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  • How to delete all your old website data from the internet?

    - by Akky Awesøme
    I had my website on rohbits.com but for some reasons I had to delete it and recreate it with this URL wwww.rohbits.com/blog. My problem is that the old links are still visible on google search and when people click on those links, they land on a 404 Error page of the hosting company. I want to either delete all the previous data from the search engines or have an 404 Error page of my own so that I can tell my visitors where the actual website is. I have already redirected all the traffic which comes to rohbits.com to www.rohbits.com/blog but when they click on the expired links, they get this error page. One sample expired link is this one: http://rohbits.com/wordpress-tricks.

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  • How to keep specific old kernel on my next kernel upgrade?

    - by tvrtko
    I just updated my Ubuntu 14.04 and got a new kernel. This new kernel is not working properly for me so I booted the previous version. Let's call this good old working version "3.13.0-24.47". Now, I want to keep this "3.13.0-24.47" version until I decide to delete it manually. I want to be able to upgrade my kernel each time there is a new version in hope of getting the one which works again. Until then, I want to use the "3.13.0-24.47". I'm afraid that next update will delete my "3.13.0-24.47" version because there are only two kernel versions available at a given time on my system (/boot).

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  • What do I need to do when installing old version of ubuntu on new arch platform?

    - by Blangero
    I got a board with aptio cpu which is said to be of new platform and may have driver problems while using old version of ubuntu, and it do have. After installing my customized Live ubuntu server with X(the system runs as a liveCD), X starts but failed to get right resolution. If I run ubiquity in the live system to install the system to my disk, I can't start X and the whole console was a mess.Tried connect from ssh and upgrade, failed to solve the problem. Install ubuntu 12.04.2 desktop, at bootup the text was a mess, X starts and still could not get the right resolution. Install ubuntu 14.04 server, at bootup the text was also a mess, but it turned clear and the resolution is right. So what else do I need to provide? CPUInfo ? lspci -nn | grep VGA ? anything else? And what's the problem? What can I do to support the newest arch in my customized system? Thanks

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  • Any idea of what to do with an old PC?

    - by phineas
    I got an old PC for free, similar to that one. Additionlly, I'm a hobbyist programmer who does mainly python and java under a linux (mostly ubuntu) development environment. And now I wonder what I could do with such a piece of crappy hardware and would be pleased to get a good answer. It's one thing if you code your app that could run on almost any pc (or webbrowser) but another if you got an own hardware platform which you could extend or more generally customize the way you like. What I would like to hear from you: Are you in a similar situation? Have you already done a project like that? What would be your ideas?

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  • I can't program because the code I am using uses old coding styles. Is this normal to programmers? [closed]

    - by Renato Dinhani Conceição
    I'm in my first real job as programmer, but I can't solve any problems because of the coding style used. The code here: Does not have comments Does not have functions (50, 100, 200, 300 or more lines executed in sequence) Uses a lot of if statements with a lot of paths Has variables that make no sense (eg.: cf_cfop, CF_Natop, lnom, r_procod) Uses an old language (Visual FoxPro 8 from 2002), but there are new releases from 2007. I feel like I have gone back to 1970. Is it normal for a programmer familiar with OOP, clean-code, design patterns, etc. to have trouble with coding in this old-fashion way? EDIT: All the answers are very good. For my (un)hope, appears that there are a lot of this kind of code bases around the world. A point mentioned to all answers is refactor the code. Yeah, I really like to do it. In my personal project, I always do this, but... I can't refactor the code. Programmers are only allowed to change the files in the task that they are designed for. Every change in old code must be keep commented in the code (even with Subversion as version control), plus meta informations (date, programmer, task) related to that change (this became a mess, there are code with 3 used lines and 50 old lines commented). I'm thinking that is not only a code problem, but a management of software development problem.

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • How long do you hold on to your old programming magazines? [closed]

    - by JohnMcG
    I'm moving offices, and have a file drawer full of old C++ Reports, MSDN Journals, C/C++ Users Journals and other programming journals that are getting close to a decade old. I can't remember referring to them, but it seems wrong to throw them out. Do the rest of you have a drawer full of old programming magazines, or am I couple steps from a Hoarders episode?

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  • How can I selectively increase latency? E.g. throttle games

    - by Arcymag
    Basically, I want networked games to run poorly on a network, but I want everything else to run smoothly. I would also appreciate advice on blocking games in general. As far as I can tell, there's a few ways to completely prevent an internet game from running: Blocking entirely via DNS configuration (e.g. hosts file), or router DNS configuration Blocking entirely via a separate DNS server Blocking the application, by uninstalling or some kind of access control Blocking the application by automatically killing the process every once in a while Blocking the application by corrupting files periodically However, I would like a more subtle way to block a program. Something that either: Increases latency (would this be doable through some kind of QoS like what DD-WRT offers?) Increases latency by using a special routing configuration for specific target IPs Throttle other systems resources, such as memory, IO, or CPU Screw around with keyboard configurations when a game is launched I would like this to work on MacOSX and Windows, but Linux would be great too. FYI I don't have a kid, but I was brainstorming with some friends and parents.

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  • How do I read old star office 5.x spreadcheet documents today? (*.sdc)

    - by Johan
    Hi I found a couple of old spreadsheet documents that I created a couple of years ago that I would like to read again. I think I used the old Star Office 5.2 to create those Spreadsheets. They all have names like *.sdc I have tried to use Open Office to open them, but he can't recognise what it is. Does anybody have any idea how I can open those documents? Thanks Johan

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  • Why does Git display certain new folders when checking out old revisions?

    - by ConnorG
    Hey all - I'm still learning the ropes of Git (love it!) but the other day I noticed some behavior I just do not understand. We have, in essence, three folders that got moved into the repository at different times (one immediately after we created the repo, one a little while later, and one just recently). Recently, I had to get some code out of an old revision. I used git checkout <old SHA1 hash> to pull up one of our first checkins, when I noticed Git showed the old folder (as it should), as well as the newest folder (which got added to the repo long after the checked out commit was made). But it did not show the second folder. What would cause Git to display the newest folder with the old revision?

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  • How can I clear *old* browsing data from Google Chrome Linux, while keeping more recent data?

    - by Norman Ramsey
    I can find plenty of information on how to clear Google Chrome's recent browsing data, in various periods, as well as clearing all browsing data. But I want to clear old browsing data—say for a start, anything over two months old. (I'm trying to save space on a crowded laptop.) Does anyone know any principled way to do this, or shall I just dive into ~/.config/google, start removing likely-looking files, and hope for the best. I run Google Chrome on Debian Linux.

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  • Can I cross compile with gcc for an old version of a Linux distro on my Ubuntu 9.10?

    - by Johan
    Hi, I have some old hardware with an old version of say SuSE linux running on it. Now I have this fancy development machine running Ubuntu 9.10. Some of the tools I use to compile my C app (written in Python 2.6.x) are not available on the old SuSe box. So... is it possible to compile for that old machine on my dev box? I have the following steps in mind, but would like to cross-check before venturing off into this quest: 1. Find out which static/shared libs my app needs and find/build target version of them 2. Also find the corresponding header files 3. Feed the correct flags to gcc to use the target headers and libraries 4. Feed the correct flags to gcc to use the correct architecture (i386/i686), or do I need a cross-compilation toolchain. 5. Compile, upload and enjoy ;-) I regularly use avr-gcc and cc65, both are cross compiling. I know that you set up a coss compiler for developing something like a gumstix, so it should be possible to do the same for old/other Linux distros, not? C

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  • Have a process which runs nightly to automatically zip old files?

    - by esac
    I have a file share, and I want a process which enumerates files on that share and automatically creates a 7z self-extracting exe of files over 1 month old. On a different share, I want to create a 7z self-extracting exe of directories that are over 1 month old. Any idea if there is a program which can do this? I already have 7z a -t7z -mx9 -sfx filename.exe filename.txt Portion of it, just need more of the auto-management portion.

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  • Should old/legacy/unused code be deleted from source control repository?

    - by Checkers
    I've encountered this in multiple projects. As the code base evolves, some libraries, applications, and components get abandoned and/or deprecated. Most people prefer to keep them in. The usual argument is that the code does not really take any space, it can be left alone until needed again. So a repository slowly turns into a cesspool of legacy code, where it's hard to find anything. Some people delete old code, since it creates clutter, raises more questions for new people, and you can restore any old snapshot of the code base anyway. However you can't always find the old code if you don't know where to look, as none of the (common) VCS I know offer search over the entire repository including all historical revisions, and the only way to search the old files is to check out the revision where the deleted file exists. What would be a good approach to repository management?

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  • How to make an extremely old app run on 64bit Windows?

    - by Jerry Dodge
    I have a very old application designed for Windows 3.1. I have been able to use this application on Windows 7, however, that was Windows 7 32bit. Now I have since re-installed Windows to 64bit, and this application does not work, saying it's incompatible. I have tried running the application (and its other side-applications) in Windows '95 mode, but still the same message. How can I run this old app on 64bit Windows? For the record, the application is a game called "Sim Tower"

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  • Playing games over RDP and utilizing other res of powerfull PC... [closed]

    - by Alex
    Possible Duplicate: Is it possible to run games over remote desktop? Hey guys, I have the one question..that may be not usual but very interesting.. Well, I have laptop and some powerfull PC, now I want to utilize ALL energy of the powerfull PC on my notebook.. for example, run games like F.E.A.R on powefull PC and next play it over the Remote Desktop on my laptop.. both PC may be connected lan < lan, or thru Wi-Fi, or FireWare, or (?) any other way that does not matter.. Google told me that it won't work over RDP due to protocol lacks and there should be many bump on the road on that way.. but, maybe , you guys will give me the right point ? Let's formalzie.. we'd like to utilize all resources of one PC on another PC via network, how we should do that ? Any ideas?

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  • Where'd My Data Go? (and/or...How Do I Get Rid of It?)

    - by David Paquette
    Want to get a better idea of how cascade deletes work in Entity Framework Code First scenarios? Want to see it in action? Stick with us as we quickly demystify what happens when you tell your data context to nuke a parent entity. This post is authored by Calgary .NET User Group Leader David Paquette with help from Microsoft MVP in Asp.Net James Chambers. We got to spend a great week back in March at Prairie Dev Con West, chalk full of sessions, presentations, workshops, conversations and, of course, questions.  One of the questions that came up during my session: "How does Entity Framework Code First deal with cascading deletes?". James and I had different thoughts on what the default was, if it was different from SQL server, if it was the same as EF proper and if there was a way to override whatever the default was.  So we built a set of examples and figured out that the answer is simple: it depends.  (Download Samples) Consider the example of a hockey league. You have several different entities in the league including games, teams that play the games and players that make up the teams. Each team also has a mascot.  If you delete a team, we need a couple of things to happen: The team, games and mascot will be deleted, and The players for that team will remain in the league (and therefore the database) but they should no longer be assigned to a team. So, let's make this start to come together with a look at the default behaviour in SQL when using an EDMX-driven project. The Reference – Understanding EF's Behaviour with an EDMX/DB First Approach First up let’s take a look at the DB first approach.  In the database, we defined 4 tables: Teams, Players, Mascots, and Games.  We also defined 4 foreign keys as follows: Players.Team_Id (NULL) –> Teams.Id Mascots.Id (NOT NULL) –> Teams.Id (ON DELETE CASCADE) Games.HomeTeam_Id (NOT NULL) –> Teams.Id Games.AwayTeam_Id (NOT NULL) –> Teams.Id Note that by specifying ON DELETE CASCADE for the Mascots –> Teams foreign key, the database will automatically delete the team’s mascot when the team is deleted.  While we want the same behaviour for the Games –> Teams foreign keys, it is not possible to accomplish this using ON DELETE CASCADE in SQL Server.  Specifying a ON DELETE CASCADE on these foreign keys would cause a circular reference error: The series of cascading referential actions triggered by a single DELETE or UPDATE must form a tree that contains no circular references. No table can appear more than one time in the list of all cascading referential actions that result from the DELETE or UPDATE – MSDN When we create an entity data model from the above database, we get the following:   In order to get the Games to be deleted when the Team is deleted, we need to specify End1 OnDelete action of Cascade for the HomeGames and AwayGames associations.   Now, we have an Entity Data Model that accomplishes what we set out to do.  One caveat here is that Entity Framework will only properly handle the cascading delete when the the players and games for the team have been loaded into memory.  For a more detailed look at Cascade Delete in EF Database First, take a look at this blog post by Alex James.   Building The Same Sample with EF Code First Next, we're going to build up the model with the code first approach.  EF Code First is defined on the Ado.Net team blog as such: Code First allows you to define your model using C# or VB.Net classes, optionally additional configuration can be performed using attributes on your classes and properties or by using a Fluent API. Your model can be used to generate a database schema or to map to an existing database. Entity Framework Code First follows some conventions to determine when to cascade delete on a relationship.  More details can be found on MSDN: If a foreign key on the dependent entity is not nullable, then Code First sets cascade delete on the relationship. If a foreign key on the dependent entity is nullable, Code First does not set cascade delete on the relationship, and when the principal is deleted the foreign key will be set to null. The multiplicity and cascade delete behavior detected by convention can be overridden by using the fluent API. For more information, see Configuring Relationships with Fluent API (Code First). Our DbContext consists of 4 DbSets: public DbSet<Team> Teams { get; set; } public DbSet<Player> Players { get; set; } public DbSet<Mascot> Mascots { get; set; } public DbSet<Game> Games { get; set; } When we set the Mascot –> Team relationship to required, Entity Framework will automatically delete the Mascot when the Team is deleted.  This can be done either using the [Required] data annotation attribute, or by overriding the OnModelCreating method of your DbContext and using the fluent API. Data Annotations: public class Mascot { public int Id { get; set; } public string Name { get; set; } [Required] public virtual Team Team { get; set; } } Fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); } The Player –> Team relationship is automatically handled by the Code First conventions. When a Team is deleted, the Team property for all the players on that team will be set to null.  No additional configuration is required, however all the Player entities must be loaded into memory for the cascading to work properly. The Game –> Team relationship causes some grief in our Code First example.  If we try setting the HomeTeam and AwayTeam relationships to required, Entity Framework will attempt to set On Cascade Delete for the HomeTeam and AwayTeam foreign keys when creating the database tables.  As we saw in the database first example, this causes a circular reference error and throws the following SqlException: Introducing FOREIGN KEY constraint 'FK_Games_Teams_AwayTeam_Id' on table 'Games' may cause cycles or multiple cascade paths. Specify ON DELETE NO ACTION or ON UPDATE NO ACTION, or modify other FOREIGN KEY constraints. Could not create constraint. To solve this problem, we need to disable the default cascade delete behaviour using the fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); modelBuilder.Entity<Team>() .HasMany(t => t.HomeGames) .WithRequired(g => g.HomeTeam) .WillCascadeOnDelete(false); modelBuilder.Entity<Team>() .HasMany(t => t.AwayGames) .WithRequired(g => g.AwayTeam) .WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } Unfortunately, this means we need to manually manage the cascade delete behaviour.  When a Team is deleted, we need to manually delete all the home and away Games for that Team. foreach (Game awayGame in jets.AwayGames.ToArray()) { entities.Games.Remove(awayGame); } foreach (Game homeGame in homeGames) { entities.Games.Remove(homeGame); } entities.Teams.Remove(jets); entities.SaveChanges();   Overriding the Defaults – When and How To As you have seen, the default behaviour of Entity Framework Code First can be overridden using the fluent API.  This can be done by overriding the OnModelCreating method of your DbContext, or by creating separate model override files for each entity.  More information is available on MSDN.   Going Further These were simple examples but they helped us illustrate a couple of points. First of all, we were able to demonstrate the default behaviour of Entity Framework when dealing with cascading deletes, specifically how entity relationships affect the outcome. Secondly, we showed you how to modify the code and control the behaviour to get the outcome you're looking for. Finally, we showed you how easy it is to explore this kind of thing, and we're hoping that you get a chance to experiment even further. For example, did you know that: Entity Framework Code First also works seamlessly with SQL Azure (MSDN) Database creation defaults can be overridden using a variety of IDatabaseInitializers  (Understanding Database Initializers) You can use Code Based migrations to manage database upgrades as your model continues to evolve (MSDN) Next Steps There's no time like the present to start the learning, so here's what you need to do: Get up-to-date in Visual Studio 2010 (VS2010 | SP1) or Visual Studio 2012 (VS2012) Build yourself a project to try these concepts out (or download the sample project) Get into the community and ask questions! There are a ton of great resources out there and community members willing to help you out (like these two guys!). Good luck! About the Authors David Paquette works as a lead developer at P2 Energy Solutions in Calgary, Alberta where he builds commercial software products for the energy industry.  Outside of work, David enjoys outdoor camping, fishing, and skiing. David is also active in the software community giving presentations both locally and at conferences. David also serves as the President of Calgary .Net User Group. James Chambers crafts software awesomeness with an incredible team at LogiSense Corp, based in Cambridge, Ontario. A husband, father and humanitarian, he is currently residing in the province of Manitoba where he resists the urge to cheer for the Jets and maintains he allegiance to the Calgary Flames. When he's not active with the family, outdoors or volunteering, you can find James speaking at conferences and user groups across the country about web development and related technologies.

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  • How to revert to Eclipse's old behavior when double-clicking on frames or windows, in Juno?

    - by mattquiros
    I find Eclipse Juno very counter-intuitive. In my workspace, I used to just have the package view at the left, my code on the right, and whenever I'm printing something in the console, that's only when the console frame shows up from the bottom right. When you double click on a particular window, it either only goes fullscreen within Eclipse, or back to its original size together with the size of the other frames. In Juno, however, it seems that frames are put on layers on top of each other. When I print something to the console, the output frame only shows up as a small, useless square to my right. When I double-click, it goes full screen. When I double-click again, it occupies the full right frame, hiding my code. I double-click again and it goes full screen, then it double-clicks before it shares the right frame with my code on top of it. Then when I minimize it, it goes to the side. Any way to go back to the good old days of Eclipse? Thanks.

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  • Finding back to an old project that was turned upside-down by the developer. Your workflow?

    - by Kreativrandale
    after some time I'm asked to work on a heavy web-project I did (layout, html/css) about a year ago. There are some changes that have to be made, basically some css and js stuff. By now the whole project was turned upside down by the developer. It gives me a hard time to connect to the work of him, especially because my old files and file-structure won't work anymore. Thats why I need a up-to-date working-environment, but I don't want to change the files on the server directly. Need some testing and improving while doing this. So, what is your workflow in such a case? Thought about copying the whole/parts of the server to a own homeserver. But even that will be a big task for me (I'm more the front-end-guy). Would be great if theres a way to shrink it down (php, mysql,...), since I only need to change some css/html javascript. Are there any tools available? Love to hear how you handle such situations. Thanks a lot!

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  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

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  • What Am I doing for my 5 months 1 week old baby for his first cold?

    - by Rekha
    With my limited friends circle with babies, I heard that babies in their fifth month usually gets affected by cold all of a sudden. This is unavoidable and I feel it is good for the babies as they start developing their immune system right on. We usually take our son for a small walk so that he is able to explore the world out there. We have been taking him for a stroll almost everyday since we was 3 months old. But only now he is getting his first cold. So things happen only now I think. Till that day I had somehow brought some routine for him for his feed and naps during day time. Night time is still sleepless ones anyway. So when he first got his cold, that night it went on as usual getting up every few hours. From the next day on, he stopped feeding at the usual time. In the night he goes for 8-10 hours between feeds but still wakes up every two hours and cries for about 10 minutes and when we lift him for sometime, he goes back to sleep. Now to the point what all to expect: * Babies starts feeding frequently * Babies spit up increases * They dislike the food they liked before (we have just started solid foods as per our pediatricians advice) * Since they cannot breathe properly, they cannot sleep for a long time *Pees and poops less frequently. What all we did for our baby to make him comfortable during this time: * Feed the baby less quantity and more frequently whenever they expect to feed (Do not follow the schedule) * When the quantity is less, spit ups is also less * If the baby does not like the food (vegetable or fruit), avoid them till they get back to normal * Try to elevate their head while sleeping ( we used the cradle – sitting position, bouncer, car seat and finally all four sides we placed firm pillows so that he does not roll and kept a pillow for his head till his hip – this one is recommended usually but we have an eye on him always) * No need for any medicines – it will take a week for them to get back to normal whether or not we gives medicines * We applied home made Cold Reliever (heat 2 teaspoons of coconut oil with a small camphor piece till the camphor disappears – then cool the mixture) on his chest, back, neck and feet and covered the feet with socks in the nights * Bathe him everyday – hot (that your baby can withstand) *  Whenever possible give him a steam bath (open the hot showers for sometime in the bathroom and close the doors. When the steam is bearable, close the shower and take the baby inside the bathroom for sometime) * Also use a bulb syringe provided in the hospital to clear the nose (use some saline water drops for ease) * Cuddle him when he cries But please do take him to his doctor if he has fever and other symptoms other than cold or the cold persists for more than 5 – 7 days. Image Credit : MiriamBJDolls

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  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

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  • How migrate my keyring (containing ssh passprases, nautilus remote filesystem, pgp passwords) and network manager connections?

    - by con-f-use
    I changed the disk on my laptop and installed Ubuntu on the new disk. Old disk had 12.04 upgraded to 12.10 on it. Now I want to copy my old keyring with WiFi passwords, ftp passwords for nautilus and ssh key passphrases. I have the whole data from the old disk available (is now a USB disk and I did not delete the old data yet or do anything with it - I could still put it in the laptop and boot from it like nothing happened). On the new disc that is now in my laptop, I have installed 12.10 with the same password, user-id and username as on the old disk. Then I copied a few important config files from the old disk (e.g. ~/.firefox/, ~/.mozilla, ~/.skype and so on, which all worked fine... except for the key ring: The old methods of just copying ~/.gconf/... and ~/.gnome2/keyrings won't work. Did I miss something? 1. Edit: I figure one needs to copy files not located in the users home directory as well. I copied the whole old /home/confus (which is my home directory) to the fresh install to no effect. That whole copy is now reverted to the fresh install's home directory, so my /home/confus is as it was the after fresh install. 2. Edit: The folder /etc/NetworkManager/system-connections seems to be the place for WiFi passwords. Could be that /usr/share/keyrings is important as well for ssh keys - that's the only sensible thing that a search came up with: find /usr/ -name "*keyring* 3. Edit: Still no ssh and ftp passwords from the keyring. What I did: Convert old hard drive to usb drive Put new drive in the laptop and installed fresh version of 12.10 there (same uid, username and passwort) Booted from old hdd via USB and copied its /etc/NetwrokManager/system-connections, ~/.gconf/ and ~/.gnome2/keyrings, ~/.ssh over to the new disk. Confirmed that all keys on the old install work Booted from new disk Result: No passphrase for ssh keys, no ftp passwords in keyring. At least the WiFi passwords are migrated. 4. Edit: Boutny! Ending soon... 5. Edit: Keyring's now in ./local/share/keyrings/. Also interesting .gnupg

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  • Using my old PC as a web/file server?

    - by Garrett
    I have an old desktop computer that I've been trying to sell for AGES. I guess nobody is looking for computers because it was advertised at a dirt cheap price on craigslist, local papers, etc. Anyways, I was wondering if it would be worth it to set it up as a home file server, a web dev server (I have a web host for actual production use), and maybe host a few server applications (ex: ventrillo). The computer is actually an old Dell that I cannibalized after the motherboard being destroyed by lightning, so it has fairly new parts in it. The specs are: P4 3.4GHz w/ HT and Artic Cooling Freezer 7 3GB DDR2 533 RAM 80GB hdd (will upgrade the hard drive if it's even worth using as a server) basic dvd rom 430 Watt Thermaltake PSU (it might be important to note that it is only 60% efficiency) ATI Radeon x600 256MB Antec 300 case It's not a really beefy machine, I just can't see giving it away or putting it in the corner to just collect dust. I have Windows Server 2008 R2 Standard and I am confident in my skills in operating most Linux operating systems. I'd also be using it to tinker with when I learn new things in my server admin classes (I'm finishing my 2nd year in college at the moment so I'm still learning) Also, my house is quite old and the electrical wiring is pretty poor (it MIGHT be up to code, then again, where I live most people don't even know what regulations are or let alone know how to spell it...) Would it be safe to leave it running all day and is it going to run up my electric bill because of the PSU efficiency? I only have 5mbit cable internet, but I won't be running very bandwidth intense services on it so it should be ok. I should elaborate on why I am concerned about the power. The circuits should be fine, but I'm more concerned about fire hazard. What is the likelihood that the server could cause an electrical fire? Again, thank you all for the feedback!

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