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  • Why does working processors harder use more electrical power?

    - by GazTheDestroyer
    Back in the mists of time when I started coding, at least as far as I'm aware, processors all used a fixed amount of power. There was no such thing as a processor being "idle". These days there are all sorts of technologies for reducing power usage when the processor is not very busy, mostly by dynamically reducing the clock rate. My question is why does running at a lower clock rate use less power? My mental picture of a processor is of a reference voltage (say 5V) representing a binary 1, and 0V representing 0. Therefore I tend to think of of a constant 5V being applied across the entire chip, with the various logic gates disconnecting this voltage when "off", meaning a constant amount of power is being used. The rate at which these gates are turned on and off seems to have no relation to the power used. I have no doubt this is a hopelessly naive picture, but I am no electrical engineer. Can someone explain what's really going on with frequency scaling, and how it saves power. Are there any other ways that a processor uses more or less power depending on state? eg Does it use more power if more gates are open? How are mobile / low power processors different from their desktop cousins? Are they just simpler (less transistors?), or is there some other fundamental design difference?

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  • Trouble with a query

    - by Mark Allison
    Hi there, I'm having trouble with a query in SQL Server 2008 on some forex trading data. I have a trades table and an orders table. A trade needs to comprise of 2 or more orders. DDL schema and sample data below. What I want to do is write a query that shows the profit/loss in pips for each trade. A pip is 1/1000th of a currency. So the difference between USD 1.3441 and 1.3442 is 1 pip in forex-speak. A trade usually has one entry order and multiple exit orders. So for example if I buy 3 lots of the currency pair GBP/USD at the exchange rate of 1.6100 and then sell 1 lot at 1.6150, 1 lot at 1.6200 and 1 lot at 1.6250 then the profit is (1.6150 - 1.6100) + (1.6200 - 1.6100) + (1.6250 - 1.6100), or 50 + 100 + 150 = 300 pips profit. The trade could also go the other way (Shorting). For example the currency pair can be sold first before it's bought back later at a cheaper price. I would like a query that returns the following: tradeId, currencyPair, profitInPips It seems like a pretty straightforward query, but it's eluding me right now. Here's my DDL and sample data: CREATE TABLE [dbo].[trades]( [tradeId] [int] IDENTITY(1,1) NOT NULL, [currencyPair] [char](6) NOT NULL, CONSTRAINT [PK_trades] PRIMARY KEY CLUSTERED ( [tradeId] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO SET ANSI_PADDING OFF GO SET IDENTITY_INSERT [dbo].[trades] ON INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (1, N'GBPUSD') INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (2, N'GBPUSD') INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (3, N'GBPUSD') INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (4, N'GBPUSD') INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (5, N'GBPUSD') INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (6, N'GBPUSD') INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (7, N'GBPUSD') INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (8, N'GBPUSD') INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (9, N'GBPUSD') INSERT [dbo].[trades] ([tradeId], [currencyPair]) VALUES (10, N'GBPUSD') SET IDENTITY_INSERT [dbo].[trades] OFF GO CREATE TABLE [dbo].[orders]( [orderId] [int] IDENTITY(1,1) NOT NULL, [tradeId] [int] NOT NULL, [amount] [decimal](18, 1) NOT NULL, [buySell] [char](1) NOT NULL, [rate] [decimal](18, 6) NOT NULL, [orderDateTime] [datetime] NOT NULL, CONSTRAINT [PK_orders] PRIMARY KEY CLUSTERED ( [orderId] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO SET ANSI_PADDING OFF GO SET IDENTITY_INSERT [dbo].[orders] ON INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (1, 1, CAST(3.0 AS Decimal(18, 1)), N'S', CAST(1.606500 AS Decimal(18, 6)), CAST(0x00009CF40083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (2, 1, CAST(3.0 AS Decimal(18, 1)), N'B', CAST(1.615500 AS Decimal(18, 6)), CAST(0x00009CF400A4CB80 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (3, 2, CAST(3.0 AS Decimal(18, 1)), N'S', CAST(1.608000 AS Decimal(18, 6)), CAST(0x00009CF500000000 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (4, 2, CAST(1.0 AS Decimal(18, 1)), N'B', CAST(1.603000 AS Decimal(18, 6)), CAST(0x00009CF50083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (5, 2, CAST(2.0 AS Decimal(18, 1)), N'B', CAST(1.605500 AS Decimal(18, 6)), CAST(0x00009CF50107AC00 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (6, 3, CAST(3.0 AS Decimal(18, 1)), N'S', CAST(1.595500 AS Decimal(18, 6)), CAST(0x00009CF70083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (7, 3, CAST(1.0 AS Decimal(18, 1)), N'B', CAST(1.590500 AS Decimal(18, 6)), CAST(0x00009CF700C5C100 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (8, 3, CAST(2.0 AS Decimal(18, 1)), N'B', CAST(1.594500 AS Decimal(18, 6)), CAST(0x00009CF701499700 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (9, 4, CAST(3.0 AS Decimal(18, 1)), N'B', CAST(1.611000 AS Decimal(18, 6)), CAST(0x00009CFB0083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (10, 4, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.616000 AS Decimal(18, 6)), CAST(0x00009CFB00A4CB80 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (11, 4, CAST(2.0 AS Decimal(18, 1)), N'S', CAST(1.611500 AS Decimal(18, 6)), CAST(0x00009CFB0107AC00 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (12, 5, CAST(3.0 AS Decimal(18, 1)), N'B', CAST(1.613000 AS Decimal(18, 6)), CAST(0x00009CFC0083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (13, 5, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.618000 AS Decimal(18, 6)), CAST(0x00009CFC0107AC00 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (14, 5, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.623000 AS Decimal(18, 6)), CAST(0x00009CFC0083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (15, 5, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.628000 AS Decimal(18, 6)), CAST(0x00009CFD00C5C100 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (16, 6, CAST(3.0 AS Decimal(18, 1)), N'B', CAST(1.632000 AS Decimal(18, 6)), CAST(0x00009D020083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (17, 6, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.637000 AS Decimal(18, 6)), CAST(0x00009D0200A4CB80 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (18, 6, CAST(2.0 AS Decimal(18, 1)), N'S', CAST(1.630000 AS Decimal(18, 6)), CAST(0x00009D0200C5C100 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (19, 7, CAST(3.0 AS Decimal(18, 1)), N'B', CAST(1.634500 AS Decimal(18, 6)), CAST(0x00009D0201499700 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (20, 7, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.639500 AS Decimal(18, 6)), CAST(0x00009D0300000000 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (21, 7, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.644500 AS Decimal(18, 6)), CAST(0x00009D030083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (22, 7, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.637500 AS Decimal(18, 6)), CAST(0x00009D0300C5C100 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (23, 8, CAST(3.0 AS Decimal(18, 1)), N'S', CAST(1.625000 AS Decimal(18, 6)), CAST(0x00009D0400C5C100 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (24, 8, CAST(1.0 AS Decimal(18, 1)), N'B', CAST(1.620000 AS Decimal(18, 6)), CAST(0x00009D050083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (25, 8, CAST(1.0 AS Decimal(18, 1)), N'B', CAST(1.615000 AS Decimal(18, 6)), CAST(0x00009D0500A4CB80 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (26, 8, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.623000 AS Decimal(18, 6)), CAST(0x00009D050107AC00 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (27, 9, CAST(3.0 AS Decimal(18, 1)), N'S', CAST(1.618000 AS Decimal(18, 6)), CAST(0x00009D0600C5C100 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (28, 9, CAST(1.0 AS Decimal(18, 1)), N'B', CAST(1.613000 AS Decimal(18, 6)), CAST(0x00009D0600D63BC0 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (29, 9, CAST(1.0 AS Decimal(18, 1)), N'B', CAST(1.608000 AS Decimal(18, 6)), CAST(0x00009D0600E6B680 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (30, 9, CAST(1.0 AS Decimal(18, 1)), N'B', CAST(1.613300 AS Decimal(18, 6)), CAST(0x00009D0601391C40 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (31, 10, CAST(3.0 AS Decimal(18, 1)), N'B', CAST(1.614500 AS Decimal(18, 6)), CAST(0x00009D090083D600 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (32, 10, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.619500 AS Decimal(18, 6)), CAST(0x00009D090107AC00 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (33, 10, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.624500 AS Decimal(18, 6)), CAST(0x00009D0901499700 AS DateTime)) INSERT [dbo].[orders] ([orderId], [tradeId], [amount], [buySell], [rate], [orderDateTime]) VALUES (34, 10, CAST(1.0 AS Decimal(18, 1)), N'S', CAST(1.619000 AS Decimal(18, 6)), CAST(0x00009D0A0083D600 AS DateTime)) SET IDENTITY_INSERT [dbo].[orders] OFF /****** Object: ForeignKey [FK_orders_trades] Script Date: 04/02/2010 15:05:31 ******/ ALTER TABLE [dbo].[orders] WITH CHECK ADD CONSTRAINT [FK_orders_trades] FOREIGN KEY([tradeId]) REFERENCES [dbo].[trades] ([tradeId]) GO ALTER TABLE [dbo].[orders] CHECK CONSTRAINT [FK_orders_trades] GO Thanks in advance for any help!

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  • Fail rate of EBS snapshots and AMIs?

    - by user784637
    According to Amazon the fail rate of EBS volumes is: As an example, volumes that operate with 20 GB or less of modified data since their most recent Amazon EBS snapshot can expect an annual failure rate (AFR) of between 0.1% – 0.5%, where failure refers to a complete loss of the volume http://aws.amazon.com/ebs/ However, I was curious to know the fail rate of EBS snapshots and private AMIs that a system admin would take. Since the EBS snapshots and AMIs are stored in Amazon s3, is it safe to assume that the likelihood you cannot rollback to a previous snapshot or AMI the same likelihood that a file gets lost in s3? Amazon S3’s standard storage is: ... Designed to provide 99.999999999% durability and 99.99% availability of objects over a given year. http://aws.amazon.com/s3/

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  • How to legitimately work around ISP rate limits

    - by Derek Ting
    A lot of ISP rate limit the amount of e-mails that is sent from a particular IP address. What is the proper way to get around that rate limit? Our company has an iPhone application that sends many e-mails because of our large user base and many e-mails go to different ISPs that rate limit the number of messages coming from a specific IP. We do not send spam and we are a legitimate business. However, is there a better way to resolve this limitation rather than just getting a ton of IP addresses? Ideally, I wouldn't want to rely on a third party service to send mail. However, if its the only possible solution, we would consider.

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  • Measure data transfer rate over tcp using c#

    - by publicENEMY
    i want to measure current download speed. im sending huge file over tcp. how can i capture the transfer rate every second? if i use IPv4InterfaceStatistics or similar method, instead of capturing the file transfer rate, i capture the device transfer rate. the problem with capturing device transfer rate is that it captures all ongoing data through the network device instead of the single file that i transfer. how can i capture the file transfer rate? im using c#.

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  • How can I script SCCM to change the rate limit percentage?

    - by Brian
    I am trying to script SCCM 2007so I don't have to manually go through 400 servers and set the rate limit by hand. I want all of the servers to use 75% of their bandwith 24 hours a day. I am guessing powershell and wmi is going to be the best way to go about doing this, but any suggestions would be welcome.

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  • Slower Rate of Convergence for U.S. GAAP and IFRS

    - by Theresa Hickman
    The original date of June 30, 2011 where FASB and IASB would align/converge major areas of accounting has been extended to the end of 2011. They will still meet the June 2011 date for many "urgently required" projects but some projects will not come until the second half of 2011. The reason for this is to allow more time for due diligence, review and consensus. Will this delay the U.S. adoption to IFRS? According to Ms. Schapiro, no, it will not; she is confident that the decision to adopt IFRS in the U.S. will be decided by 2011. I personally hope so because I fear that if the decision is delayed further, it might seep into the 2012 presidential election which could delay the adoption further. For more information, see reuters.com.

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  • Survival rate of open source projects

    - by Shogoot
    I'm trying to write a paper on why or why not an open source project will have good odds for survival or not. I've found very few articles on the Internet on the topic or I'm just searching with the wrong terms. I've tried: "open source" survival "open source" success failure "open source" determinants for success So far i've only found this, which says some on the topic. So I turn to you my dear stackers! Help me find some arguments and articles that will throw some clarity on the subject.

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  • Paying a developer in stock/fixed rate? [closed]

    - by user51648
    I have an idea for a cross platform application. It will require knowledge of several different languages, web development, and system administration/IT. I don't personally code, but I want to pay professionals to do it. I'm wondering how I should go about paying them. Yes, this will be a large project, but I want it done ASAP. Is it ok if I don't pay them by the hour? I really want it to be a set price. Also, is it reasonable to pay them in stock of the company? Like, 20%? P.S. How do I know how big a project will be in order to give the devs themselves an idea?

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  • Multiplayer Network Game - Interpolation and Frame Rate

    - by J.C.
    Consider the following scenario: Let's say, for sake of example and simplicity, that you have an authoritative game server that sends state to its clients every 45ms. The clients are interpolating state with an interpolation delay of 100 ms. Finally, the clients are rendering a new frame every 15ms. When state is updated on the client, the client time is set from the incoming state update. Each time a frame renders, we take the render time (client time - interpolation delay) and identify a previous and target state to interpolate from. To calculate the interpolation amount/factor, we take the difference of the render time and previous state time and divide by the difference of the target state and previous state times: var factor = ((renderTime - previousStateTime) / (targetStateTime - previousStateTime)) Problem: In the example above, we are effectively displaying the same interpolated state for 3 frames before we collected the next server update and a new client (render) time is set. The rendering is mostly smooth, but there is a dash of jaggedness to it. Question: Given the example above, I'd like to think that the interpolation amount/factor should increase with each frame render to smooth out the movement. Should this be considered and, if so, what is the best way to achieve this given the information from above?

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  • XNA frame rate spikes in full screen mode

    - by ProgrammerAtWork
    I'm loading a simple texture and rotating it in XNA, and this works. But when I run it in full screen 1920x1080 mode I see spikes while my texture is rotating. If I run it windowed with 1920x1080 resolution, I don't get the spikes. The size of the texture does not seem to matter, I tried 512 texture size and 2048 texture size, same thing happens. Spikes in full screen, no spikes in windowed, resolution does not seem to matter, Debug or Release does not seem to do anything either. Anyone got ideas of what could be the problem? Edit: I think this problem has something to do with the vertical retrace. Set this property: _graphicsDeviceManager.SynchronizeWithVerticalRetrace = false; you'll lose vsync but it will not stutter.

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • Adjusting the rate of movement of different objects on the same timer

    - by theUg
    I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not sure if it is the best way to accommodate varying speeds, but what do I know? It is a Java application that repaints the panel every time the timer expires. Timer is set via swing.Timer object that is set by timer delay constant. Every time the game is stepped objects’ coordinates advanced by an increment constant. Most of the objects are of the same class. Is there fairly easy way to refactor existing system to allow changing velocity for an individual object? Is there some obvious common solution I am not aware about? Idea I am having right now is to set timer delay fairly small, and only move objects every so many cycles of animation so that the apparent speed can be adjusted by varying how often they get moved. But that seems fairly involved, and I do not think it is the most elegant solution in terms of performance what with repainting the whole frame every 3-5 milliseconds. Can it be done by advancing the objects so many (varying) times during the certain interval (let’s say 35ms for something like 28fps), and use repaint() method to redraw just individual object? Do I need to mess with pausing animation for smoothness at higher redraw rates? Is it common practise to check for collision at larger step interval, but draw animation a lot more frequently?

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  • Curser blinking with any change of referesh rate of any window

    - by samer226047
    my problem is my courser is blinking for any windows that refresh. for example right now each litter i write the courser blink for it , well it's acceptable now but imagine what happen when i open facebook (each picture , each simple element in the web page the courser blink for it) , please help me i really want to move to Ubuntu but problems keep get in my way and push me back to windows PC status : Core i5 , 4G ram , Nvidia optimus 310m , 500G HDD. Condition : it was working good with Ubuntu 13.04 but after the ugprade to 13.10 the problem apear and thanks in advance

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  • How Google Will Rate Your Site

    Search Engine Optimisation should be a major part of any online businesses marketing strategy. The fact is that nowadays search engines are the first port of call for online shoppers and resultant businesses are forced to optimise to fit these engines.

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  • Rotating wheel with touch (adding momentum and slowing down the initial rate it can be moved

    - by Lewis
    I have a wheel control in a game which is setup like so: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); wheelRotation += (currentTouch - previousTouch) * 0.6; //limit speed 0.6 } } Now once the user lets go of the wheel I want it to rotate back to where it was before but not without taking into account the momentum of the swipe the user has done. This is the bit I really can't get my head around. So if the swipe generates a lot of momentum then the wheel will carry on moving slightly in that direction until the overall force which pulls the wheel back to the starting position kicks in. Any ideas/code snippets?

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  • Boosting That Return Rate

    I've noticed something about most beginner Internet marketers. They get really excited when they get traffic - even if that traffic doesn't convert to anything in the way of sales or proceeds. They're over the moon about the chance to make a profit. That's where they go wrong, unfortunately. It's fun to be excited at first, but after a week or so, reality really needs to set in and you need to start making decisions based on factors like conversions and ROI rather than raw traffic.

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  • Minecraft program frame rate is very slow

    - by Cade
    I have recently downloaded Minecraft to Ubuntu 12.04. It launches and plays successfully, however- the frame rates for the game are extremely slow. They never go past 9 fps and usually drop below 3 fps. I have been a Windows XP user for years and have just recently switched to Ubuntu, so I'm not an expert with this OS. My video card is a Diamond Stealth s60 with Radeon 7000. I don't know what other information you guys need but if you ask for it, and would please tell me how to get to it, I will tell you as soon as I can. Thanks for your help.

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  • Unable to watch a high resolution and high frame rate video

    - by Abhijith Madhav
    I have a video of a tennis match whose Resolution = 1280 * 720 Codec = H264 Frame rate = 50fps (Copy paste from info given by totem media player) My laptop is not powerful enough to play this video smoothly. How can I reduce the frame-rate of this video so that my laptop can play it? I have observed that my laptop can play videos with 25fps without an issue. I use ubuntu. I wouldn't mind using windows to edit/re-encode this video.

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  • My Windows 7 computer is stuck in a refresh rate not supported by my display. How can I fix this?

    - by Tim Keating
    Star Wars: The Old Republic apparently decided that my screen res should be 1680x1050 at 75hz. I have an older monitor that doesn't support that refresh rate. I fixed this problem within the game, but subsequently I alt-tabbed out of the game to the desktop & it reset me to those settings. Now my monitor shows a blank screen with "out of range" in Windows, and these settings persist even through a reboot. I booted into safe mode, but of course while there, I can only change the settings for the default driver. How can I get my machine back into a usable state?

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  • How can I implement a download rate limited in Java?

    - by JohnWithoutArms
    Hello, I'm going to implement a (simple) downloader application in Java as a personal exercise. It is going to run several jobs in different threads, in a way that I will be downloading a few files at the same time at all times during execution. I want to be able to define a download rate limit that is shared between all the download jobs, but I don't know how to do it even for a single download task. How should I go about doing this? What are the solutions I should try implementing? Thanks.

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