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  • Android : glowing/pulsing line/triangle

    - by AndroidGecko
    I would like to create a simple Android app using Opengl ES 2.0 that is showing a simple shape (like line or triangle) that is glowing and pulsing like Nexus X logo in this video : http://youtu.be/jBKVAfZUFqI?t=59s What should I look for? So far I googled around for glowing effects and found techniques like "bloom" or "additive blending". Are they relevant here? how I would implement pulsing glow with them? Any links to relevant works very appreciated Thanks! P.S - I am very familiar with Android SDK; just started with OpenGL ES

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  • Is there a sequence to read through the Android Developer Site for a user new to Android?

    - by Paul
    I keep seeing that I don't need to buy an android development book, that I should just read the Android Developer Site site because it has everything I need to know. I see it more as drinking from a fire hose. But I'm one of those people who likes to be walked thru the basics. I like to build up my knowledge, rather than being dropped into reference documentation. I also like to make sure I have see all/most of the topics covered. I'd hate to develop the wrong thing because I don't know about Fragments, Content Providers, or whatever. So, since it's a great resource, better than any book (we don't need no stinkin books), how do I traverse the site to get the information provide in the same way as a book would lay it out?

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  • Android frame by frame PNG animation

    - by Trick
    I am new at Android game development. I have done some apps before, but none of them are games :) So, I wanted to do a frame-by-frame animation of PNGs. I tried with AnimationDrawable, but OutOfMemory error comes quickly (I have a lot of PNGs). So I came upon SurfaceView. But I am stuck, because I really don't find any useful tutoirals/examples. What is the best way to make an animation like this? Here there already is a great answer to almost the same question, but all the links there don't work anymore. I would really like to here suggestions how to make an animation frame-by-frame with PNGs in Android and if you have any tutorials or examples, I will be really happy :)

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  • BlueStacks Android App Player Now Available for Macs

    - by Jason Fitzpatrick
    Last year we showed you how to setup BlueStacks on your Windows machine in order to enjoy Android apps on your PC desktop; now BlueStacks is available for Mac OS X with that same cross-platform Android goodness. The Mac version functions much the same as the PC version, if you’re interested in the Mac version be sure to check out our detailed guide to setting up the PC version. BlueStacks for Mac [via TUAW] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • How to run Android Applications in Eclipse?

    - by Raahul
    my system is Dell Inspiron 15R (N5010) and i am having trouble becuase of 64 bit system. on running Android Application i am getting error: Error executing aapt. Please check aapt is present at /home/rahul/android-sdks/platform-tools/aapt before this error i was getting adb not found error. i tried to install ia32-libs but can't. i also put my question here (How to install ia32-lib on 64 Bit System?) but nothing helped. please help !!

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  • Hostapd to connect laptop to Android

    - by Kmegamind
    i am trying to set up my laptop as an access point for my Android to use WiFi, so i knew that ubuntu sets the network as Ad-Hoc which is not discoverable by android, So i tried the method explained here -which i found on many other websites- but when i run hostapd.conf this error appears : nl80211: Failed to set interface wlan0 into AP mode nl80211 driver initialization failed. ELOOP: remaining socket: sock=4 eloop_data=0x8e488f8 user_data=0x8e48ea0 handler=0x807c5e0 ELOOP: remaining socket: sock=6 eloop_data=0x8e4aca8 user_data=(nil) handler=0x8086770 this is how my hostapd.conf looks like : interface=wlan0 driver=nl80211 ssid=Any_SSID_name hw_mode=g channel=1 macaddr_acl=0 auth_algs=1 ignore_broadcast_ssid=0 wpa=2 wpa_passphrase=Any_password wpa_key_mgmt=WPA-PSK wpa_pairwise=TKIP rsn_pairwise=CCMP and this is my wireless card info : description: Wireless interface product: BCM43225 802.11b/g/n vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 logical name: wlan0 version: 01 serial: 78:e4:00:73:51:f1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=brcmsmac driverversion=3.2.0-31-generic-pae firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:f0300000-f0303fff

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  • Android application Database Framework

    - by Marek Sebera
    When creating mobile (specially Android) application, I usually come to touch with similar pattern of working with data. Usually I need to fetch some remote data (covered by authorization process) to local cache. And on next request: Check networking Check presence of cache file Check version of cache file (if networking) Get new version and save cache (if networking and file not in cache, or outdated) Data store is no-SQL JSON Document-Based (and yes, I know about CouchDB Android version, but it doesn't fit my needs yet.) Process of authorizing to data source and code for check version of local cache is adapted to application. But the other code (handling network, saving cache, handling exceptions,...) is always the same. Is there any Data Store helper I can use, which provides functions I described above?

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  • How to Root Your Android Device & Why You Might Want To

    - by Chris Hoffman
    You’ve probably heard of people “rooting” their Android phones. If you’ve ever wondered how to do that yourself – or wondered why people would bother – you’re in luck. You can root your Android in just a few minutes. After rooting your device, you have full access to the entire system and can run special types of apps that require root permissions. These apps can disable bloatware, control app permissions, enable tethering, and do lots of other cool things. HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • How To Use USB Drives With the Nexus 7 and Other Android Devices

    - by Chris Hoffman
    The Nexus 7 may not have a lot of storage space – especially the original 8 GB model – but you can connect a USB drive to it if you want to watch videos or access other files. Unfortunately, Android doesn’t automatically mount USB drives by default. You’ll need to root your device to enable support for USB drives. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • 3D architecture app for Android or iPhone

    - by Manixate
    I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create models(e.g architecture etc) in my app and then render them when user is finished modeling. I do not know if I am able to design models and then render them in the same app with various effects on the iPhone/Android using UDK or Unity3d. (Note: If you find this question unclear please ask, I may have skipped some vital information).

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  • How to detect a touch on transparent area of an image in a (libgdx) stage?

    - by Usman
    Can some one please help to detect a touch on an image which I am using as an actor in a stage. The image is actually a long diagnol brush which has plenty of transparent area. The problem is when I touche the transparent area of the brush image it is also triggering the clicklistener of the image. I need the click listener should only be called when the finger actually touched the visible image not the area which is empty. I am using libgdx-0.9.4 libraries. Here is my simple piece of code. import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.ClickListener; Image brushImg = new Image(ImageCache.getTexture("brush")); brushImg.width = mStage.width()*0.75f; brushImg.height = mStage.height()*0.75f; brushImg.setClickListener(new ClickListener() { @Override public void click(Actor actor, float x, float y) { SoundFactory.play("brush"); }

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  • Snooker Android Application [closed]

    - by Rzarect
    I am working currently on my final year project / dissertation for the university and I have a "crazy" idea for it. I was thinking of designing an android app for Snooker players, different bars or tournaments, an app that will use the mobile camera to detect every movement and change on the table and in the same time will keep the score for the players without any human input. I want to know if it is an impossible thing. If it is plausible I really need some ideas, advices from where to start. I got to say that I have some experience in Android development and I already started to read a lot of articles, projects about the shape detection, color detection and edge detection.

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  • How can I open binary image files? (.img)

    - by Simon Cahill
    I'm a Windows/Mac/Ubuntu and Androoid user, so I know what I'm talking about, when I say: How do I open binary image files? (.img) They just won't open, on any OS... I'm an Android dev... I'm currently working on a ROM, (I also program, using Windows) but I need to extract files, from .img files. I've converted them to .ext4.img but they just aren't recognized by Linux (Definitly not by Android), by Mac OS or Windows. In other words, I can't open, extract or mount them. Can anyone help me? I'm kinda confused...

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  • Google accidentally revealed Nexus 5 phone in Android Kitkat launch video

    - by Gopinath
    Today Google officially announced KitKat as the name of the next version of Android OS(v4.4). They posted a video to showcase the unveiling of the KitKat statue at the company’s headquarters, but they accidentally revealed much more. 9to5Google spotted an unreleased Android smartphone in the video and they posted screen grabs of Googlers using it to take photos. This unreleased phone could be the next version of Google Nexus phone. Google few days ago reduced price of Nexus 4 smartphones by $100 and 8 GB version is reported out of inventory. With all these signs it seems to be clear that it is just weeks away for the launch of Google Nexus smartphone. Soon after the news of leaked smartphone spread on blogs, Google pulled Kitkat launch video to private. But few bloggers managed to save a copy of the video and uploaded to other video sharing websites. Check the embedded video

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  • Android Application for Final Year Project [closed]

    - by user1070241
    I hope this is the right place to post this question. Basically, I'm about to choose a Final Year Project for my third and final year in BSc Computer Science. I have worked with different apps and therefore I do have some experience with the Android SDK Platform in general. However, my question is this, how do you think an Android based project would go down with potential employers? I personally don't think the complexity of this project is lower than other projects proposed by my university. Please let me know what you think, and do share any experiences that you have had with this, if any. Thank you very much.

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  • Android opengles 2.0 :different resolutions rendering and input

    - by kkan
    I'm currently developing a sprite based 2D game for android using opengles 2.0. I've got some basic rendering done that mimics the spritebatch functionality of xna (draw sprite, rotation, color). But all of this works for a fixed projection matrix, but android has a lot of screen sizes. Q1)Would this be an okay method to scale up/down the drawing? 1)Draw the whole screen to a texture. 2)Draw the above texture as a quad to the device. I found the above through some searching, not sure if it's the best one, are there any alternatives? Q2)How do you handle inputs for different resolutions? I currently get the position of a touch and use it raw. Would it be okay to get the position, and then scale the position to size of the texture used for rendering, and the perform calculations on it? Thanks.

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  • Starting android Development

    - by Tamim Ad Dari
    I am considering learning android development. I have some basic knowledge in C++. I downloaded the ADT plugin and eclipse. Now while starting from http://developers.android.com I see the codes were in XML. So I googled for learning XML. The best site I found was http://www.w3schools.org but there I found that for learning XML I have to learn HTML and CSS. So I learned the basics of HTML and CSS. But, Now I find in that learning java is a must. So can someone give idea about the sequental languages that I should study now? Should I learn php,mysql too. BTW, I have a dream to work in google :p

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  • Ad-hoc network(hot spot created) not detected by android phone

    - by Nirmik
    I created a hot spot via network wireless use as hotspot. Other laptops successfully detected the hot-spot,could connect and use it without any problem. But no android phone could detect it.! I tried with many android phones but none could.(I found out that even an ad-hoc created in windows is not detected by any phone) So is there anything wrong i am doing(rather i am not doing anything actually other than clicking on the "use as hotspt" button..but still..)? or is that the network cannot be shared with phones? and if not,how can i share it with phones?

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  • Enhance That! [Comic]

    - by Asian Angel
    Works perfectly every time, right? Note: You can view the full-size version at the link below if you have trouble reading any of the text… I hate it in espionage TV series when… [Manu Cornet - Bonkers World Blog] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Android loading screens blocking, good practice?

    - by Oren
    I've noticed many (if not all) android games don't support the "back" button functionality during their loading screens. Which leads to some frustrating moments when a user accidentally starts up the game and has to wait for the long loading stage to end in order to close it. So my questions are: 1) Why is that ? Is there a good reason to avoid something like asynchronous loading (or some other solution to this problem) in android games ? 2) If there is no good reason not to support this functionality, what would be the best way to accomplish it ?

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  • Replace Android on HP Slate 21?

    - by user288626
    I want to replace Android with Ubuntu for Androids on my new HP Slate 21. As far as I known none has ever tried it yet and I would appreciate if Ask Ubuntu would help out here. Would I need to unlock & root first my machine? (In which case I will need a second machine plugged to my Slate...) Or can I just insert the bootable usb with the distribution I need and go from there as in a normal non-optical drive situation? Also where can I find the downloadable file/image of Ubuntu for Android as describe here? I see no link with the name on it.. Should I just download the normal dis and choose from options when installing it?

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  • How many threads should an Android game use?

    - by kvance
    At minimum, an OpenGL Android game has a UI thread and a Renderer thread created by GLSurfaceView. Renderer.onDrawFrame() should be doing a minimum of work to get the higest FPS. The physics, AI, etc. don't need to run every frame, so we can put those in another thread. Now we have: Renderer thread - Update animations and draw polys Game thread - Logic & periodic physics, AI, etc. updates UI thread - Android UI interaction only Since you don't ever want to block the UI thread, I run one more thread for the game logic. Maybe that's not necessary though? Is there ever a reason to run game logic in the renderer thread?

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  • Android game scrolling background

    - by Stevanicus
    Hi There, I'm just trying to figure out the best approach for running a scolling background on an android device. The method I have so far.... its pretty laggy. I use threads, which I believe is not the best bet for android platforms @Override public void run() { // Game Loop while(runningThread){ //Scroll background down bgY += 1; try { this.postInvalidate(); t.sleep(10); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } } where postinvalidate in the onDraw function simply pushings the background image down canvas.drawBitmap(backgroundImage, bgX, bgY, null); Thanks in advance

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • Wi-Fi triangulation using android smartphone

    - by user1887020
    How to make application for wifi triangulation using android platform? This project will be implemented inside the building. No GPS needed. Just using wifi only and doing triangulation to get the current position of the user inside the building. I got minimum 3 access point to implement it. But how to start code in android and integrate triangulation inside android coding? I got the algorithm to do it.. but is there any chance that I can get it done? Because this project is actually want to replace the floor directory board into a smartphone floor directory so that user can find their way to their room for example to the lab. public class Triangulation { public Triangulation() { int dist_1, dist_2, dist_3; //variable for the distances int x1, x2, x3; //coordinates of x int y1, y2, y3; //coordinates of y int final_dist1, final_dist2; //final distance after calc dist_1 = 1; dist_2 = 2; dist_3 = 3; x1 = 5; //test inputs x2 = 2; x3 = 4; y1 = 2; y2 = 2; y3 = 5; final_dist1 = ((dist_1 * dist_1) - (dist_2 * dist_2) – (x1 * x1) + (x2 * x2) - (y1 * y1) + (y2 * y2)) / 2; final_dist2 = ((dist_2 * dist_2) - (dist_3 * dist_3) – (x2 * x2) + (x3 * x3) - (y2 * y2) + (y3 * y3)) / 2; initial_a1 = x1 - x2; initial_a2 = x2 - x3; initial_b1 = y1 - y2; initial_b2 = y2 - y3; //-----------------------STEP 1-------------------------------------- int a1 = initial_a1 / initial_a1; int a2 = initial_a2 / initial_a1; int b1 = initial_b1 / initial_a1; int b2 = initial_b2 / initial_a1; final_dist1 /= initial_a1; final_dist2 /= initial_a1; //-----------------------STEP 2-------------------------------------- a2 = a2 -a2; final_dist2 = -(initial_a2) * final_dist1 + final_dist2; //-----------------------STEP 3-------------------------------------- a2 /= b2; final_dist2 = final_dist2 / b2; b2 /= b2; //-------------------------STEP 4----------------------------------- b1 = b1 - b1; final_dist1 = -(initial_b1) * final_dist2 + final_dist1; } }

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