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  • How to check if a BOOL is null?

    - by Sheehan Alam
    Is there a way I can check to see if a value is NULL/Nil before assigning it to a BOOL? For example, I have a value in a NSDictionary that can be either TRUE/FALSE/NULL mySTUser.current_user_following = [[results objectForKey:@"current_user_following"]boolValue]; When the value is NULL I get the following error *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSNull boolValue]: unrecognized selector sent to instance I would like to be able to handle the NULL case.

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  • Why does initWithFrame have the wrong frame value?

    - by greypoint
    I have a subclass of UIButton called INMenuCard and I am overriding the initWithFrame to include an activity indicator. The menuCard places correctly but any internal reference to "frame" give me "inf,inf,0,0" which means my activityIndicator subview is not placed correctly. What might I be missing? @implementation INMenuCard - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { CGRect innerFrame = CGRectInset(frame, 50.0f, 100.0f); activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:innerFrame]; activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; [self addSubview:activityIndicator]; } return self; } I am instantiating INMenuCard with (debugging shows the CGRect values are correct): CGRect cardFrame = CGRectMake(cardX, cardStartY, cardWidth, cardHeight); INMenuCard *menuCard = [[INMenuCard buttonWithType:UIButtonTypeCustom] initWithFrame:cardFrame]; [theView addSubView:menuCard];

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  • Audio Streaming API's: Wifi vs what?

    - by Moshe
    I've noticed certain radio apps, that some stations required wifi and others did not. What were those other stations possibly using? Are there other methods of streaming audio on iOS? Apparently, I was not clear in my question before. I'm asking in terms of API's. Is there an API to interact directly with say, FM radio, on iOS? Is wifi the only way of streaming audio?

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  • How to scroll the content without scrolling the image in the background using UIScrollView ?

    - by Raymond Choong
    I am trying to scroll the content without scrolling the image in the background using UIScrollView. I am using IB and setting the FileOwner View to point to the Scroll View (Image View is a child of the Scroll view). I have made the image height to be 960 pixels. I have also set scrolling content size in the vierController that owns this UIView (void)viewDidLoad { UIScrollView *tempScrollView = (UIScrollView *)self.view; tempScrollView.contentSize=CGSizeMake(320, 960); } My problem is that the Image only appears moves along with the content. I have tried taking out the settings in viewDidLoad, but the scrolling cease to function. I have also tried changing the location of the image and have it placed under VIEW instead of Scoll View (by the way Scroll View is a child of VIEW), but that resulted in the app breaking (termination error). Any advice would be appreciated.

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  • Does array contain a specific value

    - by padatronic
    Hi chaps, I have an array of nsdictionaries and one key is ID (which is unique) I simply want to see if the the array of dictionaries contains a specific ID. Really simple but its friday and after statiny up watching the election i think my brain is melting. Any help would be great. Thanks

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  • APNS Sending Frequent Notifications to Device

    - by user564447
    I'm trying to mimic a pager with my app by sending push notifications to the user until he or she responds. My thought was to send a push every few seconds and play the default sound on arrival. Not perfect, but better than nothing. It's working all right. However, I am finding that the sound starts to stutter/interrupt a bit after a few notifications have been sent -- as if it's trying to play the sound more than once. This happens even if I only send the push every 10 seconds. I just tested it at 20 second intervals and even then it starts to sound interrupted after about 10 times. Any idea how to resolve this so each message plays the sound crisply? p.s. Testing performed on an iPad.

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  • Save Values AUTOMATICALLY with NSUserDefaults

    - by Edouard Tarter
    I have an app with two UITextFields, where the user enters an integer, and then a method is called with the values the user enters. But when I completely close the app, the values are deleted. I want to change it to save the value the user entered when it closes, and loads it up when the app is re-opened. I tried this with NSUserDefault, and it worked fine (with save and load button), but I want it to make it automatically, without pressing any buttons. I saw some other people do it with the basic methods in the AppDelegate.m, but I don't know anything about that, therefore I didn't understand it at all. I saw MANY tutorials online, but I didn't understand any of them, please help, and give a detailed answer, thanks :)

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  • Value from UISlider method?

    - by fuzzygoat
    Can anyone point me in the right direction regarding sliders, the version below was my first attempt (the range is 0.0 - 100.0) The results I get are not right. // Version 1.0 -(IBAction)sliderMoved:(id)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1845:207] SliderMoved ... -1.991753 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 32768.000435 With the version below I get the values I expect, what am I missing in version_001? // Version 2.0 -(IBAction)sliderMoved:(UISlider *)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1914:207] SliderMoved ... 1 // [1914:207] SliderMoved ... 2 // [1914:207] SliderMoved ... 3 // [1914:207] SliderMoved ... 4 cheers Gary

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  • inputAccessoryView not hide the view when -resignFirstResponder?

    - by Sam Jarman
    I have attached a toolbar with a UITextField and UIButton to the keyboard when it becomes the first responder via the user taping inside the textfield textField.inputAccessoryView = theToolbar; Problem is, the toolbar disappears when the keyboard is dismissed, thus preventing any further input. Any ideas on how to make the toolbar go back to the bottom of the screen rather than off it completely? I'm thinking a delegate method might help but Im really not too sure. It seems once the inputAccessoryView always the inputAccessoryView :( Cheers

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  • Question regrarding declaring a property

    - by Simon
    Hi. We declare properties using the @property keyword and synthesize it in the implementation file. My question is, What if I declare a property using the @property keyword and also declare a variable in the interface block with the same name? For example, consider the following code, Interface: @interface myClass : NSObject { NSString *myClass_name; // LINE 1 } @property(nonatomic, retain) NSString *myClass_name; // LINE 2 @end Implementation: @implementation myClass @synthesize myClass_name @end Declaring myClass_name in LINE 1 will make any problem? Like any reference problem or any unnecessary memory consumption problem?

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  • Is it okay for multiple objects to retain the same object in Objective-C/Cocoa?

    - by Andrew Arrow
    Say I have a tableview class that lists 100 Foo objects. It has: @property (nonatomic, retain) NSMutableArray* fooList; and I fill it up with Foos like: self.fooList = [NSMutableArray array]; while (something) { Foo* foo = [[Foo alloc] init]; [fooList addObject:foo]; [foo release]; } First question: because the NSMutableArray is marked as retain, that means all the objects inside it are retained too? Am I correctly adding the foo and releasing the local copy after it's been added to the array? Or am I missing a retain call? Then if the user selects one specific row in the table and I want to display a detail Foo view I call: FooView* localView = [[FooView alloc] initWithFoo:[self.fooList objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:localView animated:YES]; [localView release]; Now the FooView class has: @property (nonatomic, retain) Foo* theFoo; so now BOTH the array is holding on to that Foo as well as the FooView. But that seems okay right? When the user hits the back button dealloc will be called on FooView and [theFoo release] will be called. Then another back button is hit and dealloc is called on the tableview class and [fooList release] is called. You might argue that the FooView class should have: @property (nonatomic, assign) Foo* theFoo; vs. retain. But sometimes the FooView class is called with a Foo that's not also in an array. So I wanted to make sure it was okay to have two objects holding on to the same other object.

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  • OpenGL 2D editor ?

    - by Fevos
    I want to draw different 2D objects in OpenGL for example a path/Road ,is there any program i could draw them using a GUI then transfer them to points so i could use them in my program ?

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  • show activity indicator while loading ViewController

    - by Crystal
    I have a ViewController that takes time to load its views. When I run Instruments, I see from the home screen, if I tap on the icon that pushes that view controller onto the stack, it's half laying out the views, and half getting the data for the views. I tried adding an activity indicator to display on the home screen over the button when the button is pressed to push the LongRunningViewController onto the stack. So I basically do this: - (IBAction)puzzleView:(id)sender { dispatch_async(dispatch_get_main_queue(), ^{ [self.activityIndicator startAnimating]; }); PuzzleViewController *detailViewController = [[[PuzzleViewController alloc] init] autorelease]; [self.navigationController pushViewController:detailViewController animated:YES]; [self.activityIndicator stopAnimating]; }

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  • Couldn't I just pass an copied string to an Core Data property?

    - by dontWatchMyProfile
    The docs say: The default implementation does not copy attribute values. If the attribute value may be mutable and implements the NSCopying protocol (as is the case with NSString, for example), you can copy the value in a custom accessor to help preserve encapsulation (for example, in the case where an instance of NSMutableString is passed as a value). So instead of getting into trouble and inconvenience with overwriting accessors in my NSManagedObject subclass, couldn't I simply do something like this? myManagedObject.firstName = [[firstNameMutableStr copy] autorelease]; This would have the exact same effect, or not? The dynamic implementation would retain that anyways ... so.... why not the easy way?

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  • MFMailComposeViewController configure mimetype for attachment

    - by user749918
    I need some help. I am trying to attach files to mail using, [mail addAttachmentData:attachmentData mimeType:@"image/png" fileName:fileName]; but the problem is that if i need to send a .jpeg image i need to repeat code just for setting mime type to "mimeType:@"image/jpeg". My question is that is there any general mimeType that can attach any kind of file irrespective of .doc,.ppt,.pdf or an audio or video file. is there any general mimeType: for an kind of attachment. Thanks in advance.

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  • novice needing help on shuffeling an array

    - by steffen Myklebust
    Please help a TOTAL beginner.! I found this post: http://stackoverflow.com/questions/56648/whats-the-best-way-to-shuffle-an-nsmutablearray And as i try to deploy this in my own code, I cant get it working... :-( Can anyone help me to resolve this code? To me it looks like the shuffle function is not called..? here is my code: // // shuffle2ViewController.h // shuffle2 #import @interface shuffle2ViewController : UIViewController { NSMutableArray *puzzles; int *randomSort; } - (void)shuffle; @end //============================= // shuffle2ViewController.m ´#import "shuffle2ViewController.h" @implementation shuffle2ViewController (void)viewDidLoad { [super viewDidLoad]; NSMutableArray *puzzles = [NSMutableArray arrayWithObjects:@"1",@"2",@"3", @"4",@"5",@"6",@"7",@"8",@"9", @"10",@"11",@"12", nil]; // Call the shuffle function [self shuffle]; // print to log int i; NSLog(@"NEW OLD"); NSLog(@"================="); for (i = 0; i < 12; ++i) NSLog(@" %2i %@", i + 1, [puzzles objectAtIndex:i]); } int randomSort(id obj1, id obj2, void *context ) { // returns random number -1 0 1 return (random()%3 - 1); } (void)shuffle { // call custom sort function [puzzles sortUsingFunction:randomSort context:nil]; } Giving this result: NEW OLD ================= 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12

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  • Problems with UITableView when loading the view into the main window

    - by GuidoMB
    I've created a sub class of UITableViewController named LoginViewController with the XIB file using XCode. Then I opened the XIB file with IB and set the table's style to grouped. Finally I wrote the following code: - (void)applicationDidFinishLaunching:(UIApplication *)application { LoginViewController *loginViewController = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:[NSBundle mainBundle]]; [window addSubview: loginViewController.view]; window.backgroundColor = [UIColor blueColor]; [window makeKeyAndVisible]; [window layoutSubviews]; } I set the window's background color to blue for you to see what the problem is. I put a link to the screenshot If I don't use the table style grouped the problem does not occur

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  • question related to UITextView

    - by user177893
    I have n number of UITextview and that are added to UIScrollview.and uiscrollview is added to self.view.Now,I want that 1If user enter text in first UITextview ,then as lenth increase os UITextview ,another UITextviews which are below it also reinitialize and maintain properly according to the size of first UITextView.inshort another UITextviews go more below then it was. 2It should work in any of the case ,wether user presses return key after entering text into UITextView or may be not till end

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  • UIWebView goBack method acts differently on different devices

    - by maxpower
    First Device: 8gb 2nd gen Version: 3.1.3 (7E18) Model: MB528LL Second Device: 32gb 3rd gen Version: 3.1.3 (7E18) Model: MC008LL When I call goBack on the 8gb device, shouldStartLoadWithRequest:navigationType: is called When I call goBack on the 32gb device, shouldStartLoadWithRequest:navigationType: is not called I am not doing any caching (not like it works anyway). To make sure it wasn't caching I removed any possible caching via the request object's cache policy and removing all cache whenever webViewDidFinishLoading is called. Same app, same url, everything is the same but the device itself. Why? FYI: shouldStartLoadWithRequest:navigationType: is called on the simulator when goBack is called

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  • 'Unable to read symbols' error

    - by cannyboy
    When I 'Build and Go' on the device, the console shows: warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). Is this something I should worry about? If so, where should I look to find the root of the issue? The app works OK, but I'm just worried that this might be an AppStore approval issue.

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  • iTune redeem codes: limited to a single version?

    - by Big Papoo
    Hi, I'm wondering if V1.0 generated redeem codes will be usable on a V1.1 version of my app? BTW, I know redeem codes are valid only 4 weeks and I also know that apps downloaded with a redeem code can be upgraded for free as with paid ones. My concern here is just: do unused redeem codes become invalid when a new version of my app will be available on the store? Apple's doc is not clear about this point. Did someone experience this yet ? Thx. --GQ.

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