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  • Can I remove the systems from a component entity system?

    - by nathan
    After reading a lot about entity/component based engines. I feel like there is no real definition for this kind of engine. Reading this thread: Implementing features in an Entity System and the linked article made me think a lot. I did not feel that comfortable using System concept so I'll write something else, inspired by this pattern. I'd like to know if you think it's a good way to organize game code and what improvements can be made. Regarding a more strict implementation of entity/component based engine, is my solution viable? Do I risk getting stuck at any point due to the lack of flexibility of this implementation (or anything else)? My engine, as for entity/component patterns has entities and components, no systems since the game logic is handled by components. Also, I think the main difference is the fact that my engine will use inherence and OOP concepts in general, I mean, I don't try to minimize them. Entity: an entity is an abstract class. It holds his position, width and height, scale and a list of linked components. The current implementation can be found here (java). Every frame, the entity will be updated (i.e all the components linked to this entity will be updated), and rendered, if a render component is specified. Component: like for entity, a component is an abstract class that must be extended to create new components. The behavior of an entity is created through his components collection. The component implementation can be found here. Components are updated when the owning entity is updated or for only one specific component (render component), rendered. Here is an example of a logic component (i.e not a renderable component, a component that's updated each frame) in charge of listening for keyboard events and a render component in charge of display a plain sprite (i.e not animated).

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • Is there a browser addon to redirect a link to another, modifying some address content automatically?

    - by kokbira
    Well, I'm looking for an addon that can redirect a link when I click on it in the following ways: Change from https to http Change from twitter.com/xxxxxxxxx to, for example, dabr.co.uk/xxxxxxxxx (added at 2010-02-15th, 20:30 GMT) Remove the "?utm_source=twitterfeed&utm_medium=twitter" from the end ou a URL Generally, replace a string with another (e.g. youtube->yt; so www.example.com/visitingyoutube would become www.example.com/visitingyt) PS: (added at 2010-02-15th, 20:30 GMT) @oKtosiTe, a clearer user case: Supposes that there is a link in Twitter that point to a URL X (URL X is http://www.newspapersite.com/2011-02-15_1304.html?utm_source=twitterfeed&utm_medium=twitter) In that case, I want to open that URL only until ".html", i.e., I want to open a URL Y, that is http://www.newspapersite.com/2011-02-15_1304.html What happens when I click normally in that link: 3.1. Browser goes to URL X What I want to happen when I click in that link: 4.1. The addon must transform URL X to URL Y (I must configure it before to change a piece of URL from "?utm_source=twitterfeed&utm_medium=twitter" to "" 4.2. The browser goes to URL Y

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  • LUKS no longer accepts my my passphrase

    - by Two Spirit
    I created a 4 drive RAID5 setup using mdadm and upgrading from 2TB drives to the new Hitachi 7200RPM 4TB drives. I can initially open my luks partition, but later can no longer access it. I can no longer access my LUKS partition even tho I have the right passphrases. It was working and then at an unknown point in time loose access to LUKS. I've used the same procedures for upgrading from 500G to 1TB to 1.5TB to 2TB. After the first time this happened a week ago, I thought maybe there was some corruption so I added a 2nd Key as a backup. After the second time the LUKS became unaccessible, none of the keys worked. I put LUKS on it using cryptsetup -c aes -s 256 -y luksFormat /dev/md0 # cryptsetup luksOpen /dev/md0 md0_crypt Enter LUKS passphrase: Enter LUKS passphrase: Enter LUKS passphrase: Command failed: No key available with this passphrase. The first time this happened while I was upgrading to 4TB drives, I thought it was a fluke, and ultimately had to recover from backups. I went an used luksAddKey to add a 2nd key as a backup. It happened again and I tried both passphrases, and neither worked. The only thing I'm doing differently this time around is that I've upgraded to 4TB drives which use GPT instead of fdisk. The last time I had to even reboot the box was over 2 years ago. I'm using ubuntu-8.04-server with kernel 2.6.24-29 and upgraded to -2.6.24-31, but that didn't fix the problem.

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  • What follows after lexical analysis?

    - by madflame991
    I'm working on a toy compiler (for some simple language like PL/0) and I have my lexer up and running. At this point I should start working on building the parse tree, but before I start I was wondering: How much information can one gather from just the string of tokens? Here's what I gathered so far: One can already do syntax highlighting having only the list of tokens. Numbers and operators get coloured accordingly and keywords also. Autoformatting (indenting) should also be possible. How? Specify for each token type how many white spaces or new line characters should follow it. Also when you print tokens modify an alignment variable (when the code printer reads "{" increment the alignment variable by 1, and decrement by 1 for "}". Whenever it starts printing on a new line the code printer will align according to this alignment variable) In languages without nested subroutines one can get a complete list of subroutines and their signature. How? Just read what follows after the "procedure" or "function" keyword until you hit the first ")" (this should work fine in a Pascal language with no nested subroutines) In languages like Pascal you can even determine local variables and their types, as they are declared in a special place (ok, you can't handle initialization as well, but you can parse sequences like: "var a, b, c: integer") Detection of recursive functions may also be possible, or even a graph representation of which subroutine calls who. If one can identify the body of a function then one can also search if there are any mentions of other function's names. Gathering statistics about the code, like number of lines, instructions, subroutines EDIT: I clarified why I think some processes are possible. As I read comments and responses I realise that the answer depends very much on the language that I'm parsing.

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  • Designing status management for a file processing module

    - by bot
    The background One of the functionality of a product that I am currently working on is to process a set of compressed files ( containing XML files ) that will be made available at a fixed location periodically (local or remote location - doesn't really matter for now) and dump the contents of each XML file in a database. I have taken care of the design for a generic parsing module that should be able to accommodate the parsing of any file type as I have explained in my question linked below. There is no need to take a look at the following link to answer my question but it would definitely provide a better context to the problem Generic file parser design in Java using the Strategy pattern The Goal I want to be able to keep a track of the status of each XML file and the status of each compressed file containing the XML files. I can probably have different statuses defined for the XML files such as NEW, PROCESSING, LOADING, COMPLETE or FAILED. I can derive the status of a compressed file based on the status of the XML files within the compressed file. e.g status of the compressed file is COMPLETE if no XML file inside the compressed file is in a FAILED state or status of the compressed file is FAILED if the status of at-least one XML file inside the compressed file is FAILED. A possible solution The Model I need to maintain the status of each XML file and the compressed file. I will have to define some POJOs for holding the information about an XML file as shown below. Note that there is no need to store the status of a compressed file as the status of a compressed file can be derived from the status of its XML files. public class FileInformation { private String compressedFileName; private String xmlFileName; private long lastModifiedDate; private int status; public FileInformation(final String compressedFileName, final String xmlFileName, final long lastModified, final int status) { this.compressedFileName = compressedFileName; this.xmlFileName = xmlFileName; this.lastModifiedDate = lastModified; this.status = status; } } I can then have a class called StatusManager that aggregates a Map of FileInformation instances and provides me the status of a given file at any given time in the lifetime of the appliciation as shown below : public class StatusManager { private Map<String,FileInformation> processingMap = new HashMap<String,FileInformation>(); public void add(FileInformation fileInformation) { fileInformation.setStatus(0); // 0 will indicates that the file is in NEW state. 1 will indicate that the file is in process and so on.. processingMap.put(fileInformation.getXmlFileName(),fileInformation); } public void update(String filename,int status) { FileInformation fileInformation = processingMap.get(filename); fileInformation.setStatus(status); } } That takes care of the model for the sake of explanation. So whats my question? Edited after comments from Loki and answer from Eric : - I would like to know if there are any existing design patterns that I can refer to while coming up with a design. I would also like to know how I should go about designing the status management classes. I am more interested in understanding how I can model the status management classes. I am not interested in how other components are going to be updated about a change in status at the moment as suggested by Eric.

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  • What is a good way to share internal helpers?

    - by toplel32
    All my projects share the same base library that I have build up over quite some time. It contains utilities and static helper classes to assist them where .NET doesn't exactly offer what I want. Originally all the helpers were written mainly to serve an internal purpose and it has to stay that way, but sometimes they prove very useful to other assemblies. Now making them public in a reliable way is more complicated than most would think, for example all methods that assume nullable types must now contain argument checking while not charging internal utilities with the price of doing so. The price might be negligible, but it is far from right. While refactoring, I have revised this case multiple times and I've come up with the following solutions so far: Have an internal and public class for each helper The internal class contains the actual code while the public class serves as an access point which does argument checking. Cons: The internal class requires a prefix to avoid ambiguity (the best presentation should be reserved for public types) It isn't possible to discriminate methods that don't need argument checking   Have one class that contains both internal and public members (as conventionally implemented in .NET framework). At first, this might sound like the best possible solution, but it has the same first unpleasant con as solution 1. Cons: Internal methods require a prefix to avoid ambiguity   Have an internal class which is implemented by the public class that overrides any members that require argument checking. Cons: Is non-static, atleast one instantiation is required. This doesn't really fit into the helper class idea, since it generally consists of independent fragments of code, it should not require instantiation. Non-static methods are also slower by a negligible degree, which doesn't really justify this option either. There is one general and unavoidable consequence, alot of maintenance is necessary because every internal member will require a public counterpart. A note on solution 1: The first consequence can be avoided by putting both classes in different namespaces, for example you can have the real helper in the root namespace and the public helper in a namespace called "Helpers".

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  • Collision Detection for a 2D RPG

    - by PHMitrious
    First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking into account other people's experience as well. I'm starting a 2D online RPG project. I am using SFML for graphics and input and I'm creating a basic game structure and all for the game, creating modules for each part of the game. Well, let me get to the point I just wanted to give you guys some context. I want to decide on how I'm going to work with collision detection. Well I'm kinda going to work on maps with a tile map divided in layers (as usual) and add an extra 2 layers - not exactly in the map - for objects. So I'll have collisions between objects and agents (players - npcs - monsters - spells etc) and agents and tiles. The seconds one can be easily solved the first one need a little bit of work. I considered both creating a basic collision test engine using polygons and a quadtree to diminish tests since I'm going to be working with big maps with lots of objects - creating both a physical and graphical world representation. And I also considered using a physics engine like Box2D for collision tests. I think the first approach would take more work on my part but the second one would have the overhead of using a whole physics engine for just collision detection and no physics. What do you guys think ?

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  • SJS AS 9.1 U2 (GF v2 U2) - Patch 25 // GF v2.1 - Patch 19 // Sun GlassFish Enterprise Server v2.1.1 Patch 13

    - by arungupta
    SJS AS 9.1 U2 (GF v2 U2) patch 25 is a commercial (Restricted) patch (see Overview of GFv2) available as part of Oracle's Commercial Support for GlassFish. This release is also patch 19 of GlassFish 2.1 and patch 13 of GlassFish 2.1.1. The file-based patches were released onSep 1, 2011; package-based patches were released on Sep 13, 2011. Release Overview Description SJS AS 9.1 U2 (GFv2 U2) - Patch 25 - File and Package-Based Patch for Solaris SPARC, Solaris x86, Linux, Windows and AIX. GlassFish 2.1 - Patch 19 - File and Package-Based Patch for Solaris SPARC, Solaris x86, Linux, Windows and AIX. GlassFish 2.1.1 - Patch 13 - File and Package-Based Patch for Solaris SPARC, Solaris x86, Linux, Windows and AIX. Patch Ids This release comes in 3 different variants: Package-based patches with HADB • Solaris SPARC - [128640-27] • Solarix i586 - [128641-27] • Linux RPM - [128642-27] File-based patches with HADB • Solaris SPARC - [128643-27] • Solaris i586 - [128644-27] • Linux - [128645-27] • Windows - [128646-27] File based patches without HADB • Solaris SPARC - [128647-27] • Solaris i586 - [128648-27] • Linux - [128649-27] • Windows - [128650-27] • AIX - [137916-27] Update Date Nov 23, 2011 Comment Commercial (for-fee) release with regular bug fixes. This is patch 25 for SJS AS 9.1 U2; it is also patch 19 for GlassFish v2.1 and patch 13 for GlassFish v2.1.1. It contains the fixes from the previous patches plus fixes for 18 unique defects. Status CURRENT Bugs Fixed in this Patch: • [12823919]: RESPONSE BYTECHUNK FLUSH WILL GENERATE A MIMEHEADER WHEN SESSION REPLICATION ON • [12818767]: INTEGRATE NEW GRIZZLY 1.0.40 • [12807660]: BUILD, STAGE AND INTEGRATING HADB • [12807643]: INTEGRATE MQ 4.4 U2 P4 • [12802648]: GLASSFISH BUILD FAILED DUE TO METRO INTEGRATION • [12799002]: JNDI RESOURCE NOT ENABLED IF TARGETTING USING ADMIN GUI ON GF 2.1.1 PATCH 11 • [12794672]: ORG.APACHE.JASPER.RUNTIME.BODYCONTENTIMPL DOES NOT COMPACT CB BUFFER • [12772029]: BUG 12308270 - NEED HOTFIX FROM GF RUNNING OPENSSO • [12749346]: VERSION CHANGES FOR GLASSFISH V2.1.1 PATCH 13 • [12749151]: INTEGRATING METRO 1.6.1-B01 INTO GF 2.1.1 P13 • [12719221]: PORTUNIFICATION WSTCPPROTOCOLFINDER.FIND NULLPOINTEREXCEPTION THROWN • [12695620]: HADB: LOGBUFFERSIZE CALCULATED INCORRECTLY FOR VALUES 120 MB AND THE MEMORY FO • [12687345]: ENVIRONMENT VARIABLE PARSING FOR SUN_APPSVR_NOBACKUP CAN FAIL DEPENDING ENV VARS • [12547651]: GLASSFISH DISPLAY BUG • [12359965]: GEREQUESTURI RETURNS URI WITH NULL PREPENDED INTERMITTENT AFTER UPGRADE • [12308270]: SUNBT7020210 ENHANCE JAXRPC SOAP RESPONSE USE PREVIOUS CONFIGURED NAMESPACE PREF • [12308003]: SUNBT7018895 FAILURE TO DEPLOY OR RUN WEBSERVICE AFTER UPDATING TO GF 2.1.1 P07 • [12246256]: SUNBT6739013 [RN]GLASSFISH/SUN APPLICATION INSTALLER CRASHES ON LINUX Additional Notes: More details about these bugs can be found at My Oracle Support.

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  • The concept of virtual host and DNS [migrated]

    - by Subhransu
    I have a dedicated server and a mydomain.com (bought from a hosting company). I want to host a website from my dedicated server with the domain mydomain.com i.e. when I enter mydomain.com from browser it should point to the IP(let's say X.X.X.X) of dedicated server(and a particular folder inside it). I have some following queries: In Server I know I need to edit some of the files (like: host or hostname file) in the server but I do not know what exact file I need to edit. How to add a Site enable or Site available in apache2 ? In Hosting Company control Panel Which records to add (A or cname or anyother)? Where Should I add DNS(in dedicated server section or domain name section)? How it is going to affect the behaviour of the domain? in short the question is: How the virtual host works & how to add DNS?

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  • What are the most commonly used and basic Apache htaccess redirects?

    - by bybe
    This question is here so we can offer users who are looking for information on how to make one or more common or basic redirects in Apache using the htaccess file. All future questions pertaining to finding information that is that is covered by the question should be closed as a duplication of this question. As per this Meta question. Whats the point in this question? The idea while not perfect is catch the most commonly asked questions regarding redirects using the htaccess on the Apache platform either on some type of lamp or a live server. The type of answers should be generally those that you could imagine are used by 100,000’s of sites world-wide and are constantly asked here at Pro Webmasters repeatedly over and over in various forms. A few examples of the type of answers we are looking for: How can I redirect non-www to www? How can I redirect a sub domain to the main domain? How can I redirect a sub folder from domain to a root or a subdomain? How can I redirect an old URL to a new URL? A few examples of the types of answers that we are not looking for: Answers that do not involve a redirect. Any answers relating to NGinx, IIS or any other non-Apache platform. Answers that involve custom and complex string or query removals. Resources for Advanced to Complex Mod_Rewrite Rules: Everything you ever wanted to know about mod rewrite rules but were afraid to ask Please note: that this question is still in construction and may need some refining either by myself or a real moderator of Pro Webmasters, if you have any concerns or questions please use the meta page I made a few days back here.

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  • compTIA-AT EXAM

    - by SysPrep2010
    Hello everyone, I have been in the IT field only for two years. I have been dealing with servers, firewalls, routers, switches, backup servers, and desktop. For the desktop, i have been dealing with WDS (Window deployment services). Not a lot of hardware. My question is this, is it really important to have an AT cert under your belt. I dont see the point anymore. When a desktop goes down, what have been seeing, they just buy a new one. I mean I can rebuild systems they are fun, but I haven't in a while?

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  • Logic that can traverse all possible layouts, but not checking every combination of identical pieces?

    - by George Bailey
    Suppose we have a grid of arbitrary size, which is filled by blocks of various widths and heights. There are many 2x2 blocks (meaning they take a total of 4 cells in the grid) and many 3x3 blocks, as well as some 5x4, 4x5, 2x3, etc. I was hoping I could set up a program that would look at all possible layouts, and rank them, and find the best one. Simply it would look at all possible positions of these blocks, and see what setup is the best rank. (the rank based on how many of these can be connected by a roadway system of 1x1 road blocks, and how many squares can be left empty after this is done. - wanting to fit the most blocks as possible with the least roads.) My question, is how should I traverse all the possibilities? I could take all the blocks and try them one at a time, but since all 2x2 blocks are equal, and there are a couple dozen of them, there is no point in trying every combination there, as in the following AA BBB AA BBB CCBBB CCEEE DD EEE DD EEE is exactly the same as CC EEE CC EEE AAEEE AABBB DD BBB DD BBB You notice that there are 2 3x3 blocks and 3 2x2 blocks in my two examples. Based on the model I have now, the computer would try both of these combinations, as well as many others. The problem is that it is going to try every single possible variation of my couple dozen 2x2 blocks. And that is sorely inefficient. Is there a reasonable way to take out this duplicated work, somehow getting the computer program to treat all 2x2 blocks as equal/identical, instead of one requiring rearranging/swapping of these identical blocks? Can this be done?

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  • Session serialization in JavaEE environment

    - by Ionut
    Please consider the following scenario: We are working on a JavaEE project for which the scalability starts to become an issue. Up until now, we were able to scale up but this is no longer an option. Therefore we need to consider scaling out and preparing the App for a clustered environment. Our main concern right now is serializing the user sessions. Sadly, we did not consider from the beginning the issue and we are encountering the following excetion: java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: org.apache.catalina.session.StandardSessionFacade I did some research and this exception is thrown because there are objects stored on the session which does not implement the Serializable interface. Considering that all over the app there are quite a few custom objects which are stored on the session without implementing this interface, it would require a lot of tedious work and dedication to fix all these classes declaration. We will fix all this declarations but the main concern is that, in the future, there may be a developer which will add a non Serializable object on the session and break the session serialization & replication over multiple nodes. As a quick overview of the project, we are developing using a home grown framework based on Struts 1 with the Servlet 3.0 API. This means that at this point, we are using the standard session.getAttribute() and session.setAttribute() to work with the session and the session handling is scattered all over the code base. Besides updating the classes of the objects stored on session and making sure that they implement the Serializable interface, what other measures of precaution should we take in order to ensure a reliable Session replication capability on the Application layer? I know it is a little bit late to consider this but what would be the best practice in this case? Furthermore, are there any other issues we should consider regarding this transition? Thank you in advance!

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  • Wireless DHCP doesn't work until wired Ethernet plugged in

    - by MT_Head
    A client of mine has an Asus R1F tablet running Windows XP Tablet SP3. It has an Intel 3945ABG wireless card; wired Ethernet is a Realtek something-or-other. In the past few days, it's developed an odd problem: WiFi authenticates, but can't get an address via DHCP. plug in wired Ethernet - both interfaces get good addresses unplug cable, WiFi continues to work until shutdown. Next morning, repeat process. I've tried: turning WiFi off/on (there's a slider switch) disabling/re-enabling via Device Mangler uninstalling and reinstalling the driver for the 3945ABG... changing from Intel Pro/SET to Windows Wireless Zero Config (and back) restarting the router changing the static DHCP assignments at the router upgrading the router firmware, just on general principles The router/access point is pfSense 1.2.3RC1 (was 1.2.2); wireless card is Atheros-based. None of the 12 other users (5 with tablets) are having problems.

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  • How to get two seperate remote domain controllers with same IP to work?

    - by Mr. Mister
    Hi, I have a VPN setup between multiple locations. Between each location and the central point (me), is a trust between our domain controllers. It all works great.. A new location wants to join, but their AD controller is using an IP address that is already in use by another AD in a separate location. Neither locations can change their IP addresses, but apparently there is a NAT rule that could be used to allow communication between each AD controller? The central site has a Cisco 5510 firewall which could perform the NAT, but I am unsure of the logic behind the NAT rule. Is anyone able to explain or help out? Thanks.

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  • MySQL Connector/Net 6.8.1 beta has been released

    - by Roberto Garcia
    Dear MySQL users, MySQL Connector/Net 6.8.1, a new version of the all-managed .NET driver for MySQL has been released. This is a beta release for 6.8.x and it's not recommended for production environments. It is appropriate for use with MySQL server versions 5.0-5.6 It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.8.1 version of MySQL Connector/Net has support for Entity Framework 6.0 and includes: - Changed EF migration history table to use a single column as primary key.- Removed installer validation when MySql for Visual Studio is installed.- Added idempotent script for Entity Framework 6 migrations.- Fix for WI #824, Connector/NET writes wrong version for binding redirects.- Fix for WI #825, Connector/NET 6.8.1 writes wrong namespace for binding redirects. The release is available to download at http://dev.mysql.com/downloads/connector/net/#downloads Documentation ------------------------------------- You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.6/en/connector-net.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows You can also post questions on our forums at http://forums.mysql.com/ Enjoy and thanks for the support! Connector/NET Team

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  • Working with Timelines with LINQ to Twitter

    - by Joe Mayo
    When first working with the Twitter API, I thought that using SinceID would be an effective way to page through timelines. In practice it doesn’t work well for various reasons. To explain why, Twitter published an excellent document that is a must-read for anyone working with timelines: Twitter Documentation: Working with Timelines This post shows how to implement the recommended strategies in that document by using LINQ to Twitter. You should read the document in it’s entirety before moving on because my explanation will start at the bottom and work back up to the top in relation to the Twitter document. What follows is an explanation of SinceID, MaxID, and how they come together to help you efficiently work with Twitter timelines. The Role of SinceID Specifying SinceID says to Twitter, “Don’t return tweets earlier than this”. What you want to do is store this value after every timeline query set so that it can be reused on the next set of queries.  The next section will explain what I mean by query set, but a quick explanation is that it’s a loop that gets all new tweets. The SinceID is a backstop to avoid retrieving tweets that you already have. Here’s some initialization code that includes a variable named sinceID that will be used to populate the SinceID property in subsequent queries: // last tweet processed on previous query set ulong sinceID = 210024053698867204; ulong maxID; const int Count = 10; var statusList = new List<status>(); Here, I’ve hard-coded the sinceID variable, but this is where you would initialize sinceID from whatever storage you choose (i.e. a database). The first time you ever run this code, you won’t have a value from a previous query set. Initially setting it to 0 might sound like a good idea, but what if you’re querying a timeline with lots of tweets? Because of the number of tweets and rate limits, your query set might take a very long time to run. A caveat might be that Twitter won’t return an entire timeline back to Tweet #0, but rather only go back a certain period of time, the limits of which are documented for individual Twitter timeline API resources. So, to initialize SinceID at too low of a number can result in a lot of initial tweets, yet there is a limit to how far you can go back. What you’re trying to accomplish in your application should guide you in how to initially set SinceID. I have more to say about SinceID later in this post. The other variables initialized above include the declaration for MaxID, Count, and statusList. The statusList variable is a holder for all the timeline tweets collected during this query set. You can set Count to any value you want as the largest number of tweets to retrieve, as defined by individual Twitter timeline API resources. To effectively page results, you’ll use the maxID variable to set the MaxID property in queries, which I’ll discuss next. Initializing MaxID On your first query of a query set, MaxID will be whatever the most recent tweet is that you get back. Further, you don’t know what MaxID is until after the initial query. The technique used in this post is to do an initial query and then use the results to figure out what the next MaxID will be.  Here’s the code for the initial query: var userStatusResponse = (from tweet in twitterCtx.Status where tweet.Type == StatusType.User && tweet.ScreenName == "JoeMayo" && tweet.SinceID == sinceID && tweet.Count == Count select tweet) .ToList(); statusList.AddRange(userStatusResponse); // first tweet processed on current query maxID = userStatusResponse.Min( status => ulong.Parse(status.StatusID)) - 1; The query above sets both SinceID and Count properties. As explained earlier, Count is the largest number of tweets to return, but the number can be less. A couple reasons why the number of tweets that are returned could be less than Count include the fact that the user, specified by ScreenName, might not have tweeted Count times yet or might not have tweeted at least Count times within the maximum number of tweets that can be returned by the Twitter timeline API resource. Another reason could be because there aren’t Count tweets between now and the tweet ID specified by sinceID. Setting SinceID constrains the results to only those tweets that occurred after the specified Tweet ID, assigned via the sinceID variable in the query above. The statusList is an accumulator of all tweets receive during this query set. To simplify the code, I left out some logic to check whether there were no tweets returned. If  the query above doesn’t return any tweets, you’ll receive an exception when trying to perform operations on an empty list. Yeah, I cheated again. Besides querying initial tweets, what’s important about this code is the final line that sets maxID. It retrieves the lowest numbered status ID in the results. Since the lowest numbered status ID is for a tweet we already have, the code decrements the result by one to keep from asking for that tweet again. Remember, SinceID is not inclusive, but MaxID is. The maxID variable is now set to the highest possible tweet ID that can be returned in the next query. The next section explains how to use MaxID to help get the remaining tweets in the query set. Retrieving Remaining Tweets Earlier in this post, I defined a term that I called a query set. Essentially, this is a group of requests to Twitter that you perform to get all new tweets. A single query might not be enough to get all new tweets, so you’ll have to start at the top of the list that Twitter returns and keep making requests until you have all new tweets. The previous section showed the first query of the query set. The code below is a loop that completes the query set: do { // now add sinceID and maxID userStatusResponse = (from tweet in twitterCtx.Status where tweet.Type == StatusType.User && tweet.ScreenName == "JoeMayo" && tweet.Count == Count && tweet.SinceID == sinceID && tweet.MaxID == maxID select tweet) .ToList(); if (userStatusResponse.Count > 0) { // first tweet processed on current query maxID = userStatusResponse.Min( status => ulong.Parse(status.StatusID)) - 1; statusList.AddRange(userStatusResponse); } } while (userStatusResponse.Count != 0 && statusList.Count < 30); Here we have another query, but this time it includes the MaxID property. The SinceID property prevents reading tweets that we’ve already read and Count specifies the largest number of tweets to return. Earlier, I mentioned how it was important to check how many tweets were returned because failing to do so will result in an exception when subsequent code runs on an empty list. The code above protects against this problem by only working with the results if Twitter actually returns tweets. Reasons why there wouldn’t be results include: if the first query got all the new tweets there wouldn’t be more to get and there might not have been any new tweets between the SinceID and MaxID settings of the most recent query. The code for loading the returned tweets into statusList and getting the maxID are the same as previously explained. The important point here is that MaxID is being reset, not SinceID. As explained in the Twitter documentation, paging occurs from the newest tweets to oldest, so setting MaxID lets us move from the most recent tweets down to the oldest as specified by SinceID. The two loop conditions cause the loop to continue as long as tweets are being read or a max number of tweets have been read.  Logically, you want to stop reading when you’ve read all the tweets and that’s indicated by the fact that the most recent query did not return results. I put the check to stop after 30 tweets are reached to keep the demo from running too long – in the console the response scrolls past available buffer and I wanted you to be able to see the complete output. Yet, there’s another point to be made about constraining the number of items you return at one time. The Twitter API has rate limits and making too many queries per minute will result in an error from twitter that LINQ to Twitter raises as an exception. To use the API properly, you’ll have to ensure you don’t exceed this threshold. Looking at the statusList.Count as done above is rather primitive, but you can implement your own logic to properly manage your rate limit. Yeah, I cheated again. Summary Now you know how to use LINQ to Twitter to work with Twitter timelines. After reading this post, you have a better idea of the role of SinceID - the oldest tweet already received. You also know that MaxID is the largest tweet ID to retrieve in a query. Together, these settings allow you to page through results via one or more queries. You also understand what factors affect the number of tweets returned and considerations for potential error handling logic. The full example of the code for this post is included in the downloadable source code for LINQ to Twitter.   @JoeMayo

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  • Can I run AD commands from a standard PowerShell script?

    - by Ben
    I am putting together a script to run post-sysprep. It should check if the machine is on the network, and if it is then it should query AD to see if a computer account exists with it's service tag (we're using these as the hostnames of the machines.) If it does exist, it should delete the account and rejoin the machine to the domain. I have got the majority of the script running, but need to run the following: Remove-ADComputer -Identity $distinguishedName How can I run this from the "standard" powershell environment? I don't want to use the AD module. (By the way - I'm on a mixed mode 2000/03 domain as we are in the process of upgrading to 2008) I'm new to PowerShell so be gentle if I'm completely missing the point! Thanks, Ben

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  • Virtualhost setup, same IP address, different DirectoryIndex's

    - by kaykills
    I am trying to set up 2 virtual host entries in apache but I'm not sure how to accomplish what I want to do. I have two domain names, both pointing to the same IP Address. I need the DirectoryIndex to be different, which is pretty much the only difference in the entries. I have the following set up: <VirtualHost *:80> ServerName firstdomain.com ServerAdmin [email protected] DocumentRoot "/srv/www" DirectoryIndex /portals/site/index.html </VirtualHost> <VirtualHost *:80> ServerName seconddomain.com ServerAdmin [email protected] DocumentRoot "/srv/www" DirectoryIndex /portals/site/index_fr.html </VirtualHost> Not sure what I need to do differently but the second entry doesn't work. The only real difference is I need the second domain to point to a different DirectoryIndex. If there is a better way to accomplish this, your help would be appreciated.

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  • Extending an ABCS

    - by jamie.phelps
    All AIA Application Business Connector Services (ABCS) are extension enabled out of the box. The number and location of extension points in each ABCS is dependent upon whether the ABCS is a request-response or fire-and-forget service. Below is an example of a request-reply ABCS with 4 extension call-out points: Pre-transformationPost-transformation, Pre-invokePost-invoke, Pre-transformationPost-transformation, Pre-reply You can also see in the diagram that each XSL Transformation has it's own extension call-out. However for now we are only discussing the ABCS extension call-outs. To extend an ABCS, you'll first need to identify the specific extension points that are available in your ABCS and choose the one or more that you want to implement. You can an get an idea of the extension points available in your ABCS by looking into the AIAConfigurationProperties.xml file found under the AIA_HOME/config directory. Find the for your ABCS and look for properties similar to the following: false false false false Each extension point in the ABCS will have a corresponding configuration property to control whether or not the extension call-out is active at runtime. So these properties can give you some idea of what extension points are available in your ABCS. However, you'll probably also want to look into the ABCS BPEL code itself to confirm the exact location of the call-out.

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  • How to backup and restore ESXi 4 settings?

    - by Arek
    How can I backup all settings of free VMWare ESXi 4? I configured the host - VMs, Storage, Networking, Resource Allocation and all other settings available in vSphere Client. It consumed quite a lot of time, but works pretty well. Now I want to backup all the settings "just in case" to easily reinstall ESXi 4 if something goes really wrong. I don't ask "how to backup VMs" (so please don't point me to Ghetto-VCB script). I need to backup and restore just ESXi4 host's settings.

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  • How to do dependency Injection and conditional object creation based on type?

    - by Pradeep
    I have a service endpoint initialized using DI. It is of the following style. This end point is used across the app. public class CustomerService : ICustomerService { private IValidationService ValidationService { get; set; } private ICustomerRepository Repository { get; set; } public CustomerService(IValidationService validationService,ICustomerRepository repository) { ValidationService = validationService; Repository = repository; } public void Save(CustomerDTO customer) { if (ValidationService.Valid(customer)) Repository.Save(customer); } Now, With the changing requirements, there are going to be different types of customers (Legacy/Regular). The requirement is based on the type of the customer I have to validate and persist the customer in a different way (e.g. if Legacy customer persist to LegacyRepository). The wrong way to do this will be to break DI and do somthing like public void Save(CustomerDTO customer) { if(customer.Type == CustomerTypes.Legacy) { if (LegacyValidationService.Valid(customer)) LegacyRepository.Save(customer); } else { if (ValidationService.Valid(customer)) Repository.Save(customer); } } My options to me seems like DI all possible IValidationService and ICustomerRepository and switch based on type, which seems wrong. The other is to change the service signature to Save(IValidationService validation, ICustomerRepository repository, CustomerDTO customer) which is an invasive change. Break DI. Use the Strategy pattern approach for each type and do something like: validation= CustomerValidationServiceFactory.GetStratedgy(customer.Type); validation.Valid(customer) but now I have a static method which needs to know how to initialize different services. I am sure this is a very common problem, What is the right way to solve this without changing service signatures or breaking DI?

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  • Is there a way to create a consistent snapshot/SnapMirror across multiple volumes?

    - by Tomer Gabel
    We use a NetApp FAS 6-series filer with an application that spans multiple volumes. For backup purposes I would like to create a consistent snapshot that spans these volumes at the same point in time (or at least with an extremely low delta); additionally, we'd like to to use SnapMirror to replace the production environment to test volumes. The problem is in creating a consistent snapshot/SnapMirror, since these commands are not transactional and do not take multiple parameters. I tried scripting consecutive "snap create" or "snapmirror resync" commands via SSH, but there's always a 0.5-2 second difference between each snapshot. It's currently "good enough", but I'm seriously concerned about the consistency impact with increased load (we're currently in pre-production). Has anyone managed to create a consistent snapshot that spans several volumes? How did you pull it off?

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  • LTS 12.04.1 will not resolve domain.local websites

    - by user108502
    I have done a brand new installation of the Ubuntu server (v12.10) with bind configured to have a dns zone of gdos.local and apache configured for said domain. With a brand new installation of Ubuntu desktop LTS I try to connect to www.gdos.local and all I get is: Server not found Firefox can't find the server at www.gdos.local. Check the address for typing errors such as ww.example.com instead of www.example.com However if I change the domain to gdos.tmp and type in www.gdos.tmp, I get the internal website. If I change it to mybusiness.local , I get the same error message. If I use a Microsoft os, this works fine, all three domains resolve to a webpage. I have searched the internet flat for the past week on dns issues but have not come up with a solution. I have followed instructions from removing dnsmasq to editing like resolv.conf (in some very strange places) and I still have no joy on getting the .local domain extension to work. I can safely say the issue is not with the server but with the desktops because if the issue was server related the Microsoft OS's would not resolve it either. I have done several installs of the desktop in an effort to make sure that I did not break anything while trying to fix this. Please can anyone point to a workable solution for fixing the .local domain extension. Thank you Mark Hollander

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