my current line with shift-ctrl-a/e is something I find myself trying to do every couple of minutes. I use 10.04 at work and this is possible so I am not sure what has changed. If it matters I am using Gnome 3 Shell and I use bashish to style my terminal. Thanks in advance! https://bugs.launchpad.net/ubuntu/+source/vte/+bug/546021 http://askubuntu.com/questions/31991/using-the-shift-key-in-terminal

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  • How Estimates Became Quotes

    - by Lee Brandt
    It’s our fault. Well, not completely, but we haven’t helped the situation any. All of what follows comes from my own experiences which, from talking to lots of other developers about it, seems to be pretty much par for the course. Where We Started When we first started estimating, we estimated pretty clearly. We would try to imagine something we’d done that was similar to the project being estimated and we’d toss it about in our heads a bit and see how much bigger or smaller we thought this new thing was, and add or subtract accordingly. We wouldn’t spend too much time on it, because we wanted to get to writing the software. Eventually, we’d come across some huge problem that there was now way we could’ve known about ahead of time. Either we didn’t see this thing or, we didn’t realize that this particular version of a problem would be so… problematic. We usually call this “not knowing what we don’t know”. It’s unavoidable. We just can’t know. Until we wade in and start putting some code together, there are just some things we won’t know… and some things we don’t even know that we don’t know. Y’know? So what happens? We go over budget. Project managers scream and dance the dance of the stressed-out project manager, and there is nothing we can do (or could’ve done) about it. We didn’t know. We thought about it for a bit and we didn’t see this herculean task sitting in the middle of our nice quiet project, and it has bitten us in the rear end. We now know how to handle this in the future, though. We will take some more time to pick around the requirements and discover all those things we don’t know. We’ll do some prototyping, we’ll read some blogs about similar projects, we’ll really grill the customer with questions during the requirements gathering phase. We’ll keeping asking “what else?” until the shove us down the stairs. We’ll take our time and uncover it all. We Learned, But Good The next time comes, and you know what happens? We do it. We grill the customer for weeks and prototype and read and research and we estimate everything down to the last button on the last form. Know what that gets us? It gets us three months of wasted time, and our estimate will still be off. Possibly off by a factor of four. WTF, mate? No way we could be surprised by something! We uncovered every particle. We turned every stone. How is it we still came across unknowns? Because we STILL didn’t know what we didn’t know. How could we? We didn’t know to ask. The worst part is, we’ve now convinced the product that this is NOT an estimate. It is a solid number based on massive research and an endless number of questions that they answered. There is absolutely now way you don’t know everything there is to know about this project now. No way there is anything you haven’t uncovered. And their faith in that “Esti-Quote” goes through the roof. When the project goes over this time, they might even begin to question whether or not you know what you’re doing. Who could blame them? You drilled them for weeks about every little thing, and when they complained about all the questions, you told them you wanted to uncover everything so there would be no surprises. SO we set them up to faile Guess, Then Plan We had a chance. At the beginning we could have just said, “That’s just a gut-feeling estimate, based on my past experience with similar projects. There could still be surprises.” If we spend SOME time doing SOME discovery and then bounce that against our own past experiences, we can come up with a fairly healthy estimate. We can then help the product owner understand that an estimate is a guess. Sure, it’s an educated guess, but it is still a guess. If we get it right it will be almost completely luck. Then, we help them to plan the development by taking that guess (yes, they still need the guess for planning purposes) and start measuring early and often to see if we still think we are right. We should adjust the estimate and alert the product owner as soon as we see problems (bad news does not age well) and we should be able to see any problems immediately if we are constantly measuring our pace. In lean software, we start with that guess and begin measuring cycle times immediately. Then we can make projections based on those cycle times and compare them to our estimate. This constant feedback is the best way to ensure that there are no surprises at the END of the project. There sill still be surprises, but we’ll see them sooner and have a better understanding of how they will affect our overall timeline. What do you think?

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