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  • Removing Redundant Data from a List<T>

    - by Mark
    I have a List of objects which are ordered. I would like to remove redundant objects where redundant does not necessarily mean duplicate. Here is an example: List<Point> points = new List<Point> { new Point(0, 10), new Point(1, 12), new Point(2, 16), new Point(3, 16), new Point(4, 16), new Point(5, 13), new Point(6, 16), }; I am interested in removing the new Point(3, 16) entry because it doesn't provide useful information; I already know that the element at 2=16 and the element at 4=16. The information that 3=16 doesn't do me any good in my application (because I already have the bounds {2,4}=16), so I would like to remove that entry. I'd also like to not that I want to keep the 5th and 6th entry because there are not consecutive entries where Y=16. Is there a slick way to do this with linq?

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  • How to remove caracters like (), ' * [] form a grep results with grep, awk or sed?

    - by easyyu
    For example if I made a file with grep that give me a next result: 16 Jan 07:18:42 (name1), xx.210.49.xx), 16 Jan 07:19:14 (name2), xx.210.xx.24), 16 Jan 07:19:17 (name3), xx.140.xxx.79), 16 Jan 07:19:44 (name4), xx.210.49.xx), 16 Jan 07:19:56 (name5), xx.140.xxx.79), ,then how to sed awk or grep to remove all except date name and IP to look like this: 16 Jan 07:18:42 name1 xx.210.49.xx 16 Jan 07:19:14 name2 xx.210.xx.24 16 Jan 07:19:17 name3 xx.140.xxx.79 16 Jan 07:19:44 name4 xx.210.49.xx 16 Jan 07:19:56 name5 xx.140.xxx.79 My grep command look like this: grep 'double' $DAEMON | awk -F" " '{print $2" "$1" "$3" "$8" "$10}' > $DBLOG Thx.

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  • How do I find the Next Closest Date to today from a list of dates in a Plist on iOS?

    - by user1173823
    Situation: In short, I have a football schedule. I would like to use a custom cell which provides more info for only the next game date in the schedule. Issue: How do I find only the next closest game in the schedule (for iOS)? I've watched the WWDC 2013 video for "Solutions to Common Date and Time Issues" however this primarily applies to the Mac. I've searched numerous posts here and some are close but not what I need to find ONLY the next date from my list of dates in the schedule. From other posts I see where I can compare two specific dates, but this is not what I want to do. I want to find the next closest date that is equal to or after today from a list of dates. This is where I am now. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Populate the table from the plist NSDictionary *season = _schedContentArray[indexPath.section]; NSArray *schedule = season[@"Schedule"]; NSDictionary *game = schedule[indexPath.row]; //find the closest game date after today's date ?? NSString *gameDateStr = game[@"GameDate"]; NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.calendar=calendar; [dateFormatter setDateFormat:@"MM/dd/yy"]; NSDate *today = [NSDate date]; NSDate *gameDate = [dateFormatter dateFromString:gameDateStr]; //NSString *nextGame = NSLog(@"game date is %@",gameDate); The NSLog returns the game dates (except for the open date): 2013-11-11 16:10:05.979 Clemson Football[24060:70b] game date is 2013-08-31 04:00:00 +0000 2013-11-11 16:10:05.982 Clemson Football[24060:70b] game date is 2013-09-07 04:00:00 +0000 2013-11-11 16:10:05.985 Clemson Football[24060:70b] game date is (null) 2013-11-11 16:10:05.987 Clemson Football[24060:70b] game date is 2013-09-19 04:00:00 +0000 2013-11-11 16:10:05.988 Clemson Football[24060:70b] game date is 2013-09-28 04:00:00 +0000 2013-11-11 16:10:05.990 Clemson Football[24060:70b] game date is 2013-10-05 04:00:00 +0000 2013-11-11 16:10:05.992 Clemson Football[24060:70b] game date is 2013-10-12 04:00:00 +0000 2013-11-11 16:10:05.993 Clemson Football[24060:70b] game date is 2013-10-19 04:00:00 +0000 2013-11-11 16:10:05.995 Clemson Football[24060:70b] game date is 2013-10-26 04:00:00 +0000 2013-11-11 16:10:05.996 Clemson Football[24060:70b] game date is 2013-11-02 04:00:00 +0000 2013-11-11 16:10:05.998 Clemson Football[24060:70b] game date is 2013-11-09 05:00:00 +0000 2013-11-11 16:10:06.000 Clemson Football[24060:70b] game date is 2013-11-14 05:00:00 +0000 2013-11-11 16:10:06.001 Clemson Football[24060:70b] game date is 2013-11-23 05:00:00 +0000 2013-11-11 16:10:06.003 Clemson Football[24060:70b] game date is 2013-11-30 05:00:00 +0000 2013-11-11 16:10:06.005 Clemson Football[24060:70b] game date is 2013-12-07 05:00:00 +0000 Thanks in advance for any assistance you can provide. This seems like it should be simple but has been fairly frustrating. Let me know if you need additional info.

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  • iPhone: Waiting until selectrow animation finishes before pushing viewcontroller?

    - by Mike
    My code looks like this: NSIndexPath *ip = [NSIndexPath indexPathForRow:15 inSection:0]; [[self tableView] selectRowAtIndexPath:ip animated:YES scrollPosition:UITableViewScrollPositionMiddle]; // Pause needed here until animation finishes [[self navigationController] pushViewController:secondView animated:YES]; Right now it animates the scroll/selection of the row and pushes the view controller at the same time. What I would like it to do is wait until it finishes the scroll/selection and then push the view controller. Is there any possible way of doing this? Thanks

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  • Half of installed RAM is hardware reserved

    - by user968270
    After a rather arduous and convoluted series of problems that left me without a desktop for ~80 days, I've finally got the thing up and running, having replaced the power supply, motherboard, graphics card and CPU. Now, however, I'm experiencing the 'hardware reserved RAM' issue. Perhaps this is the exhaustion talking, but looking at the question that tends to get pointed to when this kind of topic gets locked as a duplicate hasn't helped. I have 16 GB of RAM installed in an MSi 970A-G46, which is spec'd for up to 32 GB of RAM. The BIOS recognizes that I have 16 GB installed, and the resource monitor also shows the whole 16 GB, only it shows 8 GB as hardware reserved. I've seen suggestions that it's an OS issue, but the particular installation of Windows 7 (64-bit) which I'm running on my boot drive is the same as the one that could actually access the 16 GB in my previous motherboard (MSi 870A-G54). I've updated my BIOS using the MSi Live Update tool and restarted the machine with no effect, and I cannot seem to locate any 'Memory Remapping' option as I've seen mentioned. I've physically swapped the RAM between the slots to no effect. I've unchecked the Maximum Memory box in the msconfig Boot tab's advanced options, also to no effect. These are my system's basic specifications OS: Windows 7 Home Premium (64-Bit) Motherboard: MSi 970A-G46 CPU: AMD FX-8150 Graphics Card: XFX Radeon HD 6870 Boot Drive: OCZ Agility 3 Storage Drive: Samsung Spinpoint F3 ST1000DM005/HD103SJ 1TB PSU: Thermaltake TR-2 TR600 600W ATX12V v2.3

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  • IKE Phase 1 Aggressive Mode exchange does not complete

    - by Isaac Sutherland
    I've configured a 3G IP Gateway of mine to connect using IKE Phase 1 Aggressive Mode with PSK to my openswan installation running on Ubuntu server 12.04. I've configured openswan as follows: /etc/ipsec.conf: version 2.0 config setup nat_traversal=yes virtual_private=%v4:10.0.0.0/8,%v4:192.168.0.0/16,%v4:172.16.0.0/12 oe=off protostack=netkey conn net-to-net authby=secret left=192.168.0.11 [email protected] leftsubnet=10.1.0.0/16 leftsourceip=10.1.0.1 right=%any [email protected] rightsubnet=192.168.127.0/24 rightsourceip=192.168.127.254 aggrmode=yes ike=aes128-md5;modp1536 auto=add /etc/ipsec.secrets: @left.paxcoda.com @right.paxcoda.com: PSK "testpassword" Note that both left and right are NAT'd, with dynamic public IP's. My left ISP gives my router a public IP, but my right ISP gives me a shared dynamic public IP and dynamic private IP. I have dynamic dns for the public ip on the left side. Here is what I see when I sniff the ISAKMP protocol: 21:17:31.228715 IP (tos 0x0, ttl 235, id 43639, offset 0, flags [none], proto UDP (17), length 437) 74.198.87.93.49604 > 192.168.0.11.isakmp: [udp sum ok] isakmp 1.0 msgid 00000000 cookie da31a7896e2a1958->0000000000000000: phase 1 I agg: (sa: doi=ipsec situation=identity (p: #1 protoid=isakmp transform=1 (t: #1 id=ike (type=enc value=aes)(type=keylen value=0080)(type=hash value=md5)(type=auth value=preshared)(type=group desc value=modp1536)(type=lifetype value=sec)(type=lifeduration len=4 value=00015180)))) (ke: key len=192) (nonce: n len=16 data=(da31a7896e2a19582b33...0000001462b01880674b3739630ca7558cec8a89)) (id: idtype=FQDN protoid=0 port=0 len=17 right.paxcoda.com) (vid: len=16) (vid: len=16) (vid: len=16) (vid: len=16) 21:17:31.236720 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP (17), length 456) 192.168.0.11.isakmp > 74.198.87.93.49604: [bad udp cksum 0x649c -> 0xcd2f!] isakmp 1.0 msgid 00000000 cookie da31a7896e2a1958->5b9776d4ea8b61b7: phase 1 R agg: (sa: doi=ipsec situation=identity (p: #1 protoid=isakmp transform=1 (t: #1 id=ike (type=enc value=aes)(type=keylen value=0080)(type=hash value=md5)(type=auth value=preshared)(type=group desc value=modp1536)(type=lifetype value=sec)(type=lifeduration len=4 value=00015180)))) (ke: key len=192) (nonce: n len=16 data=(32ccefcb793afb368975...000000144a131c81070358455c5728f20e95452f)) (id: idtype=FQDN protoid=0 port=0 len=16 left.paxcoda.com) (hash: len=16) (vid: len=16) (pay20) (pay20) (vid: len=16) However, my 3G Gateway (on the right) doesn't respond, and I don't know why. I think left's response is indeed getting through to my gateway, because in another question, I was trying to set up a similar scenario with Main Mode IKE, and in that case it looks as though at least one of the three 2-way main mode exchanges succeeded. What other explanation for the failure is there? (The 3G Gateway I'm using on the right is a Moxa G3150, by the way.)

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  • Apache won't follow Symlink

    - by Marvin Dickhaus
    I have a LAMP server (Ubuntu 12.10) setup on my development machine. It is a T60 modified with an SSD. The server base is in /var/www. Apache has the following config: DocumentRoot /var/www <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews SymLinksIfOwnerMatch AllowOverride all Order allow,deny allow from all </Directory> I'm currently developing a SilverStripe CMS featured site. The folder for the server is /var/www/sfk/. The framework and all cms relavant features are in their respective folders. The only folder that need to be modified would be the /var/www/sfk/mysite folder. Because of that I want to keep the mysite folder under my home directory and symlink it into the server folder. So here is what I've done: ln -s ~/sfk/mysite/ /var/www/sfk/ sudo chgrp www-data /var/www/sfk/mysite -R ls tells me the following: /var/www/sfk (exerpt) drwxr-xr-x 3 marvin www-data 4096 Nov 16 16:53 assets drwxr-xr-x 12 marvin www-data 4096 Nov 16 16:53 cms drwxr-xr-x 29 marvin www-data 4096 Nov 16 16:53 framework -rw-r--r-- 1 marvin www-data 2410 Nov 16 16:53 index.php lrwxrwxrwx 1 marvin www-data 24 Nov 20 17:45 mysite -> /home/marvin/sfk/mysite/ -rw-rw-r-- 1 marvin www-data 514 Nov 16 16:55 _ss_environment.php drwxr-xr-x 4 marvin www-data 4096 Nov 16 16:53 themes and ls /var/www/sfk/mysite/ drwxrwxr-x 6 marvin www-data 4096 Nov 16 00:15 code drwxrwxr-x 2 marvin www-data 4096 Nov 16 11:51 _config -rwxrwxr-x 1 marvin www-data 2685 Nov 16 15:39 _config.php drwxrwxr-x 2 marvin www-data 4096 Nov 16 00:15 css drwxrwxr-x 2 marvin www-data 4096 Nov 16 00:15 images drwxrwxr-x 2 marvin www-data 4096 Nov 16 00:15 javascript drwxrwxr-x 5 marvin www-data 4096 Nov 16 00:15 templates This is literally the same setup I have on my desktop machine. The problem I have is that the mysite/ folder is just not recognized. I'm thankful for every advice I get. I'm frustrated because I'm stuck with this issue for hours.

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  • How to optimally configure memcache running on 16 cores 144G ram server?

    - by Ivko Maksimovic
    Memcache is the only important app running on the server Server has 16 cores and 144G RAM Memcache is given 135G Memcache runs at 32 threads Gigabit network, test shows at least 300Mbit/s availability on network port 600 connections 3000 requests per second Say that memcache (memory) usage is at 50% - it's definitely not full As we increase number of requests towards server, requests slow down (from 8ms to 100ms per request) but server load remains 0.00. We suspect this can be solved by adjusting configuration but we don't understand many of the configuration parameters (besides, maybe, the number of threads). Any ideas?

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  • SVG animation along path with Raphael

    - by Toby Hede
    I have a rather interesting issue with SVG animation. I am animating along a circular path using Raphael obj = canvas.circle(x, y, size); path = canvas.circlePath(x, y, radius); path = canvas.path(path); //generate path from path value string obj.animateAlong(path, rate, false); The circlePath method is one I have created myself to generate the circle path in SVG path notation: Raphael.fn.circlePath = function(x , y, r) { var s = "M" + x + "," + (y-r) + "A"+r+","+r+",0,1,1,"+(x-0.1)+","+(y-r)+" z"; return s; } So far, so good. This all works. I have my object (obj) animating along the circular path. BUT: The animation only works if I create the object at the same X, Y coords as the path itself. If I start the animation from any other coordinates (say, half-way along the path) the object animates in a circle of the correct radius, however it starts the animation from the object X,Y coordinates, rather than along the path as it is displayed visually. Ideally I would like to be able to stop/start the animation - the same problem occurs on restart. When I stop then restart the animation, it animates in a circle starting from the stopped X,Y.

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  • How to do a Translate Animation for both axis(X, Y) at the same time?

    - by user1235555
    I am doing something like this in my Storyboard method but not able to achieve the desired result. This animation I want to be played after the page is loaded. private void PhoneApplicationPage_Loaded(object sender, RoutedEventArgs e) { CreateTranslateAnimation(image1); } private void CreateTranslateAnimation(UIElement source) { Storyboard sb = new Storyboard(); DoubleAnimationUsingKeyFrames animationFirstX = new DoubleAnimationUsingKeyFrames(); source.RenderTransform = new CompositeTransform(); Storyboard.SetTargetProperty(animationFirstX, new PropertyPath(CompositeTransform.TranslateXProperty)); Storyboard.SetTarget(animationFirstX, source.RenderTransform); animationFirstX.KeyFrames.Add(new EasingDoubleKeyFrame() { KeyTime = kt1, Value = 20 }); DoubleAnimationUsingKeyFrames animationFirstY = new DoubleAnimationUsingKeyFrames(); source.RenderTransform = new CompositeTransform(); Storyboard.SetTargetProperty(animationFirstY, new PropertyPath(CompositeTransform.TranslateYProperty)); Storyboard.SetTarget(animationFirstY, source.RenderTransform); animationFirstY.KeyFrames.Add(new EasingDoubleKeyFrame() { KeyTime = kt1, Value = 30 }); sb.Children.Add(animationFirstX); sb.Children.Add(animationFirstY); sb.Begin(); } Too cut it short... I want to write .cs code equivalent to this code <Storyboard x:Name="Storyboard1"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="image1"> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="20"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="image1"> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="30"/> </DoubleAnimationUsingKeyFrames> </Storyboard>

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  • Ledge grab and climb in Unity3D

    - by BallzOfSteel
    I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it. Now my question, since I've been wrestling with this for quite a while now. How could I actually implement this? I have tried it with animations, but it's just really ugly since the player will snap to a certain point where the animation starts.

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  • Change alpha to a Frame in libgdx

    - by Rudy_TM
    I have this batch.draw(currentFrame, x, y, this.parent.originX, this.parent.originY, this.parent.width, this.parent.height, this.scaleX, this.scaleY,this.rotation); I want to apply the alpha that it gets from the method, but theres is not overload from the SpriteBatch class that takes the alpha value, is there some wey to apply it? (i did it this way, because this are animation, and i wanted to control them) in my static ones i apply sprite.draw(SpriteBatch, alpha) Thanks

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  • Problem animating in Unity/Orthello 2D. Can't move gameObject

    - by Nelson Gregório
    I have a enemy npc that moves left and right in a corridor. It's animated with 2 sprites using Orthello 2D Framework. If I untick the animation's play on start and looping, the npc moves correctly. If I turn it on, the npc tries to move but is pulled back to his starting position again and again because of the animation loop. If I turn looping off during runtime, the npc moves correctly again. What did I do wrong? Here's the npc code if needed. using UnityEngine; using System.Collections; public class Enemies : MonoBehaviour { private Vector2 movement; public float moveSpeed = 200; public bool started = true; public bool blockedRight = false; public bool blockedLeft = false; public GameObject BorderL; public GameObject BorderR; void Update () { if (gameObject.transform.position.x < BorderL.transform.position.x) { started = false; blockedRight = false; blockedLeft = true; } if (gameObject.transform.position.x > BorderR.transform.position.x) { started = false; blockedLeft = false; blockedRight = true; } if(started) { movement = new Vector2(1, 0f); movement *= Time.deltaTime*moveSpeed; gameObject.transform.Translate(movement.x,movement.y, 0f); } if(!blockedRight && !started && blockedLeft) { movement = new Vector2(1, 0f); movement *= Time.deltaTime*moveSpeed; gameObject.transform.Translate(movement.x,movement.y, 0f); } if(!blockedLeft && !started && blockedRight) { movement = new Vector2(-1, 0f); movement *= Time.deltaTime*moveSpeed; gameObject.transform.Translate(movement.x,movement.y, 0f); } } }

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  • Animate multiple entities

    - by Robert
    I'm trying to animate multiple(3) entities using one model(IQM format). It's working but performance is really bad because I'm calling animate function for each entity in my game loop (I think problem is there). What's the best way to animate multiple entities (with different animation ofc) in OpenGL? I think I can try build one VBO / entity for better performances but I don't think it's the best way to do it.

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  • Portal 2 in LEGO Stop Motion [Video]

    - by Jason Fitzpatrick
    If you’re a fan of the Portal video game series, this well-executed LEGO stop-motion film combines Portal characters, clever animation, jokes, and even a Black Mesa reference or two. LEGO Portal 2 [via Wired] How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Blending effect on textures

    - by joecks
    Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using libgdx and I already discovered the universal tween engine, which helps a lot to build transitional animations, but how should I approach those blending effects, any suggestions? I will specify my question once I learned more about libgdx, but maybe you could give me some hints already. Thanks!

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  • Make Your 64 bit Computer Look like a Commodore 64

    - by Matthew Guay
    The Commodore 64 was one of the bestselling home computers ever, and many geeks got their first computing experience on one of these early personal computers. Here’s an easy way to revisit the early years of personal computing with a theme for Windows 7. With only 64Kb of ram and an 8 bit processor, the Commodore 64 is light-years behind today’s computers.  But with a Windows 7 themepack, you can turn back the years and give your computer a quick overhaul to look more like its ancient predecessor. Age Windows 7 with a click Download the Commodore 64 theme from PC World (link below), and unzip the files. Now, double-click on the Themepack file to apply the theme. This will open your Personalization panel and will automatically change your system fonts, window style, background, and more. Your desktop will go from your Windows 7 look… to a modified Windows 7 look that is reminiscent of the Commodore 64. Open an application to see all the changes … notice the old-style font in the Window boarder and menus. This theme also changes your Computer, Recycle Bin, and User folder icons to Commodore 64-inspired icons. And, if you want to go back to the standard Windows 7 look and feel, it’s only a click away in the Personalization dialog.  Right-click on your desktop, select Personalize, and then choose the theme you want.   Conclusion Although this doesn’t give you the real look and feel of the Commodore 64, it is still a fun way to experience a bit of computer nostalgia.  There are tons of excellent themes available for Windows 7, so check back for more exciting ways to customize your desktop! Link Download the Commodore 64 theme for Windows 7 Similar Articles Productive Geek Tips Make MSE Create a Restore Point Before Cleaning MalwareMake Ubuntu Automatically Save Changes to Your SessionMake Windows Vista Shut Down Services QuickerChange Your Computer Name in Windows 7 or VistaMake Windows 7 or Vista Log On Automatically TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Dark Side of the Moon (8-bit) Norwegian Life If Web Browsers Were Modes of Transportation Google Translate (for animals) Out of 100 Tweeters Roadkill’s Scan Port scans for open ports

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  • Ignore Partial Upgrade -- Google Earth Dependencies

    - by pyraz
    I'm running a 64-bit install of Xubuntu 12.04. It took me a little while to get Google Earth working. The 64-bit Google earth package requires some 32-bit gtk libraries provided by ia32-libs. However, when I ran a simulation to install ia32-libs and it's dependencies, it wanted to remove a ton of programs, including the xubuntu-desktop meta-package. As a work-around, I used getlibs to get the 32-bit libraries I needed, and then installed Google Earth with the deb package and the --ignore-depend option to dpkg. Awesome, Google Earth is installed and is working great! Now, however, Update Manager keeps complaining about a "Partial Upgrade", and apt-get won't let me install any new applications. It wants me to do a fix-broken install, but when I do a simulation of apt-get -f install I get some very bad news, they want to uninstall the Google Earth I just worked so hard to install! $> apt-get -f -s install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages will be REMOVED: googleearth 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. Remv googleearth [6.0.3.2197+0.7.0-1] TL;DR The --ignore-depends passed to dpkg is not propagating to apt-get, so now I can't install any new applications until I uninstall Google Earth, because of it's missing dependencies (even though it works fine without them). How can I fix this?

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  • Why does aptitude want to remove a bunch of files?

    - by Mediterran81
    Recently I encountered dependencies resolve issues when using APTITUDE (it is my favorite). Nevertheless, I started to feel that APTITUDE does not behave as it is supposed to be in 64 bits systems while apt-get works fine. Can someone confirm that APTITUDE is buggy in Ubuntu 11.10 amd64? Edit: For example, when tried to install ntfs-config using APTITUDE, it asked me to remove over 100 packages (skype for example), while using apt-get worked fine. han@L502X:~$ sudo aptitude install ntfs-config [sudo] password for han: The following NEW packages will be installed: ntfs-3g{ab} ntfs-config 0 packages upgraded, 2 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/640 kB of archives. After unpacking 2,466 kB will be used. The following packages have unmet dependencies: ntfs-3g: Conflicts: ntfsprogs but 2.0.0-1ubuntu4 is installed. The following actions will resolve these dependencies: Remove the following packages: 1) flashplugin-downloader 2) flashplugin-installer 3) libasound2 4) libasound2-plugins 5) libasyncns0 6) libatk1.0-0 7) libaudio2 8) libavahi-client3 9) libavahi-common3 10) libc6 11) libcairo2 12) libcomerr2 13) libcups2 14) libcurl3 15) libdatrie1 16) libdb5.1 17) libdbus-1-3 18) libdbusmenu-qt2 19) libexpat1 20) libffi6 21) libflac8 22) libfontconfig1 23) libfreetype6 24) libgcc1 25) libgcrypt11 26) libgdk-pixbuf2.0-0 27) libglib2.0-0 28) libgnutls26 29) libgpg-error0 30) libgssapi-krb5-2 31) libgtk2.0-0 32) libice6 33) libidn11 34) libjack-jackd2-0 35) libjasper1 36) libjpeg62 37) libjson0 38) libk5crypto3 39) libkeyutils1 40) libkrb5-3 41) libkrb5support0 42) liblcms1 43) libldap-2.4-2 44) libmng1 45) libnspr4 46) libnspr4-0d 47) libnss3 48) libnss3-1d 49) libogg0 50) libpango1.0-0 51) libpcre3 52) libpixman-1-0 53) libpng12-0 54) libpulse0 55) libqt4-dbus 56) libqt4-declarative 57) libqt4-network 58) libqt4-script 59) libqt4-sql 60) libqt4-xml 61) libqt4-xmlpatterns 62) libqtcore4 63) libqtgui4 64) librtmp0 65) libsamplerate0 66) libsasl2-2 67) libsasl2-modules 68) libselinux1 69) libsm6 70) libsndfile1 71) libspeexdsp1 72) libsqlite3-0 73) libssl1.0.0 74) libstdc++6 75) libtasn1-3 76) libthai0 77) libtiff4 78) libuuid1 79) libvorbis0a 80) libvorbisenc2 81) libwrap0 82) libx11-6 83) libxau6 84) libxcb-render0 85) libxcb-shm0 86) libxcb1 87) libxcomposite1 88) libxcursor1 89) libxdamage1 90) libxdmcp6 91) libxext6 92) libxfixes3 93) libxft2 94) libxi6 95) libxinerama1 96) libxrandr2 97) libxrender1 98) libxss1 99) libxt6 100) libxv1 101) nspluginviewer 102) nspluginwrapper 103) ntfsprogs 104) skype 105) sni-qt 106) zlib1g Leave the following dependencies unresolved: 107) flashplugin-downloader recommends libasound2-plugins (>= 1.0.16) Accept this solution? [Y/n/q/?]

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  • 8 Bit Beats – Video Game Themes Remixed

    - by Jason Fitzpatrick
    What do you get when you cross classic video game themes with a club beat? These Subwoofer-maxing remixes take Link and Mario to the dance floor. Courtesy of NickplosionFX, the above video remixes The Legend of Zelda and Pac-Man with a healthy dose of back beat. Other offerings from 8 Bit Beats include a Super Mario Bros. 3 remix. Have a source for other great video game remixes? Sound off in the comments. 8 Bit Beats – Zelda/Pac-Man [YouTube] What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It?

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  • Ripping MP3s in Rhythmbox Ubuntu 12.10 (64 bit)?

    - by James Fellows Yates
    I installed a couple of days ago Ubuntu 12.10 (64 bit). I today tried ripping a CD in the MP3 format. However, whenever I try to rip, it says it is missing an extra multimedia plugin "Gstreamer extra plug-ins (i386)". I then try to install the :i386 version of the gstreamer-ugly plugins, but then I get the same problem but with the id3-demuxer (or something similar) The Terminal output I get from both problems (but replace the "MPEG-1 Layer 3 (MP3) encoder" with the "ID3-demuxer" name) is: james@clefairy:~$ rhythmbox (rhythmbox:24122): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed Rhythmbox-Message: Missing plugin: gstreamer|0.10|rhythmbox|MPEG-1 Layer 3 (MP3) encoder|encoder-audio/mpeg, mpegversion=(int)1, layer=(int)3 /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject It doesn't help that each time I have to install/remove the entire Gstreamer-ugly collection each time - I can't find that specific file. The CD plays fine, it's the ripping plugin that doesn't seem to work. I didn't have this problem previously on 12.04 (64 bit).

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