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  • Do you run anti-virus software?

    - by Paolo Bergantino
    Do you find the crippling effect that most anti virus software has on a computer's performance worth the "security" they provide? I've never been able to really tell myself its worth it, and have used my computer without "protection" for years without any problems. Jeff Atwood wrote about this a while back, taking a similar stance. So I'm looking for some discussion on the merits and downfalls of antivirus software, and whether you personally think its worth the hassle. One point I do think is valid is that I am probably okay with not running it because I know if something goes wrong I have the ability to make it right (most of the time) but I can't really recommend the same for family as they may not be able to...

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  • Funky mail sorting and grouping in Outlook 2007

    - by laurie
    In outlook 2007 I group mails in a folder by subject with mails in each subject group sorted by Received date (newest to oldest) This works fine; I tick 'Subject' and 'Show in groups' in the context menu of the folder's table header. Life is good. But the subject groups in the mail folder are sorted alphabetically. I would like the group which has the newest mail to be the first group. Similar to how the arrange by 'Conversation' works Can this be done? I'm not averse to an add-in/macro type solution if anyone can point me at examples of implementing custom sorting in Outlook

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  • Can I remove the systems from a component entity system?

    - by nathan
    After reading a lot about entity/component based engines. I feel like there is no real definition for this kind of engine. Reading this thread: Implementing features in an Entity System and the linked article made me think a lot. I did not feel that comfortable using System concept so I'll write something else, inspired by this pattern. I'd like to know if you think it's a good way to organize game code and what improvements can be made. Regarding a more strict implementation of entity/component based engine, is my solution viable? Do I risk getting stuck at any point due to the lack of flexibility of this implementation (or anything else)? My engine, as for entity/component patterns has entities and components, no systems since the game logic is handled by components. Also, I think the main difference is the fact that my engine will use inherence and OOP concepts in general, I mean, I don't try to minimize them. Entity: an entity is an abstract class. It holds his position, width and height, scale and a list of linked components. The current implementation can be found here (java). Every frame, the entity will be updated (i.e all the components linked to this entity will be updated), and rendered, if a render component is specified. Component: like for entity, a component is an abstract class that must be extended to create new components. The behavior of an entity is created through his components collection. The component implementation can be found here. Components are updated when the owning entity is updated or for only one specific component (render component), rendered. Here is an example of a logic component (i.e not a renderable component, a component that's updated each frame) in charge of listening for keyboard events and a render component in charge of display a plain sprite (i.e not animated).

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  • How to set up a wireless AP with a linux box and SOCKS proxy

    - by user50455
    I've got: (1) Linux box (Arch linux to be precise, but that doesn't really matter) (2) Ethernet connection on it (say, eth0) (3) Socks proxy on a remote site (say, remote :port), which can be accessed through (2) (4) Wireless card on local linux box (say, eth1) So, the task is: create a wireless access point using (4) on local site (1) in such a way that all connections from it will go through proxy (3). E.g., when one simply connects to that AP (well, there should be DHCP or something for that) and goes to serverfault.com, all the traffic goes through that SOCKS proxy. I'm just asking for the digging direction and some references, not step-by-step tutorial. Thanks in advance

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  • Importing Outlook 2007 rules error

    - by Alex
    I'm trying to move an Outlook 2007 account (POP3, no Exchange) to a new machine and I'm having trouble importing the rules from the old machine to the new one. Here is the deal, I imported the .pst file on the new machine but when I try to import the rules, every single one of them brakes. The folders and sub-folders hierarchy is preserved upon the import of the .pst but the rules don't point to the right folder in the respective rule. Instead it points to "the specified folder". Same OS (Windows XP), same mail client (Outlook 2007) and the .psf file is about 8 GB. Any help i greatly appreciated.

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  • Dark screen when wake / Unable to control screen brightness

    - by John
    Running Ubuntu 11.04 on Lenovo ThinkPad with an Nvida graphics card. The unit goes to sleep when the lid is shut. (The unit goes to suspend mode (not to disk/hibernate), AC gets turned off, running on battery) Upon lid-open sometimes the screen is almost too dark to read. I'm really not sure of the exact cause, (very low batt??). The only fix is a reboot. The screen brightness buttons have never worked in Ubuntu. I have messed w/ the power management preferences. No change. At one point I messed w/ the gnome settings. No change. I have tried a few cmds: echo 9>/sys/class/backlight/acpi_video0/brightness setpci -s 00:02.0 F4.B=10 xgamma -gamma .75 None of these help. Most have zero effect. I think it is and acpi thing, but that is just a guess. I'm out of idea's, and looking for suggestions. Thanks

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  • How can I transform a Point2f with a matrix on Android?

    - by Vivendi
    I'm developing for Android and I'm using the android.renderscript.Matrix3f class to do some calculations. What I need to do now is to now is to do something like mat.tranform(pointIn, pointOut); So I need to transform a matrix by a given Point class. In awt I would simply do this: AffineTransform t = new AffineTransform(); Point2D.Float p = new Point2D.Float(); t.transform( p, p ); But in Android I now have this: Matrix3f t = new Matrix3f(); PointF p = new PointF(); // Now I need to tranform it somehow.. But the Matrix3f class in Android doesn't have a Matrix.transform(Point2D ptSrc, Point2D ptDst) method. So I guess I have to do the transformation manually. But I'm not really sure how that works. From what I've seen it's something like a translate and then a rotate? Could anyone please tell me how to do this in code?

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  • How can we control the device driver load order in Windows XP ?

    - by Deniz
    We are trying to install both an HP scanner and a Kodak scanner on an XP machine and the problem is that that HP's scanner driver always places itself into the first and default scanner device position. We are using an automation software on that machine which must use the Kodak scanner as the default scanner. The HP flatbed isn't needed to be the default scanner on that machine. It will always be used manually and through its own software. Our developers did some research 2 years ago couldn't find a solution. Nowadays we are preparing to expand our user base and this problem did surface again on machines with the same configuration. I did a more aggresive search pn the net and found some tips like this one : http://support.microsoft.com/kb/115486 I couldn't realize how to suit this solution to my scenario. Could someone please point me to the right direction ?

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  • Rule of thumb for cost vs. savings for code re-use

    - by Styler
    Is it a good rule of thumb to always write code for the intent of re-using it somewhere down the road? Or, depending on the size of the component you are writing, is it better practice to design it for re-use when it makes sense with regards to time spent on it. What is a good rule of thumb for spending extra time on analysis and design on project components that have "some probability" of being needed later down the road for other things that may or may need this part. For example, if I have the need for project X to do things A, and B. A definitely needs to be written for re-use because it just makes sense to do so. B is very project specific at the moment, and I can hack it all together in a couple days to finish the project on time and give everyone kudos for being a great team, etc. Or if we say, lets spend a whole friggin' 2 weeks figuring out what project Y/Z might need this thing for and spend a load of extra time on on part B because someday we might need to use it on project Y/Z (where the savings will be realized). I'd imagine a perfect world situation would be a nicely crafted combination of project specific vs. re-use architected components given the project. However some code shops might feel it would be a great idea to write everything for the intention of using it at some point down the road.

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  • How to determine the end of list has been reached?

    - by Sweta Dwivedi
    I'm trying to animate my object according to a set of recorded values from kinect skeleton stream by saving the (x,y,z) stream from the skeletal data into a list and then set my objects x and y position from the x,y of the list. However, once the list end has been reached it starts to animate again from the start. I don't want that - I just want the model position to keep going in the positive X direction. Is there any way I can check if end of the list has been reached and to just update the model position in x direction? Or is there any other way to continue moving my sprite once the points in the list are over... i dont want it to start animating all the way again.. protected override void Update(GameTime gameTime) { //position += spriteSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; //// TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int) Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int) Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); motion_2.Add(new Point(x, y)); } } position.X = motion_2[i].X; position.Y = motion_2[i].Y; i++; a_butterfly_up.Update(gameTime); a_butterfly_side.Update(gameTime); G_vidPlayer.Play(mossV); base.Update(gameTime); }

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  • Distinguishing the Transport Layer from the Session Layer

    In the OSI communications model, the Session layer manages the creation and removal of the association between two communicating network end points. This can also be called a connection. A connection is maintained while the network end points are communicated between each other in a conversation or session of some unknown length of time. Some connections and sessions only need to last long enough to send a message or a piece of data in one direction. In addition, some sessions may last longer, this typically occurs when one or both of the network end points are  able to terminate it the connection. The transport layer ensures that messages/data are delivered without errors, in sequence, and with no data content losses or data content duplications. It relieves the Session Layer from any concern with the transfer of data between them and their peers. Examples: Session Layer This layer acts like a manager and asks one of its employees (Transport Layer) to move a piece of data/message from one network end-point to another. Transportation Layer This layer takes the request of the Session Layer and moves the data as insturcted, it also double checks the data for any missing or corrupted information after it has been moved. If for some reason the new data does not match the old data then the Transport player will attempt to move the data gain until the data at both locations is in sync.

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  • Best way to bring a system down with a "maintenance" message?

    - by iftrue
    What's the best way to bring down an apache2/tomcat6 setup for maintenance? Specifically, apache2 can stay running, but tomcat needs to restart to accomplish a number of tasks. My initial thought is to change the root directory in the httpd.conf VirtualHost entry to point to a new location, then issue a force-reload command to direct traffic away from the actual tomcat application. After some period of time, I perform tomcat maintenance, switch the VirtualHost entry, and force-reload to begin directing traffic back. Is there a better way to do this? I'm looking to start work on a rather extensive web application, and my deployment procedure right now involves shutting everything down and bringing everything back up. Is there a better way to do this than what I've proposed?

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  • How to stop scheduled chkdisk on windows 7?

    - by AndrejaKo
    Hi! I have a problem with windows 7 64-bit. I was trying out chkdsk command line options and scheduled a chddsk /r on next start. After that I disassembled the laptop on which I set the chkdsk. After I reassembled it, windows gets normally to the point where it should start the check and then hangs when the countdown reaches 1 second. During the countdown, it doesn't detect any input from keyboard. At first I thought that I didn't correctly install the keyboard, but under GNU/Linux, everything is working fine and I can normally mount the windows partition . So is there any way to stop the scheduled chkdsk? I really don't feel like reinstalling windows again because I just finished setting up my tool-chain the way I like it and compiled about 6GiB worth of dependencies I need for some project I'm working on.

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  • OpenVPN and PPTP on XEN VPS

    - by amiv
    I have Debian based system (Ubuntu 11.10) on XEN VPS. I've installed OpenVPN and works great. I need to install PPTP too, so did it and clients can connect, but they have no internet on client side. If I connect to VPN over PPTP I can ping and access to only my VPS by its IP, but ony that. There's no "internet" on client side. It looks it's not DNS problems (I'm using 8.8.8.8) because I can't ping known IPs. I bet the solution is simple, but don't have any idea. Any guess? /etc/pptpd.conf option /etc/ppp/pptpd-options logwtmp localip 46.38.xx.xx remoteip 10.1.0.1-10 /etc/ppp/pptpd-options name pptpd refuse-pap refuse-chap refuse-mschap require-mschap-v2 require-mppe-128 ms-dns 8.8.8.8 ms-dns 8.8.4.4 proxyarp nodefaultroute lock nobsdcomp /etc/ppp/ip-up [...] ifconfig ppp0 mtu 1400 /etc/sysctl.conf [...] net.ipv4.ip_forward=1 Command which I run: iptables -t nat -A POSTROUTING -j SNAT --to-source 46.38.xx.xx (IP of my VPS) The client can connect, first one gets IP 10.1.0.1 and DNS from Google. I bet it's iptables problem, am I right? I'm iptables noob and I don't have idea what's wrong. And here's the ifconfig and route command before client connect via PPTP: root@vps3780:~# route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default xx.xx.tel.ru 0.0.0.0 UG 100 0 0 eth0 10.8.0.0 10.8.0.2 255.255.255.0 UG 0 0 0 tun0 10.8.0.2 * 255.255.255.255 UH 0 0 0 tun0 46.38.xx.0 * 255.255.255.0 U 0 0 0 eth0 root@vps3780:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:16:3e:56:xx:xx inet addr:46.38.xx.xx Bcast:0.0.0.0 Mask:255.255.255.0 inet6 addr: fe80::216:xx:xx:dfb6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:22671 errors:0 dropped:81 overruns:0 frame:0 TX packets:2266 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1813358 (1.8 MB) TX bytes:667626 (667.6 KB) Interrupt:24 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:100 errors:0 dropped:0 overruns:0 frame:0 TX packets:100 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:10778 (10.7 KB) TX bytes:10778 (10.7 KB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:602 errors:0 dropped:0 overruns:0 frame:0 TX packets:612 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:90850 (90.8 KB) TX bytes:418904 (418.9 KB) And here's the ifconfig and route command after client connect via PPTP: root@vps3780:~# route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default xx.xx.tel.ru 0.0.0.0 UG 100 0 0 eth0 10.1.0.1 * 255.255.255.255 UH 0 0 0 ppp0 10.8.0.0 10.8.0.2 255.255.255.0 UG 0 0 0 tun0 10.8.0.2 * 255.255.255.255 UH 0 0 0 tun0 46.38.xx.0 * 255.255.255.0 U 0 0 0 eth0 root@vps3780:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:16:3e:56:xx:xx inet addr:46.38.xx.xx Bcast:0.0.0.0 Mask:255.255.255.0 inet6 addr: fe80::216:xx:xx:dfb6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:22989 errors:0 dropped:82 overruns:0 frame:0 TX packets:2352 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1841310 (1.8 MB) TX bytes:678456 (678.4 KB) Interrupt:24 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:112 errors:0 dropped:0 overruns:0 frame:0 TX packets:112 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:12102 (12.1 KB) TX bytes:12102 (12.1 KB) ppp0 Link encap:Point-to-Point Protocol inet addr:46.38.xx.xx P-t-P:10.1.0.1 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1400 Metric:1 RX packets:66 errors:0 dropped:0 overruns:0 frame:0 TX packets:15 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:10028 (10.0 KB) TX bytes:660 (660.0 B) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:602 errors:0 dropped:0 overruns:0 frame:0 TX packets:612 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:90850 (90.8 KB) TX bytes:418904 (418.9 KB) And ugly iptables --list output: root@vps3780:~# iptables --list Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 anywhere REJECT all -- anywhere anywhere reject-with icmp-port-unreachable ACCEPT all -- 10.1.0.0/24 anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT all -- 10.1.0.0/24 anywhere REJECT all -- anywhere anywhere reject-with icmp-port-unreachable ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 anywhere REJECT all -- anywhere anywhere reject-with icmp-port-unreachable And ugly iptables -t nat -L output: root@vps3780:~# iptables -t nat -L Chain PREROUTING (policy ACCEPT) target prot opt source destination Chain INPUT (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain POSTROUTING (policy ACCEPT) target prot opt source destination SNAT all -- 10.8.0.0/24 anywhere to:46.38.xx.xx MASQUERADE all -- 10.1.0.0/24 anywhere SNAT all -- 10.1.0.0/24 anywhere to:46.38.xx.xx SNAT all -- 10.8.0.0/24 anywhere to:46.38.xx.xx SNAT all -- 10.1.0.0/24 anywhere to:46.38.xx.xx MASQUERADE all -- anywhere anywhere SNAT all -- anywhere anywhere to:46.38.xx.xx SNAT all -- 10.8.0.0/24 anywhere to:46.38.xx.xx MASQUERADE all -- anywhere anywhere MASQUERADE all -- 10.1.0.0/24 anywhere MASQUERADE all -- anywhere anywhere MASQUERADE all -- 10.1.0.0/24 anywhere As I said - OpenVPN works very good. 10.8.0.0/24 for OpenVPN (on tun0). PPTP won't work. 10.1.0.0/24 for PPTP (on ppp0). Clients can connect, but they haven't "internet". Any suggestions will be appreciated. Second whole day fighting with no results. EDIT: iptables -t filter -F - it resolved my problem :-)

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  • LUKS no longer accepts my my passphrase

    - by Two Spirit
    I created a 4 drive RAID5 setup using mdadm and upgrading from 2TB drives to the new Hitachi 7200RPM 4TB drives. I can initially open my luks partition, but later can no longer access it. I can no longer access my LUKS partition even tho I have the right passphrases. It was working and then at an unknown point in time loose access to LUKS. I've used the same procedures for upgrading from 500G to 1TB to 1.5TB to 2TB. After the first time this happened a week ago, I thought maybe there was some corruption so I added a 2nd Key as a backup. After the second time the LUKS became unaccessible, none of the keys worked. I put LUKS on it using cryptsetup -c aes -s 256 -y luksFormat /dev/md0 # cryptsetup luksOpen /dev/md0 md0_crypt Enter LUKS passphrase: Enter LUKS passphrase: Enter LUKS passphrase: Command failed: No key available with this passphrase. The first time this happened while I was upgrading to 4TB drives, I thought it was a fluke, and ultimately had to recover from backups. I went an used luksAddKey to add a 2nd key as a backup. It happened again and I tried both passphrases, and neither worked. The only thing I'm doing differently this time around is that I've upgraded to 4TB drives which use GPT instead of fdisk. The last time I had to even reboot the box was over 2 years ago. I'm using ubuntu-8.04-server with kernel 2.6.24-29 and upgraded to -2.6.24-31, but that didn't fix the problem.

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  • i am not able to connect to the application hosted on port 80

    - by shiva
    I am trying to access an application that is hosted on port 80. When i try the url from my personal computer , the site is not reachable but the same url on the server( which hosts the application) i am able to access the site. When i disable the firewall then i am able to access the site from my pc. So there is some rule which is blocking this port. How do i determine what windows firewall rule is blocking this port. I have disables IIS as well. Kindly point me in the right direction

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  • Edd strikes again &ndash; IronRuby for Rubyists on InfoQ

    - by Eric Nelson
    Colleague, friend and generally top guy on IronRuby Edd Morgan has just been published over on InfoQ. To wet the appetite… a snippet or three. IronRuby for Rubyists IronRuby is Microsoft's implementation of the Ruby language we all know and love with the added bonus of interoperability with the .NET framework — the Iron in the name is actually an acronym for 'Implementation running on .NET'. It's supported by the .NET Common Language Runtime as well as, albeit unofficially, the Mono project. You'd be forgiven for harbouring some question in your mind about running a dynamic language such as Ruby atop the CLR - that's where the DLR (Dynamic Language Runtime) comes in. The DLR is Microsoft's way of providing dynamic language capability on top of the CLR. Both IronRuby and the DLR are, as part of Microsoft's commitment to open source software, available as part of the Microsoft Public License on GitHub and CodePlex respectively… And Metaprogramming with IronRuby The art and science of metaprogramming — especially in Ruby, where it's an absolute joy — is something that could very easily span an entire article. As you would hope, IronRuby code is fully able to manipulate itself allowing you to bend your classes to your whim just as you would expect with a good dynamic language… And Riding the irails? So let's get to the point. I think it's a solid bet to make that a large proportion of Ruby programmers are familiar with the Rails framework - perhaps it's even safe to assume that most were first led to the Ruby language by the siren song of the Rails framework itself. Long story short, IronRuby is compatible enough to run your Rails app… Now… get yourself over to the full article and also check out some of Edds other work below. Related Links: 5 Steps to getting started with IronRuby Mini Book Review of IronRuby Unleashed by Shay Friedman Guest Post: Using IronRuby and .NET to produce the ‘Hello World of WPF’ – also by Edd Getting PhP and Ruby working on Windows Azure and SQL Azure Guest Post: What's IronRuby, and how do I put it on Rails? – also by Edd

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • SJS AS 9.1 U2 (GF v2 U2) - Patch 25 // GF v2.1 - Patch 19 // Sun GlassFish Enterprise Server v2.1.1 Patch 13

    - by arungupta
    SJS AS 9.1 U2 (GF v2 U2) patch 25 is a commercial (Restricted) patch (see Overview of GFv2) available as part of Oracle's Commercial Support for GlassFish. This release is also patch 19 of GlassFish 2.1 and patch 13 of GlassFish 2.1.1. The file-based patches were released onSep 1, 2011; package-based patches were released on Sep 13, 2011. Release Overview Description SJS AS 9.1 U2 (GFv2 U2) - Patch 25 - File and Package-Based Patch for Solaris SPARC, Solaris x86, Linux, Windows and AIX. GlassFish 2.1 - Patch 19 - File and Package-Based Patch for Solaris SPARC, Solaris x86, Linux, Windows and AIX. GlassFish 2.1.1 - Patch 13 - File and Package-Based Patch for Solaris SPARC, Solaris x86, Linux, Windows and AIX. Patch Ids This release comes in 3 different variants: Package-based patches with HADB • Solaris SPARC - [128640-27] • Solarix i586 - [128641-27] • Linux RPM - [128642-27] File-based patches with HADB • Solaris SPARC - [128643-27] • Solaris i586 - [128644-27] • Linux - [128645-27] • Windows - [128646-27] File based patches without HADB • Solaris SPARC - [128647-27] • Solaris i586 - [128648-27] • Linux - [128649-27] • Windows - [128650-27] • AIX - [137916-27] Update Date Nov 23, 2011 Comment Commercial (for-fee) release with regular bug fixes. This is patch 25 for SJS AS 9.1 U2; it is also patch 19 for GlassFish v2.1 and patch 13 for GlassFish v2.1.1. It contains the fixes from the previous patches plus fixes for 18 unique defects. Status CURRENT Bugs Fixed in this Patch: • [12823919]: RESPONSE BYTECHUNK FLUSH WILL GENERATE A MIMEHEADER WHEN SESSION REPLICATION ON • [12818767]: INTEGRATE NEW GRIZZLY 1.0.40 • [12807660]: BUILD, STAGE AND INTEGRATING HADB • [12807643]: INTEGRATE MQ 4.4 U2 P4 • [12802648]: GLASSFISH BUILD FAILED DUE TO METRO INTEGRATION • [12799002]: JNDI RESOURCE NOT ENABLED IF TARGETTING USING ADMIN GUI ON GF 2.1.1 PATCH 11 • [12794672]: ORG.APACHE.JASPER.RUNTIME.BODYCONTENTIMPL DOES NOT COMPACT CB BUFFER • [12772029]: BUG 12308270 - NEED HOTFIX FROM GF RUNNING OPENSSO • [12749346]: VERSION CHANGES FOR GLASSFISH V2.1.1 PATCH 13 • [12749151]: INTEGRATING METRO 1.6.1-B01 INTO GF 2.1.1 P13 • [12719221]: PORTUNIFICATION WSTCPPROTOCOLFINDER.FIND NULLPOINTEREXCEPTION THROWN • [12695620]: HADB: LOGBUFFERSIZE CALCULATED INCORRECTLY FOR VALUES 120 MB AND THE MEMORY FO • [12687345]: ENVIRONMENT VARIABLE PARSING FOR SUN_APPSVR_NOBACKUP CAN FAIL DEPENDING ENV VARS • [12547651]: GLASSFISH DISPLAY BUG • [12359965]: GEREQUESTURI RETURNS URI WITH NULL PREPENDED INTERMITTENT AFTER UPGRADE • [12308270]: SUNBT7020210 ENHANCE JAXRPC SOAP RESPONSE USE PREVIOUS CONFIGURED NAMESPACE PREF • [12308003]: SUNBT7018895 FAILURE TO DEPLOY OR RUN WEBSERVICE AFTER UPDATING TO GF 2.1.1 P07 • [12246256]: SUNBT6739013 [RN]GLASSFISH/SUN APPLICATION INSTALLER CRASHES ON LINUX Additional Notes: More details about these bugs can be found at My Oracle Support.

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  • How to get two seperate remote domain controllers with same IP to work?

    - by Mr. Mister
    Hi, I have a VPN setup between multiple locations. Between each location and the central point (me), is a trust between our domain controllers. It all works great.. A new location wants to join, but their AD controller is using an IP address that is already in use by another AD in a separate location. Neither locations can change their IP addresses, but apparently there is a NAT rule that could be used to allow communication between each AD controller? The central site has a Cisco 5510 firewall which could perform the NAT, but I am unsure of the logic behind the NAT rule. Is anyone able to explain or help out? Thanks.

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  • How do you name your projects?

    - by Corey
    Naming is hard. Really, really hard. Even StackExchange is a prime example of this -- remember the huge domain name controversy that occurred when SE sites first started graduating? Anyway, I've got a project I'm working on but I have no idea what to name it! This simple fact has caused production to cease, because I'm at the point where I want to create repositories and database tables, and I don't want to name everything "Untitled project" and have to change potentially hundreds of lines of code in the future. Also, I would like to collaborate with others but it's difficult to be taken seriously if I refer to this as "some project I'm working on." It makes it seem like a new project in its infancy and doesn't garner a lot of interest. Just the simple fact act of having a name will make a huge impact in how it registers in others' minds. How do you guys name your projects? This particular one is a website, so not only do I need to find a good name, I need to find one with an available domain, which is next to impossible these days. How do you brainstorm? Who do you talk to (or not talk to)? Is there an "eureka!" moment when you stumble across something that works?

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  • Is it safe to delete "Account Unknown" entries from Windows ACLs in a domain environment?

    - by Graeme Donaldson
    It's not uncommon to see entries in Windows ACLs (NTFS files/folders, registry, AD objects, etc.) with the name "Account Unknown (SID)". Obviously these are because of old AD users or groups which at some point had permissions manually configured on the relevant object and have since been deleted. Does anyone know if it is safe to remove these "Account Unknown" ACEs? My gut feeling is that it should be just fine, but I'm wondering if anyone has any past experiences where doing this has caused trouble? Normally I just ignore these, but the company I'm working at now seems to have an abnormal number of these, most likely due to past admins' inexperience with AD/Windows and assigning permissions to user accounts rather than groups in all sorts of weird places. FWIW, our environment is not complex, a single domain forest, 4 DCs in 3 sites, with all network connectivity and replication healthy, so I'm certain that these "Account Unknown" entries are really old accounts, and not just because of some failure to resolve the SID to a human-readable name.

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  • using Moniker.com's nameservers

    - by user7519
    I have a VPS with A2Hosting for which i need to upgrade the OS. However, they've changed their VPS packages and forced me to order a new one. I went with an "unmanaged" package and have only just realised that they do not provide any DNS service at all, not even nameservers. Support tells me that "since your domain is not hosted with us, but with Moniker, you would not be able to use these nameservers. Your domain registrar should have a set of default nameservers that you can use, then create a A record to point to" my IP address. Moniker does provide for using their nameservers but i'm confused about which "pre-defined zone configuration" to use. They are: Domain Parking Domain Parking with Email Forwarding URL and Email Forwarding URL Forwarding URL Forwarding & CoolHandle Email I just want to use their nameserver and then create A & MX records pointing to the VPS. What do they mean by forwarding? I get the feeling it's a service that i don't want. Or, is it that i need to have a pre-defined zone only temporarily, and THEN set the A & MX? Which of these should i choose.

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  • MySQL Connector/Net 6.8.1 beta has been released

    - by Roberto Garcia
    Dear MySQL users, MySQL Connector/Net 6.8.1, a new version of the all-managed .NET driver for MySQL has been released. This is a beta release for 6.8.x and it's not recommended for production environments. It is appropriate for use with MySQL server versions 5.0-5.6 It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.8.1 version of MySQL Connector/Net has support for Entity Framework 6.0 and includes: - Changed EF migration history table to use a single column as primary key.- Removed installer validation when MySql for Visual Studio is installed.- Added idempotent script for Entity Framework 6 migrations.- Fix for WI #824, Connector/NET writes wrong version for binding redirects.- Fix for WI #825, Connector/NET 6.8.1 writes wrong namespace for binding redirects. The release is available to download at http://dev.mysql.com/downloads/connector/net/#downloads Documentation ------------------------------------- You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.6/en/connector-net.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows You can also post questions on our forums at http://forums.mysql.com/ Enjoy and thanks for the support! Connector/NET Team

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  • Searching integer sequences

    - by David Gibson
    I have a fairly complex search problem that I've managed to reduce to the following description. I've been googling but haven't been able to find an algorithm that seems to fit my problem cleanly. In particular the need to skip arbitrary integers. Maybe someone here can point me to something? Take a sequence of integers A, for example (1 2 3 4) Take various sequences of integers and test if any of them match A such that. A contains all of the integers in the tested sequence The ordering of the integers in the tested sequence are the same in A We don't care about any integers in A that are not in the test sequence We want all matching test sequences, not just the first. An example A = (1 2 3 4) B = (1 3) C = (1 3 4) D = (3 1) E = (1 2 5) B matches A C matches A D does not match A as the ordering is different E does not match A as it contains an integer not in A I hope that this explanation is clear enough. The best I've managed to do is to contruct a tree of the test sequences and iterate over A. The need to be able to skip integers leads to a lot of unsuccessful search paths. Thanks Reading some suggestions I feel that I have to clarify a couple of points that I left too vague. Repeated numbers are allowed, in fact this is quite important as it allows a single test sequence to match A is multiple ways A = (1234356), B = (236), matches could be either -23---6 or -2--3-6 I expect there to be a very large number of test sequences, in the thousands at least and sequence A will tend to have a max length of maybe 20. Thus simply trying to match each test sequence one by one by iterating becomes extremely inefficient. Sorry if this wasn't clear.

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