Multiple ParticleSystems in cocos2d
- by Mattias Akerman
I wonder about what road I should go with ParticleSystem. In this particular case I want to create 1-20 small explosions at the same time but with different positions. Right now I'm creating a new ParticleSystem for each explosion and then release it, but of course this is very punishing to the performance.
My question is: Is there a way to create…