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  • Is it bad OOP practice to have objects reference each other?

    - by lala
    Pardon my noobness. I'm making a game in which several characters have relationships with each other and they need to be able to interact with each other and store some relationship data regarding how they feel about each other. I have an object for each character. Is it bad for each of those character objects to have an array of all the other character objects in order to perform these interactions? Is there a better way to do this?

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  • how to manage 3000+ sound files

    - by iced
    This is more of a management issue... Anyway We're currently making quiz-like game which, well includes a LOT of sound files, and it's bogging down xcode. It's so slow that scrolling up and down takes minutes.

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • What are some jQuery plugins that you've desired?

    - by meder
    While I'm pretty sure this might just get closed, I might just have some free time on my hands so I'm opening a request thread to see if anyone desires a jQuery plugin that I might be able to provide - if you have a specific request for a plugin that you can't find which isn't overly demanding ( such as a game ) can you reply to this thread?

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  • What are the implications of multi-tasking in iOS 4.0 for developers?

    - by MrDatabase
    I just watched this video from Apple that shows multi-tasking on the new iPhone (running iOS 4.0). What are the implications of multi-tasking to developers? Include both positives and negatives. For example what happens if the user decides to launch two resource-intensives apps at the same time, one of the apps crashes and progress in a game (for example) is lost. Should developers be considering this when writing apps for the new OS and phone?

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  • Linux signals with extra information parameter

    - by Tester
    I was to have some extra information in the callback to sa_sigaction handler, it does not seems possible. So I was wondering if you could suggest me alternatives. Basic requirements: Function A raises an signal/event with a pointer to a struct Handler function tackles the event. The handler function would only be called on an event and a loop to wait for the event, as in select() , is undesirable. TIA

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  • PHP code in embed tag

    - by leonyx
    I'm using embed tag in PHP like this: echo "<embed src='images/meccaAdhan.mp3' name='guitar' id='BGS_ID' autostart='true' loop='false' width='2' height='0'></embed>"; I need to add this code before images: templates/<?php echo $this->template ?> Please guide me how to solved it.

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  • Redirects in Glassfish (adding trailing slash)

    - by echox
    Is it possible to add a trailing slash to the default context of an application? Example: http://www.uri.com/foo -> http://www.uri.com/foo/ I added the following redirect to the server properties: redirect_1: from=/foo url-prefix=/foo/ and this ends up in a loop... Several other configurations also didn't work :-/ I'm using glassfish v2.1-b60e.

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  • How can I find the number of highlighted chunks of text in an MS Word Document

    - by Majid
    Hi all, I am writing a macro in MS Word which should find all highlighted text in a document and perform some action on each. I am planning a loop to do the search and manipulation part and have no problem with this part of the code. But I don't know how to find how many iterations I'm going to need. Is there a vay to determine the number of highlights in VBA? Many thanks in advance.

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  • what is size_t in C

    - by benjamin button
    Hi, i am getting confused with size_t in C. i know that it is returned by a sizeof operator. But what exactly it is?Is it a datatype? let's say i have a for loop int i; or size_t i;//which one should i use? for(i=0;i<some_size;i++)

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  • How can I check if an object has a specific method?

    - by Ghommey
    I want to use a method of an object. Like $myObject->helloWorld(). However there are a couple of methods so I loop through an array of method names and call the method like this: my $methodName ="helloWorld"; $myObject->$methodNames; This works quite nice but some objects don't have all methods. How can I tell whether $myObject has a method called helloWorld or not?

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  • Which is more efficient in mysql, a big join or multiple queries of single table?

    - by Tom Greenpoint
    I have a mysql database like this Post – 500,000 rows (Postid,Userid) Photo – 200,000 rows (Photoid,Postid) About 50,000 posts have photos, average 4 each, most posts do not have photos. I need to get a feed of all posts with photos for a userid, average 50 posts each. Which approach would be more efficient? 1: Big Join select * from post left join photo on post.postid=photo.postid where post.userid=123 2: Multiple queries select * from post where userid=123 while (loop through rows) { select * from photo where postid=row[postid] }

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  • WPF/C#: Images rotating from a listview?

    - by eibhrum
    I just want ask for your comments/suggestions on how to create a customized listview (if that's a good implementation) in WPF that displays images coming from a table from a database (more like a playlist) that rotates similar to a film (moving horizontally - on loop) Any ideas?

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  • XNA 2D/3D Drawing method?

    - by Adir
    What would be a better parctice, writing the drawing method inside the GameObject class or in the Game class? GameObject obj = new GameObject(); obj.Draw(); Or GameObject obj = new GameObject(); DrawGameObject(obj);

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  • jQuery .ajax doesn't load Google Adsense

    - by Sahas Katta
    Hey Everyone, Just ran into an odd issue. I have a simple WP loop and instead of regular NEXT/BACK pages, I use a jQuery powered $.ajax get to append the following page to the current page. It works perfectly. However, I choose to insert a Google Adsense unit every 5th story. Unfortunately, the Adsense unit that is brought in with a second, third, or etc page load don't render. Here's my loop: 10 stories per page, Adsense after the 4th one. <?php $count = 0; ?> <?php if ( have_posts() ) : ?> <?php while ( have_posts() ) : the_post(); ?> <?php $count++; ?> <div class="card"> <div class="title"> <a href="<?php the_permalink(); ?>" title="<?php the_title(); ?>"><span><?php the_title(); ?></span></a> </div> </div> <?php if ($count == 4) : ?> <div class="card"> <!-- ADSENSE CODE HERE (Straight from Google Adsense Panel, no tweaks.) --> </div> <?php endif; ?> As for my jQuery script, here's how that looks: $.ajax({ url: nextPageLink, type: 'GET', success: function(data) { $(data).find('#reviews .card').appendTo('#reviews'); }, error: function(xhr, status, error) { $('.loadination').addClass('hidden'); } }); Keep in mind, I just simplified my code to give you guys an example. The code above was just the essentials. All the loading stuff works perfectly. Images, text, links, etc all load just fine. However, the Google Adsense unit doesn't. Any help would be appreciated. Thanks and Happy Holidays!

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  • Ordered hash in JavaScript

    - by hekevintran
    JavaScript objects have no order stored for properties (according to the spec). Firefox seems preserve the order of definition of properties when using a for...in loop. Is this behaviour something that I can rely on? If not is there a piece of JavaScript code somewhere that implements an ordered hash type?

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  • How can I get touch co-ordinates in cocos2d?

    - by Nouman
    Hi, I am a newbee in iPhone game development. What I want is that wherever user touches on iPhone screen, where I will display a pic at that place. Can anyone help me how to get co-ordinates of the area everytime when user touches the screen? Regards, Nouman

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  • ASP.NET MVC model state as text

    - by David Moorhouse
    Is there an easy way to get a summary string of the errors that have been added to a controller's modelstate? I'm looking to return this in an Ajax method and want the validation errors etc to be returned to the client (i.e. the view does not exist for this method call). Or do I have to loop through the modelstate and look at each object and extract the error text manually?

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  • effective functonal sort

    - by sreservoir
    I'm programming a function for a ti-nspire, so I can't use the builtins from inside a function. what is the most generally efficient algorithm for sorting a list of numbers without modifying the list itself? (recursion and list-splitting are fair game, as is general use of math.)

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