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  • iPhone SDK: Audio Queue control

    - by codemercenary
    Hi all, I am new to the audio queue services so I have taken an example from a book called iPhone Cool Projects where it describes how to stream audio. I want to extend this to being able to play a continuous playlist of links to mp3 files like an internet radio. The problem with the example code it that it does not detect when a stream ends and does not call AudioQueueStop at any point, so I added a counter to number of buffers added to the queue, and then decrement this counter each time audioQueueOutputCallback is called by the queue. This works fine except if when the buffer count goes to 0, and then I add a call AudioQueueFlush(audioQueue) and then AudioQueueStop(audioQueue, false) I get an error. If I only call AudioQueueReset, it continues to load the buffers again, but plays them out faster then it loads them... getting stuck in a loop and then crashing. 2010-04-14 13:56:29.745 AudioPlayer[2269:207] init player with URL 2010-04-14 13:56:29.941 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.942 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.944 AudioPlayer[2269:207] >>> start audio queue 2010-04-14 13:56:29.960 AudioPlayer[2269:207] packetCallback count 2 2010-04-14 13:56:29.961 AudioPlayer[2269:207] add buffer: 1 2010-04-14 13:56:29.962 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.963 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.963 AudioPlayer[2269:207] packetCallback count 1 2010-04-14 13:56:29.964 AudioPlayer[2269:207] add buffer: 2 2010-04-14 13:56:29.965 AudioPlayer[2269:207] packetCallback count 13 2010-04-14 13:56:29.967 AudioPlayer[2269:207] add buffer: 3 2010-04-14 13:56:29.968 AudioPlayer[2269:207] done with buffer: 3 2010-04-14 13:56:29.969 AudioPlayer[2269:207] done with buffer: 2 2010-04-14 13:56:29.974 AudioPlayer[2269:207] done with buffer: 1 So this loop continues some 20 - 30 times and then it crashes. The first time it plays an audio file it queues up the buffers and then plays sound, but doesn't callback to delete them until some 100 or more have been played. Can anyone explain this behavior? I read that there was a limit of 1 audio queue for MP3 playback for the iPhone. Is that still true? If not then I suppose I should use another audio queue for the next mp3 stream. I've had a look through the apple docs but it doesn't explain this in any particular detail. A better insight into this would be great. TIA.

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  • dynamic naming of UIButtons within a loop - objective-c, iphone sdk

    - by von steiner
    Dear Members, Scholars. As it may seem obvious I am not armed with Objective C knowledge. Levering on other more simple computer languages I am trying to set a dynamic name for a list of buttons generated by a simple loop (as the following code suggest). Simply putting it, I would like to have several UIButtons generated dynamically (within a loop) naming them dynamically, as well as other related functions. button1,button2,button3 etc.. After googling and searching Stackoverlow, I haven't arrived to a clear simple answer, thus my question. - (void)viewDidLoad { // This is not Dynamic, Obviously UIButton *button0 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button0 setTitle:@"Button0" forState:UIControlStateNormal]; button0.tag = 0; button0.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); button0.center = CGPointMake(160.0,50.0); [self.view addSubview:button0]; // I can duplication the lines manually in terms of copy them over and over, changing the name and other related functions, but it seems wrong. (I actually know its bad Karma) // The question at hand: // I would like to generate that within a loop // (The following code is wrong) float startPointY = 150.0; // for (int buttonsLoop = 1;buttonsLoop < 11;buttonsLoop++){ NSString *tempButtonName = [NSString stringWithFormat:@"button%i",buttonsLoop]; UIButton tempButtonName = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [tempButtonName setTitle:tempButtonName forState:UIControlStateNormal]; tempButtonName.tag = tempButtonName; tempButtonName.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); tempButtonName.center = CGPointMake(160.0,50.0+startPointY); [self.view addSubview:tempButtonName]; startPointY += 100; } }

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  • iPhone SDK - UITabBarConroller and custom design

    - by Cheryl
    Hi I am having a problem with my tab bars at the bottom of the screen. The designer has decided it should be one colour (not black) when inactive and another colour when active. I have worked out how to replace the main colour of the tabbar by subclassing UITabBarController and doing this:- - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0.0, 0, self.view.bounds.size.width, self.view.bounds.size.height); UIView *v = [[UIView alloc] initWithFrame:frame]; //get percentage values from digitalcolour meter and enter as decimals v.backgroundColor = [UIColor colorWithRed:.0 green:.706 blue:.863 alpha:1]; [tabBar1 insertSubview:v atIndex:0]; [v release]; } I just can't see how to make the active tabbar be a separate colour when it is selected. I have tried subclassing UITabBarItem but there doesn't seem to be any property for me to set to change the background colour of the tab. They also want to have the icons on the tab bar not be blue and grey and I can't figure out how to do that. In the ViewController for one tab bar item I have put this into viewdidload:- myTabBarItem *tabItem = [[myTabBarItem alloc] initWithTitle:@"listOOO" image:[UIImage imageNamed:@"starcopy.png"] tag:1]; tabItem.customHighlightedImage=[UIImage imageNamed:@"starcopy.png"]; self.tabBarItem=tabItem; [tabItem release]; tabItem=nil; and in my subclass of UITabBarItem I have put this:- -(UIImage *) selectedImage{ return self.customHighlightedImage; } Only I don't see the icon at all. If I put this into the viewDidLoad of my subclass of UITabBarController:- for (UITabBarItem *item in tabBar1.items){ item.image = [UIImage imageNamed:@"starcopy.png"]; } Then all my tab bars have the icon but they are blue (and grey when inactive) how would I get them not to become blue but stay their original colour? If you have any light on this problem please help as I have been banking my head on the wall for 2 days now and it's getting me down. Thanks in advance Cheryl

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  • Downloading Video on iPhone using SDK

    - by Vivek Navadia
    Hello All I would like to develop such iphone application that provides functionality to download viedo. i am doing some as below 1) Loading HTML content on web view 2) The loaded html content contains the video link (i.e http://test.com/test.mp4") 3) When i click on that it will play the video in native player. 4) but i would like to prevent this thing and start downloading video from that URL for example, if i click on link it should not open native video player, it should start downloading from that url and store somewhere on iphone (i.e document directory) is there any solution for same? Thanks Vivek

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  • NSNumberFormatter crashing iPhone SDK 4.0b2

    - by Ward
    Hey there, I've got an app that's been in the app store for a while and functions perfectly on OS 3.1 - 3.13. However, when tested on 4.0b2 I noticed that it crashes in the same place every time, but only on the device, never on the simulator. I'm using a 3GS to test. On loadView I initialize an NSNumberFormatter object which is declared and retained in the interface so I have access to it everywhere. In my method I call it several times to convert string values into nsnumbers to be stored in a mutable dictionary. Here's an example: [myDictionary setObject:[myStyleFormatter numberFromString:@"1"] forKey:@"hours"]; [myDictionary setObject:[myStyleFormatter numberFromString:@"30"] forKey:@"minutes"]; [myDictionary setObject:[myStyleFormatter numberFromString:@"10"] forKey:@"seconds"]; For some reason it crashes as soon as it tries to set hours. The error is "attempt to insert nil value (key: hours)" Have I been doing something wrong all along? Has the api changed for 4.0b2? Thanks, Howie

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  • BlackBerry SDK 5.0 Issue

    - by Benoy Bose
    I developed a Hello World application using Black Berry Eclipse plug-in. When I rant it on any BlackBerry simulator of which platform version is greater than or equal to 5.0 then the Hello World application is not found listed in the default application list. However, I can run the application from Options Application : Search (Thridparty) and switch application. How can I make my application come to the default application list on any BlackBerry simulator with platform version is 5.0 or greater. My Hello World application is built for the JRE BlackBerry JRE 5.0.0 Can any one help.... Thanks, Benoy Bose

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  • Retain count problem iphone sdk

    - by neha
    Hi all, I'm facing a memory leak problem which is like this: I'm allocating an object of class A in class B. // RETAIN COUNT OF CLASS A OBJECT BECOMES 1 I'm placing the object in an nsmutablearray. // RETAIN COUNT OF CLASS A OBJECT BECOMES 2 In an another class C, I'm grabbing this nsmutablearray, fetching all the elements in that array in a local nsmutablearray, releasing this first array of class B. // RETAIN COUNT OF CLASS A OBJECTS IN LOCAL ARRAY BECOMES 1 Now in this class C, I'm creating an object of class A and fetching the elements in local nsmutable array. //RETAIN COUNT OF NEW CLASS A OBJECT IN LOCAL ARRAY BECOMES 2 [ALLOCATION + FETCHED OBJECT WITH RETAIN COUNT 1] My question is, I want to retain this array which I'm displaying in tableview, and want to release it after new elements are filled in the array. I'm doing this in class B. So before adding new elements, I'm removing all the elements and releasing this array in class B. And in class C I'm releasing object of class A in dealloc. But in Instruments-Leaks it's showing me leak for this class A object in class C. Can anybody please tell me wheather where I'm going wrong. Thanx in advance.

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  • iphone SDK Keyboard problem

    - by Elishiah
    I have a login view controller that has a button and a UI text view that becomes the first responder. When the button is clicked it loads the forgot view controller and a new UI textview becomes the first responder. When I dissmis the modal view controller the keyboard also gets dismissed and when I load the forgot view controller again the keyboard will not pop up as the first responder. (IBAction) backBeg: (id) sender{ [self dismissModalViewControllerAnimated:YES]; }

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  • Simultaneous gesture recognizers in Iphone SDK

    - by minaevs
    I need to catch two different swipping gestures using UISwipeGestureRecognizer(for example, UISwipeGestureRecognizerDirectionRight and UISwipeGestureRecognizerDirectionLeft). When I add two different recognisers with addGestureRecognizer method, only last added recognizer works. I've read that I need to implement gestureRecognizer:shouldRecognizeSimultaneouslyWithGestureRecognizer: method of UIGestureRecognizerDelegate protocol, but nothing works. Can anyone help with simple example of catching two or more same gestures? Thanks!

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  • Drawing CGPathRef in ScrollView using Iphone sdk.

    - by Ann
    Hi all. I want to draw some curve in my scroll view using CGPathRef. I tried to draw this path but i see only the part of my CGPathRef which located at 320x480 pixels. Is it way to do that. Thank you in advance. Here is my code path = CGPathCreateMutable(); CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, [[pathArray objectAtIndex:0]CGPointValue].x,[[pathArray objectAtIndex:0]CGPointValue].y ); for(int i = 1; i < [pathArray count]; ++i) { CGContextAddLineToPoint(ctx, [[pathArray objectAtIndex:i]CGPointValue].x, [[pathArray objectAtIndex:i]CGPointValue].y); } CGContextClosePath(ctx); CGContextSetRGBFillColor(ctx, 0.5, 0.3, 0.2, 0.5); CGContextFillPath(ctx); And when I scroll my view the line does not change its location. My goal is to move this line during scrolling.

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  • iPhone SDK: URL request not timing out.

    - by codemercenary
    I am having a problem with a network request that should timeout, but the method is not called. The request is as follows: #define kCONNECT_TIMEOUT 20.0 request = [NSMutableURLRequest requestWithURL: aUrl]; [request setHTTPMethod: @"POST"]; postData = [jsonData dataUsingEncoding:NSASCIIStringEncoding]; [request setHTTPBody:postData]; [request setValue:@"text/xml" forHTTPHeaderField:@"Accept"]; [request setValue:@"application/json" forHTTPHeaderField:@"Content-Type"]; [request setCachePolicy:NSURLCacheStorageAllowed]; [request setTimeoutInterval:kCONNECT_TIMEOUT]; self.connection = [NSURLConnection connectionWithRequest:request delegate:self]; assert(self.connection != nil); This should get a callback to - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)_error But after 4 minutes not error message is displayed. Anyone know why this might be?

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  • Uiscrollview displayed with focus at its center iphone sdk

    - by neha
    Hi all, I'm having a scrollview and a view over it both of which I'm creating through interface builder. But whenever I run the program the scrollview displays the part of the view which is almost at its center. It is scrollable, so when I pull it down, I can see the text in the view above but when I leave it's again positioned the earlier way i.e. somewhat down the actual (0,0) position. Can anybody hint me at the property which should be set in order to fix this?

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  • Assessing elements in plist iphone sdk

    - by quky
    ok i have a plist like this ` <dict> <key>Rows</key> <array> <dict> <key>WireSize</key> <string>16 AWG</string> <key>Children</key> <array> <dict> <key>Cooper 60°C (140°F)</key> <string>0</string> </dict> <dict> <key>Cooper 75°C (167°F)</key> <string>0</string> </dict> <dict> <key>Cooper 90°C (194°F)</key> <string>14</string> </dict> <dict> <key>Aluminum 60°C (140°F)</key> <string>0</string> </dict> <dict> <key>Aluminum 75°C (167°F)</key> <string>0</string> </dict> <dict> <key>Aluminum 90°C (194°F)</key> <string>0</string> </dict> </array> </dict> <dict> <key>WireSize</key> <string>16 AWG</string> <key>Children</key> <array> <dict> <key>Cooper 60°C (140°F)</key> <string>0</string> </dict> <dict> <key>Cooper 75°C (167°F)</key> <string>0</string> </dict> <dict> <key>Cooper 90°C (194°F)</key> <string>14</string> </dict> <dict> <key>Aluminum 60°C (140°F)</key> <string>0</string> </dict> <dict> <key>Aluminum 75°C (167°F)</key> <string>0</string> </dict> <dict> <key>Aluminum 90°C (194°F)</key> <string>0</string> </dict> </array> </dict> </array> ` and been trying to read the values from it but not success i am using this code enter NSBundle *bundle = [NSBundle mainBundle]; NSString *plistPath = [bundle pathForResource:@"Table 310-16" ofType:@"plist"]; NSDictionary *dictionary = [[NSDictionary alloc] initWithContentsOfFile:plistPath]; for (id key in dictionary) { NSArray *array = [dictionary objectForKey:key]; NSLog(@"key: %@, value: %@", key, [array objectAtIndex:0]); } here and the results are key: Rows, value: { Children = ( { "Cooper 60\U00b0C (140\U00b0F)" = 0; }, { "Cooper 75\U00b0C (167\U00b0F)" = 0; }, { "Cooper 90\U00b0C (194\U00b0F)" = 14; }, { "Aluminum 60\U00b0C (140\U00b0F)" = 0; }, { "Aluminum 75\U00b0C (167\U00b0F)" = 0; }, { "Aluminum 90\U00b0C (194\U00b0F)" = 0; } ); WireSize = "16 AWG"; } but still don't know how to get and specific value for example Aluminum 60°C (140°F) or 14 or 16 AWG any help would be appresiated HP

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  • iPhone sdk Cocoa Touch - Pass touches down from parent UIView to child UIScrollview

    - by Joe
    I have a UIView inside my xib in IB and inside that is a UIScrollview that is a small 80x80 square and dynamically loaded with 8 or so 80 x 80 thumbnail images. The UIScrollview is not clipping the images so that they extend out either side so you can swipe left and right to scroll a chosen image into the the centre, paging is on so they snap ti each image. I have researched and found this is the best and possibly only way to do this. The UIScrollview sits in a 'container' UIView for one reason, it is there to receive the touches/swipes and pass them down to it's child the UIScrollview as otherwise all touches would have to start in the small 80x80 UIScrollview area and I wan them to be anywhere along the row of images. I have seen some sample code somewhere for doing this but just can not implement it. Treat me as a noob, starting from beginning to end, how should the UIView and UIScrollview be set up in IB to allow any touches to be passed, and what code should I put into where? The UIView is set up as scroll_container and the child UIScrollview is char_scroll At the moment I have got it all working except for the touches being passed from the parent to the child, and at the moment the touches have to always start inside the UIScrollview (tiny 80x80 box in centre) when I want to be able to swipe left or right in the long 480X80 horizontal parent UIView and have this still scroll the child UIScrollview. Hope you can help and understand what I mean!

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  • Android SDK - Animation prevents further events on View like OnClick()

    - by Ron
    I have an ImageView which is animated via startAnimation() to slide it into the screen. It is visible and enabled in the XML. When I add a Handler for a delay or an onClick event, nothing happens. When I remove the startAnimation() everything works fine. Except the animation of course. Heres my code: balloon.setOnClickListener(new OnClickListener() { @Override public void onClick(View view) { view.setVisibility(View.GONE); } }); Animation dropDown = AnimationUtils.loadAnimation(context, R.anim.balloon_slide_down); dropDown.setStartOffset(1500); balloon.startAnimation(dropDown); Any ideas why that is? I'm quite frustrated by now... Thanks, Ron

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  • [IOS SDK] retrieving scores from game center

    - by Sam
    I got this code from apple's developer site. How do i process the score information to be viewed in a like a UITableView or something? (void) retrieveTopTenScores { GKLeaderboard *leaderboardRequest = [[GKLeaderboard alloc] init]; if (leaderboardRequest != nil) { leaderboardRequest.playerScope = GKLeaderboardPlayerScopeGlobal; leaderboardRequest.timeScope = GKLeaderboardTimeScopeAllTime; leaderboardRequest.range = NSMakeRange(1,10); [leaderboardRequest loadScoresWithCompletionHandler: ^(NSArray *scores, NSError *error) { if (error != nil) { // handle the error. } if (scores != nil) { // process the score information. } }]; } }

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  • [IOS SDK] Sending Data to Other Players - Game Center

    - by mohacs
    Hi guys, I am developing a simple game center multiplayer game. i did manage almost everything except sending messeage to players. what i mean, i can invite player to play game, game is starts etc. regarding apple documentation i am using following method to send data but it' doesn't work at all. const char *bytes = "123"; NSData *packet = [NSData dataWithBytes:&bytes length:3]; [myMatch sendDataToAllPlayers: packet withDataMode: GKMatchSendDataUnreliable error:nil]; if possible a working sample would be great. many thanks.

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  • Problem sending ASCII Art via SMS and Email in iPhone SDK

    - by PARTH
    Hi Guys, In my iPhone app, I have ASCII art, which I am sharing via email and SMS. I have inserted the ASCII art into the Sqlite database along with the newline character and spaces. Problem is when I send them through SMS and Email, the whole ASCII art comes in left alignment and spacing between characters is lost. ASCII Art fetched in Label in my app is as below Same ASCII Art when inserted to Email API (MFMailComposeViewController) is as below How to maintain the spaces? What can be done? Please Help and Suggest. Thanks

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  • getting memory allocation at ActivityIndicator in Iphone sdk

    - by monish
    Hi Guys, Here Im gettimg memory allocation problem at activity indicator and My code is: - (id)init { if (self = [super init]) { self.title=@"Release Details"; contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor clearColor]; self.view = contentView; [contentView release]; CGRect frame = CGRectMake(0,0, 320,1500); containerView = [[UIView alloc] initWithFrame:frame]; webView = [ [UIWebView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; webView.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:@"background1.png"]]; webView.delegate = self; [containerView addSubview:webView]; CGRect activityViewframe = CGRectMake(20,8,20, 20); progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; progressInd.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; progressInd.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin); [containerView addSubview:progressInd]; [progressInd startAnimating]; progressInd.hidden = NO; [progressInd stopAnimating]; [self.view addSubview:containerView]; isFetch=YES; } return self; } -(void) displayInProgressRightBarButton { UIView* rightBarButtonView = [ [UIView alloc] initWithFrame:CGRectMake(270,5,45, 35)]; [rightBarButtonView addSubview:progressInd]; UIBarButtonItem* buttonItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarButtonView]; self.navigationItem.rightBarButtonItem = buttonItem; [rightBarButtonView release]; [buttonItem release]; } - (void)webViewDidStartLoad:(UIWebView *)webView { [self displayInProgressRightBarButton]; [progressInd startAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)webViewDidFinishLoad:(UIWebView *)webView { [progressInd stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } Also I released the progressInd in dealloc eventhough it showing memory allocation at progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; in init. can anyone help me to solve this. Anyone's help will be much Appreciated. Thank you, Monish.

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