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  • GamingUnity Organizes Your Game Collections

    - by Jason Fitzpatrick
    If you’re having trouble keeping track of your game collection GamingUnity will help you get things on organizational lock down–add games from any console, view them with a nice bookshelf interface, and quickly sort them. Sign up for a free account, start searching, and click “Add to collection” until you’ve worked your way through your games. In addition to just cataloging your existing games you can mark games as completed or add future games to your wish list. Hit up the link below to browse the archives and sign up for a free account. GamingUnity Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • Where to find current information on quality of released games as software products?

    - by Tom
    As a gamer, one thing I have learned I need to be savvy about is knowing whether SomeBigGame is actually unstable or otherwise problematic as a piece of software (riddled with invasive DRM products, only runs well on a particular video driver version, crashes on non-English-language systems, etc.). I know that game news media can sometimes be relied upon to report on some problems, but I doubt they bother to cover smaller or indie titles. An example: I've started playing Transformice on Kongregate, and I'm considering installing the downloadable client (it is an online multiplayer game). The part of me that cares about data privacy and maintaining a clean-and-healthy PC wants to know whether there is a place I can check to find out more about a title-as-software than "it is not a literal virus." Put another way: where would you not want to see your game receive lots of attention?

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  • Is there any kind of established architecture for browser based games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that? EDIT: After reading the first answers I am under the impression of having made a mistake when including the "MMO" part into the title. The game will not be all fancy (i.e. 3D or such) on the client side and the logic will completely exist on the server. That is, apart from basic form validation for the user which will also be mirrored on the server side. So the target toolset will be HTML5, JavaScript, probably JQuery(UI). My question is more related to the software architecture/design of a system that enforces certain rules. Separation of ruleset and presentation One problem I am having is that I want to separate the game rules from the presentation. The first step would be to make an own module for the game "engine" that only exposes an interface that allows all actions to be taken in a clean way. If an action fails with regard to some pre/post condition, the engine throws an exception which is then presented to the user like "you cannot sell something you do not own" or "after that you would end up in a situation which is not a valid game state." The problem here is that I would like to be able to not even present invalid action in the first place or grey out the corresponding UI elements. Changing and tweaking the ruleset Another big thing is the ruleset. It will probably evolve over time and most definitely must be tweaked. What's more, it should be possible (to a certain extent) to build a ruleset that fits a specific game round, i.e. choosing different kinds of behaviours in different aspects of the game. This would do something like "we play it with extension A today but we throw out extension B." For me, this screams "Architectural/Design pattern" but I have no idea on who might have published on something like this, not even what to google for.

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  • After replacing all tables in an old website with divs, what other steps should I take?

    - by guisasso
    I have designed a website a few years back, and it ranks pretty well, customer is happy, no problems there. I took one of the pages and replaced manually all the tables with divs, used structured data and got the website to look exactly the same. I would like to know, what other steps should I take to improve or at least not hurt this page's rank, or if perhaps I should juts not bother altogether. What are best practices here? The page is not live yet. Thanks.

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  • Best way to generate pieces in match-3 games, and then tracking them?

    - by JonLim
    I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms. However, I am now running into issues with clearing out pieces and letting the above pieces fall down and generating new pieces. The reason I'm running into these issues is that when all of the pieces are generated, the pertinent values (position, sprite ID, and sprite object) are pushed into an array that helps me track everything, all the time. When pieces are moved, I swap the values of the corresponding arrays and life goes on. And that array is the core of my problem: if a row in the middle of the board clears out, ideally, all of the pieces above the cleared pieces should fall down to take their place and new pieces are generated at the top and also fall into place. Except if I try to do that now, all the pieces can fall down, but then I'd have to bump all of their values into the right arrays (oh god my head) and then generate new pieces and fit THOSE into the correct place in the array. Am I overthinking this? Or is there a far better way to track these pieces? Thanks guys!

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  • Is it possible to create an "impossible" rooms in games?

    - by qwerty3000
    Forgive me my lack of knowlegde, but for quite a long time I asked myself whether it was possible to create a continous game space that some player could walk inside and so on, that would be absolutely impossible in reality, e.g. you have a very small house that allows you to go around it to see all sides and the full dimensions, and then, when you enter, it is like a giant hall, without any loading screen or (internal) "model change" and so on. I'm no game designer and I never needed to learn 3D-modelling, so I don't know what is possible and what isn't. And is this the same as Is the "impossible object" possible in computer graphics? this? Or is it just the same category, but not exactly the same question? Thanks.

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • Is it possible to use the Raring install image as a package repo (like the old alternate CD)?

    - by jamadagni
    I use Kubuntu and recently upgraded to Raring directly from Precise. Until Precise, I always installed the OS using the alternate CD and not the desktop CD, because I could later on mount the image and use it as an offline package repo. For instance if I remove a package installed by the default installer and later I want to install it again, I can just install it from the ISO without needing to download it again. However, since Quantal the alternate CD no longer exists, so I am not sure how to set up the installed image as a local repo. I mean, doing find . -name "*.deb" inside the ISO tree after loopmounting it only shows a few packages like libc6 gcc and such and not the full set of packages that are actually installed -- I presume they are included in pre-installed form inside casper/filesystem.squashfs. Given this situation, is it or is it not possible to use the Raring install images as offline repos? If yes, how? Thank you!

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  • 85 Hz on old/new driver looks the same like 75 Hz on previous one?

    - by jon
    I have old philips 107T5 CRT and Nvidia graphics card. I used old Nvidia driver (but it wasn't 'legacy' one when I installed it) for few years but recently I decided to install other Linux distribution. I used 75 Hz refresh rate and 1024x768 resolution on my previous distribution. After I installed the new distribution I had to install a Nvidia driver so I downloaded one from the Nvidia site (this time only legacy supported my card so I downloaded legacy and installed it). It wasn't automatically updating xorg.conf but I had my previous xorg.conf copy and I used it. When I run X I could only choose 85 and 75 Hz, 85 was checked as default. And now what shocks me: that default 85 Hz looks identically like 75 Hz on previous driver looked (at least to me). I tried 75 Hz out of curiosity and it's too bright, hurts, etc. But on the previous driver 75 Hz wasn't hurting my eyes. Why is it different? It's the same number after all, so it should always give the same results, right? That's my first question. Second question: Is 85 Hz OK for that monitor model? Would it break it? I tried to find the optimal refresh rate for this model but couldn't find it.

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  • Could replacing an old hard drive's circuit board make it work again?

    - by oscilatingcretin
    I have a 12-year-old, 10gb Maxtor drive that died on me around 7 years ago, but I have not had the heart to throw it away. When the computer powers on, it whirrs silently as it tries to spin up and then it stops. So, a few years ago, I sent it off for professional data recovery. They were able to retrieve quite a bit from it, but I know there's a bunch more there. It only cost $700, so I just chalked up the lackluster recovery effort to "you get what you pay for" considering that most companies will charge you several thousands of dollars for this kind of data recovery. When they sent the drive back, I couldn't help but plug it back in just to see if maybe they unjammed something in the process of disassembling/reassembling the drive. To my surprise, the drive had a much healthier spin-up sound and actually stayed spinning for several minutes before winding down to a halt. Windows is even able to detect and interact with the drive, but I get I/O errors after so many minutes of waiting for it to mount. Before I start doing stupid stuff with it like dropping it on the ground, freezing it, crapping on it, etc, I decided to buy the exact same model off Ebay so that I could swap the circuit boards as a last-ditch effort. While it's en route, I thought I'd come here to ask if this is even a worthwhile effort and, if even remotely so, what should I know before ripping off the old board and slapping on the new?

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  • Removed Old Domain Trust. Now Progress (9.1D) can't open DB File

    - by RLH
    My company has an old server, running Progress 9.1D on a Windows 2000 VM, which was used by our company OS (Vantage 6 by Epicor.) Vantage was our primary OS for a very long time. About 2 years ago, we migrated to a larger, corporate OS and we cancelled our service contract with Epicor. Yesterday, we removed an AD trust between the corporate domain and our old AD domain we used in the days of Vantage. After restarting the virtual server, I have been able to start the ProService for 9.1D Windows service, however, I can not get Vantage to start back up. When I run the application, I get the error in the message listed below. Transcript: ** Could not connect to server for database [progress db file], errno 0. (1432) How can I fix this? FYI, I haven't had to work with Progress in years and even then I wouldn't have considered myself a "novice"-- I'm even less knowledgeable than that title would suggest. Vantage had a lot of internal tools and I recall that Epicor support managed to prevent .pf scripts from being executed. If there was a Progress specific patch that needed to be applied, you had to do it within the Vantage software OR they had to remote into the machine to fix this. I may not be able to run a .pf script but I do know that I can log into the console-based server application. (Yes, I can't even recall which utility that was called. It is sad.) It's been a long time and I never had to digg into Progress that much. Please help and feel free to ask questions. If you need more info, I'll update this post.

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  • New i7 is slower than old Core 2 Duo? Why? (BIOS programming)

    - by DrChase
    I've always wondered why the companies who make BIOS' either have terrible engineering psychologists or none at all. But without wasting your time further with random speculative questions, my real question is as follows: Why does my new computer run slower than my old computer? Old Computer: Intel Core 2 Duo CPU @ 3.0 Ghz (stock) 4GB OCZ DDR2 800 RAM Wolfdale E8400 mb nVidia GeForce 8600 GT New Computer: Intel Core i7 920 @ ~3.2 Ghz 6 GB OCZ DDR3 1066 RAM EVGA x58 SLI LE motherboard nVidia GeForce GTX 275 Vista x64 Home Premium on both. "Run slower" is defined as: - poorer FPS performance in the same games, applications - takes longer to start up - general desktop usage (checking email, opening up files, running exe's) is noticeably slower At first I thought I must've not set something up in the BIOS or something. But I have no idea how to set anything in the bios except for "Dummy O.C.", which brought me to ~3.2 Ghz. But beyond that I have no idea. I've been reading stuff about "ram timing" and voltages and the like but I really have no idea about that stuff. I'm a psychologist who has a basic understanding in building his own computers, not a computer scientist. Can someone give me some wisdom that might guide me to the reason my new computer is worse than my older one? I'm sorry if this is a bad question, or not appropriate to SO. I'm just pretty frustrated now and you all have helped me in the past so I figured I'd give it a shot. Thanks for your time.

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  • Is that the way to open old project in VS2008 without using any .NET framework ?

    - by mentallake
    Hi I've got a question about opening the old project in VS2008. If I have old c++ project(implement in VS6.0), and now I'd like to open it in VS2008 but I don't want to use .NET library because the application will be installed on the machine that has no any .NET framework (and I don't want to install any .NET to that machine). So is it possible to do that in VS2008? is there any configuration in VS2008? Thanks

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  • How would you explain your job to a 5-year old?

    - by Canavar
    Sometimes it's difficult to define programming to people. Especially too old or too young people can not understand what I do to earn money. They think that I repair computers, or they want to think that I (as an engineer) build computers at work. :) It's really hard to tell people that you produce something they can't touch. Here is a funny question, how would you explain your job to a 5-year-old?

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  • C# - How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible? Thanks.

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  • How to override old design with new design(using master pages)?

    - by arun
    Hi, iam migrating the site from asp.net1.1 to asp.net3.5, iam using new design layout with masterpage concept,in previeous site some pages are having usercontrols,these are mixed with old design, if i convert it using masterpage, iam getting old design combining with new design...pls can any one will help?iam fresher to development. Thanks in advance.

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  • How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible?

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  • How do I delete old calendar items in Outlook 2003?

    - by Ramesh
    Hi. I'm trying to delete old calendar items (I have a few years' worth) in Outlook and was wondering if there was a way to delete only non-recurring items as I need the recurring events for the future. I tried View Arrange by Current view Category and figured that I could manually check and delete any calendar items by hand. Is there a more efficient way to do this without having to actually script code? Thanks for your time!

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  • How do I disable other monitors while running games in Wine?

    - by Michael Cheng
    My current setup is: * Dual GTS 250 video cards * 3 Monitors * Used nvidia-settings to run each monitor as a separate x session * This is all running on Linux Mint Debian Edition When running games (Starcraft II) in Wine via PlayOnLinux, I've found that the mouse does not get locked. I already tried various solutions littered across the web and none work so I'd rather just disable my other two monitors while playing. Does anyone know of a method where I can turn off my other two monitors (not my primary monitor) while running Wine and then turn then back on afterwards? I don't mind having to manually run a script before and after gaming. Thanks.

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  • Moved DNS and Email Hosting, Now Can't Send/Receive To/From Domains Hosted on Previous Host

    - by maxfinis
    Our company had 4 domains whose emails and DNS were hosted by one company, and then we moved the email and DNS hosting for 3 of the 4 domains to a new company. Now, the 3 domains that were moved can't send or receive emails to and from the one domain still left on the old server. All other email functions work fine for all 4 domains. There are no bouncebacks, error messages, or emails stuck in queue, and no evidence of these missing emails hitting the new servers. The new hosting company confirms that everything is fine on their end, and assures me that it's most likely an old zone file still remaining on the old nameserver, and so the emails sent from the old host is routed to what it believes is still the authoritative nameserver. Because the old zone file's MX records still contain the old resource, the requests never leave the old nameserver to go online to do a fresh search for the real (new) authoritative nameserver. The compounding problem is that the old company is rather inept and doesn't seem to have the technical expertise to identify the problem, much less fix it. (I know, I know.) Is the problem truly that this old zone file just needs to be deleted from the old company's nameserver? If so, what's the best way for me to describe this to them? If not, what do you think could be the issue? Any help is much appreciated. I'm not in IT, so all this is new to me. I know it seems weird for me (the client) to have to do this legwork, but I just want to get this resolved. Here's what I've done: Ran dig to verify that the old server's MX records still point to the old authoritative server, instead of going online to do a fresh search: ~$ dig @old.nameserver.com domainthatwasmoved.com mx ; << DiG 9.6.0-APPLE-P2 << @old.nameserver.com domainThatWasMoved.com mx ; (1 server found) ;; global options: +cmd ;; Got answer: ;; -HEADER<<- opcode: QUERY, status: NOERROR, id: 61227 ;; flags: qr aa rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 1 ;; QUESTION SECTION: ;domainthatwasmoved.com. IN MX ;; ANSWER SECTION: domainthatwasmoved.com. 3600 IN MX 10 mail.oldmailserver.com. ;; ADDITIONAL SECTION: mail.oldmailserver.com. 3600 IN A 65.198.191.5 ;; Query time: 29 msec ;; SERVER: 65.198.191.5#53(65.198.191.5) ;; WHEN: Sun Dec 26 16:59:22 2010 ;; MSG SIZE rcvd: 88 Ran dig to try to see where the new hosting company's servers look when emails are sent from the 3 domains that were moved, and got refused: ~$ dig @new.nameserver.net domainStillAtOldHost.com mx ; << DiG 9.6.0-APPLE-P2 << @new.nameserver.net domainStillAtOldHost.com mx ; (1 server found) ;; global options: +cmd ;; Got answer: ;; -HEADER<<- opcode: QUERY, status: REFUSED, id: 31599 ;; flags: qr rd; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; WARNING: recursion requested but not available ;; QUESTION SECTION: ;domainStillAtOldHost.com. IN MX ;; Query time: 31 msec ;; SERVER: 216.201.128.10#53(216.201.128.10) ;; WHEN: Sun Dec 26 17:00:14 2010 ;; MSG SIZE rcvd: 34

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