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  • High level project workflow

    - by user775060
    We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on how to manage a game project on a high level. How does your process work, from idea to launch? Preferably in situations where you have a team that needs to cooperate. I've seen these 2 links, which are useful in a way, but was wondering if there are better/more comprehensive ways to do this? http://www.goodcontroller.com/blog/?p=136 http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/ All input would be infinitely appreciated.

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  • Low "time on site" and high bounce-rate in Japan

    - by Noam
    I'm seeing a substantially low "time on site" and high bounce rate from visitors coming from Japan. Comparing to other states, even in languages I don't speak, the stats are still dramatically worse. So I assume there's something specific to that nation, that I should understand in order to make their experience better. The content they are seeing is in Japanese, and I've also translated the head-lines, which to my surprise didn't make stats look better. The site doesn't have a mobile version, so I assume that might be part of the problem. Wanted to hear from your experience what other reasons might there be that are specific for Japan. UPDATE: The content itself was in Japanese all the time, that's the reason it attracts users from Japan. The head-lines were in English, so I only changed them.

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  • High contrast theme Firefox problem

    - by user87239
    I am using the high contrast inverse theme in 12.04 as I am visually impaired. This generally works great but causes a problem in Firefox as entered text e.g into a Google search is white. As the text background is also white you cannot see what you are typing. I have read through a good thirty websites with similar issues but thus far nothing works. I have tried all the settings in Firefox like un-checking "Use System Defaults" as well as manually telling Firefox what colours to use and these setting have absolutely no effect on anything.

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  • Why is database developer pay so high? [closed]

    - by user433500
    Just wondering why someone would get 10k+ in some area in US for just writing queries and creating tables. While the average salary for someone who does scripting, object oriented programming, J2EE and database all together is only ~12K in new york city. Is there similar opportunities in cities like new york where only doing database gets one 10K+? What is the rational of companies paying such a high salary to consultants for just writing simple queries? I am sure college grad can do that with ease and will be quite satisfied with a 60k+ pay for a couple of year. Does location really matter so much?

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  • Audio codec consuming high battery power

    - by Vamsi Emani
    My powertop reports this for the two audio codec components. 4.85 W 100.0% Device Audio codec hwC0D3: Intel 4.85 W 100.0% Device Audio codec hwC0D0: Realtek I think 10 W for audio is too high. Can somebody please suggest me a way to reduce the power consumption? It'd be nice if someone could educate me on this, I have an idea about codecs in general but I have no clue about their internals? Why is it that these two components keep running always even when I am not listening to audio?

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  • How difficult is it to change from Embedded programming to a high level programming [on hold]

    - by anudeep shetty
    I have a background in Computer Science. I worked on Embedded programming on Linux file systems, after I finished my Bachelor's degree, for over a year. After that I pursued my masters where most of my course choices involved working on web, java and databases. Now I have an offer to work with a company that is offering a job to work on the OS level. The company is pretty good but I am feeling that my Masters has gone to waste. I wanted to know is it common that a Computer Science major works on low-level coding and is there a possibility that I can work in this company for some years and then move onto an opportunity where I can work on high-level coding? Also is working on low-level programming a safe choice in terms of job opportunities?

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  • What criteria would I use SQL Stream Insight vs TPL Dataflow [closed]

    - by makerofthings7
    There is an add-in to the Task Parallel Library (TPL) called TPL Dataflow that allows a variety of data processing scenarios. It seems that there are some parallels to the SQL Stream Insight product, however since SQL's Stream Insight has some interesting licensing around it, and it has a better performance depending on what license I get... I found myself asking myself should I use TPL Dataflow and not have any licensing issues, and possibly better performance. Can anyone tell me if performance is a valid criteria for comparing SQL Stream Insight vs TPL Dataflow? What other criteria should I be looking at when comparing the two?

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  • Bluetooth mouse lag on high cpu load ubuntu 11.04 12.10

    - by sirkubax
    I have just migrate to Ubuntu 12.10 and I have noticed that I have huge problem with my bluetooth mouse left click button on a high load (wired, but scroll and right button are not affected) (I think powersave cpu mode affect that more than cpu load) It just not "trigger the interrupt". Mouse is laggy, click are not reggisterd. I can not work like that. At the same time, my touchpad and usb mouse works great. How to check that - limit cpu frequency (I use powersave and ondemend mode) I now wonder, what should I log, check, measure, to capture enough data to fill bug report. Any suggestions? greetings sirkubax

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  • High CPU usage on Pong clone

    - by max
    I just made my first game, a clone of Pong, using OpenGL and C++. But its using ~50% of the CPU, which I guess is very high for a game like this. How can I improve that? Can you please look up my code and tell me what all things I am doing wrong? Any feedback is welcome. http://pastebin.com/L5zE3axh Also it would be extremely helpful if you give some general points on how to develop games in OpenGL efficiently.. Thanks in advance!

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  • How to include high resolution version of thumbnail

    - by neak
    I'm running a tube site that has a thumbnail for each post/video (running via Wordpress, 500k posts). When I first created the thumbnails they were a fairly large size, around 640px in width each and because of that I was seeing a lot of traffic from Google Images. After streamlining the site and resizing all of the thumbnails down to 170px rather than scaling them down I'm worried that Google isn't going to rank the images as high as they would be at a larger resolution, so is there a way to include the higher res versions and serve them to be indexed instead of the smaller ones?

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  • High Availability for IaaS, PaaS and SaaS in the Cloud

    - by BuckWoody
    Outages, natural disasters and unforeseen events have proved that even in a distributed architecture, you need to plan for High Availability (HA). In this entry I'll explain a few considerations for HA within Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). In a separate post I'll talk more about Disaster Recovery (DR), since each paradigm has a different way to handle that. Planning for HA in IaaS IaaS involves Virtual Machines - so in effect, an HA strategy here takes on many of the same characteristics as it would on-premises. The primary difference is that the vendor controls the hardware, so you need to verify what they do for things like local redundancy and so on from the hardware perspective. As far as what you can control and plan for, the primary factors fall into three areas: multiple instances, geographical dispersion and task-switching. In almost every cloud vendor I've studied, to ensure your application will be protected by any level of HA, you need to have at least two of the Instances (VM's) running. This makes sense, but you might assume that the vendor just takes care of that for you - they don't. If a single VM goes down (for whatever reason) then the access to it is lost. Depending on multiple factors, you might be able to recover the data, but you should assume that you can't. You should keep a sync to another location (perhaps the vendor's storage system in another geographic datacenter or to a local location) to ensure you can continue to serve your clients. You'll also need to host the same VM's in another geographical location. Everything from a vendor outage to a network path problem could prevent your users from reaching the system, so you need to have multiple locations to handle this. This means that you'll have to figure out how to manage state between the geo's. If the system goes down in the middle of a transaction, you need to figure out what part of the process the system was in, and then re-create or transfer that state to the second set of systems. If you didn't write the software yourself, this is non-trivial. You'll also need a manual or automatic process to detect the failure and re-route the traffic to your secondary location. You could flip a DNS entry (if your application can tolerate that) or invoke another process to alias the first system to the second, such as load-balancing and so on. There are many options, but all of them involve coding the state into the application layer. If you've simply moved a state-ful application to VM's, you may not be able to easily implement an HA solution. Planning for HA in PaaS Implementing HA in PaaS is a bit simpler, since it's built on the concept of stateless applications deployment. Once again, you need at least two copies of each element in the solution (web roles, worker roles, etc.) to remain available in a single datacenter. Also, you need to deploy the application again in a separate geo, but the advantage here is that you could work out a "shared storage" model such that state is auto-balanced across the world. In fact, you don't have to maintain a "DR" site, the alternate location can be live and serving clients, and only take on extra load if the other site is not available. In Windows Azure, you can use the Traffic Manager service top route the requests as a type of auto balancer. Even with these benefits, I recommend a second backup of storage in another geographic location. Storage is inexpensive; and that second copy can be used for not only HA but DR. Planning for HA in SaaS In Software-as-a-Service (such as Office 365, or Hadoop in Windows Azure) You have far less control over the HA solution, although you still maintain the responsibility to ensure you have it. Since each SaaS is different, check with the vendor on the solution for HA - and make sure you understand what they do and what you are responsible for. They may have no HA for that solution, or pin it to a particular geo, or perhaps they have a massive HA built in with automatic load balancing (which is often the case).   All of these options (with the exception of SaaS) involve higher costs for the design. Do not sacrifice reliability for cost - that will always cost you more in the end. Build in the redundancy and HA at the very outset of the project - if you try to tack it on later in the process the business will push back and potentially not implement HA. References: http://www.bing.com/search?q=windows+azure+High+Availability  (each type of implementation is different, so I'm routing you to a search on the topic - look for the "Patterns and Practices" results for the area in Azure you're interested in)

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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • eSeminar ISV Partner Update: High Quality Reporting for Your Applications

    - by Mike.Hallett(at)Oracle-BI&EPM
    Play eSeminar Duration: 18 Minutes         Description: This webinar presents to ISV Partners Oracle’s latest release of BI Publisher, and describes how this tool can make their applications more competitive and appealing to their customers by providing High Quality Reporting and Business Intelligence embedded into their solution. • BI Publisher can Provide All Reports… at Lower Cost • Easier, with Better Developer Productivity • Better Managed : Better Performance, Less Administration • Highest Quality : Pixel Perfect and Interactive Reporting. Play eSeminar (Only accessible to Oracle Partners).

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  • Using High Level Abstractions

    - by Jonn
    I'm not sure if I'm using the correct term, but would you program using High-level abstractions like Powerbuilder, or some CMS like MODx or DotNetNuke? I haven't dabbled in any of these yet. The reason I'm asking is that I kind of feel intimidated by the whole notion of using any abstraction over the languages I'm using. I'm thinking that my job might be over-simplified. While it may provide business solutions faster, I'd rather be coding straight from, in my case, .NET. Do/Would you use abstractions like these or prefer them over programming in lower level languages?

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  • Google I/O 2012 - High Performance HTML5

    Google I/O 2012 - High Performance HTML5 For years we built web apps that far outpaced the capabilities of the browsers they ran in. Just as the browsers were catching up HTML5 came on the scene - video and audio, canvas, SVG, app cache, localStorage, @font-face, and more. Now the browsers are racing to stay ahead of the wave that's building as developers adopt these new capabilities. Is your HTML5 app going to ride the wave or be dashed on the rocks leaving users stranded? Learn which HTML5 features to seek out and which to avoid when it comes to building fast HTML5 web apps. This session will be live captioned. From: GoogleDevelopers Views: 91 1 ratings Time: 01:02:07 More in Science & Technology

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  • Rendering only a part of the screen in high detail

    - by Bart van Heukelom
    If graphics are rendered for a large viewing angle (e.g. a very large TV or a VR headset), the viewer can't actually focus on the entire image, just a part of it. (Actually, this is the case for regular sized screens as well.) Combined with a way to track the viewer's eyes, you could theoretically exploit this and render the graphics away from the viewer's focus with progressively less details and resolution, gaining performance, without losing perceived quality. Are there any techniques for this available or under development today?

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  • High temperature on my laptop with Radeon Mobility HD4670

    - by Lorthirk
    As almost everyone here, I guess, in these days I downloaded Quantal Quetzal to give it a try. However I noticed that my laptop runs fairly hot with cooling fans almost always on, even sitting in the desktop doing nothing. I downloaded XSensor to read temperature sensors, and I saw that while CPU stays on about 65°C, so quiet normal I guess, the GPU sits at 75°C. In comparison my actual Windows 7 installation, which dual boots witb Quantal, stays at 59°C CPU and 65°C. So I went reading and learned that AMD dropped support for my video card from fglrx package, and that fglrx-legacy won't support 1.13 Xorg, so I'm basically stuck with OSS drivers. So I was guessing if there's anything I can try, and if it's possible that the OSS drivers could be the cause of the high temperature?

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  • gnome shell with very high CPU usage

    - by 501 - not implemented
    i'm running ubuntu gnome 13.10 on my dell latiude e6510 with a i5 m560. The I5 comes with a embedded Intel HD 3400 Graphics. The average cpu usage of the gnome-shell is by 160% it's to high, I think. Is there a problem with a driver? If i call the command glxinfo | grep OpenGL it returns: OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.3, 128 bits) OpenGL version string: 2.1 Mesa 9.2.1 OpenGL shading language version string: 1.30 OpenGL extensions: Greetings

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  • Can a call to WaitHandle.SignalAndWait be ignored for performance profiling purposes?

    - by Dan Tao
    I just downloaded the trial version of ANTS Performance Profiler from Red Gate and am investigating some of my team's code. Immediately I notice that there's a particular section of code that ANTS is reporting as eating up to 99% CPU time. I am completely unfamiliar with ANTS or performance profiling in general (that is, aside from self-profiling using what I'm sure are extremely crude and frowned-upon methods such as double timeToComplete = (endTime - startTime).TotalSeconds), so I'm still fiddling around with the application and figuring out how it's used. But I did call the developer responsible for the code in question and his immediate reaction was "Yeah, that doesn't surprise me that it says that; but that code calls SignalAndWait [which I could see for myself, thanks to ANTS], which doesn't use any CPU, it just sits there waiting for something to do." He advised me to simply ignore that code and look for anything ELSE I could find. My question: is it true that SignalAndWait requires NO CPU overhead (and if so, how is this possible?), and is it reasonable that a performance profiler would view it as taking up 99% CPU time? I find this particularly curious because, if it's at 99%, that would suggest that our application is often idle, wouldn't it? And yet its performance has become rather sluggish lately. Like I said, I really am just a beginner when it comes to this tool, and I don't know anything about the WaitHandle class. So ANY information to help me to understand what's going on here would be appreciated.

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  • What is the performance impact of CSS's universal selector?

    - by Bungle
    I'm trying to find some simple client-side performance tweaks in a page that receives millions of monthly pageviews. One concern that I have is the use of the CSS universal selector (*). As an example, consider a very simple HTML document like the following: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title>Example</title> <style type="text/css"> * { margin: 0; padding: 0; } </head> <body> <h1>This is a heading</h1> <p>This is a paragraph of text.</p> </body> </html> The universal selector will apply the above declaration to the body, h1 and p elements, since those are the only ones in the document. In general, would I see better performance from a rule such as: body, h1, p { margin: 0; padding: 0; } Or would this have exactly the same net effect? Essentially, what I'm asking is if these rules are effectively equivalent in this case, or if the universal selector has to perform more unnecessary work that I may not be aware of. I realize that the performance impact in this example may be very small, but I'm hoping to learn something that may lead to more significant performance improvements in real-world situations. Thanks for any help!

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  • Is there a IDE/compiler PC benchmark I can use to compare my PCs performance?

    - by RickL
    I'm looking for a benchmark (and results on other PCs) which would give me an idea of the development performance gain I could get by upgrading my PC, also the benchmark could be used to justify the upgrade to my boss. I use Visual Studio 2008 for my development, so I'd like to get an idea of by what factor the build times would be improved, and also it would be good if the benchmark could incorporate IDE performance (i.e. when editing, using intellisense, opening code files etc) into its result. I currently have an AMD 3800x2, with 2GB RAM on Vista 32. For example, I'd like to know what kind of performance gain I'd see in Visual Studio 2008 with a Q6600, 4GB RAM on Vista 64. And also with other processors, and other RAM sizes... also see whether hard disk performance is a big factor. EDIT: I mentioned Vista 64 because I'm aware that Vista 32 can only use 3GB RAM maximum. So I'd presume that wanting to use more RAM would require Vista 64, but perhaps it could still be slower overall there is a large overhead in using the 32 bit VS 2008 on 64 bit OS.

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  • Performance of stored proc when updating columns selectively based on parameters?

    - by kprobst
    I'm trying to figure out if this is relatively well-performing T-SQL (this is SQL Server 2008). I need to create a stored procedure that updates a table. The proc accepts as many parameters as there are columns in the table, and with the exception of the PK column, they all default to NULL. The body of the procedure looks like this: CREATE PROCEDURE proc_repo_update @object_id bigint ,@object_name varchar(50) = NULL ,@object_type char(2) = NULL ,@object_weight int = NULL ,@owner_id int = NULL -- ...etc AS BEGIN update object_repo set object_name = ISNULL(@object_name, object_name) ,object_type = ISNULL(@object_type, object_type) ,object_weight = ISNULL(@object_weight, object_weight) ,owner_id = ISNULL(@owner_id, owner_id) -- ...etc where object_id = @object_id return @@ROWCOUNT END So basically: Update a column only if its corresponding parameter was provided, and leave the rest alone. This works well enough, but as the ISNULL call will return the value of the column if the received parameter was null, will SQL Server optimize this somehow? This might be a performance bottleneck on the application where the table might be updated heavily (insertion will be uncommon so the performance there is not a problem). So I'm trying to figure out what's the best way to do this. Is there a way to condition the column expressions with something like CASE WHEN or something? The table will be indexed up the wazoo as well for read performance. Is this the best approach? My alternative at this point is to create the UPDATE expression in code (e.g. inline SQL) and execute it against the server. This would solve my doubts about performance, but I'd rather leave this in a stored proc if possible.

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  • Recent improvements in Console Performance

    - by loren.konkus
    Recently, the WebLogic Server development and support organizations have worked with a number of customers to quantify and improve the performance of the Administration Console in large, distributed configurations where there is significant latency in the communications between the administration server and managed servers. These improvements fall into two categories: Constraining the amount of time that the Console stalls waiting for communication Reducing and streamlining the amount of data required for an update A few releases ago, we added support for a configurable domain-wide mbean "Invocation Timeout" value on the Console's configuration: general, advanced section for a domain. The default value for this setting is 0, which means wait indefinitely and was chosen for compatibility with the behavior of previous releases. This configuration setting applies to all mbean communications between the admin server and managed servers, and is the first line of defense against being blocked by a stalled or completely overloaded managed server. Each site should choose an appropriate timeout value for their environment and network latency. In the next release of WebLogic Server, we've added an additional console preference, "Management Operation Timeout", to the Console's shared preference page. This setting further constrains how long certain console pages will wait for slowly responding servers before returning partial results. While not all Console pages support this yet, key pages such as the Servers Configuration and Control table pages and the Deployments Control pages have been updated to support this. For example, if a user requests a Servers Table page and a Management Operation Timeout occurs, the table is displayed with both local configuration and remote runtime information from the responding managed servers and only local configuration information for servers that did not yet respond. This means that a troublesome managed server does not impede your ability to manage your domain using the Console. To support these changes, these Console pages have been re-written to use the Work Management feature of WebLogic Server to interact with each server or deployment concurrently, which further improves the responsiveness of these pages. The basic algorithm for these pages is: For each configuration mbean (ie, Servers) populate rows with configuration attributes from the fast, local mbean server Find a WorkManager For each server, Create a Work instance to obtain runtime mbean attributes for the server Schedule Work instance in the WorkManager Call WorkManager.waitForAll to wait WorkItems to finish, constrained by Management Operation Timeout For each WorkItem, if the runtime information obtained was not complete, add a message indicating which server has incomplete data Display collected data in table In addition to these changes to constrain how long the console waits for communication, a number of other changes have been made to reduce the amount and scope of managed server interactions for key pages. For example, in previous releases the Deployments Control table looked at the status of a deployment on every managed server, even those servers that the deployment was not currently targeted on. (This was done to handle an edge case where a deployment's target configuration was changed while it remained running on previously targeted servers.) We decided supporting that edge case did not warrant the performance impact for all, and instead only look at the status of a deployment on the servers it is targeted to. Comprehensive status continues to be available if a user clicks on the 'status' field for a deployment. Finally, changes have been made to the System Status portlet to reduce its impact on Console page display times. Obtaining health information for this display requires several mbean interactions with managed servers. In previous releases, this mbean interaction occurred with every display, and any delay or impediment in these interactions was reflected in the display time for every page. To reduce this impact, we've made several changes in this portlet: Using Work Management to obtain health concurrently Applying the operation timeout configuration to constrain how long we will wait Caching health information to reduce the cost during rapid navigation from page to page and only obtaining new health information if the previous information is over 30 seconds old. Eliminating heath collection if this portlet is minimized. Together, these Console changes have resulted in significant performance improvements for the customers with large configurations and high latency that we have worked with during their development, and some lesser performance improvements for those with small configurations and very fast networks. These changes will be included in the 11g Rel 1 patch set 2 (10.3.3.0) release of WebLogic Server.

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