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  • what is size_t in C

    - by benjamin button
    Hi, i am getting confused with size_t in C. i know that it is returned by a sizeof operator. But what exactly it is?Is it a datatype? let's say i have a for loop int i; or size_t i;//which one should i use? for(i=0;i<some_size;i++)

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  • Check directory for files, retrieve first file

    - by Lowgain
    I'm writing a small ruby daemon that I am hoping will do the following: Check if a specific directory has files (in this case, .yml files) If so, take the first file (numerically sorted preferrably), and parse into a hash Do a 'yield', with this hash as the argument What I have right now is like: loop do get_next_in_queue { |s| THINGS } end def get_next_in_queue queue_dir = Dir[File.dirname(__FILE__)+'/../queue'] info = YAML::load_file(queue_dir[0]) #not sure if this works or not yield info end I'd like to make the yield conditional if possible, so it only happens if a file is actually found. Thanks!

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  • How can I get touch co-ordinates in cocos2d?

    - by Nouman
    Hi, I am a newbee in iPhone game development. What I want is that wherever user touches on iPhone screen, where I will display a pic at that place. Can anyone help me how to get co-ordinates of the area everytime when user touches the screen? Regards, Nouman

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  • Print numbers sequentially using printf with filling zeroes

    - by Werner
    Hi, in C++, using printf I want to print a sequence of number, so I get, from a "for" loop; 1 2 ... 9 10 11 and I create files from those numbers. But when I list them using "ls" I get 10 11 1 2 .. so instead of trying to solve the problem using bash, I wonder how could I print; 0001 0002 ... 0009 0010 0011 and so on Thanks

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  • PHP code in embed tag

    - by leonyx
    I'm using embed tag in PHP like this: echo "<embed src='images/meccaAdhan.mp3' name='guitar' id='BGS_ID' autostart='true' loop='false' width='2' height='0'></embed>"; I need to add this code before images: templates/<?php echo $this->template ?> Please guide me how to solved it.

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  • effective functonal sort

    - by sreservoir
    I'm programming a function for a ti-nspire, so I can't use the builtins from inside a function. what is the most generally efficient algorithm for sorting a list of numbers without modifying the list itself? (recursion and list-splitting are fair game, as is general use of math.)

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  • WPF/C#: Images rotating from a listview?

    - by eibhrum
    I just want ask for your comments/suggestions on how to create a customized listview (if that's a good implementation) in WPF that displays images coming from a table from a database (more like a playlist) that rotates similar to a film (moving horizontally - on loop) Any ideas?

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  • How can I find the number of highlighted chunks of text in an MS Word Document

    - by Majid
    Hi all, I am writing a macro in MS Word which should find all highlighted text in a document and perform some action on each. I am planning a loop to do the search and manipulation part and have no problem with this part of the code. But I don't know how to find how many iterations I'm going to need. Is there a vay to determine the number of highlights in VBA? Many thanks in advance.

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  • fill an array with Int like a Char; C++, cin object

    - by Duknov007
    This is a pretty simple question; first time poster and long time looker. Here is my binary to decimal converter I wrote: #include <iostream> #include <cmath> using namespace std; const int MAX = 6; int conv(int z[MAX], int l[6], int MAX); int main() { int zelda[MAX]; const int d = 6; int link[d]; cout << "Enter a binary number: \n"; int i = 0; while (i < MAX && (cin >> zelda[i]).get()) //input loop { ++i; } cout << conv(zelda, link, MAX); cin.get(); return 0; } int conv(int zelda[MAX], int link[6], int MAX) { int sum = 0; for (int t = 0; t < MAX; t++) { long int h, i; for (int h = 5, i = 0; h >= 0; --h, ++i) if (zelda[t] == 1) link[h] = pow(2.0, i); else link[h] = 0; sum += link[t]; } return sum; } With the way the input loop is being handled, I have to press enter after each input of a number. I haven't added any error correction yet either (and some of my variables are vague), but would like to enter a binary say 111111 instead of 1 enter, 1 enter, 1 enter, etc to fill the array. I am open to any technique and other suggestions. Maybe input it as a string and convert it to an int? I will keep researching. Thanks.

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • Dojo treemodel- adding large number of items

    - by Ashley
    I am trying to add a large number of items (100+) to my tree via ForestStoreModel by calling newItem in a loop. This seems to be quite slow and locks up the browser. Is there any way I can do something similar to grid's beginUpdate & endUpdate? I want to basically 'turn off' my tree, add 100 items in a batch, then 'turn on' my tree. Any ideas? Thanks!

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  • Multiple AHK questions

    - by Tomezor
    1 - Curious as to how to make a popup asking to confirm if I want to load the program before it loads. Example: ^g::Run C:\GW2\gw2.exe 2 - How to set a title(instead of the script name), align text within msgbox and control the perimeters of msgbox with this format: F1::msgbox, (LTrim Insert Text Here ) 3 - How to either temporarily pause and unpause a specific AHK script only allowing that hotkey to work within the script OR to disable scripted hotkeys while in a full screen application or game OR a "on/off pause/resume" command to disable multiple other commands such as ^g, ^h and the like.

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  • page looping in UIScrollview?

    - by senthilmuthu
    hi, i am using Scrollviewmadness sample, they have used pag looping in UIScrollView. but 3 imageviews are there, but they have used 9 numberOfPhysicalPages, why should we use 9 cant we use 3 only to page loop? any help?

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  • How can I check if an object has a specific method?

    - by Ghommey
    I want to use a method of an object. Like $myObject->helloWorld(). However there are a couple of methods so I loop through an array of method names and call the method like this: my $methodName ="helloWorld"; $myObject->$methodNames; This works quite nice but some objects don't have all methods. How can I tell whether $myObject has a method called helloWorld or not?

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  • What happens inside the try block?

    - by dontWatchMyProfile
    Example: @try { // 1) do bad stuff that can throw an exception... // 2) do some more stuff // 3) ...and more... } @catch (NSException *e) { NSLog(@"Error: %@: %@", [e name], [e reason]); } If 1) throws an exception, is the block immediately canceled like a return in a function or a break in a loop? Or will 2) and 3) be processed no matter what happens in 1)?

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  • XNA 2D/3D Drawing method?

    - by Adir
    What would be a better parctice, writing the drawing method inside the GameObject class or in the Game class? GameObject obj = new GameObject(); obj.Draw(); Or GameObject obj = new GameObject(); DrawGameObject(obj);

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  • programmtically set layout for android

    - by user270811
    hi, i am trying to improve the layout for my game. the problem is that while i can create a good layout for one android phone, it doesn't work for another, ie the trackball for MyTouch is on the right side (landscape mode), but for the MyCliq, the DPad is on the left side. is there a way to programmatically set the layout based on which phone it is? thanks.

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  • Flash button not reacting at all...

    - by Jerre
    Hi, I'm making a game in Flash for school. I have a few dialog boxes that work just fine! Now I need a bigger one with more buttons and with the same code, I can't even get a trace reaction... My code: On the button itself: okButton.addEventListener(MouseEvent.CLICK,MovieClip(parent).clickMyButton); In the AS file: public function clickMyButton(event:MouseEvent) { trace("Halloooo"); } Another question: How can I close (remove from stage) a child dialog box (movie clip)

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  • jQuery .ajax doesn't load Google Adsense

    - by Sahas Katta
    Hey Everyone, Just ran into an odd issue. I have a simple WP loop and instead of regular NEXT/BACK pages, I use a jQuery powered $.ajax get to append the following page to the current page. It works perfectly. However, I choose to insert a Google Adsense unit every 5th story. Unfortunately, the Adsense unit that is brought in with a second, third, or etc page load don't render. Here's my loop: 10 stories per page, Adsense after the 4th one. <?php $count = 0; ?> <?php if ( have_posts() ) : ?> <?php while ( have_posts() ) : the_post(); ?> <?php $count++; ?> <div class="card"> <div class="title"> <a href="<?php the_permalink(); ?>" title="<?php the_title(); ?>"><span><?php the_title(); ?></span></a> </div> </div> <?php if ($count == 4) : ?> <div class="card"> <!-- ADSENSE CODE HERE (Straight from Google Adsense Panel, no tweaks.) --> </div> <?php endif; ?> As for my jQuery script, here's how that looks: $.ajax({ url: nextPageLink, type: 'GET', success: function(data) { $(data).find('#reviews .card').appendTo('#reviews'); }, error: function(xhr, status, error) { $('.loadination').addClass('hidden'); } }); Keep in mind, I just simplified my code to give you guys an example. The code above was just the essentials. All the loading stuff works perfectly. Images, text, links, etc all load just fine. However, the Google Adsense unit doesn't. Any help would be appreciated. Thanks and Happy Holidays!

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  • Core Data: Mass updates possible?

    - by wgpubs
    Is it possible to do mass updates on a given entity in Core Data? Given an Person entity for example, can I do something like this: Person.update(@"set displayOrder = displayOrder + 1 where displayOrder > 5") Or is my only option to fetch all the entities needed and then loop through and update them individually??? Thanks

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