Search Results

Search found 27148 results on 1086 pages for 'input field'.

Page 562/1086 | < Previous Page | 558 559 560 561 562 563 564 565 566 567 568 569  | Next Page >

  • ETPS/" Elantech Touchpad fails detecting single finger

    - by Philipp
    I have a new laptop with an "ETPS/2 Elantech Touchpad". A single finger is only detected, if it is held in such a way that a big area touches the pad. If one touches the pad only with the fingertip, it wil not be detected, both for clicking and for moving the pointer. Strangley, two-finger gestures are detected even if the pad is only touched with the fingertips. On ubuntuusers.de I found that Elantech touchpads require to reload the psmouse-module by: sudo modprobe -r psmouse sudo modprobe psmouse proto=imps If I do this, one finger finally gets detected as it should, but all two or more finger gestures stop working. Also grep -B 5 mouse /proc/bus/input/devices tells that the touchpad now is identified as a mouse, while before the changes it was identified correctly as ETPS/2 Elantech Touchpad.

    Read the article

  • Checking for cross-site scripting vulnerabilities in Perl web applications

    - by David Scholefield
    I'm putting together some notes for a dev team on how to write secure Perl code - especially taking into account the current OWASP top 10 web application vulnerabilities. For cross-site scripting I've included information on ensuring that all output to the browser is checked and escaped where necessary, but I'm looking for more automated mechanisms that would mean a developer doesn't have to think about every output statement and, potentially, miss one. Perl's 'taint' function sounds like it should be a help because it distrusts all user input, but it doesn't complain on tainted data being output to the browser. Apart from checking all output statements individually (probably by calling a generic sanitizing function) does anyone have any ideas on how Perl can help with this with existing libraries or techniques?

    Read the article

  • Google Analytics Goal Tracking for Sub-Domains?

    - by Hasan Khan
    I am trying to track goals in Google Analytics for a website that has the goal URL on a sub-domain. The main domain for example is: domain.com and the sub-domain is my.domain.com. I have Google Analytics configured to track domains and all sub-domains and I've eve set up an advanced filter so I can see traffic to my sub-domains in Analytics. However, in goal tracking, you're supposed to put in the website URL after the front (so if it were domain.com/conversions/ you'd put in just /conversions/). However, since for me it would be my.domain.com/conversions/, how would I input that URL into Analytics to track? Would Analytics automatically determine the URL to be on the sub-domain? Thanks!

    Read the article

  • Mod_rewrite and urls that don't end with .php

    - by Kevin Laity
    I'm trying to use Mod_rewrite to hide the .php extensions of my pages. However, it refuses to do any rewriting unless the input url ends with .php, which makes that impossible. I can confirm that rewriting works fine as long as the url has .php at the end. RewriteRule a\.php b\.php Works, while RewriteRule a\.html b\.html does not. How can I turn off this behavior and allow it to rewrite all urls? I'm on a shared host so whatever I do has to be done from a .htaccess file. Update: There seems to be some confusion about what I'm asking here. The question is not about how to write the rule, the question is about server configuration. The rule I'm using is fine, I can test that locally. But the server I'm working with is somehow configured so that mod_rewrite doesn't attempt to rewrite anything that doesn't end with .php

    Read the article

  • Tutorial (or livedisk) for multiseat setup with dual-head display supporting openGL direct rendering?

    - by Tobias Kienzler
    I'm currently running Ubuntu 10.10 (64 bit), the GPU is an ATI Radeon HD 4290 onboard a ASUS M4A89GTD PRO/USB3 mainboard. The Ubuntu wiki doesn't cover 10.10 yet and I also don't know if that method would support direct rendering. I heard mentions of xephyr and xgl, what are the differences? Where should I start? I tried the mdm livedisk but that doesn't boot. I'm also willing to try a different distribution if necessary. Edit: 1 Will the HowTo: A well performing, full eye-candy, accelerated pseudo-multiseat setup on a single dualhead GPU. for Ubuntu 9.04 still work? I'm afraid it omits how to setup two input devices and sound however... Edit: 2 http://multiseatonlinux.blogspot.com/2010/06/part-1-setting-up-base.html covers 10.10 but requires pinning gdm. Is that circumvenatable? Also how does that setup have to be modified for dual-head?

    Read the article

  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

    Read the article

  • Compute if a function is pure

    - by Oni
    As per Wikipedia: In computer programming, a function may be described as pure if both these statements about the function hold: The function always evaluates the same result value given the same argument value(s). The function result value cannot depend on any hidden information or state that may change as program execution proceeds or between different executions of the program, nor can it depend on any external input from I/O devices. Evaluation of the result does not cause any semantically observable side effect or output, such as mutation of mutable objects or output to I/O devices. I am wondering if it is possible to write a function that compute if a function is pure or not. Example code in Javascript: function sum(a,b) { return a+b; } function say(x){ console.log(x); } isPure(sum) // True isPure(say) // False

    Read the article

  • SEO Friendly URL for search keywords

    - by Kyojimaru
    I have a website where you can search for a brands, item, and content inside my web. It was designed with tab for each search type, but I want to make the url when changing the tab user friendly and good for SEO. Is it better to have a url for search result like this www.example.com/search/{search_keyword}/{tab} or www.example.com/search/{search_keyword}?tab={tab} or www.example.com/search/?search={search_keyword}&tab={tab} where {search_keyword} is the keyword that user input, and {tab} is either brands / item / content, because when I look at facebook, stackoverflow, and some other website, they use query string for their search keyword Edit My past url is only www.example.com/search/{search_keyword}, and I just added the tab design recently. Consider that I should go with option 1 from the above option, should I make www.example.com/search/{search_keyword} the default for 1 of the 3 tab, and make the other 2 tab with www.example.com/search/{search_keyword}/{tab} to retain the score for the page, or should I make all the tab url with www.example.com/search/{search_keyword}/{tab} and use a permanent redirect from www.example.com/search/{search_keyword} to one of the url tab

    Read the article

  • Where To Begin To Make A Website

    - by lolyoshi
    I'm a newbie in web programming. I haven't done anything that relates to website before. Now, my new task is creating a website using Java, Jsp, HTML, CSS, mySQL, Apache and Spring Framework (MVC model). I want to know what I should research if I want my website has the function as post entries, comment entries, delete entries, edit entries, etc as a forum? Which I need to know beside above things? I don't know how to update my website automatically when there're changes in website as the top view products, the best products. I don't think I'll input or change them manually. So, which tools or language can support that? Thank for advance

    Read the article

  • High level project workflow

    - by user775060
    We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on how to manage a game project on a high level. How does your process work, from idea to launch? Preferably in situations where you have a team that needs to cooperate. I've seen these 2 links, which are useful in a way, but was wondering if there are better/more comprehensive ways to do this? http://www.goodcontroller.com/blog/?p=136 http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/ All input would be infinitely appreciated.

    Read the article

  • How to render RSS feed in a desktop RSS reader?

    - by Thiago Moraes
    Consider one feed like this: http://feeds.feedburner.com/codinghorror It has the entire content inside the description tag of the feed, so you don't need to access the website to read the post. Now I have the problem of creating an interface for a feed like this on a desktop client. What's the best way to render the text in a pleasant way to the user? My first thought was to parse the entire HTML as if I was a web browser, but that looks really hard to do in a satisfying way. Are there any better (faster) alternatives? Rephrasing: how a desktop rss client such as feeddamon parses the input to display it nicely? Does it have a web browser inside it?

    Read the article

  • Rotation based on x coordinate and x velocity?

    - by Lewis
    -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { float deceleration = 0.3f, sensitivity = 8.0f, maxVelocity = 150; // adjust velocity based on current accelerometer acceleration playerVelocity.x = playerVelocity.x * deceleration + acceleration.x * sensitivity; // we must limit the maximum velocity of the player sprite, in both directions (positive & negative values) playerVelocity.x = fmaxf(fminf(playerVelocity.x, maxVelocity), -maxVelocity); } Hi, I want to rotate my sprite based on the velocity and accelerometer input. My sprite can move along the X axis like so: <--------- sprite ----------- But it always faces forwards, if it is moving left I want it to point slightly to the left, the degree of how far it is pointing to be judged from the velocity. This should also work for the right. I tried using atan but as the y velocity and position is always the same the function returns 0, which doesn't rotate it at all. Any ideas? Regards, Lewis.

    Read the article

  • Date Compare Validator Control ASP.NET

    - by Sahanr
    Compare two input dates to avoid invalid dates. In this example I have created two textboxes and namded as "TextBoxSeminarDate" and "TextBoxBookingDeadline". Booking deadline date must be before date to the Seminar date. Therefore I used Operator as "LesThanEqual". I have validated "TextBoxBookingDeadline" value comparing with the "TextBoxSeminarDate" value as follow.   <asp:CompareValidator ID="CompareValidatorBookingDeadline" runat="server" ControlToCompare="TextBoxSeminarDate" ControlToValidate="TextBoxBookingDeadline" Display="Dynamic" ErrorMessage="Please check the seminar date and select appropriate date for booking deadline" Operator="LessThanEqual" Type="Date"  ValueToCompare="<%= TextBoxSeminarDate.Text.ToShortString() %>">*</asp:CompareValidator> The important thing is "ValueToCompare" property of the compare validator. Here I have assined it to the value of the TextboxSeminarDate and then compered it with the booking deadline date.  

    Read the article

  • Moodle Inconsistencies, Flowplayer, or Server?

    - by dglickler
    We are trying to decide if an issue we're having with Moodle and our videos is a flowplayer issue, a video issue, or a network issue. Any input is welcome. We've had videos in our Moodle (version 1.9, we're working on an upgrade on a different server) up for weeks, or even months. After that time, some of them have suddenly just stopped working. When they don't work, they just don't load. The videos work when we first upload them. With flowplayer, we don't get errors, just a blank screen. We have re-uploaded our videos several times when this has happened, but we really would like to know what's causing it so that we can prevent it. There are also no keyframe issues with the video. We are currently trying to find answers through various searches, but have not had any luck. I will continue to post more info as I come across it...but if there's anyone who knows or has ideas, it's welcome.

    Read the article

  • monotouch 2d pixel with correct resolution

    - by acidzombie24
    I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with images exactly 16x16pixels. I found samples of opengl in the past but I never found any good tutorial that had 0,0 the top left and was the correct size in resolution (which made images look terrible) What can I use? I'd like to write the code in C# (or C++ but C# is preferred) and use monotouch. I don't know any libraries for 2d graphics. I'll figure out sound and such afterwards and I seen documentation on monotouch for input.

    Read the article

  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

    Read the article

  • Ubuntu 10.04, I cannot get my computer to connect to the internet

    - by Jared Isaacson
    So at first I was unable to get my Belkin Surf & Share usb to install on my computer, so then I plugged my computer directly into my router and my computer won't acknowledge any connection. I know very little about how to use ubuntu, please help me. What I do know is: I'm using Ubuntu 10.04 Lucid Lynx In my 'edit connections', I go into 'wired' tab, select "wired connection 1" then 'edit' it brings up 4 tab options: Wired (I input the MAC address that's printed on the bottom of my router, MTU is set to automatic) 802.1x Security (currently: not checked) IPv4 Settings (currently: Automatic (DHCP) addresses only) IPv6 Settings (currently: Automatic)

    Read the article

  • SQL2K8R2: StreamInsight changes at RTM: Hopping Windows

    - by Greg Low
    We've been working on updating our demos and samples for the RTM changes of StreamInsight. I'll detail these as I come across them. The first is that there is a change to the HoppingWindow. The first two parameters are the same in the constructor but the third parameter is now required. It is the HoppingWindowOutputPolicy. Currently, there is only a single option for this which is ClipToWindowEnd. So you can create a HoppingWindow like this: var queryOutput = from w in input.HoppingWindow ( TimeSpan...(read more)

    Read the article

  • Sending keyboard commands to Ubuntu through Python. Remote for my Blackberry

    - by Rudi Strydom
    I am trying to build a remote control application to control media on my Ubuntu. Does anyone know a way in order to accomplish this. The media keys in particular. Thank you. EDIT 1: I have tried using XTE, but is seems python in truncating the input or there is a limit or something which means that you can't do Ctrl + Key key presses, which wont suit my needs. I also tried uinput, but alas you need to run it as root, which also will not quite my needs. Now I am looking at EVDEV which seems promicing, that is if I can get it working.

    Read the article

  • Process arbitrarily large lists without explicit recursion or abstract list functions?

    - by Erica Xu
    This is one of the bonus questions in my assignment. The specific questions is to see the input list as a set and output all subsets of it in a list. We can only use cons, first, rest, empty?, empty, lambda, and cond. And we can only define exactly once. But after a night's thinking I don't see it possible to go through the arbitrarily long list without map or foldr. Is there a way to perform recursion or alternative of recursion with only these functions?

    Read the article

  • 3d vertex translated onto 2d viewport

    - by Dan Leidal
    I have a spherical world defined by simple trigonometric functions to create triangles that are relatively similar in size and shape throughout. What I want to be able to do is use mouse input to target a range of vertices in the area around the mouse click in order to manipulate these vertices in real time. I read a post on this forum regarding translating 3d world coordinates into the 2d viewport.. it recommended that you should multiply the world vector coordinates by the viewport and then the projection, but they didn't include any code examples, and suffice to say i couldn't get any good results. Further information.. I am using a lookat method for the viewport. Does this cause a problem, and if so is there a solution? If this isn't the problem, does anyone have a simple code example illustrating translating one vertex in a 3d world into a 2d viewspace? I am using XNA.

    Read the article

  • gkSudo fails with critical error

    - by Chud37
    I am trying to run gkSudo. This is my second day as a linux user. Yesterday I could do gksudo gedit and input my root password fine. Today, when i run that, the GUI comes up and ask's for my password, however then the program fails to run and all I get is: (gksudo:3262): GLib-CRITICAL **: g_str_has_prefix: assertion `str != NULL' failed I cannot sudo, I cannot su, i can't do anything. I am trying to add myself to the sudoers file but i can't even view it without being root. What can I do?

    Read the article

  • Audio Panning using RtAudio

    - by user1801724
    I use the RtAudio library. I would like to implement an audio program where I can control the panning (e.g. shifting the sound from the left channel to the right channel). In my specific case, I use RtAudio in duplex mode (you can find an example here: duplex mode). It means that I link the microphone input to the speaker output. I have searched on the web, but I did not find anything useful. Should I apply a filter on the output buffer? What kind of filter?

    Read the article

  • Audio Panning using RtAudio

    - by user1801724
    I use Rtaudio library. I would like to implement an audio program where I can control the panning (e.g. shifting the sound from the left channel to the right channel). In my specific case, I use a duplex mode (you can find an example here: duplex mode). It means that I link the microphone input to the speaker output. I seek on the web, but I did not find anything useful. Should I apply a filter on the output buffer? What kind of filter? Can anyone help me? Thanks

    Read the article

  • cross resolution level design advice [on hold]

    - by Mike
    I was looking for some beginner advice regarding level design across multiple resolutions. I believe the answer is likely "it depends", but any input from anyone with real experience is very appreciated. Basically, I am building a 2D Super Metroid type game. If rooms/levels are to be a tiled grid, what are some general best practices for designing rooms when taking into account different resolutions? Since more or less tiles could fit vertically on a single screen depending on the resolution, is it better to design towards possibly having more of the room visible depending on the screen (with a bare minimum needed for gameplay), or should I fix the design at a certain tile height and scale the graphics?

    Read the article

< Previous Page | 558 559 560 561 562 563 564 565 566 567 568 569  | Next Page >