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  • are push notification tokens unique across all apps for a single device?

    - by scootklein
    i will have multiple applications on the app store and 1 urban airship account to send push notifications to all of these devices. what i want to know is if each apple device has the same "push token" across all applications? this is more of a database architecture thing so that I don't duplicate a push token many times if one single device uses many of my apps if each apple device generates a unique push token for each application it has installed my architecture needs to change.

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • SQLite SQLite column can't be updated to any value but zero (real type)

    - by user1065320
    Hi I'm trying to create a three fields table (date,text,real), I can insert and update the first two fields but can't set or update the last one. createSQL = @"CREATE TABLE IF NOT EXISTS ACTIVITIES (MYDATE DATETIME PRIMARY KEY, ACTIVITY TEXT , LENGTH REAL);"; try to insert char *update = "INSERT OR REPLACE INTO ACTIVITIES (MYDATE, ACTIVITY , LENGTH) VALUES (?, ? ,?);"; sqlite3_stmt *stmt; if (sqlite3_prepare_v2(database, update , -1, &stmt, nil) == SQLITE_OK) { sqlite3_bind_double(stmt, 1, valueToWrite); sqlite3_bind_text(stmt, 2, [task UTF8String], -1, NULL); sqlite3_bind_double(stmt, 3, 1.5); } if (sqlite3_step(stmt) != SQLITE_DONE) { NSAssert1(0, @"Error updating table: %s", errorMsg); } sqlite3_finalize(stmt); sqlite3_close(database); The first two values are updated but the last one remains 0 even if I'm writing a value like 1.5 or put a double variable with a different value Thanks

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  • Stepping thru a plist to get at info

    - by cannyboy
    If I've got a plist set up like this Key Type Value Root Array Item 0 Dictionary -Title String Part One -Description String Welcome to part one. Have fun Item 1 Dictionary -Title String Part Two -Description String Welcome to part two. Fun too. Item 2 Dictionary -Title String Part Three -Description String Welcome to part three. It's free Item 3 Dictionary -Title String Part Four -Description String It's part four. No more How would I step thru to put all the titles in one array, and all the descriptions into another?

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  • Weird Perspective With CATransform3DMakeRotation

    - by kopproduction
    I'm having an odd problem with CATransform3DMakeRotation. When the rotated view is in the center of the superview, it looks like this: This is how it's supposed to look. However, when it's somewhere else in the superview, say, in the lower left corner, it looks like this: Note that it is tilted to the right. Same thing happens when it's in the lower right corner, only that it tilts to the left. Is there some way to make it tilt the way it should all the time and in every position?

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  • quartz 2d multiple UIViews

    - by coure06
    I want to create two UIViews in quartz 2D application. First UIView for static text, it will redraw automatically after each one second. Second UIView for animated text, it will be redrawn automatically after each .1 second. How can i create multiple Views/Layers? Is there drawRect methods will be different?

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  • unrecognized selector sent to instance

    - by iamsmug
    My app works fine in the simulator but when I run it on my phone I get this error: 2010-04-05 21:32:45.119 Top Banana[119:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[MethodViewController setReferringObject:]: unrecognized selector sent to instance 0x16e930' It happens here: -(void)method { [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:0.50]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:self.navigationController.view cache:NO]; MethodViewController *methodViewController = [[MethodViewController alloc] initWithNibName:@"MethodViewController" bundle:0]; NSManagedObject *selectedObject = self.referringObject; methodViewController.referringObject = selectedObject; [self.navigationController pushViewController:methodViewController animated:NO]; methodViewController.title = @"Method"; [UIView commitAnimations]; [MethodViewController release]; } It crashes on this line: methodViewController.referringObject = selectedObject; Not sure how to resolve this as it works in the simulator, I'm sure it is fairly basic to fix, any help will be appreciated.

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  • Can I stop UIImageView Animation at last frame?

    - by Ivan
    Hello, I have an animation using a UIImageView myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 1; myAnimatedView.animationRepeatCount = 1; [myAnimatedView startAnimating]; How can I tell to animation to stop at the last frame or to be visible last frame of the series of images? Thank you in advance

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  • Rewarding iOS app beta testers with in app purchase?

    - by Partridge
    My iOS app is going to be free, but with additional functionality enabled via in app purchase. Currently beta testers are doing a great job finding bugs and I want to reward them for their hard work. I think the least I can do is give them a full version of the app so that they don't have to buy the functionality themselves. However, I'm not sure what the best way to do this is. There do not appear to be promo codes for in app purchase so I can't just email out promo codes. I have all the tester device UDIDs so when the app launches I could grab the device UDID and compare it to an internal list of 'approved' UDIDs. Is this what other developers do? My concerns: The in app purchase content would not be tied to their iTunes account, so if beta testers move to a new device they would not be able to enable the content unless I released a new build in the app store with their new UDID. So they may have to buy it eventually anyway. Having an internal list leaves a hole for hackers to modify the list and add themselves to it. What would you do?

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  • Trouble Copying custom class initialization

    - by Parad0x13
    I have a custom class of type NSObject that contains a single NSMutableArray. This class is called Mutable2DArray and is designed to emulate a 2 dimensional array of type NSMutableArray. There is a custom init method - (id)initWithX:(int)x Y:(int)y that asks for the dimensions for the array and allocates the required arrays within the only array the class owns. My issue is when I try to copy an instance of Mutable2DArray I get an error saying the copyWithZone is an unrecognized selector. I thought copy was a base method of NSObject so I'm confused why I cant create a copy of the instance like this: Mutable2DArray *Array1 = [[Mutable2DArray alloc] initWithX:10 Y:10]; Mutable2DArray *Array2 = [Array1 copy]; Am I missing something so obvious here?

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  • Manually Adjusting UI for Rotation

    - by Driss Zouak
    In my view I have some number-pad type buttons that I want to manually adjust their X and Y when the view is rotated. I'm having trouble figuring out how to support this. I have added in my ViewDidLoad NSNotificationCenter.DefaultCenter.AddObserver("UIDeviceOrientationDidChangeNotification", DeviceRotated ); And I defined my DeviceRotated but the breakpoint is never hit. I thought this might be because of the Autorotate, so I overrided the ShouldAutorotateToInterfaceOrientation and set that to false (true didn't work either). I figured there should be some WillRotate (but that's a void return type) or something that would allow me to indicate that I want the View to rotate, and whatever is set to auto adjust I'd like it to do that, but that I would like to be able to manually adjust any other items that I need. If I have to do everything myself, that's fine as well. Any advice would be appreciated, Driss.

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  • Updating the getDistanceFrom between two annotations in MapKit

    - by Krismutt
    Hey everybody! I wanna have a UILabel that shows the distance between two annotations... but how do I get it to update the distance each time the current location is updated (location)?? CLLocationCoordinate2 savedPlace = savedPosition; CLLocationCoordinate2D currentPlace = location; CLLocation *locCurrent = [[CLLocation alloc] initWithLatitude:currentPlace.latitude longitude:currentPlace.longitude]; CLLocation *locSaved = [[CLLocation alloc] initWithLatitude:savedPlace.latitude longitude:savedPlace.longitude]; CLLocationDistance distance = [locSaved distanceFromLocation:locCurrent]; [showDistance setText:[NSString stringWithFormat:@"%g", distance]]; Thanks in advance!

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  • Oracle access from iOS

    - by Michael Lowman
    I'm developing an iPad app that needs read-only access to an Oracle database. Is there any way to do this? As far as I can see, the only options are using OCI, which requires a prebuilt binary in the form of the instant client (and not built for ARM), or OJDBC drivers. Both of these seem to be out of the question. In my research I have discovered that libmysqlclient compiles for arm with minimal tuning. This is a stretch, but is there any possible way to use this to my advantage? I have seen this product providing odbc connectivity through the use of a Windows gateway machine using the ODBC client libraries, but this solution really isn't an option for me at the present time. Any ideas?

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  • Very very weird problem with UIImageView property - I can access it then I can't, and it's not nil.

    - by just_another_coder
    Very very weird problem with UIImageView property on iPad application @interface MyViewController : UIViewController { IBOutlet UIImageView* coverImage; } @property(nonatomic, retain) IBOutlet UIImageView* coverImage; … more code @implementation MyViewController @synthesize coverImage; … more code - (void)viewDidLoad { [super viewDidLoad]; NSString* imageName = @"my_image.png"; UIImage* tempImage = [UIImage imageNamed:imageName]; [self.coverImage setImage:tempImage]; } The above code WILL display the image. In another part of code: -(IBAction) stopButtonPressed:(id)sender { [self.coverImage setHidden:YES]; NSLog(@"coverImage desc: %@", [coverImage description]); } The image will NOT disappear. I know the reference to the image isn't nil, because it gives me this output: 2010-05-29 17:37:40.706 MyApp[95360:207] coverImage desc: UIImageView: 0x5128420; frame = (0 0; 1024 768); autoresize = RM+BM; userInteractionEnabled = NO; layer = CALayer: 0x512bed0 In addition, if I move the code in viewDidLoad to another part of the class, and try to execute it from there, it fails to show the image at all.

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  • Can I access views when drawn in the drawRect method?

    - by GianPac
    When creating the content view of a tableViewCell, I used the drawInRect:withFont, drawAtPoint... and others, inside drawRect: since all I needed was to lay some text. Turns out, part of the text drawn need to be clickable URLs. So I decided to create a UIWebView and insert it into my drawRect. Everything seems to be laid out fine, the problem is that interaction with the UIWebView is not happening. I tried enabling the interaction, did not work. I want to know, since with drawRect: I am drawing to the current graphics context, there is anything I can do to have my subviews interact with the user? here is some of my code I use inside the UITableViewCell class. -(void) drawRect:(CGRect)rect{ NSString *comment = @"something"; [comment drawAtPoint:point forWidth:195 withFont:someFont lineBreakMode:UILineBreakModeMiddleTruncation]; NSString *anotherCommentWithURL = @"this comment has a URL http://twtr.us"; UIWebView *webView = [[UIWebView alloc] initWithFrame:someFrame]; webView.delegate = self; webView.text = anotherCommentWithURL; [self addSubView:webView]; [webView release]; } As I said, the view draws fine, but there is no interaction with the webView from the outside. the URL gets embedded into HTML and should be clickable. It is not. I got it working on another view, but on that one I lay the views. Any ideas?

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  • Evaluating server certificate

    - by Raven
    Hi, How can I detect a self signed certificate from a revoked or expired ones? I'm using NSURLConnection and implementing connection:didReceiveAuthenticationChallenge: on delegate: - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge{ if ([challenge.protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodServerTrust]){ NSURLProtectionSpace *tmpSpace=[challenge protectionSpace]; SecTrustRef currentServerTrust=[tmpSpace serverTrust]; SecTrustResultType trustResult; OSStatus err = SecTrustEvaluate(currentServerTrust, &trustResult); BOOL trusted = (err == noErr) && ((trustResult == kSecTrustResultProceed) || (trustResult == kSecTrustResultUnspecified)); if (trusted){ // Do something } } } Currently the "if (trusted){}" block only work for certificates trusted by iOS, I want it to work for others as well, but only if the certificate isn't revoked or expired. The documentation is using SecTrustSettingsSetTrustSettings for changing the settings and reevaluate the trust. but I couldn't find this method (or the SecTrustSetting) for iOS, only for Mac. Thanks

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  • iOS app rejected by itunes team for copyright when embedding video from youtube

    - by Thiru Subramaniam
    I have created a simple app for my client with his selection of youtube videos embedded via iframe player and html5. The app got approved in android store whereas itunes rejected it claiming below, "Apps may not use protected third party material such as trademarks, copyrights, patents or violate 3rd party terms of use. Authorization to use such material must be provided upon request" Below is the link for the app in android. https://play.google.com/store/apps/details?id=com.jayam.shortfilms While I share videos using the html code obtained from youtube share button, still apple is claiming that I should provide evidence of copyright from each video owner. Any experiences of this kind will be very helpful for me.

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  • How to animate a UIButton selected background Image

    - by Thomas Joos
    hi all, I have a class defining a custom UIButton. I configurate a normal and selected state like this: //custom image UIImage *image = [UIImage imageNamed:@"customIconCreationBG.png"]; UIImage *stretchImage = [image stretchableImageWithLeftCapWidth:0.0 topCapHeight:0.0]; [self setBackgroundImage:stretchImage forState:UIControlStateNormal]; UIImage *imageSelected = [UIImage imageNamed:@"customIconCreationBG_selected.png"]; UIImage *stretchImageSelected = [imageSelected stretchableImageWithLeftCapWidth:0.0 topCapHeight:0.0]; [self setBackgroundImage:stretchImageSelected forState:UIControlStateSelected]; In another class I'm filling an array with custom buttons and i'm adding a button pressed method. It sets the selected state to TRUE -(void)buttnPressed:(id)sender { NSLog(@"button pressed"); [[NSNotificationCenter defaultCenter] postNotificationName:@"unselectBGIcons" object:self]; HorizontalListIcon *pressedIcon = ((HorizontalListIcon *)sender); [pressedIcon setSelected:TRUE]; } The button switches to another background, which is great. Is there a way to animate this change ( fading in? ) because it's a bit hard now. Greets

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  • How to specify number of headers in section UITableView.

    - by Mr. McPepperNuts
    if ([tempArray containsObject: [sectionInfo indexTitle]]) { return nil; }else { [tempArray addObject: [sectionInfo indexTitle]]; return [sectionInfo indexTitle]; } return [sectionInfo indexTitle]; The code above groups the cells in alphabetical order but displays a blank header instead of the appropriate title. Could this possibly be because I did not specify the number of headers? This would naturally be a single header for every letter in the alphabet.

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  • UIPickerView didSelectRow delay

    - by Rob Bonner
    Hello all, I have a UIPickerView implemented in one of my pages that depends on the didSelectRow delegate method. An odd behavior I have noticed is when the user moves a wheel and leaves it between selections, then the wheel will move very slowly to the closest selection. The didSelectRow event will not fire until this is complete, sometimes 3 seconds later. Is there a way to speed this up, or detect when the wheel is being moved, so I can freeze my interface during this time?

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