Search Results

Search found 4702 results on 189 pages for 'coding district'.

Page 49/189 | < Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >

  • I'm learning html and I'm confused as to how href's work. [migrated]

    - by Robolisk
    Okay so i'm learning html right now and soon css. In my html coding I have a section like this for navigation: <div id="header"> <h1>Guild Wars 2 Fanbase</h1> <ol id="navigation"> <li><a href="/">Home</a></li> <li><a href="/facts">Facts</a></li> <li><a href="/gallery">Gallery</a></li> <li><a href="/code">Coding</a> <ul><li><a href="/code/line">Lines</a></li> <li><a href="/code/comment">Comment Lines</a></li> </ul> </li> </ol></div> Now when I open up this .html file this is all layed out the way I want it too look (the mark up that is). My question is this, when I click on a link on this site (this site being this code) I get an a error saying this webpage is not found, but of course. But how do I create it so I can have the web pages working together? I'm not sure how to word it correctly. Like, do I create another .html file in the same directory so somehow when I click the link it reads from the second .html file? If you not sure what I'm asking, just let me know and I'll try to be more specific. Thank you for your help (: excuse my mistakes in grammar, not the worlds best in English, trying my best (:

    Read the article

  • ArchBeat Link-o-Rama for 11/30/2011

    - by Bob Rhubart
    Coding - the new Latin | @BBCRoryCJ BBC Technology Correspondent Rory Cellan-Jones reports on why "the campaign to boost the teaching of computer skills - particularly coding - in schools is gathering force." BPM Business Value Patterns | SOA Partner Community Blog Juergen Kress shares the presentation he and Matthias Ziegler from Accenture delivered at the SOA & BPM Integration Days event in Germany in October. Coherence 3.7.1 Resources Busy blogger Juergen Kress shares links to screencasts and other resources for those interested in Oracle Coherence 3.7.1. OBIEE 11.1.1 - Introduction to OBIEE 11g Full Sample App "The OBIEE 11g Full Sample App (FSA) is a comprehensive collection of examples designed to demonstrate the latest Oracle BIEE 11g capabilities and design best practices." Solaris 11 Customer Maintenance Lifecycle | Gerry Haskins Gerry Haskins launches a new blog devoted to Solaris "policies, best practices, clarifications, and lots of other stuff." Harnessing Business Events for Predictive Decision Making - part 1 / 3 | Sanjeev Sharma "Data growth is outpacing storage capacity by a factor of two and computing power is still very much bounded by Moore's Law, doubling only every 18 months," says Sanjeev Sharma. The Latest Research from the SEI | Douglas C. SchmidtSchmidt shares information on several recently published Software Engineering Institute (SEI) technical reports that "highlight the latest work of SEI technologists in Agile methods, insider threat,the SMART Grid Maturity Model, acquisition, and CMMI." Tiger/Line Shape Files and Oracle | Bradley D. Brown "Have you ever needed to load an ESRI "shape file" and wondered if that's an easy effort or a difficult effort? I know I have and I assumed that it was a pretty difficult effort. However, I learned today that's actually pretty easy!" -- Oracle ACE Director Bradley Brown of TUSC. Webcast: Enterprise Clouds with Oracle VM Tuesday, December 6, 2011, 9:00 am PT / Noon ET. Featuring Adam Hawley (Senior Director of Product Management, Oracle) and Dan Herrup (Principal Systems Engineer, Oracle Corporate Citizenship). SOA Made Simple; Architects in AZ; Cloud Migration Introduction This week on the Architect Home Page on OTN.

    Read the article

  • New college grad, psychology major, wants to code professionally. Should I get Sun Java-certified?

    - by Anita
    I just graduated from a fairly well-known liberal arts college in May. Interestingly, I majored in psychology, with a concentration in social psychology. In college I took Intro to Computer Science and hated it (used to blame it on myself; now I blame it on the professor :) However, I've always wanted to be a programmer, and finally got my wish by getting hired by a company that was willing to let me learn coding from scratch in exchange for low pay. Well, what do you know, I just got laid off this morning, and need a new job by November to pay the bills. I loved the coding part of my job at the company, and managed to learn enough Java to feel competent in the job and curious to learn more. I think my goal now is to become a professional programmer. I still know very little (never used Swing, for example) but nothing that a good book can't fix. That's the background anyway; sorry for the rambling - I'm still in shock from the layoff :( It seems to me the quickest way to get noticed by companies, without a CS degree, is by getting certification. I'm halfway through studying for the SCJP and can probably sit for an exam in a week or two. Am I right in my assumption that certs will help in my case? And in general, do I have a bat's chance in hell of making it against formally trained programmers? My assets are really just raw intelligence and intense curiosity; well, maybe a love for problem-solving too. Thanks all - feel free to edit/tag the post!

    Read the article

  • How to manage a developer who has poor communication skills

    - by djcredo
    I manage a small team of developers on an application which is in the mid-point of its lifecycle, within a big firm. This unfortunately means there is commonly a 30/70 split of Programming tasks to "other technical work". This work includes: Working with DBA / Unix / Network / Loadbalancer teams on various tasks Placing & managing orders for hardware or infrastructure in different regions Running tests that have not yet been migrated to CI Analysis Support / Investigation Its fair to say that the Developers would all prefer to be coding, rather than doing these more mundane tasks, so I try to hand out the fun programming jobs evenly amongst the team. Most of the team was hired because, though they may not have the elite programming skills to write their own compiler / game engine / high-frequency trading system etc., they are good communicators who "can get stuff done", work with other teams, and somewhat navigate the complex beaurocracy here. They are good developers, but they are also good all-round technical staff. However, one member of the team probably has above-average coding skills, but below-average communication skills. Traditionally, the previous Development Manager tended to give him the Programming tasks and not the more mundane tasks listed above. However, I don't feel that this is fair to the rest of the team, who have shown an aptitute for developing a well-rounded skillset that is commonly required in a big-business IT department. What should I do in this situation? If I continue to give him more programming work, I know that it will be done faster (and conversly, I would expect him to complete the other work slower). But it goes against my principles, and promotes the idea that you can carve out a "comfortable niche" for yourself simply by being bad at the tasks you don't like.

    Read the article

  • My boss is feuding with his boss. My workload is expanding What should I do?

    - by steve
    These two have always had a somewhat shaky relationship when they were on the same level. The other guy was recently promoted to director and now my boss reports to him. On the surface, they appear to get along when they get together, but my boss despises the man and badmouths him every chance that he gets (to peers, subordinates, etc). He believe that the director is setting him up to fail. The Director and upper management is holding my boss responsible for the not-so-great performance by the team as of late. He's been playing games to make my boss look bad. Due to lay offs, we don't have the manpower to deliever the results that we did before...but expectations have not lowered...and my boss is taking the heat for it. Now he's on the warpath and starting to micromanage. He's giving everyone more work. He's forcing us midlevel guys to take responsibility for the level one techs' performance. I'm spending less and less time coding....and more time babysitting vendors, techs, etc. I'm not so sure that's a bad thing because I'm sorta burnt out on coding, but I don't really care for the idea of having to be responsible for others poor performance....isn't that the manager's job? Anyway, do you guys have any suggestions on dealing with the situation?

    Read the article

  • What does your Lisp workflow look like?

    - by Duncan Bayne
    I'm learning Lisp at the moment, coming from a language progression that is Locomotive BASIC - Z80 Assembler - Pascal - C - Perl - C# - Ruby. My approach is to simultaneously: write a simple web-scraper using SBCL, QuickLisp, closure-html, and drakma watch the SICP lectures I think this is working well; I'm developing good 'Lisp goggles', in that I can now read Lisp reasonably easily. I'm also getting a feel for how the Lisp ecosystem works, e.g. Quicklisp for dependencies. What I'm really missing, though, is a sense of how a seasoned Lisper actually works. When I'm coding for .NET, I have Visual Studio set up with ReSharper and VisualSVN. I write tests, I implement, I refactor, I commit. Then when I'm done enough of that to complete a story, I write some AUATs. Then I kick off a Release build on TeamCity to push the new functionality out to the customer for testing & hopefully approval. If it's an app that needs an installer, I use either WiX or InnoSetup, obviously building the installer through the CI system. So, my question is: as an experienced Lisper, what does your workflow look like? Do you work mostly in the REPL, or in the editor? How do you do unit tests? Continuous integration? Packaging & deployment? When you sit down at your desk, steaming mug of coffee to one side and a framed photo of John McCarthy to the other, what is it that you do? Currently, I feel like I am getting to grips with Lisp coding, but not Lisp development ...

    Read the article

  • What makes a person contribute to opensource? [duplicate]

    - by Jibin
    This question already has an answer here: Why develop free, open source programs? [closed] 14 answers I know this is controversial, but.. There are many great projects like Apache Webserver or Hadoop provided by the OpenSource Community. I often feel that the people that actually benefit (financially), from these projects are developers like me, sitting in India, working for MNCs, who has never contributed anything to any opensource project so far, but earn handsomely due to my basic googling skills & the community provided documentation. Is it fair ? I mean no other industry in the world face such dilemma.Those who work get paid. I mean I almost am starting to feel guilty of taking such advantage of some thing that I contribute nothing to. I had to do projects every semester in college (we could choose projects) & I used to enjoy coding then. I want to contribute. But contributing to opensource is not a task [unlike college or office work]. And life is so busy .. Are all these opensource contributors really jobless ?[just kidding..] Could someone please share some personal experiences on how you guys started contributing or any advice on why I should contribute or what attitude in life makes you keep aside time or is it that you just crazly love writing code or is it that you just love to see your name in the contributors list or do you have a local coding group you hang out with ? Do you feel I am destined to do this ? This is my part of contributing back to the world ? Whats that basic mentality that make you guys want to contribute, while I just want to finish my work and go home. What makes you guys tick ?

    Read the article

  • What does your Lisp workflow look like?

    - by Duncan Bayne
    I'm learning Lisp at the moment, coming from a language progression that is Locomotive BASIC - Z80 Assembler - Pascal - C - Perl - C# - Ruby. My approach is to simultaneously: write a simple web-scraper using SBCL, QuickLisp, closure-html, and drakma watch the SICP lectures I think this is working well; I'm developing good 'Lisp goggles', in that I can now read Lisp reasonably easily. I'm also getting a feel for how the Lisp ecosystem works, e.g. Quicklisp for dependencies. What I'm really missing, though, is a sense of how a seasoned Lisper actually works. When I'm coding for .NET, I have Visual Studio set up with ReSharper and VisualSVN. I write tests, I implement, I refactor, I commit. Then when I'm done enough of that to complete a story, I write some AUATs. Then I kick off a Release build on TeamCity to push the new functionality out to the customer for testing & hopefully approval. If it's an app that needs an installer, I use either WiX or InnoSetup, obviously building the installer through the CI system. So, my question is: as an experienced Lisper, what does your workflow look like? Do you work mostly in the REPL, or in the editor? How do you do unit tests? Continuous integration? Packaging & deployment? When you sit down at your desk, steaming mug of coffee to one side and a framed photo of John McCarthy to the other, what is it that you do? Currently, I feel like I am getting to grips with Lisp coding, but not Lisp development ...

    Read the article

  • Need help to make a decision in career switch over? [closed]

    - by Fero
    I am a Software Engineer having 4 Years of experinece in web development using PHP, Drupal, MySql, Ajax and client site technologies like javascript, jquery,html and more. I have decided two platforms to switch over my career. SAP-ABAP (Because ABAP is related to coding) SALES FORCE One and only reason is that I am not getting good pack for the technologies what I am working with. Even top level companies are not ready to pay for this technologies. (And I am not expecting more.) To be honest I am good at technical and HR interviews too. So, I started to make an analysis of highly payable platforms and I got these two. SAP and Salesforce (Probabilty of On-site opportunity is also very high on both) Here my questions are: I am totally new to the above mentioned technologies. Which will be best suit for me ? Having basic ideas of the platforms what I have decided - But I am confused to choose I am having Good Coding experiencein PHP, Drupal as well as good experience in MySql. Having very good experience in creating sites related to E-Commerce, LMS, Q&A sites, Travel Sites, Blogs, Social networking site and more. Which I can learn easily or for which I can get good documentations online Kindly understand that I am not creating a debate over here. I hope Professionals over here can Show me the correct path.... I am waiting to travel on that...

    Read the article

  • Doing a passable 4X game AI

    - by Extrakun
    I am coding a rather "simple" 4X game (if a 4X game can be simple). It's indie in scope, and I am wondering if there's anyway to come up with a passable AI without having me spending months coding on it. The game has three major decision making portions; spending of production points, spending of movement points and spending of tech points (basically there are 3 different 'currency', currency unspent at end of turn is not saved) Spend Production Points Upgrade a planet (increase its tech and production) Build ships (3 types) Move ships from planets to planets (costing Movement Points) Move to attack Move to fortify Research Tech (can partially research a tech i.e, as in Master of Orion) The plan for me right now is a brute force approach. There are basically 4 broad options for the player - Upgrade planet(s) to its his production and tech output Conquer as many planets as possible Secure as many planets as possible Get to a certain tech as soon as possible For each decision, I will iterate through the possible options and come up with a score; and then the AI will choose the decision with the highest score. Right now I have no idea how to 'mix decisions'. That is, for example, the AI wishes to upgrade and conquer planets at the same time. I suppose I can have another logic which do a brute force optimization on a combination of those 4 decisions.... At least, that's my plan if I can't think of anything better. Is there any faster way to make a passable AI? I don't need a very good one, to rival Deep Blue or such, just something that has the illusion of intelligence. This is my first time doing an AI on this scale, so I dare not try something too grand too. So far I have experiences with FSM, DFS, BFS and A*

    Read the article

  • Copy-and-Pasted Test Code: How Bad is This?

    - by joshin4colours
    My current job is mostly writing GUI test code for various applications that we work on. However, I find that I tend to copy and paste a lot of code within tests. The reason for this is that the areas I'm testing tend to be similar enough to need repetition but not quite similar enough to encapsulate code into methods or objects. I find that when I try to use classes or methods more extensively, tests become more cumbersome to maintain and sometimes outright difficult to write in the first place. Instead, I usually copy a big chunk of test code from one section and paste it to another, and make any minor changes I need. I don't use more structured ways of coding, such as using more OO-principles or functions. Do other coders feel this way when writing test code? Obviously I want to follow DRY and YAGNI principles, but I find that test code (automated test code for GUI testing anyway) can make these principles tough to follow. Or do I just need more coding practice and a better overall system of doing things? EDIT: The tool I'm using is SilkTest, which is in a proprietary language called 4Test. As well, these tests are mostly for Windows desktop applications, but I also have tested web apps using this setup as well.

    Read the article

  • Whether to separate out methods or not

    - by Skippy
    I am new to java and want to learn best coding practices and understand why one method is better than another, in terms of efficiency and as the coding becomes more complicated. This is just an example, but I can take the principles from here to apply elsewhere. I have need an option to display stuff, and have put the method stuff separately from the method to ask if the user wants to display the stuff, as stuff has a lot of lines of code. For readability I have done this: public static void displayStuff () { String input = getInput ("Display stuff? Y/N \n"); if (input..equalsIgnoreCase ("Y")) { stuff (); } else if (input.equalsIgnoreCase ("N")) { //quit program } else { //throw error System.out.print("Error! Enter Y or N: \n"); } } private static String stuff () { //to lots of things here return stuff (); } Or public static void displayStuff () { String input = getInput ("Display stuff? Y/N \n"); if (input..equalsIgnoreCase ("Y")) { //to lots of things here stuff; } else if (input.equalsIgnoreCase ("N")) { //quit program } else { //throw error System.out.print("Error! Enter Y or N: \n"); } } Is it better to keep them together and why? Also, should the second method be private or public, if I am asking for data within the class? I am not sure if this is on topic for here. please advise.

    Read the article

  • How do you keep your basic skills from atrophy?

    - by kojiro
    I've been programming for about 10 years, and I've started to migrate to more of a project management position. I still do coding, but less often now. One of the things that I think is holding me back in my career is that I can't "let go". I think I fear letting hard-won programming skills atrophy while I sit in meetings and annotate requirements. (Not to mention I don't trust people to write requirements who don't understand the code.) I can't just read books and magazines about coding. I'm involved in some open source projects in my free time, and stackoverflow and friends help a bit, because I get the opportunity to help people solve their programming problems without micromanaging, but neither of these are terribly structured, so it's tempting to work first on the problems I can solve easily. I guess what I'd like to find is a structured set of exercises (don't care what language or environment) that… …I can do periodically …has some kind of time requirement so I can tell if I've been goofing off …has some kind of scoring so I can tell if I'm making mistakes Is there such a thing? What would you do to keep your skills fresh?

    Read the article

  • Tomcat + Spring + CI workflow

    - by ex3v
    We're starting our very first project with Spring and java web stack. This project will be mainly about rewriting quite large ERP/CRM from Zend Framework to Java. Important factor in my question is that I come from php territory, where things (in terms of quality) tend to look different than in java world. Fatcs: there will be 2-3 developers, at least one of developers uses Windows, rest uses Linux, there is one remote linux-based machine, which should handle test and production instances, after struggling with buggy legacy code, we want to introduce good programming and development practices (CI, tests, clean code and so on) client: internal, frequent business logic changes, scrum, daily deployments What I want to achieve is good workflow on as many development stages as possible (coding - commiting - testing - deploying). The problem is that I've never done this before, so I don't know what are best practices to do this. What I have so far is: developers code locally, there is vagrant instance on every development machine, managed by puppet. It contains the same linux, jenkins and tomcat versions as production machine, while coding, developer deploys to vagrant machine, after local merge to test branch, jenkins on vagrant handles tests, when everything is fine, developer pushes commits and merges jenkins on remote machine pulls commit from test branch, runs tests and so on, if everything looks green, jenkins deploys to test tomcat instance Deployment to production is manual (altough it can be done using helping scripts) when business logic is tested by other divisions and everything looks fine to client. Now, the real question: does above make any sense? Things that I'm not sure about: Remote machine: won't there be any problems with two (or even three, as jenkins might need one) instances of same app on tomcat? Using vagrant to develop on php environment is just vise. Isn't this overkill while using Tomcat? I mean, is there higher probability that tomcat will act the same on every machine? Is there sense of having local jenkins on vagrant?

    Read the article

  • Getting started on Large Projects

    - by Mercfh
    So I just graduated from my College with a B.S. in Comp. Science (although it was a good school, we're the only accredited CS department in our state.....for w/e that means lol) I feel like im a decent programmer, not amazing....but not terrible. Anyways I got my first job about 2 weeks ago, it's a pretty entry level job: firmware development/tester (I know I know people look down on testers...but I gotta start somewhere). Anyways there isn't a whole lot of coding to be had right now (mostly simple stuff) but here soon I have the option of helping out with development (which is what I want to do) Thing is....I have NEVER worked on a huge project. I mean in school sure we had "group" projects but nothing really big. So I'm not super familiar with HUGE classes and such (main language was C++)....Is this something I'll just get used to with time? Some fellow students were used to that with internships and such...but I never got that chance. My job was mostly a "one man job" kinda thing. Mostly little things. Plus in class we never did huge projects anyways. So how do you guys I guess "plan" out these things? Do you use a whiteboard and plan out classes and such....or what. Also...another worry of mine is that I have to use google......ALOT for examples of code, because sometimes I just don't get how something works. Is this normal? It makes me feel sorta.....stupid I guess. I mean "technically" i've had 4-5 years coding experience......but it really only feels like I had 2 years of REAL experience. If that makes any sense? Thanks

    Read the article

  • I have an MIS degree. How do I sell myself as a programmer?

    - by hydroparadise
    So, I graduated with a BSBA in Management Information Systems with honors almost 2 years ago which is more of a business degree. As of right now, I do have a job title of "Programmer", but it's more of a report writing position in an arbitrary, proprietary language called PowerOn with the occasional interesting project using more mainstream technologies like .Net and Java. I am also somewhat isoloated being the only programmer in the workplace, which I beleive is a detriment to my career path. The only people I have to bounce ideas against are those on the various SE sites. I don't regret going MIS, but over the past couple of years I have discovered my passion for coding, even though I have been doing some form of coding profesionally and as an enthusiast for years. I do want to persue my Masters in CS (at a later time), but I am not sure if I necessarily need a CS degree to get in with a team of programmers. In addition, I do have a number classes I have taken for different laguanges on the way (C++, Java, SQL, and VB.Net) I beleive my strength is in problem solving where code is just a tool to tackling to problem if needed. My question: How do I best sell myself as a programmer? Should I continue pounding out reports and wait till I have my masters in CS? Or am I viable to be a programmer as I stand?

    Read the article

  • How should an undergraduate programmer organize his time learning the maximum possible?

    - by nischayn22
    I started programming lately(pre-final year of a CS degree) and now feel like there's a sea of uncovered treasure for me out there. So, I decided to cover as much as is possible before I look out for a job after graduation. So, I started to read books (The C++ Programming Language, Introduction to Algorithms, Cracking the Coding Interview, Programming Pearls,etc ) participate in StackExchange sites, solving problems (InterviewStreet and ProjectEuler), coding for open source, chatting to fellow programmers/mentors and try to learn more and more. Good,then what's the problem?? The problem is I am trying to do many things, but I am doubtful that I am still utilizing my time properly. I am reading many books and sometimes I just leave a book halfway (jumping from one book to another), sometimes I spend way too much time on chatting and also in getting lost somewhere in the huge internet world, and lastly the wasteful burden of attending classes (I don't think my teachers know good enough or I prefer learning on my own) May be some of you had similar situation. How did you organize your time? Or what do you think is the best way to organize it for an undergraduate? Also what mistakes am I making that you can warn me of

    Read the article

  • How to start a Software Company

    - by MeshMan
    I've always been interested in wondering how software companies happen. I find it extremely difficult once you're tied down with car, house, life etc. Funding is always the biggest concern. To make this a bit more specific, I see two types. Those offering a product/service or those offering a consultancy company. One things that bugs me about the product/service kind is that we all know how burning the candle at both ends is extremely exhausting. Coding for 8-10 hours in the day and then code in the evenings on your own stuff, doesn't last long. No matter how passionate you are about your idea, simply put, coding day and night is a recipe for burn out. Is this a defeatist attitude though? Can it be balanced? A consultancy kind isn't as tricky in my honest opinion. I think once you have spent years and years in the industry building up relationships, contacts from contracting or moving around, and of course, being involved in the community, then landing your first project as a consultant I'm sure is easier than the product/service kind. I'd imagine friends then could join you as you take on bigger company projects, like an Agile implementation or TDD training, then off you go gaining bigger things. Could you please specify which company type you're answering if you can't contribute to both. I'd like to hear everyone's experiences or ideas on any level for software company start-ups.

    Read the article

  • I don't program in my spare time. Does that make me a bad developer?

    - by not-my-real-name
    A lot of blogs and advice on the web seem to suggest that in order to become a great developer, doing just your day job is not enough. For example, you should contribute to open source projects in your spare time, write smartphone apps, etc. In fact a lot of this advice seems to suggest that if you don't love programming enough to do it all day long then you're probably in the wrong career. That doesn't ring true with me. I enjoy my work, but when I come home from the office I'm not in the mood to jump straight back onto the computer and start coding away until bedtime. I only have a certain number of hours free time each day, and I'd rather spend them on other hobbies, seeing friends or going outside than in front of the computer. I do get a kick out of programming, and do hack around outside of work occasionally. I'm committed to my personal development and spend time reading tech blogs and books as a way to keep learning and becoming better. But that doesn't extend so far as to my wanting to use all my spare time for coding. Does this mean I'm not a 'true' software developer at heart? Is it possible to become a good software developer without doing extra outside your job? I'd be very interested to hear what you think.

    Read the article

  • Looking for job advice [closed]

    - by EntryLevelJavaDeveloper
    I am a software developer for a government agency in DC, and I have recently completed one year of employment. I am generally dissatisfied with my experiences here. I do not want to gripe too much, but I do not spend a lot of time doing actual development on projects. I am asked to do everything under the sun: write requirements, review specs, test, attend random meetings, but actual coding makes up a small fraction of my time. The coding itself is fairly straightforward and simple so it feels like I am not growing from my experiences. I am not tasked with more challenging work, and I find the experiences are not rewarding. If I had a stronger resume/more work experience, I'd leave the position immediately but combined with the present economy, I am hesitant to leave. I have several questions: Does anybody have experiences like this? How did you make the most of it? I am currently doing some side projects, making simple webpages for people, but aside from that, and open source projects, what other things are out there? What are general benchmarks for a developer after one year of professional experience? What should I be expected to know/do? I am outsider (coming from a math/science background) so I do not know what exactly I should know/do. Is it possible to obtain a mentorship with a mid/senior developer to learn? If so, how can I go about making contacts in the DC area?

    Read the article

  • Moving From IT to Embedded software Developing

    - by Ameer Adel
    i worked for two years at a channel station, managing various Types of tasks, varying from printers installation, software solution, down to managing and maintaining server automation, to be honest, i always been enthusiastic about programming, i studied at some affordable college and finished my IT path successfully, my graduation project was in C# ADO.NET couple of years ago. Obviously it was so much of a beginner spaghetti code than a well furnished code. I also had the chance; after leaving the IT career, to study about some ASP.NET MVC and web apps development. I have rookie level of coding skills due to the poor level of education i endured, and sufficient resources. Currently i m working as a trainee in a newly opened embedded software development company, that is being said, i am, as i sound, have a little idea about the algorithms included, as i was reading for the past couple of days, embedded system development requires more strict coding skills, including memory management, CPU optimization according to its architect, and couple of other tricks regarding the display, and power management if mobile.. etc. My question is, What type of Algorithms am i supposed to use in such cases, as i mentioned before, i am really enthusiastic about learning programming skills and algorithms related to embedded systems and programming languages, including C/C++, Java, C#, and some EC++ if still operational.

    Read the article

  • Is C# development effectively inseparable from the IDE you use?

    - by Ghopper21
    I'm a Python programmer learning C# who is trying to stop worrying and just love C# for what it is, rather than constantly comparing it back to Python. I'm really get caught up on one point: the lack of explicitness about where things are defined, as detailed in this Stack Overflow question. In short: in C#, using foo doesn't tell you what names from foo are being made available, which is analogous to from foo import * in Python -- a form that is discouraged within Python coding culture for being implicit rather than the more explicit approach of from foo import bar. I was rather struck by the Stack Overflow answers to this point from C# programmers, which was that in practice this lack of explicitness doesn't really matter because in your IDE (presumably Visual Studio) you can just hover over a name and be told by the system where the name is coming from. E.g.: Now, in theory I realise this means when you're looking with a text editor, you can't tell where the types come from in C#... but in practice, I don't find that to be a problem. How often are you actually looking at code and can't use Visual Studio? This is revelatory to me. Many Python programmers prefer a text editor approach to coding, using something like Sublime Text 2 or vim, where it's all about the code, plus command line tools and direct access and manipulation of folders and files. The idea of being dependent on an IDE to understand code at such a basic level seems anathema. It seems C# culture is radically different on this point. And I wonder if I just need to accept and embrace that as part of my learning of C#. Which leads me to my question here: is C# development effectively inseparable from the IDE you use?

    Read the article

  • How to verify the code that could take a substantial time to compile? [on hold]

    - by user18404
    As a follow up to my prev question: What is the best aproach for coding in a slow compilation environment To recap: I am stuck with a large software system with which a TDD ideology of "test often" does not work. And to make it even worse the features like pre-compiled headers/multi-threaded compilation/incremental linking, etc is not available to me - hence I think that the best way out would be to add the extensive logging into the system and to start "coding in large chunks", which I understand as code for a two-three hours first (as opposed to 15-20 mins in TDD) - thoroughly eyeball the code for a 15 minutes and only after all that do the compilation and run the tests. As I have been doing TDD for a quite a while, my code eyeballing / code verification skills got rusty (you don't really need this that much if you can quickly verify what you've done in 5 seconds by running a test or two) - so I am after a recommendations on how to learn these source code verification/error spotting skills again. I know I was able to do that easily some 5-10 years ago when I din't have much support from the compiler/unit testing tools I had until recently, thus there should be a way to get back to the basics.

    Read the article

  • Need Directions to become a programmer [closed]

    - by Omin
    Before youguys go on about how there are many types of programmers, please read through the post. Long term goal: Develop my own software (company) Short term goal: Get a job that involves coding/programming Current status: Support Analyst (at a software company but does not involve any programming) with 40k salary, 3rd year computer engineering student I had everything figured out. I'm going to develop a 2D scrolling game for iphone or android, publish the app, sell a bunch, and then apply at a studios as a software developer. And then something hit me. I think I need to get a job that involes programming to learn as much as I can in the shortest time possible. So I got a phone interview at a fast growing start up software company, passed that no problem, but then had to take an online technical assessment. That failed miserably. I thought that if I could just present myself, show that I am hard working, positive attitude, eager to make self improvements, type of a guy, I could get the job. I was wrong. And now, I am lost. Im thinking of staying with my job until I find a new one as a programmer. I will be working, self studying, and trying to make this happen without finishing university. I forgot to mention that the online technical assessment was based on data structures/algorithms, OO design, runtime complexity. I was hoping that I could get some guidence. Should I be focusing on app development or study computer science fundamentals? I have a list of books I can be going through: Learning C# O'Reilly (I got interested in C# because of Unity3D and Mono), C# 5.0 in a Nutshell, Head First Design Patterns, Code Complete, Introduction to Algorithms, Programming Interviews Exposed, Cracking the Coding Interview, The Google Resume.

    Read the article

  • Game planning and software design? I feel that UML is not convenient

    - by user1542
    In my university, they always emphasize and hype about UML design and stuff, in which I feel it is not going to work well with game structure design. Now, I just want a professional advice on how should I begin my game designing? The story is I have some skill in programming and have done many minor game such as getting some 2D platformer working to some extend. The problems that I find about my program is the poor quality design. After coding for a while, things start to break down due to poor planning (When I add new feature, it tends to make me have to recode the whole program). However, to plan everything out without a single design flaw is a bit too ideal. Therefore, any advice to how should I plan my game? How should I put it into visible pictures, so that me and my friends are able to overview the designs? I planned to start coding a game with my friend. This is going to be my first teamwork, so any professional advices would be a pleasure. Is there any other alternatives than UML? Another question is how does "prototyping" normally looks like?

    Read the article

< Previous Page | 45 46 47 48 49 50 51 52 53 54 55 56  | Next Page >