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  • HD Video on Pandaboard ES

    - by Lord Loh.
    I am running Ubuntu 11.10 on my Pandaboard ES. I attempted to playback a 720p / 1080p video. In both cases, the videos were highly jittery and the audio seemed to be plagued with something that seemed to be white noise (sounds like white noise, but it definitely is not white noise). I was using VLC media player for playback and was running XFCE4 as the desktop ewnvironment. The system monitor graph indicates both the CPU cores running ~100%. Lower resolution videos seemed to play without problems. How do I play 1080 / 720 HD videos on pandaboard? Thanks in advance.

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  • Has anyone got Ubuntu Touch working on Nexus 5?

    - by user1628
    I have been debating whether to get a nexus 5 phone since it came out. My only fear is that I won't like android. I love ubuntu, I know that I'd love ubuntu. So I have a few question related to Ubuntu Touch: Is it easy or possible to switch between Ubuntu Touch and Android? Would I have to keep hacking the phone? Can I dual boot them? Would I lose my data every time I switch? The nexus 5 isn't mentioned here: https://wiki.ubuntu.com/Touch/Devices Does that mean it simply won't work if I follow the porting instructions? Would I have to do a bit of hacking? Has anyone got it working? Will it eventually be supported?

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  • XAudio2 - Multiple instances of the same sound

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. http://pastebin.com/FgaqfXTs The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • MP4 files show up but won't stream to xbox 360

    - by Greg
    I set up a basic media server to stream to my 360 using uShare. Here are the instructions I used: http://linuxexpresso.wordpress.com/2011/01/02/howto-ubuntu-upnp-server-to-xbox-360/. I can stream avi files fine but I cannot stream mp4s. When I go to videos on the xbox, I can see all of the videos and folders but when I click play for an mp4 nothing happens. On my ubuntu desktop I can click on the mp4 file and it plays fine. And if I take that file, stick it on a thumb drive and plug it directly into the xbox the mp4 will play off the thumb drive. I'm lost for why it won't work through ushare. Any ideas?

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  • Friday Fun: The Rise of Atlantis

    - by Asian Angel
    The best day of the work week is finally here, so take a few minutes to have some fun while waiting to go home. In this week’s game you set off on a campaign across ancient Mediterranean regions to acquire multiple artifacts in a quest for success. Special Note: This flash version of the game allows you to play through three areas (Phoenicia, Babylon, and Egypt) of the overall campaign that is available in the full version. Even in its limited form it still provides a good amount of game play. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • What are the best social places for programmers to interact?

    - by Chevex
    I know this is not really the right place for this type of question, but I figure it will get me started and hopefully won't be closed right off the bat. I love the programming industry a lot, but I don't have many colleagues that aren't introverted and/or anti-social, or self-centered. What are some good places online to find programming friends that I could share my adventures with? I love stack overflow but it is more technical and doesn't really allow you to put up a personal project just for people to see and critique. Any suggestions? A good forum would be great! The only ones I can find are usually full of inexperienced people who just "want" to be a programmer. I'm looking more for a place who's members are already programmers discussing programming topics.

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  • Community Branching

    - by Dane Morgridge
    As some may have noticed, I have taken a liking to Ruby (and Rails in particular) quite a bit recently. This last weekend I spoke at the NYC Code Camp on a comparison of ASP.NET and Rails as well as an intro to Entity Framework talk.  I am speaking at RubyNation in April and have submitted to other ruby conferences around the area and I am also doing a Rails and MongoDB talk at the Philly Code Camp in April. Before you start to think this is my "I'm leaving .NET post", which it isn't so I need to clarify. I am not, nor do I intend to any time in the near future plan on abandoning .NET.  I am simply branching out into another community based on a development technology that I very much enjoy.  If you look at my twitter bio, you will see that I am into Entity Framework, Ruby on Rails, C++ and ASP.NET MVC, and not necessarily in that order.  I know you're probably thinking to your self that I am crazy, which is probably true on several levels (especially the C++ part). I was actually crazy enough at the NYC Code Camp to show up wearing a Linux t-shirt, presenting with my MacBook Pro on Entity Framework, ASP.NET MVC and Rails. (I did get pelted in the head with candy by Rachel Appel for it though) At all of the code camps I am submitting to this year, i will be submitting sessions on likely all four topics, and some sessions will be a combination of 2 or more.  For example, my "ASP.NET MVC: A Gateway To Rails?" talk touches ASP.NET MVC, Entity Framework Code First and Rails. Simply put (and I talk about this in my MVC & Rails talk) is that learning and using Rails has made me a better ASP.NET MVC developer. Just one example of this is helper methods.  When I started working with ASP.NET MVC, I didn't really want to use helpers and preferred to just use standard html tags, especially where links were concerned.  It was just me being stubborn and not really seeing all of the benefit of the helpers.  To my defense, coming from WebForms, I wanted to be as bare metal as possible and it seemed at first like a lot of the helpers were an unnecessary abstraction. I took my first look at Rails back in v1 and didn't spend very much time with it so I dismissed it and went on my merry ASP.NET WebForms way.  Then I picked up ASP.NET MVC and grasped the MVC pattern itself much better. After this, I took another look at Rails and everything made sense.  I decided then to learn Rails. (I think it is important for developers to learn new languages and platforms regularly so it was a natural progression for me) I wanted to learn it the right way, so when I dug into code, everyone used helpers everywhere for pretty much everything possible. I took some time to dig in and found out how helpful they were and subsequently realized how awesome they were in ASP.NET MVC also and started using them. In short, I love Rails (and Ruby in general).  I also love ASP.NET MVC and Entity Framework and yes I still love C++.  I have varying degrees of love for them individually at any given moment and it is likely to shift based on the current project I am working on.  I know you're thinking it so before you ask the question. "Which do I use when?", I'm going to give the standard developer answer of: It depends.  There are a lot of factors that I am not going to even go into that would go into a decision.  The most basic question I would ask though is,  does this project depend on .NET?  If it does, then I'd say that ASP.NET MVC is probably going to be the more logical choice and I am going to leave it at that.  I am working on projects right now in both technologies and I don't see that changing anytime soon (one project even uses both). With all that being said, you'll find me at code camps, conferences and user groups presenting on .NET, Ruby or both, writing about .NET and Ruby and I will likely be blogging on both in the future.  I know of others that have successfully branched out to other communities and with any luck I'll be successful at it too. On a (sorta) side note, I read a post by Justin Etheredge the other day that pretty much sums up my feelings about Ruby as a language.  I highly recommend checking it out: What Is So Great About Ruby?

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  • Sound unavailable every other session

    - by Oxwivi
    On my desktop running Oneiric, sometimes there's no sound at all, but it would work normally at other times. My setup is built ground-up from minimal Ubuntu, but since sounds work fine, at times, I don't think it is a backend dependency issue. When it works, it will play anything from regular audio files and movies to YouTube Flash players. For the record, I installed LXDE with the alsa-base and alsa-utils packages which are the only audio-related dependencies for the lubuntu-desktop. For a while, I also used persistent Oneiric live USB, and do not recall any sound issues. It's one thing to not play sound entirely, but playing sound only under some very unclear circumstances is something else. Please help me diagnose it.

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  • Need help about Drag a sprite with Animation (Cocos2d)

    - by Zishan
    I want to play an animation when someone drag a sprite from it's default position to another selected position. If he drag half of the selected position then animation will be play half. Example, I have 15 Frames of a animation and have a projectile arm. The projectile arm can be rotate maximum 30°, if someone rotate the arm 2° then animation sprite will be show 2nd frame, if rotate 12° then animation sprite will be show 6th frame.... and so on. Also when he release the arm, then the arm will be reverse back to it's default position and animation frames also will be reverse back to it's default first frame. I am new on cocos2d.I know how to make an animation and how to drag a sprite but I have no idea how to do this. Can anyone Please give me any idea or any tutorial how to do this, it will be very helpful for me. Thank you in advance.

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  • MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores?

    - by Serguei Fedorov
    I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across many platforms. However, I am a little bit concerned about how well it will be met by platform owners; Apple has very tight rules about code base but Android does not. Microsoft's new Windows 8 platforms seems to be pretty lenient but I am not sure oh how they would respond to an XNA project being pushed to the app store (given they suddenly decided to dump it and force developers to use C++/Direct3D). So the bottom line is; is it safe to invest time and energy into a project that runs on MonoGame? In the end, is is possible to see my game on multiple platforms and not be shot down with a useless product?

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  • Desktop Fun: Football (Soccer) Customization Set

    - by Asian Angel
    Whether you follow the game at an international level, play in a local league of your own, or just play for fun, football (soccer) is an awesome game to be involved in. Now you can bring the passion and excitement of the game straight to your desktop with our Football (Soccer) Customization set Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • How can I download Youtube videos?

    - by Abhijit Navale
    First i tried with youtube-dl and all the times ( and all days) for all videos it gives this same error: youtube-dl http://www.youtube.com/watch?v=6zWwTTAc7O8 [youtube] Setting language [youtube] 6zWwTTAc7O8: Downloading video info webpage [youtube] 6zWwTTAc7O8: Extracting video information ERROR: format not available for video Then I tried minitube latest version. but it just cant open the video. it just keeps trying to open video. it is unable to even play or download any video. Also in old days, whenever i play video in youtube.com that was automatically was saved in my /tmp. But that is also not happening these days. What can I use for downloading Youtube videos? I am using Lucid 64 bit.

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  • iTunes

    Buy, play, and organize audio and video content for your PC, iPod, or iPhone with Apple's free iTunes software

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  • Developing an ELO like point system for a multiplayer gaming site

    - by Alejandro Piad
    I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through their virtual players. There will be leagues, tournaments, and other competition formats. The question is which would be a good rating system for users in this environment. Take into account that every user may have many different virtual players playing in many different games. As a general guideline I would like to guarantee the following properties: Users who have a lot of mediocre players should not score higher than users with a few very good players. A user with a high rating should not be penalized if he adds a new bad player, until he has had enough time to improve his player. Users who don't play often should not score higher than users who play every day. Thanks in advance.

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  • How to Use a PS3 Controller as a Joystick for Your Windows PC

    - by Zainul Franciscus
    Do you find it hard to steer your mouse and hit the right keyboard key to play PC games? If you happen to have PS3 controllers, why not use them as Joysticks to play games? Image by AlphaCoders Before we begin, head over to MotionInJoy website to install the required drivers for Windows. The installer comes for both x86 (32-bit operating system) and x64 (64-bit operating system), so make sure you download the right installer for your system. If you are in doubt, just go to Start -> Control Panel –> System, to verify your system settings. HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • 5 Android Keyboard Replacements to Help You Type Faster

    - by Chris Hoffman
    Android allows developers to replace its keyboard with their own keyboard apps. This has led to experimentation and great new features, like the gesture-typing feature that’s made its way into Android’s official keyboard after proving itself in third-party keyboards. This sort of customization isn’t possible on Apple’s iOS or even Microsoft’s modern Windows environments. Installing a third-party keyboard is easy — install it from Google Play, launch it like another app, and it will explain how to enable it. Google Keyboard Google Keyboard is Android’s official keyboard, as seen on Google’s Nexus devices. However, there’s a good chance your Android smartphone or tablet comes with a keyboard designed by its manufacturer instead. You can install the Google Keyboard from Google Play, even if your device doesn’t come with it. This keyboard offers a wide variety of features, including a built-in gesture-typing feature, as popularized by Swype. It also offers prediction, including full next-word prediction based on your previous word, and includes voice recognition that works offline on modern versions of Android. Google’s keyboard may not offer the most accurate swiping feature or the best autocorrection, but it’s a great keyboard that feels like it belongs in Android. SwiftKey SwiftKey costs $4, although you can try it free for one month. In spite of its price, many people who rarely buy apps have been sold on SwiftKey. It offers amazing auto-correction and word-prediction features. Just mash away on your touch-screen keyboard, typing as fast as possible, and SwiftKey will notice your mistakes and type what you actually meant to type. SwiftKey also now has built-in support for gesture-typing via SwiftKey Flow, so you get a lot of flexibility. At $4, SwiftKey may seem a bit pricey, but give the month-long trial a try. A great keyboard makes all the typing you do everywhere on your phone better. SwiftKey is an amazing keyboard if you tap-to-type rather than swipe-to-type. Swype While other keyboards have copied Swype’s swipe-to-type feature, none have completely matched its accuracy. Swype has been designing a gesture-typing keyboard for longer than anyone else and its gesture feature still seems more accurate than its competitors’ gesture support. If you use gesture-typing all the time, you’ll probably want to use Swype. Swype can now be installed directly from Google Play without the old, tedious process of registering a beta account and sideloading the Swype app. Swype offers a month-long free trial and the full version is available for $1 afterwards. Minuum Minuum is a crowdfunded keyboard that is currently still in beta and only supports English. We include it here because it’s so interesting — it’s a great example of the kind of creativity and experimentation that happens when you allow developers to experiment with their own forms of keyboard. Minuum uses a tiny, minimum keyboard that frees up your screen space, so your touch-screen keyboard doesn’t hog your device’s screen. Rather than displaying a full keyboard on your screen, Minuum displays a single row of letters.  Each letter is small and may be difficult to hit, but that doesn’t matter — Minuum’s smart autocorrection algorithms interpret what you intended to type rather than typing the exact letters you press. Just swipe to the right to type a space and accept Minuum’s suggestion. At $4 for a beta version with no trial, Minuum may seem a bit pricy. But it’s a great example of the flexibility Android allows. If there’s a problem with this keyboard, it’s that it’s a bit late — in an age of 5″ smartphones with 1080p screens, full-size keyboards no longer feel as cramped. MessagEase MessagEase is another example of a new take on text input. Thankfully, this keyboard is available for free. MessagEase presents all letters in a nine-button grid. To type a common letter, you’d tap the button. To type an uncommon letter, you’d tap the button, hold down, and swipe in the appropriate direction. This gives you large buttons that can work well as touch targets, especially when typing with one hand. Like any other unique twist on a traditional keyboard, you’d have to give it a few minutes to get used to where the letters are and the new way it works. After giving it some practice, you may find this is a faster way to type on a touch-screen — especially with one hand, as the targets are so large. Google Play is full of replacement keyboards for Android phones and tablets. Keyboards are just another type of app that you can swap in. Leave a comment if you’ve found another great keyboard that you prefer using. Image Credit: Cheon Fong Liew on Flickr     

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  • No sound from internal speaker but headphones OK

    - by Aris Boch
    The problem: The system won't play sound on the internal speaker of the laptop, but only on the headphone. When I put the headphone jack half in and fiddle around with it, then it'll play even on the internal speakers (the system apparently believes, that the headphone are in). What should I do? The technical data: Laptop modell Medion Erazer X6815 matatabisama@matatabisama-X6815:~/Downloads$ sudo aplay -l | egrep ^card card 0: PCH [HDA Intel PCH], device 0: ALC269VB Analog [ALC269VB Analog] card 0: PCH [HDA Intel PCH], device 1: ALC269VB Digital [ALC269VB Digital] card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Ubuntu 12.04 64 matatabisama@matatabisama-X6815:~/Downloads$ uname -a Linux matatabisama-X6815 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:52:48 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux

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  • How can I test different TV display types for my XBLIG game?

    - by Steve Dunn
    The XBLIG submission check-list says to ensure that all important stuff critical to game-play be visible in the 'TitleSafeArea'. I've received a bug report during play-test of my game (Crazy Balloon Lite) that says parts of my scrolling 2D map are only half visible (i.e. chopped at the left of the screen). I've tested my game myself on a 47" TV and also a 19" VGA monitor, both of which look fine. The bug report says the issue occurs on a standard 20" TV. My question is: without buying different sizes of TVs, is there a way to test what my game will look like on different sized displays?

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  • Twin Cities Fragathon II - Electric Fragaloo - Halo 3 ODST Tournament

    - by Chris Williams
    If you're in the Twin Cities and play Halo 3 ODST, or like to watch other people play, or enjoy smack talk, or pizza, or just have nothing better to do... well then you're in luck!! The Twin Cities XNA User Group (www.twincitiesxnausergroup.com) is hosting the 2nd (slightly longer than annual)  Charity Fragathon!! This time around we're doing a Food Drive for Second Harvest, so you have your choice of paying cash or bringing food. The event is Saturday April 17, 2010 and the doors open at 5pm. For more details, and to register, please visit www.CharityFragathon.com today!

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  • audio not playing through headphones

    - by JItendra
    I am using DELL alienware m14x. I have installed ubuntu 14.04 on my laptop. The problem that I am facing is that the audio plays only through speakers all the time even I though i plugin my headphone. When I go to sound settings it is showing me headphones in the "play sound through" which means that my system is able to detect the headphones but just the audio doesn't play through the headphones, instead it still plays through speaker. Can anyone one help me to figure it out please ! Thanks and Regards, Jitendra

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  • How to Build Your Own Siri App In a Browser

    - by ultan o'broin
    This post from Applications User Experience team co-worker Mark Vilrokx (@mvilrokx) about building your own Siri-style voice app in a browser using Rails, Chrome, and WolframAlpha is so just good you've now got it thrice! I love these kind of How To posts. They not only show off innovation but inspire others to try it out too. Love the sharing of the code snippets too. Hat tip to Jake at the AppsLab (and now on board with the Applications UX team too) for picking up the original All Things Rails blog post. Oracle Voice & Nuance demo on the Oracle Applications User Experience Usable Apps YouTube Channel Mark recently presented on Oracle Voice at the Oracle Usability Advisory Board on Oracle Voice and Oracle Fusion Applications and opened customers and partners eyes to how this technology can work for their users in the workplace and what's coming down the line! Great job, Mark.

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  • Visit the Museum of Endangered Sounds for a Bit of Nostalgic Sound-Based Fun

    - by Asian Angel
    Are you ready for a trip down memory lane? Then you will definitely want to visit the Museum of Endangered Sounds where you can have fun listening to the classic sounds of yesteryear! Enjoy listening to the sound of dial-up, the login sound of Windows 95, that classic Nokia ringtone, and more at the Museum. Click on a picture to play the sound, then click on the picture again to stop it. The sounds will continue to play until you click on the chosen picture… Museum of Endangered Sounds [via Neatorama] Browse on over to another of our ETC posts for more nostalgic sound fun: Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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