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  • PhoneGap's vibrate() and beep() functions break in iPhone, Android emulators

    - by Steve Nay
    I have a PhoneGap app that I'm testing on webOS, Android, and iPhone. I'm using physical devices as well as emulators (the ones that come with their respective SDKs, not the PhoneGap emulator). Part of the code uses the navigator.notification.vibrate() and navigator.notification.beep() functions. All the physical devices I'm using either perform the behavior or ignore it if they're not capable (e.g., the iPod can't vibrate). However, the emulators behave differently. The Android emulator kills the app whenever the beep() function is called. The iPhone emulator causes the app to hang whenever the vibrate() function is called. Is there any way to get the emulators to ignore those function calls when they are unable to execute them? That is, is there a way to get them to degrade gracefully so I can test the app both places without having to modify the code specifically for the emulators?

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  • android set hidden the keybord on press enter (in a EditText)

    - by user119333
    Hi, When my user press "ENTER" on the virtual android "user validate entry!" keybord my keybord stay visible ! (Why?) Here my Java code... private void initTextField() { entryUser = (EditText) findViewById(R.id.studentEntrySalary); entryUser.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: userValidateEntry(); return true; } } return true; } }); } private void userValidateEntry() { System.out.println("user validate entry!"); } ... here my View <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <EditText android:id="@+id/studentEntrySalary" android:text="Foo" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> Maybe something wrong on my virtual device ?

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  • Scale image to completely fill bounding box

    - by Larsenal
    For instance, if I need to fill a bounding box that is 100px wide by 50px tall, the following input images would have the following behavior: 200w x 200h gets scaled down 50% and 25% gets chopped off the top and bottom. 200w x 100h gets scaled down 50% with no cropping. 100w x 200h gets is not scaled, but 75px get chopped off top and bottom. This seems like it'd be a common resizing function, but I haven't been able to track down an example of the algorithm. Will accept answer in any language including pseudo code. A link to a page with the answer is great too!

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  • Android: Saving custom button and spinner

    - by Jacob Huggart
    Hello All, I am new to Android programming and was handed a fairly large program that is almost complete, but needed support for switching between portrait and landscape view. I added android:configChanges="keyboardHidden|orientation" to the manifest and used onConfigurationChanged to save the view data and that works. However, there is a button that displays the date selected (when pressed a calendar to select the date comes up) and a spinner that displays the current view and is used to select a new view. Those two items are being cleared/reset and do not work at all after the screen flip. I have been attempting to use onSaveInstanceState and onRestoreInstanceState to fix that, but I cannot figure out how to get it to work. Any advice?

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  • Repeating parallax using Cocos2D on Android

    - by Saurabh Verma
    I want to draw a infinitely repeating parallax using Cocos2D on Android. Now, there are some solutions given to this problem in Objective C, but I'm stuck with my implementation in Android. I have tried using CCSprite background = CCSprite.sprite("background_island.png"); CCTexParams params = new CCTexParams(GL10.GL_LINEAR,GL10.GL_LINEAR,GL10.GL_REPEAT,GL10.GL_REPEAT); background.getTexture().setTexParameters(params); But it only extends the background in 1 direction. I guess I have to use 2 sprites, such that as soon as 1st finishes, the other starts and vice versa, but I'm stuck with the implementation.

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  • How to set and get the id for the items in the spinner in Android

    - by Haresh Chaudhary
    I have a problem in my project that i am displaying a activity which would contain the details of the project which is previously added in Project Management System.. Now the fields in it are like: Fields of the Activity Name Of Project: ABC(EditText) Name Of Developer : ________(Spinner) Deadline : ________(Date Picker) Created On : _______(TextView) . . Now, the Spinner contains the Names of all developers working in the Company..I have used the ArrayAdapter with a array having the names of all the developers which is fetched from the database.. The problem is that when i update the Name Of Developer field, i get Only the Name of the Developer which is not enough to update the data as their can be multiple developers with the same name in the Company..So now I require the id of the developers to update it.. How to store that id of the developers with the Spinner so that i can achieve this.. Please help me to sort this out. Actually what i want to do like is as that we do in html:: <select> <option id="1">Developer1</option> <option id="2">Developer2</option> <option id="3">Developer2</option> <option id="4">Developer2</option> </select> where the id attached would be the database id....I want to imitate this in our android.... This the code that i have used to store the names in the array:: String alldevelopers = null; try { ArrayList<NameValuePair> postP = new ArrayList<NameValuePair>(); alldevelopers = CustomHttpClient.executeHttpPost( "/fetchdevelopers.php", postP); String respcl = alldevelopers.toString(); alldevelopersParser dev = new alldevelopersParser(); ow = dev.parseByDOM(respcl); } catch (Exception e) { e.printStackTrace(); } String developers[] = new String[ow.length]; //dev is a class object for (int n = 0; n < ow.length; n++) { developers[n] = ow.developer[n][2]; } This is the Spinner that would spin the array.. final Spinner devl = (Spinner) findViewById(R.id.towner); devl.setOnItemSelectedListener(managetasks.this); ArrayAdapter<String> b = new ArrayAdapter<String>getApplicationContext(), android.R.layout.simple_spinner_item,developers); b.setDropDownViewResource(android.R.layout.simple_dropdown_item_1line); devl.setAdapter(b);

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  • Android insert into sqlite database

    - by Josh
    I know there is probably a simple thing I'm missing, but I've been beating my head against the wall for the past hour or two. I have a database for the Android application I'm currently working on (Android v1.6) and I just want to insert a single record into a database table. My code looks like the following: //Save information to my table sql = "INSERT INTO table1 (field1, field2, field3) " + "VALUES (" + field_one + ", " + field_two + ")"; Log.v("Test Saving", sql); myDataBase.rawQuery(sql, null); the myDataBase variable is a SQLiteDatabase object that can select data fine from another table in the schema. The saving appears to work fine (no errors in LogCat) but when I copy the database from the device and open it in sqlite browser the new record isn't there. I also tried manually running the query in sqlite browser and that works fine. The table schema for table1 is _id, field1, field2, field3. Any help would be greatly appreciated. Thanks!

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  • Displaying a notification when bluetooth is disconnected - Android

    - by Ryan T
    I am trying to create a program that will display a notification to the user if a Blue tooth device suddenly comes out of range from my Android device. I currently have the following code but no notification is displayed. I was wondering if it was possible I shouldn't use ACTION_ACL_DISCONNECTED because I believe the bluetooth stack would be expecting packets that state a disconnect is requested. My requirements state that the bluetooth device will disconnect without warning. Thank you for any assistance! BluetoothNotification.java: //This is where the notification is created. import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; public class BluetoothNotification extends Activity { public static final int NOTIFICATION_ID = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); /** Define configuration for our notification */ int icon = R.drawable.logo; CharSequence tickerText = "This is a sample notification"; long when = System.currentTimeMillis(); Context context = getApplicationContext(); CharSequence contentTitle = "Sample notification"; CharSequence contentText = "This notification has been generated as a result of BT Disconnecting"; Intent notificationIntent = new Intent(this, BluetoothNotification.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); /** Initialize the Notification using the above configuration */ final Notification notification = new Notification(icon, tickerText, when); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); /** Retrieve reference from NotificationManager */ String ns = Context.NOTIFICATION_SERVICE; final NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); mNotificationManager.notify(NOTIFICATION_ID, notification); finish(); } } Snippet from OnCreate: //Located in Controls.java IntentFilter filter1 = new IntentFilter(BluetoothDevice.ACTION_ACL_DISCONNECTED); this.registerReceiver(mReceiver, filter1); Snippet from Controls.java: private final BroadcastReceiver mReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); if (BluetoothDevice.ACTION_ACL_DISCONNECTED.equals(action)) { //Device has disconnected NotificationManager nm = (NotificationManager) getSystemService(NOTIFICATION_SERVICE); } } };

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  • Huh? Android Preferences page refuses to load after adding SDK 1.6

    - by Android Eve
    This one is really weird. I had a perfectly working Eclipse + Android 2.2 SDK working in both Administrator account and LUA (Limited User Account) under Windows XP. Then I decided to add the Android 1.6 SDK (I could do it from an Administrator account only). It seemed to have gone well, since it still works perfectly -- but only in that Administrator account! When I try to start Eclipse under a LUA, I receive the following error message box: Which disappears within 2-3 seconds and replaced with: I then tried to check the Preferences page, but again, all I receive is error messages: and: Any idea why this is happening and how to fix this? (I would love to be able to continue working from a LUA)

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  • Android - Debugging on device

    - by teepusink
    Hi, How do I install the app that I'm making on an actual device? I'm on Mac Snow Leopard with a Nexus One phone and I've followed the steps here http://developer.android.com/intl/zh-TW/guide/developing/device.html So I added: 1. android:debuggable="true" 2. Turn on "USB Debugging" on your device. However, when I go to the terminal and do "adb devices" only the emulator shows up there. I'm supposed to see my device name too right? What am I missing? Thanks, Tee

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  • Android strace in Real device

    - by Martin Solac
    I have the following situation, I want to monitor the system calls on Android phones so I made an script to do that. With Android Emulator works perfectly (writes the traces of the application in a specific file on my Ubuntu). The problem is when I attach a real phone to analyze it, it says the following in the result file: ptrace attach failed: Operation not permitted I'm using this code to get it, but I don't understand why it works on the emulator and not in the rooted real device. This is the comand I use in perl: system("$dirTools/adb -s $Device shell strace -p $PID[1]>$dirRecordDataSet/$Date/$appName &"); Any suggestion? Thanks in advance

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  • Android : How to Remove all capital letters from image filenames before importing into Eclipse

    - by Hubert
    As you know, you can't have capital letters in your image filenames that you use in your Android project (Ressource/Drawables folder). I've got hundreds of small images (GOOG.GIF as an exemple) that I need to import into my project (I usually do a simple drag and drop from a desktop folder into Eclipse). So here's the question : How do I quickly change all the filenames (replace all capital letters to lower case) before importing into my project ? So, GOOG.GIF becomes goog.gif AAPL.GIF becomes aapl.gif etc. Any quick command line solution or another tool to do just that ? Thanks.

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  • Trying to start a service on boot on Android

    - by Alex
    I've been trying to start a service when a device boots up on android, but I cannot get it to work. I've looked a number of links online but none of the code is working. Am I forgetting something? This is my code. Manifest <receiver android:name=".StartServiceAtBootReceiver" android:enabled="true" android:exported="false" android:label="StartServiceAtBootReceiver"> <intent-filter> <action android:name="android.intent.action._BOOT_COMPLETED"/> </intent-filter> </receiver> <service android:enabled="true" android:name="com.test.RunService"/> Receiver OnReceive public void onReceive(Context context, Intent intent) { if("android.intent.action.BOOT_COMPLETED".equals(intent.getAction())) { Intent serviceLauncher = new Intent(context, RunService.class); context.startService(serviceLauncher); Log.v("TEST", "Service loaded at start"); } } Thanks,

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  • Android::Confused about image sizes in a website

    - by Legend
    I was testing my website inside the Android emulator with the Droid Skin (240 dpi). I have the following css: #container { position: relative; width: 854px; height: 480px; background: #000; margin: auto; } #container li { position: relative; list-style: none; width: 201px; height: 110px; padding-left: 10px; padding-top:10px; padding-bottom:10px; overflow: hidden; float: left; z-index: 2; } The display is not what I expected obviously because I am defining everything in px (when I should have been using dip but css does not allow dip). How can I convert my px to something that is suitable for Android? Any suggestions?

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  • Image size guidelines

    - by user502014
    Hi all, This may well be a little of an open-ended question The site I am working on requires to be optimised for performance. One of the key areas is to optimise the file sizes of the images used upon the site. Unfortunatley these images are being created by employees who do not have the required knowledge for creating images for the web, and it is my job to produce a set of guidelines for them to use. I was wondering whether there was any resource/guidlines/literature regarding typical images file sizes for images of different dimensions - as I would like to include something like this to aid them to ensure their images are being created properly. Any info would be greatly appreciated. Thanks in advance

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  • Android image scaling to support multiple resolutions

    - by tyuo9980
    I've coded my game for 320x480 and I figure that the easiest way to support multiple resolutions is to scale the end image. What are your thoughts on this? Would it be cpu efficient to do it this way? I have all my images placed in the mdpi folder, I'll have it drawn unscaled on the screen onto a buffer, then scale it to fit the screen. all the user inputs will be scaled as well. I have these 2 questions: -How do you draw a bitmap without android automatically scaling it -How do you scale a bitmap?

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  • Gen folder disappearing in Eclipse Android project

    - by Adam Haile
    I'm just getting started developing for Android and I'm running into a weird problem. First off, I'm running Eclipse for Java devs v3.5.2 with the Android 2.1 SDK installed. Basically, whenever I do just about anything the "gen" (R.java, etc.) folder will just disappear from the project. I'm seen some people online say that it was still on the drive, just gone from the project listing in Eclipse, but in my case it is literally and completely gone. The only fix I've found is that if I refresh, then try to build, it gives an error and "gen" shows up in the project view (though it's not on the disk), then delete it from within the project, then Rebuild All and it will say that it cannot find it and is recreating it. Problem is, I have to do this every single time I want to build. There's got to be a fix for this.

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  • Android remote code loading

    - by sehugg
    I am developing a library for Android that requires frequent updates from a central server. I was thinking how nice it would be if my library could update itself -- or if I could just release a bootstrap library that downloads the target library when the app is installed. I see this class in 1.5 called "DexClassLoader" but there seems to be precious little on the web besides the API docs. Has anyone used this successfully for the scenario which I described? Also, do the terms of the Android Market permit such a thing?

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  • How to resize a image with jquery

    - by Anders Kitson
    I want to resize a img on a click function. Here is my code that is currently not working. I am not sure if I am doing this correctly at all, any help would be great. <script> $(document).ready(function(){ $("#viewLarge").click( function(){ $("#newsletter").width("950px"); }); }); </script> <a id="viewLarge" class="prepend-7" href="#">View Larger(+)</a> <img id='newsletter' width='630px' src='images/news/hello.jpg'>

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  • Application not showing up in Google Play for 4.x devices

    - by Zargle
    I recently posted about the Play store not letting me publish my app without a minSdkVersion, but whenever I set it to anything above "1" my app just doesn't work (minSdkVersion breaking program). So this guy suggested to just set my minSdkVersion to 1, which worked. But now when I submitted my app even though the developer site says: API level: 1-16+ Supported screens: normal-xlarge OpenGL textures: all But the app only shows it supports Android under 4.x, I developed it on my 4.0.4 device. I tried searching around and I found that some people have problems with services messing up the phones it supports, so I deleted all of my services, because I don't really need any for this version of the app to submit. And it still didn't work. So I don't know what else to do, here is my AndroidManifest.xml if it helps... I've been trying to figure out why my application isn't working for a week now, still nothing. I have tried setting a targetSdkVersion to something like 14, my application still breaks. I cleaned out my code, taking everything out of the already short, 200 lines, application, and it still isn't working. Is there something I can't use in an android application 4.0 that I am using in my application? or is it just my AndroidManifest? Thank you so much! <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unparalleledsoftware.app.list" android:versionCode="5" android:versionName="2.02" > <uses-sdk android:minSdkVersion="1" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I should note,I am using the Theme.Holo.Light, but even if I change it to DeviceDefault it doesn't work. Edit: I googled the app on my friends Samsung Galaxy S3 (it didn't show up in the Play Store on his phone), when I installed by googling the app and hitting the "install" button on google and it opened in the Google Play store and was able to install. When I did the same on my phone, Galaxy Note, it opened in the Google Play Store, but then said "Not compatible." Why? They are both on the same version of OS. Why is mine not compatible, nor the One X compatible, but the Samsung Galaxy S3 worked...? Edit: I get these errors/problems when compiling with a targetSdkVersion, http://pastebin.com/mxgWNLdM

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  • Android png images big in memory

    - by taivo
    i have an application in android that has an imageflipper. Problem is, after about 8 images loaded to memory, i get an out of memory error. Well, i tried to do dynamic image loading, so that if the user flips 2 images, i'll load next 2 to memory and delete 2 first ones. It kind of works, but it ugly and i have trouble when user flips images back(imageflipper.showprevious()), i can't really shift all images and place new images to the beginning. My question is, is there a better way to do this kind of stuff? Resizing images didn't really help.

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  • how to do android image animation

    - by user270811
    hi, i am trying to get a simple image animation going. i want to make it looks as if the helicopter's propeller blades are turning. i have 3 images for the helicopter, and i am showing one of these images depending on the animation progress. the problem is that all three images end up overlapping each other as opposed to just one image showing up at one time, thereby creating the animation. this is what i did so far, i even tried to clear canvas by doing this canvas.drawColor(Color.BLACK), but that would clear out the whole canvas, which is not what i want. this is what i have: 1) in the View class: static class Helicopter { private long mLastUpdate; private long mProgress = 0; private final float mX; private final float mY; private final Bitmap mHelicopter1; private final Bitmap mHelicopter2; private final Bitmap mHelicopter3; private final float mRadius; Helicopter(long mLastUpdate, float mX, float mY, Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) { this.mLastUpdate = mLastUpdate; this.mX = mX; this.mY = mY; this.mHelicopter1 = helicopter1; this.mHelicopter2 = helicopter2; this.mHelicopter3 = helicopter3; mRadius = ((float) mHelicopter1.getWidth()) / 2f; } public void update(long now) { mProgress += (now - mLastUpdate); if(mProgress >= 400L) { mProgress = 0; } mLastUpdate = now; } public void setNow(long now) { mLastUpdate = now; } public void draw(Canvas canvas, Paint paint) { if (mProgress < 150L) { canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint); } else if (mProgress < 300L) { canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint); } else if(mProgress < 400L) { canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint); } } public boolean done() { return mProgress > 700L; } } private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>(); 2) this is being called in the run() of a thread: private void doDraw(Canvas canvas) { final long now = SystemClock.elapsedRealtime(); canvas.save(); for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.update(now); } for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.draw(canvas, mPaint); } canvas.restore(); } can someone help me? i have looked at a lot of the examples on the web on animation, they seem to always involve text, but not images. thanks.

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