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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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  • App Engine: Launching a script upon update/run

    - by kovshenin
    Hi all. I'm working with App Engine and I'm thinking about using the LESS CSS extension in my next project. There's no good LESS CSS library written in Python so I went on with the original Ruby one which works great and out of the box. I'd like App Engine to execute lessc ./templates/css/style.less before running the development server and before uploading the files to the cloud. What is the best way to automate this? I'm thinking: #run.sh: lessc ./templates/css/style.less .gae/dev_appserver.py --use_sqlite . And #deploy.sh lessc ./templates/css/style.less .gae/appcfg.py update . Am I on the correct path or is there a more elegant way of doing things, perhaps at the appcfg.py level? Thanks.

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  • Read -> change -> save. Thread safe.

    - by Pavel Alexeev
    This code should automatically connect players when they enter a game. But the problem is when two users try to connect at the same time - in this case 2nd user can easily overwrite changes made by 1st user ('room_1' variable). How could I make it thread safe? def join(userId): users = memcache.get('room_1') users.append(userId) memcache.set('room_1', users) return users I'm using Google App Engine (python) and going to implement simple game-server for exchanging peers given by Adobe Stratus.

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  • Open source LINQ search engine for website

    - by Noel
    I want to add a search engine to my website. I want it to handler boolean searches and give me a list of results in order or best match. I need it to be able to work with LINQ, because I want to add additional where clauses to the final query that gets run. I am looking for the best open source .NET search engine that works with LINQ. I like lucene.net but the problem is the LINQ interface (LINQ to Lucene) hasn't been updated since 2008. Are there any good options out there?

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  • Browser based online game question

    - by Emre
    I am developing a small browser based game in asp.net. Think of a game room which has a capaticy of 22 players and players join the room by clicking a button. ( I am saving the number of players in the room in database) I need to call a method when the number of players in the room is 22. The problem is I don't know how to control the number of players in the room. I mean I think like there need to be a bacground code which has to run all the time at the server and that code controls the number and call the function. It's my first web project(school project) and I hope you all can help me.

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  • C# template engine

    - by me
    Hi! I am looking for a stand-alone, easy to use from C# code, template engine. What I want to do is create an html and xml files with placeholders for data, and fill them with data from my code. The engine needs to support loops (duplicating parts of the template form more that one object) and conditions (add parts of the template to the final html/xml only if some conditions are true). Can someone recommend a good option for me, and add a link to more-or-less such code sample, and some documentation about how to use the recommended component for my needs? Thanks:) Just wanted to add one more thing - I also need to use loops to duplicate table rows, or even entire tables (in the html version) and complex elements (in the xml version) Thanks again:)

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  • how to upload a audio file using REST webservice in Google App Engine for Java

    - by sathya
    Am using google app engine with eclipse IDE and trying to upload a audio file. I used the File Upload in Google App Engine For Java and can able to upload the file successfully. Now am planning to use REST web service for it. I had analyzed in developers.google but i failed. Can anyone suggest me how to implement REST Web services in google app engine using Eclipse. The code google provided is shown below, // file Upload.java public class Upload extends HttpServlet { private BlobstoreService blobstoreService = BlobstoreServiceFactory.getBlobstoreService(); public void doPost(HttpServletRequest req, HttpServletResponse res) throws ServletException, IOException { Map<String, BlobKey> blobs = blobstoreService.getUploadedBlobs(req); BlobKey blobKey = blobs.get("myFile"); if (blobKey == null) { res.sendRedirect("/"); } else { res.sendRedirect("/serve?blob-key=" + blobKey.getKeyString()); }}} // file Serve.java public class Serve extends HttpServlet { private BlobstoreService blobstoreService = BlobstoreServiceFactory.getBlobstoreService(); public void doGet(HttpServletRequest req, HttpServletResponse res) throws IOException { BlobKey blobKey = new BlobKey(req.getParameter("blob-key")); blobstoreService.serve(blobKey, res); }} // file index.jsp <%@ page import="com.google.appengine.api.blobstore.BlobstoreServiceFactory" %> <%@ page import="com.google.appengine.api.blobstore.BlobstoreService" %> <% BlobstoreService blobstoreService = BlobstoreServiceFactory.getBlobstoreService(); %> <form action="<%= blobstoreService.createUploadUrl("/upload") %>" method="post" enctype="multipart/form-data"> <input type="file" name="myFile"> <input type="submit" value="Submit"> </form> // web.xml <servlet> <servlet-name>Upload</servlet-name> <servlet-class>Upload</servlet-class> </servlet> <servlet> <servlet-name>Serve</servlet-name> <servlet-class>Serve</servlet-class> </servlet> <servlet-mapping> <servlet-name>Upload</servlet-name> <url-pattern>/upload</url-pattern> </servlet-mapping> <servlet-mapping> <servlet-name>Serve</servlet-name> <url-pattern>/serve</url-pattern> </servlet-mapping> Now how to provide a rest web service for the above code. Kindly suggest me an idea.

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  • Online Game programming in Google App Engine: AI

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players(you can probably guess the type of game im developing)

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  • What alternatives are there to Google App Engine?

    - by Chris Marasti-Georg
    What alternatives are there to GAE, given that I already have a good bit of code working that I would like to keep. In other words, I'm digging python. However, my use case is more of a low number of requests, higher CPU usage type use case, and I'm worried that I may not be able to stay with App Engine forever. I have heard a lot of people talking about Amazon Web Services and other sorts of cloud providers, but I am having a hard time seeing where most of these other offerings provide the range of services (data querying, user authentication, automatic scaling) that App Engine provides. What are my options here?

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  • Android card based game, need help to start

    - by user331296
    Hello, I'm just setting out in android development. I want to make a kind of card based game. I'm just looking for suggestions really on how I might start it. I know I have to make the menu layout and view, then use an Intent from that to get to the main game view. My sticking points are: -There's going to be a deck of cards. It's going to be a set number so I was thinking I could just have each card defined as a button in the layout. I don't know if that is the right way to do it though. -Storage of card details. I'm thinking of using an xml file to store these. Thanks in advance.

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  • Google app engine sessions now supported???

    - by user246114
    Hi, I thought google app engine did not support sessions (last time I checked was a few months ago). Now I was searching again for it and saw this: http://code.google.com/appengine/docs/java/config/appconfig.html#Enabling_Sessions says it supports: javax.servlet.http.HttpSession does this mean we have servlet session support now? If so, does anyone have an example of using this? I wanted to create my own User class and support user login and session management (I know app engine already supports this for google users, but wanted my own users for various requirements) Thanks!

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  • The D Programming Language for Game Development

    - by n2liquid
    Hi all, Recently I've been bothered because I reached a point in which C++ (even 0x) felt very limited, so I started looking for alternatives. Forget Java, C#, Python or Ruby. I still like the low-level nature of C++ and I'm not fond of virtual machines. Further, I'm a game engine developer, so I have to develop core routines which must be really fast, and lately I've been hungry for code expressiveness. C++ is an almost-there language for me, but there are many exceptions on how to use templates, and GCC isn't optimizing stuff as well as I'd hoped it would. So I'm considering to start learning D. Do you think it will suffice my needs as a game developer? I'm weary because I've never heard of D being used for that. Thanks!

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  • Fake Template Engine php

    - by user1464822
    i got an idea for making php template engine fast and user friendly but i'm not sure if it's good or bad. the idea is to create a fake template engine: creating a template editor in control panel that let user see something like this: <html> <head> <title>{title}</title> </head> <body> {content} </body> </html> what the editor actually does is to replace all php code like <?php echo $this->title; ?> to user friendly {title} but it's not really replacing it just in the view when the user save the template the template actually saved as fast pure php template. the question is this a good idea or bad ? your answers is highly appreciated.

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  • Downloading game assests to SD card on Android

    - by hgpc
    I'm developing an Android game that has to download some assets to the SD card to keep the size of the app as small as possible. I was thinking of using an uncompressed zip file to bundle all the assets. A requirement from the client is to protect these assets as much as possible. Being part of the apk is considered enough protection, but if I do this the apk size will be enormous. If I just put a zip bundle in the SD card, then anyone can unzip it and explore its contents. Is there a simple way to do this without retorting to horrid DRM? Obviously if someone really wants to check the resources of an Android game, they can. I'm just looking for a simple solution to avoid making this very easy.

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