Search Results

Search found 10022 results on 401 pages for 'platform games'.

Page 50/401 | < Previous Page | 46 47 48 49 50 51 52 53 54 55 56 57  | Next Page >

  • Which GUI toolkit would you use for a touchscreen interface?

    - by Drealmer
    The only experience I have so far with a touchscreen interface was one where everything was custom drawn, and I get the feeling it's not the most efficient way of doing it (even the most basic layout change is hell to make). I know plenty of GUI toolkits intended at keyboard & mouse interfaces, but can you advise something suited for touchscreens? Target platform is Windows, but cross-platform would be nice.

    Read the article

  • Getting started on a stream interface driver

    - by Ranhiru
    I want to build a stream interface driver for testing purposes but I am completely lost. I don't know which IDE to use VS2008 or Platform Builder. Platform Builder is whopping 20GB to download :( Can anyone guide me on how i create the .dll file and include XXX_Open, XXX_Close, XXX_Write, XXX_Read in the dll file? Should i write the .dll file in C++ or can i write it in C#? Please guide me through the basics :) Thanx a lot :)

    Read the article

  • MS SideWinder Force Feedback Wheel under Win7 x64 - steering works but force feedback not

    - by user24752
    I just bought this second-hand ancient but professional steering wheel: Microsoft SideWinder Force Feedback Wheel. I hooked it up to my Win7 x64 machine, it recognized it without installing anything, it did show up in the "Devices and Printers" section. Right-click - I could calibrate it, I could use it under Flatout2 right away. However, force feedback does not seem to work. The steering wheel has a force-button. If I set it using force feedback, it should lit up according to the manual (originally written for Win98). However, instead of lighting up, it blinks. The manual does not associate anything to blinking. I never used any game controllers before on any Windows. Is there a way to check/calibrate force feedback?

    Read the article

  • TF2 with Parallels on a MacBook Pro

    - by Eric Koslow
    I am trying to get TF2 to run under Parallels on my 15'' MacBook Pro, but it is ultimatly failing. To get any decent frame rate I have to put all the setting to low, but even then I get weird graphical "gliches" when I play. Controlls are unresponsive and very laggy as well. I have increased the video memory to 256mb, but that doesn't seem to have helped. What else should I do to make the game playable?

    Read the article

  • 3ds Max with Parallels on a MacBook Pro

    - by Eric Koslow
    I am trying to get 3ds Max to run under Parallels on my 15'' MacBook Pro, but it is ultimatly failing. To get any decent frame rate I have to put all the setting to low, but even then I get weird graphical "gliches" when I play. Controlls are unresponsive and very laggy as well. I have increased the video memory to 256mb, but that doesn't seem to have helped. What else should I do to make the game playable? Mod-edit: I changed TF2 with a "random" 3D modelling software, which solves gaming related issues.

    Read the article

  • How to black out second monitor when playing a full screen game?

    - by Gary
    I've got two monitors. When I play a full screen game in my primary monitor, the second monitor still shows the Windows desktop. How can I black out the second monitor so that it doesn't show anything at all? My graphics card is from ATI. I'm running Windows 7 in Boot Camp on an iMac. I don't know if this makes a difference, however, as any solution to my question will do, really. For instance, is there a tiny app that I could run to disable the second monitor for a while? I'd rather not have to open Windows display settings every time I run a game and disable the monitor that way, though.

    Read the article

  • Windows 7 CRC Error When Installing Fallout 3 [closed]

    - by c00lryguy
    Earlier today, I installed Fallout 3 on Windows XP perfectly fine. Then about 2 hours ago I installed Windows 7 and I would like to install Fallout 3. But, when I try to install Fallout 3 on Win 7, I get an error while in the middle of the install: CRC Error: The File C:\Program Files\Bethesda Softworks\Fallout 3\Data\Video\B03.bik doesn't match the file in the setup's.cab file I forget the filename but it is the same each time I install. The disk literally went from the DVD-Rom to the case after the first install and straight from the case to the DVD-Rom. It's in perfect condition. My DVD-Rom is only about 2 months old and I've never had any problems with it. I don't understand what's going on. My user that I'm installing the game with is set as Administrator, as well.

    Read the article

  • OpenGL - What softwares are needed to learn Open GL on Osx

    - by sugar
    I strongly believe that - my question isn't related to programing, so that I asked my question here ( super user ). Here, I am not asking what links should I follow to learn OpenGL. I am asking that - What software are needed for learning Open Gl? Let me explain more briefly, I want to learn openGL for iPhone game development. Tools for creating 3D objects which are preferable tools are targeted for osx would be preferable. In short I would like to know, The list of application which are used by iPhone professional game developers on osx. Thanks in advance for sharing your knowledge. Please add comment before down voting. Sagar.

    Read the article

  • Tablet with Dedicated Graphics

    - by GuyNoir
    What would be the best tablet PC with dedicated graphics. I can find a few, but most seem to be from around 2006-07. Is there anything newer that has both the tablet-based swivel screen and a non-integrated graphics board? Thanks.

    Read the article

  • Best practices for re-IP'ing / migrating servers and applications

    - by warren
    Some of this question would be highly application-specific, but what approaches do you take when looking to migrate applications from one server/platform to another and servers form one network segment to another? For applications that can't be re-IP'd (many exist in this category), the general answer is to nuke and pave (or extend a clusterable application, then remove the segment that needs to be "moved"). For "normal" applications (httpd, mail, directory services, etc), what are the checks ou perform before, during, and after a move to ensure the health of the migrated app/server? An example with Apache: backup httpd conf directory change httpd conf files to use new IP address of server change (or add) IP of server restart Apache verify web server still serves pages reboot server verify environment comes back up healthy

    Read the article

  • 'Game Show' presentation

    - by albatross
    I work at a state university, and every day of summer orientation we have a little jeopardy-like game that new students' parents play. We run it in an auditorium. Right now the game is a powerpoint presentation (set up similar to jeopardy) off an old laptop running Powerpoint 2003. What I want to do is to purchase & use a smaller tablet/mini-book with a touchscreen. The touchscreen would be much more professional than dragging a mouse around the screen to select category questions. I also want to use hot keys during the presentation for sound effects (for correct + incorrect answers), and I want to play music and show an automated slideshow (photos from the day). This device would need vga or hdmi and audio out. I've been looking at iPads and iPad alternatives, but figured someone out there might have a better idea or done this before.

    Read the article

  • 8-bit game creator software

    - by dag729
    Hi, Anyone knows about some 8-bit game creator software that runs under GNU/Linux? I want to make some funny game in my spare time, but I prefer to have a tool (or a set of tools) that will help to keep it just a spare-time-project, thus not involving programming! :D Thanks in advance EDIT: For instance, some month ago I tried FPS Creator, being a frontend of DarkGame Studio. Well, FPS Creator is for a 3D FPS game: what I meant is a software similar to this one, but concening 8-bit'ish game.

    Read the article

  • Share one monitor with another user and display their screen as well

    - by Xiong Chiamiov
    My housemate and I just started playing the original RollerCoaster Tycoon again - what a nostalgia trip! Anyways, we both have two monitors, and would like to view the other's game on the secondary monitor while playing, since we're in different rooms. VNC-like applications sorta work, but they require two separate instances running (one to share each direction), and as a whole are rather slow and clumsy. We don't need any remote control at all, just viewing. I'm using XP, he Win7. We could probably get it to run through some means in Linux, if necessary.

    Read the article

  • Encryption of external HDD -- accessible from windows without installation

    - by Rainer
    I would like to use encryption on my external HDD but I would like to be able to access the encrypted data from Windows as well. As suggested in other questions, TrueCrypt is one option here, or I am using momentarily encfs, which is not available for Windows. But my question goes further: I would like to be able to access the encrypted partition from Windows without installation as I will be using it from different Windows machines for which I have no administrator access. My main OS is Linux and I have full root access to that computer. Is there a full disk or file based encryption which I can use cross platform and which does not require installation under Windows? ADDITION: It seems that TrueCrypt provides a portable mode which fulfills my requirements partly: http://www.truecrypt.org/docs/?s=truecrypt-portable, but still the TrueCrypt driver needs to be installed by an administrator... pitty Thanks

    Read the article

  • Doing "text mode 'splash' game" during boot.

    - by Vi
    Sometimes I want to do something (for example, playing a simple text-mode game) while the system is booting up. This is especially useful when lengthy reiserfs transaction replays are happening. Current hacky way of doing it is: Put the program on initramfs. Before running /sbin/init, "openvt 2 /my/program". Turn off messages from kernel (sysrq 0) Override /dev/console with /dev/null (to prevent boot messages). The problems are: There are STILL some messages interfering with program output. I can't see boot messages by switching to that virtual terminal back. After finishing the boot sequence, /dev/tty2 ends up being attached both to getty and my program. How to do it properly without of running graphical splashes? The system is Linux Debian Squeeze, no dependency based sysv scripts.

    Read the article

  • Frontlines-Fuel of War did not want to run on Windows 7 - 64bit

    - by welliam
    Hi I like this game alot "Frontlines-Fuel of War" and when I upgraded from Windows XP 32bit to Windows 7 - 64bit the game is not longer want to run when I start the game I get the standard windows 7 "not responding" dialog with two options for "close" or debug" I tried all combination of compatibility modes but nothing worked please advise thanks

    Read the article

  • How does braking assist of car racing games work?

    - by Ayush Khemka
    There are a lot of PC car racing games around which have this unique driving assist which helps brake your car so that you can safely turn it. While in some games it just an 'assist', it will just help your car brake but won't ensure a safe turn. While in others, the braking assist will help you get a safe turn. I was wondering on what could be the algorithm that is followed to achieve it. A very basic algorithm I could think of was, Pre-determine the braking distance of an ideal car for every turn of the track, depending on the radius of the turn, and then start braking the car accordingly. For example, for a turn of less than 90o, the car would start braking automatically at 50m distance from the start of the turn. A more advanced algorithm, which would ensure a safe turn, could be Pre-determine the speed of the car at the start of each turn, individually for each track, turn and car. Also, pre-determine the deceleration rate of each car individually, which varies because of the car's performance. The braking assist would keep recording the speed of the car at a certain instant of time. Start braking the car appropriately so that the car gets to the exact speed needed at the start of the turn. For example, let the speed of a particular car at the start of a turn 43m in radius, be 120km/h. Let the deceleration rate of the car be 200km/h2. If, at some instant of time, the speed of the car is 200km/h, then the car would automatically start braking at 400m from the start of the turn.

    Read the article

  • How to make game sessions like "with friends" games?

    - by Miguel lugo
    I want to make a game like "words with friends" or "chess with friends" or "Draw Something" or any of the other online multiplayer type games that are based around friends having game sessions with each other. I have made one app before that had no online features so I know the basics of objective-C and xCode. I looked up facebook connect so I know how to make friends find other friends to play with through Facebook. Just not how to make the gaming session. I only need my game to send a small array (or XML if it's better) of strings and integers from one iPhone to the other as each iPhone takes a turn. I'm NOT sending some complex video or anything like in "Draw Something." I was hoping someone could point me in the right direction (whether link to website or book or just a general idea) for how to do gaming sessions between two iPhones. I read this tutorial http://www.raywenderlich.com/3932/how-to-create-a-socket-based-iphone-app-and-server but it seems to be more about having two iPhones communicate over a server on a laptop or through the same wifi, not how to have iPhones game together over any Internet connection like in "with friends" games. I've tried to research this in other places but I'm never quite sure if what the articles I find are talking about is related to what I want or not. Someone please just point me in the right direction or give me a general outline of what to do. I will look up the specifics on my own once I know what to look for. Thank you.

    Read the article

  • How can I make video games if I don't like programming?

    - by hoper
    I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day coding (which is stressful) in the future for my job. But I still want to make video games. Maybe this is the only reason why I am taking all of these stressful courses. I always write down plots, stories, characters, fictional gaming worlds... Once, I thought I should study artistic technology such as game design and not computer technology such as C++, C#, etc. However, most of popular game designers (or directors) such as Kojima, Miyamoto, etc. used to be good programmers. Companies actaully assign programmers to directors because they understand how to make a game. I've try to find other colleges or universities where they teach game design programs. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth: the employement rate of graduated students is low. How can I have a future making games if I don't like programming?

    Read the article

  • What causes player box/world geometry glitches in old games?

    - by Alexander
    I'm looking to understand and find the terminology for what causes - or allows - players to interfere with geometry in old games. Famously, ID's Quake3 gave birth to a whole community of people breaking the physics by jumping, sliding, getting stuck and launching themselves off points in geometry. Some months ago (though I'd be darned if I can find it again!) I saw a conference held by Bungie's Vic DeLeon and a colleague in which Vic briefly discussed the issues he ran into while attempting to wrap 'collision' objects (please correct my terminology) around environment objects so that players could appear as though they were walking on organic surfaces, while not clipping through them or appear to be walking on air at certain points, due to complexities in the modeling. My aim is to compose a case study essay for University in which I can tackle this issue in games, drawing on early exploits and how techniques have changed to address such exploits and to aid in the gameplay itself. I have 3 current day example of where exploits still exist, however specifically targeting ID Software clearly shows they've massively improved their techniques between Q3 and Q4. So in summary, with your help please, I'd like to gain a slightly better understanding of this issue as a whole (its terminology mainly) so I can use terms and ask the right questions within the right contexts. In practical application, I know what it is, I know how to do it, but I don't have the benefit of level design knowledge yet and its technical widgety knick-knack terms =) Many thanks in advance AJ

    Read the article

  • Netbeans platform projects - problems with wrapped jar files that have dependencies

    - by I82Much
    For starters, this question is not so much about programming in the NetBeans IDE as developing a NetBeans project (e.g. using the NetBeans Platform framework). I am attempting to use the BeanUtils library to introspect my domain models and provide the properties to display in a property sheet. Sample code: public class MyNode extends AbstractNode implements PropertyChangeListener { private static final PropertyUtilsBean bean = new PropertyUtilsBean(); // snip protected Sheet createSheet() { Sheet sheet = Sheet.createDefault(); Sheet.Set set = Sheet.createPropertiesSet(); APIObject obj = getLookup().lookup (APIObject.class); PropertyDescriptor[] descriptors = bean.getPropertyDescriptors(obj); for (PropertyDescriptor d : descriptors) { Method readMethod = d.getReadMethod(); Method writeMethod = d.getWriteMethod(); Class valueType = d.getClass(); Property p = new PropertySupport.Reflection(obj, valueType, readMethod, writeMethod); set.put(p); } sheet.put(set); return sheet; } I have created a wrapper module around commons-beanutils-1.8.3.jar, and added a dependency on the module in my module containing the above code. Everything compiles fine. When I attempt to run the program and open the property sheet view (i.e.. the above code actually gets run), I get the following error: java.lang.ClassNotFoundException: org.apache.commons.logging.LogFactory at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:319) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:330) at java.lang.ClassLoader.loadClass(ClassLoader.java:254) at org.netbeans.ProxyClassLoader.loadClass(ProxyClassLoader.java:259) Caused: java.lang.ClassNotFoundException: org.apache.commons.logging.LogFactory starting from ModuleCL@64e48e45[org.apache.commons.beanutils] with possible defining loaders [ModuleCL@75da931b[org.netbeans.libs.commons_logging]] and declared parents [] at org.netbeans.ProxyClassLoader.loadClass(ProxyClassLoader.java:261) at java.lang.ClassLoader.loadClass(ClassLoader.java:254) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:399) Caused: java.lang.NoClassDefFoundError: org/apache/commons/logging/LogFactory at org.apache.commons.beanutils.PropertyUtilsBean.<init>(PropertyUtilsBean.java:132) at org.myorg.myeditor.MyNode.<clinit>(MyNode.java:35) at org.myorg.myeditor.MyEditor.<init>(MyEditor.java:33) at org.myorg.myeditor.OpenEditorAction.actionPerformed(OpenEditorAction.java:13) at org.openide.awt.AlwaysEnabledAction$1.run(AlwaysEnabledAction.java:139) at org.netbeans.modules.openide.util.ActionsBridge.implPerformAction(ActionsBridge.java:83) at org.netbeans.modules.openide.util.ActionsBridge.doPerformAction(ActionsBridge.java:67) at org.openide.awt.AlwaysEnabledAction.actionPerformed(AlwaysEnabledAction.java:142) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2028) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2351) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) at javax.swing.AbstractButton.doClick(AbstractButton.java:389) at com.apple.laf.ScreenMenuItem.actionPerformed(ScreenMenuItem.java:95) at java.awt.MenuItem.processActionEvent(MenuItem.java:627) at java.awt.MenuItem.processEvent(MenuItem.java:586) at java.awt.MenuComponent.dispatchEventImpl(MenuComponent.java:317) at java.awt.MenuComponent.dispatchEvent(MenuComponent.java:305) [catch] at java.awt.EventQueue.dispatchEvent(EventQueue.java:638) at org.netbeans.core.TimableEventQueue.dispatchEvent(TimableEventQueue.java:125) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) I understand that beanutils is using the commons-logging component. I have tried adding the commons-logging component in two different ways (creating a wrapper library around the commons-logging library, and putting a dependency on the Commons Logging Integration library). Neither solves the problem. I noticed that the same problem occurs with other wrapped libraries; if they themselves have external dependencies, the ClassNotFoundExceptions propagate like mad, even if I've wrapped the jars of the libraries they require and added them as dependencies to the original wrapped library module. Pictorially: I'm at my wits end here. I noticed similar problems while googling: Is there a known bug on NB Module dependency Same issue I'm facing but when wrapping a different jar NetBeans stance on this - none of the 3 apply to me. None conclusively help me. Thank you, Nick

    Read the article

< Previous Page | 46 47 48 49 50 51 52 53 54 55 56 57  | Next Page >