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  • Unable to download microsoft excel files from a IIS SSL site

    - by Jeffrey
    The web master at my corporation added SSL to the web site and now none of my users can download Microsoft word and xcel files the sites generates. According to Microsoft the following must be down. Web sites that want to allow this type of operation should remove the no-cache header or headers. Typical of MS they don't tell you what to do, how to do it, or what the best practice is. The web master says its a web config setting. But all i can finds is <configuration> <appSettings/> <connectionStrings/> <system.web> <httpRuntime sendCacheControlHeader="false"/> and I don't know if this is the best way to achieve the result. I would greatly appreciate some advice on this subject.

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  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    Hi! This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

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  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

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  • How do I get rid of this drive mount confirmation question when booting the computer?

    - by Dave M G
    With help from this site, I was able to set up an SSHFS connection between two computers on my LAN so that one auto mounts on the other at boot time. Everything works, but there is this annoying confirmation that comes up whenever I boot: An error occurred while mounting /home/dave/Mythbuntu. Press S to skip mounting or M or Manual recovery If I press S, then booting continues, and my drive is mounted as hoped, so it seems like even though I "skipped" it, maybe it tried again and succeeded later in the boot process. I followed the instructions here to set up "if up / if down" scripts, and here is my current /etc/fstab: sshfs#[email protected]:/home/mythbuntu /home/dave/Mythbuntu fuse auto,users,exec,uid=1000,gid=1000,allow_other,reconnect,transform_symlinks,BatchMode=yes 0 0 Although the mounting is working, this step of having to press S every time I boot is obviously kind of a hassle. How do I configure my computer so I don't have to do that, and so that my other computer will still automount?

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  • Website inheritance of ownership question

    - by Adrian Denham
    I paid for a web site for my motel business, then due to my landlord actions I was placed in a position to file for bankrupcy. I asked my IT manager and web developer to close down the web site for the business. He has since then sold my web site to the new owners. I took all the photos myself and I am in at least 4 of the photos on the site. There are no changes to the site as I left it and it now states that it is under the copyright on the new owners? I am not sure what I should do as this happen 10 months ago and I have just found this out. Thank you for your help, I am in Australia.

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  • JPRT: A Build & Test System

    - by kto
    DRAFT A while back I did a little blogging on a system called JPRT, the hardware used and a summary on my java.net weblog. This is an update on the JPRT system. JPRT ("JDK Putback Reliablity Testing", but ignore what the letters stand for, I change what they mean every day, just to annoy people :\^) is a build and test system for the JDK, or any source base that has been configured for JPRT. As I mentioned in the above blog, JPRT is a major modification to a system called PRT that the HotSpot VM development team has been using for many years, very successfully I might add. Keeping the source base always buildable and reliable is the first step in the 12 steps of dealing with your product quality... or was the 12 steps from Alcoholics Anonymous... oh well, anyway, it's the first of many steps. ;\^) Internally when we make changes to any part of the JDK, there are certain procedures we are required to perform prior to any putback or commit of the changes. The procedures often vary from team to team, depending on many factors, such as whether native code is changed, or if the change could impact other areas of the JDK. But a common requirement is a verification that the source base with the changes (and merged with the very latest source base) will build on many of not all 8 platforms, and a full 'from scratch' build, not an incremental build, which can hide full build problems. The testing needed varies, depending on what has been changed. Anyone that was worked on a project where multiple engineers or groups are submitting changes to a shared source base knows how disruptive a 'bad commit' can be on everyone. How many times have you heard: "So And So made a bunch of changes and now I can't build!". But multiply the number of platforms by 8, and make all the platforms old and antiquated OS versions with bizarre system setup requirements and you have a pretty complicated situation (see http://download.java.net/jdk6/docs/build/README-builds.html). We don't tolerate bad commits, but our enforcement is somewhat lacking, usually it's an 'after the fact' correction. Luckily the Source Code Management system we use (another antique called TeamWare) allows for a tree of repositories and 'bad commits' are usually isolated to a small team. Punishment to date has been pretty drastic, the Queen of Hearts in 'Alice in Wonderland' said 'Off With Their Heads', well trust me, you don't want to be the engineer doing a 'bad commit' to the JDK. With JPRT, hopefully this will become a thing of the past, not that we have had many 'bad commits' to the master source base, in general the teams doing the integrations know how important their jobs are and they rarely make 'bad commits'. So for these JDK integrators, maybe what JPRT does is keep them from chewing their finger nails at night. ;\^) Over the years each of the teams have accumulated sets of machines they use for building, or they use some of the shared machines available to all of us. But the hunt for build machines is just part of the job, or has been. And although the issues with consistency of the build machines hasn't been a horrible problem, often you never know if the Solaris build machine you are using has all the right patches, or if the Linux machine has the right service pack, or if the Windows machine has it's latest updates. Hopefully the JPRT system can solve this problem. When we ship the binary JDK bits, it is SO very important that the build machines are correct, and we know how difficult it is to get them setup. Sure, if you need to debug a JDK problem that only shows up on Windows XP or Solaris 9, you'll still need to hunt down a machine, but not as a regular everyday occurance. I'm a big fan of a regular nightly build and test system, constantly verifying that a source base builds and tests out. There are many examples of automated build/tests, some that trigger on any change to the source base, some that just run every night. Some provide a protection gateway to the 'golden' source base which only gets changes that the nightly process has verified are good. The JPRT (and PRT) system is meant to guard the source base before anything is sent to it, guarding all source bases from the evil developer, well maybe 'evil' isn't the right word, I haven't met many 'evil' developers, more like 'error prone' developers. ;\^) Humm, come to think about it, I may be one from time to time. :\^{ But the point is that by spreading the build up over a set of machines, and getting the turnaround down to under an hour, it becomes realistic to completely build on all platforms and test it, on every putback. We have the technology, we can build and rebuild and rebuild, and it will be better than it was before, ha ha... Anybody remember the Six Million Dollar Man? Man, I gotta get out more often.. Anyway, now the nightly build and test can become a 'fetch the latest JPRT build bits' and start extensive testing (the testing not done by JPRT, or the platforms not tested by JPRT). Is it Open Source? No, not yet. Would you like to be? Let me know. Or is it more important that you have the ability to use such a system for JDK changes? So enough blabbering on about this JPRT system, tell me what you think. And let me know if you want to hear more about it or not. Stay tuned for the next episode, same Bloody Bat time, same Bloody Bat channel. ;\^) -kto

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  • Cost of maintenance depending on paradigms

    - by Anto
    Is there any data on which paradigms allow for code which is easier/cheaper to maintain? Certainly, independantly of the chosen paradigm, good design is cheaper to maintain than bad, but there should probably be major differences coming only from the paradigm choice. Unstructured programming, for instance, generates very messy code (spaghetti code) which is expensive to maintain. In object oriented programming, implementation details are hidden and thus it should be pretty cheap to change those. In functional programming, there are no side effects, thus there is lesser risk of introducing bugs during maintainance, which should be cheaper. Is there any data on which paradigms are the most cost-efficient when coming down to maintenance? If no such data exists, what is your take on the question?

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  • How to control fan speed and temperatures on Asus A8Js laptop running Ubuntu Server?

    - by Azeworai
    Hi, I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

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  • Collision detection with entities/AI

    - by James Williams
    I'm making my first game in Java, a top down 2D RPG. I've handled basic collision detection, rendering and have added an NPC, but I'm stuck on how to handle interaction between the player and the NPC. Currently I'm drawing out my level and then drawing characters, NPCs and animated tiles on top of this. The problem is keeping track of the NPCs so that my Character class can interact with methods in the NPC classes on collision. I'm not sure my method of drawing the level and drawing everything else on top is a good one - can anyone shed any light on this topic?

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  • Optimizer Bumper Sticker Competition

    - by Maria Colgan
    For the last couple of months we have been running a competition on twitter (@SQLMaria) looking for the best Optimizer bumper sticker, which we will give away at the Optimizer demo booth at this years Oracle Open World. We got tons of excellent entries and had a tough time narrowing it down to just 5 but we have. So now we need your help to pick the final winner. Click here to vote for your favorite. Then stop by the Optimizer demo booth at Oracle Open World to claim your bumper sticker!

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  • Making an efficient collision detection system

    - by Sri Harsha Chilakapati
    I'm very new to game development (just started 3 months ago) and I'm learning through creating a game engine. It's located here. In terms of collision, I know only brute-force detection, in which case, the game slows down if there are a number of objects. So my question is How should I program the collisions? I want them to happen automatically for every object and call the object's collision(GObject other) method on each collision. Are there any new algorithms which can make this fast? If so, can anybody shed some light on this topic?

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  • How to unit test image processing code?

    - by rold2007
    I'm working in image processing (mainly OCR) and I wonder how I should integrate unit tests in my development. I'm already using unit tests for more "common" type of code but when dealing with image processing code I'm not sure how to deal with it. This kind of code always need some image data input/output and mocking this is not obvious. For now I'm mostly doing integration tests but they take a while to run and I would like some ideas on how to break down this kind of code into unit tests so that I can run them more quickly.

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  • How do I organize a GUI application for passing around events and for setting up reads from a shared resource

    - by Savanni D'Gerinel
    My tools involved here are GTK and Haskell. My questions are probably pretty trivial for anyone who has done significant GUI work, but I've been off in the equivalent of CGI applications for my whole career. I'm building an application that displays tabular data, displays the same data in a graph form, and has an edit field for both entering new data and for editing existing data. After asking about sharing resources, I decided that all of the data involved will be stored in an MVar so that every component can just read the current state from the MVar. All of that works, but now it is time for me to rearrange the application so that it can be interactive. With that in mind, I have three widgets: a TextView (for editing), a TreeView (for displaying the data), and a DrawingArea (for displaying the data as a graph). I THINK I need to do two things, and the core of my question is, are these the right things, or is there a better way. Thing the first: All event handlers, those functions that will be called any time a redisplay is needed, need to be written at a high level and then passed into the function that actually constructs the widget to begin with. For instance: drawStatData :: DrawingArea -> MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO () createStatView :: (DrawingArea -> IO ()) -> IO VBox createUI :: MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO HBox createUI storeMVar field = do graphs <- createStatView (\area -> drawStatData area storeMVar field) hbox <- hBoxNew False 10 boxPackStart hbox graphs PackNatural 0 return hbox In this case, createStatView builds up a VBox that contains a DrawingArea to graph the data and potentially other widgets. It attaches drawStatData to the realize and exposeEvent events for the DrawingArea. I would do something similar for the TreeView, but I am not completely sure what since I have not yet done it and what I am thinking of would involve replacing the TreeModel every time the TreeView needs to be updated. My alternative to the above would be... drawStatData :: DrawingArea -> MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO () createStatView :: IO (VBox, DrawingArea) ... but in this case, I would arrange createUI like so: createUI :: MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO HBox createUI storeMVar field = do (graphbox, graph) <- createStatView (\area -> drawStatData area storeMVar field) hbox <- hBoxNew False 10 boxPackStart hbox graphs PackNatural 0 on graph realize (drawStatData graph storeMVar field) on graph exposeEvent (do liftIO $ drawStatData graph storeMVar field return ()) return hbox I'm not sure which is better, but that does lead me to... Thing the second: it will be necessary for me to rig up an event system so that various events can send signals all the way to my widgets. I'm going to need a mediator of some kind to pass events around and to translate application-semantic events to the actual events that my widgets respond to. Is it better for me to pass my addressable widgets up the call stack to the level where the mediator lives, or to pass the mediator down the call stack and have the widgets register directly with it? So, in summary, my two questions: 1) pass widgets up the call stack to a global mediator, or pass the global mediator down and have the widgets register themselves to it? 2) pass my redraw functions to the builders and have the builders attach the redraw functions to the constructed widgets, or pass the constructed widgets back and have a higher level attach the redraw functions (and potentially link some widgets together)? Okay, and... 3) Books or wikis about GUI application architecture, preferably coherent architectures where people aren't arguing about minute details? The application in its current form (displays data but does not write data or allow for much interaction) is available at https://bitbucket.org/savannidgerinel/fitness . You can run the application by going to the root directory and typing runhaskell -isrc src/Main.hs data/ or... cabal build dist/build/fitness/fitness data/ You may need to install libraries, but cabal should tell you which ones.

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  • Week in Geek: Microsoft Kills a Huge Spammer Botnet

    - by Asian Angel
    This week we learned how e-mail works, to “fix the Windows Boot Record after a GRUB Loader meltdown, share Mac Folders with a Windows PC, & reinstate the Outlook Reminder Bell”, to use two Android tools to help cut down on phone bills, the first things that our readers recommend doing after installing a new OS, had fun setting up unique desktops with a Terran Solar System Customization set, and more. Photo by Bill Ward’s Brickpile.HTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • New Bing Maps

    - by MikeParks
    Normally I don't stray too far from Programming and TFS on my blog posts but I'm just really impressed with how much Silverlight has improved Bing maps. I use to be big on MapQuest, then hopped over to Google, but now the new Bing Maps have everything I need. The two coolest features are right on the main page. All you have to do is go to http://www.bing.com/maps/explore/, enter your city and hit enter in the search box, then look in the lower left corner under the EXPLORE section. Check out the "What's nearby" and "Restaurants" links. The best part is, if you're interested in doing any Silverlight programming, they have a Bing Maps Silverlight Control Interactive SDK. I was thinking about coding something....but they've pretty much got it down :) Pretty impressive stuff.

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  • HTML background-size:cover with floating objects

    - by Mikhail
    I have a trivial page with body having an image background, with background-size:cover. I set html { height:100% } to fill up the entire page regardless of the content amount. Up to this point everything worked as expected. I've added a div and set position:absolute; right:0; width:200px; This, again, worked as expected, until I added content. When this div is populated so much that the contents take up more space than the height of the page, the scroll bar appears. Scrolling down reveals that the background image does not actually cover the entire page. This is due to the fact that my div is taller than 100% of the HTML height. How can I address this?

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  • Unity Player Controls Streaming Music Services From Chrome Toolbar

    - by Jason Fitzpatrick
    Chrome: If you’re a frequent Pandora, Grooveshark, or other popular streaming music station listener, Unity Player puts play control and song info on the Chrome Toolbar. Rather than sending you digging through your tabs to find the window with Pandora–or Google Music, Grooveshark, 8Tracks, Hypemachine, or any of the other dozen supported services–Unity Player pulls up a one-click control panel for easy pause/play, skip, and access to other service features like thumbs up/down flagging. Unity Player is free, works wherever Chrome does. Unity Player [via Addictive Tips] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • What are your intentions with Java technology, Big Red?

    - by hinkmond
    Here's another article (this time from TechCentral) giving the roadmap of what's intended to be done with Java technology moving forward toward Java SE 8, 9, 10 and beyond. See: Oracle outlines Java Intentions Here's a quote: Under the subheading, "Works Everywhere and With Everything," Oracle lists goals like scaling down to embedded systems and up to massive servers, as well as support for heterogeneous compute models. If our group is going to get Java working "Everywhere and With Everything", we'd better get crackin'! We have to especially make more room in our lab, if we need to fit "Everything" in there to test... "Everything" takes up a lot of room! Hinkmond

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  • How do you stop yourself from programming?

    - by dan
    Lately I've started earning enough off my software to not have to do consulting to support myself. So I work full time designing and writing my own software products. The problem is that there are no boundaries between my work and my life any more. When I mostly did consulting, I was weary enough of work at the end of the workday to go home and do other things. But now, I sit down to program in the morning, and before I know it it's 11pm and I'm still writing software and not bored or tired at all. I have to force myself to go to sleep. I feel happy and fulfilled, but objectively, I know I need more balance and variety in my life. Any tips or suggestions on how to pull yourself away from the console?

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  • How to control fan speed and temperatures on Asus A8Js laptop?

    - by Azeworai
    Hi, I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

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  • HTML5-Canvas: worth using ImpactJS or other framework?

    - by John
    I've been making an HTML5 game without any type of external framework. I haven't found a reason to use one so far. However, there is one thing I'm wondering about. On my Galaxy Nexus, I get about ~40fps. While that would usually be a decent framerate, my game is a rather fast paced game with a gamepad. Because of this, it feels very unsatisfying to play when not capped at 60fps. Are there frameworks out there that can improve performance without toning down on graphics? Or is there something I could do myself without necessarily having to use a framework? I've looked over the basic things such as sticking to integer coordinates, but I didn't see an increase in performance whatsoever? I did some testing with jsperf and results were virtually identical. Does this depend more on the browser?

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  • Sound works for only one user at a time

    - by Patrick
    I've noticed that sound becomes unavailable to me when someone else is logged into my machine and playing music (or has facebook open) in the other account. I've had to ask them to unlock their account and turn it off so I can get sound in my own stuff. Even in sound preferences, the hardware itself disappears and output is "dummy sound". Is there a way to prevent this from happening? What would be really good is if I could turn down the volume (or mute entirely) all the sounds on all other accounts on a per-user basis from my sound preferences without affecting whatever setting they have - essentially saying whenever user A is logged in, all sounds from user B's account are muted and anything from user C's account is at 50% while I can still have my own at full volume.

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  • Managing time for success in the industry? [closed]

    - by nvillec
    So about a year ago I decided to pursue programming, specifically game development, as a career. I've always been a pretty avid gamer, from chucking turnips at Shy Guys' faces in the 90s, to downing Heroic Deathwing last week. Just recently though, I've been spending a LOT of time playing games and it's starting to show in my programming classes. Yesterday after a discouraging exam, I put my foot down and vowed to myself to keep the gaming:coding ratio in favor of the one that will hopefully pay the bills later on. I realize that knowing games well is a key part of being a good developer, but as I've been recently shown, there's a threshold of pixelated indulgence that must not be crossed if I'm ever going to land my dream job. I'm assuming many of you are quite enthusiastic about games as well. What advice would you give an aspiring programmer regarding time management? Thanks!! (Also, I'm brand new to Stack Exchange...if this belongs somewhere else, I'm happy to move it)

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  • Rationale behind freeware projects

    - by VexXtreme
    I've seen some freeware projects in the past where the author(s) invested a significant amount of their personal time and resources and never even considered charging for the software. A lot of these projects were donation based, and from what I've heard, donationware can never be a viable business model (even to simply support development costs) because most people choose not to donate if given an option. A lot of these projects eventually shut down because their authors could not sustain them further. Granted, some people simply like making the community happy (or something), but if you're struggling to keep your project alive, why not charge some small amount such as $10 simply to stay operational? If people find your software useful (and a lot of people found those projects VERY useful) they won't have a problem paying such a small amount. The question is: if you have a popular app that people like and download in great numbers, why not put a price tag on it? Why do it for free?

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  • Making a collision detection system

    - by Sri Harsha Chilakapati
    I'm very new to game development (just started 3 months ago) and I've learning through creating a game engine. It's located here. In terms of collision, I know only brutefoce detection, in which case, the game slows down if there are a number of objects. So my question is How should I program the collisions? I want them to happen automatically for every object and call the object's collision(GObject other) method on each collision. Are there any new algorithms which can make this fast? If so, can anybody6 sh6ed some light on this topic? And I think of making it like the game maker Thanks

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