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  • Looking for Go equivalent of scanf.

    - by Stephen Hsu
    I'm looking for the Go equivalent of scanf(). I tried with following code: 1 package main 2 3 import ( 4 "scanner" 5 "os" 6 "fmt" 7 ) 8 9 func main() { 10 var s scanner.Scanner 11 s.Init(os.Stdin) 12 s.Mode = scanner.ScanInts 13 tok := s.Scan() 14 for tok != scanner.EOF { 15 fmt.Printf("%d ", tok) 16 tok = s.Scan() 17 } 18 fmt.Println() 19 } I run it with input from a text with a line of integers. But it always output -3 -3 ... And how to scan a line composed of a string and some integers? Changing the mode whenever encounter a new data type? The Package documentation: Package scanner A general-purpose scanner for UTF-8 encoded text. But it seems that the scanner is not for general use. Updated code: func main() { n := scanf() fmt.Println(n) fmt.Println(len(n)) } func scanf() []int { nums := new(vector.IntVector) reader := bufio.NewReader(os.Stdin) str, err := reader.ReadString('\n') for err != os.EOF { fields := strings.Fields(str) for _, f := range fields { i, _ := strconv.Atoi(f) nums.Push(i) } str, err = reader.ReadString('\n') } r := make([]int, nums.Len()) for i := 0; i < nums.Len(); i++ { r[i] = nums.At(i) } return r }

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  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

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  • How to mimic polymorphism in classes with template methods (c++)?

    - by davide
    in the problem i am facing i need something which works more or less like a polymorphic class, but which would allow for virtual template methods. the point is, i would like to create an array of subproblems, each one being solved by a different technique implemented in a different class, but holding the same interface, then pass a set of parameters (which are functions/functors - this is where templates jump up) to all the subproblems and get back a solution. if the parameters would be, e.g., ints, this would be something like: struct subproblem { ... virtual void solve (double& solution, double parameter)=0; } struct subproblem0: public subproblem { ... virtual void solve (double& solution, double parameter){...}; } struct subproblem1: public subproblem { ... virtual void solve (double* solution, double parameter){...}; } int main{ subproblem problem[2]; subproblem[0] = new subproblem0(); subproblem[1] = new subproblem1(); double argument0(0), argument1(1), sol0[2], sol1[2]; for(unsigned int i(0);i<2;++i) { problem[i]->solve( &(sol0[i]) , argument0); problem[i]->solve( &(sol1[i]) , argument1); } return 0; } but the problem is, i need the arguments to be something like Arg<T1,T2> argument0(f1,f2) and thus the solve method to be something of the likes of template<T1,T2> solve (double* solution, Arg<T1,T2> parameter) which cant obviously be declared virtual ( so cant be called from a pointer to the base class)... now i'm pretty stuck and don't know how to procede...

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  • dropdownlist binding from function in code behind aspx vb

    - by Dr.H
    so I have this working in C# , why it is not working in VB public string[] CustomizedRoles() { int length = Roles.GetAllRoles().Length; string[] arrRoles=Roles.GetAllRoles(); string[] customizedRoles= new string[length+1]; customizedRoles[0] = ""; for (int i = 1; i < length+1; i++) { customizedRoles[i] = arrRoles[i-1]; } return customizedRoles; } asp:GridView.... asp:DropDownList ID="ddlOwnerRolesUpdate" runat="server" DataSource="<%# CustomizedRoles() %" Height="25px" Width="177px" SelectedValue='<%# Bind("Owner") %' where is "Owner" is a data value come from a datasource for the grid it is working fine in C# . in Vb with the same aspx and this code behind it is not working. Public Function CustomizedRoles() As String() Dim length As Integer = Roles.GetAllRoles().Length Dim arrRoles As String() = Roles.GetAllRoles() Dim _customizedRoles As String() = New String(length + 1) {} _customizedRoles(0) = " " For index As Integer = 1 To length _customizedRoles(index) = arrRoles(index - 1) Next Return _customizedRoles End Function can anyone show me how to bind array of string to a dropdownlist from aspx to code behind in VB

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  • How do you search a document for a string in c++?

    - by Jeff
    Here's my code so far: #include<iostream> #include<string> #include<fstream> using namespace std; int main() { int count = 0; string fileName; string keyWord; string word; cout << "Please make sure the document is in the same file as the program, thank you!" << endl << "Please input document name: " ; getline(cin, fileName); cout << endl; cout << "Please input the word you'd like to search for: " << endl; cin >> keyWord; cout << endl; ifstream infile(fileName.c_str()); while(infile.is_open()) { getline(cin,word); if(word == keyWord) { cout << word << endl; count++; } if(infile.eof()) { infile.close(); } } cout << count; } I'm not sure how to go to the next word, currently this infinite loops...any recommendation? Also...how do I tell it to print out the line that that word was on? Thanks in advance!

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  • Lucene DuplicateFilter question

    - by chardex
    Hi, Why DuplicateFilter doesn't work together with other filters? For example, if a little remake of the test DuplicateFilterTest, then the impression that the filter is not applied to other filters and first trims results: public void testKeepsLastFilter() throws Throwable { DuplicateFilter df = new DuplicateFilter(KEY_FIELD); df.setKeepMode(DuplicateFilter.KM_USE_LAST_OCCURRENCE); Query q = new ConstantScoreQuery(new ChainedFilter(new Filter[]{ new QueryWrapperFilter(tq), // new QueryWrapperFilter(new TermQuery(new Term("text", "out"))), // works right, it is the last document. new QueryWrapperFilter(new TermQuery(new Term("text", "now"))) // why it doesn't work? It is the third document. }, ChainedFilter.AND)); ScoreDoc[] hits = searcher.search(q, df, 1000).scoreDocs; assertTrue("Filtered searching should have found some matches", hits.length > 0); for (int i = 0; i < hits.length; i++) { Document d = searcher.doc(hits[i].doc); String url = d.get(KEY_FIELD); TermDocs td = reader.termDocs(new Term(KEY_FIELD, url)); int lastDoc = 0; while (td.next()) { lastDoc = td.doc(); } assertEquals("Duplicate urls should return last doc", lastDoc, hits[i].doc); } }

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  • Consume a JSON webservice and process data in Android

    - by user1783391
    I am trying to consume a the webservice below http://62.253.195.179/disaster/webservices/login.php?message=[{"email":"[email protected]","password":"welcome"}] This returns a JSON array [{"companyuserId":"2","name":"ben stein","superiorname":"Leon","departmentId":"26","departmentname":"Development","companyId":"23","UDID":"12345","isActive":"1","devicetoken":"12345","email":"[email protected]","phone":"5456465465654","userrole":"1","chngpwdStatus":"1"}] My code is below try{ String weblink = URLEncoder.encode("http://62.253.195.179/disaster/webservices/login.php?message=[{\"email\":\"[email protected]\",\"password\":\"welcome\"}]"); HttpParams httpParameters = new BasicHttpParams(); int timeoutConnection = 7500; HttpConnectionParams.setConnectionTimeout(httpParameters, timeoutConnection); int timeoutSocket = 7500; HttpConnectionParams.setSoTimeout(httpParameters, timeoutSocket); HttpClient client = new DefaultHttpClient(httpParameters); HttpGet request = new HttpGet(); URI link = new URI(weblink); request.setURI(link); HttpResponse response = client.execute(request); BufferedReader rd = new BufferedReader(new InputStreamReader( response.getEntity().getContent())); result = rd.readLine(); JSONObject myData = new JSONObject(result); JSONArray jArray = myData.getJSONArray(""); JSONObject steps = jArray.getJSONObject(0); String name = steps.getString("name"); } catch (JSONException e) { e.printStackTrace(); } But its not working and I am not 100% sure this is the best way to do it. 11-10 10:49:55.489: E/AndroidRuntime(392): java.lang.IllegalStateException: Target host must not be null, or set in parameters.

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  • Storing a jpa entity where only the timestamp changes results in updates rather than inserts (desire

    - by David Schlenk
    I have a JPA entity that stores a fk id, a boolean and a timestamp: @Entity public class ChannelInUse implements Serializable { @Id @GeneratedValue private Long id; @ManyToOne @JoinColumn(nullable = false) private Channel channel; private boolean inUse = false; @Temporal(TemporalType.TIMESTAMP) private Date inUseAt = new Date(); ... } I want every new instance of this entity to result in a new row in the table. For whatever reason no matter what I do it always results in the row getting updated with a new timestamp value rather than creating a new row. Even tried to just use a native query to run an insert but channel's ID wasn't populated yet so I gave up on that. I've tried using an embedded id class consisting of channel.getId and inUseAt. My equals and hashcode for are: public boolean equals(Object obj){ if(this == obj) return true; if(!(obj instanceof ChannelInUse)) return false; ChannelInUse ciu = (ChannelInUse) obj; return ( (this.inUseAt == null ? ciu.inUseAt == null : this.inUseAt.equals(ciu.inUseAt)) && (this.inUse == ciu.inUse) && (this.channel == null ? ciu.channel == null : this.channel.equals(ciu.channel)) ); } /** * hashcode generated from at, channel and inUse properties. */ public int hashCode(){ int hash = 1; hash = hash * 31 + (this.inUseAt == null ? 0 : this.inUseAt.hashCode()); hash = hash * 31 + (this.channel == null ? 0 : this.channel.hashCode()); if(inUse) hash = hash * 31 + 1; else hash = hash * 31 + 0; return hash; } } I've tried using hibernate's Entity annotation with mutable=false. I'm probably just not understanding what makes an entity unique or something. Hit the google pretty hard but can't figure this one out.

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  • What's the best way of accessing a DRb object (e.g. Ruby Queue) from Scala (and Java)?

    - by Tom Morris
    I have built a variety of little scripts using Ruby's very simple Queue class, and share the Queue between Ruby and JRuby processes using DRb. It would be nice to be able to access these from Scala (and maybe Java) using JRuby. I've put together something Scala and the JSR-223 interface to access jruby-complete.jar. import javax.script._ class DRbQueue(host: String, port: Int) { private var engine = DRbQueue.factory.getEngineByName("jruby") private var invoker = engine.asInstanceOf[Invocable] engine.eval("require \"drb\" ") private var queue = engine.eval("DRbObject.new(nil, \"druby://" + host + ":" + port.toString + "\")") def isEmpty(): Boolean = invoker.invokeMethod(this.queue, "empty?").asInstanceOf[Boolean] def size(): Long = invoker.invokeMethod(this.queue, "length").asInstanceOf[Long] def threadsWaiting: Long = invoker.invokeMethod(this.queue, "num_waiting").asInstanceOf[Long] def offer(obj: Any) = invoker.invokeMethod(this.queue, "push", obj.asInstanceOf[java.lang.Object]) def poll(): Any = invoker.invokeMethod(this.queue, "pop") def clear(): Unit = { invoker.invokeMethod(this.queue, "clear") } } object DRbQueue { var factory = new ScriptEngineManager() } (It conforms roughly to java.util.Queue interface, but I haven't declared the interface because it doesn't implement the element and peek methods because the Ruby class doesn't offer them.) The problem with this is the type conversion. JRuby is fine with Scala's Strings - because they are Java strings. But if I give it a Scala Int or Long, or one of the other Scala types (List, Set, RichString, Array, Symbol) or some other custom type. This seems unnecessarily hacky: surely there has got to be a better way of doing RMI/DRb interop without having to use JSR-223 API. I could either make it so that the offer method serializes the object to, say, a JSON string and takes a structural type of only objects that have a toJson method. I could then write a Ruby wrapper class (or just monkeypatch Queue) to would parse the JSON. Is there any point in carrying on with trying to access DRb from Java/Scala? Might it just be easier to install a real message queue? (If so, any suggestions for a lightweight JVM-based MQ?)

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  • How to get address of va_arg?

    - by lionbest
    I hack some old C API and i got a compile error with the following code: void OP_Exec( OP* op , ... ) { int i; va_list vl; va_start(vl,op); for( i = 0; i < op->param_count; ++i ) { switch( op->param_type[i] ) { case OP_PCHAR: op->param_buffer[i] = va_arg(vl,char*); // ok it works break; case OP_INT: op->param_buffer[i] = &va_arg(vl,int); // error here break; // ... more here } } op->pexec(op); va_end(vl); } The error with gcc version 4.4.1 (Ubuntu 4.4.1-4ubuntu9) was: main.c|55|error: lvalue required as unary ‘&’ operand So why exactly it's not possible here to get a pointer to argument? How to fix it? This code is executed very often with different OP*, so i prefer to not allocate extra memory. Is it possible to iterate over va_list knowing only the size of arguments?

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  • Haskell Cons Operator (:)

    - by Carson Myers
    I am really new to Haskell (Actually I saw "Real World Haskell" from O'Reilly and thought "hmm, I think I'll learn functional programming" yesterday) and I am wondering: I can use the construct operator to add an item to the beginning of a list: 1 : [2,3] [1,2,3] I tried making an example data type I found in the book and then playing with it: --in a file data BillingInfo = CreditCard Int String String | CashOnDelivery | Invoice Int deriving (Show) --in ghci $ let order_list = [Invoice 2345] $ order_list [Invoice 2345] $ let order_list = CashOnDelivery : order_list $ order_list [CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, ...- etc... it just repeats forever, is this because it uses lazy evaluation? -- EDIT -- okay, so it is being pounded into my head that let order_list = CashOnDelivery:order_list doesn't add CashOnDelivery to the original order_list and then set the result to order_list, but instead is recursive and creates an infinite list, forever adding CashOnDelivery to the beginning of itself. Of course now I remember that Haskell is a functional language and I can't change the value of the original order_list, so what should I do for a simple "tack this on to the end (or beginning, whatever) of this list?" Make a function which takes a list and BillingInfo as arguments, and then return a list? -- EDIT 2 -- well, based on all the answers I'm getting and the lack of being able to pass an object by reference and mutate variables (such as I'm used to)... I think that I have just asked this question prematurely and that I really need to delve further into the functional paradigm before I can expect to really understand the answers to my questions... I guess what i was looking for was how to write a function or something, taking a list and an item, and returning a list under the same name so the function could be called more than once, without changing the name every time (as if it was actually a program which would add actual orders to an order list, and the user wouldn't have to think of a new name for the list each time, but rather append an item to the same list).

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  • BASIC Menu-driven program repeates twice after successful completion of first task.

    - by Zazu
    Hello, Im using Plato3 to write C programs. Im creating a menu-driven program but want to test out the basic concept of getting it to work #include<stdio.h> #include<ctype.h> int function1(); main(){ char s; do{ puts("\n choose the following"); puts("(P)rint\n"); puts("(Q)uit\n"); scanf("%c",&s); s=toupper(s); switch (s){ case 'P' : function1(); break; case 'Q' : return -1; break; } }while (function1()==0); } int function1(){ printf("Hello World"); return 0; } The problem is that once function1() returns the value 0, the whole program is echoed ... why ? Example : Running the program gives this : Hello WorldHellow World choose the following (P)rint (Q)uit Hello World choose the following (P)rint (Q)uit -- Any idea why ? Please help, thanks !!!!

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  • Actionscript Enterframe Movement

    - by David
    I am trying to make accelerated movement, but I am running into a problem that, for the life of me, I cannot understand. My class definition: public class Player extends MovieClip { private var stageRef:Stage; private var key:KeyObject; private var acceleration:int = .5; private var curSpeed:int = 0; public function Player(stageRef:Stage) { this.stageRef = stageRef; addEventListener(Event.ENTER_FRAME, enterFrame); key = new KeyObject(stageRef); } public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += 5; } } } This works to move my position in the x direction at a constant rate. However, if I change enterFrame to public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += acceleration; } } No movement occurs. Is there something going on in the event I do not understand? Why is it that I can have x increased by a constant value but not a constant value as defined in a variable in the class? Is it a scope issue?

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  • Efficiency of manually written loops vs operator overloads (C++)

    - by Sagekilla
    Hi all, in the program I'm working on I have 3-element arrays, which I use as mathematical vectors for all intents and purposes. Through the course of writing my code, I was tempted to just roll my own Vector class with simple +, -, *, /, etc overloads so I can simplify statements like: for (int i = 0; i < 3; i++) r[i] = r1[i] - r2[i]; // becomes: r = r1 - r2; Which should be more or less identical in generated code. But when it comes to more complicated things, could this really impact my performance heavily? One example that I have in my code is this: Manually written version: for (int j = 0; j < 3; j++) { p.vel[j] = p.oldVel[j] + (p.oldAcc[j] + p.acc[j]) * dt2 + (p.oldJerk[j] - p.jerk[j]) * dt12; p.pos[j] = p.oldPos[j] + (p.oldVel[j] + p.vel[j]) * dt2 + (p.oldAcc[j] - p.acc[j]) * dt12; } Using a Vector class with operator overloads: p.vel = p.oldVel + (p.oldAcc + p.acc) * dt2 + (p.oldJerk - p.jerk) * dt12; p.pos = p.oldPos + (p.oldVel + p.vel) * dt2 + (p.oldAcc - p.acc) * dt12; I am compiling my code for maximum possible speed, as it's extremely important that this code runs quickly and calculates accurately. So will me relying on my Vector's for these sorts of things really affect me? For those curious, this is part of some numerical integration code which is not trivial to run in my program. Any insight would be appreciated, as would any idioms or tricks I'm unaware of.

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  • List overwriting data on all positions

    - by elvispt
    I created a class with 3 fields: class Gente { int _ID; string _nome, _sexo; public Gente() { _ID = 0; _nome = ""; _sexo = ""; } public int ID { set { _ID = value; } get { return _ID; } } public string Nome { set { _nome = value; } get { return _nome; } } public string Sexo { set { _sexo = value; } get { return _sexo; } } } Then I declared a List from that class and an object from that class so that I can be able to add to the List. List<Gente> Alunos = new List<Gente>(); Gente professor = new Gente(); The first time I do the Alunos.Add(professor); to the list it correctly sends the information to the 0 position. But when I do it second time it overwrites everything on position 0 with the new data besides adding the new data to a new position, 1.

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  • Error Reading Image

    - by javawarrior
    When I tried to open a simple smile.png image using package com.java3d.java3d.graphics; import java.awt.Color; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; public class Texture { public static Render floor = loadBitMap("smile.png"); public Texture(){} public static Render loadBitMap(String fileName) { try { BufferedImage image = ImageIO.read(Thread.currentThread().getContextClassLoader().getResource(fileName)); System.out.print(image==null); int width = image.getWidth(); System.out.println(width); int height = image.getHeight(); System.out.println(height); System.out.println(image.getRGB(4, 4)); Render result = new Render(width, height); image.getRGB(0, 0, width, height, result.pixels, 0, width); return result; } catch (Exception e) { System.out.println("CRASH!"); throw new RuntimeException(e); } } } it returns every pixel as -1; what could be causing this problem? Here is the image:

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  • How to Object Array to List

    - by Peter Black
    (C#) I have 2 classes. 1 is called Employee. The other is my "main". I am trying to take a list and assign each value in list to an array of Employee object. //Inside "Main" class int counter = NameList.Count; Employee[] employee = new Employee[counter]; for (int i = 0; i <= counter; i++) { employee[i].Name = NameList[i]; employee[i].EmpNumber = EmpNumList[i]; employee[i].DateOfHire = DOHList[i]; employee[i].Salary = SalaryList[i]; employee[i].JobDescription = JobDescList[i]; employee[i].Department = DeptList[i]; } This returns the error: An unhandled exception of type 'System.NullReferenceException' occurred in Pgm4.exe Additional information: Object reference not set to an instance of an object. I think this means that I am not calling the list properly. Any help would be much appreciated. Thank you.

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  • Show random string.

    - by zaid
    i am trying to display a random string each time a button is pressed from a set of strings defined in strings.xml . this is an example of the strings ID's <string name="q0"> <string name="q1"> <string name="q2"> <string name="q3"> <string name="q4"> java code for getting a random string. private static final Random rgenerator = null; int RandomQ = R.string.q0 (rgenerator.nextInt(5) + 1); String q = getString(RandomQ); if i try to use this java code i get an error at "q0" in R.string.q0 which is The method q0(int) is undefined for the type R.string if i try to use the quick fix and create a method, it works. but it wont let me save or run the app because it replaces my create method and shows this message R.java was modified manually! Reverting to generated version! thanks for reading.

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  • AndEngine: Black screen when using LayoutGameActivity

    - by Lemuel Hogben
    I used to use SimpleBaseGameActivity for my app and everything was ok, but now I want to add some ads into the app, so I tried to use LayoutGameActivity. But I get the screen completely black and I don't know why. That's my code: public class AcGame extends LayoutGameActivity { [...] @Override protected int getLayoutID() { return R.layout.ad; } @Override protected int getRenderSurfaceViewID() { return R.id.layout_render; } @Override public EngineOptions onCreateEngineOptions() { [...] return new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, resolution, camera); } @Override public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception { createResources(); pOnCreateResourcesCallback.onCreateResourcesFinished(); } @Override public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception { pOnCreateSceneCallback.onCreateSceneFinished(createScene()); } @Override public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { pOnPopulateSceneCallback.onPopulateSceneFinished(); } And that's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="top" android:id="@+id/layout_ad" > <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Ad Sample"/> </LinearLayout> <org.andengine.opengl.view.RenderSurfaceView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:id="@+id/layout_render" /> </LinearLayout> When I'm trying to debug, I can see that EngineOptions are creating, but no one of the LayoutGameActivity's methods was called (onCreateResources, onCreateScene or onPopulateScene). Can someone tell me what I've missed?

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  • ISO C90 forbids mixed declarations and code sscanf

    - by Need4Sleep
    I'm getting a strange error attempting to compile my unit test code,. For some reason the compiler treats my sscanf call as a mixed declaration? I don't quite understand, here is the entire error: cc1: warnings being treated as errors /home/brlcad/brlcad/src/libbn/tests/bn_complex.c: In function 'main': /home/brlcad/brlcad/src/libbn/tests/bn_complex.c:53: error: ISO C90 forbids mixed declarations and code make[2]: *** [src/libbn/tests/CMakeFiles/tester_bn_complex.dir/bn_complex.c.o] Error 1 make[1]: *** [src/libbn/tests/CMakeFiles/tester_bn_complex.dir/all] Error 2 make: *** [all] Error 2 int main(int argc, char *argv[]) { double expRe1, expIm2, expSqRe1, expSqIm2; double actRe1, actIm2, actSqRe1, actSqIm2; actRe1 = actIm2 = actSqRe1 = actSqIm2 = expRe1 = expIm2 = expSqRe1 = expSqIm2 = 0.0; bn_complex_t com1,com2; //a struct that holds two doubles if(argc < 5) bu_exit(1, "ERROR: Invalid parameters[%s]\n", argv[0]); sscanf(argv[1], "%lf,%lf", &com1.re, &com1.im); /* Error is HERE */ sscanf(argv[2], "%lf,%lf", &com2.re, &com2.im); sscanf(argv[3], "%lf,%lf", &expRe1, &expIm2); sscanf(argv[4], "%lf,%lf", &expSqRe1, &expSqIm2); test_div(com1, com2, &actRe1, &actIm2); test_sqrt(com1,com2, &actSqRe1, &actSqIm2); if((fabs(actRe1 - expRe1) < 0.00001) || (fabs(actIm2 - expIm2) < 0.00001)){ printf("Division failed...\n"); return 1; } if((fabs(actSqRe1 - expSqRe1) < 0.00001) || (fabs(actSqIm2 - expSqIm2) < 0.00001)){ printf("Square roots failed...\n"); return 1; } return 0; }

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  • Calling from C# to C function which accept a struct array allocated by caller

    - by lifey
    I have the following C struct struct XYZ { void *a; char fn[MAX_FN]; unsigned long l; unsigned long o; }; And I want to call the following function from C#: extern "C" int func(int handle, int *numEntries, XYZ *xyzTbl); Where xyzTbl is an array of XYZ of size numEntires which is allocated by the caller I have defined the following C# struct: [System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet = System.Runtime.InteropServices.CharSet.Ansi)] public struct XYZ { public System.IntPtr rva; [System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.ByValTStr, SizeConst = 128)] public string fn; public uint l; public uint o; } and a method: [System.Runtime.InteropServices.DllImport(@"xyzdll.dll", CallingConvention = CallingConvention.Cdecl)] public static extern Int32 func(Int32 handle, ref Int32 numntries, [MarshalAs(UnmanagedType.LPArray)] XYZ[] arr); Then I try to call the function : XYZ xyz = new XYZ[numEntries]; for (...) xyz[i] = new XYZ(); func(handle,numEntries,xyz); Of course it does not work. Can someone shed light on what I am doing wrong ?

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  • Java - Reading a csv file line by line - stuck with weird non-existent characters being read!

    - by rockit
    hello fellow java developers. I'm having a very strange issue. I'm trying to read a csv file line by line. Im at the point where Im just testing out the reading of the lines. ONly each time that I read a line, the line contains square characters between each character of text. I even saved the file as a txt file in wordpad and notepad with no change. Thus I must be doing something stupid... I have a csv file, standard csv file, yes a text file with commas in it. I try to read a line of text, but the text is all f-ed up and cannot find the phrase within the text. Any advice? code below. //open csv File filReadMe = new File(strRoot + "data2.csv"); BufferedReader brReadMe = new BufferedReader(new InputStreamReader(new FileInputStream(filReadMe))); String strLine = brReadMe.readLine(); //for all lines while (strLine != null){ //if line contains "(see also" if (strLine.toLowerCase().contains("(see also")){ //write line from "(see also" to ")" int iBegin = strLine.toLowerCase().indexOf("(see also"); String strTemp = strLine.substring(iBegin); int iLittleEnd = strTemp.indexOf(")"); System.out.println(strLine.substring(iBegin, iBegin + iLittleEnd)); } //update line strLine = brReadMe.readLine(); } //end for brReadMe.close();

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • DefaultTableCellRenderer getTableCellRendererComponent never gets called

    - by Dean Schulze
    I need to render a java.util.Date in a JTable. I've implemented a custom renderer that extends DefaultTableCellRenderer (below). I've set it as the renderer for the column, but the method getTableCellRendererComponent() never gets called. This is a pretty common problem, but none of the solutions I've seen work. public class DateCellRenderer extends DefaultTableCellRenderer { String sdfStr = "yyyy-MM-dd HH:mm:ss.SSS"; SimpleDateFormat sdf = new SimpleDateFormat(sdfStr); public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) { super.getTableCellRendererComponent(table, value, isSelected, hasFocus, row, column); if (value instanceof Date) { this.setText(sdf.format((Date) value)); } else logger.info("class: " + value.getClass().getCanonicalName()); return this; } } I've installed the custom renderer (and verified that it has been installed) like this: DateCellRenderer dcr = new DateCellRenderer(); table.getColumnModel().getColumn(2).setCellRenderer(dcr); I've also tried table.setDefaultRenderer( java.util.Date.class, dcr ); Any idea why the renderer gets installed, but never called?

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  • GetAccessControl error with NTAccount

    - by Adam Witko
    private bool HasRights(FileSystemRights fileSystemRights_, string fileName_, bool isFile_) { bool hasRights = false; WindowsIdentity WinIdentity = System.Security.Principal.WindowsIdentity.GetCurrent(); WindowsPrincipal WinPrincipal = new WindowsPrincipal(WinIdentity); AuthorizationRuleCollection arc = null; if (isFile_) { FileInfo fi = new FileInfo(@fileName_); arc = fi.GetAccessControl().GetAccessRules(true, true, typeof(NTAccount)); } else { DirectoryInfo di = new DirectoryInfo(@fileName_); arc = di.GetAccessControl().GetAccessRules(true, true, typeof(NTAccount)); } foreach (FileSystemAccessRule rule in arc) { if (WinPrincipal.IsInRole(rule.IdentityReference.Value)) { if (((int)rule.FileSystemRights & (int)fileSystemRights_) > 0) { if (rule.AccessControlType == AccessControlType.Allow) hasRights = true; else if (rule.AccessControlType == AccessControlType.Deny) { hasRights = false; break; } } } } return hasRights; } The above code block is causing me problems. When the WinPrincipal.IsInRole(rule.IdentityReference.Value) is executed the following exception occurs: "The trust relationship between the primary domain and the trusted domain failed.". I'm very new to using identities, principles and such so I don't know what's the problem. I'm assuming it's with the use of NTAccount? Thanks

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