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  • How can I lock the cursor to the inside of a window on Mac OS X?

    - by ZorbaTHut
    I'm trying to put together a game for Mac OS X which involves a lot of fast action and flinging around of the mouse cursor. If the user wants to play in windowed mode, I'd quite like to lock the cursor to the inside of the window to avoid accidentally changing programs in the heat of battle (obviously this will cancel itself if the user changes programs or hits escape for the pause menu.) On Windows, this can be accomplished easily with ClipCursor(). I can't find an equivalent on Mac OS X. Is there one?

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  • What are some jQuery plugins that you've desired?

    - by meder
    While I'm pretty sure this might just get closed, I might just have some free time on my hands so I'm opening a request thread to see if anyone desires a jQuery plugin that I might be able to provide - if you have a specific request for a plugin that you can't find which isn't overly demanding ( such as a game ) can you reply to this thread?

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  • Flash button not reacting at all...

    - by Jerre
    Hi, I'm making a game in Flash for school. I have a few dialog boxes that work just fine! Now I need a bigger one with more buttons and with the same code, I can't even get a trace reaction... My code: On the button itself: okButton.addEventListener(MouseEvent.CLICK,MovieClip(parent).clickMyButton); In the AS file: public function clickMyButton(event:MouseEvent) { trace("Halloooo"); } Another question: How can I close (remove from stage) a child dialog box (movie clip)

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  • How change the layout (e.g. background-color) of autoplaylists in foobar2000?

    - by UdeF
    A nice feature of the highly customizable music player foobar2000 is to generate autoplaylists. Autoplaylists are filtered lists of music that automatically update when you add new music to your collection. You would usually generate one by searching for something and saving it as new autoplaylists, e.g.: %added% DURING LAST 4 WEEKS %genre% HAS jazz OR %genre% HAS downtempo %date% GREATER 1949 AND %date% LESS 1970 Autoplaylist playlists are locked: You can't add or delete files. You can note that thanks to the little icon in the status bar at the bottom of your screen: foobar2000 let's you customize nearly everything, so here is my question: Is there a way to change the layout of the autoplaylists? For example i want to change the background-color in my playlist view. I use the Columns UI component.

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  • programmtically set layout for android

    - by user270811
    hi, i am trying to improve the layout for my game. the problem is that while i can create a good layout for one android phone, it doesn't work for another, ie the trackball for MyTouch is on the right side (landscape mode), but for the MyCliq, the DPad is on the left side. is there a way to programmatically set the layout based on which phone it is? thanks.

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  • XNA 2D/3D Drawing method?

    - by Adir
    What would be a better parctice, writing the drawing method inside the GameObject class or in the Game class? GameObject obj = new GameObject(); obj.Draw(); Or GameObject obj = new GameObject(); DrawGameObject(obj);

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  • How do games move around objects (in general) (OGL)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • How can I get touch co-ordinates in cocos2d?

    - by Nouman
    Hi, I am a newbee in iPhone game development. What I want is that wherever user touches on iPhone screen, where I will display a pic at that place. Can anyone help me how to get co-ordinates of the area everytime when user touches the screen? Regards, Nouman

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  • Is it bad OOP practice to have objects reference each other?

    - by lala
    Pardon my noobness. I'm making a game in which several characters have relationships with each other and they need to be able to interact with each other and store some relationship data regarding how they feel about each other. I have an object for each character. Is it bad for each of those character objects to have an array of all the other character objects in order to perform these interactions? Is there a better way to do this?

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  • SCCM Client Push FAIL - Win2000 box

    - by ajp
    When trying to install the SCCM client onto a Windows 2000 box, the install fails. The install script is run through a batch file (CONTENTS: \mdop\SCCM_client\ccmsetup.exe /mp:MDOP /logon smssitecode=MID smsslp=MDOP) hosted on a public area of the network. This script has worked for all machines (mostly Win2003 Server). I've tried enabling all the common services it requires (BITS, IIS Admin, Windows Installer), but it still only runs for a second or two then quits. Here's the piece of the log file where it errors out: [LOG[Couldn't get directory list for directory 'http://MDOP/CCM_Client/ClientPatch'. This directory may not exist.]LOG]! time="13:55:53.618+300" date="06-30-2009" component="ccmsetup" context="" type="0" thread="1676" file="ccmsetup.cpp:6054" Full Log: http://paste-it.net/public/gb11732/

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  • Cheap and cheerful rand() replacement.

    - by Mick
    After profiling a large game playing program, I have found that the library function rand() is consuming a considerable fraction of the total processing time. My requirements for the random number generator are not very onerous - its not important that it pass a great battery of statistical tests of pure randomness. I just want something cheap and cheerful that is very fast. Any suggestions?

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  • Combobox how to get the selected item to show a theme

    - by Michael Quiles
    I'm doing a tic tac toe game and I am trying to add a combo box that will change the applications background based on what the person selects right now I have summer, spring, fall, winter and the images are in the bin/debug folder how can I get this to work I don't know where to start and the tutorials are a bit confusing. Could you please help me

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  • Is it possible to integrate user databases between Drupal and an ASP&SQL Server platform?

    - by hecatomber
    We have a game project designed on ASP&SQL Server, and we need to integrate it's user database with Drupal. This would be easier from Project to Drupal (since there is user_save and user_delete functions available globally by using drupal bootstrap) but I'm not sure if we can execute PHP functions on an ASP platform. Is there any documentation for this kind of problems? What do you suggest?

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  • Multiple AHK questions

    - by Tomezor
    1 - Curious as to how to make a popup asking to confirm if I want to load the program before it loads. Example: ^g::Run C:\GW2\gw2.exe 2 - How to set a title(instead of the script name), align text within msgbox and control the perimeters of msgbox with this format: F1::msgbox, (LTrim Insert Text Here ) 3 - How to either temporarily pause and unpause a specific AHK script only allowing that hotkey to work within the script OR to disable scripted hotkeys while in a full screen application or game OR a "on/off pause/resume" command to disable multiple other commands such as ^g, ^h and the like.

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • Draw to an Image

    - by nXqd
    I'm new to GDI+ and I don't know how to draw to an Image. I've a matrix ( game map ) and tiles, Can I create an Image or a Bitmap, then I draw everything on it, so I can work with it likes an Image I load from resources. Thanks so much :)

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  • How to generate normal coordinate?

    - by rbchr
    Hi! I'm developping an game using the API opengl es 2.0. I need to know how to generate the normal coordinate because i need them to developp the lighting. I'm wondering if there is a software or an algorithm that generate normal coordinate. Great thanks!

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