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  • howto have condition in a nested SQL query?

    - by fenec
    here is my SQL statement , i would like to find all the games that have the status 0 and names of teams that are like key_word or the sport's name that are like the key word. The problem is that all the games that are displayed don't have status 0 . What am i doing wrong? sql="select * from games where games.status=0 and games.team_2_id IN (select id from teams where name like '"+key_word+"') or games.team_1_id IN (select id from teams where name like '"+key_word+"') or games.sport like '"+key_word+"' "

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  • How do multi-platform games usually store save data?

    - by PixelPerfect3
    I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - Xbox/PS/PC/Mac/Android/iOS?) For example for a game like Assassin's Creed or The Walking Dead: They are on multiple platforms and they usually have to save enough information about the player and their actions. Do they use something like XML files, databases, or just straight binary dumps? How much does it differ from platform to platform? I would appreciate it if someone with experience in the game industry would answer this.

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  • How to design the scenarios in a platform game?

    - by ReyLitch
    I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the scenarios but I think that the scenarios needed in a platform game are not as conventional (by conventional I say something like this). I am very lost and not know where to start and how to structure it. Thanks in advance.

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  • What files does JDIC need to run?

    - by Domchi
    I'm trying to call JDIC from my application, but I can't get it to run. What files do I need and where? From what I've been able to gather from their site, I basically need to put jdic.jar in classpath... however there is also a lib folder with jdic.jar with a bit different size, and jdic_native_applet.jar, jdic_stub_unix.jar, jdic_stub_windows.jar and several folders with what I gather are platform specific files. I get this exception when instantiating AssociationService: java.lang.ClassNotFoundException: org.jdesktop.jdic.filetypes.internal.AppAssociationReaderFactory_windows at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at org.jdesktop.jdic.filetypes.AssociationService.<init>(Unknown Source) at QuickTest.main(QuickTest.java:101) I've tried last "official" release and last alpha release. I'm running Java 6 and Win7 64bit. Does JDIC even work under Win7 (or 64bit, although I use 32bit Java)? I see no release after 2006, and no activity in the project after about 2008... while Win7 came in 2009. I know that parts of JDIC, like Desktop, were included in Java 6, however that doesn't seem to be the case with file associations. And if it doesn't, are there any (hopefully cross-platform) alternatives for managing file associations? There are some things for Windows only that I tried, but that requires running native commands with administrator privileges which I don't know how to pull, apart from asking user to run my app as administrator and then use Runtime.exec()... If there are no alternatives to JDIC, I'm interested if anyone has managed to handle file associations well with cross-platform installers?

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  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

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  • Epson Artisan 800 on Ubuntu/Linux

    - by Tim Lytle
    Update for Ubuntu 10.04: Printing should work 'out-of-box', scanning still needs the newer sane backend. Looking for a known good way to setup an Epson Artisan 800 on Ubuntu specifically or any linux box in general. It is a printer/scanner with ethernet/wifi/usb. I'd like to use it as a network printer/scanner being able to do both from my Windows and Ubuntu machines; however, if it needs to be physically connected to a computer (preferably the Ubuntu machine) that is doable (again, then sharing print/scan functions to the network). Basically, I'm looking for someone who has used this printer/scanner (or similar) in a multi-platform environment to share how the set it up and how well it worked. Updated: A little more information, like most printers (I expect) the documentation for the printer basically says, "don't use plug-n-play, run our setup CD from your Windows/Mac system", to do anything (set it up for network use even). I guess that's to make it easy for anyone else to setup, but when you're looking to use it with an unsupported (by Epson's documentation) OS, you're just stuck on your own. What I was hoping for was someone who could say, "Forget the bundled software, do [this] to set it up on wifi manually, install [this] to connect to the scanner from [os], printing works with [this] driver - at least that's how I set it up." I'll will (and have so far) use the information here, and post my own setup when I'm done, if there's no one else out there with that experience.

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  • Does HTML5 make Javascript gaming safer (more secure)?

    - by Sean Madigan
    I know that Javascript is an incredibly unsecure way of programming a persistent game, where for instance you are doing battle calculations in an RPG and then award XP through linking to a PHP page when they win that adds XP to a database (since the player could make their own javascript to always win or just look at the PHP page that you get sent to when you win and just go there anyway). So with that said, I'm wondering if HTML5 makes multiplayer/persistent games any safer in this regard, since I know it still uses Javascript. Or am I still doomed to rely entirely on server-side scripting for doing any calculations that award the player?

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  • Why is this iptables rule that does port forwarding not working?

    - by videoguy
    I have a server bound to localhost:7060. It is using ipv6 socket instead of ipv4. Below is netstat outout. # netstat -an Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 10.200.32.98:1720 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:4122 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:4123 0.0.0.0:* LISTEN tcp 0 0 127.0.0.1:4123 127.0.0.1:43051 ESTABLISHED tcp 0 0 10.200.32.98:5555 10.200.32.44:53162 ESTABLISHED tcp6 0 0 :::5060 :::* LISTEN tcp6 0 0 ::ffff:127.0.0.1:7060 :::* LISTEN tcp6 0 0 :::23 :::* LISTEN tcp6 0 0 ::ffff:10.200.32.98:23 ::ffff:10.200.32.142:43505 ESTABLISHED tcp6 0 0 ::ffff:127.0.0.1:43051 ::ffff:127.0.0.1:4123 ESTABLISHED tcp6 0 0 ::ffff:10.200.32.98:23 ::ffff:10.200.32.44:53195 ESTABLISHED udp6 0 0 :::5060 :::* CLOSE # I want to setup a port forwarding rule that accepts connections on port 24 (on all interfaces loopback as well as eth0) and forward the data to localhost:7060. This is how I am setting up the iptables rule: iptables -t nat -A PREROUTING -p tcp --dport 24 -j DNAT --to 127.0.0.1:7060** It is not working. When I telnet from different box, I see the following $telnet 10.200.32.98 24 Trying 10.200.32.98... If I change the server to bind to *:7060 and set the following rule, it seems to work fine. iptables -t nat -A PREROUTING -p tcp --dport 24 -j REDIRECT --to-port 7060 But that will make my server available on WAN interface which I don't like. I feel it had something to do with ipv6 socket (tcp6 line in netstat output). This whole thing is done on an Android device with custom built Android platform image. How do I get this working?

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  • Learning C++ from AS3

    - by grey
    I'm a decent AS3 programmer. I work in games, and that is my reason for programming. While there is much I can accomplish with Adobe AIR, my understanding at this point is that learning C++ is probably a good direction to take. I would learn a lot of valuable lower level programming if I needed it down the road, and I would have an easier time learning other C oriented languages. I see a lot of information for people looking to learn AS3 who know C++, but not the other way around. Why C++? Cross platform compatibility is important to me, so I'm not particularly interested in C# or Objective-C at this junction. I'm also aware of HaXe, and while I love the concept, after doing some research I'm worried about investing a lot of time into something so recent with limited learning resources and documentation. I'm looking for advice and resources (books, articles) related to this topic. Thanks in advance!

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  • How online-game clients are able to exchange data through internet so fast?

    - by Kirzilla
    Hello, Let's imagine really simple game... We have a labirinth and two players trying to find out exit in real time through internet. On every move game client should send player's coordinates to server and accept current coordinates of another client. How is it possible to make this exchange so fast (as all modern games do). Ok, we can use memcache or similar technology to reduce data mining operations on server side. We can also use fastest webserver etc., but we still will have problems with timings. So, the questions are... What protocol game clients are usually using for exchanging information with server? What server technologies are coming to solve this problem? What algorithms are applied for fighting with delays during game etc. PS: Sorry for my English and I hope that my question is clear. Thank you.

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  • Oracle and Partners release CAMP specification for PaaS Management

    - by macoracle
    Cloud Application Management for Platforms The public release of the Cloud Application Management for Platforms (CAMP) specification, an initial draft of what is expected to become an industry standard self service interface specification for Platform as a Service (PaaS) management, represents a significant milestone in cloud standards development. Created by several players in the emerging cloud industry, including Oracle, the specification is being submitted to the OASIS standards organization (draft charter) where it will be finalized in an open development process. CAMP is targeted at application developers and deployers for self service management of their application on a Platform-as-a-Service cloud. It is closely aligned with the application development process where applications are typically developed in an Application Development Environment (ADE) and then deployed into a private or public platform cloud. CAMP standardizes the model behind an application’s dependencies on platform components and provides a standardized format for moving applications between the ADE and the cloud, and if and when desirable, between clouds. Once an application is deployed, CAMP provides users with a standardized self service interface to the PaaS offering, allowing the cloud consumer to manage the lifecycle of the application on that platform and the use of the underlying platform services. The CAMP interface includes a RESTful binding of the CAMP model onto the standard HTTP protocol, using JSON as the encoding for the model resources. The model for CAMP includes resources that represent the Application, its Components and any Platform Components that they depend on. It's important PaaS Cloud consumers understand that for a PaaS cloud, these are the abstractions that the user would prefer to work with, not Virtual Machines and the various resources such as compute power, storage and networking. PaaS cloud consumers would also not like to become system administrators for the infrastructure that is hosting their applications and component services. CAMP works on this more abstract level, and yet still accommodates platforms that are built using an underlying infrastructure cloud. With CAMP, it is up to the cloud provider whether or not this underlying infrastructure is exposed to the consumer. One major challenge addressed by the CAMP specification is that of ensuring that application deployment on a new platform is as seamless and error free as possible. This becomes even more difficult when the application may have been developed for a different platform and is now moving to a new one. In CAMP this is accomplished by matching the requirements of the application and its components to the specific capabilities of the underlying platform. This needs to be done regardless of whether there are existing pools of virtualized platform resources (such as a database pool) which are provisioned(on the basis of a schema for example), or whether the platform component is really just a set of virtual machines drawn from an infrastructure pool. The interoperability between platform clouds that CAMP offers means that a CAMP client such as an ADE can target multiple clouds with a single common interface. Applications can even be spread across multiple platform clouds and then managed without needing to create a specialized adapter to manage the components running in each cloud. The development of CAMP has been an effort by a small set of companies, but there are significant advantages to this approach. For example, the way that each of these companies creates their platforms is different enough, to ensure that CAMP can cover a wide range of actual deployments. CAMP is now entering the next phase of development under the guidance of an open standards organization, OASIS, which will likely broaden it’s capabilities. We hope is to keep it concise and minimal, however, to ease implementation and adoption. Over time there will be many different types of platform components that applications can use and which need management. CAMP at this point only includes one example of this (in an appendix) – DataBase as a Service. I am looking forward to the start of the CAMP Technical Committee in OASIS and will do my best to ensure a successful development process. Hope to see you there.

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  • How does Game Salad compare with Cocos2D in terms of 2D game development?

    - by jih
    I want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes for me becomes which game development environment should I invest my time in learning. Game Salad or cocos2d? To make that decision I was wondering if experienced game programmers and help with some pointers: It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at?

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  • Has anyone used game salad before and how does it compare with cocos2d in terms of 2d game development

    - by jih
    First a short intro. I am new to the game development space and want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes Which game development environment should I invest my time in learning. Game Salad or cocos2d? It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at? Anyone with experience of both can share some pointers? Thanks. inexperienced jih

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  • All PHP sites stopped working on IIS7, internal server error 500

    - by TimothyP
    I installed multiple drupal 7 sites using the Web Platform Installer on Windows Server 2008. Until know they worked without any problems, but recently internal server error 500 started to show up (once every so many requests), now it happens for all requests to any of the php sites. There's not much detail to go on, and nothing changed between the time when it was working and now (well nothing I know of anyway) The log file is flooded with messages such as [09-Aug-2011 09:08:04] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:08:16] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:08:16] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:08:20] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:08:22] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:08:51] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:09:56] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:09:57] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:12:13] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:15:09] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:15:09] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:21:28] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 [09-Aug-2011 09:21:28] PHP Fatal error: Allowed memory size of 262144 bytes exhausted (tried to allocate 261904 bytes) in Unknown on line 0 I have tried increasing the memory limit in php.ini as such: memory_limit = 512MB But that doesn't seem to solve the problem either. This is in the global php configuration in IIS When I looked at the sites one by one, I noticed that PHP seemed to have been disabled. PHP is not enabled. Register new PHP version to enable PHP via FastCGI So I tried to register the php version again C:\Program Files\PHP\v5.3\php-cgi.exe But when I try to apply the changes I get There was an error while performing this operation Details: Operation is not valid due to the current state of the object There doesn't seem to be any other information than that. I have no idea why all of a sudden php isn't available for the sites anymore. PS: I have rebooted IIS, the server, etc... This server is hosted on amazon S3, so I gave the server some more power Update These seem to be two different issues I used memory_limit=128MB instead of memory_limit=128M Notice the "M" instead of "MB" A memory_limit of 128M was not enough, had to increase it to 512M The first issue caused internal server errors for every request. Increasing to 512MB seemed to have solved the problem for a little while, but after a while the server errors return. Note that the PHP manager inside of IIS still shows there is no PHP available for the sites (the global config does see it as available) So the problem remains unsolved

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  • How do games like Halo 3 save in-game footage? [duplicate]

    - by CPP_Person
    This question already has an answer here: How to design a replay system 11 answers I was just wondering how games (such as Halo 3, like the title says) save in-game replay? Since it gives the ability to look around at almost every possible angle it can't be a simple recording. What is the logic behind this? Here is a good example of what Halo 3's footage looks like.

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  • Will we see a trend of stereoscopic 3D games coming up in the near future?

    - by Vish
    I've noticed that the trend of movies is diving into the world of movies with 3-dimensional camera.For me it provoked a thought as if it was the same feeling people got when they saw a colour movie for the first time, like in the transition from black and white to colour it is a whole new experience. For the first time we are experiencing the Z(depth) factor and I really mean when I said "experiencing". So my question is or maybe if not a question, but Is there a possibility of a genre of 3d camera games upcoming?

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  • (Where) Can I learn creating art for my 2D games?

    - by Poorly paid coder
    I'm currently bad at drawing. If I want to create something looking acceptable, it usually takes me hours and hours to fiddle around just to get the basic looks right. I think that I'm not completely skill-less, I just lack simple drawing techniques.. Am I a hopeless case? Where is a good place to start out in drawing for 2D games? I'd like to be able to create acceptably good backgrounds, terrains / tilemaps, characters and weapons

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  • What are the tools, programming languages and development processes of AAA games?

    - by Pan.student
    Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages were used. As well as tools for creating models, music, animations and other media. Further, were the team team organisations and so on for a certain game (or game series). Is this information even available to the public?

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  • Should developers make their games easier with new versions?

    - by Gil Kalai
    It seems that the game Angry Birds is becoming gradually easier with new versions. Maybe so people get the illusion of progress and satisfaction of breaking new records? I would like to know if gradual small modifications of games to enhance the sense of improvement and learning by users is known/common/standard practice in game developing. (I don't mean to say that there is anything wrong with such a practice.)

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  • Will we see a trend of "3d" games coming up in the near future?

    - by Vish
    I've noticed that the trend of movies is diving into the world of movies with 3-dimensional camera.For me it provoked a thought as if it was the same feeling people got when they saw a colour movie for the first time, like in the transition from black and white to colour it is a whole new experience. For the first time we are experiencing the Z(depth) factor and I really mean when I said "experiencing". So my question is or maybe if not a question, but Is there a possibility of a genre of 3d camera games upcoming?

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  • Is the TCP protocol good enough for real-time multiplayer games?

    - by kevin42
    Back in the day, TCP connections over dialup/ISDN/slow broadband resulted in choppy, laggy games because a single dropped packet resulted in a resync. That meant a lot of game developers had to implement their own reliability layer on top of UDP, or they used UDP for messages that could be dropped or received out of order, and used a parallel TCP connection for information that must be reliable. Given the average user has faster network connections now, can a real time game such as an FPS give good performance over a TCP connection?

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  • How often should multiplayer games communicate with the server?

    - by Bane
    I once heard that Runescape "ticks" every 0.3s, and that seemed like a very long period of time, although Runescape is kind of a slow game. I'm building a more dynamic top-down shooter game, and I'm wandering, how often should I communicate with the server? ASAP, or every 0.1s? How do shooter games usually do it? Both the server and the client are written in Javascript, node.js and socket.io are being used.

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  • Is It More Efficient To Make Games In Languages I Like?

    - by Dsfsdfsdfsdfsd Fsdf
    Is it more "efficiant" to develop games with languages your good with and like best rather then the "best" language? A example is like I like C# (It's My First Language) and I'm really good at it and used to how it works, I'm not as good with C++ but I'm kinda slow at it because I don't prefer how you systems work like I think int a[] is not as good as int[] a. Would it be better to go with what I know best or what's the "best" available? Thanks For Reading!

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  • own .NET platform hosting

    - by netmajor
    Hey, What should I do to host on my own pc .NET web application(ASP.NET, Silverlight) with support Sql Server and services(RIA, WCF) ? What should I install and configure so others can see my webs in the internet ? It's some administration API which I can install on pc and by which I can upload my app like in professional hosting? That for help ;)

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  • SQLite on C# Cross-Platform Applications

    - by alienv
    Can someone help/guide me with using SQLite lib on Linux (MONO) and Windows (.NET) On linux i use native mono sqlite client, and on windows i use http://sqlite.phxsoftware.com/ is there a way to define 'using' directives like this : #if (linux) using Mono.Data.Sqlite; #else using System.Data.SQLite; Another problem is small differencies on both implementations, like : cmd = new SqliteCommand(); // mono cmd = new SQLiteCommand(); // sqlite.phxsoftware.com Waiting for any help If you know better or simplier way to do this it'll very thankfull for info. Thanks

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